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[dyger] Dyger
Posted: Sat Jul 10, 2021 12:08 pm
by jman
Code: Select all
<cheat desc="no hit">
<script state="on">
<action>maincpu.mb@650e = c9</action> <!-- enemy -->
<action>maincpu.mb@6caf = 18</action> <!-- bullet -->
<action>maincpu.mb@6558 = c9</action> <!-- missile -->
<action>maincpu.mb@06fc = c9</action> <!-- wall -->
</script>
<script state="off">
<action>maincpu.mb@650e = d0</action>
<action>maincpu.mb@6caf = 30</action>
<action>maincpu.mb@6558 = dd</action>
<action>maincpu.mb@06fc = dd</action>
</script>
</cheat>
<cheat desc="auto fire">
<script state="on">
<action>maincpu.mb@0296 = 00</action>
<action>maincpu.mb@02b2 = 00</action>
</script>
<script state="off">
<action>maincpu.mb@0296 = 0f</action>
<action>maincpu.mb@02b2 = 0b</action>
</script>
</cheat>
<cheat desc="player speed">
<parameter min="0x01" max="0x08" step="0x01" />
<script state="change">
<action>maincpu.mb@108a = param</action> <!-- right -->
<action>maincpu.mb@11be = param</action> <!-- left -->
<action>maincpu.mb@0ede = param</action> <!-- up -->
<action>maincpu.mb@0f60 = param</action> <!-- down -->
</script>
<script state="off">
<action>maincpu.mb@108a = 02</action>
<action>maincpu.mb@11be = 02</action>
<action>maincpu.mb@0ede = 03</action>
<action>maincpu.mb@0f60 = 03</action>
</script>
</cheat>
<cheat desc="bullet speed">
<parameter>
<item value="0x01">01 (slow)</item>
<item value="0x08">02 </item>
<item value="0x10">03 </item>
<item value="0x18">04 </item>
<item value="0x20">05 (fast)</item>
</parameter>
<script state="change">
<action>maincpu.mb@1778 = param</action>
<action>maincpu.mb@177d = param</action>
<action>maincpu.mb@1782 = param</action>
<action>maincpu.mb@1787 = param</action>
<action>maincpu.mb@17e4 = param</action>
<action>maincpu.mb@19fa = param</action>
</script>
<script state="off">
<action>maincpu.mb@1778 = 06</action>
<action>maincpu.mb@177d = 04</action>
<action>maincpu.mb@1782 = 02</action>
<action>maincpu.mb@1787 = 05</action>
<action>maincpu.mb@17e4 = 08</action>
<action>maincpu.mb@19fa = 08</action>
</script>
</cheat>
<cheat desc="fast bomb">
<script state="on">
<action>maincpu.md@1b97 = c37b10cd</action>
<action>maincpu.mq@7b10 = c13a0377fdd0c33a</action>
<action>maincpu.mq@7b18 = e601cbfdc867cbd0</action>
<action>maincpu.mq@7b20 = ffffffffffffffc9</action>
<!--
7b10 | 3a c3 d0 : ld a,($d0c3)
7b13 | fd 77 03 : ld (iy+$03),a
7b16 | 3a c1 d0 : ld a,($d0c1)
7b19 | cb 67 : bit 4,a
7b1b | c8 : ret z
7b1c | fd cb 01 e6 : set 4,(iy+$01)
7b20 | c9 : ret
-->
</script>
<script state="off">
<action>maincpu.md@1b97 = cafffe7e</action>
<action>maincpu.mq@7b10 = ffffffffffffffff</action>
<action>maincpu.mq@7b18 = ffffffffffffffff</action>
<action>maincpu.mq@7b20 = ffffffffffffffff</action>
</script>
</cheat>
<cheat desc="sound test mode">
<comment>reset the game (F3) to enter sound test mode</comment>
<script state="on">
<action>maincpu.mw@001f = 7b30</action>
<action>maincpu.mq@7b30 = 9bcdc10022000021</action>
<action>maincpu.mq@7b38 = 2002fef6286fbd79</action>
<action>maincpu.mq@7b40 = fe24012001fe2501</action>
<action>maincpu.mq@7b48 = 20fe06187c032010</action>
<action>maincpu.mq@7b50 = 18e80032003e0520</action>
<action>maincpu.mq@7b58 = ffffffffffffffda</action>
<!--
7b30 | 21 00 00 : ld hl,$0000
7b33 | 22 00 c1 : ld ($c100),hl // initialize sound and input values
7b36 | cd 9b 79 : call $799b // read input
7b39 | bd : cp l
7b3a | 6f : ld l,a
7b3b | 28 f6 : jr z,$7b33
7b3d | fe 02 : cp $02
7b3f | 20 01 : jr nz,$7b42
7b41 | 25 : dec h // decrease code
7b42 | fe 01 : cp $01
7b44 | 20 01 : jr nz,$7b47
7b46 | 24 : inc h // increase code
7b47 | fe 10 : cp $10
7b49 | 20 03 : jr nz,$7b4e
7b4b | 7c : ld a,h // play sound
7b4c | 18 06 : jr $7b54
7b4e | fe 20 : cp $20
7b50 | 20 05 : jr nz,$7b57
7b52 | 3e 00 : ld a,$00 // stop sound
7b54 | 32 00 e8 : ld ($e800),a // send sound code
7b57 | 18 da : jr $7b33
-->
</script>
<script state="run">
<output format="----- dyger sound test mode -----" line="10" align="center" />
<output format="left : decrease code" line="11" align="center" />
<output format="right : increase code" line="12" align="center" />
<output format="button 1 : play sound" line="13" align="center" />
<output format="button 2 : stop sound" line="14" align="center" />
<output format="----------------------------" line="15" align="center" />
<output format="<< sound code %2.2X >>" line="17" align="center">
<argument>maincpu.pb@c101</argument>
</output>
</script>
<script state="off">
<action>maincpu.mw@001f = 753d</action>
<action>maincpu.mq@7b30 = ffffffffffffffff</action>
<action>maincpu.mq@7b38 = ffffffffffffffff</action>
<action>maincpu.mq@7b40 = ffffffffffffffff</action>
<action>maincpu.mq@7b48 = ffffffffffffffff</action>
<action>maincpu.mq@7b50 = ffffffffffffffff</action>
<action>maincpu.mq@7b58 = ffffffffffffffff</action>
</script>
</cheat>
[dyger] Dyger (update)
Posted: Fri Dec 02, 2022 10:01 am
by jman
Code: Select all
<cheat desc="player speed">
<parameter>
<item value="0x01">01 (slow)</item>
<item value="0x02">02 </item>
<item value="0x04">03 </item>
<item value="0x06">04 </item>
<item value="0x08">05 (fast)</item>
</parameter>
<script state="change">
<action>maincpu.mb@0ede = param</action> <!-- up -->
<action>maincpu.mb@0f60 = param</action> <!-- down -->
<action>maincpu.mb@108a = param</action> <!-- right -->
<action>maincpu.mb@11be = param</action> <!-- left -->
</script>
<script state="off">
<action>maincpu.mb@0ede = 03</action>
<action>maincpu.mb@0f60 = 03</action>
<action>maincpu.mb@108a = 02</action>
<action>maincpu.mb@11be = 02</action>
</script>
</cheat>
"player speed" : change parameter from value to item.
Code: Select all
<cheat desc="sound test mode">
<script state="on">
<action>maincpu.mb@7704 = 18</action> <!-- disable credit display -->
<action>maincpu.mw@001f = 7b30</action>
<action>maincpu.mq@7b30 = 47b8799bcdc10021</action>
<action>maincpu.mq@7b38 = fe35012002fef928</action>
<action>maincpu.mq@7b40 = 042004fe34012001</action>
<action>maincpu.mq@7b48 = 052008fe0618f03e</action>
<action>maincpu.mq@7b50 = 2010fe787786103e</action>
<action>maincpu.mq@7b58 = 042020fe05187e03</action>
<action>maincpu.mq@7b60 = ffffcd18e80032af</action>
<!--
7b30 | 21 00 c1 : ld hl,$C100 // sound code address
7b33 | cd 9b 79 : call $799B // read input
7b36 | b8 : cp b
7b37 | 47 : ld b,a
7b38 | 28 f9 : jr z,$7B33
7b3a | fe 02 : cp $02
7b3c | 20 01 : jr nz,$7B3F
7b3e | 35 : dec (hl) // decrease code -01
7b3f | fe 01 : cp $01
7b41 | 20 01 : jr nz,$7B44
7b43 | 34 : inc (hl) // increase code +01
7b44 | fe 04 : cp $04
7b46 | 20 04 : jr nz,$7B4C
7b48 | 3e f0 : ld a,$F0 // decrease code -10
7b4a | 18 06 : jr $7B52
7b4c | fe 08 : cp $08
7b4e | 20 05 : jr nz,$7B55
7b50 | 3e 10 : ld a,$10 // increase code +10
7b52 | 86 : add a,(hl)
7b53 | 77 : ld (hl),a
7b54 | 78 : ld a,b
7b55 | fe 10 : cp $10
7b57 | 20 03 : jr nz,$7B5C
7b59 | 7e : ld a,(hl) // play sound
7b5a | 18 05 : jr $7B61
7b5c | fe 20 : cp $20
7b5e | 20 04 : jr nz,$7B64
7b60 | af : xor a // stop sound
7b61 | 32 00 e8 : ld ($E800),a // send sound code
7b64 | 18 cd : jr $7B33
-->
</script>
<script state="run">
<output format="----- dyger sound test mode -----" line="10" align="center" />
<output format="left : decrease code -01" line="11" align="center" />
<output format="right : increase code +01" line="12" align="center" />
<output format="down : decrease code -10" line="13" align="center" />
<output format="up : increase code +10" line="14" align="center" />
<output format="button 1 : play sound" line="15" align="center" />
<output format="button 2 : stop sound" line="16" align="center" />
<output format="----------------------------" line="17" align="center" />
<output format="<< sound code %2.2X >>" line="19" align="center" >
<argument>maincpu.pb@c100</argument>
</output>
</script>
<script state="off">
<action>maincpu.mb@7704 = 20</action>
<action>maincpu.mw@001f = 753d</action>
<action>maincpu.mq@7b30 = ffffffffffffffff</action>
<action>maincpu.mq@7b38 = ffffffffffffffff</action>
<action>maincpu.mq@7b40 = ffffffffffffffff</action>
<action>maincpu.mq@7b48 = ffffffffffffffff</action>
<action>maincpu.mq@7b50 = ffffffffffffffff</action>
<action>maincpu.mq@7b58 = ffffffffffffffff</action>
<action>maincpu.mq@7b60 = ffffffffffffffff</action>
</script>
</cheat>
"sound test mode" : rewrite routine. add up/down key (code ±10).
[dyger]+ Dyger
Posted: Sat Feb 17, 2024 8:09 am
by jman
dyger.xml
Code: Select all
<!-- Dyger (Korea set 1) -->
<mamecheat version="1">
<cheat desc="no hit">
<script state="on">
<action>maincpu.mb@06FC = C9</action> <!-- wall -->
<action>maincpu.mb@650E = C9</action> <!-- enemy -->
<action>maincpu.mb@6558 = C9</action> <!-- missile -->
<action>maincpu.mb@6CAF = 18</action> <!-- bullet -->
</script>
<script state="off">
<action>maincpu.mb@06FC = DD</action>
<action>maincpu.mb@650E = D0</action>
<action>maincpu.mb@6558 = DD</action>
<action>maincpu.mb@6CAF = 30</action>
</script>
</cheat>
<cheat desc="auto fire">
<script state="on">
<action>maincpu.mb@0296 = 00</action>
<action>maincpu.mb@02B2 = 00</action>
</script>
<script state="off">
<action>maincpu.mb@0296 = 0F</action>
<action>maincpu.mb@02B2 = B</action>
</script>
</cheat>
<cheat desc="player speed">
<parameter>
<item value="0x01">01 (slow)</item>
<item value="0x02">02 </item>
<item value="0x04">03 </item>
<item value="0x06">04 </item>
<item value="0x08">05 (fast)</item>
</parameter>
<script state="change">
<action>maincpu.mb@0EDE = param</action> <!-- up -->
<action>maincpu.mb@0F60 = param</action> <!-- down -->
<action>maincpu.mb@108A = param</action> <!-- right -->
<action>maincpu.mb@11BE = param</action> <!-- left -->
</script>
<script state="off">
<action>maincpu.mb@0EDE = 03</action>
<action>maincpu.mb@0F60 = 03</action>
<action>maincpu.mb@108A = 02</action>
<action>maincpu.mb@11BE = 02</action>
</script>
</cheat>
<cheat desc="bullet speed">
<parameter>
<item value="0x01">01 (slow)</item>
<item value="0x08">02 </item>
<item value="0x10">03 </item>
<item value="0x18">04 </item>
<item value="0x20">05 (fast)</item>
</parameter>
<script state="change">
<action>maincpu.mb@1778 = param</action>
<action>maincpu.mb@177D = param</action>
<action>maincpu.mb@1782 = param</action>
<action>maincpu.mb@1787 = param</action>
<action>maincpu.mb@17E4 = param</action>
<action>maincpu.mb@19FA = param</action>
</script>
<script state="off">
<action>maincpu.mb@1778 = 06</action>
<action>maincpu.mb@177D = 04</action>
<action>maincpu.mb@1782 = 02</action>
<action>maincpu.mb@1787 = 05</action>
<action>maincpu.mb@17E4 = 08</action>
<action>maincpu.mb@19FA = 08</action>
</script>
</cheat>
<cheat desc="fast bomb">
<script state="on">
<action>maincpu.md@1B97 = C37B10CD </action>
<action>maincpu.mq@7B10 = C13A0377FDD0C33A</action>
<action>maincpu.mq@7B18 = E601CBFDC867CBD0</action>
<action>maincpu.mq@7B20 = FFFFFFFFFFFFFFC9</action>
<!--
7B10 | 3A C3 D0 : ld a,($D0C3)
7B13 | FD 77 03 : ld (iy+$03),a
7B16 | 3A C1 D0 : ld a,($D0C1)
7B19 | CB 67 : bit 4,a
7B1B | C8 : ret z
7B1C | FD CB 01 E6 : set 4,(iy+$01)
7B20 | C9 : ret
-->
</script>
<script state="off">
<action>maincpu.md@1B97 = CAFFFE7E </action>
<action>maincpu.mq@7B10 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@7B18 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@7B20 = FFFFFFFFFFFFFFFF</action>
</script>
</cheat>
<cheat desc="sound test mode">
<script state="on">
<action>maincpu.mb@7704 = 18 </action> <!-- disable credit display -->
<action>maincpu.mw@001F = 7B30 </action>
<action>maincpu.mq@7B30 = 47B8799BCDC10021</action>
<action>maincpu.mq@7B38 = FE35012002FEF928</action>
<action>maincpu.mq@7B40 = 042004FE34012001</action>
<action>maincpu.mq@7B48 = 052008FE0618F03E</action>
<action>maincpu.mq@7B50 = 2010FE787786103E</action>
<action>maincpu.mq@7B58 = 042020FE05187E03</action>
<action>maincpu.mq@7B60 = FFFFCD18E80032AF</action>
<!--
7B30 | 21 00 C1 : ld hl,$C100 // sound code address
7B33 | CD 9B 79 : call $799B // read input
7B36 | B8 : cp b
7B37 | 47 : ld b,a
7B38 | 28 F9 : jr z,$7B33
7B3A | FE 02 : cp $02
7B3C | 20 01 : jr nz,$7B3F
7B3E | 35 : dec (hl) // decrease code -01
7B3F | FE 01 : cp $01
7B41 | 20 01 : jr nz,$7B44
7B43 | 34 : inc (hl) // increase code +01
7B44 | FE 04 : cp $04
7B46 | 20 04 : jr nz,$7B4C
7B48 | 3E F0 : ld a,$F0 // decrease code -10
7B4A | 18 06 : jr $7B52
7B4C | FE 08 : cp $08
7B4E | 20 05 : jr nz,$7B55
7B50 | 3E 10 : ld a,$10 // increase code +10
7B52 | 86 : add a,(hl)
7B53 | 77 : ld (hl),a
7B54 | 78 : ld a,b
7B55 | FE 10 : cp $10
7B57 | 20 03 : jr nz,$7B5C
7B59 | 7E : ld a,(hl) // play sound
7B5A | 18 05 : jr $7B61
7B5C | FE 20 : cp $20
7B5E | 20 04 : jr nz,$7B64
7B60 | AF : xor a // stop sound
7B61 | 32 00 E8 : ld ($E800),a // send sound code
7B64 | 18 CD : jr $7B33
-->
</script>
<script state="run">
<output format="----- dyger sound test mode -----" line="10" align="center" />
<output format="left : decrease code -01" line="11" align="center" />
<output format="right : increase code +01" line="12" align="center" />
<output format="down : decrease code -10" line="13" align="center" />
<output format="up : increase code +10" line="14" align="center" />
<output format="button 1 : play sound" line="15" align="center" />
<output format="button 2 : stop sound" line="16" align="center" />
<output format="----------------------------" line="17" align="center" />
<output format="<< sound code %02X >>" line="19" align="center" >
<argument>maincpu.pb@C100</argument>
</output>
</script>
<script state="off">
<action>maincpu.mb@7704 = 20 </action>
<action>maincpu.mw@001F = 753D </action>
<action>maincpu.mq@7B30 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@7B38 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@7B40 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@7B48 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@7B50 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@7B58 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@7B60 = FFFFFFFFFFFFFFFF</action>
</script>
</cheat>
</mamecheat>
dygera.xml
Code: Select all
<!-- Dyger (Korea set 2) -->
<mamecheat version="1">
<cheat desc="no hit">
<script state="on">
<action>maincpu.mb@06FC = C9</action> <!-- wall -->
<action>maincpu.mb@655F = C9</action> <!-- enemy -->
<action>maincpu.mb@65A9 = C9</action> <!-- missile -->
<action>maincpu.mb@6D00 = 18</action> <!-- bullet -->
</script>
<script state="off">
<action>maincpu.mb@06FC = DD</action>
<action>maincpu.mb@655F = D0</action>
<action>maincpu.mb@65A9 = DD</action>
<action>maincpu.mb@6D00 = 30</action>
</script>
</cheat>
<cheat desc="auto fire">
<script state="on">
<action>maincpu.mb@0296 = 00</action>
<action>maincpu.mb@02B2 = 00</action>
</script>
<script state="off">
<action>maincpu.mb@0296 = 0F</action>
<action>maincpu.mb@02B2 = B</action>
</script>
</cheat>
<cheat desc="player speed">
<parameter>
<item value="0x01">01 (slow)</item>
<item value="0x02">02 </item>
<item value="0x04">03 </item>
<item value="0x06">04 </item>
<item value="0x08">05 (fast)</item>
</parameter>
<script state="change">
<action>maincpu.mb@0F2F = param</action> <!-- up -->
<action>maincpu.mb@0FB1 = param</action> <!-- down -->
<action>maincpu.mb@10DB = param</action> <!-- right -->
<action>maincpu.mb@120F = param</action> <!-- left -->
</script>
<script state="off">
<action>maincpu.mb@0F2F = 03</action>
<action>maincpu.mb@0FB1 = 03</action>
<action>maincpu.mb@10DB = 02</action>
<action>maincpu.mb@120F = 02</action>
</script>
</cheat>
<cheat desc="bullet speed">
<parameter>
<item value="0x01">01 (slow)</item>
<item value="0x08">02 </item>
<item value="0x10">03 </item>
<item value="0x18">04 </item>
<item value="0x20">05 (fast)</item>
</parameter>
<script state="change">
<action>maincpu.mb@17C9 = param</action>
<action>maincpu.mb@17CE = param</action>
<action>maincpu.mb@17D3 = param</action>
<action>maincpu.mb@17D8 = param</action>
<action>maincpu.mb@1835 = param</action>
<action>maincpu.mb@1A4B = param</action>
</script>
<script state="off">
<action>maincpu.mb@17C9 = 06</action>
<action>maincpu.mb@17CE = 04</action>
<action>maincpu.mb@17D3 = 02</action>
<action>maincpu.mb@17D8 = 05</action>
<action>maincpu.mb@1835 = 08</action>
<action>maincpu.mb@1A4B = 08</action>
</script>
</cheat>
<cheat desc="fast bomb">
<script state="on">
<action>maincpu.md@1BE8 = C37B60CD </action>
<action>maincpu.mq@7B60 = C13A0377FDD0C33A</action>
<action>maincpu.mq@7B68 = E601CBFDC867CBD0</action>
<action>maincpu.mq@7B70 = FFFFFFFFFFFFFFC9</action>
<!--
7B60 | 3A C3 D0 : ld a,($D0C3)
7B63 | FD 77 03 : ld (iy+$03),a
7B66 | 3A C1 D0 : ld a,($D0C1)
7B69 | CB 67 : bit 4,a
7B6B | C8 : ret z
7B6C | FD CB 01 E6 : set 4,(iy+$01)
7B70 | C9 : ret
-->
</script>
<script state="off">
<action>maincpu.md@1BE8 = CAFFFE7E </action>
<action>maincpu.mq@7B60 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@7B68 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@7B70 = FFFFFFFFFFFFFFFF</action>
</script>
</cheat>
<cheat desc="sound test mode">
<script state="on">
<action>maincpu.mb@7755 = 18 </action> <!-- disable credit display -->
<action>maincpu.mw@001F = 7B80 </action>
<action>maincpu.mq@7B80 = 47B879ECCDC10021</action>
<action>maincpu.mq@7B88 = FE35012002FEF928</action>
<action>maincpu.mq@7B90 = 042004FE34012001</action>
<action>maincpu.mq@7B98 = 052008FE0618F03E</action>
<action>maincpu.mq@7BA0 = 2010FE787786103E</action>
<action>maincpu.mq@7BA8 = 042020FE05187E03</action>
<action>maincpu.mq@7BB0 = FFFFCD18E80032AF</action>
<!--
7B80 | 21 00 C1 : ld hl,$C100 // sound code address
7B83 | CD EC 79 : call $79EC // read input
7B86 | B8 : cp b
7B87 | 47 : ld b,a
7B88 | 28 F9 : jr z,$7B83
7B8A | FE 02 : cp $02
7B8C | 20 01 : jr nz,$7B8F
7B8E | 35 : dec (hl) // decrease code -01
7B8F | FE 01 : cp $01
7B91 | 20 01 : jr nz,$7B94
7B93 | 34 : inc (hl) // increase code +01
7B94 | FE 04 : cp $04
7B96 | 20 04 : jr nz,$7B9C
7B98 | 3E F0 : ld a,$F0 // decrease code -10
7B9A | 18 06 : jr $7BA2
7B9C | FE 08 : cp $08
7B9E | 20 05 : jr nz,$7BA5
7BA0 | 3E 10 : ld a,$10 // increase code +10
7BA2 | 86 : add a,(hl)
7BA3 | 77 : ld (hl),a
7BA4 | 78 : ld a,b
7BA5 | FE 10 : cp $10
7BA7 | 20 03 : jr nz,$7BAC
7BA9 | 7E : ld a,(hl) // play sound
7BAA | 18 05 : jr $7BB1
7BAC | FE 20 : cp $20
7BAE | 20 04 : jr nz,$7BB4
7BB0 | AF : xor a // stop sound
7BB1 | 32 00 E8 : ld ($E800),a // send sound code
7BB4 | 18 CD : jr $7B83
-->
</script>
<script state="run">
<output format="----- dyger sound test mode -----" line="10" align="center" />
<output format="left : decrease code -01" line="11" align="center" />
<output format="right : increase code +01" line="12" align="center" />
<output format="down : decrease code -10" line="13" align="center" />
<output format="up : increase code +10" line="14" align="center" />
<output format="button 1 : play sound" line="15" align="center" />
<output format="button 2 : stop sound" line="16" align="center" />
<output format="----------------------------" line="17" align="center" />
<output format="<< sound code %02X >>" line="19" align="center" >
<argument>maincpu.pb@C100</argument>
</output>
</script>
<script state="off">
<action>maincpu.mb@7755 = 20 </action>
<action>maincpu.mw@001F = 758E </action>
<action>maincpu.mq@7B80 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@7B88 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@7B90 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@7B98 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@7BA0 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@7BA8 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@7BB0 = FFFFFFFFFFFFFFFF</action>
</script>
</cheat>
</mamecheat>