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[bluehawkn] Blue Hawk
Posted: Sun Jul 11, 2021 3:25 pm
by jman
Code: Select all
<cheat desc="no hit">
<script state="on">
<action>maincpu.mb@a392 = c3</action> <!-- enemy -->
<action>maincpu.mb@a213 = c9</action> <!-- bullet -->
</script>
<script state="off">
<action>maincpu.mb@a392 = c2</action>
<action>maincpu.mb@a213 = d8</action>
</script>
</cheat>
<cheat desc="auto fire">
<script state="on">
<action>maincpu.mb@17c2 = e6</action>
<action>maincpu.mb@182b = e6</action>
<action>maincpu.mb@19bc = 00</action>
</script>
<script state="off">
<action>maincpu.mb@17c2 = ee</action>
<action>maincpu.mb@182b = ee</action>
<action>maincpu.mb@19bc = D0</action>
</script>
</cheat>
<cheat desc="player speed">
<parameter min="0x01" max="0x08" step="0x01" />
<script state="on">
<action>maincpu.md@1435 = 5700003e</action> <!-- left -->
<action>maincpu.md@144b = c6000026</action> <!-- right -->
<action>maincpu.md@1455 = dd00002e</action> <!-- up -->
<action>maincpu.md@1468 = 4f00013e</action> <!-- down -->
</script>
<script state="change">
<action>maincpu.mb@1436 = param</action>
<action>maincpu.mb@144c = param</action>
<action>maincpu.mb@1456 = param</action>
<action>maincpu.mb@1469 = param</action>
</script>
<script state="off">
<action>maincpu.md@1435 = 57057edd</action>
<action>maincpu.md@144b = c60566dd</action>
<action>maincpu.md@1455 = dd056edd</action>
<action>maincpu.md@1468 = 4f057edd</action>
</script>
</cheat>
<cheat desc="bullet speed">
<parameter>
<item value="0x08">01 (slow)</item>
<item value="0x10">02 </item>
<item value="0x18">03 </item>
<item value="0x20">04 </item>
<item value="0x28">05 (fast)</item>
</parameter>
<script state="on">
<action>maincpu.md@1bee = cd0010cd</action>
<action>maincpu.md@1c56 = cd0010cd</action>
<action>maincpu.md@1c93 = cd0010cd</action>
<action>maincpu.mq@0010 = c8a70d7efd0377fd</action>
<action>maincpu.mq@0018 = fd44ed001ff2003e</action>
<action>maincpu.mq@0020 = ffffffffffc90d77</action>
<!--
0010 | FD 77 03 : ld (iy+$03),a
0013 | FD 7E 0D : ld a,(iy+$0d)
0016 | A7 : and a
0017 | C8 : ret z
0018 | 3E 28 : ld a,$28
001A | F2 1F 00 : jp p,$001F
001D | ED 44 : neg
001F | FD 77 0D : ld (iy+$0d),a
0020 | c9 : ret
-->
</script>
<script state="change">
<action>maincpu.mb@0019 = param</action>
</script>
<script state="off">
<action>maincpu.md@1bee = cd0377fd</action>
<action>maincpu.md@1c56 = cd0377fd</action>
<action>maincpu.md@1c93 = cd0377fd</action>
<action>maincpu.mq@0010 = ffffffffffffffff</action>
<action>maincpu.mq@0018 = ffffffffffffffff</action>
<action>maincpu.mq@0020 = ffffffffffffffff</action>
</script>
</cheat>
<cheat desc="sound test mode">
<comment>reset the game (F3) to enter sound test mode</comment>
<script state="on">
<action>maincpu.mw@0070 = 0100</action>
<action>maincpu.mq@0100 = 023af10022600021</action>
<action>maincpu.mq@0108 = 20fdfef6286fbdc0</action>
<action>maincpu.mq@0110 = fe240120fefe2501</action>
<action>maincpu.mq@0118 = dffe06187c0320ef</action>
<action>maincpu.mq@0120 = 18c01032003e0520</action>
<action>maincpu.mq@0128 = 00000000000000da</action>
<!--
0100 | 21 00 60 : ld hl,$6000 // initialize sound and input values
0103 | 22 00 f1 : ld ($f100),hl
0106 | 3a 02 c0 : ld a,($c002) // read input
0109 | bd : cp l
010a | 6f : ld l,a
010b | 28 f6 : jr z,$0103
010d | fe fd : cp $fd
010f | 20 01 : jr nz,$0112
0111 | 25 : dec h // decrease code
0112 | fe fe : cp $fe
0114 | 20 01 : jr nz,$0117
0116 | 24 : inc h // increase code
0117 | fe ef : cp $ef
0119 | 20 03 : jr nz,$011e
011b | 7c : ld a,h // play sound
011c | 18 06 : jr $0124
011e | fe df : cp $df
0120 | 20 05 : jr nz,$0127
0122 | 3e 00 : ld a,$00 // stop sound
0124 | 32 10 c0 : ld ($c010),a // send sound code
0127 | 18 da : jr $0103
-->
</script>
<script state="run">
<output format="----- blue hawk sound test mode -----" line="10" align="center" />
<output format="left : decrease code" line="11" align="center" />
<output format="right : increase code" line="12" align="center" />
<output format="button 1 : play sound" line="13" align="center" />
<output format="button 2 : stop sound" line="14" align="center" />
<output format="----------------------------" line="15" align="center" />
<output format="<< sound code %2.2X >>" line="17" align="center">
<argument>maincpu.pb@f101</argument>
</output>
</script>
<script state="off">
<action>maincpu.mw@0070 = 0200</action>
<action>maincpu.mq@0100 = 0000000000000000</action>
<action>maincpu.mq@0108 = 0000000000000000</action>
<action>maincpu.mq@0110 = 0000000000000000</action>
<action>maincpu.mq@0118 = 0000000000000000</action>
<action>maincpu.mq@0120 = 0000000000000000</action>
<action>maincpu.mq@0128 = 0000000000000000</action>
</script>
</cheat>
[bluehawkn] Blue Hawk (update)
Posted: Sun Dec 04, 2022 1:23 pm
by jman
Code: Select all
<cheat desc="player speed">
<parameter>
<item value="0x01">01 (slow)</item>
<item value="0x02">02 </item>
<item value="0x04">03 </item>
<item value="0x06">04 </item>
<item value="0x08">05 (fast)</item>
</parameter>
<script state="on">
<action>maincpu.md@1435 = 5700003e</action> <!-- left -->
<action>maincpu.md@144b = c6000026</action> <!-- right -->
<action>maincpu.md@1455 = dd00002e</action> <!-- up -->
<action>maincpu.md@1468 = 4f00013e</action> <!-- down -->
</script>
<script state="change">
<action>maincpu.mb@1436 = param</action>
<action>maincpu.mb@144c = param</action>
<action>maincpu.mb@1456 = param</action>
<action>maincpu.mb@1469 = param</action>
</script>
<script state="off">
<action>maincpu.md@1435 = 57057edd</action>
<action>maincpu.md@144b = c60566dd</action>
<action>maincpu.md@1455 = dd056edd</action>
<action>maincpu.md@1468 = 4f057edd</action>
</script>
</cheat>
"player speed" : change parameter from values to items.
Code: Select all
<cheat desc="bullet speed">
<parameter>
<item value="0x08">01 (slow)</item>
<item value="0x10">02 </item>
<item value="0x18">03 </item>
<item value="0x20">04 </item>
<item value="0x28">05 (fast)</item>
</parameter>
<script state="on">
<action>maincpu.md@1d1c = cd0010cd</action>
<action>maincpu.md@1d48 = cd0010cd</action>
<action>maincpu.md@1d79 = cd0015cd</action>
<action>maincpu.mq@0010 = 0c7edd03180d7edd</action>
<action>maincpu.mq@0018 = ff16f00116c857a7</action>
<action>maincpu.mq@0020 = ffffffffffffffc9</action>
<!--
0010 | dd 7e 0d : ld a,(ix+$0d)
0013 | 18 03 : jr $0018
0015 | dd 7e 0c : ld a,(ix+$0c)
0018 | a7 : and a
0019 | 57 : ld d,a
001a | c8 : ret z
001b | 16 xx : ld d,$xx
001d | f0 : ret p
001e | 16 xx : ld d,$xx
0020 | c9 : ret
-->
</script>
<script state="change">
<action>maincpu.mb@001c = param</action>
<action>maincpu.mb@001f = -param</action>
</script>
<script state="off">
<action>maincpu.md@1d1c = cd0d56dd</action>
<action>maincpu.md@1d48 = cd0d56dd</action>
<action>maincpu.md@1d79 = cd0c56dd</action>
<action>maincpu.mq@0010 = ffffffffffffffff</action>
<action>maincpu.mq@0018 = ffffffffffffffff</action>
<action>maincpu.mq@0020 = ffffffffffffffff</action>
</script>
</cheat>
"bullet speed" : rewrite routine.
Code: Select all
<cheat desc="sound test mode">
<comment>reset the game (F3) to enter sound test mode</comment>
<script state="on">
<action>maincpu.mw@006c = 0100</action>
<action>maincpu.mq@0100 = 47b8c0023af10021</action>
<action>maincpu.mq@0108 = fe350120fdfef928</action>
<action>maincpu.mq@0110 = 0420fbfe340120fe</action>
<action>maincpu.mq@0118 = 0520f7fe0618f03e</action>
<action>maincpu.mq@0120 = 20effe787786103e</action>
<action>maincpu.mq@0128 = 0420dffe05187e03</action>
<action>maincpu.mq@0130 = 0000cd18c01032af</action>
<!--
0100 | 21 00 f1 : ld hl,$F100 // sound code address
0103 | 3a 02 c0 : ld a,($C002) // read input
0106 | b8 : cp b
0107 | 47 : ld b,a
0108 | 28 f9 : jr z,$0103
010a | fe fd : cp $FD
010c | 20 01 : jr nz,$010F
010e | 35 : dec (hl) // decrease code -01
010f | fe fe : cp $FE
0111 | 20 01 : jr nz,$0114
0113 | 34 : inc (hl) // increase code +01
0114 | fe fb : cp $FB
0116 | 20 04 : jr nz,$011C
0118 | 3e f0 : ld a,$F0 // decrease code -10
011a | 18 06 : jr $0122
011c | fe f7 : cp $F7
011e | 20 05 : jr nz,$0125
0120 | 3e 10 : ld a,$10 // increase code +10
0122 | 86 : add a,(hl)
0123 | 77 : ld (hl),a
0124 | 78 : ld a,b
0125 | fe ef : cp $EF
0127 | 20 03 : jr nz,$012C
0129 | 7e : ld a,(hl) // play sound
012a | 18 05 : jr $0131
012c | fe df : cp $DF
012e | 20 04 : jr nz,$0134
0130 | af : xor a // stop sound
0131 | 32 10 c0 : ld ($C010),a // send sound code
0134 | 18 cd : jr $0103
-->
<action>audiocpu.mw@03d6 = 03d8</action> <!-- stop sfx and music at the same time -->
</script>
<script state="run">
<output format="----- blue hawk sound test mode -----" line="10" align="center" />
<output format="left : decrease code -01" line="11" align="center" />
<output format="right : increase code +01" line="12" align="center" />
<output format="down : decrease code -10" line="13" align="center" />
<output format="up : increase code +10" line="14" align="center" />
<output format="button 1 : play sound" line="15" align="center" />
<output format="button 2 : stop sound" line="16" align="center" />
<output format="----------------------------" line="17" align="center" />
<output format="<< sound code %2.2X >>" line="19" align="center" >
<argument>maincpu.pb@f100</argument>
</output>
</script>
<script state="off">
<action> maincpu.mw@006c = 973f</action>
<action> maincpu.mq@0100 = 0000000000000000</action>
<action> maincpu.mq@0108 = 0000000000000000</action>
<action> maincpu.mq@0110 = 0000000000000000</action>
<action> maincpu.mq@0118 = 0000000000000000</action>
<action> maincpu.mq@0120 = 0000000000000000</action>
<action> maincpu.mq@0128 = 0000000000000000</action>
<action> maincpu.mq@0130 = 0000000000000000</action>
<action>audiocpu.mw@03d6 = 047a</action>
</script>
</cheat>
"sound test mode" : rewrite routine. add up/down key (code ±10). fix "sound stop" problem.
[bluehawk]+ Blue Hawk
Posted: Sun Feb 18, 2024 8:48 am
by jman
bluehawk.xml
Code: Select all
<!-- Blue Hawk -->
<mamecheat version="1">
<cheat desc="no hit">
<script state="on">
<action>maincpu.mb@A392 = C3</action> <!-- enemy -->
<action>maincpu.mb@A213 = C9</action> <!-- bullet -->
</script>
<script state="off">
<action>maincpu.mb@A392 = C2</action>
<action>maincpu.mb@A213 = D8</action>
</script>
</cheat>
<cheat desc="auto fire">
<script state="on">
<action>maincpu.mb@17C2 = E6</action>
<action>maincpu.mb@182B = E6</action>
<action>maincpu.mb@19BC = 00</action>
</script>
<script state="off">
<action>maincpu.mb@17C2 = EE</action>
<action>maincpu.mb@182B = EE</action>
<action>maincpu.mb@19BC = D0</action>
</script>
</cheat>
<cheat desc="player speed">
<parameter>
<item value="0x01">01 (slow)</item>
<item value="0x02">02 </item>
<item value="0x04">03 </item>
<item value="0x06">04 </item>
<item value="0x08">05 (fast)</item>
</parameter>
<script state="on">
<action>maincpu.md@1435 = 5700003E</action> <!-- left -->
<action>maincpu.md@144B = C6000026</action> <!-- right -->
<action>maincpu.md@1455 = DD00002E</action> <!-- up -->
<action>maincpu.md@1468 = 4F00003E</action> <!-- down -->
</script>
<script state="change">
<action>maincpu.mb@1436 = param</action>
<action>maincpu.mb@144C = param</action>
<action>maincpu.mb@1456 = param</action>
<action>maincpu.mb@1469 = param</action>
</script>
<script state="off">
<action>maincpu.md@1435 = 57057EDD</action>
<action>maincpu.md@144B = C60566DD</action>
<action>maincpu.md@1455 = DD056EDD</action>
<action>maincpu.md@1468 = 4F057EDD</action>
</script>
</cheat>
<cheat desc="bullet speed">
<parameter>
<item value="0x08">01 (slow)</item>
<item value="0x10">02 </item>
<item value="0x18">03 </item>
<item value="0x20">04 </item>
<item value="0x28">05 (fast)</item>
</parameter>
<script state="on">
<action>maincpu.md@1D1C = CD0010CD </action>
<action>maincpu.md@1D48 = CD0010CD </action>
<action>maincpu.md@1D79 = CD0015CD </action>
<action>maincpu.mq@0010 = 0C7EDD03180D7EDD</action>
<action>maincpu.mq@0018 = FF16F00116C857A7</action>
<action>maincpu.mq@0020 = FFFFFFFFFFFFFFC9</action>
<!--
0010 | DD 7E 0D : ld a,(ix+$0d)
0013 | 18 03 : jr $0018
0015 | DD 7E 0C : ld a,(ix+$0c)
0018 | A7 : and a
0019 | 57 : ld d,a
001A | C8 : ret z
001B | 16 xx : ld d,$xx
001D | F0 : ret p
001E | 16 xx : ld d,$xx
0020 | C9 : ret
-->
</script>
<script state="change">
<action>maincpu.mb@001C = param</action>
<action>maincpu.mb@001F = -param</action>
</script>
<script state="off">
<action>maincpu.md@1D1C = CD0D56DD </action>
<action>maincpu.md@1D48 = CD0D56DD </action>
<action>maincpu.md@1D79 = CD0C56DD </action>
<action>maincpu.mq@0010 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@0018 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@0020 = FFFFFFFFFFFFFFFF</action>
</script>
</cheat>
<cheat desc="sound test mode">
<comment>reset the game (F3) to enter sound test mode</comment>
<script state="on">
<action>maincpu.mw@006C = 0100 </action>
<action>maincpu.mq@0100 = 47B8C0023AF00021</action>
<action>maincpu.mq@0108 = FE350120FDFEF928</action>
<action>maincpu.mq@0110 = 0420FBFE340120FE</action>
<action>maincpu.mq@0118 = 0520F7FE0618F03E</action>
<action>maincpu.mq@0120 = 20EFFE787786103E</action>
<action>maincpu.mq@0128 = 0420DFFE05187E03</action>
<action>maincpu.mq@0130 = 0000CD18C01032AF</action>
<!--
0100 | 21 00 F0 : ld hl,$F000 // sound code address
0103 | 3A 02 C0 : ld a,($C002) // read input
0106 | B8 : cp b
0107 | 47 : ld b,a
0108 | 28 F9 : jr z,$0103
010A | FE FD : cp $FD
010C | 20 01 : jr nz,$010F
010E | 35 : dec (hl) // decrease code -01
010F | FE FE : cp $FE
0111 | 20 01 : jr nz,$0114
0113 | 34 : inc (hl) // increase code +01
0114 | FE FB : cp $FB
0116 | 20 04 : jr nz,$011C
0118 | 3E F0 : ld a,$F0 // decrease code -10
011A | 18 06 : jr $0122
011C | FE F7 : cp $F7
011E | 20 05 : jr nz,$0125
0120 | 3E 10 : ld a,$10 // increase code +10
0122 | 86 : add a,(hl)
0123 | 77 : ld (hl),a
0124 | 78 : ld a,b
0125 | FE EF : cp $EF
0127 | 20 03 : jr nz,$012C
0129 | 7E : ld a,(hl) // play sound
012A | 18 05 : jr $0131
012C | FE DF : cp $DF
012E | 20 04 : jr nz,$0134
0130 | AF : xor a // stop sound
0131 | 32 10 C0 : ld ($C010),a // send sound code
0134 | 18 CD : jr $0103
-->
<action>audiocpu.mb@03D5 = CD</action> <!-- stop sfx and music at the same time -->
</script>
<script state="run">
<output format="----- blue hawk sound test mode -----" line="10" align="center" />
<output format="left : decrease code -01" line="11" align="center" />
<output format="right : increase code +01" line="12" align="center" />
<output format="down : decrease code -10" line="13" align="center" />
<output format="up : increase code +10" line="14" align="center" />
<output format="button 1 : play sound" line="15" align="center" />
<output format="button 2 : stop sound" line="16" align="center" />
<output format="----------------------------" line="17" align="center" />
<output format="<< sound code %02X >>" line="19" align="center" >
<argument>maincpu.pb@F000</argument>
</output>
</script>
<script state="off">
<action> maincpu.mw@006C = 973F </action>
<action> maincpu.mq@0100 = 0000000000000000</action>
<action> maincpu.mq@0108 = 0000000000000000</action>
<action> maincpu.mq@0110 = 0000000000000000</action>
<action> maincpu.mq@0118 = 0000000000000000</action>
<action> maincpu.mq@0120 = 0000000000000000</action>
<action> maincpu.mq@0128 = 0000000000000000</action>
<action> maincpu.mq@0130 = 0000000000000000</action>
<action>audiocpu.mb@03D5 = C3 </action>
</script>
</cheat>
</mamecheat>
bluehawkn.xml
Code: Select all
<!-- Blue Hawk (Japan, NTC license) -->
<mamecheat version="1">
<cheat desc="no hit">
<script state="on">
<action>maincpu.mb@A392 = C3</action> <!-- enemy -->
<action>maincpu.mb@A213 = C9</action> <!-- bullet -->
</script>
<script state="off">
<action>maincpu.mb@A392 = C2</action>
<action>maincpu.mb@A213 = D8</action>
</script>
</cheat>
<cheat desc="auto fire">
<script state="on">
<action>maincpu.mb@17C2 = E6</action>
<action>maincpu.mb@182B = E6</action>
<action>maincpu.mb@19BC = 00</action>
</script>
<script state="off">
<action>maincpu.mb@17C2 = EE</action>
<action>maincpu.mb@182B = EE</action>
<action>maincpu.mb@19BC = D0</action>
</script>
</cheat>
<cheat desc="player speed">
<parameter>
<item value="0x01">01 (slow)</item>
<item value="0x02">02 </item>
<item value="0x04">03 </item>
<item value="0x06">04 </item>
<item value="0x08">05 (fast)</item>
</parameter>
<script state="on">
<action>maincpu.md@1435 = 5700003E</action> <!-- left -->
<action>maincpu.md@144B = C6000026</action> <!-- right -->
<action>maincpu.md@1455 = DD00002E</action> <!-- up -->
<action>maincpu.md@1468 = 4F00003E</action> <!-- down -->
</script>
<script state="change">
<action>maincpu.mb@1436 = param</action>
<action>maincpu.mb@144C = param</action>
<action>maincpu.mb@1456 = param</action>
<action>maincpu.mb@1469 = param</action>
</script>
<script state="off">
<action>maincpu.md@1435 = 57057EDD</action>
<action>maincpu.md@144B = C60566DD</action>
<action>maincpu.md@1455 = DD056EDD</action>
<action>maincpu.md@1468 = 4F057EDD</action>
</script>
</cheat>
<cheat desc="bullet speed">
<parameter>
<item value="0x08">01 (slow)</item>
<item value="0x10">02 </item>
<item value="0x18">03 </item>
<item value="0x20">04 </item>
<item value="0x28">05 (fast)</item>
</parameter>
<script state="on">
<action>maincpu.md@1D1C = CD0010CD </action>
<action>maincpu.md@1D48 = CD0010CD </action>
<action>maincpu.md@1D79 = CD0015CD </action>
<action>maincpu.mq@0010 = 0C7EDD03180D7EDD</action>
<action>maincpu.mq@0018 = FF16F00116C857A7</action>
<action>maincpu.mq@0020 = FFFFFFFFFFFFFFC9</action>
<!--
0010 | DD 7E 0D : ld a,(ix+$0d)
0013 | 18 03 : jr $0018
0015 | DD 7E 0C : ld a,(ix+$0c)
0018 | A7 : and a
0019 | 57 : ld d,a
001A | C8 : ret z
001B | 16 xx : ld d,$xx
001D | F0 : ret p
001E | 16 xx : ld d,$xx
0020 | C9 : ret
-->
</script>
<script state="change">
<action>maincpu.mb@001C = param</action>
<action>maincpu.mb@001F = -param</action>
</script>
<script state="off">
<action>maincpu.md@1D1C = CD0D56DD </action>
<action>maincpu.md@1D48 = CD0D56DD </action>
<action>maincpu.md@1D79 = CD0C56DD </action>
<action>maincpu.mq@0010 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@0018 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@0020 = FFFFFFFFFFFFFFFF</action>
</script>
</cheat>
<cheat desc="sound test mode">
<comment>reset the game (F3) to enter sound test mode</comment>
<script state="on">
<action>maincpu.mw@006C = 0100 </action>
<action>maincpu.mq@0100 = 47B8C0023AF00021</action>
<action>maincpu.mq@0108 = FE350120FDFEF928</action>
<action>maincpu.mq@0110 = 0420FBFE340120FE</action>
<action>maincpu.mq@0118 = 0520F7FE0618F03E</action>
<action>maincpu.mq@0120 = 20EFFE787786103E</action>
<action>maincpu.mq@0128 = 0420DFFE05187E03</action>
<action>maincpu.mq@0130 = 0000CD18C01032AF</action>
<!--
0100 | 21 00 F0 : ld hl,$F000 // sound code address
0103 | 3A 02 C0 : ld a,($C002) // read input
0106 | B8 : cp b
0107 | 47 : ld b,a
0108 | 28 F9 : jr z,$0103
010A | FE FD : cp $FD
010C | 20 01 : jr nz,$010F
010E | 35 : dec (hl) // decrease code -01
010F | FE FE : cp $FE
0111 | 20 01 : jr nz,$0114
0113 | 34 : inc (hl) // increase code +01
0114 | FE FB : cp $FB
0116 | 20 04 : jr nz,$011C
0118 | 3E F0 : ld a,$F0 // decrease code -10
011A | 18 06 : jr $0122
011C | FE F7 : cp $F7
011E | 20 05 : jr nz,$0125
0120 | 3E 10 : ld a,$10 // increase code +10
0122 | 86 : add a,(hl)
0123 | 77 : ld (hl),a
0124 | 78 : ld a,b
0125 | FE EF : cp $EF
0127 | 20 03 : jr nz,$012C
0129 | 7E : ld a,(hl) // play sound
012A | 18 05 : jr $0131
012C | FE DF : cp $DF
012E | 20 04 : jr nz,$0134
0130 | AF : xor a // stop sound
0131 | 32 10 C0 : ld ($C010),a // send sound code
0134 | 18 CD : jr $0103
-->
<action>audiocpu.mb@03D5 = CD</action> <!-- stop sfx and music at the same time -->
</script>
<script state="run">
<output format="----- blue hawk sound test mode -----" line="10" align="center" />
<output format="left : decrease code -01" line="11" align="center" />
<output format="right : increase code +01" line="12" align="center" />
<output format="down : decrease code -10" line="13" align="center" />
<output format="up : increase code +10" line="14" align="center" />
<output format="button 1 : play sound" line="15" align="center" />
<output format="button 2 : stop sound" line="16" align="center" />
<output format="----------------------------" line="17" align="center" />
<output format="<< sound code %02X >>" line="19" align="center" >
<argument>maincpu.pb@F000</argument>
</output>
</script>
<script state="off">
<action> maincpu.mw@006C = 973F </action>
<action> maincpu.mq@0100 = 0000000000000000</action>
<action> maincpu.mq@0108 = 0000000000000000</action>
<action> maincpu.mq@0110 = 0000000000000000</action>
<action> maincpu.mq@0118 = 0000000000000000</action>
<action> maincpu.mq@0120 = 0000000000000000</action>
<action> maincpu.mq@0128 = 0000000000000000</action>
<action> maincpu.mq@0130 = 0000000000000000</action>
<action>audiocpu.mb@03D5 = C3 </action>
</script>
</cheat>
</mamecheat>