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[baluba] Baluba-louk no Densetsu
Posted: Tue Jul 06, 2021 1:10 pm
by jman
Code: Select all
<cheat desc="multiple jump">
<script state="on">
<action>maincpu.mw@1c40 = 6be0</action>
<action>maincpu.mq@6be0 = 10e61f7edd8fb721</action>
<action>maincpu.mq@6be8 = c30520a7347e0828</action>
<action>maincpu.mq@6bf0 = 00216ec377af217f</action>
<!--
6be0 | 21 8f b7 : ld hl,$8fb7
6be3 | DD 7e 1f : ld a,(ix+$1f)
6be6 | e6 10 : and $10
6be8 | 28 08 : jr z,$6bf2
6bea | 7e : ld a,(hl)
6beb | 34 : inc (hl)
6bec | a7 : and a
6bed | 20 03 : jr nz,$6bf4
6bef | c3 21 7f : jp $217f
6bf2 | af : xor a
6bf3 | 77 : ld (hl),a
6bf4 | c3 21 6e : jp $216e
-->
</script>
<script state="off">
<action>maincpu.mw@1c40 = 216e</action>
<action>maincpu.mq@6be0 = 0000000000000000</action>
<action>maincpu.mq@6be8 = 0000000000000000</action>
<action>maincpu.mq@6bf0 = 0000000000000000</action>
</script>
</cheat>
<cheat desc="timer speed">
<parameter>
<item value="0xff">01 (slow)</item>
<item value="0x80">02 </item>
<item value="0x3c">03 </item>
<item value="0x1e">04 </item>
<item value="0x01">05 (fast)</item>
</parameter>
<script state="change">
<action>maincpu.mb@1c56 = param</action>
</script>
<script state="off">
<action>maincpu.mb@1c56 = 3c</action>
</script>
</cheat>
<cheat desc="sound test mode">
<comment>reset the game (F3) to enter sound test mode</comment>
<script state="on">
<action>maincpu.mq@03e3 = 203a801022000021</action>
<action>maincpu.mq@03eb = 2802fef6286fbd80</action>
<action>maincpu.mq@03f3 = 2804fe0d2801fe0e</action>
<action>maincpu.mq@03fb = 25e4180a2810fe0a</action>
<action>maincpu.mq@0403 = 7c0118003e240118</action>
<action>maincpu.mq@040b = 010000d618d00432</action>
<!--
03e3 | 21 00 00 : ld hl,$0000 // initialize sound and input values
03e6 | 22 10 80 : ld ($8010),hl
03e9 | 3a 20 80 : ld a,($8020) // read input
03ec | bd : cp l
03ed | 6f : ld l,a
03ee | 28 f6 : jr z,$3e6
03f0 | fe 02 : cp $02
03f2 | 28 0e : jr z,$402 // pressed left?
03f4 | fe 01 : cp $01
03f6 | 28 0d : jr z,$405 // pressed right?
03f8 | fe 04 : cp $04
03fa | 28 0a : jr z,$406 // pressed up?
03fc | fe 10 : cp $10
03fe | 28 0a : jr z,$40a // pressed button1?
0400 | 18 e4 : jr $3e6
0402 | 25 : dec h // decrease code
0403 | 18 01 : jr $406
0405 | 24 : inc h // increase code
0406 | 3e 00 : ld a,$00 // sound stop
0408 | 18 01 : jr $40b
040a | 7c : ld a,h // play sound
040b | 32 04 d0 : ld ($d004),a // send sound code
040e | 18 d6 : jr $3e6
-->
</script>
<script state="run">
<output format="----- baluba-louk no densetsu sound test mode -----" line="10" align="center" />
<output format="left : decrease code" line="11" align="center" />
<output format="right : increase code" line="12" align="center" />
<output format="up : stop sound" line="13" align="center" />
<output format="button 1 : play sound" line="14" align="center" />
<output format="----------------------------" line="15" align="center" />
<output format="<< sound code %2.2X >>" line="17" align="center">
<argument>maincpu.pb@8011</argument>
</output>
</script>
<script state="off">
<action>maincpu.mq@03e3 = 80012186cb800121</action>
<action>maincpu.mq@03eb = cd0406cdf92846cb</action>
<action>maincpu.mq@03f3 = 052acd5500210489</action>
<action>maincpu.mq@03fb = 00cd3000cd03a9cd</action>
<action>maincpu.mq@0403 = 854421fdc9f8180c</action>
<action>maincpu.mq@040b = 01000021854521dd</action>
</script>
</cheat>
[baluba] Baluba-louk no Densetsu (update)
Posted: Sun Oct 30, 2022 1:25 pm
by jman
Code: Select all
<cheat desc="multiple jump">
<script state="on">
<action>maincpu.mw@1c40 = 6be0</action>
<action>maincpu.mq@6be0 = 771f7edd468fb721</action>
<action>maincpu.mq@6be8 = 10e678216eca10e6</action>
<action>maincpu.mq@6bf0 = 0000217fc3216ec2</action>
<!--
6be0 | 21 b7 8f : ld hl,$8FB7
6be3 | 46 : ld b,(hl)
6be4 | dd 7e 1f : ld a,(ix+$1f)
6be7 | 77 : ld (hl),a
6be8 | e6 10 : and $10
6bea | ca 6e 21 : jp z,$216E
6bed | 78 : ld a,b
6bee | e6 10 : and $10
6bf0 | c2 6e 21 : jp nz,$216E
6bf3 | c3 7f 21 : jp $217F
-->
</script>
<script state="off">
<action>maincpu.mw@1c40 = 216e</action>
<action>maincpu.mq@6be0 = 0000000000000000</action>
<action>maincpu.mq@6be8 = 0000000000000000</action>
<action>maincpu.mq@6bf0 = 0000000000000000</action>
</script>
</cheat>
"multiple jump" : rewrite routine.
Code: Select all
<cheat desc="sound test mode">
<comment>reset the game (F3) to enter sound test mode</comment>
<script state="on">
<action>maincpu.mq@03e3 = 04e6d0023a810021</action>
<action>maincpu.mq@03eb = 3a4f27cb27cb27cb</action>
<action>maincpu.mq@03f3 = feec2847b8b1d000</action>
<action>maincpu.mq@03fb = 012001fe35012002</action>
<action>maincpu.mq@0403 = 18f03e042008fe34</action>
<action>maincpu.mq@040b = 86103e052004fe06</action>
<action>maincpu.mq@0413 = 187e032010fe7877</action>
<action>maincpu.mq@041b = 0432af042020fe05</action>
<action>maincpu.mq@0423 = 00cbfdc600c018d0</action>
<!--
03e3 | 21 00 81 : ld hl,$8100 // sound code address
03e6 | 3a 02 d0 : ld a,($D002) // read start button
03e9 | e6 04 : and $04
03eb | cb 27 : sla a
03ed | cb 27 : sla a
03ef | cb 27 : sla a
03f1 | 4f : ld c,a
03f2 | 3a 00 d0 : ld a,($D000) // read other inputs
03f5 | b1 : or c
03f6 | b8 : cp b
03f7 | 47 : ld b,a
03f8 | 28 ec : jr z,$03E6
03fa | fe 02 : cp $02
03fc | 20 01 : jr nz,$03FF
03fe | 35 : dec (hl) // decrease code -01
03ff | fe 01 : cp $01
0401 | 20 01 : jr nz,$0404
0403 | 34 : inc (hl) // increase code +01
0404 | fe 08 : cp $08
0406 | 20 04 : jr nz,$040C
0408 | 3e f0 : ld a,$F0 // decrease code -10
040a | 18 06 : jr $0412
040c | fe 04 : cp $04
040e | 20 05 : jr nz,$0415
0410 | 3e 10 : ld a,$10 // increase code +10
0412 | 86 : add a,(hl)
0413 | 77 : ld (hl),a
0414 | 78 : ld a,b
0415 | fe 10 : cp $10
0417 | 20 03 : jr nz,$041C
0419 | 7e : ld a,(hl) // play sound
041a | 18 05 : jr $0421
041c | fe 20 : cp $20
041e | 20 04 : jr nz,$0424
0420 | af : xor a // stop sound
0421 | 32 04 d0 : ld ($D004),a // send sound code
0424 | 18 c0 : jr $03E6
-->
</script>
<script state="run">
<output format="----- baluba-louk no densetsu sound test mode -----" line="10" align="center" />
<output format="left : decrease code -01" line="11" align="center" />
<output format="right : increase code +01" line="12" align="center" />
<output format="down : decrease code -10" line="13" align="center" />
<output format="up : increase code +10" line="14" align="center" />
<output format="button 1 : play sound" line="15" align="center" />
<output format="start : stop sound" line="16" align="center" />
<output format="----------------------------" line="17" align="center" />
<output format="<< sound code %2.2X >>" line="19" align="center" >
<argument>maincpu.pb@8100</argument>
</output>
</script>
<script state="off">
<action>maincpu.mq@03e3 = 80012186cb800121</action>
<action>maincpu.mq@03eb = cd0406cdf92846cb</action>
<action>maincpu.mq@03f3 = 052acd5500210489</action>
<action>maincpu.mq@03fb = 00cd3000cd03a9cd</action>
<action>maincpu.mq@0403 = 854421fdc9f8180c</action>
<action>maincpu.mq@040b = 01000021854521dd</action>
<action>maincpu.mq@0413 = 790b5f2386af2000</action>
<action>maincpu.mq@041b = 2800beddf7207bb0</action>
<action>maincpu.mq@0423 = 00cbfdc600cbfd04</action>
</script>
</cheat>
"sound test mode" : rewrite routine. add up/down key (code ±10). change "sound stop" from up key to start button.
[baluba] Baluba-louk no Densetsu
Posted: Sat Nov 16, 2024 10:53 am
by jman
baluba.xml
Code: Select all
<!-- Baluba-louk no Densetsu (Japan) -->
<mamecheat version="1">
<cheat desc="no hit">
<script state="on">
<action>maincpu.mw@2488 = 243B</action>
</script>
<script state="off">
<action>maincpu.mw@2488 = 2525</action>
</script>
</cheat>
<cheat desc="multiple jump">
<script state="on">
<action>maincpu.mw@1C40 = 6BE0 </action>
<action>maincpu.mq@6BE0 = 771F7EDD468FB721</action>
<action>maincpu.mq@6BE8 = 10E678216ECA10E6</action>
<action>maincpu.mq@6BF0 = 0000217FC3216EC2</action>
<!--
6BE0 | 21 B7 8F : ld hl,$8FB7
6BE3 | 46 : ld b,(hl)
6BE4 | DD 7E 1F : ld a,(ix+$1f)
6BE7 | 77 : ld (hl),a
6BE8 | E6 10 : and $10
6BEA | CA 6E 21 : jp z,$216E
6BED | 78 : ld a,b
6BEE | E6 10 : and $10
6BF0 | C2 6E 21 : jp nz,$216E
6BF3 | C3 7F 21 : jp $217F
-->
</script>
<script state="off">
<action>maincpu.mw@1C40 = 216E </action>
<action>maincpu.mq@6BE0 = 0000000000000000</action>
<action>maincpu.mq@6BE8 = 0000000000000000</action>
<action>maincpu.mq@6BF0 = 0000000000000000</action>
</script>
</cheat>
<cheat desc="timer speed">
<parameter>
<item value="0xff">01 (slow)</item>
<item value="0x80">02 </item>
<item value="0x40">03 </item>
<item value="0x20">04 </item>
<item value="0x01">05 (fast)</item>
</parameter>
<script state="change">
<action>maincpu.mb@1C56 = param</action>
</script>
<script state="off">
<action>maincpu.mb@1C56 = 3C</action>
</script>
</cheat>
<cheat desc="item">
<parameter>
<item value="0x40">bonus </item>
<item value="0x41">magnification</item>
<item value="0x42">warp hole </item>
<item value="0x43">box open </item>
<item value="0x44">extra player </item>
<item value="0x45">p-chip </item>
</parameter>
<script state="change">
<action>maincpu.mb@430C = param</action>
<action>maincpu.mb@432F = param</action>
<action>maincpu.mb@4346 = param</action>
<action>maincpu.mb@4363 = param</action>
<action>maincpu.mb@436E = param</action>
<action>maincpu.mb@43AD = param</action>
</script>
<script state="off">
<action>maincpu.mb@430C = 44</action>
<action>maincpu.mb@432F = 43</action>
<action>maincpu.mb@4346 = 45</action>
<action>maincpu.mb@4363 = 42</action>
<action>maincpu.mb@436E = 41</action>
<action>maincpu.mb@43AD = 40</action>
</script>
</cheat>
<cheat desc="sound test mode">
<comment>reset the game (F3) to enter sound test mode</comment>
<script state="on">
<action>maincpu.mq@03E3 = 04E6D0023A810021</action>
<action>maincpu.mq@03EB = B1D0003A4F070707</action>
<action>maincpu.mq@03F3 = 012002FEEF2847B8</action>
<action>maincpu.mq@03FB = 08FE34012001FE35</action>
<action>maincpu.mq@0403 = 04FE0618F03E0420</action>
<action>maincpu.mq@040B = FE787786103E0520</action>
<action>maincpu.mq@0413 = 20FE05187E032010</action>
<action>maincpu.mq@041B = C318D00432AF0420</action>
<!--
03E3 | 21 00 81 : ld hl,$8100 // sound code address
03E6 | 3A 02 D0 : ld a,($D002) // read start button
03E9 | E6 04 : and $04
03EB | 07 : rlca
03EC | 07 : rlca
03ED | 07 : rlca
03EE | 4F : ld c,a
03EF | 3A 00 D0 : ld a,($D000) // read other inputs
03F2 | B1 : or c
03F3 | B8 : cp b
03F4 | 47 : ld b,a
03F5 | 28 EF : jr z,$03E6
03F7 | FE 02 : cp $02
03F9 | 20 01 : jr nz,$03FC
03FB | 35 : dec (hl) // decrease code -01
03FC | FE 01 : cp $01
03FE | 20 01 : jr nz,$0401
0400 | 34 : inc (hl) // increase code +01
0401 | FE 08 : cp $08
0403 | 20 04 : jr nz,$0409
0405 | 3E F0 : ld a,$F0 // decreae code -10
0407 | 18 06 : jr $040F
0409 | FE 04 : cp $04
040B | 20 05 : jr nz,$0412
040D | 3E 10 : ld a,$10 // increae code +10
040F | 86 : add a,(hl)
0410 | 77 : ld (hl),a
0411 | 78 : ld a,b
0412 | FE 10 : cp $10
0414 | 20 03 : jr nz,$0419
0416 | 7E : ld a,(hl) // play sound
0417 | 18 05 : jr $041E
0419 | FE 20 : cp $20
041B | 20 04 : jr nz,$0421
041D | AF : xor a // stop sound
041E | 32 04 D0 : ld ($D004),a // send sound code
0421 | 18 C3 : jr $03E6
-->
</script>
<script state="run">
<output format="----- sound test mode -----" line="10" align="center" />
<output format="left : decrease code -01" line="11" align="center" />
<output format="right : increase code +01" line="12" align="center" />
<output format="down : decrease code -10" line="13" align="center" />
<output format="up : increase code +10" line="14" align="center" />
<output format="button 1 : play sound" line="15" align="center" />
<output format="start : stop sound" line="16" align="center" />
<output format="----------------------------" line="17" align="center" />
<output format="<< sound code %02X >>" line="19" align="center" >
<argument>maincpu.pb@8100</argument>
</output>
</script>
<script state="off">
<action>maincpu.mq@03E3 = 80012186CB800121</action>
<action>maincpu.mq@03EB = CD0406CDF92846CB</action>
<action>maincpu.mq@03F3 = 052ACD5500210489</action>
<action>maincpu.mq@03FB = 00CD3000CD03A9CD</action>
<action>maincpu.mq@0403 = 854421FDC9F8180C</action>
<action>maincpu.mq@040B = 01000021854521DD</action>
<action>maincpu.mq@0413 = 790B5F2386AF2000</action>
<action>maincpu.mq@041B = 2800BEDDF7207BB0</action>
</script>
</cheat>
</mamecheat>
[code]
"item" : Added new. You can select an item after kill an enemy.