Page 1 of 1
[finalizr] Finalizer
Posted: Sun Apr 17, 2022 1:32 pm
by jman
Code: Select all
<cheat desc="no hit">
<script state="on">
<action>maincpu.md@8ac8 = 568c419a</action>
<action>maincpu.mq@8c41 = 06082448a306a402</action>
<action>maincpu.mq@8c49 = 46b4b101bf09b19f</action>
<!--
8c41 | 24 08 : BCC $8C4B
8c43 | a6 48 : LDA $8,U
8c45 | 81 06 : CMPA #$06
8c47 | 26 02 : BNE $8C4B
8c49 | 6e b4 : JMP [,Y]
8c4b | 39 : RTS
-->
</script>
<script state="off">
<action>maincpu.md@8ac8 = 0c9ce6b4</action>
<action>maincpu.mq@8c41 = 9f8d119f8c9704d4</action>
<action>maincpu.mq@8c49 = 8fc40e01bf09b19f</action>
</script>
</cheat>
<cheat desc="auto fire">
<script state="on">
<action>maincpu.mb@589a = 01</action> <!-- fighter : right -->
<action>maincpu.mb@58a3 = 01</action> <!-- fighter : left -->
<action>maincpu.mb@5a58 = 01</action> <!-- robot1 : left -->
<action>maincpu.mb@5ddc = 01</action> <!-- robot2 : left : vulcan -->
<action>maincpu.mb@5e46 = 01</action> <!-- robot2 : left : cannon -->
<action>maincpu.mb@5e85 = 01</action> <!-- robot2 : left : shotgun -->
<action>maincpu.mb@5ede = 01</action> <!-- robot2 : left : spread -->
<action>maincpu.mb@5f43 = 01</action> <!-- robot2 : left : punch -->
<action>maincpu.mb@5ddc = 01</action> <!-- robot2 : right : vulcan/punch -->
<action>maincpu.mb@5e46 = 01</action> <!-- robot2 : right : cannon -->
<action>maincpu.mb@5e85 = 01</action> <!-- robot2 : right : shotgun -->
<action>maincpu.mb@5ede = 01</action> <!-- robot2 : right : spread -->
</script>
<script state="off">
<action>maincpu.mb@589a = 07</action>
<action>maincpu.mb@58a3 = 07</action>
<action>maincpu.mb@5a58 = 07</action>
<action>maincpu.mb@5ddc = 07</action>
<action>maincpu.mb@5e46 = 07</action>
<action>maincpu.mb@5e85 = 07</action>
<action>maincpu.mb@5ede = 07</action>
<action>maincpu.mb@5f43 = 07</action>
<action>maincpu.mb@5ddc = 07</action>
<action>maincpu.mb@5e46 = 07</action>
<action>maincpu.mb@5e85 = 07</action>
<action>maincpu.mb@5ede = 07</action>
</script>
</cheat>
<cheat desc="player speed">
<parameter>
<item value="0x0080">01 (slow)</item>
<item value="0x01c0">02 </item>
<item value="0x0380">03 </item>
<item value="0x0540">04 </item>
<item value="0x0700">05 (fast)</item>
</parameter>
<script state="on">
<action>maincpu.md@579e = 440000d1</action> <!-- LDD #$xx -->
</script>
<script state="change">
<action>maincpu.mw@579f = param</action>
</script>
<script state="off">
<action>maincpu.md@579e = c064c6d1</action>
</script>
</cheat>
<cheat desc="skip ram/rom check">
<script state="on">
<action>maincpu.md@a66b = f6a6823f</action> <!-- ram -->
<action>maincpu.md@a70d = 56a76dee</action> <!-- rom -->
</script>
<script state="off">
<action>maincpu.md@a66b = 0620003f</action>
<action>maincpu.md@a70d = a64000ee</action>
</script>
</cheat>
"invincibility" in official database based on 0.221 has the following problems.
- Freeze or crash the game when you hit object because encrypted opcode handling is different.
- You can't destroy enemy in having "crash" item.
"no hit" will fix these problems.
[finalizr]+ Finalizer
Posted: Tue May 06, 2025 1:05 pm
by jman
finalizr.xml
Code: Select all
<!-- Finalizer - Super Transformation (set 1) -->
<mamecheat version="1">
<cheat desc="no hit - player">
<script state="on">
<action>maincpu.md@8AC8 = 568C419A </action>
<action>maincpu.mq@8C41 = 06082448A306A402</action>
<action>maincpu.mq@8C49 = 46B4B101BF09B19F</action>
<!--
8C41 | 24 08 : BCC $8C4B
8C43 | A6 48 : LDA $8,U // has crash item?
8C45 | 81 06 : CMPA #$06
8C47 | 26 02 : BNE $8C4B
8C49 | 6E B4 : JMP [,Y]
8C4B | 39 : RTS
-->
</script>
<script state="off">
<action>maincpu.md@8AC8 = 0C9CE6B4 </action>
<action>maincpu.mq@8C41 = 9F8D119F8C9704D4</action>
<action>maincpu.mq@8C49 = 8FC40E01BF09B19F</action>
</script>
</cheat>
<cheat desc="no hit - shield">
<script state="on">
<action>maincpu.mb@8B8B = A8</action>
<action>maincpu.mb@8BCC = 08</action>
</script>
<script state="off">
<action>maincpu.mb@8B8B = AC</action>
<action>maincpu.mb@8BCC = 0C</action>
</script>
</cheat>
<cheat desc="rapid fire">
<script state="on">
<action>maincpu.mb@589A = 01</action> <!-- fighter : right -->
<action>maincpu.mb@58A3 = 01</action> <!-- fighter : left -->
<action>maincpu.mb@5A58 = 01</action> <!-- robot1 : left -->
<action>maincpu.mb@5DDC = 01</action> <!-- robot2 : left : vulcan -->
<action>maincpu.mb@5E46 = 01</action> <!-- robot2 : left : cannon -->
<action>maincpu.mb@5E85 = 01</action> <!-- robot2 : left : shotgun -->
<action>maincpu.mb@5EDE = 01</action> <!-- robot2 : left : spread -->
<action>maincpu.mb@5F43 = 01</action> <!-- robot2 : left : punch -->
<action>maincpu.mb@5DDC = 01</action> <!-- robot2 : right : vulcan/punch -->
<action>maincpu.mb@5E46 = 01</action> <!-- robot2 : right : cannon -->
<action>maincpu.mb@5E85 = 01</action> <!-- robot2 : right : shotgun -->
<action>maincpu.mb@5EDE = 01</action> <!-- robot2 : right : spread -->
</script>
<script state="off">
<action>maincpu.mb@589A = 07</action>
<action>maincpu.mb@58A3 = 07</action>
<action>maincpu.mb@5A58 = 07</action>
<action>maincpu.mb@5DDC = 07</action>
<action>maincpu.mb@5E46 = 07</action>
<action>maincpu.mb@5E85 = 07</action>
<action>maincpu.mb@5EDE = 07</action>
<action>maincpu.mb@5F43 = 07</action>
<action>maincpu.mb@5DDC = 07</action>
<action>maincpu.mb@5E46 = 07</action>
<action>maincpu.mb@5E85 = 07</action>
<action>maincpu.mb@5EDE = 07</action>
</script>
</cheat>
<cheat desc="player speed">
<parameter>
<item value="0x0080">01 (slow)</item>
<item value="0x0180">02 </item>
<item value="0x0380">03 </item>
<item value="0x0580">04 </item>
<item value="0x0780">05 (fast)</item>
</parameter>
<script state="on">
<action>maincpu.mb@5798 = E4</action>
<action>maincpu.mb@579E = 44</action>
</script>
<script state="change">
<action>maincpu.mw@5799 = param</action>
<action>maincpu.mw@579F = param</action>
</script>
<script state="off">
<action>maincpu.md@5798 = 60C4C665</action>
<action>maincpu.md@579E = C064C6D1</action>
</script>
</cheat>
<cheat desc="sound test mode">
<!-- some codes cause no sound response except code 0x20 - 0x2A (sfx), 0x40 - 0x4D (music) -->
<comment>set "skip ram/rom check" then reset the game (F3)</comment>
<script state="on">
<action>maincpu.mb@48D2 = 00 </action> <!-- disable next sequence at boot -->
<action>maincpu.mq@4A56 = 15819E081119810F</action>
<action>maincpu.mq@4A5E = F75E80A3FEA40178</action>
<action>maincpu.mq@4A66 = 03FD0E01D409F70E</action>
<action>maincpu.mq@4A6E = 024810A3FBA402E9</action>
<action>maincpu.mq@4A76 = 105580A9EFAF05A9</action>
<action>maincpu.mq@4A7E = DFAE097D753E80E4</action>
<action>maincpu.mq@4A86 = 01753E81A8CAC581</action>
<!--
4A56 | 97 81 : STA $81
4A58 | B6 08 11 : LDA $0811 // read input
4A5B | 91 81 : CMPA $81
4A5D | 27 F7 : BEQ $4A56
4A5F | D6 80 : LDB $80
4A61 | 81 FE : CMPA #$FE
4A63 | 26 01 : BNE $4A66
4A65 | 5A : DECB // decrease code -01
4A66 | 81 FD : CMPA #$FD
4A68 | 26 01 : BNE $4A6B
4A6A | 5C : INCB // increase code +01
4A6B | 81 F7 : CMPA #$F7
4A6D | 26 02 : BNE $4A71
4A6F | C0 10 : SUBB #$10 // decrease code -10
4A71 | 81 FB : CMPA #$FB
4A73 | 26 02 : BNE $4A77
4A75 | CB 10 : ADDB #$10 // increase code +10
4A77 | D7 80 : STB $80
4A79 | 81 EF : CMPA #$EF
4A7B | 27 05 : BEQ $4A82 // play sound
4A7D | 81 DF : CMPA #$DF
4A7F | 26 09 : BNE $4A8A
4A81 | 5F : CLRB // stop sound
4A82 | F7 3E 80 : STB $3E80
4A85 | C6 01 : LDB #$01
4A87 | F7 3E 81 : STB $3E81
4A8A | 20 CA : BRA $4A56
-->
</script>
<script state="run">
<output format="----- sound test mode -----" line="10" align="center" />
<output format="left : decrease code -01" line="11" align="center" />
<output format="right : increase code +01" line="12" align="center" />
<output format="down : decrease code -10" line="13" align="center" />
<output format="up : increase code +10" line="14" align="center" />
<output format="button 1 : play sound" line="15" align="center" />
<output format="button 2 : stop sound" line="16" align="center" />
<output format="----------------------------" line="17" align="center" />
<output format="<< sound code %02X >>" line="19" align="center" >
<argument>maincpu.pb@3B80</argument>
</output>
</script>
<script state="off">
<action>maincpu.mb@48D2 = 03 </action>
<action>maincpu.mq@4A56 = B604A62400441010</action>
<action>maincpu.mq@4A5E = 6581CF810E27FF01</action>
<action>maincpu.mq@4A66 = F74C2400BD043798</action>
<action>maincpu.mq@4A6E = 97011384B4361436</action>
<action>maincpu.mq@4A76 = B4361E36BE361E06</action>
<action>maincpu.mq@4A7E = 990B2000A4EEAC2C</action>
<action>maincpu.mq@4A86 = 004E10106581C581</action>
</script>
</cheat>
<cheat desc="skip ram/rom check">
<script state="on">
<action>maincpu.md@A66B = F6A6823F</action> <!-- ram -->
<action>maincpu.md@A70D = 56A76DEE</action> <!-- rom -->
</script>
<script state="off">
<action>maincpu.md@A66B = 0620003F</action>
<action>maincpu.md@A70D = A64000EE</action>
</script>
</cheat>
</mamecheat>
finalizra.xml
Code: Select all
<!-- Finalizer - Super Transformation (set 2) -->
<mamecheat version="1">
<cheat desc="no hit - player">
<script state="on">
<action>maincpu.md@89BF = F6FCD090 </action>
<action>maincpu.mq@FCD0 = 06082448A306A402</action>
<action>maincpu.mq@FCD8 = 46B4B1FFFFFFFFFF</action>
<!--
FCD0 | 24 08 : BCC $8C4B
FCD2 | A6 48 : LDA $8,U // has crash item?
FCD4 | 81 06 : CMPA #$06
FCD6 | 26 02 : BNE $8C4B
FCD8 | 6E B4 : JMP [,Y]
FCDA | 39 : RTS
-->
</script>
<script state="off">
<action>maincpu.md@89BF = AC9C4CB4 </action>
<action>maincpu.mq@FCD0 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@FCD8 = FFFFFFFFFFFFFFFF</action>
</script>
</cheat>
<cheat desc="no hit - shield">
<script state="on">
<action>maincpu.mb@8A80 = 02</action>
<action>maincpu.mb@8AC1 = 02</action>
</script>
<script state="off">
<action>maincpu.mb@8A80 = 06</action>
<action>maincpu.mb@8AC1 = 06</action>
</script>
</cheat>
<cheat desc="rapid fire">
<script state="on">
<action>maincpu.mb@58A4 = 01</action> <!-- fighter : right -->
<action>maincpu.mb@58AD = 01</action> <!-- fighter : left -->
<action>maincpu.mb@5A64 = 01</action> <!-- robot1 -->
<action>maincpu.mb@5DE7 = 01</action> <!-- robot2 : vulcan -->
<action>maincpu.mb@5E51 = 01</action> <!-- robot2 : spread -->
<action>maincpu.mb@5EAA = 01</action> <!-- robot2 : punch -->
</script>
<script state="off">
<action>maincpu.mb@58A4 = 07</action>
<action>maincpu.mb@58AD = 07</action>
<action>maincpu.mb@5A64 = 07</action>
<action>maincpu.mb@5DE7 = 07</action>
<action>maincpu.mb@5E51 = 07</action>
<action>maincpu.mb@5EAA = 07</action>
</script>
</cheat>
<cheat desc="player speed">
<parameter>
<item value="0x0080">01 (slow)</item>
<item value="0x0180">02 </item>
<item value="0x0380">03 </item>
<item value="0x0580">04 </item>
<item value="0x0780">05 (fast)</item>
</parameter>
<script state="on">
<action>maincpu.mb@57A2 = 4E</action>
<action>maincpu.mb@57A8 = E4</action>
</script>
<script state="change">
<action>maincpu.mw@57A3 = param</action>
<action>maincpu.mw@57A9 = param</action>
</script>
<script state="off">
<action>maincpu.md@57A2 = CA6EC6CF</action>
<action>maincpu.md@57A8 = 60C4C67B</action>
</script>
</cheat>
<cheat desc="sound test mode">
<!-- some codes cause no sound response except code 0x20 - 0x2A (sfx), 0x40 - 0x4D (music) -->
<comment>set "skip ram/rom check" then reset the game (F3)</comment>
<script state="on">
<action>maincpu.mb@48D4 = 00 </action> <!-- disable next sequence at boot -->
<action>maincpu.mw@EC15 = FCE0 </action>
<action>maincpu.mq@FCE0 = B581340811B381A5</action>
<action>maincpu.mq@FCE8 = F7FE8009FE0E01D2</action>
<action>maincpu.mq@FCF0 = A3FDA4017EA3F7A4</action>
<action>maincpu.mq@FCF8 = 02E81009FB0E0243</action>
<action>maincpu.mq@FD00 = 10F58003EF050503</action>
<action>maincpu.mq@FD08 = DF0E09D7DF3E804E</action>
<action>maincpu.mq@FD10 = 01D53E8102CAFFFF</action>
<!--
FCE0 | 97 81 : STA $81
FCE2 | B6 08 11 : LDA $0811 // read input
FCE5 | 91 81 : CMPA $81
FCE7 | 27 F7 : BEQ $FCE0
FCE9 | D6 80 : LDB $80
FCEB | 81 FE : CMPA #$FE
FCED | 26 01 : BNE $FCF0
FCEF | 5A : DECB // decrease code -01
FCF0 | 81 FD : CMPA #$FD
FCF2 | 26 01 : BNE $FCF5
FCF4 | 5C : INCB // increase code +01
FCF5 | 81 F7 : CMPA #$F7
FCF7 | 26 02 : BNE $FCFB
FCF9 | C0 10 : SUBB #$10 // decrease code -10
FCFB | 81 FB : CMPA #$FB
FCFD | 26 02 : BNE $FD01
FCFF | CB 10 : ADDB #$10 // increase code +10
FD01 | D7 80 : STB $80
FD03 | 81 EF : CMPA #$EF
FD05 | 27 05 : BEQ $FD0C // play sound
FD07 | 81 DF : CMPA #$DF
FD09 | 26 09 : BNE $FD14
FD0B | 5F : CLRB // stop sound
FD0C | F7 3E 80 : STB $3E80
FD0F | C6 01 : LDB #$01
FD11 | F7 3E 81 : STB $3E81
FD14 | 20 CA : BRA $FCE0
-->
</script>
<script state="run">
<output format="----- sound test mode -----" line="10" align="center" />
<output format="left : decrease code -01" line="11" align="center" />
<output format="right : increase code +01" line="12" align="center" />
<output format="down : decrease code -10" line="13" align="center" />
<output format="up : increase code +10" line="14" align="center" />
<output format="button 1 : play sound" line="15" align="center" />
<output format="button 2 : stop sound" line="16" align="center" />
<output format="----------------------------" line="17" align="center" />
<output format="<< sound code %02X >>" line="19" align="center" >
<argument>maincpu.pb@3B80</argument>
</output>
</script>
<script state="off">
<action>maincpu.mb@48D4 = 03 </action>
<action>maincpu.mw@EC15 = 4A58 </action>
<action>maincpu.mq@FCE0 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@FCE8 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@FCF0 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@FCF8 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@FD00 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@FD08 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@FD10 = FFFFFFFFFFFFFFFF</action>
</script>
</cheat>
<cheat desc="skip ram/rom check">
<script state="on">
<action>maincpu.md@A412 = FCA42995</action> <!-- ram -->
<action>maincpu.md@A4B4 = 5CA5144E</action> <!-- rom -->
</script>
<script state="off">
<action>maincpu.md@A412 = 0C200095</action>
<action>maincpu.md@A4B4 = AC40004E</action>
</script>
</cheat>
</mamecheat>
finalizrb.xml
Code: Select all
<!-- Finalizer - Super Transformation (bootleg) -->
<mamecheat version="1">
<cheat desc="no hit - player">
<script state="on">
<action>maincpu.md@89BF = F6FCD090 </action>
<action>maincpu.mq@FCD0 = 06082448A306A402</action>
<action>maincpu.mq@FCD8 = 46B4B1FFFFFFFFFF</action>
<!--
FCD0 | 24 08 : BCC $8C4B
FCD2 | A6 48 : LDA $8,U // has crash item?
FCD4 | 81 06 : CMPA #$06
FCD6 | 26 02 : BNE $8C4B
FCD8 | 6E B4 : JMP [,Y]
FCDA | 39 : RTS
-->
</script>
<script state="off">
<action>maincpu.md@89BF = AC9C4CB4 </action>
<action>maincpu.mq@FCD0 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@FCD8 = FFFFFFFFFFFFFFFF</action>
</script>
</cheat>
<cheat desc="no hit - shield">
<script state="on">
<action>maincpu.mb@8A80 = 02</action>
<action>maincpu.mb@8AC1 = 02</action>
</script>
<script state="off">
<action>maincpu.mb@8A80 = 06</action>
<action>maincpu.mb@8AC1 = 06</action>
</script>
</cheat>
<cheat desc="rapid fire">
<script state="on">
<action>maincpu.mb@58A4 = 01</action> <!-- fighter : right -->
<action>maincpu.mb@58AD = 01</action> <!-- fighter : left -->
<action>maincpu.mb@5A64 = 01</action> <!-- robot1 -->
<action>maincpu.mb@5DE7 = 01</action> <!-- robot2 : vulcan -->
<action>maincpu.mb@5E51 = 01</action> <!-- robot2 : spread -->
<action>maincpu.mb@5EAA = 01</action> <!-- robot2 : punch -->
</script>
<script state="off">
<action>maincpu.mb@58A4 = 07</action>
<action>maincpu.mb@58AD = 07</action>
<action>maincpu.mb@5A64 = 07</action>
<action>maincpu.mb@5DE7 = 07</action>
<action>maincpu.mb@5E51 = 07</action>
<action>maincpu.mb@5EAA = 07</action>
</script>
</cheat>
<cheat desc="player speed">
<parameter>
<item value="0x0080">01 (slow)</item>
<item value="0x0180">02 </item>
<item value="0x0380">03 </item>
<item value="0x0580">04 </item>
<item value="0x0780">05 (fast)</item>
</parameter>
<script state="on">
<action>maincpu.mb@57A2 = 4E</action>
<action>maincpu.mb@57A8 = E4</action>
</script>
<script state="change">
<action>maincpu.mw@57A3 = param</action>
<action>maincpu.mw@57A9 = param</action>
</script>
<script state="off">
<action>maincpu.md@57A2 = CA6EC6CF</action>
<action>maincpu.md@57A8 = 60C4C67B</action>
</script>
</cheat>
<cheat desc="sound test mode">
<!-- some codes cause no sound response except code 0x20 - 0x2A (sfx), 0x40 - 0x4D (music) -->
<comment>set "skip ram/rom check" then reset the game (F3)</comment>
<script state="on">
<action>maincpu.mb@48D4 = 00 </action> <!-- disable next sequence at boot -->
<action>maincpu.mw@EC15 = FCE0 </action>
<action>maincpu.mq@FCE0 = B581340811B381A5</action>
<action>maincpu.mq@FCE8 = F7FE8009FE0E01D2</action>
<action>maincpu.mq@FCF0 = A3FDA4017EA3F7A4</action>
<action>maincpu.mq@FCF8 = 02E81009FB0E0243</action>
<action>maincpu.mq@FD00 = 10F58003EF050503</action>
<action>maincpu.mq@FD08 = DF0E09D7DF3E804E</action>
<action>maincpu.mq@FD10 = 01D53E8102CAFFFF</action>
<!--
FCE0 | 97 81 : STA $81
FCE2 | B6 08 11 : LDA $0811 // read input
FCE5 | 91 81 : CMPA $81
FCE7 | 27 F7 : BEQ $FCE0
FCE9 | D6 80 : LDB $80
FCEB | 81 FE : CMPA #$FE
FCED | 26 01 : BNE $FCF0
FCEF | 5A : DECB // decrease code -01
FCF0 | 81 FD : CMPA #$FD
FCF2 | 26 01 : BNE $FCF5
FCF4 | 5C : INCB // increase code +01
FCF5 | 81 F7 : CMPA #$F7
FCF7 | 26 02 : BNE $FCFB
FCF9 | C0 10 : SUBB #$10 // decrease code -10
FCFB | 81 FB : CMPA #$FB
FCFD | 26 02 : BNE $FD01
FCFF | CB 10 : ADDB #$10 // increase code +10
FD01 | D7 80 : STB $80
FD03 | 81 EF : CMPA #$EF
FD05 | 27 05 : BEQ $FD0C // play sound
FD07 | 81 DF : CMPA #$DF
FD09 | 26 09 : BNE $FD14
FD0B | 5F : CLRB // stop sound
FD0C | F7 3E 80 : STB $3E80
FD0F | C6 01 : LDB #$01
FD11 | F7 3E 81 : STB $3E81
FD14 | 20 CA : BRA $FCE0
-->
</script>
<script state="run">
<output format="----- sound test mode -----" line="10" align="center" />
<output format="left : decrease code -01" line="11" align="center" />
<output format="right : increase code +01" line="12" align="center" />
<output format="down : decrease code -10" line="13" align="center" />
<output format="up : increase code +10" line="14" align="center" />
<output format="button 1 : play sound" line="15" align="center" />
<output format="button 2 : stop sound" line="16" align="center" />
<output format="----------------------------" line="17" align="center" />
<output format="<< sound code %02X >>" line="19" align="center" >
<argument>maincpu.pb@3B80</argument>
</output>
</script>
<script state="off">
<action>maincpu.mb@48D4 = 03 </action>
<action>maincpu.mw@EC15 = 4A58 </action>
<action>maincpu.mq@FCE0 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@FCE8 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@FCF0 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@FCF8 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@FD00 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@FD08 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@FD10 = FFFFFFFFFFFFFFFF</action>
</script>
</cheat>
<cheat desc="skip ram/rom check">
<script state="on">
<action>maincpu.md@A412 = FCA42995</action> <!-- ram -->
<action>maincpu.md@A4B4 = 5CA5144E</action> <!-- rom -->
</script>
<script state="off">
<action>maincpu.md@A412 = 0C200095</action>
<action>maincpu.md@A4B4 = AC40004E</action>
</script>
</cheat>
</mamecheat>
- "no hit - shield" : Added new.
- "player speed" : Updated.
- "sound test mode" : Added New. Some codes cause no sound response except code 0x20 - 0x2A (sfx), 0x40 - 0x4D (music).