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[parodiusj] Parodius DA!
Posted: Sun Apr 10, 2022 1:24 pm
by jman
Code: Select all
<cheat desc="no hit - shield">
<script state="on">
<!-- objects -->
<action>maincpu.mw@31323 = 9d50</action> <!-- ($7323) -->
<action>maincpu.mq@33d50 = 125410340562033c</action>
<action>maincpu.mq@33d58 = fe8fa90775958fff</action>
<!--
9d50 | 12 54 10 : LDA #$10,u
9d53 | 34 05 : CMPA #$05
9d55 | 62 03 : BCC $9D5A
9d57 | 3c fe : ANDCC #$FE
9d59 | 8f : RTS
9d5a | a9 07 75 95 : JSR $7595
9d5e | 8f : RTS
-->
<!-- background -->
<action>maincpu.mb@316f6 = 60</action> <!-- shield ($76f6) -->
<action>maincpu.mb@3170b = 60</action> <!-- shield ($770b) -->
<action>maincpu.mb@31889 = 60</action> <!-- t-trap ($7889) -->
<action>maincpu.mb@318a0 = 60</action> <!-- t-trap ($78a0) -->
<action>maincpu.mb@318b7 = 60</action> <!-- t-trap ($78b7) -->
<action>maincpu.mb@319d6 = 60</action> <!-- forcefield/bubble ($79d6) -->
<action>maincpu.mb@319ee = 60</action> <!-- forcefield/bubble ($79ee) -->
<action>maincpu.mb@31a06 = 60</action> <!-- forcefield/bubble ($7a06) -->
<action>maincpu.mb@31a26 = 60</action> <!-- forcefield/bubble ($7a26) -->
<action>maincpu.mb@31a3d = 60</action> <!-- forcefield/bubble ($7a3d) -->
</script>
<script state="off">
<action>maincpu.mw@31323 = 7595</action>
<action>maincpu.mq@33d50 = ffffffffffffffff</action>
<action>maincpu.mq@33d58 = ffffffffffffffff</action>
<action>maincpu.mb@316f6 = 73</action>
<action>maincpu.mb@3170b = 73</action>
<action>maincpu.mb@31889 = 73</action>
<action>maincpu.mb@318a0 = 73</action>
<action>maincpu.mb@318b7 = 73</action>
<action>maincpu.mb@319d6 = 73</action>
<action>maincpu.mb@319ee = 73</action>
<action>maincpu.mb@31a06 = 73</action>
<action>maincpu.mb@31a26 = 73</action>
<action>maincpu.mb@31a3d = 73</action>
</script>
</cheat>
<cheat desc="auto fire">
<script state="on">
<action>maincpu.mb@30421 = 97</action> <!-- shot -->
<action>maincpu.mb@30430 = 97</action> <!-- missile -->
</script>
<script state="off">
<action>maincpu.mb@30421 = 98</action>
<action>maincpu.mb@30430 = 98</action>
</script>
</cheat>
<cheat desc="player speed">
<parameter>
<item value="0x0080">01 (slow)</item>
<item value="0x0180">02 </item>
<item value="0x0280">03 </item>
<item value="0x0380">04 </item>
<item value="0x0480">05 (fast)</item>
</parameter>
<script state="on">
<action>maincpu.mb@300b4 = 81</action> <!-- fixed current speed for x position -->
<action>maincpu.mb@300da = 81</action> <!-- fixed current speed for y position -->
<action>maincpu.mb@3010c = 60</action> <!-- disable speed down in the water -->
</script>
<script state="change">
<action>maincpu.mw@30225 = param</action> <!-- vertical/horizon -->
<action>maincpu.mw@30231 = param</action> <!-- slant -->
</script>
<script state="off">
<action>maincpu.mb@300b4 = 9d</action>
<action>maincpu.mb@300da = 9d</action>
<action>maincpu.mb@3010c = 72</action>
<action>maincpu.mw@30225 = 0100</action>
<action>maincpu.mw@30231 = 00b6</action>
</script>
</cheat>
<cheat desc="roulette speed">
<parameter>
<item value="0x7f">01 (slow)</item>
<item value="0x3f">02 </item>
<item value="0x0f">03 </item>
<item value="0x03">04 </item>
<item value="0x00">05 (fast)</item>
</parameter>
<script state="change">
<action>maincpu.mb@30f12 = param</action>
</script>
<script state="off">
<action>maincpu.mb@30f12 = 03</action>
</script>
</cheat>
<cheat desc="sound test mode">
<comment>set ram/rom check skip then reset the game (F3)</comment>
<script state="on">
<action>maincpu.mw@3a40c = fc80</action> <!-- ($a40c) -->
<action>maincpu.mq@3fc80 = 3ac41112073f8c36</action>
<action>maincpu.mq@3fc88 = c41173f413c41034</action>
<action>maincpu.mq@3fc90 = f763018d34ef6301</action>
<action>maincpu.mq@3fc98 = 8a34fb63021d1034</action>
<action>maincpu.mq@3fca0 = fd630215103bc410</action>
<action>maincpu.mq@3fca8 = 34df730634bf630a</action>
<action>maincpu.mq@3fcb0 = 11fb3b073fcc3b07</action>
<action>maincpu.mq@3fcb8 = 3fc860c4ffffffff</action>
<!--
fc80 | 3a c4 11 : STA $11
fc83 | 12 07 3f 8c : LDA $3f8c // read input
fc87 | 36 c4 11 : CMPA $11
fc8a | 73 f4 : BEQ $FC80
fc8c | 13 c4 10 : LDB $10
fc8f | 34 f7 : CMPA #$F7
fc91 | 63 01 : BNE $FC94
fc93 | 8d : DECB // decrease code -01
fc94 | 34 ef : CMPA #$EF
fc96 | 63 01 : BNE $FC99
fc98 | 8a : INCB // increase code +01
fc99 | 34 fb : CMPA #$FB
fc9b | 63 02 : BNE $FC9F
fc9d | 1d 10 : SUBB #$10 // decrease code -10
fc9f | 34 fd : CMPA #$FD
fca1 | 63 02 : BNE $FCA5
fca3 | 15 10 : ADDB #$10 // increase code +10
fca5 | 3b c4 10 : STB $10
fca8 | 34 df : CMPA #$DF
fcaa | 73 06 : BEQ $FCB2
fcac | 34 bf : CMPA #$BF
fcae | 63 0a : BNE $FCBA
fcb0 | 11 fb : LDB #$FB // stop sound
fcb2 | 3b 07 3f cc : STB $3fcc // send sound code
fcb6 | 3b 07 3f c8 : STB $3fc8 // sound cpu trigger
fcba | 60 c4 : BRA $FC80
-->
</script>
<script state="run">
<output format="----- parodius da! sound test mode -----" line="10" align="center" />
<output format="left : decrease code -01" line="11" align="center" />
<output format="right : increase code +01" line="12" align="center" />
<output format="up : increase code +10" line="13" align="center" />
<output format="down : decrease code -10" line="14" align="center" />
<output format="button 1 : play sound" line="15" align="center" />
<output format="button 2 : stop sound" line="16" align="center" />
<output format="----------------------------" line="17" align="center" />
<output format="<< sound code %2.2X >>" line="19" align="center">
<argument>maincpu.pb@1810</argument>
</output>
</script>
<script state="off">
<action>maincpu.mw@3a40c = a51d</action>
<action>maincpu.mq@3fc80 = ffffffffffffffff</action>
<action>maincpu.mq@3fc88 = ffffffffffffffff</action>
<action>maincpu.mq@3fc90 = ffffffffffffffff</action>
<action>maincpu.mq@3fc98 = ffffffffffffffff</action>
<action>maincpu.mq@3fca0 = ffffffffffffffff</action>
<action>maincpu.mq@3fca8 = ffffffffffffffff</action>
<action>maincpu.mq@3fcb0 = ffffffffffffffff</action>
<action>maincpu.mq@3fcb8 = ffffffffffffffff</action>
</script>
</cheat>
<cheat desc="skip ram/rom check">
<script state="on">
<action>maincpu.md@3a108 = 6801ca13</action> <!-- LBRA $A2D5 ($a108) -->
</script>
<script state="off">
<action>maincpu.md@3a108 = 42000013</action>
</script>
</cheat>
[parodius]+ Parodius Da!
Posted: Mon May 05, 2025 10:21 am
by jman
parodius.xml
Code: Select all
<!-- Parodius Da!: Shinwa kara Owarai e (World, set 1) -->
<mamecheat version="1">
<cheat desc="no hit - player">
<script state="on">
<action>maincpu.mb@30282 = 8F</action> <!-- objects ($6282) -->
<action>maincpu.mb@30160 = 60</action> <!-- background ($6160) -->
</script>
<script state="off">
<action>maincpu.mb@30282 = 12</action>
<action>maincpu.mb@30160 = 73</action>
</script>
</cheat>
<cheat desc="no hit - shield">
<script state="on">
<!-- objects -->
<action>maincpu.mw@31323 = 9D50 </action> <!-- ($7323) -->
<action>maincpu.mq@33D50 = 125410340562033C</action>
<action>maincpu.mq@33D58 = FE8FA90775958FFF</action>
<!--
9D50 | 12 54 10 : LDA #$10,U
9D53 | 34 05 : CMPA #$05
9D55 | 62 03 : BCC $9D5A
9D57 | 3C FE : ANDCC #$FE
9D59 | 8F : RTS
9D5A | A9 07 75 95 : JSR $7595
9D5E | 8F : RTS
-->
<!-- background -->
<action>maincpu.mb@316F6 = 60</action> <!-- shield ($76F6) -->
<action>maincpu.mb@3170B = 60</action> <!-- shield ($770B) -->
<action>maincpu.mb@31889 = 60</action> <!-- t-trap ($7889) -->
<action>maincpu.mb@318A0 = 60</action> <!-- t-trap ($78A0) -->
<action>maincpu.mb@318B7 = 60</action> <!-- t-trap ($78B7) -->
<action>maincpu.mb@319D6 = 60</action> <!-- forcefield/bubble ($79D6) -->
<action>maincpu.mb@319EE = 60</action> <!-- forcefield/bubble ($79EE) -->
<action>maincpu.mb@31A06 = 60</action> <!-- forcefield/bubble ($7A06) -->
<action>maincpu.mb@31A26 = 60</action> <!-- forcefield/bubble ($7A26) -->
<action>maincpu.mb@31A3D = 60</action> <!-- forcefield/bubble ($7A3D) -->
</script>
<script state="off">
<action>maincpu.mw@31323 = 7595 </action>
<action>maincpu.mq@33D50 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@33D58 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mb@316F6 = 73 </action>
<action>maincpu.mb@3170B = 73 </action>
<action>maincpu.mb@31889 = 73 </action>
<action>maincpu.mb@318A0 = 73 </action>
<action>maincpu.mb@318B7 = 73 </action>
<action>maincpu.mb@319D6 = 73 </action>
<action>maincpu.mb@319EE = 73 </action>
<action>maincpu.mb@31A06 = 73 </action>
<action>maincpu.mb@31A26 = 73 </action>
<action>maincpu.mb@31A3D = 73 </action>
</script>
</cheat>
<cheat desc="rapid fire">
<script state="on">
<action>maincpu.mb@30421 = 97</action> <!-- shot ($6421) -->
<action>maincpu.mb@30430 = 97</action> <!-- missile ($6430) -->
</script>
<script state="off">
<action>maincpu.mb@30421 = 98</action>
<action>maincpu.mb@30430 = 98</action>
</script>
</cheat>
<cheat desc="player speed">
<parameter>
<item value="0x40008092">01 (slow)</item>
<item value="0x40018092">02 </item>
<item value="0x40038092">03 </item>
<item value="0x40058092">04 </item>
<item value="0x40078092">05 (fast)</item>
</parameter>
<script state="on">
<action>maincpu.mb@3010C = 60</action> <!-- no speed down in the water ($610C) -->
</script>
<script state="change">
<action>maincpu.md@300B4 = param</action> <!-- left/right ($60B4) -->
<action>maincpu.md@300DA = param</action> <!-- up/down ($60DA) -->
</script>
<script state="off">
<action>maincpu.mb@3010C = 72 </action>
<action>maincpu.md@300B4 = 9D41B192</action>
<action>maincpu.md@300DA = 9D41B192</action>
</script>
</cheat>
<cheat desc="no roulette">
<script state="on">
<action>maincpu.mb@31362 = 3D</action> <!-- ($7361) -->
</script>
<script state="off">
<action>maincpu.mb@31362 = 21</action>
</script>
</cheat>
<cheat desc="roulette speed">
<parameter>
<item value="0x3F">01 (slow)</item>
<item value="0x1F">02 </item>
<item value="0x0F">03 </item>
<item value="0x03">04 </item>
<item value="0x00">05 (fast)</item>
</parameter>
<script state="change">
<action>maincpu.mb@30F12 = param</action> <!-- ($6F12) -->
</script>
<script state="off">
<action>maincpu.mb@30F12 = 03</action>
</script>
</cheat>
<cheat desc="sound test mode">
<comment>set "skip ram/rom check" then reset the game (F3)</comment>
<script state="on">
<action>maincpu.mw@3A3FF = FC80 </action> <!-- ($A40C) -->
<action>maincpu.mq@3FC80 = 3AC48112073F8C36</action>
<action>maincpu.mq@3FC88 = C48173F413C48034</action>
<action>maincpu.mq@3FC90 = F763018D34EF6301</action>
<action>maincpu.mq@3FC98 = 8A34FB63021D1034</action>
<action>maincpu.mq@3FCA0 = FD630215103BC480</action>
<action>maincpu.mq@3FCA8 = 34DF730634BF630A</action>
<action>maincpu.mq@3FCB0 = 11FB3B073FCC3B07</action>
<action>maincpu.mq@3FCB8 = 3FC860C4FFFFFFFF</action>
<!--
FC80 | 3A C4 81 : STA $81
FC83 | 12 07 3F 8C : LDA $3F8C // read input
FC87 | 36 C4 81 : CMPA $81
FC8A | 73 F4 : BEQ $FC80
FC8C | 13 C4 80 : LDB $80
FC8F | 34 F7 : CMPA #$F7
FC91 | 63 01 : BNE $FC94
FC93 | 8D : DECB // decrease code -01
FC94 | 34 EF : CMPA #$EF
FC96 | 63 01 : BNE $FC99
FC98 | 8A : INCB // increase code +01
FC99 | 34 FB : CMPA #$FB
FC9B | 63 02 : BNE $FC9F
FC9D | 1D 10 : SUBB #$10 // decrease code -10
FC9F | 34 FD : CMPA #$FD
FCA1 | 63 02 : BNE $FCA5
FCA3 | 15 10 : ADDB #$10 // increase code +10
FCA5 | 3B C4 80 : STB $80
FCA8 | 34 DF : CMPA #$DF
FCAA | 73 06 : BEQ $FCB2 // play sound
FCAC | 34 BF : CMPA #$BF
FCAE | 63 0A : BNE $FCBA
FCB0 | 11 FB : LDB #$FB // stop sound
FCB2 | 3B 07 3F CC : STB $3FCC // send sound code
FCB6 | 3B 07 3F C8 : STB $3FC8 // audio cpu trigger
FCBA | 60 C4 : BRA $FC80
-->
</script>
<script state="run">
<output format="----- sound test mode -----" line="10" align="center" />
<output format="left : decrease code -01" line="11" align="center" />
<output format="right : increase code +01" line="12" align="center" />
<output format="down : decrease code -10" line="13" align="center" />
<output format="up : increase code +10" line="14" align="center" />
<output format="button 1 : play sound" line="15" align="center" />
<output format="button 2 : stop sound" line="16" align="center" />
<output format="----------------------------" line="17" align="center" />
<output format="<< sound code %02X >>" line="19" align="center" >
<argument>maincpu.pb@1880</argument>
</output>
</script>
<script state="off">
<action>maincpu.mw@3A3FF = A510 </action>
<action>maincpu.mq@3FC80 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@3FC88 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@3FC90 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@3FC98 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@3FCA0 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@3FCA8 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@3FCB0 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@3FCB8 = FFFFFFFFFFFFFFFF</action>
</script>
</cheat>
<cheat desc="skip ram/rom check">
<script state="on">
<action> maincpu.md@3A108 = 6801CA13</action> <!-- ($A108) -->
<action>audiocpu.md@005D9 = 7105EEC3</action> <!-- ram -->
<action>audiocpu.md@005FE = 210618C3</action> <!-- rom -->
</script>
<script state="off">
<action> maincpu.md@3A108 = 42000013</action>
<action>audiocpu.md@005D9 = 71F00021</action>
<action>audiocpu.md@005FE = 21000001</action>
</script>
</cheat>
</mamecheat>
parodiuse.xml
Code: Select all
<!-- Parodius Da!: Shinwa kara Owarai e (World, set 2) -->
<mamecheat version="1">
<cheat desc="no hit - player">
<script state="on">
<action>maincpu.mb@30282 = 8F</action> <!-- objects ($6282) -->
<action>maincpu.mb@30160 = 60</action> <!-- background ($6160) -->
</script>
<script state="off">
<action>maincpu.mb@30282 = 12</action>
<action>maincpu.mb@30160 = 73</action>
</script>
</cheat>
<cheat desc="no hit - shield">
<script state="on">
<!-- objects -->
<action>maincpu.mw@31323 = 9D50 </action> <!-- ($7323) -->
<action>maincpu.mq@33D50 = 125410340562033C</action>
<action>maincpu.mq@33D58 = FE8FA90775958FFF</action>
<!--
9D50 | 12 54 10 : LDA #$10,U
9D53 | 34 05 : CMPA #$05
9D55 | 62 03 : BCC $9D5A
9D57 | 3C FE : ANDCC #$FE
9D59 | 8F : RTS
9D5A | A9 07 75 95 : JSR $7595
9D5E | 8F : RTS
-->
<!-- background -->
<action>maincpu.mb@316F6 = 60</action> <!-- shield ($76F6) -->
<action>maincpu.mb@3170B = 60</action> <!-- shield ($770B) -->
<action>maincpu.mb@31889 = 60</action> <!-- t-trap ($7889) -->
<action>maincpu.mb@318A0 = 60</action> <!-- t-trap ($78A0) -->
<action>maincpu.mb@318B7 = 60</action> <!-- t-trap ($78B7) -->
<action>maincpu.mb@319D6 = 60</action> <!-- forcefield/bubble ($79D6) -->
<action>maincpu.mb@319EE = 60</action> <!-- forcefield/bubble ($79EE) -->
<action>maincpu.mb@31A06 = 60</action> <!-- forcefield/bubble ($7A06) -->
<action>maincpu.mb@31A26 = 60</action> <!-- forcefield/bubble ($7A26) -->
<action>maincpu.mb@31A3D = 60</action> <!-- forcefield/bubble ($7A3D) -->
</script>
<script state="off">
<action>maincpu.mw@31323 = 7595 </action>
<action>maincpu.mq@33D50 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@33D58 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mb@316F6 = 73 </action>
<action>maincpu.mb@3170B = 73 </action>
<action>maincpu.mb@31889 = 73 </action>
<action>maincpu.mb@318A0 = 73 </action>
<action>maincpu.mb@318B7 = 73 </action>
<action>maincpu.mb@319D6 = 73 </action>
<action>maincpu.mb@319EE = 73 </action>
<action>maincpu.mb@31A06 = 73 </action>
<action>maincpu.mb@31A26 = 73 </action>
<action>maincpu.mb@31A3D = 73 </action>
</script>
</cheat>
<cheat desc="rapid fire">
<script state="on">
<action>maincpu.mb@30421 = 97</action> <!-- shot ($6421) -->
<action>maincpu.mb@30430 = 97</action> <!-- missile ($6430) -->
</script>
<script state="off">
<action>maincpu.mb@30421 = 98</action>
<action>maincpu.mb@30430 = 98</action>
</script>
</cheat>
<cheat desc="player speed">
<parameter>
<item value="0x40008092">01 (slow)</item>
<item value="0x40018092">02 </item>
<item value="0x40038092">03 </item>
<item value="0x40058092">04 </item>
<item value="0x40078092">05 (fast)</item>
</parameter>
<script state="on">
<action>maincpu.mb@3010C = 60</action> <!-- no speed down in the water ($610C) -->
</script>
<script state="change">
<action>maincpu.md@300B4 = param</action> <!-- left/right ($60B4) -->
<action>maincpu.md@300DA = param</action> <!-- up/down ($60DA) -->
</script>
<script state="off">
<action>maincpu.mb@3010C = 72 </action>
<action>maincpu.md@300B4 = 9D41B192</action>
<action>maincpu.md@300DA = 9D41B192</action>
</script>
</cheat>
<cheat desc="no roulette">
<script state="on">
<action>maincpu.mb@31362 = 3D</action> <!-- ($7361) -->
</script>
<script state="off">
<action>maincpu.mb@31362 = 21</action>
</script>
</cheat>
<cheat desc="roulette speed">
<parameter>
<item value="0x3F">01 (slow)</item>
<item value="0x1F">02 </item>
<item value="0x0F">03 </item>
<item value="0x03">04 </item>
<item value="0x00">05 (fast)</item>
</parameter>
<script state="change">
<action>maincpu.mb@30F12 = param</action> <!-- ($6F12) -->
</script>
<script state="off">
<action>maincpu.mb@30F12 = 03</action>
</script>
</cheat>
<cheat desc="sound test mode">
<comment>set "skip ram/rom check" then reset the game (F3)</comment>
<script state="on">
<action>maincpu.mw@3A40C = FC80 </action> <!-- ($A40C) -->
<action>maincpu.mq@3FC80 = 3AC48112073F8C36</action>
<action>maincpu.mq@3FC88 = C48173F413C48034</action>
<action>maincpu.mq@3FC90 = F763018D34EF6301</action>
<action>maincpu.mq@3FC98 = 8A34FB63021D1034</action>
<action>maincpu.mq@3FCA0 = FD630215103BC480</action>
<action>maincpu.mq@3FCA8 = 34DF730634BF630A</action>
<action>maincpu.mq@3FCB0 = 11FB3B073FCC3B07</action>
<action>maincpu.mq@3FCB8 = 3FC860C4FFFFFFFF</action>
<!--
FC80 | 3A C4 81 : STA $81
FC83 | 12 07 3F 8C : LDA $3F8C // read input
FC87 | 36 C4 81 : CMPA $81
FC8A | 73 F4 : BEQ $FC80
FC8C | 13 C4 80 : LDB $80
FC8F | 34 F7 : CMPA #$F7
FC91 | 63 01 : BNE $FC94
FC93 | 8D : DECB // decrease code -01
FC94 | 34 EF : CMPA #$EF
FC96 | 63 01 : BNE $FC99
FC98 | 8A : INCB // increase code +01
FC99 | 34 FB : CMPA #$FB
FC9B | 63 02 : BNE $FC9F
FC9D | 1D 10 : SUBB #$10 // decrease code -10
FC9F | 34 FD : CMPA #$FD
FCA1 | 63 02 : BNE $FCA5
FCA3 | 15 10 : ADDB #$10 // increase code +10
FCA5 | 3B C4 80 : STB $80
FCA8 | 34 DF : CMPA #$DF
FCAA | 73 06 : BEQ $FCB2 // play sound
FCAC | 34 BF : CMPA #$BF
FCAE | 63 0A : BNE $FCBA
FCB0 | 11 FB : LDB #$FB // stop sound
FCB2 | 3B 07 3F CC : STB $3FCC // send sound code
FCB6 | 3B 07 3F C8 : STB $3FC8 // audio cpu trigger
FCBA | 60 C4 : BRA $FC80
-->
</script>
<script state="run">
<output format="----- sound test mode -----" line="10" align="center" />
<output format="left : decrease code -01" line="11" align="center" />
<output format="right : increase code +01" line="12" align="center" />
<output format="down : decrease code -10" line="13" align="center" />
<output format="up : increase code +10" line="14" align="center" />
<output format="button 1 : play sound" line="15" align="center" />
<output format="button 2 : stop sound" line="16" align="center" />
<output format="----------------------------" line="17" align="center" />
<output format="<< sound code %02X >>" line="19" align="center" >
<argument>maincpu.pb@1880</argument>
</output>
</script>
<script state="off">
<action>maincpu.mw@3A40C = A51D </action>
<action>maincpu.mq@3FC80 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@3FC88 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@3FC90 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@3FC98 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@3FCA0 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@3FCA8 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@3FCB0 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@3FCB8 = FFFFFFFFFFFFFFFF</action>
</script>
</cheat>
<cheat desc="skip ram/rom check">
<script state="on">
<action> maincpu.md@3A108 = 6801CA13</action> <!-- ($A108) -->
<action>audiocpu.md@005D9 = 7105EEC3</action> <!-- ram -->
<action>audiocpu.md@005FE = 210618C3</action> <!-- rom -->
</script>
<script state="off">
<action> maincpu.md@3A108 = 42000013</action>
<action>audiocpu.md@005D9 = 71F00021</action>
<action>audiocpu.md@005FE = 21000001</action>
</script>
</cheat>
</mamecheat>
parodiusj.xml
Code: Select all
<!-- Parodius Da!: Shinwa kara Owarai e (Japan) -->
<mamecheat version="1">
<cheat desc="no hit - player">
<script state="on">
<action>maincpu.mb@30282 = 8F</action> <!-- objects ($6282) -->
<action>maincpu.mb@30160 = 60</action> <!-- background ($6160) -->
</script>
<script state="off">
<action>maincpu.mb@30282 = 12</action>
<action>maincpu.mb@30160 = 73</action>
</script>
</cheat>
<cheat desc="no hit - shield">
<script state="on">
<!-- objects -->
<action>maincpu.mw@31323 = 9D50 </action> <!-- ($7323) -->
<action>maincpu.mq@33D50 = 125410340562033C</action>
<action>maincpu.mq@33D58 = FE8FA90775958FFF</action>
<!--
9D50 | 12 54 10 : LDA #$10,U
9D53 | 34 05 : CMPA #$05
9D55 | 62 03 : BCC $9D5A
9D57 | 3C FE : ANDCC #$FE
9D59 | 8F : RTS
9D5A | A9 07 75 95 : JSR $7595
9D5E | 8F : RTS
-->
<!-- background -->
<action>maincpu.mb@316F6 = 60</action> <!-- shield ($76F6) -->
<action>maincpu.mb@3170B = 60</action> <!-- shield ($770B) -->
<action>maincpu.mb@31889 = 60</action> <!-- t-trap ($7889) -->
<action>maincpu.mb@318A0 = 60</action> <!-- t-trap ($78A0) -->
<action>maincpu.mb@318B7 = 60</action> <!-- t-trap ($78B7) -->
<action>maincpu.mb@319D6 = 60</action> <!-- forcefield/bubble ($79D6) -->
<action>maincpu.mb@319EE = 60</action> <!-- forcefield/bubble ($79EE) -->
<action>maincpu.mb@31A06 = 60</action> <!-- forcefield/bubble ($7A06) -->
<action>maincpu.mb@31A26 = 60</action> <!-- forcefield/bubble ($7A26) -->
<action>maincpu.mb@31A3D = 60</action> <!-- forcefield/bubble ($7A3D) -->
</script>
<script state="off">
<action>maincpu.mw@31323 = 7595 </action>
<action>maincpu.mq@33D50 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@33D58 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mb@316F6 = 73 </action>
<action>maincpu.mb@3170B = 73 </action>
<action>maincpu.mb@31889 = 73 </action>
<action>maincpu.mb@318A0 = 73 </action>
<action>maincpu.mb@318B7 = 73 </action>
<action>maincpu.mb@319D6 = 73 </action>
<action>maincpu.mb@319EE = 73 </action>
<action>maincpu.mb@31A06 = 73 </action>
<action>maincpu.mb@31A26 = 73 </action>
<action>maincpu.mb@31A3D = 73 </action>
</script>
</cheat>
<cheat desc="rapid fire">
<script state="on">
<action>maincpu.mb@30421 = 97</action> <!-- shot ($6421) -->
<action>maincpu.mb@30430 = 97</action> <!-- missile ($6430) -->
</script>
<script state="off">
<action>maincpu.mb@30421 = 98</action>
<action>maincpu.mb@30430 = 98</action>
</script>
</cheat>
<cheat desc="player speed">
<parameter>
<item value="0x40008092">01 (slow)</item>
<item value="0x40018092">02 </item>
<item value="0x40038092">03 </item>
<item value="0x40058092">04 </item>
<item value="0x40078092">05 (fast)</item>
</parameter>
<script state="on">
<action>maincpu.mb@3010C = 60</action> <!-- no speed down in the water ($610C) -->
</script>
<script state="change">
<action>maincpu.md@300B4 = param</action> <!-- left/right ($60B4) -->
<action>maincpu.md@300DA = param</action> <!-- up/down ($60DA) -->
</script>
<script state="off">
<action>maincpu.mb@3010C = 72 </action>
<action>maincpu.md@300B4 = 9D41B192</action>
<action>maincpu.md@300DA = 9D41B192</action>
</script>
</cheat>
<cheat desc="no roulette">
<script state="on">
<action>maincpu.mb@31362 = 3D</action> <!-- ($7361) -->
</script>
<script state="off">
<action>maincpu.mb@31362 = 21</action>
</script>
</cheat>
<cheat desc="roulette speed">
<parameter>
<item value="0x3F">01 (slow)</item>
<item value="0x1F">02 </item>
<item value="0x0F">03 </item>
<item value="0x03">04 </item>
<item value="0x00">05 (fast)</item>
</parameter>
<script state="change">
<action>maincpu.mb@30F12 = param</action> <!-- ($6F12) -->
</script>
<script state="off">
<action>maincpu.mb@30F12 = 03</action>
</script>
</cheat>
<cheat desc="sound test mode">
<comment>set "skip ram/rom check" then reset the game (F3)</comment>
<script state="on">
<action>maincpu.mw@3A40C = FC80 </action> <!-- ($A40C) -->
<action>maincpu.mq@3FC80 = 3AC48112073F8C36</action>
<action>maincpu.mq@3FC88 = C48173F413C48034</action>
<action>maincpu.mq@3FC90 = F763018D34EF6301</action>
<action>maincpu.mq@3FC98 = 8A34FB63021D1034</action>
<action>maincpu.mq@3FCA0 = FD630215103BC480</action>
<action>maincpu.mq@3FCA8 = 34DF730634BF630A</action>
<action>maincpu.mq@3FCB0 = 11FB3B073FCC3B07</action>
<action>maincpu.mq@3FCB8 = 3FC860C4FFFFFFFF</action>
<!--
FC80 | 3A C4 81 : STA $81
FC83 | 12 07 3F 8C : LDA $3F8C // read input
FC87 | 36 C4 81 : CMPA $81
FC8A | 73 F4 : BEQ $FC80
FC8C | 13 C4 80 : LDB $80
FC8F | 34 F7 : CMPA #$F7
FC91 | 63 01 : BNE $FC94
FC93 | 8D : DECB // decrease code -01
FC94 | 34 EF : CMPA #$EF
FC96 | 63 01 : BNE $FC99
FC98 | 8A : INCB // increase code +01
FC99 | 34 FB : CMPA #$FB
FC9B | 63 02 : BNE $FC9F
FC9D | 1D 10 : SUBB #$10 // decrease code -10
FC9F | 34 FD : CMPA #$FD
FCA1 | 63 02 : BNE $FCA5
FCA3 | 15 10 : ADDB #$10 // increase code +10
FCA5 | 3B C4 80 : STB $80
FCA8 | 34 DF : CMPA #$DF
FCAA | 73 06 : BEQ $FCB2 // play sound
FCAC | 34 BF : CMPA #$BF
FCAE | 63 0A : BNE $FCBA
FCB0 | 11 FB : LDB #$FB // stop sound
FCB2 | 3B 07 3F CC : STB $3FCC // send sound code
FCB6 | 3B 07 3F C8 : STB $3FC8 // audio cpu trigger
FCBA | 60 C4 : BRA $FC80
-->
</script>
<script state="run">
<output format="----- sound test mode -----" line="10" align="center" />
<output format="left : decrease code -01" line="11" align="center" />
<output format="right : increase code +01" line="12" align="center" />
<output format="down : decrease code -10" line="13" align="center" />
<output format="up : increase code +10" line="14" align="center" />
<output format="button 1 : play sound" line="15" align="center" />
<output format="button 2 : stop sound" line="16" align="center" />
<output format="----------------------------" line="17" align="center" />
<output format="<< sound code %02X >>" line="19" align="center" >
<argument>maincpu.pb@1880</argument>
</output>
</script>
<script state="off">
<action>maincpu.mw@3A40C = A51D </action>
<action>maincpu.mq@3FC80 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@3FC88 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@3FC90 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@3FC98 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@3FCA0 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@3FCA8 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@3FCB0 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@3FCB8 = FFFFFFFFFFFFFFFF</action>
</script>
</cheat>
<cheat desc="skip ram/rom check">
<script state="on">
<action> maincpu.md@3A108 = 6801CA13</action> <!-- ($A108) -->
<action>audiocpu.md@005D9 = 7105EEC3</action> <!-- ram -->
<action>audiocpu.md@005FE = 210618C3</action> <!-- rom -->
</script>
<script state="off">
<action> maincpu.md@3A108 = 42000013</action>
<action>audiocpu.md@005D9 = 71F00021</action>
<action>audiocpu.md@005FE = 21000001</action>
</script>
</cheat>
</mamecheat>
parodiusa.xml
Code: Select all
<!-- Parodius Da!: Shinwa kara Owarai e (Asia) -->
<mamecheat version="1">
<cheat desc="no hit - player">
<script state="on">
<action>maincpu.mb@30282 = 8F</action> <!-- objects ($6282) -->
<action>maincpu.mb@30160 = 60</action> <!-- background ($6160) -->
</script>
<script state="off">
<action>maincpu.mb@30282 = 12</action>
<action>maincpu.mb@30160 = 73</action>
</script>
</cheat>
<cheat desc="no hit - shield">
<script state="on">
<!-- objects -->
<action>maincpu.mw@31323 = 9D50 </action> <!-- ($7323) -->
<action>maincpu.mq@33D50 = 125410340562033C</action>
<action>maincpu.mq@33D58 = FE8FA90775958FFF</action>
<!--
9D50 | 12 54 10 : LDA #$10,U
9D53 | 34 05 : CMPA #$05
9D55 | 62 03 : BCC $9D5A
9D57 | 3C FE : ANDCC #$FE
9D59 | 8F : RTS
9D5A | A9 07 75 95 : JSR $7595
9D5E | 8F : RTS
-->
<!-- background -->
<action>maincpu.mb@316F6 = 60</action> <!-- shield ($76F6) -->
<action>maincpu.mb@3170B = 60</action> <!-- shield ($770B) -->
<action>maincpu.mb@31889 = 60</action> <!-- t-trap ($7889) -->
<action>maincpu.mb@318A0 = 60</action> <!-- t-trap ($78A0) -->
<action>maincpu.mb@318B7 = 60</action> <!-- t-trap ($78B7) -->
<action>maincpu.mb@319D6 = 60</action> <!-- forcefield/bubble ($79D6) -->
<action>maincpu.mb@319EE = 60</action> <!-- forcefield/bubble ($79EE) -->
<action>maincpu.mb@31A06 = 60</action> <!-- forcefield/bubble ($7A06) -->
<action>maincpu.mb@31A26 = 60</action> <!-- forcefield/bubble ($7A26) -->
<action>maincpu.mb@31A3D = 60</action> <!-- forcefield/bubble ($7A3D) -->
</script>
<script state="off">
<action>maincpu.mw@31323 = 7595 </action>
<action>maincpu.mq@33D50 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@33D58 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mb@316F6 = 73 </action>
<action>maincpu.mb@3170B = 73 </action>
<action>maincpu.mb@31889 = 73 </action>
<action>maincpu.mb@318A0 = 73 </action>
<action>maincpu.mb@318B7 = 73 </action>
<action>maincpu.mb@319D6 = 73 </action>
<action>maincpu.mb@319EE = 73 </action>
<action>maincpu.mb@31A06 = 73 </action>
<action>maincpu.mb@31A26 = 73 </action>
<action>maincpu.mb@31A3D = 73 </action>
</script>
</cheat>
<cheat desc="rapid fire">
<script state="on">
<action>maincpu.mb@30421 = 97</action> <!-- shot ($6421) -->
<action>maincpu.mb@30430 = 97</action> <!-- missile ($6430) -->
</script>
<script state="off">
<action>maincpu.mb@30421 = 98</action>
<action>maincpu.mb@30430 = 98</action>
</script>
</cheat>
<cheat desc="player speed">
<parameter>
<item value="0x40008092">01 (slow)</item>
<item value="0x40018092">02 </item>
<item value="0x40038092">03 </item>
<item value="0x40058092">04 </item>
<item value="0x40078092">05 (fast)</item>
</parameter>
<script state="on">
<action>maincpu.mb@3010C = 60</action> <!-- no speed down in the water ($610C) -->
</script>
<script state="change">
<action>maincpu.md@300B4 = param</action> <!-- left/right ($60B4) -->
<action>maincpu.md@300DA = param</action> <!-- up/down ($60DA) -->
</script>
<script state="off">
<action>maincpu.mb@3010C = 72 </action>
<action>maincpu.md@300B4 = 9D41B192</action>
<action>maincpu.md@300DA = 9D41B192</action>
</script>
</cheat>
<cheat desc="no roulette">
<script state="on">
<action>maincpu.mb@31362 = 3D</action> <!-- ($7361) -->
</script>
<script state="off">
<action>maincpu.mb@31362 = 21</action>
</script>
</cheat>
<cheat desc="roulette speed">
<parameter>
<item value="0x3F">01 (slow)</item>
<item value="0x1F">02 </item>
<item value="0x0F">03 </item>
<item value="0x03">04 </item>
<item value="0x00">05 (fast)</item>
</parameter>
<script state="change">
<action>maincpu.mb@30F12 = param</action> <!-- ($6F12) -->
</script>
<script state="off">
<action>maincpu.mb@30F12 = 03</action>
</script>
</cheat>
<cheat desc="sound test mode">
<comment>set "skip ram/rom check" then reset the game (F3)</comment>
<script state="on">
<action>maincpu.mw@3A40C = FC80 </action> <!-- ($A40C) -->
<action>maincpu.mq@3FC80 = 3AC48112073F8C36</action>
<action>maincpu.mq@3FC88 = C48173F413C48034</action>
<action>maincpu.mq@3FC90 = F763018D34EF6301</action>
<action>maincpu.mq@3FC98 = 8A34FB63021D1034</action>
<action>maincpu.mq@3FCA0 = FD630215103BC480</action>
<action>maincpu.mq@3FCA8 = 34DF730634BF630A</action>
<action>maincpu.mq@3FCB0 = 11FB3B073FCC3B07</action>
<action>maincpu.mq@3FCB8 = 3FC860C4FFFFFFFF</action>
<!--
FC80 | 3A C4 81 : STA $81
FC83 | 12 07 3F 8C : LDA $3F8C // read input
FC87 | 36 C4 81 : CMPA $81
FC8A | 73 F4 : BEQ $FC80
FC8C | 13 C4 80 : LDB $80
FC8F | 34 F7 : CMPA #$F7
FC91 | 63 01 : BNE $FC94
FC93 | 8D : DECB // decrease code -01
FC94 | 34 EF : CMPA #$EF
FC96 | 63 01 : BNE $FC99
FC98 | 8A : INCB // increase code +01
FC99 | 34 FB : CMPA #$FB
FC9B | 63 02 : BNE $FC9F
FC9D | 1D 10 : SUBB #$10 // decrease code -10
FC9F | 34 FD : CMPA #$FD
FCA1 | 63 02 : BNE $FCA5
FCA3 | 15 10 : ADDB #$10 // increase code +10
FCA5 | 3B C4 80 : STB $80
FCA8 | 34 DF : CMPA #$DF
FCAA | 73 06 : BEQ $FCB2 // play sound
FCAC | 34 BF : CMPA #$BF
FCAE | 63 0A : BNE $FCBA
FCB0 | 11 FB : LDB #$FB // stop sound
FCB2 | 3B 07 3F CC : STB $3FCC // send sound code
FCB6 | 3B 07 3F C8 : STB $3FC8 // audio cpu trigger
FCBA | 60 C4 : BRA $FC80
-->
</script>
<script state="run">
<output format="----- sound test mode -----" line="10" align="center" />
<output format="left : decrease code -01" line="11" align="center" />
<output format="right : increase code +01" line="12" align="center" />
<output format="down : decrease code -10" line="13" align="center" />
<output format="up : increase code +10" line="14" align="center" />
<output format="button 1 : play sound" line="15" align="center" />
<output format="button 2 : stop sound" line="16" align="center" />
<output format="----------------------------" line="17" align="center" />
<output format="<< sound code %02X >>" line="19" align="center" >
<argument>maincpu.pb@1880</argument>
</output>
</script>
<script state="off">
<action>maincpu.mw@3A40C = A51D </action>
<action>maincpu.mq@3FC80 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@3FC88 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@3FC90 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@3FC98 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@3FCA0 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@3FCA8 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@3FCB0 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@3FCB8 = FFFFFFFFFFFFFFFF</action>
</script>
</cheat>
<cheat desc="skip ram/rom check">
<script state="on">
<action> maincpu.md@3A108 = 6801CA13</action> <!-- ($A108) -->
<action>audiocpu.md@005D9 = 7105EEC3</action> <!-- ram -->
<action>audiocpu.md@005FE = 210618C3</action> <!-- rom -->
</script>
<script state="off">
<action> maincpu.md@3A108 = 42000013</action>
<action>audiocpu.md@005D9 = 71F00021</action>
<action>audiocpu.md@005FE = 21000001</action>
</script>
</cheat>
</mamecheat>
- "player speed" : Simplified code.
- "no roulette" : Added new.
- "sound test mode" : Rewritten routine.
- "skip ram/rom check" : Added codes for audiocpu.