Page 1 of 1

[dogfight] Dog Fight

Posted: Wed Jun 30, 2021 2:29 pm
by jman

Code: Select all

<cheat desc="no hit">
    <script state="on">
        <action>maincpu.mb@1910 = c9</action>
    </script>
    <script state="off">
        <action>maincpu.mb@1910 = 21</action>
    </script>
</cheat>

<cheat desc="auto fire">
    <script state="on">
        <action>maincpu.mb@1af5 = 01</action>
    </script>
    <script state="off">
        <action>maincpu.mb@1af5 = 1a</action>
    </script>
</cheat>

<cheat desc="player speed">
    <parameter min="0x01" max="0x08" step="0x01" />
    <script state="on">
        <action>maincpu.mb@1a89 = 00</action>
    </script>
    <script state="change">
        <action>maincpu.mb@1a7c =  param</action>
        <action>maincpu.mb@1a82 = -param</action>
    </script>
    <script state="off">
        <action>maincpu.mb@1a89 = 01</action>
        <action>maincpu.mb@1a7c = 01</action>
        <action>maincpu.mb@1a82 = fe</action>
    </script>
</cheat>

<cheat desc="bullet spped">
    <parameter>
        <item value="0x01">01 (slow)</item>
        <item value="0x06">02       </item>
        <item value="0x0c">03       </item>
        <item value="0x12">04       </item>
        <item value="0x18">05 (fast)</item>
    </parameter>
    <script state="on">
        <action>maincpu.md@1c11 =         86cfb0cd</action>
        <action>maincpu.mq@cfb0 = ffffffc92b2b003e</action>
        <!--
        1c11 | cd b0 cf : call $cfb0
        cfb0 | 3e xx    : ld   $xx
        cfb2 | 2b       : dec  hl
        cfb3 | 2b       : dec  hl
        cfb4 | c9       : ret
        -->
    </script>
    <script state="change">
        <action>maincpu.mb@cfb1 = param</action>
    </script>
    <script state="off">
        <action>maincpu.md@1c11 =         862b2b1a</action>
        <action>maincpu.mq@cfb0 = ffffffffffffffff</action>
    </script>
</cheat>

<cheat desc="sound test mode">
    <comment>reset the game (F3) to enter sound test mode</comment>
    <script state="on">
        <action>maincpu.mw@0006 =             0599</action> <!-- skip some boot sequences -->
        <action>maincpu.md@062d =         09cfc0c3</action>
        <action>maincpu.mq@cfc0 = 843a590022000021</action>
        <action>maincpu.mq@cfc8 = 2080fef6286fbd60</action>
        <action>maincpu.mq@cfd0 = fe24012008fe2501</action>
        <action>maincpu.mq@cfd8 = 20fe06187c032040</action>
        <action>maincpu.mq@cfe0 = 18609032f23e0520</action>
        <action>maincpu.mq@cfe8 = ffffffffffffffda</action>
        <!--
        cfc0 | 21 00 00 : ld  hl,$0000   // initialize sound and input values
        cfc3 | 22 00 59 : ld  ($5900),hl
        cfc6 | 3a 84 60 : ld  a,($6084)  // read input
        cfc9 | bd       : cp  l
        cfca | 6f       : ld  l,a
        cfcb | 28 f6    : jr  z,$cfc3
        cfcd | fe 80    : cp  $80
        cfcf | 20 01    : jr  nz,$cfd2
        cfd1 | 25       : dec h          // decrease code
        cfd2 | fe 08    : cp  $08
        cfd4 | 20 01    : jr  nz,$cfd7
        cfd6 | 24       : inc h          // increase code
        cfd7 | fe 40    : cp  $40
        cfd9 | 20 03    : jr  nz,$cfde
        cfdb | 7c       : ld  a,h        // play sound
        cfdc | 18 06    : jr  $cfe4
        cfde | fe 20    : cp  $20
        cfe0 | 20 05    : jr  nz,$cfe7
        cfe2 | 3e f2    : ld  a,$f2      // stop sound
        cfe4 | 32 90 60 : ld  ($6090),a  // send sound code
        cfe7 | 18 da    : jr  $cfc3
        -->
    </script>
    <script state="run">
        <output format="----- dog fight sound test mode -----" line="10" align="center" />
        <output format="left : decrease code"                  line="11" align="center" />
        <output format="right : increase code"                 line="12" align="center" />
        <output format="P1 button 1 : play sound"              line="13" align="center" />
        <output format="P2 button 1 : stop sound"              line="14" align="center" />
        <output format="----------------------------"          line="15" align="center" />
        <output format="&lt;&lt; sound code %2.2X &gt;&gt;"    line="17" align="center">
            <argument>maincpu.pb@5901</argument>
        </output>
    </script>
    <script state="off">
        <action>maincpu.mw@0006 =             4bf3</action>
        <action>maincpu.md@062d =         09001001</action>
        <action>maincpu.mq@cfc0 = ffffffffffffffff</action>
        <action>maincpu.mq@cfc8 = ffffffffffffffff</action>
        <action>maincpu.mq@cfd0 = ffffffffffffffff</action>
        <action>maincpu.mq@cfd8 = ffffffffffffffff</action>
        <action>maincpu.mq@cfe0 = ffffffffffffffff</action>
        <action>maincpu.mq@cfe8 = ffffffffffffffff</action>
    </script>
</cheat>

<cheat desc="skip ram/rom check">
    <script state="on">
        <action> maincpu.mw@4c03 = 2b18</action> <!-- maincpu : ram -->
        <action> maincpu.mw@4d35 = 1f18</action> <!-- maincpu : rom -->
        <action>audiocpu.mw@0b9c = 2818</action> <!-- audiocpu : ram -->
        <action>audiocpu.mw@0be2 = 1518</action> <!-- audiocpu : rom -->
    </script>
    <script state="off">
        <action> maincpu.mw@4c03 = 21dd</action>
        <action> maincpu.mw@4d35 = 0021</action>
        <action>audiocpu.mw@0b9c = 21dd</action>
        <action>audiocpu.mw@0be2 = 0021</action>
    </script>
</cheat>

[dogfight] Dog Fight (update)

Posted: Tue Dec 06, 2022 1:35 pm
by jman

Code: Select all

<cheat desc="sound test mode">
    <comment>reset the game (F3) to enter sound test mode</comment>
    <script state="on">
        <action>maincpu.mw@0006 =             0599</action> <!-- skip some boot sequences -->
        <action>maincpu.mq@062d = 234f362006900121</action>
        <action>maincpu.mq@0635 = 833a590021fa1023</action>
        <action>maincpu.mq@063d = e660843a4f01e660</action>
        <action>maincpu.mq@0645 = 80fef02847b8b1e8</action>
        <action>maincpu.mq@064d = 34012008fe350120</action>
        <action>maincpu.mq@0655 = 0618f03e0420a0fe</action>
        <action>maincpu.mq@065d = 7786103e052028fe</action>
        <action>maincpu.mq@0665 = 06187e032040fe78</action>
        <action>maincpu.mq@066d = 9032f23e052001fe</action>
        <action>maincpu.mq@0675 = eda0eda0edc31860</action>
        <!--
        062d | 21 01 90 : ld   hl,$9001  // paint screen black
        0630 | 06 20    : ld   b,$20
        0632 | 36 4f    : ld   (hl),$4F
        0634 | 23       : inc  hl
        0635 | 23       : inc  hl
        0636 | 10 fa    : djnz $0632
        0638 | 21 00 59 : ld   hl,$5900  // sound code address
        063b | 3a 83 60 : ld   a,($6083) // read start button
        063e | e6 01    : and  $01
        0640 | 4f       : ld   c,a
        0641 | 3a 84 60 : ld   a,($6084) // read other inputs
        0644 | e6 e8    : and  $E8
        0646 | b1       : or   c
        0647 | b8       : cp   b
        0648 | 47       : ld   b,a
        0649 | 28 f0    : jr   z,$063B
        064b | fe 80    : cp   $80
        064d | 20 01    : jr   nz,$0650
        064f | 35       : dec  (hl)      // decrease code -01
        0650 | fe 08    : cp   $08
        0652 | 20 01    : jr   nz,$0655
        0654 | 34       : inc  (hl)      // increase code +01
        0655 | fe a0    : cp   $A0
        0657 | 20 04    : jr   nz,$065D
        0659 | 3e f0    : ld   a,$F0     // decrease code -10
        065b | 18 06    : jr   $0663
        065d | fe 28    : cp   $28
        065f | 20 05    : jr   nz,$0666
        0661 | 3e 10    : ld   a,$10     // increase code +10
        0663 | 86       : add  a,(hl)
        0664 | 77       : ld   (hl),a
        0665 | 78       : ld   a,b
        0666 | fe 40    : cp   $40
        0668 | 20 03    : jr   nz,$066D
        066a | 7e       : ld   a,(hl)    // play sound
        066b | 18 06    : jr   $0673
        066d | fe 01    : cp   $01
        066f | 20 05    : jr   nz,$0676
        0671 | 3e f2    : ld   a,$F2     // stop sound
        0673 | 32 90 60 : ld   ($6090),a // send sound code
        0676 | 18 c3    : jr   $063B
        -->
    </script>
    <script state="run">
        <output format="----- dog fight sound test mode -----"   line="10" align="center" />
        <output format="left : decrease code -01"                line="11" align="center" />
        <output format="right : increase code +01"               line="12" align="center" />
        <output format="P2 button 1 + left : decrease code -10"  line="13" align="center" />
        <output format="P2 button 1 + right : increase code +10" line="14" align="center" />
        <output format="P1 button 1 : play sound"                line="15" align="center" />
        <output format="start : stop sound"                      line="16" align="center" />
        <output format="----------------------------"            line="17" align="center" />
        <output format="&lt;&lt; sound code %2.2X &gt;&gt;"      line="19" align="center"  >
            <argument>maincpu.pb@5900</argument>
        </output>
    </script>
    <script state="off">
        <action>maincpu.mw@0006 =             4bf3</action>
        <action>maincpu.mq@062d = 5a0521eb09001001</action>
        <action>maincpu.mq@0635 = 003e1f3814fe7e34</action>
        <action>maincpu.mq@063d = 301f581e3a710032</action>
        <action>maincpu.mq@0645 = 0032013e700032f5</action>
        <action>maincpu.mq@064d = 5a0521581e32af71</action>
        <action>maincpu.mq@0655 = 22eb4e5a16114777</action>
        <action>maincpu.mq@065d = dc07ca30077e581f</action>
        <action>maincpu.mq@0665 = 7e09030ec43806d9</action>
        <action>maincpu.mq@066d = 581f2a346220b735</action>
        <action>maincpu.mq@0675 = eda0eda0ed5a0611</action>
    </script>
</cheat>
"sound test mode" : rewrite routine. add "P2 button 1 + left/right" key (code ±10) because this game doesn't have up/down key. change sound stop button from P2 button 1 to start.

[dogfight]+ Dog Fight

Posted: Fri Feb 16, 2024 12:12 am
by jman
dogfight.xml

Code: Select all

<!-- Dog Fight (Thunderbolt) -->
<mamecheat version="1">

    <cheat desc="no hit">
        <script state="on">
            <action>maincpu.mb@1910 = C9</action>
        </script>
        <script state="off">
            <action>maincpu.mb@1910 = 21</action>
        </script>
    </cheat>

    <cheat desc="auto fire">
        <script state="on">
            <action>maincpu.mb@1AF5 = 01</action>
        </script>
        <script state="off">
            <action>maincpu.mb@1AF5 = 1A</action>
        </script>
    </cheat>

    <cheat desc="player speed">
        <parameter>
            <item value="0x01">01 (slow)</item>
            <item value="0x02">02       </item>
            <item value="0x04">03       </item>
            <item value="0x06">04       </item>
            <item value="0x08">05 (fast)</item>
        </parameter>
        <script state="on">
            <action>maincpu.mb@1A89 = 00</action>
        </script>
        <script state="change">
            <action>maincpu.mb@1A7C =  param</action>
            <action>maincpu.mb@1A82 = -param</action>
        </script>
        <script state="off">
            <action>maincpu.mb@1A89 = 01</action>
            <action>maincpu.mb@1A7C = 01</action>
            <action>maincpu.mb@1A82 = FE</action>
        </script>
    </cheat>

    <cheat desc="bullet spped">
        <parameter>
            <item value="0x01">01 (slow)</item>
            <item value="0x06">02       </item>
            <item value="0x0c">03       </item>
            <item value="0x12">04       </item>
            <item value="0x18">05 (fast)</item>
        </parameter>
        <script state="on">
            <action>maincpu.md@1C11 = 86CFB0CD        </action>
            <action>maincpu.mq@CFB0 = FFFFFFC92B2B003E</action>
            <!--
            CFB0 | 3E xx : ld   a,$xx
            CFB2 | 2B    : dec  hl
            CFB3 | 2B    : dec  hl
            CFB4 | C9    : ret
            -->
        </script>
        <script state="change">
            <action>maincpu.mb@CFB1 = param</action>
        </script>
        <script state="off">
            <action>maincpu.md@1C11 = 862B2B1A        </action>
            <action>maincpu.mq@CFB0 = FFFFFFFFFFFFFFFF</action>
        </script>
    </cheat>

    <cheat desc="sound test mode">
        <comment>reset the game (F3) to enter sound test mode</comment>
        <script state="on">
            <action>maincpu.mw@0006 = 0599            </action> <!-- skip some boot sequences -->
            <action>maincpu.mq@062D = 234F362006900121</action>
            <action>maincpu.mq@0635 = 833A590021FA1023</action>
            <action>maincpu.mq@063D = E660843A4F01E660</action>
            <action>maincpu.mq@0645 = 80FEF02847B8B1E8</action>
            <action>maincpu.mq@064D = 34012008FE350120</action>
            <action>maincpu.mq@0655 = 0618F03E0420A0FE</action>
            <action>maincpu.mq@065D = 7786103E052028FE</action>
            <action>maincpu.mq@0665 = 06187E032040FE78</action>
            <action>maincpu.mq@066D = 9032F23E052001FE</action>
            <action>maincpu.mq@0675 = EDA0EDA0EDC31860</action>
            <!--
            062D | 21 01 90 : ld   hl,$9001  // paint screen with black
            0630 | 06 20    : ld   b,$20
            0632 | 36 4F    : ld   (hl),$4F
            0634 | 23       : inc  hl
            0635 | 23       : inc  hl
            0636 | 10 FA    : djnz $0632
            0638 | 21 00 59 : ld   hl,$5900  // sound code address
            063B | 3A 83 60 : ld   a,($6083) // read start button
            063E | E6 01    : and  $01
            0640 | 4F       : ld   c,a
            0641 | 3A 84 60 : ld   a,($6084) // read other inputs
            0644 | E6 E8    : and  $E8
            0646 | B1       : or   c
            0647 | B8       : cp   b
            0648 | 47       : ld   b,a
            0649 | 28 F0    : jr   z,$063B
            064B | FE 80    : cp   $80
            064D | 20 01    : jr   nz,$0650
            064F | 35       : dec  (hl)      // decrease code -01
            0650 | FE 08    : cp   $08
            0652 | 20 01    : jr   nz,$0655
            0654 | 34       : inc  (hl)      // increase code +01
            0655 | FE A0    : cp   $A0
            0657 | 20 04    : jr   nz,$065D
            0659 | 3E F0    : ld   a,$F0     // decrease code -10
            065B | 18 06    : jr   $0663
            065D | FE 28    : cp   $28
            065F | 20 05    : jr   nz,$0666
            0661 | 3E 10    : ld   a,$10     // increase code +10
            0663 | 86       : add  a,(hl)
            0664 | 77       : ld   (hl),a
            0665 | 78       : ld   a,b
            0666 | FE 40    : cp   $40
            0668 | 20 03    : jr   nz,$066D
            066A | 7E       : ld   a,(hl)    // play sound
            066B | 18 06    : jr   $0673
            066D | FE 01    : cp   $01
            066F | 20 05    : jr   nz,$0676
            0671 | 3E F2    : ld   a,$F2     // stop sound
            0673 | 32 90 60 : ld   ($6090),a // send sound code
            0676 | 18 C3    : jr   $063B
            -->
        </script>
        <script state="run">
            <output format="----- dog fight sound test mode -----"   line="10" align="center" />
            <output format="left : decrease code -01"                line="11" align="center" />
            <output format="right : increase code +01"               line="12" align="center" />
            <output format="P2 button 1 + left : decrease code -10"  line="13" align="center" />
            <output format="P2 button 1 + right : increase code +10" line="14" align="center" />
            <output format="P1 button 1 : play sound"                line="15" align="center" />
            <output format="P1 start : stop sound"                   line="16" align="center" />
            <output format="----------------------------"            line="17" align="center" />
            <output format="&lt;&lt; sound code %02X &gt;&gt;"       line="19" align="center"  >
                <argument>maincpu.pb@5900</argument>
            </output>
        </script>
        <script state="off">
            <action>maincpu.mw@0006 = 4BF3            </action>
            <action>maincpu.mq@062D = 5A0521EB09001001</action>
            <action>maincpu.mq@0635 = 003E1F3814FE7E34</action>
            <action>maincpu.mq@063D = 301F581E3A710032</action>
            <action>maincpu.mq@0645 = 0032013E700032F5</action>
            <action>maincpu.mq@064D = 5A0521581E32AF71</action>
            <action>maincpu.mq@0655 = 22EB4E5A16114777</action>
            <action>maincpu.mq@065D = DC07CA30077E581F</action>
            <action>maincpu.mq@0665 = 7E09030EC43806D9</action>
            <action>maincpu.mq@066D = 581F2A346220B735</action>
            <action>maincpu.mq@0675 = EDA0EDA0ED5A0611</action>
        </script>
    </cheat>

    <cheat desc="skip ram/rom check">
        <script state="on">
            <action> maincpu.mw@4C03 = 2B18</action> <!-- ram -->
            <action> maincpu.mw@4D35 = 1F18</action> <!-- rom -->
            <action>audiocpu.mw@0B9C = 2818</action> <!-- ram -->
            <action>audiocpu.mw@0BE2 = 1518</action> <!-- rom -->
        </script>
        <script state="off">
            <action> maincpu.mw@4C03 = 21DD</action>
            <action> maincpu.mw@4D35 = 0021</action>
            <action>audiocpu.mw@0B9C = 21DD</action>
            <action>audiocpu.mw@0BE2 = 0021</action>
        </script>
    </cheat>

</mamecheat>
dogfightp.xml

Code: Select all

<!-- Dog Fight (Orca, prototype) -->
<mamecheat version="1">

    <cheat desc="no hit">
        <script state="on">
            <action>maincpu.mb@1920 = C9</action>
        </script>
        <script state="off">
            <action>maincpu.mb@1920 = 21</action>
        </script>
    </cheat>

    <cheat desc="auto fire">
        <script state="on">
            <action>maincpu.mb@1B12 = 01</action>
        </script>
        <script state="off">
            <action>maincpu.mb@1B12 = 1A</action>
        </script>
    </cheat>

    <cheat desc="player speed">
        <parameter>
            <item value="0x01">01 (slow)</item>
            <item value="0x02">02       </item>
            <item value="0x04">03       </item>
            <item value="0x06">04       </item>
            <item value="0x08">05 (fast)</item>
        </parameter>
        <script state="on">
            <action>maincpu.mb@1AA7 = 00</action>
        </script>
        <script state="change">
            <action>maincpu.mb@1A8E =  param</action>
            <action>maincpu.mb@1A94 = -param</action>
        </script>
        <script state="off">
            <action>maincpu.mb@1AA7 = 01</action>
            <action>maincpu.mb@1A8E = 01</action>
            <action>maincpu.mb@1A94 = FE</action>
        </script>
    </cheat>

    <cheat desc="bullet spped">
        <parameter>
            <item value="0x01">01 (slow)</item>
            <item value="0x06">02       </item>
            <item value="0x0c">03       </item>
            <item value="0x12">04       </item>
            <item value="0x18">05 (fast)</item>
        </parameter>
        <script state="on">
            <action>maincpu.md@1C2E = 866000CD        </action>
            <action>maincpu.mq@6000 = 000000C92B2B003E</action>
            <!--
            6000 | 3E xx : ld   a,$xx
            6002 | 2B    : dec  hl
            6003 | 2B    : dec  hl
            6004 | C9    : ret
            -->
        </script>
        <script state="change">
            <action>maincpu.mb@6001 = param</action>
        </script>
        <script state="off">
            <action>maincpu.md@1C2E = 862B2B1A        </action>
            <action>maincpu.mq@6000 = 0000000000000000</action>
        </script>
    </cheat>

    <cheat desc="sound test mode">
        <comment>reset the game (F3) to enter sound test mode</comment>
        <script state="on">
            <action>maincpu.mw@04C2 = 6010            </action>
            <action>maincpu.mq@6010 = 234F362006900121</action>
            <action>maincpu.mq@6018 = 0032F10021FA1023</action>
            <action>maincpu.mq@6020 = F62847B8F0033AE0</action>
            <action>maincpu.mq@6028 = 2002FE35012001FE</action>
            <action>maincpu.mq@6030 = F03E042008FE3401</action>
            <action>maincpu.mq@6038 = 103E052004FE0618</action>
            <action>maincpu.mq@6040 = 7E032010FE787786</action>
            <action>maincpu.mq@6048 = F23E052020FE0618</action>
            <action>maincpu.mq@6050 = 000000C918F00032</action>
            <!--
            6010 | 21 01 90 : ld   hl,$9001  // paint screen with black
            6013 | 06 20    : ld   b,$20
            6015 | 36 4F    : ld   (hl),$4F
            6017 | 23       : inc  hl
            6018 | 23       : inc  hl
            6019 | 10 FA    : djnz $6015
            601B | 21 00 F1 : ld   hl,$F100  // sound code address
            601E | 32 00 E0 : ld   ($E000),a // watchdog
            6021 | 3A 03 F0 : ld   a,($F003) // read input
            6024 | B8       : cp   b
            6025 | 47       : ld   b,a
            6026 | 28 F6    : jr   z,$601E
            6028 | FE 01    : cp   $01
            602A | 20 01    : jr   nz,$602D
            602C | 35       : dec  (hl)      // decrease code -01
            602D | FE 02    : cp   $02
            602F | 20 01    : jr   nz,$6032
            6031 | 34       : inc  (hl)      // increase code +10
            6032 | FE 08    : cp   $08
            6034 | 20 04    : jr   nz,$603A
            6036 | 3E F0    : ld   a,$F0     // decrease code -10
            6038 | 18 06    : jr   $6040
            603A | FE 04    : cp   $04
            603C | 20 05    : jr   nz,$6043
            603E | 3E 10    : ld   a,$10     // increase code +10
            6040 | 86       : add  a,(hl)
            6041 | 77       : ld   (hl),a
            6042 | 78       : ld   a,b
            6043 | FE 10    : cp   $10
            6045 | 20 03    : jr   nz,$604A
            6047 | 7E       : ld   a,(hl)    // play sound
            6048 | 18 06    : jr   $6050
            604A | FE 20    : cp   $20
            604C | 20 05    : jr   nz,$6053
            604E | 3E F2    : ld   a,$F2     // stop sound
            6050 | 32 00 F0 : ld   ($F000),a // send sound code
            6053 | 18 C9    : jr   $601E
            -->
        </script>
        <script state="run">
            <output format="----- dog fight sound test mode -----" line="10" align="center" />
            <output format="left : decrease code -01"              line="11" align="center" />
            <output format="right : increase code +01"             line="12" align="center" />
            <output format="down : decrease code -10"              line="13" align="center" />
            <output format="up : increase code +10"                line="14" align="center" />
            <output format="button 1 : play sound"                 line="15" align="center" />
            <output format="button 2 : stop sound"                 line="16" align="center" />
            <output format="----------------------------"          line="17" align="center" />
            <output format="&lt;&lt; sound code %02X &gt;&gt;"     line="19" align="center"  >
                <argument>maincpu.pb@F100</argument>
            </output>
        </script>
        <script state="off">
            <action>maincpu.mw@04C2 = 04C7            </action>
            <action>maincpu.mq@6010 = 0000000000000000</action>
            <action>maincpu.mq@6018 = 0000000000000000</action>
            <action>maincpu.mq@6020 = 0000000000000000</action>
            <action>maincpu.mq@6028 = 0000000000000000</action>
            <action>maincpu.mq@6030 = 0000000000000000</action>
            <action>maincpu.mq@6038 = 0000000000000000</action>
            <action>maincpu.mq@6040 = 0000000000000000</action>
            <action>maincpu.mq@6048 = 0000000000000000</action>
            <action>maincpu.mq@6050 = 0000000000000000</action>
        </script>
    </cheat>

    <cheat desc="skip ram/rom check">
        <script state="on">
            <action>maincpu.mw@5B91 = 2B18</action> <!-- ram -->
            <action>maincpu.mw@5CC3 = 1F18</action> <!-- rom -->
            <action>    sub.mw@0CCC = 1518</action> <!-- rom -->
        </script>
        <script state="off">
            <action>maincpu.mw@5B91 = 21DD</action>
            <action>maincpu.mw@5CC3 = 0021</action>
            <action>    sub.mw@0CCC = 0021</action>
        </script>
    </cheat>

</mamecheat>