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Re: [mk2] Mortal Kombat II (rev L3.1)

Posted: Sun Feb 02, 2014 6:30 pm
by zakria
Abystus,I want ask you question about street fighter 2 the world warriors boss cheat.It is very old issue many time discuss in forum.When select boss with mame cheat game is crash.A hacker yumiji hack street fighter 2 the world warriors(Japan) sf2bhj rom it is work in mameplus multijet.
http://neo-nebuwaks.blogspot.com/2011/1 ... -boss.html
In this hack extend 4 more frames of boss characters under standard characters pics.Mameplus multijet emulator is mame base emulator.It is possible convert this hack in mame cheats?

Re: [mk2] Mortal Kombat II (rev L3.1)

Posted: Thu Feb 06, 2014 8:56 am
by Abystus
CLE, I added a new "Disable Blocking Both Player" code that should prevent everyone from blocking (makes it easy to beat the CPU if they can't block, especially bosses). Also; if your interested, you can see a few more new SNES codes I hacked recently for the MK games here.

Re: [mk2] Mortal Kombat II (rev L3.1)

Posted: Thu Feb 06, 2014 10:55 pm
by CLE
Very good, Abystus!

I have this cheat for disable throwing in 1 Player Mode, but this cheat appears message and you can't uses throwing but CPU can uses throwing.
Is possible enable this option in 2 Players mode too, without two players hold Down + High Punch before match?

Code: Select all

:mk2:39900000:013D7E:00000582:FFFFFFFF:Throwing Disabled Message
And MK1 Snes, I think it's impossible for CPU finish with Fatality, right? But some years ago playing, CPU finish with Pit Fatality. Is possible CPU always finish with uppercut?

Thanks!

Re: [mk2] Mortal Kombat II (rev L3.1)

Posted: Fri Feb 07, 2014 12:56 am
by NotAGoodName
zakria wrote:Abystus,I want ask you question about street fighter 2 the world warriors boss cheat.It is very old issue many time discuss in forum.When select boss with mame cheat game is crash.A hacker yumiji hack street fighter 2 the world warriors(Japan) sf2bhj rom it is work in mameplus multijet.
http://neo-nebuwaks.blogspot.com/2011/1 ... -boss.html
In this hack extend 4 more frames of boss characters under standard characters pics.Mameplus multijet emulator is mame base emulator.It is possible convert this hack in mame cheats?
This might not be impossible, but it wouldn't be worth the time. I tried making an IPS patch version and failed miserably. This ROM is some hodge podge of sf2e and obscure sf2j* ROMs.

Re: [mk2] Mortal Kombat II (rev L3.1)

Posted: Fri Feb 07, 2014 7:16 am
by zakria
Thanks my friend.It is really old requests about boss cheats of sf2 in forum but still never complete.It is not possible this time.I hope next time you can extend frames of bosses.
NotAGoodName wrote:
zakria wrote:Abystus,I want ask you question about street fighter 2 the world warriors boss cheat.It is very old issue many time discuss in forum.When select boss with mame cheat game is crash.A hacker yumiji hack street fighter 2 the world warriors(Japan) sf2bhj rom it is work in mameplus multijet.
http://neo-nebuwaks.blogspot.com/2011/1 ... -boss.html
In this hack extend 4 more frames of boss characters under standard characters pics.Mameplus multijet emulator is mame base emulator.It is possible convert this hack in mame cheats?
This might not be impossible, but it wouldn't be worth the time. I tried making an IPS patch version and failed miserably. This ROM is some hodge podge of sf2e and obscure sf2j* ROMs.

Re: [mk2] Mortal Kombat II (rev L3.1)

Posted: Sun Feb 09, 2014 1:02 am
by CLE
Abystus wrote:CLE, I added a new "Disable Blocking Both Player" code that should prevent everyone from blocking (makes it easy to beat the CPU if they can't block, especially bosses). Also; if your interested, you can see a few more new SNES codes I hacked recently for the MK games here.
Abystus, I take a look in your "CPU Always Finishes With Friendships & Babalities" SNES cheat and this have more others effects how in Syndromtr's MK2 prototype MAME cheat:

Code: Select all

1- Dan Forden's face anytime after uppercut;
2- Smoke/Jade always behind tree in Living Forest;
3- Cage's Red Shadow Kick anytime;
4- Auto Spikes trick in Kombat Tomb after stage fatality;
5- Auto Dead Pool Fatality Trick (Awwwa! sound);
6- Smoke/Jade Clues every after you get 5 wins;
7- Kintaro always use firebal in your fight anytime.
Very good this Game Genie codes! Thanks!

Re: [mk2] Mortal Kombat II (rev L3.1)

Posted: Sun Feb 09, 2014 1:17 am
by Abystus
CLE wrote: Abystus, I take a look in your "CPU Always Finishes With Friendships & Babalities" SNES cheat and this have more others effects how in Syndromtr's MK2 prototype MAME cheat:

Code: Select all

1- Dan Forden's face anytime after uppercut;
2- Smoke/Jade always behind tree in Living Forest;
3- Cage's Red Shadow Kick anytime;
4- Auto Spikes trick in Kombat Tomb after stage fatality;
5- Auto Dead Pool Fatality Trick (Awwwa! sound);
6- Smoke/Jade Clues every after you get 5 wins;
7- Kintaro always use firebal in your fight anytime.
Very good this Game Genie codes! Thanks!
Oh nice, didn't notice all that other stuff (usually play the arcade more than the snes version), thanks for letting me know.
CLE wrote:Very good, Abystus!

I have this cheat for disable throwing in 1 Player Mode, but this cheat appears message and you can't uses throwing but CPU can uses throwing.
Is possible enable this option in 2 Players mode too, without two players hold Down + High Punch before match?

Code: Select all

:mk2:39900000:013D7E:00000582:FFFFFFFF:Throwing Disabled Message
And MK1 Snes, I think it's impossible for CPU finish with Fatality, right? But some years ago playing, CPU finish with Pit Fatality. Is possible CPU always finish with uppercut?

Thanks!
I have added a new "Shao Kahn Always Taunts After He Wins", "Enable Crowd Cheer Name Announcements", "Shao Kahn Sitting In Arena Chair", and "Enable Vs Mode Cheat: Throwing Disabled" cheats for the arcade on the first post. As far as the SNES MK1 cheat, I haven't played that game enough to know if they ever do fatalities or not (Pit doesn't count as it is just an uppercut), but if they do I'm sure I could make it. Let me know how they work for you.

Re: [mk2] Mortal Kombat II (rev L3.1)

Posted: Sun Feb 09, 2014 12:50 pm
by CLE
Excelent, Abystus!!!

I knew you would find "Crowd Cheer Name Announcements" cheat too. Is possible find this for Snes version too?

Maybe is possible for you found Shao Kahn standing up in throne, based in your "Shao Kahn Sitting In Arena Chair" cheat.
http://tcrf.net/images/a/a5/MK2ShaoKahnStanding.gif

Sonya and Kano are perhaps somewhere near address, to be removed too.

Thanks!

Your new cheats in Classic Format:

Code: Select all

:mk2:39900000:00415C:00000300:FFFFFFFF:Enable Crowd Cheer Name Announcements:Normally reserved for Kintaro only. Does not work after Sub-Zero's fatalities.
:mk2:39900000:0144EC:0000C009:FFFFFFFF:Throwing Disabled:Only works in two player mode.
:mk2:39900000:006F26:0000C00A:FFFFFFFF:Disable Blocking Both Players
:mk2:39900000:04297E:00000300:FFFFFFFF:Shao Kahn Always Taunts After He Wins
:mk2:62000000:000000:00000000:00000000:Shao Kahn Sitting In Arena Chair
:mk2:39910000:040208:0000C01B:FFFFFFFF:Never
:mk2:39910000:040208:00000300:FFFFFFFF:Always

Re: [mk2] Mortal Kombat II (rev L3.1)

Posted: Tue Feb 11, 2014 7:37 am
by Abystus
CLE wrote:Excelent, Abystus!!!

I knew you would find "Crowd Cheer Name Announcements" cheat too. Is possible find this for Snes version too?

Maybe is possible for you found Shao Kahn standing up in throne, based in your "Shao Kahn Sitting In Arena Chair" cheat.
http://tcrf.net/images/a/a5/MK2ShaoKahnStanding.gif

Sonya and Kano are perhaps somewhere near address, to be removed too.

Thanks!
SNES version can be found here. As far as the stand up animation, it has to be programmed to happen for me to be able to find it (relatively quickly using my tool), otherwise it is a needle in a haystack (if the game code still exists at all to run the animation). Same with the Kano/Sonya thing, though I did look briefly but found nothing.

Re: [mk2] Mortal Kombat II (rev L3.1)

Posted: Tue Feb 11, 2014 11:10 am
by CLE
Very good! Thank you for Snes codes. You get "Remove Restrictions For Babalities and Friendships" and "Remove Stage Restriction For Bosses And Hidden Characters" for Snes too?

As for MAME, if you try find Sonya and Kano based on older revisions of mk2 where they don't appear, to compare?

Thanks!

Re: [mk2] Mortal Kombat II (rev L3.1)

Posted: Sun Mar 09, 2014 2:08 am
by Abystus
CLE, I've added a new "Always Get Finisher Announcement" cheat to the first post. It will default to "Fatality" when you do not perform a finisher. Please test it out when you have time.

Re: [mk2] Mortal Kombat II (rev L3.1)

Posted: Sun Mar 09, 2014 2:38 am
by CLE
Very good, Abystus!

AceKombat have a similar cheat (Shows Fatality Logo After Win), but this cheat have some bugs.

Your cheat work very well, bugs are fix.

Thanks!

Re: [mk2] Mortal Kombat II (rev L3.1)

Posted: Sun Mar 09, 2014 8:46 am
by ViolatedBird
Excellent finds, Abystus.

Can you provide the MAME debugger accessible address of the hitbox debug cheat?

I've reverse engineered the AI for this game and have a portion of the game disassembled and analyzed. I'd like to check around that area of memory to see if there are any other interesting debugging features hidden in this game.

Re: [mk2] Mortal Kombat II (rev L3.1)

Posted: Mon Mar 10, 2014 3:04 am
by Abystus
ViolatedBird wrote:Excellent finds, Abystus.

Can you provide the MAME debugger accessible address of the hitbox debug cheat?

I've reverse engineered the AI for this game and have a portion of the game disassembled and analyzed. I'd like to check around that area of memory to see if there are any other interesting debugging features hidden in this game.
The debugger address would be FF835650 for that branch. The ram address checked is 1061FB0, and will set hitboxes active if the value at that address is a non-zero value.

Re: [mk2] Mortal Kombat II (rev L3.1)

Posted: Mon Mar 24, 2014 2:38 pm
by Bortus
Hello everyone. I found a cheat to change Body/Move for PL2, may be useful to someone.

Code: Select all


  <cheat desc="Select Body/Move Set PL2">
    <parameter>
      <item value="0x00">Kung Lao</item>
      <item value="0x01">Liu Kang</item>
      <item value="0x02">Johnny Cage</item>
      <item value="0x03">Baraka</item>
      <item value="0x04">Kitana</item>
      <item value="0x05">Mileena</item>
      <item value="0x06">Shang Shung</item>
      <item value="0x07">Raiden</item>
      <item value="0x08">Sub-Zero</item>
      <item value="0x09">Reptile</item>
      <item value="0x0A">Scorpion</item>
      <item value="0x0B">Jax</item>
      <item value="0x0C">#Kintaro</item>
      <item value="0x0D">#Shao Kahn</item>
      <item value="0x0E">#Smoke</item>
      <item value="0x0F">#Noob Saibot</item>
      <item value="0x10">#Jade</item>
    </parameter>
    <script state="run">
      <action>:maincpu.ppb@01035290=param</action>
	  <action>:maincpu.ppb@01036D60=param</action>
	  <action>:maincpu.ppb@010312A0=param</action>
	  <action>:maincpu.ppb@01034000=param</action>
	  <action>:maincpu.ppb@010396A0=param</action>
	  <action>:maincpu.ppb@01035AD0=param</action>
	  <action>:maincpu.ppb@01034420=param</action>
	  <action>:maincpu.ppb@01032320=param</action>
	  <action>:maincpu.ppb@01038C50=param</action>
	  <action>:maincpu.ppb@0103FBB0=param</action>
    </script>
  </cheat> 


Re: [mk2] Mortal Kombat II (rev L3.1)

Posted: Thu Mar 27, 2014 2:47 am
by CLE
Very good! But this address don't work in classic format. Is possible fix this address?

Thanks!

Re: [mk2] Mortal Kombat II (rev L3.1)

Posted: Thu Mar 27, 2014 11:47 am
by Bortus
CLE wrote:Very good! But this address don't work in classic format. Is possible fix this address?

Thanks!
No Problem. There we go

Code: Select all

:mk2:00000000:206A52:00000000:000000FF:PL2 Body/Move Set - Kung Lao
:mk2:00010000:206DAC:00000000:000000FF:PL2 Body/Move Set - Kung Lao
:mk2:00010000:206254:00000000:000000FF:PL2 Body/Move Set - Kung Lao
:mk2:00010000:206800:00000000:000000FF:PL2 Body/Move Set - Kung Lao
:mk2:00010000:2072D4:00000000:000000FF:PL2 Body/Move Set - Kung Lao
:mk2:00010000:206B5A:00000000:000000FF:PL2 Body/Move Set - Kung Lao
:mk2:00010000:206884:00000000:000000FF:PL2 Body/Move Set - Kung Lao
:mk2:00010000:206464:00000000:000000FF:PL2 Body/Move Set - Kung Lao
:mk2:00010000:20718A:00000000:000000FF:PL2 Body/Move Set - Kung Lao
:mk2:00010000:207F76:00000000:000000FF:PL2 Body/Move Set - Kung Lao
:mk2:00000000:206A52:00000001:000000FF:PL2 Body/Move Set - Liu Kang
:mk2:00010000:206DAC:00000001:000000FF:PL2 Body/Move Set - Liu Kang
:mk2:00010000:206254:00000001:000000FF:PL2 Body/Move Set - Liu Kang
:mk2:00010000:206800:00000001:000000FF:PL2 Body/Move Set - Liu Kang
:mk2:00010000:2072D4:00000001:000000FF:PL2 Body/Move Set - Liu Kang
:mk2:00010000:206B5A:00000001:000000FF:PL2 Body/Move Set - Liu Kang
:mk2:00010000:206884:00000001:000000FF:PL2 Body/Move Set - Liu Kang
:mk2:00010000:206464:00000001:000000FF:PL2 Body/Move Set - Liu Kang
:mk2:00010000:20718A:00000001:000000FF:PL2 Body/Move Set - Liu Kang
:mk2:00010000:207F76:00000001:000000FF:PL2 Body/Move Set - Liu Kang
:mk2:00000000:206A52:00000002:000000FF:PL2 Body/Move Set - Johnny Cage
:mk2:00010000:206DAC:00000002:000000FF:PL2 Body/Move Set - Johnny Cage
:mk2:00010000:206254:00000002:000000FF:PL2 Body/Move Set - Johnny Cage
:mk2:00010000:206800:00000002:000000FF:PL2 Body/Move Set - Johnny Cage
:mk2:00010000:2072D4:00000002:000000FF:PL2 Body/Move Set - Johnny Cage
:mk2:00010000:206B5A:00000002:000000FF:PL2 Body/Move Set - Johnny Cage
:mk2:00010000:206884:00000002:000000FF:PL2 Body/Move Set - Johnny Cage
:mk2:00010000:206464:00000002:000000FF:PL2 Body/Move Set - Johnny Cage
:mk2:00010000:20718A:00000002:000000FF:PL2 Body/Move Set - Johnny Cage
:mk2:00010000:207F76:00000002:000000FF:PL2 Body/Move Set - Johnny Cage
:mk2:00000000:206A52:00000003:000000FF:PL2 Body/Move Set - Baraka
:mk2:00010000:206DAC:00000003:000000FF:PL2 Body/Move Set - Baraka
:mk2:00010000:206254:00000003:000000FF:PL2 Body/Move Set - Baraka
:mk2:00010000:206800:00000003:000000FF:PL2 Body/Move Set - Baraka
:mk2:00010000:2072D4:00000003:000000FF:PL2 Body/Move Set - Baraka
:mk2:00010000:206B5A:00000003:000000FF:PL2 Body/Move Set - Baraka
:mk2:00010000:206884:00000003:000000FF:PL2 Body/Move Set - Baraka
:mk2:00010000:206464:00000003:000000FF:PL2 Body/Move Set - Baraka
:mk2:00010000:20718A:00000003:000000FF:PL2 Body/Move Set - Baraka
:mk2:00010000:207F76:00000003:000000FF:PL2 Body/Move Set - Baraka
:mk2:00000000:206A52:00000004:000000FF:PL2 Body/Move Set - Kitana
:mk2:00010000:206DAC:00000004:000000FF:PL2 Body/Move Set - Kitana
:mk2:00010000:206254:00000004:000000FF:PL2 Body/Move Set - Kitana
:mk2:00010000:206800:00000004:000000FF:PL2 Body/Move Set - Kitana
:mk2:00010000:2072D4:00000004:000000FF:PL2 Body/Move Set - Kitana
:mk2:00010000:206B5A:00000004:000000FF:PL2 Body/Move Set - Kitana
:mk2:00010000:206884:00000004:000000FF:PL2 Body/Move Set - Kitana
:mk2:00010000:206464:00000004:000000FF:PL2 Body/Move Set - Kitana
:mk2:00010000:20718A:00000004:000000FF:PL2 Body/Move Set - Kitana
:mk2:00010000:207F76:00000004:000000FF:PL2 Body/Move Set - Kitana
:mk2:00000000:206A52:00000005:000000FF:PL2 Body/Move Set - Mileena
:mk2:00010000:206DAC:00000005:000000FF:PL2 Body/Move Set - Mileena
:mk2:00010000:206254:00000005:000000FF:PL2 Body/Move Set - Mileena
:mk2:00010000:206800:00000005:000000FF:PL2 Body/Move Set - Mileena
:mk2:00010000:2072D4:00000005:000000FF:PL2 Body/Move Set - Mileena
:mk2:00010000:206B5A:00000005:000000FF:PL2 Body/Move Set - Mileena
:mk2:00010000:206884:00000005:000000FF:PL2 Body/Move Set - Mileena
:mk2:00010000:206464:00000005:000000FF:PL2 Body/Move Set - Mileena
:mk2:00010000:20718A:00000005:000000FF:PL2 Body/Move Set - Mileena
:mk2:00010000:207F76:00000005:000000FF:PL2 Body/Move Set - Mileena
:mk2:00000000:206A52:00000006:000000FF:PL2 Body/Move Set - Shang Shung
:mk2:00010000:206DAC:00000006:000000FF:PL2 Body/Move Set - Shang Shung
:mk2:00010000:206254:00000006:000000FF:PL2 Body/Move Set - Shang Shung
:mk2:00010000:206800:00000006:000000FF:PL2 Body/Move Set - Shang Shung
:mk2:00010000:2072D4:00000006:000000FF:PL2 Body/Move Set - Shang Shung
:mk2:00010000:206B5A:00000006:000000FF:PL2 Body/Move Set - Shang Shung
:mk2:00010000:206884:00000006:000000FF:PL2 Body/Move Set - Shang Shung
:mk2:00010000:206464:00000006:000000FF:PL2 Body/Move Set - Shang Shung
:mk2:00010000:20718A:00000006:000000FF:PL2 Body/Move Set - Shang Shung
:mk2:00010000:207F76:00000006:000000FF:PL2 Body/Move Set - Shang Shung
:mk2:00000000:206A52:00000007:000000FF:PL2 Body/Move Set - Raiden
:mk2:00010000:206DAC:00000007:000000FF:PL2 Body/Move Set - Raiden
:mk2:00010000:206254:00000007:000000FF:PL2 Body/Move Set - Raiden
:mk2:00010000:206800:00000007:000000FF:PL2 Body/Move Set - Raiden
:mk2:00010000:2072D4:00000007:000000FF:PL2 Body/Move Set - Raiden
:mk2:00010000:206B5A:00000007:000000FF:PL2 Body/Move Set - Raiden
:mk2:00010000:206884:00000007:000000FF:PL2 Body/Move Set - Raiden
:mk2:00010000:206464:00000007:000000FF:PL2 Body/Move Set - Raiden
:mk2:00010000:20718A:00000007:000000FF:PL2 Body/Move Set - Raiden
:mk2:00010000:207F76:00000007:000000FF:PL2 Body/Move Set - Raiden
:mk2:00000000:206A52:00000008:000000FF:PL2 Body/Move Set - Sub-Zero
:mk2:00010000:206DAC:00000008:000000FF:PL2 Body/Move Set - Sub-Zero
:mk2:00010000:206254:00000008:000000FF:PL2 Body/Move Set - Sub-Zero
:mk2:00010000:206800:00000008:000000FF:PL2 Body/Move Set - Sub-Zero
:mk2:00010000:2072D4:00000008:000000FF:PL2 Body/Move Set - Sub-Zero
:mk2:00010000:206B5A:00000008:000000FF:PL2 Body/Move Set - Sub-Zero
:mk2:00010000:206884:00000008:000000FF:PL2 Body/Move Set - Sub-Zero
:mk2:00010000:206464:00000008:000000FF:PL2 Body/Move Set - Sub-Zero
:mk2:00010000:20718A:00000008:000000FF:PL2 Body/Move Set - Sub-Zero
:mk2:00010000:207F76:00000008:000000FF:PL2 Body/Move Set - Sub-Zero
:mk2:00000000:206A52:00000009:000000FF:PL2 Body/Move Set - Reptile
:mk2:00010000:206DAC:00000009:000000FF:PL2 Body/Move Set - Reptile
:mk2:00010000:206254:00000009:000000FF:PL2 Body/Move Set - Reptile
:mk2:00010000:206800:00000009:000000FF:PL2 Body/Move Set - Reptile
:mk2:00010000:2072D4:00000009:000000FF:PL2 Body/Move Set - Reptile
:mk2:00010000:206B5A:00000009:000000FF:PL2 Body/Move Set - Reptile
:mk2:00010000:206884:00000009:000000FF:PL2 Body/Move Set - Reptile
:mk2:00010000:206464:00000009:000000FF:PL2 Body/Move Set - Reptile
:mk2:00010000:20718A:00000009:000000FF:PL2 Body/Move Set - Reptile
:mk2:00010000:207F76:00000009:000000FF:PL2 Body/Move Set - Reptile
:mk2:00000000:206A52:0000000A:000000FF:PL2 Body/Move Set - Scorpion
:mk2:00010000:206DAC:0000000A:000000FF:PL2 Body/Move Set - Scorpion
:mk2:00010000:206254:0000000A:000000FF:PL2 Body/Move Set - Scorpion
:mk2:00010000:206800:0000000A:000000FF:PL2 Body/Move Set - Scorpion
:mk2:00010000:2072D4:0000000A:000000FF:PL2 Body/Move Set - Scorpion
:mk2:00010000:206B5A:0000000A:000000FF:PL2 Body/Move Set - Scorpion
:mk2:00010000:206884:0000000A:000000FF:PL2 Body/Move Set - Scorpion
:mk2:00010000:206464:0000000A:000000FF:PL2 Body/Move Set - Scorpion
:mk2:00010000:20718A:0000000A:000000FF:PL2 Body/Move Set - Scorpion
:mk2:00010000:207F76:0000000A:000000FF:PL2 Body/Move Set - Scorpion
:mk2:00000000:206A52:0000000B:000000FF:PL2 Body/Move Set - Jax
:mk2:00010000:206DAC:0000000B:000000FF:PL2 Body/Move Set - Jax
:mk2:00010000:206254:0000000B:000000FF:PL2 Body/Move Set - Jax
:mk2:00010000:206800:0000000B:000000FF:PL2 Body/Move Set - Jax
:mk2:00010000:2072D4:0000000B:000000FF:PL2 Body/Move Set - Jax
:mk2:00010000:206B5A:0000000B:000000FF:PL2 Body/Move Set - Jax
:mk2:00010000:206884:0000000B:000000FF:PL2 Body/Move Set - Jax
:mk2:00010000:206464:0000000B:000000FF:PL2 Body/Move Set - Jax
:mk2:00010000:20718A:0000000B:000000FF:PL2 Body/Move Set - Jax
:mk2:00010000:207F76:0000000B:000000FF:PL2 Body/Move Set - Jax
:mk2:00000000:206A52:0000000C:000000FF:PL2 Body/Move Set - #Kintaro
:mk2:00010000:206DAC:0000000C:000000FF:PL2 Body/Move Set - #Kintaro
:mk2:00010000:206254:0000000C:000000FF:PL2 Body/Move Set - #Kintaro
:mk2:00010000:206800:0000000C:000000FF:PL2 Body/Move Set - #Kintaro
:mk2:00010000:2072D4:0000000C:000000FF:PL2 Body/Move Set - #Kintaro
:mk2:00010000:206B5A:0000000C:000000FF:PL2 Body/Move Set - #Kintaro
:mk2:00010000:206884:0000000C:000000FF:PL2 Body/Move Set - #Kintaro
:mk2:00010000:206464:0000000C:000000FF:PL2 Body/Move Set - #Kintaro
:mk2:00010000:20718A:0000000C:000000FF:PL2 Body/Move Set - #Kintaro
:mk2:00010000:207F76:0000000C:000000FF:PL2 Body/Move Set - #Kintaro
:mk2:00000000:206A52:0000000D:000000FF:PL2 Body/Move Set - #Shao Kahn
:mk2:00010000:206DAC:0000000D:000000FF:PL2 Body/Move Set - #Shao Kahn
:mk2:00010000:206254:0000000D:000000FF:PL2 Body/Move Set - #Shao Kahn
:mk2:00010000:206800:0000000D:000000FF:PL2 Body/Move Set - #Shao Kahn
:mk2:00010000:2072D4:0000000D:000000FF:PL2 Body/Move Set - #Shao Kahn
:mk2:00010000:206B5A:0000000D:000000FF:PL2 Body/Move Set - #Shao Kahn
:mk2:00010000:206884:0000000D:000000FF:PL2 Body/Move Set - #Shao Kahn
:mk2:00010000:206464:0000000D:000000FF:PL2 Body/Move Set - #Shao Kahn
:mk2:00010000:20718A:0000000D:000000FF:PL2 Body/Move Set - #Shao Kahn
:mk2:00010000:207F76:0000000D:000000FF:PL2 Body/Move Set - #Shao Kahn
:mk2:00000000:206A52:0000000E:000000FF:PL2 Body/Move Set - #Smoke
:mk2:00010000:206DAC:0000000E:000000FF:PL2 Body/Move Set - #Smoke
:mk2:00010000:206254:0000000E:000000FF:PL2 Body/Move Set - #Smoke
:mk2:00010000:206800:0000000E:000000FF:PL2 Body/Move Set - #Smoke
:mk2:00010000:2072D4:0000000E:000000FF:PL2 Body/Move Set - #Smoke
:mk2:00010000:206B5A:0000000E:000000FF:PL2 Body/Move Set - #Smoke
:mk2:00010000:206884:0000000E:000000FF:PL2 Body/Move Set - #Smoke
:mk2:00010000:206464:0000000E:000000FF:PL2 Body/Move Set - #Smoke
:mk2:00010000:20718A:0000000E:000000FF:PL2 Body/Move Set - #Smoke
:mk2:00010000:207F76:0000000E:000000FF:PL2 Body/Move Set - #Smoke
:mk2:00000000:206A52:0000000F:000000FF:PL2 Body/Move Set - #Noob Saibot
:mk2:00010000:206DAC:0000000F:000000FF:PL2 Body/Move Set - #Noob Saibot
:mk2:00010000:206254:0000000F:000000FF:PL2 Body/Move Set - #Noob Saibot
:mk2:00010000:206800:0000000F:000000FF:PL2 Body/Move Set - #Noob Saibot
:mk2:00010000:2072D4:0000000F:000000FF:PL2 Body/Move Set - #Noob Saibot
:mk2:00010000:206B5A:0000000F:000000FF:PL2 Body/Move Set - #Noob Saibot
:mk2:00010000:206884:0000000F:000000FF:PL2 Body/Move Set - #Noob Saibot
:mk2:00010000:206464:0000000F:000000FF:PL2 Body/Move Set - #Noob Saibot
:mk2:00010000:20718A:0000000F:000000FF:PL2 Body/Move Set - #Noob Saibot
:mk2:00010000:207F76:0000000F:000000FF:PL2 Body/Move Set - #Noob Saibot
:mk2:00000000:206A52:00000010:000000FF:PL2 Body/Move Set - #Jade
:mk2:00010000:206DAC:00000010:000000FF:PL2 Body/Move Set - #Jade
:mk2:00010000:206254:00000010:000000FF:PL2 Body/Move Set - #Jade
:mk2:00010000:206800:00000010:000000FF:PL2 Body/Move Set - #Jade
:mk2:00010000:2072D4:00000010:000000FF:PL2 Body/Move Set - #Jade
:mk2:00010000:206B5A:00000010:000000FF:PL2 Body/Move Set - #Jade
:mk2:00010000:206884:00000010:000000FF:PL2 Body/Move Set - #Jade
:mk2:00010000:206464:00000010:000000FF:PL2 Body/Move Set - #Jade
:mk2:00010000:20718A:00000010:000000FF:PL2 Body/Move Set - #Jade
:mk2:00010000:207F76:00000010:000000FF:PL2 Body/Move Set - #Jade 

Re: [mk2] Mortal Kombat II (rev L3.1)

Posted: Thu Mar 27, 2014 12:22 pm
by CLE
Thank you!

Re: [mk2] Mortal Kombat II (rev L3.1)

Posted: Thu Mar 27, 2014 10:01 pm
by Bortus
Hello again, im I found another cheat Frezze PL2/PL1

Code: Select all


  <cheat desc="Frezze PL2">
    <parameter>
      <item value="0x00">Left Site</item>
      <item value="0x01">Middle</item>
      <item value="0x02">Rights Site</item>
    </parameter>
    <script state="run">
      <!-- Left Site  -->
	  <action condition="(param==0x00)">maincpu.pb@01035130=00</action>
	  <action condition="(param==0x00)">maincpu.pb@01036C00=00</action>
	  <action condition="(param==0x00)">maincpu.pb@01031140=00</action>
	  <action condition="(param==0x00)">maincpu.pb@01033EA0=00</action>
	  <action condition="(param==0x00)">maincpu.pb@01039540=00</action>
	  <action condition="(param==0x00)">maincpu.pb@01035970=00</action>
	  <action condition="(param==0x00)">maincpu.pb@010342C0=00</action>
	  <action condition="(param==0x00)">maincpu.pb@010321C0=00</action>
	  <action condition="(param==0x00)">maincpu.pb@01038AF0=00</action>
	  <action condition="(param==0x00)">maincpu.pb@0103FA50=00</action>
      <!-- Middle -->
	  <action condition="(param==0x01)">maincpu.pb@01035130=95</action>
	  <action condition="(param==0x01)">maincpu.pb@01036C00=5F</action>
	  <action condition="(param==0x01)">maincpu.pb@01031140=DA</action>
	  <action condition="(param==0x01)">maincpu.pb@01033EA0=89</action>
	  <action condition="(param==0x01)">maincpu.pb@01039540=D8</action>
	  <action condition="(param==0x01)">maincpu.pb@01035970=20</action>
	  <action condition="(param==0x01)">maincpu.pb@010342C0=48</action>
	  <action condition="(param==0x01)">maincpu.pb@010321C0=C3</action>
	  <action condition="(param==0x01)">maincpu.pb@01038AF0=B0</action>
	  <action condition="(param==0x01)">maincpu.pb@0103FA50=94</action>
      <!-- Rights Site -->
	  <action condition="(param==0x02)">maincpu.pb@01035130=FF</action>
	  <action condition="(param==0x02)">maincpu.pb@01036C00=FF</action>
	  <action condition="(param==0x02)">maincpu.pb@01031140=FF</action>
	  <action condition="(param==0x02)">maincpu.pb@01033EA0=FF</action>
	  <action condition="(param==0x02)">maincpu.pb@01039540=FF</action>
	  <action condition="(param==0x02)">maincpu.pb@01035970=FF</action>
	  <action condition="(param==0x02)">maincpu.pb@010342C0=FF</action>
	  <action condition="(param==0x02)">maincpu.pb@010321C0=FF</action>
	  <action condition="(param==0x02)">maincpu.pb@01038AF0=FF</action>
	  <action condition="(param==0x02)">maincpu.pb@0103FA50=FF</action>	  
    </script>
  </cheat>
  
  <cheat desc="Frezze PL1">
    <parameter>
      <item value="0x00">Left Site</item>
      <item value="0x01">Middle</item>
      <item value="0x02">Rights Site</item>
    </parameter>
    <script state="run">
      <!-- Left Site  -->
	  <action condition="(param==0x00)">maincpu.pb@01034F20=00</action>
	  <action condition="(param==0x00)">maincpu.pb@010369F0=00</action>
	  <action condition="(param==0x00)">maincpu.pb@01030F30=00</action>
	  <action condition="(param==0x00)">maincpu.pb@01033C90=00</action>
	  <action condition="(param==0x00)">maincpu.pb@01039330=00</action>
	  <action condition="(param==0x00)">maincpu.pb@01035670=00</action>
	  <action condition="(param==0x00)">maincpu.pb@010340B0=00</action>
	  <action condition="(param==0x00)">maincpu.pb@01031FB0=00</action>
	  <action condition="(param==0x00)">maincpu.pb@010388E0=00</action>
	  <action condition="(param==0x00)">maincpu.pb@0103F840=00</action>
	  <action condition="(param==0x00)">maincpu.pb@010386D0=00</action>
      <!-- Middle-->
	  <action condition="(param==0x01)">maincpu.pb@01034F20=95</action>
	  <action condition="(param==0x01)">maincpu.pb@010369F0=5F</action>
	  <action condition="(param==0x01)">maincpu.pb@01030F30=DA</action>
	  <action condition="(param==0x01)">maincpu.pb@01033C90=89</action>
	  <action condition="(param==0x01)">maincpu.pb@01039330=D8</action>
	  <action condition="(param==0x01)">maincpu.pb@01035670=20</action>
	  <action condition="(param==0x01)">maincpu.pb@010340B0=48</action>
	  <action condition="(param==0x01)">maincpu.pb@01031FB0=C3</action>
	  <action condition="(param==0x01)">maincpu.pb@010388E0=B0</action>
	  <action condition="(param==0x01)">maincpu.pb@0103F840=94</action>
	  <action condition="(param==0x01)">maincpu.pb@010386D0=00</action>
      <!-- Rights Site -->
	  <action condition="(param==0x02)">maincpu.pb@01034F20=FF</action>
	  <action condition="(param==0x02)">maincpu.pb@010369F0=FF</action>
	  <action condition="(param==0x02)">maincpu.pb@01030F30=FF</action>
	  <action condition="(param==0x02)">maincpu.pb@01033C90=FF</action>
	  <action condition="(param==0x02)">maincpu.pb@01039330=FF</action>
	  <action condition="(param==0x02)">maincpu.pb@01035670=FF</action>
	  <action condition="(param==0x02)">maincpu.pb@010340B0=FF</action>
	  <action condition="(param==0x02)">maincpu.pb@01031FB0=FF</action>
	  <action condition="(param==0x02)">maincpu.pb@010388E0=FF</action>
	  <action condition="(param==0x02)">maincpu.pb@0103F840=FF</action>
      <action condition="(param==0x02)">maincpu.pb@010386D0=00</action>	  
    </script>
  </cheat>


Re: [mk2] Mortal Kombat II (rev L3.1)

Posted: Fri Mar 28, 2014 2:36 am
by CLE
Again this address don't work in classic format. You can convert this new cheat in classic format?

Thanks, Bortus!