sauro.xml
Code: Select all
<!-- Sauro (set 1) -->
<mamecheat version="1">
<cheat desc="no hit">
<script state="on">
<action>maincpu.mb@1382 = 00 </action> <!-- background -->
<action>maincpu.md@188A = 3EC9AFC1</action> <!-- wave -->
<action>maincpu.md@1943 = 7DC9AFC1</action> <!-- objects -->
</script>
<script state="off">
<action>maincpu.mb@1382 = 07 </action>
<action>maincpu.md@188A = 3E193BCD</action>
<action>maincpu.md@1943 = 7DE2072A</action>
</script>
</cheat>
<cheat desc="auto fire">
<script state="on">
<action>maincpu.mb@D7CF = 26</action> <!-- shot -->
<action>maincpu.mb@D859 = 26</action> <!-- missile -->
</script>
<script state="off">
<action>maincpu.mb@D7CF = 27</action>
<action>maincpu.mb@D859 = 27</action>
</script>
</cheat>
<cheat desc="player speed">
<parameter min="0x01" max="0x05" step="0x01" />
<script state="on">
<action>maincpu.md@13D7 = DD00003E</action> <!-- up -->
<action>maincpu.md@13EB = 5700003E</action> <!-- down -->
<action>maincpu.md@140A = DD00003E</action> <!-- left -->
<action>maincpu.md@1434 = 5700003E</action> <!-- right -->
</script>
<script state="change">
<action>maincpu.mb@13D8 = param</action>
<action>maincpu.mb@13EC = param</action>
<action>maincpu.mb@140B = param</action>
<action>maincpu.mb@1435 = param</action>
</script>
<script state="off">
<action>maincpu.md@13D7 = DD3EABCD</action>
<action>maincpu.md@13EB = 573EABCD</action>
<action>maincpu.md@140A = DD3EABCD</action>
<action>maincpu.md@1434 = 573EABCD</action>
</script>
</cheat>
<cheat desc="bullet speed - shot">
<parameter>
<item value="0x01">01 (slow)</item>
<item value="0x04">02 </item>
<item value="0x08">03 </item>
<item value="0x0c">04 </item>
<item value="0x10">05 (fast)</item>
</parameter>
<script state="change">
<action>maincpu.mb@D902 = param</action>
</script>
<script state="off">
<action>maincpu.mb@D902 = 05</action>
</script>
</cheat>
<cheat desc="sound test mode">
<comment>reset the game (F3) to enter sound test mode</comment>
<script state="on">
<action>maincpu.md@1F45 = CDDC90C3 </action>
<action>maincpu.mq@DC90 = B840DBE0D3E00021</action>
<action>maincpu.mq@DC98 = 35012010FEF82847</action>
<action>maincpu.mq@DCA0 = 2080FE34012020FE</action>
<action>maincpu.mq@DCA8 = 2040FE0618F03E04</action>
<action>maincpu.mq@DCB0 = 01FE787786103E05</action>
<action>maincpu.mq@DCB8 = 2002FE06187E0320</action>
<action>maincpu.mq@DCC0 = FFCC1880D3FF3E04</action>
<!--
DC90 | 21 00 E0 : ld hl,$E000 // sound code address
DC93 | D3 E0 : out ($E0),a // watchdog
DC95 | DB 40 : in a,($40) // read input
DC97 | B8 : cp b
DC98 | 47 : ld b,a
DC99 | 28 F8 : jr z,$DC93
DC9B | FE 10 : cp $10
DC9D | 20 01 : jr nz,$DCA0
DC9F | 35 : dec (hl) // decrease code -01
DCA0 | FE 20 : cp $20
DCA2 | 20 01 : jr nz,$DCA5
DCA4 | 34 : inc (hl) // increase code +10
DCA5 | FE 80 : cp $80
DCA7 | 20 04 : jr nz,$DCAD
DCA9 | 3E F0 : ld a,$F0 // decrease code -01
DCAB | 18 06 : jr $DCB3
DCAD | FE 40 : cp $40
DCAF | 20 05 : jr nz,$DCB6
DCB1 | 3E 10 : ld a,$10 // increase code +10
DCB3 | 86 : add a,(hl)
DCB4 | 77 : ld (hl),a
DCB5 | 78 : ld a,b
DCB6 | FE 01 : cp $01
DCB8 | 20 03 : jr nz,$DCBD
DCBA | 7E : ld a,(hl) // play sound
DCBB | 18 06 : jr $DCC3
DCBD | FE 02 : cp $02
DCBF | 20 04 : jr nz,$DCC5
DCC1 | 3E FF : ld a,$FF // stop sound
DCC3 | D3 80 : out ($80),a // send sound code
DCC5 | 18 CC : jr $DC93
-->
</script>
<script state="run">
<output format="----- sauro sound test mode -----" line="10" align="center" />
<output format="left : decrease code -01" line="11" align="center" />
<output format="right : increase code +01" line="12" align="center" />
<output format="down : decrease code -10" line="13" align="center" />
<output format="up : increase code +10" line="14" align="center" />
<output format="button 1 : play sound" line="15" align="center" />
<output format="button 2 : stop sound" line="16" align="center" />
<output format="----------------------------" line="17" align="center" />
<output format="<< sound code %02X >>" line="19" align="center" >
<argument>maincpu.pb@E000</argument>
</output>
</script>
<script state="off">
<action>maincpu.md@1F45 = CDE31832 </action>
<action>maincpu.mq@DC90 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@DC98 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@DCA0 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@DCA8 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@DCB0 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@DCB8 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@DCC0 = FFFFFFFFFFFFFFFF</action>
</script>
</cheat>
<cheat desc="skip ram/rom check">
<script state="on">
<action>maincpu.mw@0132 = 0250</action> <!-- ram/rom check -->
<action>maincpu.mw@027C = 0418</action> <!-- wait? -->
<action>maincpu.mw@1E69 = 1E8F</action> <!-- color tile -->
</script>
<script state="off">
<action>maincpu.mw@0132 = 0141</action>
<action>maincpu.mw@027C = FB20</action>
<action>maincpu.mw@1E69 = 1E77</action>
</script>
</cheat>
</mamecheat>
sauroa.xml
Code: Select all
<!-- Sauro (set 2) -->
<mamecheat version="1">
<cheat desc="no hit">
<script state="on">
<action>maincpu.mb@1382 = 00 </action> <!-- background -->
<action>maincpu.md@1881 = 3EC9AFC1</action> <!-- wave -->
<action>maincpu.md@193A = 7DC9AFC1</action> <!-- objects -->
</script>
<script state="off">
<action>maincpu.mb@1382 = 07 </action>
<action>maincpu.md@1881 = 3E1932CD</action>
<action>maincpu.md@193A = 7DE2072A</action>
</script>
</cheat>
<cheat desc="auto fire">
<script state="on">
<action>maincpu.mb@D7A8 = 26</action> <!-- shot -->
<action>maincpu.mb@D832 = 26</action> <!-- missile -->
</script>
<script state="off">
<action>maincpu.mb@D7A8 = 27</action>
<action>maincpu.mb@D832 = 27</action>
</script>
</cheat>
<cheat desc="player speed">
<parameter min="0x01" max="0x05" step="0x01" />
<script state="on">
<action>maincpu.md@13D7 = DD00003E</action> <!-- up -->
<action>maincpu.md@13EB = 5700003E</action> <!-- down -->
<action>maincpu.md@140A = DD00003E</action> <!-- left -->
<action>maincpu.md@1434 = 5700003E</action> <!-- right -->
</script>
<script state="change">
<action>maincpu.mb@13D8 = param</action>
<action>maincpu.mb@13EC = param</action>
<action>maincpu.mb@140B = param</action>
<action>maincpu.mb@1435 = param</action>
</script>
<script state="off">
<action>maincpu.md@13D7 = DD3E93CD</action>
<action>maincpu.md@13EB = 573E93CD</action>
<action>maincpu.md@140A = DD3E93CD</action>
<action>maincpu.md@1434 = 573E93CD</action>
</script>
</cheat>
<cheat desc="bullet speed - shot">
<parameter>
<item value="0x01">01 (slow)</item>
<item value="0x04">02 </item>
<item value="0x08">03 </item>
<item value="0x0c">04 </item>
<item value="0x10">05 (fast)</item>
</parameter>
<script state="change">
<action>maincpu.mb@D8DB = param</action>
</script>
<script state="off">
<action>maincpu.mb@D8DB = 05</action>
</script>
</cheat>
<cheat desc="sound test mode">
<comment>reset the game (F3) to enter sound test mode</comment>
<script state="on">
<action>maincpu.md@1F37 = CDDC60C3 </action>
<action>maincpu.mq@DC60 = B840DBE0D3E00021</action>
<action>maincpu.mq@DC68 = 35012010FEF82847</action>
<action>maincpu.mq@DC70 = 2080FE34012020FE</action>
<action>maincpu.mq@DC78 = 2040FE0618F03E04</action>
<action>maincpu.mq@DC80 = 01FE787786103E05</action>
<action>maincpu.mq@DC88 = 2002FE06187E0320</action>
<action>maincpu.mq@DC90 = FFCC1880D3FF3E04</action>
<!--
DC60 | 21 00 E0 : ld hl,$E000 // sound code address
DC63 | D3 E0 : out ($E0),a // watchdog
DC65 | DB 40 : in a,($40) // read input
DC67 | B8 : cp b
DC68 | 47 : ld b,a
DC69 | 28 F8 : jr z,$DC93
DC6B | FE 10 : cp $10
DC6D | 20 01 : jr nz,$DCA0
DC6F | 35 : dec (hl) // decrease code -01
DC70 | FE 20 : cp $20
DC72 | 20 01 : jr nz,$DCA5
DC74 | 34 : inc (hl) // increase code +10
DC75 | FE 80 : cp $80
DC77 | 20 04 : jr nz,$DCAD
DC79 | 3E F0 : ld a,$F0 // decrease code -01
DC7B | 18 06 : jr $DCB3
DC7D | FE 40 : cp $40
DC7F | 20 05 : jr nz,$DCB6
DC81 | 3E 10 : ld a,$10 // increase code +10
DC83 | 86 : add a,(hl)
DC84 | 77 : ld (hl),a
DC85 | 78 : ld a,b
DC86 | FE 01 : cp $01
DC88 | 20 03 : jr nz,$DCBD
DC8A | 7E : ld a,(hl) // play sound
DC8B | 18 06 : jr $DCC3
DC8D | FE 02 : cp $02
DC8F | 20 04 : jr nz,$DCC5
DC91 | 3E FF : ld a,$FF // stop sound
DC93 | D3 80 : out ($80),a // send sound code
DC95 | 18 CC : jr $DC93
-->
</script>
<script state="run">
<output format="----- sauro sound test mode -----" line="10" align="center" />
<output format="left : decrease code -01" line="11" align="center" />
<output format="right : increase code +01" line="12" align="center" />
<output format="down : decrease code -10" line="13" align="center" />
<output format="up : increase code +10" line="14" align="center" />
<output format="button 1 : play sound" line="15" align="center" />
<output format="button 2 : stop sound" line="16" align="center" />
<output format="----------------------------" line="17" align="center" />
<output format="<< sound code %02X >>" line="19" align="center" >
<argument>maincpu.pb@E000</argument>
</output>
</script>
<script state="off">
<action>maincpu.md@1F37 = CDE31832 </action>
<action>maincpu.mq@DC90 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@DC98 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@DCA0 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@DCA8 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@DCB0 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@DCB8 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@DCC0 = FFFFFFFFFFFFFFFF</action>
</script>
</cheat>
<cheat desc="skip ram/rom check">
<script state="on">
<action>maincpu.mw@0132 = 0250</action> <!-- ram/rom check -->
<action>maincpu.mw@027C = 0418</action> <!-- wait? -->
<action>maincpu.mw@1E5B = 1E81</action> <!-- color tile -->
</script>
<script state="off">
<action>maincpu.mw@0132 = 0141</action>
<action>maincpu.mw@027C = FB20</action>
<action>maincpu.mw@1E5B = 1E69</action>
</script>
</cheat>
</mamecheat>
saurob.xml
Code: Select all
<!-- Sauro (set 3) -->
<mamecheat version="1">
<cheat desc="no hit">
<script state="on">
<action>maincpu.mb@13D5 = 00 </action> <!-- background -->
<action>maincpu.md@1901 = 3EC9AFC1</action> <!-- wave -->
<action>maincpu.md@19BA = 7DC9AFC1</action> <!-- objects -->
</script>
<script state="off">
<action>maincpu.mb@13D5 = 07 </action>
<action>maincpu.md@1901 = 3E19B2CD</action>
<action>maincpu.md@19BA = 7DE2072A</action>
</script>
</cheat>
<cheat desc="auto fire">
<script state="on">
<action>maincpu.mb@3A74 = 23</action> <!-- shot -->
<action>maincpu.mb@3AFE = 23</action> <!-- missile -->
</script>
<script state="off">
<action>maincpu.mb@3A74 = 24</action>
<action>maincpu.mb@3AFE = 24</action>
</script>
</cheat>
<cheat desc="player speed">
<parameter min="0x01" max="0x05" step="0x01" />
<script state="on">
<action>maincpu.md@142A = DD00003E</action> <!-- up -->
<action>maincpu.md@143E = 5700003E</action> <!-- down -->
<action>maincpu.md@145D = DD00003E</action> <!-- left -->
<action>maincpu.md@1487 = 5700003E</action> <!-- right -->
</script>
<script state="change">
<action>maincpu.mb@142B = param</action>
<action>maincpu.mb@143F = param</action>
<action>maincpu.mb@145E = param</action>
<action>maincpu.mb@1488 = param</action>
</script>
<script state="off">
<action>maincpu.md@142A = DD538BCD</action>
<action>maincpu.md@143E = 57538BCD</action>
<action>maincpu.md@145D = DD538BCD</action>
<action>maincpu.md@1487 = 57538BCD</action>
</script>
</cheat>
<cheat desc="bullet speed - shot">
<parameter>
<item value="0x01">01 (slow)</item>
<item value="0x04">02 </item>
<item value="0x08">03 </item>
<item value="0x0c">04 </item>
<item value="0x10">05 (fast)</item>
</parameter>
<script state="change">
<action>maincpu.mb@3BA7 = param</action>
</script>
<script state="off">
<action>maincpu.mb@3BA7 = 05</action>
</script>
</cheat>
<cheat desc="sound test mode">
<comment>reset the game (F3) to enter sound test mode</comment>
<script state="on">
<action>maincpu.md@2BE8 = CDDDC0C3 </action>
<action>maincpu.mq@DDC0 = B840DBE0D3E00021</action>
<action>maincpu.mq@DDC8 = 35012010FEF82847</action>
<action>maincpu.mq@DDD0 = 2080FE34012020FE</action>
<action>maincpu.mq@DDD8 = 2040FE0618F03E04</action>
<action>maincpu.mq@DDE0 = 01FE787786103E05</action>
<action>maincpu.mq@DDE8 = 2002FE06187E0320</action>
<action>maincpu.mq@DDF0 = FFCC1880D3FF3E04</action>
<!--
DDC0 | 21 00 E0 : ld hl,$E000 // sound code address
DDC3 | D3 E0 : out ($E0),a // watchdog
DDC5 | DB 40 : in a,($40) // read input
DDC7 | B8 : cp b
DDC8 | 47 : ld b,a
DDC9 | 28 F8 : jr z,$DDC3
DDCB | FE 10 : cp $10
DDCD | 20 01 : jr nz,$DDD0
DDCF | 35 : dec (hl) // decrease code -01
DDD0 | FE 20 : cp $20
DDD2 | 20 01 : jr nz,$DDD5
DDD4 | 34 : inc (hl) // increase code +10
DDD5 | FE 80 : cp $80
DDD7 | 20 04 : jr nz,$DDDD
DDD9 | 3E F0 : ld a,$F0 // decrease code -01
DDDB | 18 06 : jr $DDE3
DDDD | FE 40 : cp $40
DDDF | 20 05 : jr nz,$DDE6
DDE1 | 3E 10 : ld a,$10 // increase code +10
DDE3 | 86 : add a,(hl)
DDE4 | 77 : ld (hl),a
DDE5 | 78 : ld a,b
DDE6 | FE 01 : cp $01
DDE8 | 20 03 : jr nz,$DDED
DDEA | 7E : ld a,(hl) // play sound
DDEB | 18 06 : jr $DDF3
DDED | FE 02 : cp $02
DDEF | 20 04 : jr nz,$DDF5
DDF1 | 3E FF : ld a,$FF // stop sound
DDF3 | D3 80 : out ($80),a // send sound code
DDF5 | 18 CC : jr $DDC3
-->
</script>
<script state="run">
<output format="----- sauro sound test mode -----" line="10" align="center" />
<output format="left : decrease code -01" line="11" align="center" />
<output format="right : increase code +01" line="12" align="center" />
<output format="down : decrease code -10" line="13" align="center" />
<output format="up : increase code +10" line="14" align="center" />
<output format="button 1 : play sound" line="15" align="center" />
<output format="button 2 : stop sound" line="16" align="center" />
<output format="----------------------------" line="17" align="center" />
<output format="<< sound code %02X >>" line="19" align="center" >
<argument>maincpu.pb@E000</argument>
</output>
</script>
<script state="off">
<action>maincpu.md@2BE8 = CDE31532 </action>
<action>maincpu.mq@DDC0 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@DDC8 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@DDD0 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@DDD8 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@DDE0 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@DDE8 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@DDF0 = FFFFFFFFFFFFFFFF</action>
</script>
</cheat>
<cheat desc="skip ram/rom check">
<script state="on">
<action>maincpu.mw@0132 = 024D</action> <!-- ram/rom check -->
<action>maincpu.mw@0279 = 0418</action> <!-- wait? -->
<action>maincpu.mw@2B0C = 2B32</action> <!-- color tile -->
</script>
<script state="off">
<action>maincpu.mw@0132 = 0141</action>
<action>maincpu.mw@0279 = FB20</action>
<action>maincpu.mw@2B0C = 2B1A</action>
</script>
</cheat>
</mamecheat>
sauroc.xml
Code: Select all
<!-- Sauro (set 4, easier) -->
<mamecheat version="1">
<cheat desc="no hit">
<script state="on">
<action>maincpu.mb@1382 = 00 </action> <!-- background -->
<action>maincpu.md@188A = 3EC9AFC1</action> <!-- wave -->
<action>maincpu.md@1943 = 7DC9AFC1</action> <!-- objects -->
</script>
<script state="off">
<action>maincpu.mb@1382 = 07 </action>
<action>maincpu.md@188A = 3E193BCD</action>
<action>maincpu.md@1943 = 7DE2072A</action>
</script>
</cheat>
<cheat desc="auto fire">
<script state="on">
<action>maincpu.mb@D7CF = 26</action> <!-- shot -->
<action>maincpu.mb@D859 = 26</action> <!-- missile -->
</script>
<script state="off">
<action>maincpu.mb@D7CF = 27</action>
<action>maincpu.mb@D859 = 27</action>
</script>
</cheat>
<cheat desc="player speed">
<parameter min="0x01" max="0x05" step="0x01" />
<script state="on">
<action>maincpu.md@13D7 = DD00003E</action> <!-- up -->
<action>maincpu.md@13EB = 5700003E</action> <!-- down -->
<action>maincpu.md@140A = DD00003E</action> <!-- left -->
<action>maincpu.md@1434 = 5700003E</action> <!-- right -->
</script>
<script state="change">
<action>maincpu.mb@13D8 = param</action>
<action>maincpu.mb@13EC = param</action>
<action>maincpu.mb@140B = param</action>
<action>maincpu.mb@1435 = param</action>
</script>
<script state="off">
<action>maincpu.md@13D7 = DD3EABCD</action>
<action>maincpu.md@13EB = 573EABCD</action>
<action>maincpu.md@140A = DD3EABCD</action>
<action>maincpu.md@1434 = 573EABCD</action>
</script>
</cheat>
<cheat desc="bullet speed - shot">
<parameter>
<item value="0x01">01 (slow)</item>
<item value="0x04">02 </item>
<item value="0x08">03 </item>
<item value="0x0c">04 </item>
<item value="0x10">05 (fast)</item>
</parameter>
<script state="change">
<action>maincpu.mb@D902 = param</action>
</script>
<script state="off">
<action>maincpu.mb@D902 = 05</action>
</script>
</cheat>
<cheat desc="sound test mode">
<comment>reset the game (F3) to enter sound test mode</comment>
<script state="on">
<action>maincpu.md@1F45 = CDDD40C3 </action>
<action>maincpu.mq@DD40 = B840DBE0D3E00021</action>
<action>maincpu.mq@DD48 = 35012010FEF82847</action>
<action>maincpu.mq@DD50 = 2080FE34012020FE</action>
<action>maincpu.mq@DD58 = 2040FE0618F03E04</action>
<action>maincpu.mq@DD60 = 01FE787786103E05</action>
<action>maincpu.mq@DD68 = 2002FE06187E0320</action>
<action>maincpu.mq@DD70 = FFCC1880D3FF3E04</action>
<!--
DD40 | 21 00 E0 : ld hl,$E000 // sound code address
DD43 | D3 E0 : out ($E0),a // watchdog
DD45 | DB 40 : in a,($40) // read input
DD47 | B8 : cp b
DD48 | 47 : ld b,a
DD49 | 28 F8 : jr z,$DD43
DD4B | FE 10 : cp $10
DD4D | 20 01 : jr nz,$DD50
DD4F | 35 : dec (hl) // decrease code -01
DD50 | FE 20 : cp $20
DD52 | 20 01 : jr nz,$DD55
DD54 | 34 : inc (hl) // increase code +10
DD55 | FE 80 : cp $80
DD57 | 20 04 : jr nz,$DD5D
DD59 | 3E F0 : ld a,$F0 // decrease code -01
DD5B | 18 06 : jr $DD63
DD5D | FE 40 : cp $40
DD5F | 20 05 : jr nz,$DD66
DD61 | 3E 10 : ld a,$10 // increase code +10
DD63 | 86 : add a,(hl)
DD64 | 77 : ld (hl),a
DD65 | 78 : ld a,b
DD66 | FE 01 : cp $01
DD68 | 20 03 : jr nz,$DD6D
DD6A | 7E : ld a,(hl) // play sound
DD6B | 18 06 : jr $DD73
DD6D | FE 02 : cp $02
DD6F | 20 04 : jr nz,$DD75
DD71 | 3E FF : ld a,$FF // stop sound
DD73 | D3 80 : out ($80),a // send sound code
DD75 | 18 CC : jr $DD43
-->
</script>
<script state="run">
<output format="----- sauro sound test mode -----" line="10" align="center" />
<output format="left : decrease code -01" line="11" align="center" />
<output format="right : increase code +01" line="12" align="center" />
<output format="down : decrease code -10" line="13" align="center" />
<output format="up : increase code +10" line="14" align="center" />
<output format="button 1 : play sound" line="15" align="center" />
<output format="button 2 : stop sound" line="16" align="center" />
<output format="----------------------------" line="17" align="center" />
<output format="<< sound code %02X >>" line="19" align="center" >
<argument>maincpu.pb@E000</argument>
</output>
</script>
<script state="off">
<action>maincpu.md@1F45 = CDE31832 </action>
<action>maincpu.mq@DC90 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@DC98 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@DCA0 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@DCA8 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@DCB0 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@DCB8 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@DCC0 = FFFFFFFFFFFFFFFF</action>
</script>
</cheat>
<cheat desc="skip ram/rom check">
<script state="on">
<action>maincpu.mw@0132 = 0250</action> <!-- ram/rom check -->
<action>maincpu.mw@027C = 0418</action> <!-- wait? -->
<action>maincpu.mw@1E69 = 1E8F</action> <!-- color tile -->
</script>
<script state="off">
<action>maincpu.mw@0132 = 0141</action>
<action>maincpu.mw@027C = FB20</action>
<action>maincpu.mw@1E69 = 1E77</action>
</script>
</cheat>
</mamecheat>
saurop.xml
Code: Select all
<!-- Sauro (Philko license) -->
<mamecheat version="1">
<cheat desc="no hit">
<script state="on">
<action>maincpu.mb@13D1 = 00 </action> <!-- background -->
<action>maincpu.md@18FD = 3EC9AFC1</action> <!-- wave -->
<action>maincpu.md@19B6 = 7DC9AFC1</action> <!-- objects -->
</script>
<script state="off">
<action>maincpu.mb@13D1 = 07 </action>
<action>maincpu.md@18FD = 3E19AECD</action>
<action>maincpu.md@19B6 = 7DE2072A</action>
</script>
</cheat>
<cheat desc="auto fire">
<script state="on">
<action>maincpu.mb@407C = 26</action> <!-- shot -->
<action>maincpu.mb@4106 = 26</action> <!-- missile -->
</script>
<script state="off">
<action>maincpu.mb@407C = 27</action>
<action>maincpu.mb@4106 = 27</action>
</script>
</cheat>
<cheat desc="player speed">
<parameter min="0x01" max="0x05" step="0x01" />
<script state="on">
<action>maincpu.md@1426 = DD00003E</action> <!-- up -->
<action>maincpu.md@143A = 5700003E</action> <!-- down -->
<action>maincpu.md@1459 = DD00003E</action> <!-- left -->
<action>maincpu.md@1483 = 5700003E</action> <!-- right -->
</script>
<script state="change">
<action>maincpu.mb@1427 = param</action>
<action>maincpu.mb@143B = param</action>
<action>maincpu.mb@145A = param</action>
<action>maincpu.mb@1484 = param</action>
</script>
<script state="off">
<action>maincpu.md@1426 = DD534ACD</action>
<action>maincpu.md@143A = 57534ACD</action>
<action>maincpu.md@1459 = DD534ACD</action>
<action>maincpu.md@1483 = 57534ACD</action>
</script>
</cheat>
<cheat desc="bullet speed - shot">
<parameter>
<item value="0x01">01 (slow)</item>
<item value="0x04">02 </item>
<item value="0x08">03 </item>
<item value="0x0c">04 </item>
<item value="0x10">05 (fast)</item>
</parameter>
<script state="change">
<action>maincpu.mb@41AF = param</action>
</script>
<script state="off">
<action>maincpu.mb@41AF = 05</action>
</script>
</cheat>
<cheat desc="sound test mode">
<comment>reset the game (F3) to enter sound test mode</comment>
<script state="on">
<action>maincpu.md@2BE4 = CDDD80C3 </action>
<action>maincpu.mq@DD80 = B840DBE0D3E00021</action>
<action>maincpu.mq@DD88 = 35012010FEF82847</action>
<action>maincpu.mq@DD90 = 2080FE34012020FE</action>
<action>maincpu.mq@DD98 = 2040FE0618F03E04</action>
<action>maincpu.mq@DDA0 = 01FE787786103E05</action>
<action>maincpu.mq@DDA8 = 2002FE06187E0320</action>
<action>maincpu.mq@DDB0 = FFCC1880D3FF3E04</action>
<!--
DD80 | 21 00 E0 : ld hl,$E000 // sound code address
DD83 | D3 E0 : out ($E0),a // watchdog
DD85 | DB 40 : in a,($40) // read input
DD87 | B8 : cp b
DD88 | 47 : ld b,a
DD89 | 28 F8 : jr z,$DD83
DD8B | FE 10 : cp $10
DD8D | 20 01 : jr nz,$DD90
DD8F | 35 : dec (hl) // decrease code -01
DD90 | FE 20 : cp $20
DD92 | 20 01 : jr nz,$DD95
DD94 | 34 : inc (hl) // increase code +10
DD95 | FE 80 : cp $80
DD97 | 20 04 : jr nz,$DD9D
DD99 | 3E F0 : ld a,$F0 // decrease code -01
DD9B | 18 06 : jr $DDA3
DD9D | FE 40 : cp $40
DD9F | 20 05 : jr nz,$DDA6
DDA1 | 3E 10 : ld a,$10 // increase code +10
DDA3 | 86 : add a,(hl)
DDA4 | 77 : ld (hl),a
DDA5 | 78 : ld a,b
DDA6 | FE 01 : cp $01
DDA8 | 20 03 : jr nz,$DDAD
DDAA | 7E : ld a,(hl) // play sound
DDAB | 18 06 : jr $DDB3
DDAD | FE 02 : cp $02
DDAF | 20 04 : jr nz,$DDB5
DDB1 | 3E FF : ld a,$FF // stop sound
DDB3 | D3 80 : out ($80),a // send sound code
DDB5 | 18 CC : jr $DD83
-->
</script>
<script state="run">
<output format="----- sauro sound test mode -----" line="10" align="center" />
<output format="left : decrease code -01" line="11" align="center" />
<output format="right : increase code +01" line="12" align="center" />
<output format="down : decrease code -10" line="13" align="center" />
<output format="up : increase code +10" line="14" align="center" />
<output format="button 1 : play sound" line="15" align="center" />
<output format="button 2 : stop sound" line="16" align="center" />
<output format="----------------------------" line="17" align="center" />
<output format="<< sound code %02X >>" line="19" align="center" >
<argument>maincpu.pb@E000</argument>
</output>
</script>
<script state="off">
<action>maincpu.md@2BE4 = CDE31832 </action>
<action>maincpu.mq@DD80 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@DD88 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@DD90 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@DD98 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@DDA0 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@DDA8 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@DDB0 = FFFFFFFFFFFFFFFF</action>
</script>
</cheat>
<cheat desc="skip ram/rom check">
<script state="on">
<action>maincpu.mw@0132 = 024D</action> <!-- ram/rom check -->
<action>maincpu.mw@0279 = 0418</action> <!-- wait? -->
<action>maincpu.mw@2B08 = 2B2E</action> <!-- color tile -->
</script>
<script state="off">
<action>maincpu.mw@0132 = 0141</action>
<action>maincpu.mw@0279 = FB20</action>
<action>maincpu.mw@2B08 = 2B16</action>
</script>
</cheat>
</mamecheat>
saurorr.xml
Code: Select all
<!-- Sauro (Recreativos Real S.A. license) -->
<mamecheat version="1">
<cheat desc="no hit">
<script state="on">
<action>maincpu.mb@1382 = 00 </action> <!-- background -->
<action>maincpu.md@188A = 3EC9AFC1</action> <!-- wave -->
<action>maincpu.md@1943 = 7DC9AFC1</action> <!-- objects -->
</script>
<script state="off">
<action>maincpu.mb@1382 = 07 </action>
<action>maincpu.md@188A = 3E193BCD</action>
<action>maincpu.md@1943 = 7DE2072A</action>
</script>
</cheat>
<cheat desc="auto fire">
<script state="on">
<action>maincpu.mb@3FF4 = 27</action> <!-- shot -->
<action>maincpu.mb@407E = 27</action> <!-- missile -->
</script>
<script state="off">
<action>maincpu.mb@3FF4 = 28</action>
<action>maincpu.mb@407E = 28</action>
</script>
</cheat>
<cheat desc="player speed">
<parameter min="0x01" max="0x05" step="0x01" />
<script state="on">
<action>maincpu.md@13D7 = DD00003E</action> <!-- up -->
<action>maincpu.md@13EB = 5700003E</action> <!-- down -->
<action>maincpu.md@140A = DD00003E</action> <!-- left -->
<action>maincpu.md@1434 = 5700003E</action> <!-- right -->
</script>
<script state="change">
<action>maincpu.mb@13D8 = param</action>
<action>maincpu.mb@13EC = param</action>
<action>maincpu.mb@140B = param</action>
<action>maincpu.mb@1435 = param</action>
</script>
<script state="off">
<action>maincpu.md@13D7 = DD52A9CD</action>
<action>maincpu.md@13EB = 5752A9CD</action>
<action>maincpu.md@140A = DD52A9CD</action>
<action>maincpu.md@1434 = 5752A9CD</action>
</script>
</cheat>
<cheat desc="bullet speed - shot">
<parameter>
<item value="0x01">01 (slow)</item>
<item value="0x04">02 </item>
<item value="0x08">03 </item>
<item value="0x0c">04 </item>
<item value="0x10">05 (fast)</item>
</parameter>
<script state="change">
<action>maincpu.mb@4127 = param</action>
</script>
<script state="off">
<action>maincpu.mb@4127 = 05</action>
</script>
</cheat>
<cheat desc="sound test mode">
<comment>reset the game (F3) to enter sound test mode</comment>
<script state="on">
<action>maincpu.md@2B62 = CDDCE0C3 </action>
<action>maincpu.mq@DCE0 = B840DBE0D3E00021</action>
<action>maincpu.mq@DCE8 = 35012010FEF82847</action>
<action>maincpu.mq@DCF0 = 2080FE34012020FE</action>
<action>maincpu.mq@DCF8 = 2040FE0618F03E04</action>
<action>maincpu.mq@DD00 = 01FE787786103E05</action>
<action>maincpu.mq@DD08 = 2002FE06187E0320</action>
<action>maincpu.mq@DD10 = FFCC1880D3FF3E04</action>
<!--
DCE0 | 21 00 E0 : ld hl,$E000 // sound code address
DCE3 | D3 E0 : out ($E0),a // watchdog
DCE5 | DB 40 : in a,($40) // read input
DCE7 | B8 : cp b
DCE8 | 47 : ld b,a
DCE9 | 28 F8 : jr z,$DCE3
DCEB | FE 10 : cp $10
DCED | 20 01 : jr nz,$DCF0
DCEF | 35 : dec (hl) // decrease code -01
DCF0 | FE 20 : cp $20
DCF2 | 20 01 : jr nz,$DCF5
DCF4 | 34 : inc (hl) // increase code +10
DCF5 | FE 80 : cp $80
DCF7 | 20 04 : jr nz,$DCFD
DCF9 | 3E F0 : ld a,$F0 // decrease code -01
DCFB | 18 06 : jr $DD03
DCFD | FE 40 : cp $40
DCFF | 20 05 : jr nz,$DD06
DD01 | 3E 10 : ld a,$10 // increase code +10
DD03 | 86 : add a,(hl)
DD04 | 77 : ld (hl),a
DD05 | 78 : ld a,b
DD06 | FE 01 : cp $01
DD08 | 20 03 : jr nz,$DD0D
DD0A | 7E : ld a,(hl) // play sound
DD0B | 18 06 : jr $DD13
DD0D | FE 02 : cp $02
DD0F | 20 04 : jr nz,$DD15
DD11 | 3E FF : ld a,$FF // stop sound
DD13 | D3 80 : out ($80),a // send sound code
DD15 | 18 CC : jr $DCE3
-->
</script>
<script state="run">
<output format="----- sauro sound test mode -----" line="10" align="center" />
<output format="left : decrease code -01" line="11" align="center" />
<output format="right : increase code +01" line="12" align="center" />
<output format="down : decrease code -10" line="13" align="center" />
<output format="up : increase code +10" line="14" align="center" />
<output format="button 1 : play sound" line="15" align="center" />
<output format="button 2 : stop sound" line="16" align="center" />
<output format="----------------------------" line="17" align="center" />
<output format="<< sound code %02X >>" line="19" align="center" >
<argument>maincpu.pb@E000</argument>
</output>
</script>
<script state="off">
<action>maincpu.md@2B62 = CDE31932 </action>
<action>maincpu.mq@DCE0 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@DCE8 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@DCF0 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@DCF8 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@DD00 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@DD08 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@DD10 = FFFFFFFFFFFFFFFF</action>
</script>
</cheat>
<cheat desc="skip ram/rom check">
<script state="on">
<action>maincpu.mw@0132 = 0250</action> <!-- ram/rom check -->
<action>maincpu.mw@027C = 0418</action> <!-- wait? -->
<action>maincpu.mw@2A86 = 2AAC</action> <!-- color tile -->
</script>
<script state="off">
<action>maincpu.mw@0132 = 0141</action>
<action>maincpu.mw@027C = FB20</action>
<action>maincpu.mw@2A86 = 2A94</action>
</script>
</cheat>
</mamecheat>
saurobl.xml
Code: Select all
<!-- Sauro (bootleg) -->
<mamecheat version="1">
<cheat desc="no hit">
<script state="on">
<action>maincpu.md@03D5 = C3C9AFC1</action> <!-- objects -->
<action>maincpu.mw@13D3 = 13D5 </action> <!-- background -->
<action>maincpu.md@1901 = 3EC9AFC1</action> <!-- wave -->
</script>
<script state="off">
<action>maincpu.md@03D5 = FEE0BF3A</action>
<action>maincpu.mw@13D3 = DE00 </action>
<action>maincpu.md@1901 = 3E19B2CD</action>
</script>
</cheat>
<cheat desc="auto fire">
<script state="on">
<action>maincpu.mb@3A74 = 23</action> <!-- shot -->
<action>maincpu.mb@3AFE = 23</action> <!-- missile -->
</script>
<script state="off">
<action>maincpu.mb@3A74 = 24</action>
<action>maincpu.mb@3AFE = 24</action>
</script>
</cheat>
<cheat desc="player speed">
<parameter min="0x01" max="0x05" step="0x01" />
<script state="on">
<action>maincpu.md@142A = DD00003E</action> <!-- up -->
<action>maincpu.md@143E = 5700003E</action> <!-- down -->
<action>maincpu.md@145D = DD00003E</action> <!-- left -->
<action>maincpu.md@1487 = 5700003E</action> <!-- right -->
</script>
<script state="change">
<action>maincpu.mb@142B = param</action>
<action>maincpu.mb@143F = param</action>
<action>maincpu.mb@145E = param</action>
<action>maincpu.mb@1488 = param</action>
</script>
<script state="off">
<action>maincpu.md@142A = DD538BCD</action>
<action>maincpu.md@143E = 57538BCD</action>
<action>maincpu.md@145D = DD538BCD</action>
<action>maincpu.md@1487 = 57538BCD</action>
</script>
</cheat>
<cheat desc="bullet speed - shot">
<parameter>
<item value="0x01">01 (slow)</item>
<item value="0x04">02 </item>
<item value="0x08">03 </item>
<item value="0x0c">04 </item>
<item value="0x10">05 (fast)</item>
</parameter>
<script state="change">
<action>maincpu.mb@3BA7 = param</action>
</script>
<script state="off">
<action>maincpu.mb@3BA7 = 05</action>
</script>
</cheat>
<cheat desc="sound test mode">
<comment>reset the game (F3) to enter sound test mode</comment>
<script state="on">
<action>maincpu.md@2BE8 = CDDE70C3 </action>
<action>maincpu.mq@DE70 = B840DBE0D3E10021</action>
<action>maincpu.mq@DE78 = 350120EFFEF82847</action>
<action>maincpu.mq@DE80 = 207FFE340120DFFE</action>
<action>maincpu.mq@DE88 = 20BFFE0618F03E04</action>
<action>maincpu.mq@DE90 = FEFE787786103E05</action>
<action>maincpu.mq@DE98 = 20FDFE06187E0320</action>
<action>maincpu.mq@DEA0 = FFCC1880D3FF3E04</action>
<!--
DE70 | 21 00 E1 : ld hl,$E100 // sound code address
DE73 | D3 E0 : out ($E0),a // watchdog
DE75 | DB 40 : in a,($40) // read input
DE77 | B8 : cp b
DE78 | 47 : ld b,a
DE79 | 28 F8 : jr z,$DE73
DE7B | FE EF : cp $EF
DE7D | 20 01 : jr nz,$DE80
DE7F | 35 : dec (hl) // decrease code -01
DE80 | FE DF : cp $DF
DE82 | 20 01 : jr nz,$DE85
DE84 | 34 : inc (hl) // increase code +10
DE85 | FE 7F : cp $7F
DE87 | 20 04 : jr nz,$DE8D
DE89 | 3E F0 : ld a,$F0 // decrease code -01
DE8B | 18 06 : jr $DE93
DE8D | FE BF : cp $BF
DE8F | 20 05 : jr nz,$DE96
DE91 | 3E 10 : ld a,$10 // increase code +10
DE93 | 86 : add a,(hl)
DE94 | 77 : ld (hl),a
DE95 | 78 : ld a,b
DE96 | FE FE : cp $FE
DE98 | 20 03 : jr nz,$DE9D
DE9A | 7E : ld a,(hl) // play sound
DE9B | 18 06 : jr $DEA3
DE9D | FE FD : cp $FD
DE9F | 20 04 : jr nz,$DEA5
DEA1 | 3E FF : ld a,$FF // stop sound
DEA3 | D3 80 : out ($80),a // send sound code
DEA5 | 18 CC : jr $DE73
-->
</script>
<script state="run">
<output format="----- sauro sound test mode -----" line="10" align="center" />
<output format="left : decrease code -01" line="11" align="center" />
<output format="right : increase code +01" line="12" align="center" />
<output format="down : decrease code -10" line="13" align="center" />
<output format="up : increase code +10" line="14" align="center" />
<output format="button 1 : play sound" line="15" align="center" />
<output format="button 2 : stop sound" line="16" align="center" />
<output format="----------------------------" line="17" align="center" />
<output format="<< sound code %02X >>" line="19" align="center" >
<argument>maincpu.pb@E100</argument>
</output>
</script>
<script state="off">
<action>maincpu.md@2BE8 = CDE31532 </action>
<action>maincpu.mq@DE70 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@DE78 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@DE80 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@DE88 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@DE90 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@DE98 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@DEA0 = FFFFFFFFFFFFFFFF</action>
</script>
</cheat>
<cheat desc="skip ram/rom check">
<script state="on">
<action>maincpu.mw@0132 = 024D</action> <!-- ram/rom check -->
<action>maincpu.mw@0279 = 0418</action> <!-- wait? -->
<action>maincpu.mw@2B0C = 2B32</action> <!-- color tile -->
</script>
<script state="off">
<action>maincpu.mw@0132 = 0141</action>
<action>maincpu.mw@0279 = FB20</action>
<action>maincpu.mw@2B0C = 2B1A</action>
</script>
</cheat>
</mamecheat>
seawolft.xml
Code: Select all
<!-- Sea Wolf (Tecfri) -->
<mamecheat version="1">
<cheat desc="no hit">
<script state="on">
<action>maincpu.mb@13D5 = 00 </action> <!-- background -->
<action>maincpu.md@1901 = 3EC9AFC1</action> <!-- wave -->
<action>maincpu.md@19BA = 7DC9AFC1</action> <!-- objects -->
</script>
<script state="off">
<action>maincpu.mb@13D5 = 07 </action>
<action>maincpu.md@1901 = 3E19B2CD</action>
<action>maincpu.md@19BA = 7DE2AD2A</action>
</script>
</cheat>
<cheat desc="auto fire">
<script state="on">
<action>maincpu.mb@3C86 = 61</action> <!-- shot -->
<action>maincpu.mb@3D10 = 61</action> <!-- missile -->
</script>
<script state="off">
<action>maincpu.mb@3C86 = 62</action>
<action>maincpu.mb@3D10 = 61</action>
</script>
</cheat>
<cheat desc="player speed">
<parameter min="0x01" max="0x05" step="0x01" />
<script state="on">
<action>maincpu.md@142A = DD00003E</action> <!-- up -->
<action>maincpu.md@143E = 5700003E</action> <!-- down -->
<action>maincpu.md@145D = DD00003E</action> <!-- left -->
<action>maincpu.md@1487 = 5700003E</action> <!-- right -->
</script>
<script state="change">
<action>maincpu.mb@142B = param</action>
<action>maincpu.mb@143F = param</action>
<action>maincpu.mb@145E = param</action>
<action>maincpu.mb@1488 = param</action>
</script>
<script state="off">
<action>maincpu.md@142A = DD559DCD</action>
<action>maincpu.md@143E = 57559DCD</action>
<action>maincpu.md@145D = DD559DCD</action>
<action>maincpu.md@1487 = 57559DCD</action>
</script>
</cheat>
<cheat desc="bullet speed - shot">
<parameter>
<item value="0x01">01 (slow)</item>
<item value="0x04">02 </item>
<item value="0x08">03 </item>
<item value="0x0c">04 </item>
<item value="0x10">05 (fast)</item>
</parameter>
<script state="change">
<action>maincpu.mb@3DB9 = param</action>
</script>
<script state="off">
<action>maincpu.mb@3DB9 = 05</action>
</script>
</cheat>
<cheat desc="sound test mode">
<comment>reset the game (F3) to enter sound test mode</comment>
<script state="on">
<action>maincpu.md@2DFA = CDDFC0C3 </action>
<action>maincpu.mq@DFC0 = B840DBE0D3E00021</action>
<action>maincpu.mq@DFC8 = 35012010FEF82847</action>
<action>maincpu.mq@DFD0 = 2080FE34012020FE</action>
<action>maincpu.mq@DFD8 = 2040FE0618F03E04</action>
<action>maincpu.mq@DFE0 = 01FE787786103E05</action>
<action>maincpu.mq@DFE8 = 2002FE06187E0320</action>
<action>maincpu.mq@DFF0 = FFCC1880D3FF3E04</action>
<!--
DFC0 | 21 00 E0 : ld hl,$E000 // sound code address
DFC3 | D3 E0 : out ($E0),a // watchdog
DFC5 | DB 40 : in a,($40) // read input
DFC7 | B8 : cp b
DFC8 | 47 : ld b,a
DFC9 | 28 F8 : jr z,$DFC3
DFCB | FE 10 : cp $10
DFCD | 20 01 : jr nz,$DFD0
DFCF | 35 : dec (hl) // decrease code -01
DFD0 | FE 20 : cp $20
DFD2 | 20 01 : jr nz,$DFD5
DFD4 | 34 : inc (hl) // increase code +10
DFD5 | FE 80 : cp $80
DFD7 | 20 04 : jr nz,$DFDD
DFD9 | 3E F0 : ld a,$F0 // decrease code -01
DFDB | 18 06 : jr $DFE3
DFDD | FE 40 : cp $40
DFDF | 20 05 : jr nz,$DFE6
DFE1 | 3E 10 : ld a,$10 // increase code +10
DFE3 | 86 : add a,(hl)
DFE4 | 77 : ld (hl),a
DFE5 | 78 : ld a,b
DFE6 | FE 01 : cp $01
DFE8 | 20 03 : jr nz,$DFED
DFEA | 7E : ld a,(hl) // play sound
DFEB | 18 06 : jr $DFF3
DFED | FE 02 : cp $02
DFEF | 20 04 : jr nz,$DFF5
DFF1 | 3E FF : ld a,$FF // stop sound
DFF3 | D3 80 : out ($80),a // send sound code
DFF5 | 18 CC : jr $DFC3
-->
</script>
<script state="run">
<output format="----- sauro sound test mode -----" line="10" align="center" />
<output format="left : decrease code -01" line="11" align="center" />
<output format="right : increase code +01" line="12" align="center" />
<output format="down : decrease code -10" line="13" align="center" />
<output format="up : increase code +10" line="14" align="center" />
<output format="button 1 : play sound" line="15" align="center" />
<output format="button 2 : stop sound" line="16" align="center" />
<output format="----------------------------" line="17" align="center" />
<output format="<< sound code %02X >>" line="19" align="center" >
<argument>maincpu.pb@E000</argument>
</output>
</script>
<script state="off">
<action>maincpu.md@2DFA = CDE15332 </action>
<action>maincpu.mq@DFC0 = FF80CA023FD3C8BD</action>
<action>maincpu.mq@DFC8 = FFFFFFFF000000FF</action>
<action>maincpu.mq@DFD0 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@DFD8 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@DFE0 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@DFE8 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@DFF0 = FFFFFFFFFFFFFFFF</action>
</script>
</cheat>
<cheat desc="skip ram/rom check">
<script state="on">
<action>maincpu.mw@0132 = 024D</action> <!-- ram/rom check -->
<action>maincpu.mw@0279 = 0418</action> <!-- wait? -->
<action>maincpu.mw@2D1E = 2D44</action> <!-- color tile -->
</script>
<script state="off">
<action>maincpu.mw@0132 = 0141</action>
<action>maincpu.mw@0279 = FB20</action>
<action>maincpu.mw@2D1E = 2D2C</action>
</script>
</cheat>
</mamecheat>