RuthlessT138 wrote:Unfortunately, the Shadow Smash doesn't seem to work in the old format. Tested on multiple versions of the game (3.1 and below) with no luck.
That was my fault as I included the default values as well (issue in my converter application). Try it again and let me know if it works for you.
@Abystus Where is your infamous "converter application"? I'd like to test it out.
<cheat desc="Both Players Use ?? Attack, Damage, and Movement Sounds">
<comment>Excludes special moves. Excludes air throws. Excludes bosses.</comment>
<parameter>
<item value="0x00">Male</item>
<item value="0x01">Female</item>
<item value="0x02">Liu Kang</item>
</parameter>
<script state="run">
<!-- Male -->
<action condition="(param==0x00)">maincpu.mw@004244C=C00F</action>
<!-- Female -->
<action condition="(param==0x01)">maincpu.mw@004244C=C014</action>
<!-- Lui Kang -->
<action condition="(param==0x02)">maincpu.mw@004244C=C011</action>
</script>
<script state="off">
<action>maincpu.mw@004244C=CA14</action>
</script>
</cheat>
<cheat desc="Restore Female Strain Vocal Track">
<comment>Female characters use the male vocal track during Kitana's Kiss of Death fatality either due to laziness or a programming error, but will now use their intended vocal track instead.</comment>
<script state="run">
<!-- Call Restore Female Strain -->
<action>maincpu.mw@003D838=5000</action>
<action>maincpu.mw@003D83A=FFE0</action>
<!-- Restore Female Strain -->
<action>maincpu.mw@00C0A00=05B3</action>
<action>maincpu.mw@00C0A02=02F0</action>
<action>maincpu.mw@00C0A04=0106</action>
<action>maincpu.mw@00C0A06=CB04</action>
<action>maincpu.mw@00C0A08=05B3</action>
<action>maincpu.mw@00C0A0A=0280</action>
<action>maincpu.mw@00C0A0C=0106</action>
<action>maincpu.mw@00C0A0E=C003</action>
<action>maincpu.mw@00C0A10=05B3</action>
<action>maincpu.mw@00C0A12=0E50</action>
<action>maincpu.mw@00C0A14=0106</action>
<action>maincpu.mw@00C0A16=0B53</action>
<action>maincpu.mw@00C0A18=FFFB</action>
<action>maincpu.mw@00C0A1A=CA06</action>
<action>maincpu.mw@00C0A1C=0B53</action>
<action>maincpu.mw@00C0A1E=FFFA</action>
<action>maincpu.mw@00C0A20=CA03</action>
<action>maincpu.mw@00C0A22=0B53</action>
<action>maincpu.mw@00C0A24=FFEF</action>
<action>maincpu.mw@00C0A26=CB02</action>
<action>maincpu.mw@00C0A28=09C0</action>
<action>maincpu.mw@00C0A2A=00A6</action>
<action>maincpu.mw@00C0A2C=0D5F</action>
<action>maincpu.mw@00C0A2E=2530</action>
<action>maincpu.mw@00C0A30=FFA1</action>
<action>maincpu.mw@00C0A32=0960</action>
</script>
<script state="off">
<!-- Call Female Strain -->
<action>maincpu.mw@003D838=2530</action>
<action>maincpu.mw@003D83A=FFA1</action>
</script>
</cheat>
Hi, Abystus!
I'm resurrecting this topic. I miss your MK cheats.
Do you have "Both Players Use ?? Attack, Damage, and Movement Sounds" cheat for MK1 too?
<cheat desc="Attract Mode Volume Never Decreases">
<script state="on">
<action>temp0=maincpu.mw@0000871A</action>
</script>
<script state="run">
<action>maincpu.mw@0000871A=C081</action> <!-- This Program Code cheat was made by Abystus -->
</script>
<script state="off">
<action>maincpu.mw@0000871A=temp0</action>
</script>
</cheat>
These users thanked the author Abystus for the post:
Hi Abystus! Sorry to bother you. I discovered your cheat for playing with the secret characters in Mortal Kombat II and I must say it's fantastic. The only flaw is that when you finish the game with the secret characters, the game freezes. I would like to know if this problem could not be fixed by making the game skip the ending of the secret characters and go directly to the game's credits screen with the cast of characters, etc., so the transition feels more natural and the game don't cut off so abruptly. I know you must be busy with your own things and making codes for games is a complex and demanding task, but if, at some point, you plan to update the cheat, maybe my idea will be useful to you.