donpachi.xml
Code: Select all
<!-- DonPachi (US) -->
<mamecheat version="1">
<cheat desc="no hit">
<script state="on">
<action>maincpu.mb@563C = 60</action> <!-- bullet -->
<action>maincpu.mb@5742 = 60</action> <!-- enemy -->
</script>
<script state="off">
<action>maincpu.mb@563C = 65</action>
<action>maincpu.mb@5742 = 65</action>
</script>
</cheat>
<cheat desc="button 3 auto fire">
<script state="on">
<action>maincpu.mw@2C03E = 4E71</action> <!-- check c-button flag -->
<action>maincpu.mw@2C04C = 6010</action> <!-- check c-button -->
</script>
<script state="off">
<action>maincpu.mw@2C03E = 6724</action>
<action>maincpu.mw@2C04C = 6616</action>
</script>
</cheat>
<cheat desc="player speed">
<parameter>
<item value="0x0020">01 (slow)</item>
<item value="0x0080">02 </item>
<item value="0x0100">03 </item>
<item value="0x0180">04 </item>
<item value="0x0200">05 (fast)</item>
</parameter>
<script state="on">
<action>maincpu.mq@073C8 = 4EB9000769D04E71</action>
<action>maincpu.mq@769D0 = BDFC001021586708</action>
<action>maincpu.mq@769D8 = BDFC00102198661C</action>
<action>maincpu.mq@769E0 = 303C00004A426706</action>
<action>maincpu.mq@769E8 = 6A0244403400303C</action>
<action>maincpu.mq@769F0 = 00004A4367066A02</action>
<action>maincpu.mq@769F8 = 44403600D56E0006</action>
<action>maincpu.mq@76A00 = D76E00084E75FFFF</action>
<!--
769D0 | BDFC 0010 2158 : cmpa.l #$102158, A6 // 1P
769D6 | 6708 : beq $769e0
769D8 | BDFC 0010 2198 : cmpa.l #$102198, A6 // 2P
769DE | 661C : bne $769fc
769E0 | 303C xxxx : move.w #$xx, D0 // y position
769E4 | 4A42 : tst.w D2
769E6 | 6706 : beq $769ee
769E8 | 6A02 : bpl $769ec
769EA | 4440 : neg.w D0
769EC | 3400 : move.w D0, D2
769EE | 303C xxxx : move.w #$xx, D0 // x position
769F2 | 4A43 : tst.w D3
769F4 | 6706 : beq $769fc
769F6 | 6A02 : bpl $769fa
769F8 | 4440 : neg.w D0
769FA | 3600 : move.w D0, D3
769FC | D56E 0006 : add.w D2, ($6,A6)
76A00 | D76E 0008 : add.w D3, ($8,A6)
76A04 | 4E75 : rts
-->
</script>
<script state="change">
<action>maincpu.mw@769E2 = param</action>
<action>maincpu.mw@769F0 = param</action>
</script>
<script state="off">
<action>maincpu.mq@073C8 = D56E0006D76E0008</action>
<action>maincpu.mq@769D0 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@769D8 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@769E0 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@769E8 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@769F0 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@769F8 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@76A00 = FFFFFFFFFFFFFFFF</action>
</script>
</cheat>
<cheat desc="bullet speed - main shot">
<parameter>
<item value="0x0180">01 (slow)</item>
<item value="0x0280">02 </item>
<item value="0x0380">03 </item>
<item value="0x0480">04 </item>
<item value="0x0580">05 (fast)</item>
</parameter>
<script state="on">
<action>maincpu.mq@2C2FA = 4EB900076A10D040</action>
<action>maincpu.mq@76A10 = 30FC00005449302E</action>
<action>maincpu.mq@76A18 = 00204E75FFFFFFFF</action>
<!--
76A10 | 30FC xxxx : move.w #$xx, (A0)+
76A14 | 5449 : addq.w #2, A1
76A16 | 302E 0020 : move.w ($20,A6), D0
76A1A | 4E75 : rts
-->
</script>
<script state="change">
<action>maincpu.mw@76A12 = param</action>
</script>
<script state="off">
<action>maincpu.mq@2C2FA = 30D9302E0020D040</action>
<action>maincpu.mq@76A10 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@76A18 = FFFFFFFFFFFFFFFF</action>
</script>
</cheat>
<cheat desc="hidden items finder">
<script state="on">
<action>maincpu.mb@105D1 = 0C</action>
</script>
<script state="off">
<action>maincpu.mb@105D1 = 36</action>
</script>
</cheat>
<cheat desc="infinite combo">
<script state="on">
<action>maincpu.mb@66F7 = 02</action>
<action>maincpu.mb@6E48 = 60</action>
<action>maincpu.mb@6E5E = 60</action>
</script>
<script state="off">
<action>maincpu.mb@66F7 = E2</action>
<action>maincpu.mb@6E48 = 66</action>
<action>maincpu.mb@6E5E = 66</action>
</script>
</cheat>
<cheat desc="sound test mode">
<!-- valid sound codes seem to be from 0x01 to 0x70 -->
<comment>set "skip ram/rom check" then reset the game (F3)</comment>
<script state="on">
<action>maincpu.mw@37CA6 = 4E75 </action> <!-- sound code sending routine stopper -->
<action>maincpu.md@3441C = 00076A20 </action>
<action>maincpu.mq@76A20 = 41F9001000004DE8</action>
<action>maincpu.mq@76A28 = 00021401123900C0</action>
<action>maincpu.mq@76A30 = 0001B40167EA0C01</action>
<action>maincpu.mq@76A38 = 00FB660253100C01</action>
<action>maincpu.mq@76A40 = 00F7660252100C01</action>
<action>maincpu.mq@76A48 = 00FD660404100010</action>
<action>maincpu.mq@76A50 = 0C0100FE66040610</action>
<action>maincpu.mq@76A58 = 00100C0100EF6606</action>
<action>maincpu.mq@76A60 = 42561D5000010C01</action>
<action>maincpu.mq@76A68 = 00DF66043CBCFFFF</action>
<action>maincpu.mq@76A70 = 4EB900037C8060A8</action>
<!--
76A20 | 41F9 0010 0000 : lea $100000.l, A0 // sound code address
76A26 | 4DE8 0002 : lea ($2,A0), A6 // sound latch address ($100002)
76A2A | 1401 : move.b D1, D2
76A2C | 1239 00C0 0001 : move.b $c00001.l, D1 // read input
76A32 | B401 : cmp.b D1, D2
76A34 | 67EA : beq $76a20
76A36 | 0C01 00FB : cmpi.b #-$5, D1
76A3A | 6602 : bne $76a3e
76A3C | 5310 : subq.b #1, (A0) // decrease code -01
76A3E | 0C01 00F7 : cmpi.b #-$9, D1
76A42 | 6602 : bne $76a46
76A44 | 5210 : addq.b #1, (A0) // increase code +01
76A46 | 0C01 00FD : cmpi.b #-$3, D1
76A4A | 6604 : bne $76a50
76A4C | 0410 0010 : subi.b #$10, (A0) // decrease code -10
76A50 | 0C01 00FE : cmpi.b #-$2, D1
76A54 | 6604 : bne $76a5a
76A56 | 0610 0010 : addi.b #$10, (A0) // increase code +10
76A5A | 0C01 00EF : cmpi.b #-$11, D1
76A5E | 6606 : bne $76a66
76A60 | 4256 : clr.w (A6) // play sound
76A62 | 1D50 0001 : move.b (A0), ($1,A6)
76A66 | 0C01 00DF : cmpi.b #-$21, D1
76A6A | 6604 : bne $76a70
76A6C | 3CBC FFFF : move.w #$ffff, (A6) // stop sound
76A70 | 4EB9 0003 7C80 : jsr $37c80.l // send sound code
76A76 | 60A8 : bra $76a20
-->
</script>
<script state="run">
<output format="----- donpachi sound test mode -----" line="10" align="center" />
<output format="left : decrease code -01" line="11" align="center" />
<output format="right : increase code +01" line="12" align="center" />
<output format="down : decrease code -10" line="13" align="center" />
<output format="up : increase code +10" line="14" align="center" />
<output format="button 1 : play sound" line="15" align="center" />
<output format="button 2 : stop sound" line="16" align="center" />
<output format="----------------------------" line="17" align="center" />
<output format="<< sound code %02X >>" line="19" align="center" >
<argument>maincpu.pb@100000</argument>
</output>
</script>
<script state="off">
<action>maincpu.mw@37CA6 = 6100 </action>
<action>maincpu.md@3441C = 0000CCCC </action>
<action>maincpu.mq@76A20 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@76A28 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@76A30 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@76A38 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@76A40 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@76A48 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@76A50 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@76A58 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@76A60 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@76A68 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@76A70 = FFFFFFFFFFFFFFFF</action>
</script>
</cheat>
<cheat desc="skip ram/rom check">
<script state="on">
<action>maincpu.md@342E2 = 60000028</action> <!-- ram -->
<action>maincpu.md@34334 = 6000009C</action> <!-- rom -->
</script>
<script state="off">
<action>maincpu.md@342E2 = 303C3FFF</action>
<action>maincpu.md@34334 = 41F80000</action>
</script>
</cheat>
</mamecheat>
donpachij.xml
Code: Select all
<!-- DonPachi (Japan) -->
<mamecheat version="1">
<cheat desc="no hit">
<script state="on">
<action>maincpu.mb@563C = 60</action> <!-- bullet -->
<action>maincpu.mb@5742 = 60</action> <!-- enemy -->
</script>
<script state="off">
<action>maincpu.mb@563C = 65</action>
<action>maincpu.mb@5742 = 65</action>
</script>
</cheat>
<cheat desc="button 3 auto fire">
<script state="on">
<action>maincpu.mw@2C020 = 4E71</action> <!-- check c-button flag -->
<action>maincpu.mw@2C02E = 6010</action> <!-- check c-button -->
</script>
<script state="off">
<action>maincpu.mw@2C020 = 6724</action>
<action>maincpu.mw@2C02E = 6616</action>
</script>
</cheat>
<cheat desc="player speed">
<parameter>
<item value="0x0020">01 (slow)</item>
<item value="0x0080">02 </item>
<item value="0x0100">03 </item>
<item value="0x0180">04 </item>
<item value="0x0200">05 (fast)</item>
</parameter>
<script state="on">
<action>maincpu.mq@073C8 = 4EB900076A904E71</action>
<action>maincpu.mq@76A90 = BDFC001021586708</action>
<action>maincpu.mq@76A98 = BDFC00102198661C</action>
<action>maincpu.mq@76AA0 = 303C00004A426706</action>
<action>maincpu.mq@76AA8 = 6A0244403400303C</action>
<action>maincpu.mq@76AB0 = 00004A4367066A02</action>
<action>maincpu.mq@76AB8 = 44403600D56E0006</action>
<action>maincpu.mq@76AC0 = D76E00084E75FFFF</action>
<!--
76A90 | BDFC 0010 2158 : cmpa.l #$102158, A6 // 1P
76A96 | 6708 : beq $76aa0
76A98 | BDFC 0010 2198 : cmpa.l #$102198, A6 // 2P
76A9E | 661C : bne $76abc
76AA0 | 303C xxxx : move.w #$xx, D0 // y position
76AA4 | 4A42 : tst.w D2
76AA6 | 6706 : beq $76aae
76AA8 | 6A02 : bpl $76aac
76AAA | 4440 : neg.w D0
76AAC | 3400 : move.w D0, D2
76AAE | 303C xxxx : move.w #$xx, D0 // x position
76AB2 | 4A43 : tst.w D3
76AB4 | 6706 : beq $76abc
76AB6 | 6A02 : bpl $76aba
76AB8 | 4440 : neg.w D0
76ABA | 3600 : move.w D0, D3
76ABC | D56E 0006 : add.w D2, ($6,A6)
76AC0 | D76E 0008 : add.w D3, ($8,A6)
76AC4 | 4E75 : rts
-->
</script>
<script state="change">
<action>maincpu.mw@76AA2 = param</action>
<action>maincpu.mw@76AB0 = param</action>
</script>
<script state="off">
<action>maincpu.mq@073C8 = D56E0006D76E0008</action>
<action>maincpu.mq@76A90 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@76A98 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@76AA0 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@76AA8 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@76AB0 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@76AB8 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@76AC0 = FFFFFFFFFFFFFFFF</action>
</script>
</cheat>
<cheat desc="bullet speed - main shot">
<parameter>
<item value="0x0180">01 (slow)</item>
<item value="0x0280">02 </item>
<item value="0x0380">03 </item>
<item value="0x0480">04 </item>
<item value="0x0580">05 (fast)</item>
</parameter>
<script state="on">
<action>maincpu.mq@2C2DC = 4EB900076AD0D040</action>
<action>maincpu.mq@76AD0 = 30FC00005449302E</action>
<action>maincpu.mq@76AD8 = 00204E75FFFFFFFF</action>
<!--
76AD0 | 30FC xxxx : move.w #$xx, (A0)+
76AD4 | 5449 : addq.w #2, A1
76AD6 | 302E 0020 : move.w ($20,A6), D0
76ADA | 4E75 : rts
-->
</script>
<script state="change">
<action>maincpu.mw@76AD2 = param</action>
</script>
<script state="off">
<action>maincpu.mq@2C2DC = 30D9302E0020D040</action>
<action>maincpu.mq@76AD0 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@76AD8 = FFFFFFFFFFFFFFFF</action>
</script>
</cheat>
<cheat desc="hidden items finder">
<script state="on">
<action>maincpu.mb@105CB = 0C</action>
</script>
<script state="off">
<action>maincpu.mb@105CB = 36</action>
</script>
</cheat>
<cheat desc="infinite combo">
<script state="on">
<action>maincpu.mb@66F7 = 02</action>
<action>maincpu.mb@6E48 = 60</action>
<action>maincpu.mb@6E5E = 60</action>
</script>
<script state="off">
<action>maincpu.mb@66F7 = E2</action>
<action>maincpu.mb@6E48 = 66</action>
<action>maincpu.mb@6E5E = 66</action>
</script>
</cheat>
<cheat desc="sound test mode">
<!-- valid sound codes seem to be from 0x01 to 0x70 -->
<comment>set "skip ram/rom check" then reset the game (F3)</comment>
<script state="on">
<action>maincpu.mw@37BCC = 4E75 </action> <!-- sound code sending routine stopper -->
<action>maincpu.md@3432A = 00076AE0 </action>
<action>maincpu.mq@76AE0 = 41F9001000004DE8</action>
<action>maincpu.mq@76AE8 = 00021401123900C0</action>
<action>maincpu.mq@76AF0 = 0001B40167EA0C01</action>
<action>maincpu.mq@76AF8 = 00FB660253100C01</action>
<action>maincpu.mq@76B00 = 00F7660252100C01</action>
<action>maincpu.mq@76B08 = 00FD660404100010</action>
<action>maincpu.mq@76B10 = 0C0100FE66040610</action>
<action>maincpu.mq@76B18 = 00100C0100EF6606</action>
<action>maincpu.mq@76B20 = 42561D5000010C01</action>
<action>maincpu.mq@76B28 = 00DF66043CBCFFFF</action>
<action>maincpu.mq@76B30 = 4EB900037BA660A8</action>
<!--
76AE0 | 41F9 0010 0000 : lea $100000.l, A0 // sound code address
76AE6 | 4DE8 0002 : lea ($2,A0), A6 // sound latch address ($100002)
76AEA | 1401 : move.b D1, D2
76AEC | 1239 00C0 0001 : move.b $c00001.l, D1 // read input
76AF2 | B401 : cmp.b D1, D2
76AF4 | 67EA : beq $76ae0
76AF6 | 0C01 00FB : cmpi.b #-$5, D1
76AFA | 6602 : bne $76afe
76AFC | 5310 : subq.b #1, (A0) // decrease code -01
76AFE | 0C01 00F7 : cmpi.b #-$9, D1
76B02 | 6602 : bne $76b06
76B04 | 5210 : addq.b #1, (A0) // increase code +01
76B06 | 0C01 00FD : cmpi.b #-$3, D1
76B0A | 6604 : bne $76b10
76B0C | 0410 0010 : subi.b #$10, (A0) // decrease code -10
76B10 | 0C01 00FE : cmpi.b #-$2, D1
76B14 | 6604 : bne $76b1a
76B16 | 0610 0010 : addi.b #$10, (A0) // increase code +10
76B1A | 0C01 00EF : cmpi.b #-$11, D1
76B1E | 6606 : bne $76b26
76B20 | 4256 : clr.w (A6) // play sound
76B22 | 1D50 0001 : move.b (A0), ($1,A6)
76B26 | 0C01 00DF : cmpi.b #-$21, D1
76B2A | 6604 : bne $76b30
76B2C | 3CBC FFFF : move.w #$ffff, (A6) // stop sound
76B30 | 4EB9 0003 7BA6 : jsr $37ba6.l // send sound code
76B36 | 60A8 : bra $76ae0
-->
</script>
<script state="run">
<output format="----- donpachi sound test mode -----" line="10" align="center" />
<output format="left : decrease code -01" line="11" align="center" />
<output format="right : increase code +01" line="12" align="center" />
<output format="down : decrease code -10" line="13" align="center" />
<output format="up : increase code +10" line="14" align="center" />
<output format="button 1 : play sound" line="15" align="center" />
<output format="button 2 : stop sound" line="16" align="center" />
<output format="----------------------------" line="17" align="center" />
<output format="<< sound code %02X >>" line="19" align="center" >
<argument>maincpu.pb@100000</argument>
</output>
</script>
<script state="off">
<action>maincpu.mw@37BCC = 6100 </action>
<action>maincpu.md@3432A = 0000CCCC </action>
<action>maincpu.mq@76AE0 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@76AE8 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@76AF0 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@76AF8 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@76B00 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@76B08 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@76B10 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@76B18 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@76B20 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@76B28 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@76B30 = FFFFFFFFFFFFFFFF</action>
</script>
</cheat>
<cheat desc="skip ram/rom check">
<script state="on">
<action>maincpu.md@341F0 = 60000028</action> <!-- ram -->
<action>maincpu.md@34242 = 6000009C</action> <!-- rom -->
</script>
<script state="off">
<action>maincpu.md@341F0 = 303C3FFF</action>
<action>maincpu.md@34242 = 41F80000</action>
</script>
</cheat>
</mamecheat>
donpachijs.xml
Code: Select all
<!-- DonPachi (Japan, Satsuei version) -->
<mamecheat version="1">
<cheat desc="no hit">
<script state="on">
<action>maincpu.mb@5648 = 60</action> <!-- bullet -->
<action>maincpu.mb@574E = 60</action> <!-- enemy -->
</script>
<script state="off">
<action>maincpu.mb@5648 = 65</action>
<action>maincpu.mb@574E = 65</action>
</script>
</cheat>
<cheat desc="button 3 auto fire">
<script state="on">
<action>maincpu.mw@2C02C = 4E71</action> <!-- check c-button flag -->
<action>maincpu.mw@2C03A = 6010</action> <!-- check c-button -->
</script>
<script state="off">
<action>maincpu.mw@2C02C = 6724</action>
<action>maincpu.mw@2C03A = 6616</action>
</script>
</cheat>
<cheat desc="player speed">
<parameter>
<item value="0x0020">01 (slow)</item>
<item value="0x0080">02 </item>
<item value="0x0100">03 </item>
<item value="0x0180">04 </item>
<item value="0x0200">05 (fast)</item>
</parameter>
<script state="on">
<action>maincpu.mq@073D4 = 4EB900076A904E71</action>
<action>maincpu.mq@76A90 = BDFC001021586708</action>
<action>maincpu.mq@76A98 = BDFC00102198661C</action>
<action>maincpu.mq@76AA0 = 303C00004A426706</action>
<action>maincpu.mq@76AA8 = 6A0244403400303C</action>
<action>maincpu.mq@76AB0 = 00004A4367066A02</action>
<action>maincpu.mq@76AB8 = 44403600D56E0006</action>
<action>maincpu.mq@76AC0 = D76E00084E75FFFF</action>
<!--
76A90 | BDFC 0010 2158 : cmpa.l #$102158, A6 // 1P
76A96 | 6708 : beq $76aa0
76A98 | BDFC 0010 2198 : cmpa.l #$102198, A6 // 2P
76A9E | 661C : bne $76abc
76AA0 | 303C xxxx : move.w #$xx, D0 // y position
76AA4 | 4A42 : tst.w D2
76AA6 | 6706 : beq $76aae
76AA8 | 6A02 : bpl $76aac
76AAA | 4440 : neg.w D0
76AAC | 3400 : move.w D0, D2
76AAE | 303C xxxx : move.w #$xx, D0 // x position
76AB2 | 4A43 : tst.w D3
76AB4 | 6706 : beq $76abc
76AB6 | 6A02 : bpl $76aba
76AB8 | 4440 : neg.w D0
76ABA | 3600 : move.w D0, D3
76ABC | D56E 0006 : add.w D2, ($6,A6)
76AC0 | D76E 0008 : add.w D3, ($8,A6)
76AC4 | 4E75 : rts
-->
</script>
<script state="change">
<action>maincpu.mw@76AA2 = param</action>
<action>maincpu.mw@76AB0 = param</action>
</script>
<script state="off">
<action>maincpu.mq@073D4 = D56E0006D76E0008</action>
<action>maincpu.mq@76A90 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@76A98 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@76AA0 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@76AA8 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@76AB0 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@76AB8 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@76AC0 = FFFFFFFFFFFFFFFF</action>
</script>
</cheat>
<cheat desc="bullet speed - main shot">
<parameter>
<item value="0x0180">01 (slow)</item>
<item value="0x0280">02 </item>
<item value="0x0380">03 </item>
<item value="0x0480">04 </item>
<item value="0x0580">05 (fast)</item>
</parameter>
<script state="on">
<action>maincpu.mq@2C2E8 = 4EB900076AD0D040</action>
<action>maincpu.mq@76AD0 = 30FC00005449302E</action>
<action>maincpu.mq@76AD8 = 00204E75FFFFFFFF</action>
<!--
76AD0 | 30FC xxxx : move.w #$xx, (A0)+
76AD4 | 5449 : addq.w #2, A1
76AD6 | 302E 0020 : move.w ($20,A6), D0
76ADA | 4E75 : rts
-->
</script>
<script state="change">
<action>maincpu.mw@76AD2 = param</action>
</script>
<script state="off">
<action>maincpu.mq@2C2E8 = 30D9302E0020D040</action>
<action>maincpu.mq@76AD0 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@76AD8 = FFFFFFFFFFFFFFFF</action>
</script>
</cheat>
<cheat desc="hidden items finder">
<script state="on">
<action>maincpu.mb@105D7 = 0C</action>
</script>
<script state="off">
<action>maincpu.mb@105D7 = 36</action>
</script>
</cheat>
<cheat desc="infinite combo">
<script state="on">
<action>maincpu.mb@6703 = 02</action>
<action>maincpu.mb@6E54 = 60</action>
<action>maincpu.mb@6E6A = 60</action>
</script>
<script state="off">
<action>maincpu.mb@6703 = E2</action>
<action>maincpu.mb@6E54 = 66</action>
<action>maincpu.mb@6E6A = 66</action>
</script>
</cheat>
<cheat desc="sound test mode">
<!-- valid sound codes seem to be from 0x01 to 0x70 -->
<comment>set "skip ram/rom check" then reset the game (F3)</comment>
<script state="on">
<action>maincpu.mw@37BD8 = 4E75 </action> <!-- sound code sending routine stopper -->
<action>maincpu.md@34336 = 00076AE0 </action>
<action>maincpu.mq@76AE0 = 41F9001000004DE8</action>
<action>maincpu.mq@76AE8 = 00021401123900C0</action>
<action>maincpu.mq@76AF0 = 0001B40167EA0C01</action>
<action>maincpu.mq@76AF8 = 00FB660253100C01</action>
<action>maincpu.mq@76B00 = 00F7660252100C01</action>
<action>maincpu.mq@76B08 = 00FD660404100010</action>
<action>maincpu.mq@76B10 = 0C0100FE66040610</action>
<action>maincpu.mq@76B18 = 00100C0100EF6606</action>
<action>maincpu.mq@76B20 = 42561D5000010C01</action>
<action>maincpu.mq@76B28 = 00DF66043CBCFFFF</action>
<action>maincpu.mq@76B30 = 4EB900037BB260A8</action>
<!--
76AE0 | 41F9 0010 0000 : lea $100000.l, A0 // sound code address
76AE6 | 4DE8 0002 : lea ($2,A0), A6 // sound latch address ($100002)
76AEA | 1401 : move.b D1, D2
76AEC | 1239 00C0 0001 : move.b $c00001.l, D1 // read input
76AF2 | B401 : cmp.b D1, D2
76AF4 | 67EA : beq $76ae0
76AF6 | 0C01 00FB : cmpi.b #-$5, D1
76AFA | 6602 : bne $76afe
76AFC | 5310 : subq.b #1, (A0) // decrease code -01
76AFE | 0C01 00F7 : cmpi.b #-$9, D1
76B02 | 6602 : bne $76b06
76B04 | 5210 : addq.b #1, (A0) // increase code +01
76B06 | 0C01 00FD : cmpi.b #-$3, D1
76B0A | 6604 : bne $76b10
76B0C | 0410 0010 : subi.b #$10, (A0) // decrease code -10
76B10 | 0C01 00FE : cmpi.b #-$2, D1
76B14 | 6604 : bne $76b1a
76B16 | 0610 0010 : addi.b #$10, (A0) // increase code +10
76B1A | 0C01 00EF : cmpi.b #-$11, D1
76B1E | 6606 : bne $76b26
76B20 | 4256 : clr.w (A6) // play sound
76B22 | 1D50 0001 : move.b (A0), ($1,A6)
76B26 | 0C01 00DF : cmpi.b #-$21, D1
76B2A | 6604 : bne $76b30
76B2C | 3CBC FFFF : move.w #$ffff, (A6) // stop sound
76B30 | 4EB9 0003 7BB2 : jsr $37bb2.l // send sound code
76B36 | 60A8 : bra $76ae0
-->
</script>
<script state="run">
<output format="----- donpachi sound test mode -----" line="10" align="center" />
<output format="left : decrease code -01" line="11" align="center" />
<output format="right : increase code +01" line="12" align="center" />
<output format="down : decrease code -10" line="13" align="center" />
<output format="up : increase code +10" line="14" align="center" />
<output format="button 1 : play sound" line="15" align="center" />
<output format="button 2 : stop sound" line="16" align="center" />
<output format="----------------------------" line="17" align="center" />
<output format="<< sound code %02X >>" line="19" align="center" >
<argument>maincpu.pb@100000</argument>
</output>
</script>
<script state="off">
<action>maincpu.mw@37BD8 = 6100 </action>
<action>maincpu.md@34336 = 0000CCD8 </action>
<action>maincpu.mq@76AE0 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@76AE8 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@76AF0 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@76AF8 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@76B00 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@76B08 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@76B10 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@76B18 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@76B20 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@76B28 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@76B30 = FFFFFFFFFFFFFFFF</action>
</script>
</cheat>
<cheat desc="skip ram/rom check">
<script state="on">
<action>maincpu.md@341FC = 60000028</action> <!-- ram -->
<action>maincpu.md@3424E = 6000009C</action> <!-- rom -->
</script>
<script state="off">
<action>maincpu.md@341FC = 303C3FFF</action>
<action>maincpu.md@3424E = 41F80000</action>
</script>
</cheat>
</mamecheat>
donpachikr.xml
Code: Select all
<!-- DonPachi (Korea) -->
<mamecheat version="1">
<cheat desc="no hit">
<script state="on">
<action>maincpu.mb@563C = 60</action> <!-- bullet -->
<action>maincpu.mb@5742 = 60</action> <!-- enemy -->
</script>
<script state="off">
<action>maincpu.mb@563C = 65</action>
<action>maincpu.mb@5742 = 65</action>
</script>
</cheat>
<cheat desc="button 3 auto fire">
<script state="on">
<action>maincpu.mw@2C664 = 4E71</action> <!-- check c-button flag -->
<action>maincpu.mw@2C672 = 6010</action> <!-- check c-button -->
</script>
<script state="off">
<action>maincpu.mw@2C664 = 6724</action>
<action>maincpu.mw@2C672 = 6616</action>
</script>
</cheat>
<cheat desc="player speed">
<parameter>
<item value="0x0020">01 (slow)</item>
<item value="0x0080">02 </item>
<item value="0x0100">03 </item>
<item value="0x0180">04 </item>
<item value="0x0200">05 (fast)</item>
</parameter>
<script state="on">
<action>maincpu.mq@073C8 = 4EB9000769D04E71</action>
<action>maincpu.mq@769D0 = BDFC001021586708</action>
<action>maincpu.mq@769D8 = BDFC00102198661C</action>
<action>maincpu.mq@769E0 = 303C00004A426706</action>
<action>maincpu.mq@769E8 = 6A0244403400303C</action>
<action>maincpu.mq@769F0 = 00004A4367066A02</action>
<action>maincpu.mq@769F8 = 44403600D56E0006</action>
<action>maincpu.mq@76A00 = D76E00084E75FFFF</action>
<!--
769D0 | BDFC 0010 2158 : cmpa.l #$102158, A6 // 1P
769D6 | 6708 : beq $769e0
769D8 | BDFC 0010 2198 : cmpa.l #$102198, A6 // 2P
769DE | 661C : bne $769fc
769E0 | 303C xxxx : move.w #$xx, D0 // y position
769E4 | 4A42 : tst.w D2
769E6 | 6706 : beq $769ee
769E8 | 6A02 : bpl $769ec
769EA | 4440 : neg.w D0
769EC | 3400 : move.w D0, D2
769EE | 303C xxxx : move.w #$xx, D0 // x position
769F2 | 4A43 : tst.w D3
769F4 | 6706 : beq $769fc
769F6 | 6A02 : bpl $769fa
769F8 | 4440 : neg.w D0
769FA | 3600 : move.w D0, D3
769FC | D56E 0006 : add.w D2, ($6,A6)
76A00 | D76E 0008 : add.w D3, ($8,A6)
76A04 | 4E75 : rts
-->
</script>
<script state="change">
<action>maincpu.mw@769E2 = param</action>
<action>maincpu.mw@769F0 = param</action>
</script>
<script state="off">
<action>maincpu.mq@073C8 = D56E0006D76E0008</action>
<action>maincpu.mq@769D0 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@769D8 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@769E0 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@769E8 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@769F0 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@769F8 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@76A00 = FFFFFFFFFFFFFFFF</action>
</script>
</cheat>
<cheat desc="bullet speed - main shot">
<parameter>
<item value="0x0180">01 (slow)</item>
<item value="0x0280">02 </item>
<item value="0x0380">03 </item>
<item value="0x0480">04 </item>
<item value="0x0580">05 (fast)</item>
</parameter>
<script state="on">
<action>maincpu.mq@2C920 = 4EB900076A10D040</action>
<action>maincpu.mq@76A10 = 30FC00005449302E</action>
<action>maincpu.mq@76A18 = 00204E75FFFFFFFF</action>
<!--
76A10 | 30FC xxxx : move.w #$xx, (A0)+
76A14 | 5449 : addq.w #2, A1
76A16 | 302E 0020 : move.w ($20,A6), D0
76A1A | 4E75 : rts
-->
</script>
<script state="change">
<action>maincpu.mw@76A12 = param</action>
</script>
<script state="off">
<action>maincpu.mq@2C920 = 30D9302E0020D040</action>
<action>maincpu.mq@76A10 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@76A18 = FFFFFFFFFFFFFFFF</action>
</script>
</cheat>
<cheat desc="hidden items finder">
<script state="on">
<action>maincpu.mb@105D1 = 0C</action>
</script>
<script state="off">
<action>maincpu.mb@105D1 = 36</action>
</script>
</cheat>
<cheat desc="infinite combo">
<script state="on">
<action>maincpu.mb@66F7 = 02</action>
<action>maincpu.mb@6E48 = 60</action>
<action>maincpu.mb@6E5E = 60</action>
</script>
<script state="off">
<action>maincpu.mb@66F7 = E2</action>
<action>maincpu.mb@6E48 = 66</action>
<action>maincpu.mb@6E5E = 66</action>
</script>
</cheat>
<cheat desc="sound test mode">
<!-- valid sound codes seem to be from 0x01 to 0x70 -->
<comment>set "skip ram/rom check" then reset the game (F3)</comment>
<script state="on">
<action>maincpu.mw@38210 = 4E75 </action> <!-- sound code sending routine stopper -->
<action>maincpu.md@3496E = 00076A20 </action>
<action>maincpu.mq@76A20 = 41F9001000004DE8</action>
<action>maincpu.mq@76A28 = 00021401123900C0</action>
<action>maincpu.mq@76A30 = 0001B40167EA0C01</action>
<action>maincpu.mq@76A38 = 00FB660253100C01</action>
<action>maincpu.mq@76A40 = 00F7660252100C01</action>
<action>maincpu.mq@76A48 = 00FD660404100010</action>
<action>maincpu.mq@76A50 = 0C0100FE66040610</action>
<action>maincpu.mq@76A58 = 00100C0100EF6606</action>
<action>maincpu.mq@76A60 = 42561D5000010C01</action>
<action>maincpu.mq@76A68 = 00DF66043CBCFFFF</action>
<action>maincpu.mq@76A70 = 4EB9000381EA60A8</action>
<!--
76A20 | 41F9 0010 0000 : lea $100000.l, A0 // sound code address
76A26 | 4DE8 0002 : lea ($2,A0), A6 // sound latch address ($100002)
76A2A | 1401 : move.b D1, D2
76A2C | 1239 00C0 0001 : move.b $c00001.l, D1 // read input
76A32 | B401 : cmp.b D1, D2
76A34 | 67EA : beq $76a20
76A36 | 0C01 00FB : cmpi.b #-$5, D1
76A3A | 6602 : bne $76a3e
76A3C | 5310 : subq.b #1, (A0) // decrease code -01
76A3E | 0C01 00F7 : cmpi.b #-$9, D1
76A42 | 6602 : bne $76a46
76A44 | 5210 : addq.b #1, (A0) // increase code +01
76A46 | 0C01 00FD : cmpi.b #-$3, D1
76A4A | 6604 : bne $76a50
76A4C | 0410 0010 : subi.b #$10, (A0) // decrease code -10
76A50 | 0C01 00FE : cmpi.b #-$2, D1
76A54 | 6604 : bne $76a5a
76A56 | 0610 0010 : addi.b #$10, (A0) // increase code +10
76A5A | 0C01 00EF : cmpi.b #-$11, D1
76A5E | 6606 : bne $76a66
76A60 | 4256 : clr.w (A6) // play sound
76A62 | 1D50 0001 : move.b (A0), ($1,A6)
76A66 | 0C01 00DF : cmpi.b #-$21, D1
76A6A | 6604 : bne $76a70
76A6C | 3CBC FFFF : move.w #$ffff, (A6) // stop sound
76A70 | 4EB9 0003 81EA : jsr $381ea.l // send sound code
76A76 | 60A8 : bra $76a20
-->
</script>
<script state="run">
<output format="----- donpachi sound test mode -----" line="10" align="center" />
<output format="left : decrease code -01" line="11" align="center" />
<output format="right : increase code +01" line="12" align="center" />
<output format="down : decrease code -10" line="13" align="center" />
<output format="up : increase code +10" line="14" align="center" />
<output format="button 1 : play sound" line="15" align="center" />
<output format="button 2 : stop sound" line="16" align="center" />
<output format="----------------------------" line="17" align="center" />
<output format="<< sound code %02X >>" line="19" align="center" >
<argument>maincpu.pb@100000</argument>
</output>
</script>
<script state="off">
<action>maincpu.mw@38210 = 6100 </action>
<action>maincpu.md@3496E = 0000CCCC </action>
<action>maincpu.mq@76A20 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@76A28 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@76A30 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@76A38 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@76A40 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@76A48 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@76A50 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@76A58 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@76A60 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@76A68 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@76A70 = FFFFFFFFFFFFFFFF</action>
</script>
</cheat>
<cheat desc="skip ram/rom check">
<script state="on">
<action>maincpu.md@34834 = 60000028</action> <!-- ram -->
<action>maincpu.md@34886 = 6000009C</action> <!-- rom -->
</script>
<script state="off">
<action>maincpu.md@34834 = 303C3FFF</action>
<action>maincpu.md@34886 = 41F80000</action>
</script>
</cheat>
</mamecheat>
donpachihk.xml
Code: Select all
<!-- DonPachi (Hong Kong) -->
<mamecheat version="1">
<cheat desc="no hit">
<script state="on">
<action>maincpu.mb@563C = 60</action> <!-- bullet -->
<action>maincpu.mb@5742 = 60</action> <!-- enemy -->
</script>
<script state="off">
<action>maincpu.mb@563C = 65</action>
<action>maincpu.mb@5742 = 65</action>
</script>
</cheat>
<cheat desc="button 3 auto fire">
<script state="on">
<action>maincpu.mw@2BF94 = 4E71</action> <!-- check c-button flag -->
<action>maincpu.mw@2BFA2 = 6010</action> <!-- check c-button -->
</script>
<script state="off">
<action>maincpu.mw@2BF94 = 6724</action>
<action>maincpu.mw@2BFA2 = 6616</action>
</script>
</cheat>
<cheat desc="player speed">
<parameter>
<item value="0x0020">01 (slow)</item>
<item value="0x0080">02 </item>
<item value="0x0100">03 </item>
<item value="0x0180">04 </item>
<item value="0x0200">05 (fast)</item>
</parameter>
<script state="on">
<action>maincpu.mq@073C8 = 4EB9000769D04E71</action>
<action>maincpu.mq@769D0 = BDFC001021586708</action>
<action>maincpu.mq@769D8 = BDFC00102198661C</action>
<action>maincpu.mq@769E0 = 303C00004A426706</action>
<action>maincpu.mq@769E8 = 6A0244403400303C</action>
<action>maincpu.mq@769F0 = 00004A4367066A02</action>
<action>maincpu.mq@769F8 = 44403600D56E0006</action>
<action>maincpu.mq@76A00 = D76E00084E75FFFF</action>
<!--
769D0 | BDFC 0010 2158 : cmpa.l #$102158, A6 // 1P
769D6 | 6708 : beq $769e0
769D8 | BDFC 0010 2198 : cmpa.l #$102198, A6 // 2P
769DE | 661C : bne $769fc
769E0 | 303C xxxx : move.w #$xx, D0 // y position
769E4 | 4A42 : tst.w D2
769E6 | 6706 : beq $769ee
769E8 | 6A02 : bpl $769ec
769EA | 4440 : neg.w D0
769EC | 3400 : move.w D0, D2
769EE | 303C xxxx : move.w #$xx, D0 // x position
769F2 | 4A43 : tst.w D3
769F4 | 6706 : beq $769fc
769F6 | 6A02 : bpl $769fa
769F8 | 4440 : neg.w D0
769FA | 3600 : move.w D0, D3
769FC | D56E 0006 : add.w D2, ($6,A6)
76A00 | D76E 0008 : add.w D3, ($8,A6)
76A04 | 4E75 : rts
-->
</script>
<script state="change">
<action>maincpu.mw@769E2 = param</action>
<action>maincpu.mw@769F0 = param</action>
</script>
<script state="off">
<action>maincpu.mq@073C8 = D56E0006D76E0008</action>
<action>maincpu.mq@769D0 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@769D8 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@769E0 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@769E8 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@769F0 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@769F8 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@76A00 = FFFFFFFFFFFFFFFF</action>
</script>
</cheat>
<cheat desc="bullet speed - main shot">
<parameter>
<item value="0x0180">01 (slow)</item>
<item value="0x0280">02 </item>
<item value="0x0380">03 </item>
<item value="0x0480">04 </item>
<item value="0x0580">05 (fast)</item>
</parameter>
<script state="on">
<action>maincpu.mq@2C250 = 4EB900076A10D040</action>
<action>maincpu.mq@76A10 = 30FC00005449302E</action>
<action>maincpu.mq@76A18 = 00204E75FFFFFFFF</action>
<!--
76A10 | 30FC xxxx : move.w #$xx, (A0)+
76A14 | 5449 : addq.w #2, A1
76A16 | 302E 0020 : move.w ($20,A6), D0
76A1A | 4E75 : rts
-->
</script>
<script state="change">
<action>maincpu.mw@76A12 = param</action>
</script>
<script state="off">
<action>maincpu.mq@2C250 = 30D9302E0020D040</action>
<action>maincpu.mq@76A10 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@76A18 = FFFFFFFFFFFFFFFF</action>
</script>
</cheat>
<cheat desc="hidden items finder">
<script state="on">
<action>maincpu.mb@10555 = 0C</action>
</script>
<script state="off">
<action>maincpu.mb@10555 = 36</action>
</script>
</cheat>
<cheat desc="infinite combo">
<script state="on">
<action>maincpu.mb@66F7 = 02</action>
<action>maincpu.mb@6E48 = 60</action>
<action>maincpu.mb@6E5E = 60</action>
</script>
<script state="off">
<action>maincpu.mb@66F7 = E2</action>
<action>maincpu.mb@6E48 = 66</action>
<action>maincpu.mb@6E5E = 66</action>
</script>
</cheat>
<cheat desc="sound test mode">
<!-- valid sound codes seem to be from 0x01 to 0x70 -->
<comment>set "skip ram/rom check" then reset the game (F3)</comment>
<script state="on">
<action>maincpu.mw@37AFA = 4E75 </action> <!-- sound code sending routine stopper -->
<action>maincpu.md@34258 = 00076A20 </action>
<action>maincpu.mq@76A20 = 41F9001000004DE8</action>
<action>maincpu.mq@76A28 = 00021401123900C0</action>
<action>maincpu.mq@76A30 = 0001B40167EA0C01</action>
<action>maincpu.mq@76A38 = 00FB660253100C01</action>
<action>maincpu.mq@76A40 = 00F7660252100C01</action>
<action>maincpu.mq@76A48 = 00FD660404100010</action>
<action>maincpu.mq@76A50 = 0C0100FE66040610</action>
<action>maincpu.mq@76A58 = 00100C0100EF6606</action>
<action>maincpu.mq@76A60 = 42561D5000010C01</action>
<action>maincpu.mq@76A68 = 00DF66043CBCFFFF</action>
<action>maincpu.mq@76A70 = 4EB900037AD460A8</action>
<!--
76A20 | 41F9 0010 0000 : lea $100000.l, A0 // sound code address
76A26 | 4DE8 0002 : lea ($2,A0), A6 // sound latch address ($100002)
76A2A | 1401 : move.b D1, D2
76A2C | 1239 00C0 0001 : move.b $c00001.l, D1 // read input
76A32 | B401 : cmp.b D1, D2
76A34 | 67EA : beq $76a20
76A36 | 0C01 00FB : cmpi.b #-$5, D1
76A3A | 6602 : bne $76a3e
76A3C | 5310 : subq.b #1, (A0) // decrease code -01
76A3E | 0C01 00F7 : cmpi.b #-$9, D1
76A42 | 6602 : bne $76a46
76A44 | 5210 : addq.b #1, (A0) // increase code +01
76A46 | 0C01 00FD : cmpi.b #-$3, D1
76A4A | 6604 : bne $76a50
76A4C | 0410 0010 : subi.b #$10, (A0) // decrease code -10
76A50 | 0C01 00FE : cmpi.b #-$2, D1
76A54 | 6604 : bne $76a5a
76A56 | 0610 0010 : addi.b #$10, (A0) // increase code +10
76A5A | 0C01 00EF : cmpi.b #-$11, D1
76A5E | 6606 : bne $76a66
76A60 | 4256 : clr.w (A6) // play sound
76A62 | 1D50 0001 : move.b (A0), ($1,A6)
76A66 | 0C01 00DF : cmpi.b #-$21, D1
76A6A | 6604 : bne $76a70
76A6C | 3CBC FFFF : move.w #$ffff, (A6) // stop sound
76A70 | 4EB9 0003 7AD4 : jsr $37ad4.l // send sound code
76A76 | 60A8 : bra $76a20
-->
</script>
<script state="run">
<output format="----- donpachi sound test mode -----" line="10" align="center" />
<output format="left : decrease code -01" line="11" align="center" />
<output format="right : increase code +01" line="12" align="center" />
<output format="down : decrease code -10" line="13" align="center" />
<output format="up : increase code +10" line="14" align="center" />
<output format="button 1 : play sound" line="15" align="center" />
<output format="button 2 : stop sound" line="16" align="center" />
<output format="----------------------------" line="17" align="center" />
<output format="<< sound code %02X >>" line="19" align="center" >
<argument>maincpu.pb@100000</argument>
</output>
</script>
<script state="off">
<action>maincpu.mw@37AFA = 6100 </action>
<action>maincpu.md@34258 = 0000CCCE </action>
<action>maincpu.mq@76A20 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@76A28 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@76A30 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@76A38 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@76A40 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@76A48 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@76A50 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@76A58 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@76A60 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@76A68 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@76A70 = FFFFFFFFFFFFFFFF</action>
</script>
</cheat>
<cheat desc="skip ram/rom check">
<script state="on">
<action>maincpu.md@3411E = 60000028</action> <!-- ram -->
<action>maincpu.md@34170 = 6000009C</action> <!-- rom -->
</script>
<script state="off">
<action>maincpu.md@3411E = 303C3FFF</action>
<action>maincpu.md@34170 = 41F80000</action>
</script>
</cheat>
</mamecheat>
- "button 3 auto fire" : Simplified codes.
- "hidden items finder" and "sound test mode" : Added new.
- "skip ram/rom check" : Fixed RAM initialization problem.