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[psychic5j] Psychic 5

Posted: Mon Dec 07, 2020 10:30 am
by jman
First of all, this game has in-game rom check so that the following codes causes game crash unless you use together with "skip in-game rom error" code.

Code: Select all

<cheat desc="no hit">
    <script state="on">
        <action>maincpu.mb@4b2d = 18</action> <!-- enemy -->
        <action>maincpu.mb@2d72 = c9</action> <!-- flame -->
        <action>maincpu.mb@5992 = 18</action> <!-- fire ball -->
        <action>maincpu.mb@1ec8 = 18</action> <!-- pressed foot -->
        <action>maincpu.mb@1e58 = 18</action> <!-- pressed left body -->
        <action>maincpu.mb@1f35 = 18</action> <!-- pressed head -->
        <action>maincpu.mb@1e8D = 18</action> <!-- pressed right body -->
    </script>
    <script state="off">
        <action>maincpu.mb@4b2d = 30</action>
        <action>maincpu.mb@2d72 = c0</action>
        <action>maincpu.mb@5992 = 30</action>
        <action>maincpu.mb@1ec8 = 28</action>
        <action>maincpu.mb@1e58 = 28</action>
        <action>maincpu.mb@1f35 = 28</action>
        <action>maincpu.mb@1e8D = 28</action>
    </script>
</cheat>

<cheat desc="auto fire">
    <script state="on">
        <action>maincpu.mb@13b0 = 83</action>
        <action>maincpu.mb@13b4 = 28</action>
    </script>
    <script state="off">
        <action>maincpu.mb@13b0 = 82</action>
        <action>maincpu.mb@13b4 = 20</action>
    </script>
</cheat>

<cheat desc="attack speed up">
    <script state="on">
        <action>maincpu.mb@1402 = 00</action>
    </script>
    <script state="off">
        <action>maincpu.mb@1402 = 30</action>
    </script>
</cheat>

<cheat desc="multiple jump">
    <script state="on">
        <action>maincpu.md@1493 =         0f7000cd</action>
        <action>maincpu.mq@7000 = 3e032867cbfc823a</action>
        <action>maincpu.mq@7008 = 0000c9fa013ac901</action>
        <!--
        1493 | cd 00 70 : call $7000
        7000 | 3a 82 fc : ld   a,($fc82)
        7003 | cb 67    : bit  4,a
        7005 | 28 03    : jr   z,$700a
        7007 | 3e 01    : ld   a,$01
        7009 | c9       : ret
        700A | 3a 01 fa : ld   a,($fa01)
        700D | c9       : ret
        -->
    </script>
    <script state="off">
        <action>maincpu.md@1493 =         0ffa013a</action>
        <action>maincpu.mq@7000 = 0000000000000000</action>
        <action>maincpu.mq@7008 = 0000000000000000</action>
    </script>
</cheat>

<cheat desc="skip in-game rom error">
    <script state="on">
        <action>maincpu.mw@05d8 = 05da</action>
    </script>
    <script state="off">
        <action>maincpu.mw@05d8 = 0000</action>
    </script>
</cheat>

[psychic5j] update

Posted: Sun Jun 13, 2021 1:18 pm
by jman
Update. Added "walk speed", "easy break iron wall" and "sound test mode".

Code: Select all

<cheat desc="walk speed">
    <parameter min="0x01" max="0x05" step="0x01" />
    <script state="on">
        <action>maincpu.md@148a = 32000021</action>
    </script>
    <script state="change">
        <action>maincpu.mb@148c = param</action>
    </script>
    <script state="off">
        <action>maincpu.md@148a = 32190016</action>
    </script>
</cheat>

<cheat desc="easy break iron wall">
    <script state="on">
        <action>maincpu.mb@2c95 = 00</action>
    </script>
    <script state="off">
        <action>maincpu.mb@2c95 = c0</action>
    </script>
</cheat>

<cheat desc="sound test mode">
    <comment>reset the game (F3) to enter sound test mode</comment>
    <script state="on">
        <action>maincpu.md@042c =         c16d20c3</action>
        <action>maincpu.mq@6d20 = e112becde5000021</action>
        <action>maincpu.mq@6d28 = fef4286fbde10022</action>
        <action>maincpu.mq@6d30 = 0120fefe250120fd</action>
        <action>maincpu.mq@6d38 = 06184c0320dffe24</action>
        <action>maincpu.mq@6d40 = 19cd000e0520effe</action>
        <action>maincpu.mq@6d48 = 0000000000d8186c</action>
        <!--
        6d20 | 21 00 00 : ld   hl,$0000   // initialize sound and input values
        6d23 | e5       : push hl
        6d24 | cd be 12 : call $12be      // read input
        6d27 | e1       : pop  hl
        6d28 | 22 00 e1 : ld   ($e100),hl
        6d2b | bd       : cp   $fd
        6d2c | 6f       : ld   l,a
        6d2d | 28 f4    : jr   z,$6d23
        6d2f | fe fd    : cp   $fd
        6d31 | 20 01    : jr   nz,$6d34
        6d33 | 25       : dec  h          // pressed left - code decrement
        6d34 | fe fe    : cp   $fe
        6d36 | 20 01    : jr   nz,$6d39
        6d38 | 24       : inc  h          // pressed right - code increment
        6d39 | fe df    : cp   $df
        6d3b | 20 03    : jr   nz,$6d46
        6d3d | 4c       : ld   c,h        // pressed button 1 - play sound
        6d3e | 18 06    : jr   $6d46
        6d40 | fe ef    : cp   $ef
        6d42 | 20 05    : jr   nz,$6d49
        6d44 | 0e 00    : ld   c,$00      // pressed button 2 - stop sound
        6d46 | cd 19 6c : call $6c19      // send sound code
        6d49 | 18 d8    : jr   $6d23
        -->
    </script>
    <script state="run">
        <output format="----- psychic 5 sound test mode -----" line="10" align="center" />
        <output format="left : code decrement"                 line="11" align="center" />
        <output format="right : code increment"                line="12" align="center" />
        <output format="button 1 : play sound"                 line="13" align="center" />
        <output format="button 2 : stop sound"                 line="14" align="center" />
        <output format="----------------------------"          line="15" align="center" />
        <output format="&lt;&lt; sound code %2.2X &gt;&gt;"    line="17" align="center">
            <argument>maincpu.pb@e101</argument>
        </output>
    </script>
    <script state="off">
        <action>maincpu.md@042c =         c1010b3e</action>
        <action>maincpu.mq@6d20 = 0000000000000000</action>
        <action>maincpu.mq@6d28 = 0000000000000000</action>
        <action>maincpu.mq@6d30 = 0000000000000000</action>
        <action>maincpu.mq@6d38 = 0000000000000000</action>
        <action>maincpu.mq@6d40 = 0000000000000000</action>
        <action>maincpu.mq@6d48 = 0000000000000000</action>
    </script>
</cheat>
I don't know "sound test mode" is affected by in-game rom check.

[psychic5j] Psychic 5 (update)

Posted: Sat Oct 29, 2022 8:19 am
by jman

Code: Select all

<cheat desc="multiple jump">
    <script state="on">
        <action>maincpu.md@1493 =         0f6d20cd</action>
        <action>maincpu.mq@6d20 = c0013e67cbfc823a</action>
        <action>maincpu.mq@6d28 = 00000000c9fa013a</action>
        <!--
        6d20 | 3a 82 fc : ld  a,($FC82)
        6d23 | cb 67    : bit 4,a
        6d25 | 3e 01    : ld  a,$01
        6d27 | c0       : ret nz
        6d28 | 3a 01 fa : ld  a,($FA01)
        6d2b | c9       : ret
        -->
    </script>
    <script state="off">
        <action>maincpu.md@1493 =         0ffa013a</action>
        <action>maincpu.mq@6d20 = 0000000000000000</action>
        <action>maincpu.mq@6d28 = 0000000000000000</action>
    </script>
</cheat>
"multiple jump" : rewrite routine. reallocate address.

Code: Select all

<cheat desc="sound test mode">
    <comment>reset the game (F3) to enter sound test mode</comment>
    <script state="on">
        <action>maincpu.md@042c =         c16d30c3</action>
        <action>maincpu.mq@6d30 = 57bae1002112becd</action>
        <action>maincpu.mq@6d38 = fe350120fdfef628</action>
        <action>maincpu.mq@6d40 = 0420fbfe340120fe</action>
        <action>maincpu.mq@6d48 = 0520f7fe0618f03e</action>
        <action>maincpu.mq@6d50 = 20dffe7a7786103e</action>
        <action>maincpu.mq@6d58 = 0520effe06184e03</action>
        <action>maincpu.mq@6d60 = 00c9186c19cd000e</action>
        <!--
        6d30 | cd be 12 : call $12BE    // read input
        6d33 | 21 00 e1 : ld   hl,$E100 // sound code address
        6d36 | ba       : cp   d
        6d37 | 57       : ld   d,a
        6d38 | 28 f6    : jr   z,$6D30
        6d3a | fe fd    : cp   $FD
        6d3c | 20 01    : jr   nz,$6D3F
        6d3e | 35       : dec  (hl)     // decrease code -01
        6d3f | fe fe    : cp   $FE
        6d41 | 20 01    : jr   nz,$6D44
        6d43 | 34       : inc  (hl)     // increase code +01
        6d44 | fe fb    : cp   $FB
        6d46 | 20 04    : jr   nz,$6D4C
        6d48 | 3e f0    : ld   a,$F0    // decrease code -10
        6d4a | 18 06    : jr   $6D52
        6d4c | fe f7    : cp   $F7
        6d4e | 20 05    : jr   nz,$6D55
        6d50 | 3e 10    : ld   a,$10    // increase code +10
        6d52 | 86       : add  a,(hl)
        6d53 | 77       : ld   (hl),a
        6d54 | 7a       : ld   a,d
        6d55 | fe df    : cp   $DF
        6d57 | 20 03    : jr   nz,$6D5C
        6d59 | 4e       : ld   c,(hl)   // play sound
        6d5a | 18 06    : jr   $6D62
        6d5c | fe ef    : cp   $EF
        6d5e | 20 05    : jr   nz,$6D65
        6d60 | 0e 00    : ld   c,$00    // stop sound
        6d62 | cd 19 6c : call $6C19    // send sound code
        6d65 | 18 c9    : jr   $6D30
        -->
    </script>
    <script state="run">
        <output format="----- psychic 5 sound test mode -----" line="10" align="center" />
        <output format="left : decrease code -01"              line="11" align="center" />
        <output format="right : increase code +01"             line="12" align="center" />
        <output format="down : decrease code -10"              line="13" align="center" />
        <output format="up : increase code +10"                line="14" align="center" />
        <output format="button 1 : play sound"                 line="15" align="center" />
        <output format="button 2 : stop sound"                 line="16" align="center" />
        <output format="----------------------------"          line="17" align="center" />
        <output format="&lt;&lt; sound code %2.2X &gt;&gt;"    line="19" align="center"  >
            <argument>maincpu.pb@e100</argument>
        </output>
    </script>
    <script state="off">
        <action>maincpu.md@042c =         c1010b3e</action>
        <action>maincpu.mq@6d30 = 0000000000000000</action>
        <action>maincpu.mq@6d38 = 0000000000000000</action>
        <action>maincpu.mq@6d40 = 0000000000000000</action>
        <action>maincpu.mq@6d48 = 0000000000000000</action>
        <action>maincpu.mq@6d50 = 0000000000000000</action>
        <action>maincpu.mq@6d58 = 0000000000000000</action>
        <action>maincpu.mq@6d60 = 0000000000000000</action>
    </script>
</cheat>
"sound test mode" : rewrite routine. reallocate address. add up/down key (code ±10).

[psychic5]+ Psychic 5

Posted: Sun Feb 25, 2024 12:50 am
by jman
First of all, this game has in-game ROM check. Many ROM codes cause the game crash/freeze unless you set "skip in-game rom error".

psychic5.xml

Code: Select all

<!-- Psychic 5 (World) -->
<mamecheat version="1">

    <cheat desc="no hit">
        <script state="on">
            <action>maincpu.mb@2014 = 18</action> <!-- pressed left body -->
            <action>maincpu.mb@2049 = 18</action> <!-- pressed right body -->
            <action>maincpu.mb@2084 = 18</action> <!-- pressed foot -->
            <action>maincpu.mb@20F1 = 18</action> <!-- pressed head -->
            <action>maincpu.mb@2F2F = C9</action> <!-- flame -->
            <action>maincpu.mb@4CE9 = 18</action> <!-- enemy -->
            <action>maincpu.mb@5B4E = 18</action> <!-- fire ball -->
        </script>
        <script state="off">
            <action>maincpu.mb@2014 = 28</action>
            <action>maincpu.mb@2049 = 28</action>
            <action>maincpu.mb@2084 = 28</action>
            <action>maincpu.mb@20F1 = 28</action>
            <action>maincpu.mb@2F2F = C0</action>
            <action>maincpu.mb@4CE9 = 30</action>
            <action>maincpu.mb@5B4E = 30</action>
        </script>
    </cheat>

    <cheat desc="auto fire">
        <script state="on">
            <action>maincpu.mb@156C = 83</action>
            <action>maincpu.mb@1570 = 28</action>
        </script>
        <script state="off">
            <action>maincpu.mb@156C = 82</action>
            <action>maincpu.mb@1570 = 20</action>
        </script>
    </cheat>

    <cheat desc="walk speed">
        <parameter min="0x01" max="0x05" step="0x01" />
        <script state="on">
            <action>maincpu.md@1646 = 32000021</action>
        </script>
        <script state="change">
            <action>maincpu.mb@1648 = param</action>
        </script>
        <script state="off">
            <action>maincpu.md@1646 = 32190016</action>
        </script>
    </cheat>

    <cheat desc="attack speed up">
        <script state="on">
            <action>maincpu.mb@15BE = 00</action>
        </script>
        <script state="off">
            <action>maincpu.mb@15BE = 30</action>
        </script>
    </cheat>

    <cheat desc="easy break iron wall">
        <script state="on">
            <action>maincpu.mb@2E51 = 00</action>
        </script>
        <script state="off">
            <action>maincpu.mb@2E51 = c0</action>
        </script>
    </cheat>

    <cheat desc="multiple jump">
        <script state="on">
            <action>maincpu.md@164F = 0F6EE0CD        </action>
            <action>maincpu.mq@6EE0 = C0013E67CBFC823A</action>
            <action>maincpu.mq@6EE8 = 00000000C9FA013A</action>
            <!--
            6EE0 | 3A 82 FC : ld   a,($FC82)
            6EE3 | CB 67    : bit  4,a
            6EE5 | 3E 01    : ld   a,$01
            6EE7 | C0       : ret  nz
            6EE8 | 3A 01 FA : ld   a,($FA01)
            6EEB | C9       : ret
            -->
        </script>
        <script state="off">
            <action>maincpu.md@164F = 0FFA013A        </action>
            <action>maincpu.mq@6EE0 = 0000000000000000</action>
            <action>maincpu.mq@6EE8 = 0000000000000000</action>
        </script>
    </cheat>

    <cheat desc="sound test mode">
        <comment>reset the game (F3) to enter sound test mode</comment>
        <script state="on">
            <action>maincpu.md@042E = C16EF0C3        </action>
            <action>maincpu.mq@6EF0 = 57BAE00021136ACD</action>
            <action>maincpu.mq@6EF8 = FE350120FDFEF628</action>
            <action>maincpu.mq@6F00 = 0420FBFE340120FE</action>
            <action>maincpu.mq@6F08 = 0520F7FE0618F03E</action>
            <action>maincpu.mq@6F10 = 20DFFE7A7786103E</action>
            <action>maincpu.mq@6F18 = 0520EFFE06184E03</action>
            <action>maincpu.mq@6F20 = 00C9186DD5CD000E</action>
            <!--
            6EF0 | CD 6A 13 : call $136A    // read input
            6EF3 | 21 00 E1 : ld   hl,$E000 // sound code address
            6EF6 | BA       : cp   d
            6EF7 | 57       : ld   d,a
            6EF8 | 28 F6    : jr   z,$6D30
            6EFA | FE FD    : cp   $FD
            6EFC | 20 01    : jr   nz,$6D3F
            6EFE | 35       : dec  (hl)     // decrease code -01
            6EFF | FE FE    : cp   $FE
            6F01 | 20 01    : jr   nz,$6D44
            6F03 | 34       : inc  (hl)     // increase code +01
            6F04 | FE FB    : cp   $FB
            6F06 | 20 04    : jr   nz,$6D4C
            6F08 | 3E F0    : ld   a,$F0    // decrease code -10
            6F0A | 18 06    : jr   $6D52
            6F0C | FE F7    : cp   $F7
            6F0E | 20 05    : jr   nz,$6D55
            6F10 | 3E 10    : ld   a,$10    // increase code +10
            6F12 | 86       : add  a,(hl)
            6F13 | 77       : ld   (hl),a
            6F14 | 7A       : ld   a,d
            6F15 | FE DF    : cp   $DF
            6F17 | 20 03    : jr   nz,$6D5C
            6F19 | 4E       : ld   c,(hl)   // play sound
            6F1A | 18 06    : jr   $6D62
            6F1C | FE EF    : cp   $EF
            6F1E | 20 05    : jr   nz,$6D65
            6F20 | 0E 00    : ld   c,$00    // stop sound
            6F22 | CD D5 6D : call $6DD5    // send sound code
            6F25 | 18 C9    : jr   $6D30
            -->
        </script>
        <script state="run">
            <output format="----- psychic 5 sound test mode -----" line="10" align="center" />
            <output format="left : decrease code -01"              line="11" align="center" />
            <output format="right : increase code +01"             line="12" align="center" />
            <output format="down : decrease code -10"              line="13" align="center" />
            <output format="up : increase code +10"                line="14" align="center" />
            <output format="button 1 : play sound"                 line="15" align="center" />
            <output format="button 2 : stop sound"                 line="16" align="center" />
            <output format="----------------------------"          line="17" align="center" />
            <output format="&lt;&lt; sound code %02X &gt;&gt;"     line="19" align="center"  >
                <argument>maincpu.pb@E000</argument>
            </output>
        </script>
        <script state="off">
            <action>maincpu.md@042E = DF05C101        </action>
            <action>maincpu.mq@6EF0 = 0000000000000000</action>
            <action>maincpu.mq@6EF8 = 0000000000000000</action>
            <action>maincpu.mq@6F00 = 0000000000000000</action>
            <action>maincpu.mq@6F08 = 0000000000000000</action>
            <action>maincpu.mq@6F10 = 0000000000000000</action>
            <action>maincpu.mq@6F18 = 0000000000000000</action>
            <action>maincpu.mq@6F20 = 0000000000000000</action>
        </script>
    </cheat>

    <cheat desc="skip in-game rom error">
        <script state="on">
            <action>maincpu.mw@05D8 = 05DA</action>
        </script>
        <script state="off">
            <action>maincpu.mw@05D8 = 0000</action>
        </script>
    </cheat>

</mamecheat>
psychic5j.xml

Code: Select all

<!-- Psychic 5 (Japan) -->
<mamecheat version="1">

    <cheat desc="no hit">
        <script state="on">
            <action>maincpu.mb@1E58 = 18</action> <!-- pressed left body -->
            <action>maincpu.mb@1E8D = 18</action> <!-- pressed right body -->
            <action>maincpu.mb@1EC8 = 18</action> <!-- pressed foot -->
            <action>maincpu.mb@1F35 = 18</action> <!-- pressed head -->
            <action>maincpu.mb@2D72 = C9</action> <!-- flame -->
            <action>maincpu.mb@4B2D = 18</action> <!-- enemy -->
            <action>maincpu.mb@5992 = 18</action> <!-- fire ball -->
        </script>
        <script state="off">
            <action>maincpu.mb@1E58 = 28</action>
            <action>maincpu.mb@1E8D = 28</action>
            <action>maincpu.mb@1EC8 = 28</action>
            <action>maincpu.mb@1F35 = 28</action>
            <action>maincpu.mb@2D72 = C0</action>
            <action>maincpu.mb@4B2D = 30</action>
            <action>maincpu.mb@5992 = 30</action>
        </script>
    </cheat>

    <cheat desc="auto fire">
        <script state="on">
            <action>maincpu.mb@13B0 = 83</action>
            <action>maincpu.mb@13B4 = 28</action>
        </script>
        <script state="off">
            <action>maincpu.mb@13B0 = 82</action>
            <action>maincpu.mb@13B4 = 20</action>
        </script>
    </cheat>

    <cheat desc="walk speed">
        <parameter min="0x01" max="0x05" step="0x01" />
        <script state="on">
            <action>maincpu.md@148A = 32000021</action>
        </script>
        <script state="change">
            <action>maincpu.mb@148C = param</action>
        </script>
        <script state="off">
            <action>maincpu.md@148A = 32190016</action>
        </script>
    </cheat>

    <cheat desc="attack speed up">
        <script state="on">
            <action>maincpu.mb@1402 = 00</action>
        </script>
        <script state="off">
            <action>maincpu.mb@1402 = 30</action>
        </script>
    </cheat>

    <cheat desc="easy break iron wall">
        <script state="on">
            <action>maincpu.mb@2C95 = 00</action>
        </script>
        <script state="off">
            <action>maincpu.mb@2C95 = c0</action>
        </script>
    </cheat>

    <cheat desc="multiple jump">
        <script state="on">
            <action>maincpu.md@1493 = 0F6D20CD        </action>
            <action>maincpu.mq@6D20 = C0013E67CBFC823A</action>
            <action>maincpu.mq@6D28 = 00000000C9FA013A</action>
            <!--
            6D20 | 3A 82 FC : ld   a,($FC82)
            6D23 | CB 67    : bit  4,a
            6D25 | 3E 01    : ld   a,$01
            6D27 | C0       : ret  nz
            6D28 | 3A 01 FA : ld   a,($FA01)
            6D2B | C9       : ret
            -->
        </script>
        <script state="off">
            <action>maincpu.md@1493 = 0FFA013A        </action>
            <action>maincpu.mq@6D20 = 0000000000000000</action>
            <action>maincpu.mq@6D28 = 0000000000000000</action>
        </script>
    </cheat>

    <cheat desc="sound test mode">
        <comment>reset the game (F3) to enter sound test mode</comment>
        <script state="on">
            <action>maincpu.md@042E = C16D30C3        </action>
            <action>maincpu.mq@6D30 = 57BAE0002112BECD</action>
            <action>maincpu.mq@6D38 = FE350120FDFEF628</action>
            <action>maincpu.mq@6D40 = 0420FBFE340120FE</action>
            <action>maincpu.mq@6D48 = 0520F7FE0618F03E</action>
            <action>maincpu.mq@6D50 = 20DFFE7A7786103E</action>
            <action>maincpu.mq@6D58 = 0520EFFE06184E03</action>
            <action>maincpu.mq@6D60 = 00C9186C19CD000E</action>
            <!--
            6D30 | CD BE 12 : call $12BE    // read input
            6D33 | 21 00 E0 : ld   hl,$E000 // sound code address
            6D36 | BA       : cp   d
            6D37 | 57       : ld   d,a
            6D38 | 28 F6    : jr   z,$6D30
            6D3A | FE FD    : cp   $FD
            6D3C | 20 01    : jr   nz,$6D3F
            6D3E | 35       : dec  (hl)     // decrease code -01
            6D3F | FE FE    : cp   $FE
            6D41 | 20 01    : jr   nz,$6D44
            6D43 | 34       : inc  (hl)     // increase code +01
            6D44 | FE FB    : cp   $FB
            6D46 | 20 04    : jr   nz,$6D4C
            6D48 | 3E F0    : ld   a,$F0    // decrease code -10
            6D4A | 18 06    : jr   $6D52
            6D4C | FE F7    : cp   $F7
            6D4E | 20 05    : jr   nz,$6D55
            6D50 | 3E 10    : ld   a,$10    // increase code +10
            6D52 | 86       : add  a,(hl)
            6D53 | 77       : ld   (hl),a
            6D54 | 7A       : ld   a,d
            6D55 | FE DF    : cp   $DF
            6D57 | 20 03    : jr   nz,$6D5C
            6D59 | 4E       : ld   c,(hl)   // play sound
            6D5A | 18 06    : jr   $6D62
            6D5C | FE EF    : cp   $EF
            6D5E | 20 05    : jr   nz,$6D65
            6D60 | 0E 00    : ld   c,$00    // stop sound
            6D62 | CD 19 6C : call $6C19    // send sound code
            6D65 | 18 C9    : jr   $6D30
            -->
        </script>
        <script state="run">
            <output format="----- psychic 5 sound test mode -----" line="10" align="center" />
            <output format="left : decrease code -01"              line="11" align="center" />
            <output format="right : increase code +01"             line="12" align="center" />
            <output format="down : decrease code -10"              line="13" align="center" />
            <output format="up : increase code +10"                line="14" align="center" />
            <output format="button 1 : play sound"                 line="15" align="center" />
            <output format="button 2 : stop sound"                 line="16" align="center" />
            <output format="----------------------------"          line="17" align="center" />
            <output format="&lt;&lt; sound code %02X &gt;&gt;"     line="19" align="center"  >
                <argument>maincpu.pb@E000</argument>
            </output>
        </script>
        <script state="off">
            <action>maincpu.md@042E = DF05C101        </action>
            <action>maincpu.mq@6D30 = 0000000000000000</action>
            <action>maincpu.mq@6D38 = 0000000000000000</action>
            <action>maincpu.mq@6D40 = 0000000000000000</action>
            <action>maincpu.mq@6D48 = 0000000000000000</action>
            <action>maincpu.mq@6D50 = 0000000000000000</action>
            <action>maincpu.mq@6D58 = 0000000000000000</action>
            <action>maincpu.mq@6D60 = 0000000000000000</action>
        </script>
    </cheat>

    <cheat desc="skip in-game rom error">
        <script state="on">
            <action>maincpu.mw@05D8 = 05DA</action>
        </script>
        <script state="off">
            <action>maincpu.mw@05D8 = 0000</action>
        </script>
    </cheat>

</mamecheat>