This forum is for posting M.A.M.E. Work In Progress "Arcade"cheats that are not quite ready for the prime time. If the cheats are buggy or the cheat descriptions are non-standard then please post them here. Help maybe given but there are no guarantees and they will only be added to the cheat file when the cheat file maintainer is happy with them.
jman
Posts: 865 Joined: Tue Dec 01, 2020 1:24 pm
Post
by jman » Wed Jul 07, 2021 9:41 am
Code: Select all
<cheat desc="player speed">
<parameter min="0x01" max="0x05" step="0x01" />
<script state="change">
<action>maincpu.mb@6916 = param</action>
<action>maincpu.mb@6919 = param</action>
<action>maincpu.mb@691c = param</action>
<action>maincpu.mb@691f = param</action>
<action>maincpu.mb@692b = param</action>
<action>maincpu.mb@692e = param</action>
<action>maincpu.mb@6931 = param</action>
<action>maincpu.mb@6934 = param</action>
</script>
<script state="off">
<action>maincpu.mb@6916 = 02</action>
<action>maincpu.mb@6919 = 03</action>
<action>maincpu.mb@691c = 02</action>
<action>maincpu.mb@691f = 03</action>
<action>maincpu.mb@692b = 03</action>
<action>maincpu.mb@692e = 02</action>
<action>maincpu.mb@6931 = 03</action>
<action>maincpu.mb@6934 = 02</action>
</script>
</cheat>
<cheat desc="move manually">
<script state="on">
<action>maincpu.md@315c = 00e920cd</action>
<action>maincpu.mq@e920 = 801b3ac07600cbdd</action>
<action>maincpu.mq@e928 = 013ec9af02280fe6</action>
<action>maincpu.mq@e930 = ffffffffffffc9a7</action>
<!--
e920 | dd cb 00 76 : bit 6,(ix+$00)
e924 | c0 : ret nz
e925 | 3a 1b 80 : ld a,($801b)
e928 | e6 0f : and $0f
e92a | 28 02 : jr z,$e92e
e92c | af : xor a
e92d | c9 : ret
e92e | 3e 01 : ld a,$01
e930 | a7 : and a
e931 | c9 : ret
-->
</script>
<script state="off">
<action>maincpu.md@315c = 7600cbdd</action>
<action>maincpu.mq@e920 = ffffffffffffffff</action>
<action>maincpu.mq@e928 = ffffffffffffffff</action>
<action>maincpu.mq@e930 = ffffffffffffffff</action>
</script>
</cheat>
<cheat desc="timer speed">
<parameter>
<item value="0x80">01 (slow)</item>
<item value="0x40">02 </item>
<item value="0x20">03 </item>
<item value="0x10">04 </item>
<item value="0x01">05 (fast)</item>
</parameter>
<script state="on">
<action>maincpu.md@2425 = 3200003e</action>
<action>maincpu.md@2476 = 3200003e</action>
</script>
<script state="change">
<action>maincpu.mb@2426 = param</action>
<action>maincpu.mb@2477 = param</action>
</script>
<script state="off">
<action>maincpu.md@2425 = 32c0183a</action>
<action>maincpu.md@2476 = 32c0183a</action>
</script>
</cheat>
<cheat desc="sound test mode">
<comment>reset the game (F3) to enter sound test mode</comment>
<script state="on">
<action>maincpu.md@060f = 01e8f0cd</action>
<action>maincpu.mq@e8f0 = 003a810022200021</action>
<action>maincpu.mq@e8f8 = 2002fef6286fbda8</action>
<action>maincpu.mq@e900 = fe24012001fe2501</action>
<action>maincpu.mq@e908 = 04fe06187c032010</action>
<action>maincpu.mq@e910 = 18a80032003e0520</action>
<action>maincpu.mq@e918 = ffffffffffffffda</action>
<!--
060f | cd f0 e8 : call $e8f0
e8f0 | 21 00 20 : ld hl,$2000 // initialize sound and input values
e8f3 | 22 00 81 : ld ($8100),hl
e8f6 | 3a 00 a8 : ld a,($a800) // read input
e8f9 | bd : cp l
e8fa | 6f : ld l,a
e8fb | 28 f6 : jr z,$e8f3
e8fd | fe 02 : cp $02
e8ff | 20 01 : jr nz,$e902
e901 | 25 : dec h // decrease code
e902 | fe 01 : cp $01
e904 | 20 01 : jr nz,$e907
e906 | 24 : inc h // increase code
e907 | fe 10 : cp $10
e909 | 20 03 : jr nz,$e90e
e90b | 7c : ld a,h // play sound
e90c | 18 06 : jr $e914
e90e | fe 04 : cp $04
e910 | 20 05 : jr nz,$e917
e912 | 3e 00 : ld a,$00 // stop sound
e914 | 32 00 a8 : ld ($a800),a // send sound code
e917 | 18 da : jr $e8f3
-->
</script>
<script state="run">
<output format="----- guzzler sound test mode -----" line="10" align="center" />
<output format="left : decrease code" line="11" align="center" />
<output format="right : increase code" line="12" align="center" />
<output format="button 1 : play sound" line="13" align="center" />
<output format="up : stop sound" line="14" align="center" />
<output format="----------------------------" line="15" align="center" />
<output format="<< sound code %2.2X >>" line="17" align="center">
<argument>maincpu.pb@8101</argument>
</output>
</script>
<script state="off">
<action>maincpu.md@060f = 01900021</action>
<action>maincpu.mq@e8f0 = ffffffffffffffff</action>
<action>maincpu.mq@e8f8 = ffffffffffffffff</action>
<action>maincpu.mq@e900 = ffffffffffffffff</action>
<action>maincpu.mq@e908 = ffffffffffffffff</action>
<action>maincpu.mq@e910 = ffffffffffffffff</action>
<action>maincpu.mq@e918 = ffffffffffffffff</action>
</script>
</cheat>
<cheat desc="skip rom check">
<script state="on">
<action>maincpu.mb@0626 = 78</action>
</script>
<script state="off">
<action>maincpu.mb@0626 = 42</action>
</script>
</cheat>
jman
Posts: 865 Joined: Tue Dec 01, 2020 1:24 pm
Post
by jman » Sun Oct 30, 2022 1:32 pm
Code: Select all
<cheat desc="move manually">
<script state="on">
<action>maincpu.md@315c = 00e8f0cd</action>
<action>maincpu.mq@e8f0 = 801b3ac07600cbdd</action>
<action>maincpu.mq@e8f8 = c93dc9af02280fe6</action>
<!--
e8f0 | dd cb 00 76 : bit 6,(ix+$00)
e8f4 | c0 : ret nz
e8f5 | 3a 1b 80 : ld a,($801B)
e8f8 | e6 0f : and $0f
e8fa | 28 02 : jr z,$E8FE
e8fc | af : xor a
e8fd | c9 : ret
e8fe | 3d : dec a
e8ff | c9 : ret
-->
</script>
<script state="off">
<action>maincpu.md@315c = 7600cbdd</action>
<action>maincpu.mq@e8f0 = ffffffffffffffff</action>
<action>maincpu.mq@e8f8 = ffffffffffffffff</action>
</script>
</cheat>
"move manually" : rewrite routine. reallocate address.
Code: Select all
<cheat desc="sound test mode">
<comment>reset the game (F3) to enter sound test mode</comment>
<script state="on">
<action>maincpu.md@060f = 01e900c3</action>
<action>maincpu.mq@e900 = b8803a2036810021</action>
<action>maincpu.mq@e908 = 003a4f07070704e6</action>
<action>maincpu.mq@e910 = 02feef2847b8b1a8</action>
<action>maincpu.mq@e918 = 34012001fe350120</action>
<action>maincpu.mq@e920 = 0618f03e042008fe</action>
<action>maincpu.mq@e928 = 7786103e052004fe</action>
<action>maincpu.mq@e930 = 05187e032010fe78</action>
<action>maincpu.mq@e938 = a80032af042020fe</action>
<action>maincpu.mq@e940 = ffffffffffffc318</action>
<!--
e900 | 21 00 81 : ld hl,$8100 // sound code address
e903 | 36 20 : ld (hl),$20
e905 | 3a 80 b8 : ld a,($B880) // read start button
e908 | e6 04 : and $04
e90a | 07 : rlca
e90b | 07 : rlca
e90c | 07 : rlca
e90d | 4f : ld c,a
e90e | 3a 00 a8 : ld a,($A800) // read other inputs
e911 | b1 : or c
e912 | b8 : cp b
e913 | 47 : ld b,a
e914 | 28 ef : jr z,$E905
e916 | fe 02 : cp $02
e918 | 20 01 : jr nz,$E91B
e91a | 35 : dec (hl) // decrease code -01
e91b | fe 01 : cp $01
e91d | 20 01 : jr nz,$E920
e91f | 34 : inc (hl) // increase code +01
e920 | fe 08 : cp $08
e922 | 20 04 : jr nz,$E928
e924 | 3e f0 : ld a,$F0 // decrease code -10
e926 | 18 06 : jr $E92E
e928 | fe 04 : cp $04
e92a | 20 05 : jr nz,$E931
e92c | 3e 10 : ld a,$10 // increase code +10
e92e | 86 : add a,(hl)
e92f | 77 : ld (hl),a
e930 | 78 : ld a,b
e931 | fe 10 : cp $10
e933 | 20 03 : jr nz,$E938
e935 | 7e : ld a,(hl) // play sound
e936 | 18 05 : jr $E93D
e938 | fe 20 : cp $20
e93a | 20 04 : jr nz,$E940
e93c | af : xor a // stop sound
e93d | 32 00 a8 : ld ($A800),a // send sound code
e940 | 18 c3 : jr $E905
-->
</script>
<script state="run">
<output format="----- guzzler sound test mode -----" line="10" align="center" />
<output format="left : decrease code -01" line="11" align="center" />
<output format="right : increase code +01" line="12" align="center" />
<output format="down : decrease code -10" line="13" align="center" />
<output format="up : increase code +10" line="14" align="center" />
<output format="button 1 : play sound" line="15" align="center" />
<output format="start : stop sound" line="16" align="center" />
<output format="----------------------------" line="17" align="center" />
<output format="<< sound code %2.2X >>" line="19" align="center" >
<argument>maincpu.pb@8100</argument>
</output>
</script>
<script state="off">
<action>maincpu.md@060f = 01900021</action>
<action>maincpu.mq@e900 = ffffffffffffffff</action>
<action>maincpu.mq@e908 = ffffffffffffffff</action>
<action>maincpu.mq@e910 = ffffffffffffffff</action>
<action>maincpu.mq@e918 = ffffffffffffffff</action>
<action>maincpu.mq@e920 = ffffffffffffffff</action>
<action>maincpu.mq@e928 = ffffffffffffffff</action>
<action>maincpu.mq@e930 = ffffffffffffffff</action>
<action>maincpu.mq@e938 = ffffffffffffffff</action>
<action>maincpu.mq@e940 = ffffffffffffffff</action>
</script>
</cheat>
"sound test mode" : rewrite routine. reallocate address. add up/down key (code ±10). change "sound stop" from up key to start button.
jman
Posts: 865 Joined: Tue Dec 01, 2020 1:24 pm
Post
by jman » Sat Feb 24, 2024 12:21 am
guzzler.xml
Code: Select all
<!-- Guzzler -->
<mamecheat version="1">
<cheat desc="no hit">
<script state="on">
<action>maincpu.mb@3389 = 00</action> <!-- enemy -->
<action>maincpu.mb@33E9 = EA</action> <!-- fire -->
</script>
<script state="off">
<action>maincpu.mb@3389 = 0A</action>
<action>maincpu.mb@33D2 = 0D</action>
</script>
</cheat>
<cheat desc="player speed">
<parameter min="0x01" max="0x05" step="0x01" />
<script state="change">
<action>maincpu.mb@6916 = param</action>
<action>maincpu.mb@6919 = param</action>
<action>maincpu.mb@691C = param</action>
<action>maincpu.mb@691F = param</action>
<action>maincpu.mb@692B = param</action>
<action>maincpu.mb@692E = param</action>
<action>maincpu.mb@6931 = param</action>
<action>maincpu.mb@6934 = param</action>
</script>
<script state="off">
<action>maincpu.mb@6916 = 02</action>
<action>maincpu.mb@6919 = 03</action>
<action>maincpu.mb@691C = 02</action>
<action>maincpu.mb@691F = 03</action>
<action>maincpu.mb@692B = 03</action>
<action>maincpu.mb@692E = 02</action>
<action>maincpu.mb@6931 = 03</action>
<action>maincpu.mb@6934 = 02</action>
</script>
</cheat>
<cheat desc="move manually">
<script state="on">
<action>maincpu.md@315C = 00E8F0CD </action>
<action>maincpu.mq@E8F0 = 801B3AC07600CBDD</action>
<action>maincpu.mq@E8F8 = C93DC9AF02280FE6</action>
<!--
E8F0 | DD CB 00 76 : bit 6,(ix+$00)
E8F4 | C0 : ret nz
E8F5 | 3A 1B 80 : ld a,($801B)
E8F8 | E6 0F : and $0F
E8FA | 28 02 : jr z,$E8FE
E8FC | AF : xor a
E8FD | C9 : ret
E8FE | 3D : dec a
E8FF | C9 : ret
-->
</script>
<script state="off">
<action>maincpu.md@315C = 7600CBDD </action>
<action>maincpu.mq@E8F0 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@E8F8 = FFFFFFFFFFFFFFFF</action>
</script>
</cheat>
<cheat desc="timer speed">
<parameter>
<item value="0x80">01</item>
<item value="0x40">02</item>
<item value="0x20">03</item>
<item value="0x10">04</item>
<item value="0x01">05</item>
</parameter>
<script state="on">
<action>maincpu.md@2425 = 3200003E</action>
<action>maincpu.md@2476 = 3200003E</action>
</script>
<script state="change">
<action>maincpu.mb@2426 = param</action>
<action>maincpu.mb@2477 = param</action>
</script>
<script state="off">
<action>maincpu.md@2425 = 32C0183A</action>
<action>maincpu.md@2476 = 32C0183A</action>
</script>
</cheat>
<cheat desc="sound test mode">
<comment>reset the game (F3) to enter sound test mode</comment>
<script state="on">
<action>maincpu.md@060F = 01E900C3 </action>
<action>maincpu.mq@E900 = 04E6B8803A800021</action>
<action>maincpu.mq@E908 = B1A8003A4F070707</action>
<action>maincpu.mq@E910 = 012002FEEF2847B8</action>
<action>maincpu.mq@E918 = 08FE34012001FE35</action>
<action>maincpu.mq@E920 = 04FE0618F03E0420</action>
<action>maincpu.mq@E928 = FE787786103E0520</action>
<action>maincpu.mq@E930 = 20FE05187E032010</action>
<action>maincpu.mq@E938 = C318A80032AF0420</action>
<!--
E900 | 21 00 80 : ld hl,$8000 // sound code address
E903 | 3A 80 B8 : ld a,($B880) // read start button
E906 | E6 04 : and $04
E908 | 07 : rlca
E909 | 07 : rlca
E90A | 07 : rlca
E90B | 4F : ld c,a
E90C | 3A 00 A8 : ld a,($A800) // read other inputs
E90F | B1 : or c
E910 | B8 : cp b
E911 | 47 : ld b,a
E912 | 28 EF : jr z,$E903
E914 | FE 02 : cp $02
E916 | 20 01 : jr nz,$E919
E918 | 35 : dec (hl) // decrease code -01
E919 | FE 01 : cp $01
E91B | 20 01 : jr nz,$E91E
E91D | 34 : inc (hl) // increase code +01
E91E | FE 08 : cp $08
E920 | 20 04 : jr nz,$E926
E922 | 3E F0 : ld a,$F0 // decrease code -10
E924 | 18 06 : jr $E92C
E926 | FE 04 : cp $04
E928 | 20 05 : jr nz,$E92F
E92A | 3E 10 : ld a,$10 // increase code +10
E92C | 86 : add a,(hl)
E92D | 77 : ld (hl),a
E92E | 78 : ld a,b
E92F | FE 10 : cp $10
E931 | 20 03 : jr nz,$E936
E933 | 7E : ld a,(hl) // play sound
E934 | 18 05 : jr $E93B
E936 | FE 20 : cp $20
E938 | 20 04 : jr nz,$E93E
E93A | AF : xor a // stop sound
E93B | 32 00 A8 : ld ($A800),a // send sound code
E93E | 18 C3 : jr $E903
-->
</script>
<script state="run">
<output format="----- guzzler sound test mode -----" line="10" align="center" />
<output format="left : decrease code -01" line="11" align="center" />
<output format="right : increase code +01" line="12" align="center" />
<output format="down : decrease code -10" line="13" align="center" />
<output format="up : increase code +10" line="14" align="center" />
<output format="button 1 : play sound" line="15" align="center" />
<output format="P1 start : stop sound" line="16" align="center" />
<output format="----------------------------" line="17" align="center" />
<output format="<< sound code %02X >>" line="19" align="center" >
<argument>maincpu.pb@8000</argument>
</output>
</script>
<script state="off">
<action>maincpu.md@060F = 01900021 </action>
<action>maincpu.mq@E900 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@E908 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@E910 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@E918 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@E920 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@E928 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@E930 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@E938 = FFFFFFFFFFFFFFFF</action>
</script>
</cheat>
<cheat desc="skip rom check">
<script state="on">
<action>maincpu.mb@0626 = 78</action>
</script>
<script state="off">
<action>maincpu.mb@0626 = 42</action>
</script>
</cheat>
</mamecheat>
guzzlers.xml
Code: Select all
<!-- Guzzler (Swimmer Conversion) -->
<mamecheat version="1">
<cheat desc="no hit">
<script state="on">
<action>maincpu.mb@3389 = 00</action> <!-- enemy -->
<action>maincpu.mb@33E9 = EA</action> <!-- fire -->
</script>
<script state="off">
<action>maincpu.mb@3389 = 0A</action>
<action>maincpu.mb@33D2 = 0D</action>
</script>
</cheat>
<cheat desc="player speed">
<parameter min="0x01" max="0x05" step="0x01" />
<script state="change">
<action>maincpu.mb@6916 = param</action>
<action>maincpu.mb@6919 = param</action>
<action>maincpu.mb@691C = param</action>
<action>maincpu.mb@691F = param</action>
<action>maincpu.mb@692B = param</action>
<action>maincpu.mb@692E = param</action>
<action>maincpu.mb@6931 = param</action>
<action>maincpu.mb@6934 = param</action>
</script>
<script state="off">
<action>maincpu.mb@6916 = 02</action>
<action>maincpu.mb@6919 = 03</action>
<action>maincpu.mb@691C = 02</action>
<action>maincpu.mb@691F = 03</action>
<action>maincpu.mb@692B = 03</action>
<action>maincpu.mb@692E = 02</action>
<action>maincpu.mb@6931 = 03</action>
<action>maincpu.mb@6934 = 02</action>
</script>
</cheat>
<cheat desc="move manually">
<script state="on">
<action>maincpu.md@315C = 00E8F0CD </action>
<action>maincpu.mq@E8F0 = 801B3AC07600CBDD</action>
<action>maincpu.mq@E8F8 = C93DC9AF02280FE6</action>
<!--
E8F0 | DD CB 00 76 : bit 6,(ix+$00)
E8F4 | C0 : ret nz
E8F5 | 3A 1B 80 : ld a,($801B)
E8F8 | E6 0F : and $0F
E8FA | 28 02 : jr z,$E8FE
E8FC | AF : xor a
E8FD | C9 : ret
E8FE | 3D : dec a
E8FF | C9 : ret
-->
</script>
<script state="off">
<action>maincpu.md@315C = 7600CBDD </action>
<action>maincpu.mq@E8F0 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@E8F8 = FFFFFFFFFFFFFFFF</action>
</script>
</cheat>
<cheat desc="timer speed">
<parameter>
<item value="0x80">01</item>
<item value="0x40">02</item>
<item value="0x20">03</item>
<item value="0x10">04</item>
<item value="0x01">05</item>
</parameter>
<script state="on">
<action>maincpu.md@2425 = 3200003E</action>
<action>maincpu.md@2476 = 3200003E</action>
</script>
<script state="change">
<action>maincpu.mb@2426 = param</action>
<action>maincpu.mb@2477 = param</action>
</script>
<script state="off">
<action>maincpu.md@2425 = 32C0183A</action>
<action>maincpu.md@2476 = 32C0183A</action>
</script>
</cheat>
<cheat desc="sound test mode">
<comment>reset the game (F3) to enter sound test mode</comment>
<script state="on">
<action>maincpu.md@060F = 01E900C3 </action>
<action>maincpu.mq@E900 = 04E6B8803A800021</action>
<action>maincpu.mq@E908 = B1A8003A4F070707</action>
<action>maincpu.mq@E910 = 012002FEEF2847B8</action>
<action>maincpu.mq@E918 = 08FE34012001FE35</action>
<action>maincpu.mq@E920 = 04FE0618F03E0420</action>
<action>maincpu.mq@E928 = FE787786103E0520</action>
<action>maincpu.mq@E930 = 20FE05187E032010</action>
<action>maincpu.mq@E938 = C318A80032AF0420</action>
<!--
E900 | 21 00 80 : ld hl,$8000 // sound code address
E903 | 3A 80 B8 : ld a,($B880) // read start button
E906 | E6 04 : and $04
E908 | 07 : rlca
E909 | 07 : rlca
E90A | 07 : rlca
E90B | 4F : ld c,a
E90C | 3A 00 A8 : ld a,($A800) // read other inputs
E90F | B1 : or c
E910 | B8 : cp b
E911 | 47 : ld b,a
E912 | 28 EF : jr z,$E903
E914 | FE 02 : cp $02
E916 | 20 01 : jr nz,$E919
E918 | 35 : dec (hl) // decrease code -01
E919 | FE 01 : cp $01
E91B | 20 01 : jr nz,$E91E
E91D | 34 : inc (hl) // increase code +01
E91E | FE 08 : cp $08
E920 | 20 04 : jr nz,$E926
E922 | 3E F0 : ld a,$F0 // decrease code -10
E924 | 18 06 : jr $E92C
E926 | FE 04 : cp $04
E928 | 20 05 : jr nz,$E92F
E92A | 3E 10 : ld a,$10 // increase code +10
E92C | 86 : add a,(hl)
E92D | 77 : ld (hl),a
E92E | 78 : ld a,b
E92F | FE 10 : cp $10
E931 | 20 03 : jr nz,$E936
E933 | 7E : ld a,(hl) // play sound
E934 | 18 05 : jr $E93B
E936 | FE 20 : cp $20
E938 | 20 04 : jr nz,$E93E
E93A | AF : xor a // stop sound
E93B | 32 00 A8 : ld ($A800),a // send sound code
E93E | 18 C3 : jr $E903
-->
</script>
<script state="run">
<output format="----- guzzler sound test mode -----" line="10" align="center" />
<output format="left : decrease code -01" line="11" align="center" />
<output format="right : increase code +01" line="12" align="center" />
<output format="down : decrease code -10" line="13" align="center" />
<output format="up : increase code +10" line="14" align="center" />
<output format="button 1 : play sound" line="15" align="center" />
<output format="P1 start : stop sound" line="16" align="center" />
<output format="----------------------------" line="17" align="center" />
<output format="<< sound code %02X >>" line="19" align="center" >
<argument>maincpu.pb@8000</argument>
</output>
</script>
<script state="off">
<action>maincpu.md@060F = 01900021 </action>
<action>maincpu.mq@E900 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@E908 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@E910 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@E918 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@E920 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@E928 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@E930 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@E938 = FFFFFFFFFFFFFFFF</action>
</script>
</cheat>
<cheat desc="skip rom check">
<script state="on">
<action>maincpu.mb@0626 = 78</action>
</script>
<script state="off">
<action>maincpu.mb@0626 = 42</action>
</script>
</cheat>
</mamecheat>