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[csilverj] Captain Silver
Posted: Wed Dec 15, 2021 10:18 am
by jman
Code: Select all
<cheat desc="no hit">
<script state="on">
<action>sub.mb@436a = 20</action>
<action>sub.mb@46bc = 20</action>
<action>sub.mb@41d3 = 1a</action>
</script>
<script state="off">
<action>sub.mb@436a = 24</action>
<action>sub.mb@46bc = 24</action>
<action>sub.mb@41d3 = 05</action>
</script>
</cheat>
<cheat desc="auto fire">
<script state="on">
<action>maincpu.md@98e2 = bdedd012</action> <!-- in jumping -->
<action>maincpu.md@9db5 = bdedd012</action> <!-- in standing -->
<action>maincpu.mq@edd0 = dc13c51027028a10</action>
<action>maincpu.mq@edd8 = 9713853039000000</action>
<!--
edd0 | dc 13 : LDD $13
edd2 | c5 10 : BITB #$10
edd4 | 27 04 : BEQ $EDDA
edd6 | 8a 10 : ORA #$10
edd8 | 97 0f : STA $13
edda | 85 30 : BITA #$30
eddc | 39 : RTS
-->
</script>
<script state="off">
<action>maincpu.md@98e2 = 96138530</action>
<action>maincpu.md@9db5 = dc138530</action>
<action>maincpu.mq@edd0 = 0000000000000000</action>
<action>maincpu.mq@edd8 = 0000000000000000</action>
</script>
</cheat>
<cheat desc="multiple jump">
<script state="on">
<action>maincpu.md@9da7 = bdede012</action>
<action>maincpu.mq@ede0 = 9613852027034f97</action>
<action>maincpu.mq@ede8 = 4296428102390000</action>
<!--
ede0 | 96 13 : LDA $13
ede2 | 85 20 : BITA #$20
ede4 | 27 03 : BEQ $EDE9
ede6 | 4f : CLRA
ede7 | 97 42 : STA $42
ede9 | 96 42 : LDA $42
edeb | 81 02 : CMPA #$02
eded | 39 : RTS
-->
</script>
<script state="off">
<action>maincpu.md@9da7 = 96428102</action>
<action>maincpu.mq@ede0 = 0000000000000000</action>
<action>maincpu.mq@ede8 = 0000000000000000</action>
</script>
</cheat>
<cheat desc="timer speed">
<parameter>
<item value="0xff">01 (slow)</item>
<item value="0x80">02 </item>
<item value="0x40">03 </item>
<item value="0x20">04 </item>
<item value="0x01">05 (fast)</item>
</parameter>
<script state="change">
<action>sub.mb@f994 = param</action>
</script>
<script state="off">
<action>sub.mb@f994 = 39</action>
</script>
</cheat>
<cheat desc="sound test mode">
<comment>reset the game (F3) to enter sound test mode</comment>
<script state="on">
<action>maincpu.md@8848 = bdedf043</action>
<action>maincpu.mq@edf0 = d711f61801d11127</action>
<action>maincpu.mq@edf8 = f7c1fb26020a10c1</action>
<action>maincpu.mq@ee00 = f726020c10c1ef26</action>
<action>maincpu.mq@ee08 = 0496102006c1df26</action>
<action>maincpu.mq@ee10 = 058627b7180c20d8</action>
<!--
edf0 | d7 11 : STB $11
edf2 | f6 18 01 : LDB $1801 // read input
edf5 | d1 11 : CMPB $11
edf7 | 27 f7 : BEQ $EDF0
edf9 | c1 fb : CMPB #$FB
edfb | 26 02 : BNE $EDFF
edfd | 0a 10 : DEC $10 // decrease code
edff | c1 f7 : CMPB #$F7
ee01 | 26 02 : BNE $EE05
ee03 | 0c 10 : INC $10 // increase code
ee05 | c1 ef : CMPB #$EF
ee07 | 26 04 : BNE $EE0D
ee09 | 96 10 : LDA $10 // play sound
ee0b | 20 06 : BRA $EE13
ee0d | c1 df : CMPB #$DF
ee0f | 26 05 : BNE $EE16
ee11 | 86 27 : LDA #$27 // stop sound
ee13 | b7 18 0c : STA $180C // send sound code
ee16 | 20 d8 : BRA $EDF0
-->
</script>
<script state="run">
<output format="----- captain silver sound test mode -----" line="10" align="center" />
<output format="left : decrease code" line="11" align="center" />
<output format="right : increase code" line="12" align="center" />
<output format="button 1 : play sound" line="13" align="center" />
<output format="button 2 : stop sound" line="14" align="center" />
<output format="----------------------------" line="15" align="center" />
<output format="<< sound code %2.2X >>" line="17" align="center">
<argument>maincpu.pb@0010</argument>
</output>
</script>
<script state="off">
<action>maincpu.md@8848 = b6180543</action>
<action>maincpu.mq@edf0 = 0000000000000000</action>
<action>maincpu.mq@edf8 = 0000000000000000</action>
<action>maincpu.mq@ee00 = 0000000000000000</action>
<action>maincpu.mq@ee08 = 0000000000000000</action>
<action>maincpu.mq@ee10 = 0000000000000000</action>
</script>
</cheat>
[csilverj] Captain Silver (update)
Posted: Tue Dec 27, 2022 12:56 pm
by jman
Code: Select all
<cheat desc="sound test mode">
<!-- you can't stop voice by stop button -->
<comment>reset the game (F3) to enter sound test mode</comment>
<script state="on">
<action>maincpu.md@8848 = bdedf043</action>
<action>maincpu.mq@edf0 = 9711b61801911127</action>
<action>maincpu.mq@edf8 = f7d61081fb26015a</action>
<action>maincpu.mq@ee00 = 81f726015c81fd26</action>
<action>maincpu.mq@ee08 = 02c01081fe2602cb</action>
<action>maincpu.mq@ee10 = 10d71081ef270681</action>
<action>maincpu.mq@ee18 = df2605c627f7180c</action>
<action>maincpu.mq@ee20 = 20ce000000000000</action>
<!--
edf0 | 97 11 : STA $11
edf2 | b6 18 01 : LDA $1801 // read input
edf5 | 91 11 : CMPA $11
edf7 | 27 f7 : BEQ $EDF0
edf9 | d6 10 : LDB $10
edfb | 81 fb : CMPA #$FB
edfd | 26 01 : BNE $EE00
edff | 5a : DECB // decrease code -01
ee00 | 81 f7 : CMPA #$F7
ee02 | 26 01 : BNE $EE05
ee04 | 5c : INCB // increase code +10
ee05 | 81 fd : CMPA #$FD
ee07 | 26 02 : BNE $EE0B
ee09 | c0 10 : SUBB #$10 // decrease code -10
ee0b | 81 fe : CMPA #$FE
ee0d | 26 02 : BNE $EE11
ee0f | cb 10 : ADDB #$10 // increase code +10
ee11 | d7 10 : STB $10
ee13 | 81 ef : CMPA #$EF
ee15 | 27 06 : BEQ $EE1D
ee17 | 81 df : CMPA #$DF
ee19 | 26 05 : BNE $EE20
ee1b | c6 27 : LDB #$27 // stop sound
ee1d | f7 18 0c : STB $180C // send sound code
ee20 | 20 ce : BRA $EDF0
-->
</script>
<script state="run">
<output format="----- captain silver sound test mode -----" line="10" align="center" />
<output format="left : decrease code -01" line="11" align="center" />
<output format="right : increase code +01" line="12" align="center" />
<output format="down : decrease code -10" line="13" align="center" />
<output format="up : increase code +10" line="14" align="center" />
<output format="button 1 : play sound" line="15" align="center" />
<output format="button 2 : stop sound" line="16" align="center" />
<output format="----------------------------" line="17" align="center" />
<output format="<< sound code %2.2X >>" line="19" align="center" >
<argument>maincpu.pb@0010</argument>
</output>
</script>
<script state="off">
<action>maincpu.md@8848 = b6180543</action>
<action>maincpu.mq@edf0 = 0000000000000000</action>
<action>maincpu.mq@edf8 = 0000000000000000</action>
<action>maincpu.mq@ee00 = 0000000000000000</action>
<action>maincpu.mq@ee08 = 0000000000000000</action>
<action>maincpu.mq@ee10 = 0000000000000000</action>
<action>maincpu.mq@ee18 = 0000000000000000</action>
<action>maincpu.mq@ee20 = 0000000000000000</action>
</script>
</cheat>
"sound test mode" : rewrite routine. add up/down key (code ±10).
[csilver]+ Captain Silver
Posted: Tue Mar 05, 2024 1:18 am
by jman
csilver.xml
Code: Select all
<!-- Captain Silver (World) -->
<mamecheat version="1">
<cheat desc="no hit">
<script state="on">
<action>sub.mb@41D3 = 1A</action>
<action>sub.mb@436A = 20</action>
<action>sub.mb@46BC = 20</action>
</script>
<script state="off">
<action>sub.mb@41D3 = 05</action>
<action>sub.mb@436A = 24</action>
<action>sub.mb@46BC = 24</action>
</script>
</cheat>
<cheat desc="auto fire">
<script state="on">
<action>maincpu.md@9900 = BDFE7012 </action> <!-- jump -->
<action>maincpu.md@9DD3 = BDFE7012 </action> <!-- stand -->
<action>maincpu.mq@FE70 = DC13C51027028A10</action>
<action>maincpu.mq@FE78 = 9713853039000000</action>
<!--
FE70 | DC 13 : LDD $13
FE72 | C5 10 : BITB #$10
FE74 | 27 02 : BEQ $FE78
FE76 | 8A 10 : ORA #$10
FE78 | 97 13 : STA $13
FE7A | 85 30 : BITA #$30
FE7C | 39 : RTS
-->
</script>
<script state="off">
<action>maincpu.md@9900 = 96138530 </action>
<action>maincpu.md@9DD3 = DC138530 </action>
<action>maincpu.mq@FE70 = 0000000000000000</action>
<action>maincpu.mq@FE78 = 0000000000000000</action>
</script>
</cheat>
<cheat desc="multiple jump">
<script state="on">
<action>maincpu.md@9DC5 = BDFE8012 </action>
<action>maincpu.mq@FE80 = 9613852027034F97</action>
<action>maincpu.mq@FE88 = 4296428102390000</action>
<!--
FE80 | 96 13 : LDA $13
FE82 | 85 20 : BITA #$20
FE84 | 27 03 : BEQ $FE89
FE86 | 4F : CLRA
FE87 | 97 42 : STA $42
FE89 | 96 42 : LDA $42
FE8B | 81 02 : CMPA #$02
FE8D | 39 : RTS
-->
</script>
<script state="off">
<action>maincpu.md@9DC5 = 96428102 </action>
<action>maincpu.mq@FE80 = 0000000000000000</action>
<action>maincpu.mq@FE88 = 0000000000000000</action>
</script>
</cheat>
<cheat desc="timer speed">
<parameter>
<item value="0xff">01 (slow)</item>
<item value="0x80">02 </item>
<item value="0x40">03 </item>
<item value="0x20">04 </item>
<item value="0x01">05 (fast)</item>
</parameter>
<script state="change">
<action>sub.mb@F994 = param</action>
</script>
<script state="off">
<action>sub.mb@F994 = 39</action>
</script>
</cheat>
<cheat desc="sound test mode">
<!-- you can't stop voice by sound stop button -->
<comment>reset the game (F3) to enter sound test mode</comment>
<script state="on">
<action>maincpu.md@8848 = BDFEA043 </action>
<action>maincpu.mq@FEA0 = 9701B61801910127</action>
<action>maincpu.mq@FEA8 = F7D60081FB26015A</action>
<action>maincpu.mq@FEB0 = 81F726015C81FD26</action>
<action>maincpu.mq@FEB8 = 02C01081FE2602CB</action>
<action>maincpu.mq@FEC0 = 10D70081EF270681</action>
<action>maincpu.mq@FEC8 = DF2605C627F7180C</action>
<action>maincpu.mq@FED0 = 20CE000000000000</action>
<!--
FEA0 | 97 01 : STA $01
FEA2 | B6 18 01 : LDA $1801 // read input
FEA5 | 91 01 : CMPA $01
FEA7 | 27 F7 : BEQ $FEA0
FEA9 | D6 00 : LDB $00
FEAB | 81 FB : CMPA #$FB
FEAD | 26 01 : BNE $FEB0
FEAF | 5A : DECB // decrease code -01
FEB0 | 81 F7 : CMPA #$F7
FEB2 | 26 01 : BNE $FEB5
FEB4 | 5C : INCB // increase code +01
FEB5 | 81 FD : CMPA #$FD
FEB7 | 26 02 : BNE $FEBB
FEB9 | C0 10 : SUBB #$10 // decrease code -10
FEBB | 81 FE : CMPA #$FE
FEBD | 26 02 : BNE $FEC1
FEBF | CB 10 : ADDB #$10 // increase code +10
FEC1 | D7 00 : STB $00
FEC3 | 81 EF : CMPA #$EF
FEC5 | 27 06 : BEQ $FECD // play sound
FEC7 | 81 DF : CMPA #$DF
FEC9 | 26 05 : BNE $FED0
FECB | C6 27 : LDB #$27 // stop sound
FECD | F7 18 0C : STB $180C // send sound code
FED0 | 20 CE : BRA $FEA0
-->
</script>
<script state="run">
<output format="----- captain silver sound test mode -----" line="10" align="center" />
<output format="left : decrease code -01" line="11" align="center" />
<output format="right : increase code +01" line="12" align="center" />
<output format="down : decrease code -10" line="13" align="center" />
<output format="up : increase code +10" line="14" align="center" />
<output format="button 1 : play sound" line="15" align="center" />
<output format="button 2 : stop sound" line="16" align="center" />
<output format="----------------------------" line="17" align="center" />
<output format="<< sound code %02X >>" line="19" align="center" >
<argument>maincpu.pb@0000</argument>
</output>
</script>
<script state="off">
<action>maincpu.md@8848 = B6180543 </action>
<action>maincpu.mq@FEA0 = 0000000000000000</action>
<action>maincpu.mq@FEA8 = 0000000000000000</action>
<action>maincpu.mq@FEB0 = 0000000000000000</action>
<action>maincpu.mq@FEB8 = 0000000000000000</action>
<action>maincpu.mq@FEC0 = 0000000000000000</action>
<action>maincpu.mq@FEC8 = 0000000000000000</action>
<action>maincpu.mq@FED0 = 0000000000000000</action>
</script>
</cheat>
</mamecheat>
csilverj.xml
Code: Select all
<!-- Captain Silver (Japan, revision 3) -->
<mamecheat version="1">
<cheat desc="no hit">
<script state="on">
<action>sub.mb@41D3 = 1A</action>
<action>sub.mb@436A = 20</action>
<action>sub.mb@46BC = 20</action>
</script>
<script state="off">
<action>sub.mb@41D3 = 05</action>
<action>sub.mb@436A = 24</action>
<action>sub.mb@46BC = 24</action>
</script>
</cheat>
<cheat desc="auto fire">
<script state="on">
<action>maincpu.md@98E2 = BDEDD012 </action> <!-- jump -->
<action>maincpu.md@9DB5 = BDEDD012 </action> <!-- stand -->
<action>maincpu.mq@EDD0 = DC13C51027028A10</action>
<action>maincpu.mq@EDD8 = 9713853039000000</action>
<!--
EDD0 | DC 13 : LDD $13
EDD2 | C5 10 : BITB #$10
EDD4 | 27 02 : BEQ $EDD8
EDD6 | 8A 10 : ORA #$10
EDD8 | 97 13 : STA $13
EDDA | 85 30 : BITA #$30
EDDC | 39 : RTS
-->
</script>
<script state="off">
<action>maincpu.md@98E2 = 96138530 </action>
<action>maincpu.md@9DB5 = DC138530 </action>
<action>maincpu.mq@EDD0 = 0000000000000000</action>
<action>maincpu.mq@EDD8 = 0000000000000000</action>
</script>
</cheat>
<cheat desc="multiple jump">
<script state="on">
<action>maincpu.md@9DA7 = BDEDE012 </action>
<action>maincpu.mq@EDE0 = 9613852027034F97</action>
<action>maincpu.mq@EDE8 = 4296428102390000</action>
<!--
EDE0 | 96 13 : LDA $13
EDE2 | 85 20 : BITA #$20
EDE4 | 27 03 : BEQ $EDE9
EDE6 | 4F : CLRA
EDE7 | 97 42 : STA $42
EDE9 | 96 42 : LDA $42
EDEB | 81 02 : CMPA #$02
EDED | 39 : RTS
-->
</script>
<script state="off">
<action>maincpu.md@9DA7 = 96428102 </action>
<action>maincpu.mq@EDE0 = 0000000000000000</action>
<action>maincpu.mq@EDE8 = 0000000000000000</action>
</script>
</cheat>
<cheat desc="timer speed">
<parameter>
<item value="0xff">01 (slow)</item>
<item value="0x80">02 </item>
<item value="0x40">03 </item>
<item value="0x20">04 </item>
<item value="0x01">05 (fast)</item>
</parameter>
<script state="change">
<action>sub.mb@F994 = param</action>
</script>
<script state="off">
<action>sub.mb@F994 = 39</action>
</script>
</cheat>
<cheat desc="sound test mode">
<!-- you can't stop voice by sound stop button -->
<comment>reset the game (F3) to enter sound test mode</comment>
<script state="on">
<action>maincpu.md@8848 = BDEDF043 </action>
<action>maincpu.mq@EDF0 = 9701B61801910127</action>
<action>maincpu.mq@EDF8 = F7D60081FB26015A</action>
<action>maincpu.mq@EE00 = 81F726015C81FD26</action>
<action>maincpu.mq@EE08 = 02C01081FE2602CB</action>
<action>maincpu.mq@EE10 = 10D70081EF270681</action>
<action>maincpu.mq@EE18 = DF2605C627F7180C</action>
<action>maincpu.mq@EE20 = 20CE000000000000</action>
<!--
EDF0 | 97 01 : STA $01
EDF2 | B6 18 01 : LDA $1801 // read input
EDF5 | 91 01 : CMPA $01
EDF7 | 27 F7 : BEQ $EDF0
EDF9 | D6 00 : LDB $00
EDFB | 81 FB : CMPA #$FB
EDFD | 26 01 : BNE $EE00
EDFF | 5A : DECB // decrease code -01
EE00 | 81 F7 : CMPA #$F7
EE02 | 26 01 : BNE $EE05
EE04 | 5C : INCB // increase code +01
EE05 | 81 FD : CMPA #$FD
EE07 | 26 02 : BNE $EE0B
EE09 | C0 10 : SUBB #$10 // decrease code -10
EE0B | 81 FE : CMPA #$FE
EE0D | 26 02 : BNE $EE11
EE0F | CB 10 : ADDB #$10 // increase code +10
EE11 | D7 00 : STB $00
EE13 | 81 EF : CMPA #$EF
EE15 | 27 06 : BEQ $EE1D // play sound
EE17 | 81 DF : CMPA #$DF
EE19 | 26 05 : BNE $EE20
EE1B | C6 27 : LDB #$27 // stop sound
EE1D | F7 18 0C : STB $180C // send sound code
EE20 | 20 CE : BRA $EDF0
-->
</script>
<script state="run">
<output format="----- captain silver sound test mode -----" line="10" align="center" />
<output format="left : decrease code -01" line="11" align="center" />
<output format="right : increase code +01" line="12" align="center" />
<output format="down : decrease code -10" line="13" align="center" />
<output format="up : increase code +10" line="14" align="center" />
<output format="button 1 : play sound" line="15" align="center" />
<output format="button 2 : stop sound" line="16" align="center" />
<output format="----------------------------" line="17" align="center" />
<output format="<< sound code %02X >>" line="19" align="center" >
<argument>maincpu.pb@0000</argument>
</output>
</script>
<script state="off">
<action>maincpu.md@8848 = B6180543 </action>
<action>maincpu.mq@EDF0 = 0000000000000000</action>
<action>maincpu.mq@EDF8 = 0000000000000000</action>
<action>maincpu.mq@EE00 = 0000000000000000</action>
<action>maincpu.mq@EE08 = 0000000000000000</action>
<action>maincpu.mq@EE10 = 0000000000000000</action>
<action>maincpu.mq@EE18 = 0000000000000000</action>
<action>maincpu.mq@EE20 = 0000000000000000</action>
</script>
</cheat>
</mamecheat>
csilverja.xml
Code: Select all
<!-- Captain Silver (Japan, revision 1) -->
<mamecheat version="1">
<cheat desc="no hit">
<script state="on">
<action>sub.mb@41D3 = 1A</action>
<action>sub.mb@436A = 20</action>
<action>sub.mb@46BC = 20</action>
</script>
<script state="off">
<action>sub.mb@41D3 = 05</action>
<action>sub.mb@436A = 24</action>
<action>sub.mb@46BC = 24</action>
</script>
</cheat>
<cheat desc="auto fire">
<script state="on">
<action>maincpu.md@98E2 = BDF02012 </action> <!-- jump -->
<action>maincpu.md@9DB5 = BDF02012 </action> <!-- stand -->
<action>maincpu.mq@F020 = DC13C51027028A10</action>
<action>maincpu.mq@F028 = 9713853039000000</action>
<!--
F020 | DC 13 : LDD $13
F022 | C5 10 : BITB #$10
F024 | 27 02 : BEQ $F028
F026 | 8A 10 : ORA #$10
F028 | 97 13 : STA $13
F02A | 85 30 : BITA #$30
F02C | 39 : RTS
-->
</script>
<script state="off">
<action>maincpu.md@98E2 = 96138530 </action>
<action>maincpu.md@9DB5 = DC138530 </action>
<action>maincpu.mq@F020 = 0000000000000000</action>
<action>maincpu.mq@F028 = 0000000000000000</action>
</script>
</cheat>
<cheat desc="multiple jump">
<script state="on">
<action>maincpu.md@9DA7 = BDF03012 </action>
<action>maincpu.mq@F030 = 9613852027034F97</action>
<action>maincpu.mq@F038 = 4296428102390000</action>
<!--
F030 | 96 13 : LDA $13
F032 | 85 20 : BITA #$20
F034 | 27 03 : BEQ $F039
F036 | 4F : CLRA
F037 | 97 42 : STA $42
F039 | 96 42 : LDA $42
F03B | 81 02 : CMPA #$02
F03D | 39 : RTS
-->
</script>
<script state="off">
<action>maincpu.md@9DA7 = 96428102 </action>
<action>maincpu.mq@F030 = 0000000000000000</action>
<action>maincpu.mq@F038 = 0000000000000000</action>
</script>
</cheat>
<cheat desc="timer speed">
<parameter>
<item value="0xff">01 (slow)</item>
<item value="0x80">02 </item>
<item value="0x40">03 </item>
<item value="0x20">04 </item>
<item value="0x01">05 (fast)</item>
</parameter>
<script state="change">
<action>sub.mb@F994 = param</action>
</script>
<script state="off">
<action>sub.mb@F994 = 39</action>
</script>
</cheat>
<cheat desc="sound test mode">
<!-- you can't stop voice by sound stop button -->
<comment>reset the game (F3) to enter sound test mode</comment>
<script state="on">
<action>maincpu.md@8848 = BDF04043 </action>
<action>maincpu.mq@F040 = 9701B61801910127</action>
<action>maincpu.mq@F048 = F7D60081FB26015A</action>
<action>maincpu.mq@F050 = 81F726015C81FD26</action>
<action>maincpu.mq@F058 = 02C01081FE2602CB</action>
<action>maincpu.mq@F060 = 10D70081EF270681</action>
<action>maincpu.mq@F068 = DF2605C627F7180C</action>
<action>maincpu.mq@F070 = 20CE000000000000</action>
<!--
F040 | 97 01 : STA $01
F042 | B6 18 01 : LDA $1801 // read input
F045 | 91 01 : CMPA $01
F047 | 27 F7 : BEQ $F040
F049 | D6 00 : LDB $00
F04B | 81 FB : CMPA #$FB
F04D | 26 01 : BNE $F050
F04F | 5A : DECB // decrease code -01
F050 | 81 F7 : CMPA #$F7
F052 | 26 01 : BNE $F055
F054 | 5C : INCB // increase code +01
F055 | 81 FD : CMPA #$FD
F057 | 26 02 : BNE $F05B
F059 | C0 10 : SUBB #$10 // decrease code -10
F05B | 81 FE : CMPA #$FE
F05D | 26 02 : BNE $F061
F05F | CB 10 : ADDB #$10 // increase code +10
F061 | D7 00 : STB $00
F063 | 81 EF : CMPA #$EF
F065 | 27 06 : BEQ $F06D // play sound
F067 | 81 DF : CMPA #$DF
F069 | 26 05 : BNE $F070
F06B | C6 27 : LDB #$27 // stop sound
F06D | F7 18 0C : STB $180C // send sound code
F070 | 20 CE : BRA $F040
-->
</script>
<script state="run">
<output format="----- captain silver sound test mode -----" line="10" align="center" />
<output format="left : decrease code -01" line="11" align="center" />
<output format="right : increase code +01" line="12" align="center" />
<output format="down : decrease code -10" line="13" align="center" />
<output format="up : increase code +10" line="14" align="center" />
<output format="button 1 : play sound" line="15" align="center" />
<output format="button 2 : stop sound" line="16" align="center" />
<output format="----------------------------" line="17" align="center" />
<output format="<< sound code %02X >>" line="19" align="center" >
<argument>maincpu.pb@0000</argument>
</output>
</script>
<script state="off">
<action>maincpu.md@8848 = B6180543 </action>
<action>maincpu.mq@F040 = 0000000000000000</action>
<action>maincpu.mq@F048 = 0000000000000000</action>
<action>maincpu.mq@F050 = 0000000000000000</action>
<action>maincpu.mq@F058 = 0000000000000000</action>
<action>maincpu.mq@F060 = 0000000000000000</action>
<action>maincpu.mq@F068 = 0000000000000000</action>
<action>maincpu.mq@F070 = 0000000000000000</action>
</script>
</cheat>
</mamecheat>