[pacman, pacplus]+ Intermission extended for Cutscene #2 and #3
Posted: Fri Oct 09, 2020 3:45 pm
Since being a 13yo kid playing and loving pacman, I was always put off how the 2nd and 3rd Intermissions never played the entire tune, and gets cut off when the animation ended.
Now my childhood dream comes true! I found the timers, and patched them to play each cutscene tune in Full.
Even if no one else cared about that I'm happy with this little patch.
The same code works with Pacman and all it's clones, Hangly and Pacman Plus too.
Note that PacMan Plus Uses the Same memory address.
Now my childhood dream comes true! I found the timers, and patched them to play each cutscene tune in Full.
Even if no one else cared about that I'm happy with this little patch.
The same code works with Pacman and all it's clones, Hangly and Pacman Plus too.
Note that PacMan Plus Uses the Same memory address.
Code: Select all
<cheat desc="Intermissions 2 and 3 Play Tune till End">
<script state="on">
<action>temp0=maincpu.mb@2265</action>
<action>temp1=maincpu.mb@2303</action>
</script>
<script state="run">
<action>maincpu.mb@2265=64</action> <!-- Extend 2nd intermission -->
<action>maincpu.mb@2303=57</action> <!-- Extend 3nd intermission -->
</script>
<script state="off">
<action>maincpu.mb@2265=temp0</action>
<action>maincpu.mb@2303=temp1</action>
</script>
</cheat>