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[lastmisnj] Last Mission
Posted: Tue Dec 14, 2021 11:35 am
by jman
Code: Select all
<cheat desc="auto fire">
<script state="on">
<action>maincpu.mb@89cb = 13</action> <!-- laser -->
<action>maincpu.mb@891b = 13</action> <!-- puls -->
<action>maincpu.mb@8a1b = 13</action> <!-- k-can -->
<action>maincpu.mb@894e = 13</action> <!-- hyper 1 -->
<action>maincpu.mb@89b8 = 13</action> <!-- hyper 2 -->
</script>
<script state="off">
<action>maincpu.mb@89cb = 12</action>
<action>maincpu.mb@891b = 12</action>
<action>maincpu.mb@8a1b = 12</action>
<action>maincpu.mb@894e = 12</action>
<action>maincpu.mb@89b8 = 12</action>
</script>
</cheat>
<cheat desc="direct turn">
<script state="on">
<action>maincpu.md@8869 = bdf9a0d7</action>
<action>maincpu.md@887e = bdf9a0d7</action>
<action>maincpu.mq@f9a0 = d613c40f8ef9aae6</action>
<action>maincpu.mq@f9a8 = 8539ff0010ff0804</action>
<action>maincpu.mq@f9b0 = 0cff181c14ffffff</action>
<!--
f9a0 | d6 13 : LDB $13
f9a2 | c4 0f : ANDB #$0F
F9a4 | 8e f9 aa : LDX #$F9AA
f9a7 | e6 85 : LDB B,X
f9a9 | 39 : RTS
f9aa - f9b4 : input/direction conversion table
input direction
01 00 : up
02 10 : down
04 08 : left
05 04 : upper-left
06 0c : lower-left
08 18 : right
09 1c : upper-right
0a 14 : lower-right
-->
</script>
<script state="off">
<action>maincpu.md@8869 = 5ac41fd7</action>
<action>maincpu.md@887e = 5cc41fd7</action>
<action>maincpu.mq@f9a0 = ffffffffffffffff</action>
<action>maincpu.mq@f9a8 = ffffffffffffffff</action>
<action>maincpu.mq@f9b0 = ffffffffffffffff</action>
</script>
</cheat>
<cheat desc="sound test mode">
<comment>reset the game (F3) to enter sound test mode</comment>
<script state="on">
<action>maincpu.mw@e1c9 = f9c0</action>
<action>maincpu.mq@f9c0 = d711f61800d11127</action>
<action>maincpu.mq@f9c8 = f7c1fb26020a10c1</action>
<action>maincpu.mq@f9d0 = f726020c10c1ef26</action>
<action>maincpu.mq@f9d8 = 0496102006c1df26</action>
<action>maincpu.mq@f9e0 = 058601b7180c20d8</action>
<!--
f9c0 | d7 11 : STB $11
f9c2 | f6 18 00 : LDB $1800 // read input
f9c5 | d1 11 : CMPB $11
f9c7 | 27 f7 : BEQ $F9C0
f9c9 | c1 fb : CMPB #$FB
f9cb | 26 02 : BNE $F9CF
f9cd | 0a 10 : DEC $10 // decrease code
f9cf | c1 f7 : CMPB #$F7
f9d1 | 26 02 : BNE $F9D5
f9d3 | 0c 10 : INC $10 // increase code
f9d5 | c1 ef : CMPB #$EF
f9d7 | 26 04 : BNE $F9DD
f9d9 | 96 10 : LDA $10 // play sound
f9db | 20 06 : BRA $F9E3
f9dd | c1 df : CMPB #$DF
f9df | 26 05 : BNE $F9E6
f9e1 | 86 01 : LDA #$01 // stop sound
f9e3 | b7 18 0c : STA $180C // send sound code
f9e6 | 20 d8 : BRA $F9C0
-->
</script>
<script state="run">
<output format="----- last mission sound test mode -----" line="10" align="center" />
<output format="left : decrease code" line="11" align="center" />
<output format="right : increase code" line="12" align="center" />
<output format="button 1 : play sound" line="13" align="center" />
<output format="button 2 : stop sound" line="14" align="center" />
<output format="----------------------------" line="15" align="center" />
<output format="<< sound code %2.2X >>" line="17" align="center">
<argument>maincpu.pb@0010</argument>
</output>
</script>
<script state="off">
<action>maincpu.mw@e1c9 = dbf0</action>
<action>maincpu.mq@f9c0 = ffffffffffffffff</action>
<action>maincpu.mq@f9c8 = ffffffffffffffff</action>
<action>maincpu.mq@f9d0 = ffffffffffffffff</action>
<action>maincpu.mq@f9d8 = ffffffffffffffff</action>
<action>maincpu.mq@f9e0 = ffffffffffffffff</action>
</script>
</cheat>
<cheat desc="skip ram/rom check">
<script state="on">
<action>maincpu.mw@8053 = 8055</action>
</script>
<script state="off">
<action>maincpu.mw@8053 = f360</action>
</script>
</cheat>
[lastmisnj] Last Mission (update)
Posted: Wed Dec 28, 2022 12:23 am
by jman
Code: Select all
<cheat desc="sound test mode">
<comment>reset the game (F3) to enter sound test mode</comment>
<script state="on">
<action>maincpu.mw@e1c9 = f9c0</action>
<action>maincpu.mq@f9c0 = 9711b61800911127</action>
<action>maincpu.mq@f9c8 = f7d61081fb26015a</action>
<action>maincpu.mq@f9d0 = 81f726015c81fd26</action>
<action>maincpu.mq@f9d8 = 02c01081fe2602cb</action>
<action>maincpu.mq@f9e0 = 10d71081ef270681</action>
<action>maincpu.mq@f9e8 = df2605c601f7180c</action>
<action>maincpu.mq@f9f0 = 20ceffffffffffff</action>
<!--
f9c0 | 97 11 : STA $11
f9c2 | b6 18 00 : LDA $1800 // read input
f9c5 | 91 11 : CMPA $11
f9c7 | 27 f7 : BEQ $F9C0
f9c9 | d6 10 : LDB $10
f9cb | 81 fb : CMPA #$FB
f9cd | 26 01 : BNE $F9D0
f9cf | 5a : DECB // decrease code -01
f9d0 | 81 f7 : CMPA #$F7
f9d2 | 26 01 : BNE $F9D5
f9d4 | 5c : INCB // increase code +01
f9d5 | 81 fd : CMPA #$FD
f9d7 | 26 02 : BNE $F9DB
f9d9 | c0 10 : SUBB #$10 // decrease code -10
f9db | 81 fe : CMPA #$FE
f9dd | 26 02 : BNE $F9E1
f9df | cb 10 : ADDB #$10 // increase code +10
f9e1 | d7 10 : STB $10
f9e3 | 81 ef : CMPA #$EF
f9e5 | 27 06 : BEQ $F9ED
f9e7 | 81 df : CMPA #$DF
f9e9 | 26 05 : BNE $F9F0
f9eb | c6 01 : LDB #$01 // stop sound
f9ed | f7 18 0c : STB $180C // send sound code
f9f0 | 20 ce : BRA $F9C0
-->
</script>
<script state="run">
<output format="----- last mission sound test mode -----" line="10" align="center" />
<output format="left : decrease code -01" line="11" align="center" />
<output format="right : increase code +01" line="12" align="center" />
<output format="down : decrease code -10" line="13" align="center" />
<output format="up : increase code +10" line="14" align="center" />
<output format="button 1 : play sound" line="15" align="center" />
<output format="button 2 : stop sound" line="16" align="center" />
<output format="----------------------------" line="17" align="center" />
<output format="<< sound code %2.2X >>" line="19" align="center" >
<argument>maincpu.pb@0010</argument>
</output>
</script>
<script state="off">
<action>maincpu.mw@e1c9 = dbf0</action>
<action>maincpu.mq@f9c0 = ffffffffffffffff</action>
<action>maincpu.mq@f9c8 = ffffffffffffffff</action>
<action>maincpu.mq@f9d0 = ffffffffffffffff</action>
<action>maincpu.mq@f9d8 = ffffffffffffffff</action>
<action>maincpu.mq@f9e0 = ffffffffffffffff</action>
<action>maincpu.mq@f9f0 = ffffffffffffffff</action>
</script>
</cheat>
"sound test mode" : rewrite routine. add up/down key (code ±10).
[lastmisn]+ Last Mission
Posted: Mon Mar 11, 2024 9:15 am
by jman
lastmisn.xml
Code: Select all
<!-- Last Mission (World revision 8) -->
<mamecheat version="1">
<cheat desc="no hit">
<script state="on">
<action>maincpu.mb@8619 = 20</action>
</script>
<script state="off">
<action>maincpu.mb@8619 = 24</action>
</script>
</cheat>
<cheat desc="auto fire">
<script state="on">
<action>maincpu.mb@8A19 = 13</action> <!-- puls -->
<action>maincpu.mb@8A4C = 13</action> <!-- hyper -->
<action>maincpu.mb@8AB6 = 13</action> <!-- hyper -->
<action>maincpu.mb@8AC9 = 13</action> <!-- laser -->
<action>maincpu.mb@8B19 = 13</action> <!-- k-can -->
</script>
<script state="off">
<action>maincpu.mb@8A19 = 12</action>
<action>maincpu.mb@8A4C = 12</action>
<action>maincpu.mb@8AB6 = 12</action>
<action>maincpu.mb@8AC9 = 12</action>
<action>maincpu.mb@8B19 = 12</action>
</script>
</cheat>
<cheat desc="direct turn">
<script state="on">
<action>maincpu.md@8967 = BDFB80D7 </action>
<action>maincpu.md@897C = BDFB80D7 </action>
<action>maincpu.mq@FB80 = D613C40F8EFB8AE6</action>
<action>maincpu.mq@FB88 = 8539FF0010FF0804</action>
<action>maincpu.mq@FB90 = 0CFF181C14FFFFFF</action>
<!--
FB80 | D6 13 : LDB $13
FB82 | C4 0F : ANDB #$0F
FB84 | 8E FB 8A : LDX #$FB8A
FB87 | E6 85 : LDB B,X
FB89 | 39 : RTS
FB8A - FB94 : input/direction conversion table
input direction
01 00 : up
02 10 : down
04 08 : left
05 04 : upper-left
06 0c : lower-left
08 18 : right
09 1c : upper-right
0a 14 : lower-right
-->
</script>
<script state="off">
<action>maincpu.md@8967 = 5AC41FD7 </action>
<action>maincpu.md@897C = 5CC41FD7 </action>
<action>maincpu.mq@FB80 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@FB88 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@FB90 = FFFFFFFFFFFFFFFF</action>
</script>
</cheat>
<cheat desc="sound test mode">
<comment>reset the game (F3) to enter sound test mode</comment>
<script state="on">
<action>maincpu.mw@E2D8 = FBA0 </action>
<action>maincpu.mq@FBA0 = 9781B61800918127</action>
<action>maincpu.mq@FBA8 = F7D68081FB26015A</action>
<action>maincpu.mq@FBB0 = 81F726015C81FD26</action>
<action>maincpu.mq@FBB8 = 02C01081FE2602CB</action>
<action>maincpu.mq@FBC0 = 10D78081EF270681</action>
<action>maincpu.mq@FBC8 = DF2605C601F7180C</action>
<action>maincpu.mq@FBD0 = 20CEFFFFFFFFFFFF</action>
<!--
FBA0 | 97 81 : STA $81
FBA2 | B6 18 00 : LDA $1800 // read input
FBA5 | 91 81 : CMPA $81
FBA7 | 27 F7 : BEQ $FBA0
FBA9 | D6 80 : LDB $80
FBAB | 81 FB : CMPA #$FB
FBAD | 26 01 : BNE $FBB0
FBAF | 5A : DECB // decrease code -01
FBB0 | 81 F7 : CMPA #$F7
FBB2 | 26 01 : BNE $FBB5
FBB4 | 5C : INCB // increase code +01
FBB5 | 81 FD : CMPA #$FD
FBB7 | 26 02 : BNE $FBBB
FBB9 | C0 10 : SUBB #$10 // decrease code -10
FBBB | 81 FE : CMPA #$FE
FBBD | 26 02 : BNE $FBC1
FBBF | CB 10 : ADDB #$10 // increase code +10
FBC1 | D7 80 : STB $80
FBC3 | 81 EF : CMPA #$EF
FBC5 | 27 06 : BEQ $FBCD // play sound
FBC7 | 81 DF : CMPA #$DF
FBC9 | 26 05 : BNE $FBD0
FBCB | C6 01 : LDB #$01 // stop sound
FBCD | F7 18 0C : STB $180C // send sound code
FBD0 | 20 CE : BRA $FBA0
-->
</script>
<script state="run">
<output format="----- last mission sound test mode -----" line="10" align="center" />
<output format="left : decrease code -01" line="11" align="center" />
<output format="right : increase code +01" line="12" align="center" />
<output format="down : decrease code -10" line="13" align="center" />
<output format="up : increase code +10" line="14" align="center" />
<output format="button 1 : play sound" line="15" align="center" />
<output format="button 2 : stop sound" line="16" align="center" />
<output format="----------------------------" line="17" align="center" />
<output format="<< sound code %02X >>" line="19" align="center" >
<argument>maincpu.pb@0080</argument>
</output>
</script>
<script state="off">
<action>maincpu.mw@E2D8 = DCEE </action>
<action>maincpu.mq@FBA0 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@FBA8 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@FBB0 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@FBB8 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@FBC0 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@FBC8 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@FBD0 = FFFFFFFFFFFFFFFF</action>
</script>
</cheat>
<cheat desc="skip ram/rom check">
<script state="on">
<action>maincpu.mw@8053 = 8055</action>
</script>
<script state="off">
<action>maincpu.mw@8053 = F52E</action>
</script>
</cheat>
</mamecheat>
lastmisnu6.xml
Code: Select all
<!-- Last Mission (US revision 6) -->
<mamecheat version="1">
<cheat desc="no hit">
<script state="on">
<action>maincpu.mb@8619 = 20</action>
</script>
<script state="off">
<action>maincpu.mb@8619 = 24</action>
</script>
</cheat>
<cheat desc="auto fire">
<script state="on">
<action>maincpu.mb@8A19 = 13</action> <!-- puls -->
<action>maincpu.mb@8A4C = 13</action> <!-- hyper -->
<action>maincpu.mb@8AB6 = 13</action> <!-- hyper -->
<action>maincpu.mb@8AC9 = 13</action> <!-- laser -->
<action>maincpu.mb@8B19 = 13</action> <!-- k-can -->
</script>
<script state="off">
<action>maincpu.mb@8A19 = 12</action>
<action>maincpu.mb@8A4C = 12</action>
<action>maincpu.mb@8AB6 = 12</action>
<action>maincpu.mb@8AC9 = 12</action>
<action>maincpu.mb@8B19 = 12</action>
</script>
</cheat>
<cheat desc="direct turn">
<script state="on">
<action>maincpu.md@8967 = BDFB80D7 </action>
<action>maincpu.md@897C = BDFB80D7 </action>
<action>maincpu.mq@FB80 = D613C40F8EFB8AE6</action>
<action>maincpu.mq@FB88 = 8539FF0010FF0804</action>
<action>maincpu.mq@FB90 = 0CFF181C14FFFFFF</action>
<!--
FB80 | D6 13 : LDB $13
FB82 | C4 0F : ANDB #$0F
FB84 | 8E FB 8A : LDX #$FB8A
FB87 | E6 85 : LDB B,X
FB89 | 39 : RTS
FB8A - FB94 : input/direction conversion table
input direction
01 00 : up
02 10 : down
04 08 : left
05 04 : upper-left
06 0c : lower-left
08 18 : right
09 1c : upper-right
0a 14 : lower-right
-->
</script>
<script state="off">
<action>maincpu.md@8967 = 5AC41FD7 </action>
<action>maincpu.md@897C = 5CC41FD7 </action>
<action>maincpu.mq@FB80 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@FB88 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@FB90 = FFFFFFFFFFFFFFFF</action>
</script>
</cheat>
<cheat desc="sound test mode">
<comment>reset the game (F3) to enter sound test mode</comment>
<script state="on">
<action>maincpu.mw@E2D8 = FBA0 </action>
<action>maincpu.mq@FBA0 = 9781B61800918127</action>
<action>maincpu.mq@FBA8 = F7D68081FB26015A</action>
<action>maincpu.mq@FBB0 = 81F726015C81FD26</action>
<action>maincpu.mq@FBB8 = 02C01081FE2602CB</action>
<action>maincpu.mq@FBC0 = 10D78081EF270681</action>
<action>maincpu.mq@FBC8 = DF2605C601F7180C</action>
<action>maincpu.mq@FBD0 = 20CEFFFFFFFFFFFF</action>
<!--
FBA0 | 97 81 : STA $81
FBA2 | B6 18 00 : LDA $1800 // read input
FBA5 | 91 81 : CMPA $81
FBA7 | 27 F7 : BEQ $FBA0
FBA9 | D6 80 : LDB $80
FBAB | 81 FB : CMPA #$FB
FBAD | 26 01 : BNE $FBB0
FBAF | 5A : DECB // decrease code -01
FBB0 | 81 F7 : CMPA #$F7
FBB2 | 26 01 : BNE $FBB5
FBB4 | 5C : INCB // increase code +01
FBB5 | 81 FD : CMPA #$FD
FBB7 | 26 02 : BNE $FBBB
FBB9 | C0 10 : SUBB #$10 // decrease code -10
FBBB | 81 FE : CMPA #$FE
FBBD | 26 02 : BNE $FBC1
FBBF | CB 10 : ADDB #$10 // increase code +10
FBC1 | D7 80 : STB $80
FBC3 | 81 EF : CMPA #$EF
FBC5 | 27 06 : BEQ $FBCD // play sound
FBC7 | 81 DF : CMPA #$DF
FBC9 | 26 05 : BNE $FBD0
FBCB | C6 01 : LDB #$01 // stop sound
FBCD | F7 18 0C : STB $180C // send sound code
FBD0 | 20 CE : BRA $FBA0
-->
</script>
<script state="run">
<output format="----- last mission sound test mode -----" line="10" align="center" />
<output format="left : decrease code -01" line="11" align="center" />
<output format="right : increase code +01" line="12" align="center" />
<output format="down : decrease code -10" line="13" align="center" />
<output format="up : increase code +10" line="14" align="center" />
<output format="button 1 : play sound" line="15" align="center" />
<output format="button 2 : stop sound" line="16" align="center" />
<output format="----------------------------" line="17" align="center" />
<output format="<< sound code %02X >>" line="19" align="center" >
<argument>maincpu.pb@0080</argument>
</output>
</script>
<script state="off">
<action>maincpu.mw@E2D8 = DCEE </action>
<action>maincpu.mq@FBA0 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@FBA8 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@FBB0 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@FBB8 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@FBC0 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@FBC8 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@FBD0 = FFFFFFFFFFFFFFFF</action>
</script>
</cheat>
<cheat desc="skip ram/rom check">
<script state="on">
<action>maincpu.mw@8053 = 8055</action>
</script>
<script state="off">
<action>maincpu.mw@8053 = F535</action>
</script>
</cheat>
</mamecheat>
lastmisnu5.xml
Code: Select all
<!-- Last Mission (US revision 5) -->
<mamecheat version="1">
<cheat desc="no hit">
<script state="on">
<action>maincpu.mb@8619 = 20</action>
</script>
<script state="off">
<action>maincpu.mb@8619 = 24</action>
</script>
</cheat>
<cheat desc="auto fire">
<script state="on">
<action>maincpu.mb@89F8 = 13</action> <!-- puls -->
<action>maincpu.mb@8A2B = 13</action> <!-- hyper -->
<action>maincpu.mb@8A95 = 13</action> <!-- hyper -->
<action>maincpu.mb@8AA8 = 13</action> <!-- laser -->
<action>maincpu.mb@8AF8 = 13</action> <!-- k-can -->
</script>
<script state="off">
<action>maincpu.mb@89F8 = 12</action>
<action>maincpu.mb@8A2B = 12</action>
<action>maincpu.mb@8A95 = 12</action>
<action>maincpu.mb@8AA8 = 12</action>
<action>maincpu.mb@8AF8 = 12</action>
</script>
</cheat>
<cheat desc="direct turn">
<script state="on">
<action>maincpu.md@8946 = BDFB00D7 </action>
<action>maincpu.md@895B = BDFB00D7 </action>
<action>maincpu.mq@FB00 = D613C40F8EFB0AE6</action>
<action>maincpu.mq@FB08 = 8539FF0010FF0804</action>
<action>maincpu.mq@FB10 = 0CFF181C14FFFFFF</action>
<!--
FB00 | D6 13 : LDB $13
FB02 | C4 0F : ANDB #$0F
FB04 | 8E FB 0A : LDX #$FB0A
FB07 | E6 85 : LDB B,X
FB09 | 39 : RTS
FB0A - FB14 : input/direction conversion table
input direction
01 00 : up
02 10 : down
04 08 : left
05 04 : upper-left
06 0c : lower-left
08 18 : right
09 1c : upper-right
0a 14 : lower-right
-->
</script>
<script state="off">
<action>maincpu.md@8946 = 5AC41FD7 </action>
<action>maincpu.md@895B = 5CC41FD7 </action>
<action>maincpu.mq@FB00 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@FB08 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@FB10 = FFFFFFFFFFFFFFFF</action>
</script>
</cheat>
<cheat desc="sound test mode">
<comment>reset the game (F3) to enter sound test mode</comment>
<script state="on">
<action>maincpu.mw@E2B7 = FB20 </action>
<action>maincpu.mq@FB20 = 9781B61800918127</action>
<action>maincpu.mq@FB28 = F7D68081FB26015A</action>
<action>maincpu.mq@FB30 = 81F726015C81FD26</action>
<action>maincpu.mq@FB38 = 02C01081FE2602CB</action>
<action>maincpu.mq@FB40 = 10D78081EF270681</action>
<action>maincpu.mq@FB48 = DF2605C601F7180C</action>
<action>maincpu.mq@FB50 = 20CEFFFFFFFFFFFF</action>
<!--
FB20 | 97 81 : STA $81
FB22 | B6 18 00 : LDA $1800 // read input
FB25 | 91 81 : CMPA $81
FB27 | 27 F7 : BEQ $FB20
FB29 | D6 80 : LDB $80
FB2B | 81 FB : CMPA #$FB
FB2D | 26 01 : BNE $FB30
FB2F | 5A : DECB // decrease code -01
FB30 | 81 F7 : CMPA #$F7
FB32 | 26 01 : BNE $FB35
FB34 | 5C : INCB // increase code +01
FB35 | 81 FD : CMPA #$FD
FB37 | 26 02 : BNE $FB3B
FB39 | C0 10 : SUBB #$10 // decrease code -10
FB3B | 81 FE : CMPA #$FE
FB3D | 26 02 : BNE $FB41
FB3F | CB 10 : ADDB #$10 // increase code +10
FB41 | D7 80 : STB $80
FB43 | 81 EF : CMPA #$EF
FB45 | 27 06 : BEQ $FB4D // play sound
FB47 | 81 DF : CMPA #$DF
FB49 | 26 05 : BNE $FB50
FB4B | C6 01 : LDB #$01 // stop sound
FB4D | F7 18 0C : STB $180C // send sound code
FB50 | 20 CE : BRA $FB20
-->
</script>
<script state="run">
<output format="----- last mission sound test mode -----" line="10" align="center" />
<output format="left : decrease code -01" line="11" align="center" />
<output format="right : increase code +01" line="12" align="center" />
<output format="down : decrease code -10" line="13" align="center" />
<output format="up : increase code +10" line="14" align="center" />
<output format="button 1 : play sound" line="15" align="center" />
<output format="button 2 : stop sound" line="16" align="center" />
<output format="----------------------------" line="17" align="center" />
<output format="<< sound code %02X >>" line="19" align="center" >
<argument>maincpu.pb@0080</argument>
</output>
</script>
<script state="off">
<action>maincpu.mw@E2B7 = DCCD </action>
<action>maincpu.mq@FB20 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@FB28 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@FB30 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@FB38 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@FB40 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@FB48 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@FB50 = FFFFFFFFFFFFFFFF</action>
</script>
</cheat>
<cheat desc="skip ram/rom check">
<script state="on">
<action>maincpu.mw@8053 = 8055</action>
</script>
<script state="off">
<action>maincpu.mw@8053 = F4B6</action>
</script>
</cheat>
</mamecheat>
lastmisnj.xml
Code: Select all
<!-- Last Mission (Japan) -->
<mamecheat version="1">
<cheat desc="no hit">
<script state="on">
<action>maincpu.mb@860F = 20</action>
</script>
<script state="off">
<action>maincpu.mb@860F = 24</action>
</script>
</cheat>
<cheat desc="auto fire">
<script state="on">
<action>maincpu.mb@891B = 13</action> <!-- puls -->
<action>maincpu.mb@894E = 13</action> <!-- hyper -->
<action>maincpu.mb@89B8 = 13</action> <!-- hyper -->
<action>maincpu.mb@89CB = 13</action> <!-- laser -->
<action>maincpu.mb@8A1B = 13</action> <!-- k-can -->
</script>
<script state="off">
<action>maincpu.mb@891B = 12</action>
<action>maincpu.mb@894E = 12</action>
<action>maincpu.mb@89B8 = 12</action>
<action>maincpu.mb@89CB = 12</action>
<action>maincpu.mb@8A1B = 12</action>
</script>
</cheat>
<cheat desc="direct turn">
<script state="on">
<action>maincpu.md@8869 = BDF9A0D7 </action>
<action>maincpu.md@887E = BDF9A0D7 </action>
<action>maincpu.mq@F9A0 = D613C40F8EF9AAE6</action>
<action>maincpu.mq@F9A8 = 8539FF0010FF0804</action>
<action>maincpu.mq@F9B0 = 0CFF181C14FFFFFF</action>
<!--
F9A0 | D6 13 : LDB $13
F9A2 | C4 0F : ANDB #$0F
F9A4 | 8E F9 AA : LDX #$F9AA
F9A7 | E6 85 : LDB B,X
F9A9 | 39 : RTS
F9AA - F9B4 : input/direction conversion table
input direction
01 00 : up
02 10 : down
04 08 : left
05 04 : upper-left
06 0c : lower-left
08 18 : right
09 1c : upper-right
0a 14 : lower-right
-->
</script>
<script state="off">
<action>maincpu.md@8869 = 5AC41FD7 </action>
<action>maincpu.md@887E = 5CC41FD7 </action>
<action>maincpu.mq@F9A0 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@F9A8 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@F9B0 = FFFFFFFFFFFFFFFF</action>
</script>
</cheat>
<cheat desc="sound test mode">
<comment>reset the game (F3) to enter sound test mode</comment>
<script state="on">
<action>maincpu.mw@E1C9 = F9C0 </action>
<action>maincpu.mq@F9C0 = 9781B61800918127</action>
<action>maincpu.mq@F9C8 = F7D68081FB26015A</action>
<action>maincpu.mq@F9D0 = 81F726015C81FD26</action>
<action>maincpu.mq@F9D8 = 02C01081FE2602CB</action>
<action>maincpu.mq@F9E0 = 10D78081EF270681</action>
<action>maincpu.mq@F9E8 = DF2605C601F7180C</action>
<action>maincpu.mq@F9F0 = 20CEFFFFFFFFFFFF</action>
<!--
F9C0 | 97 81 : STA $81
F9C2 | B6 18 00 : LDA $1800 // read input
F9C5 | 91 81 : CMPA $81
F9C7 | 27 F7 : BEQ $F9C0
F9C9 | D6 80 : LDB $80
F9CB | 81 FB : CMPA #$FB
F9CD | 26 01 : BNE $F9D0
F9CF | 5A : DECB // decrease code -01
F9D0 | 81 F7 : CMPA #$F7
F9D2 | 26 01 : BNE $F9D5
F9D4 | 5C : INCB // increase code +01
F9D5 | 81 FD : CMPA #$FD
F9D7 | 26 02 : BNE $F9DB
F9D9 | C0 10 : SUBB #$10 // decrease code -10
F9DB | 81 FE : CMPA #$FE
F9DD | 26 02 : BNE $F9E1
F9DF | CB 10 : ADDB #$10 // increase code +10
F9E1 | D7 80 : STB $80
F9E3 | 81 EF : CMPA #$EF
F9E5 | 27 06 : BEQ $F9ED // play sound
F9E7 | 81 DF : CMPA #$DF
F9E9 | 26 05 : BNE $F9F0
F9EB | C6 01 : LDB #$01 // stop sound
F9ED | F7 18 0C : STB $180C // send sound code
F9F0 | 20 CE : BRA $F9C0
-->
</script>
<script state="run">
<output format="----- last mission sound test mode -----" line="10" align="center" />
<output format="left : decrease code -01" line="11" align="center" />
<output format="right : increase code +01" line="12" align="center" />
<output format="down : decrease code -10" line="13" align="center" />
<output format="up : increase code +10" line="14" align="center" />
<output format="button 1 : play sound" line="15" align="center" />
<output format="button 2 : stop sound" line="16" align="center" />
<output format="----------------------------" line="17" align="center" />
<output format="<< sound code %02X >>" line="19" align="center" >
<argument>maincpu.pb@0080</argument>
</output>
</script>
<script state="off">
<action>maincpu.mw@E1C9 = DBF0 </action>
<action>maincpu.mq@F9C0 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@F9C8 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@F9D0 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@F9D8 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@F9E0 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@F9E8 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@F9F0 = FFFFFFFFFFFFFFFF</action>
</script>
</cheat>
<cheat desc="skip ram/rom check">
<script state="on">
<action>maincpu.mw@8053 = 8055</action>
</script>
<script state="off">
<action>maincpu.mw@8053 = F360</action>
</script>
</cheat>
</mamecheat>