[mk2] Mortal Kombat II (rev L3.1)

This forum is for posting M.A.M.E. arcade cheats. Requests will be fulfilled here....but please keep the requests to the requests forum.
mU$!c
Posts: 17
Joined: Fri Sep 12, 2014 3:10 pm

Re: [mk2] Mortal Kombat II (rev L3.1)

Post by mU$!c »

Abystus wrote:
RuthlessT138 wrote:Unfortunately, the Shadow Smash doesn't seem to work in the old format. Tested on multiple versions of the game (3.1 and below) with no luck.
That was my fault as I included the default values as well (issue in my converter application). Try it again and let me know if it works for you.

@Abystus Where is your infamous "converter application"? I'd like to test it out.
User avatar
Abystus
Posts: 574
Joined: Sun Jul 23, 2006 6:53 am
Has thanked: 5 times
Been thanked: 47 times

Re: [mk2] Mortal Kombat II (rev L3.1)

Post by Abystus »

Pugsy, the free fly cheat for this game has been updated to correct a crash in the latest versions of MAME. Please update your entry when you can.
Bored? Watch some of my hacks here.
User avatar
Pugsy
Posts: 3675
Joined: Fri Aug 17, 2001 12:59 am
Location: North Wales, UK.
Has thanked: 1 time
Been thanked: 16 times
Contact:

Re: [mk2] Mortal Kombat II (rev L3.1)

Post by Pugsy »

Thanks updated free fly
Pugsy

Servicing your cheating needs since 1985 8)

Grab the latest cheat collection:
MAME 0.264 XML cheat collection (3 APRIL 2024) from http://www.mamecheat.co.uk or direct from:-
https://mega.nz/file/SxsQUJoT#jBdz6GLm_ ... QzFGSMms2c (ZIP Archive 3.8 MB)
User avatar
CLE
Posts: 368
Joined: Sun Sep 09, 2007 9:06 pm
Location: Brazil
Has thanked: 48 times

Re: [mk2] Mortal Kombat II (rev L3.1)

Post by CLE »

Abystus wrote: Mon Jan 05, 2015 12:25 am mk2.xml

Code: Select all

      <cheat desc="Both Players Use ?? Attack, Damage, and Movement Sounds"> 
      <comment>Excludes special moves. Excludes air throws. Excludes bosses.</comment>
      <parameter>
        <item value="0x00">Male</item>
        <item value="0x01">Female</item>
        <item value="0x02">Liu Kang</item>
      </parameter>
      <script state="run">
        <!-- Male -->
        <action condition="(param==0x00)">maincpu.mw@004244C=C00F</action>
        <!-- Female -->
        <action condition="(param==0x01)">maincpu.mw@004244C=C014</action>
        <!-- Lui Kang -->
        <action condition="(param==0x02)">maincpu.mw@004244C=C011</action>
      </script>
      <script state="off">
        <action>maincpu.mw@004244C=CA14</action>
      </script>
  </cheat>

  <cheat desc="Restore Female Strain Vocal Track">
      <comment>Female characters use the male vocal track during Kitana's Kiss of Death fatality either due to laziness or a programming error, but will now use their intended vocal track instead.</comment>
      <script state="run">
        <!-- Call Restore Female Strain -->
        <action>maincpu.mw@003D838=5000</action>
        <action>maincpu.mw@003D83A=FFE0</action>
  
        <!-- Restore Female Strain --> 
        <action>maincpu.mw@00C0A00=05B3</action>
        <action>maincpu.mw@00C0A02=02F0</action>
        <action>maincpu.mw@00C0A04=0106</action>
        <action>maincpu.mw@00C0A06=CB04</action>
        <action>maincpu.mw@00C0A08=05B3</action>
        <action>maincpu.mw@00C0A0A=0280</action>
        <action>maincpu.mw@00C0A0C=0106</action>
        <action>maincpu.mw@00C0A0E=C003</action>
        <action>maincpu.mw@00C0A10=05B3</action>
        <action>maincpu.mw@00C0A12=0E50</action>
        <action>maincpu.mw@00C0A14=0106</action>
        <action>maincpu.mw@00C0A16=0B53</action>
        <action>maincpu.mw@00C0A18=FFFB</action>
        <action>maincpu.mw@00C0A1A=CA06</action>
        <action>maincpu.mw@00C0A1C=0B53</action>
        <action>maincpu.mw@00C0A1E=FFFA</action>
        <action>maincpu.mw@00C0A20=CA03</action>
        <action>maincpu.mw@00C0A22=0B53</action>
        <action>maincpu.mw@00C0A24=FFEF</action>
        <action>maincpu.mw@00C0A26=CB02</action>
        <action>maincpu.mw@00C0A28=09C0</action>
        <action>maincpu.mw@00C0A2A=00A6</action>
        <action>maincpu.mw@00C0A2C=0D5F</action>
        <action>maincpu.mw@00C0A2E=2530</action>
        <action>maincpu.mw@00C0A30=FFA1</action>
        <action>maincpu.mw@00C0A32=0960</action>
      </script>
      <script state="off">
        <!-- Call Female Strain -->
        <action>maincpu.mw@003D838=2530</action>
        <action>maincpu.mw@003D83A=FFA1</action>
      </script>
  </cheat>
Hi, Abystus!
I'm resurrecting this topic. I miss your MK cheats.
Do you have "Both Players Use ?? Attack, Damage, and Movement Sounds" cheat for MK1 too?

Thanks and happy new year! :wink:
User avatar
nobunaga
Posts: 159
Joined: Fri Dec 30, 2005 12:51 pm

Re: [mk2] Mortal Kombat II (rev L3.1)

Post by nobunaga »

Can anyone tell me what is the adress of sub-zero's deep freeze? I want to add it the one button fatalities cheat.
User avatar
Abystus
Posts: 574
Joined: Sun Jul 23, 2006 6:53 am
Has thanked: 5 times
Been thanked: 47 times

Re: [mk2] Mortal Kombat II (rev L3.1)

Post by Abystus »

mk2.xml

Code: Select all

  <cheat desc="Attract Mode Volume Never Decreases">
    <script state="on">
      <action>temp0=maincpu.mw@0000871A</action>
    </script>
    <script state="run">
      <action>maincpu.mw@0000871A=C081</action> <!-- This Program Code cheat was made by Abystus -->
    </script>
    <script state="off">
      <action>maincpu.mw@0000871A=temp0</action>
    </script>
  </cheat>
These users thanked the author Abystus for the post:
CLE
Rating: 33.33%
 
Bored? Watch some of my hacks here.
User avatar
CLE
Posts: 368
Joined: Sun Sep 09, 2007 9:06 pm
Location: Brazil
Has thanked: 48 times

Re: [mk2] Mortal Kombat II (rev L3.1)

Post by CLE »

Thanks!
User avatar
Shinobi
Posts: 8
Joined: Fri May 03, 2024 4:11 am
Has thanked: 14 times
Been thanked: 1 time

Re: [mk2] Mortal Kombat II (rev L3.1)

Post by Shinobi »

Hi Abystus! Sorry to bother you. I discovered your cheat for playing with the secret characters in Mortal Kombat II and I must say it's fantastic. The only flaw is that when you finish the game with the secret characters, the game freezes. I would like to know if this problem could not be fixed by making the game skip the ending of the secret characters and go directly to the game's credits screen with the cast of characters, etc., so the transition feels more natural and the game don't cut off so abruptly. I know you must be busy with your own things and making codes for games is a complex and demanding task, but if, at some point, you plan to update the cheat, maybe my idea will be useful to you.
Post Reply