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[zunkyou] Zunzunkyou no Yabou

Posted: Sun Jun 26, 2022 6:34 am
by jman

Code: Select all

<cheat desc="no hit">
    <script state="on">
        <action>maincpu.mb@6515 = 02</action> <!-- enemy -->
        <action>maincpu.mb@6597 = 02</action> <!-- enemy -->
        <action>maincpu.mb@d854 = 60</action> <!-- bullet (boss) -->
        <action>maincpu.mb@e7fb = 02</action> <!-- bullet -->
    </script>
    <script state="off">
        <action>maincpu.mb@6515 = b6</action>
        <action>maincpu.mb@6597 = 24</action>
        <action>maincpu.mb@d854 = 6d</action>
        <action>maincpu.mb@e7fb = 0c</action>
    </script>
</cheat>

<cheat desc="auto fire">
    <script state="on">
        <action>maincpu.mb@6a3f = 68</action>
    </script>
    <script state="off">
        <action>maincpu.mb@6a3f = 6a</action>
    </script>
</cheat>

<cheat desc="player speed">
    <parameter>
        <item value="0x00008000">01 (slow)</item>
        <item value="0x00018000">02       </item>
        <item value="0x00028000">03       </item>
        <item value="0x00048000">04       </item>
        <item value="0x00068000">05 (fast)</item>
    </parameter>
    <script state="on">
        <action>maincpu.mq@06e62 = 4eb9000149a044ae</action> <!-- left -->
        <action>maincpu.mq@06e7e = 4eb9000149a03200</action> <!-- right -->
        <action>maincpu.mq@06e92 = 4eb9000149aa44ae</action> <!-- up -->
        <action>maincpu.mq@06eae = 4eb9000149aa4a45</action> <!-- down -->
        <action>maincpu.mq@149a0 = 2d7c00000000002c</action>
        <action>maincpu.mq@149a8 = 4e752d7c00000000</action>
        <action>maincpu.mq@149b0 = 00304e75ffffffff</action>
        <!--
        149a0 | 2d7c xxxx xxxx 002c : move.l #$xxxx,($2c,A6)
        149a8 | 4e75                : rts
        149aa | 2d7c xxxx xxxx 0030 : move.l #$xxxx,($30,A6)
        149b2 | 4e75                : rts
        -->
    </script>
    <script state="change">
        <action>maincpu.md@149a2 = param</action>
        <action>maincpu.md@149ac = param</action>
    </script>
    <script state="off">
        <action>maincpu.mq@06e62 = 2d6e0034002c44ae</action>
        <action>maincpu.mq@06e7e = 2d6e0034002c3200</action>
        <action>maincpu.mq@06e92 = 2d6e0038003044ae</action>
        <action>maincpu.mq@06eae = 2d6e003800304a45</action>
        <action>maincpu.mq@149a0 = ffffffffffffffff</action>
        <action>maincpu.mq@149a8 = ffffffffffffffff</action>
        <action>maincpu.mq@149b0 = ffffffffffffffff</action>
    </script>
</cheat>

<cheat desc="bullet speed">
    <parameter>
        <item value="0x00010000">01 (slow)</item>
        <item value="0x00060000">02       </item>
        <item value="0x00088000">03       </item>
        <item value="0x000a8000">04       </item>
        <item value="0x000c8000">05 (fast)</item>
    </parameter>
    <script state="on">
        <action>maincpu.mq@06b30 = 4eb9000149c04e71</action>
        <action>maincpu.mq@149c0 = 2b40002c2b7c0000</action>
        <action>maincpu.mq@149c8 = 000000304e75ffff</action>
        <!--
        149c0 | 2b40 002c           : move.l D0,($2c,A5)
        149c4 | 2b7c xxxx xxxx 0030 : move.l #$xxxx,($30,A5)
        -->
    </script>
    <script state="change">
        <action>maincpu.md@149c6 = -param</action>
    </script>
    <script state="off">
        <action>maincpu.mq@06b30 = 2b40002c2b410030</action>
        <action>maincpu.mq@149c0 = ffffffffffffffff</action>
        <action>maincpu.mq@149c8 = ffffffffffffffff</action>
    </script>
</cheat>

<cheat desc="sound test mode">
    <comment>reset the game (F3) to enter sound test mode</comment>
    <script state="on">
        <action>maincpu.md@137b8 =         000149d0</action>
        <action>maincpu.mq@149d0 = 41f900ff100043e8</action>
        <action>maincpu.mq@149d8 = 4001120010390084</action>
        <action>maincpu.mq@149e0 = 0001b20067f40c00</action>
        <action>maincpu.mq@149e8 = 007f660253100c00</action>
        <action>maincpu.mq@149f0 = 00bf660252100c00</action>
        <action>maincpu.mq@149f8 = 00ef660404100010</action>
        <action>maincpu.mq@14a00 = 0c0000df66040610</action>
        <action>maincpu.mq@14a08 = 00100c0000fe6602</action>
        <action>maincpu.mq@14a10 = 12900c0000fd6604</action>
        <action>maincpu.mq@14a18 = 12bc008060bcffff</action>
        <!--
        149d0 | 41f9 00ff 1000 : lea    $ff1000.l,A0  // sound code address
        149d6 | 43e8 4001      : lea    ($4001,A0),A1 // sound latch address
        149da | 1200           : move.b D0,D1
        149dc | 1039 0084 0001 : move.b $840001.l,D0  // read input
        149e2 | b200           : cmp.b  D0,D1
        149e4 | 67f4           : beq    $149da
        149e6 | 0c00 007f      : cmpi.b #$7f,D0
        149ea | 6602           : bne    $149ee
        149ec | 5310           : subq.b #1,(A0)       // decrease code -01
        149ee | 0c00 00bf      : cmpi.b #-$41,D0
        149f2 | 6602           : bne    $149f6
        149f4 | 5210           : addq.b #1,(A0)       // increase code +01
        149f6 | 0c00 00ef      : cmpi.b #-$11,D0
        149fa | 6604           : bne    $14a00
        149fc | 0410 0010      : subi.b #$10,(A0)     // decrease code -10
        14a00 | 0c00 00df      : cmpi.b #-$21,D0
        14a04 | 6604           : bne    $14a0a
        14a06 | 0610 0010      : addi.b #$10,(A0)     // increase code +10
        14a0a | 0c00 00fe      : cmpi.b #-$2,D0
        14a0e | 6602           : bne    $14a12
        14a10 | 1290           : move.b (A0),(A1)     // play sound
        14a12 | 0c00 00fd      : cmpi.b #-$3,D0
        14a16 | 6604           : bne    $14a1c
        14a18 | 12bc 0080      : move.b #$80,(A1)     // stop sound
        14a1c | 60bc           : bra    $149da
        -->
    </script>
    <script state="run">
        <output format="----- zunzunkyou no yabou sound test mode -----" line="10" align="center" />
        <output format="left : decrease code -01"                        line="11" align="center" />
        <output format="right : increase code +01"                       line="12" align="center" />
        <output format="up : increase code +10"                          line="13" align="center" />
        <output format="down : decrease code -10"                        line="14" align="center" />
        <output format="button 1 : play sound"                           line="15" align="center" />
        <output format="start : stop sound"                              line="16" align="center" />
        <output format="----------------------------"                    line="17" align="center" />
        <output format="&lt;&lt; sound code %2.2X &gt;&gt;"              line="19" align="center">
            <argument>maincpu.pb@ff1000</argument>
        </output>
    </script>
    <script state="off">
        <action>maincpu.md@137b8 =         0000574a</action>
        <action>maincpu.mq@149d0 = ffffffffffffffff</action>
        <action>maincpu.mq@149d8 = ffffffffffffffff</action>
        <action>maincpu.mq@149e0 = ffffffffffffffff</action>
        <action>maincpu.mq@149e8 = ffffffffffffffff</action>
        <action>maincpu.mq@149f0 = ffffffffffffffff</action>
        <action>maincpu.mq@149f8 = ffffffffffffffff</action>
        <action>maincpu.mq@14a00 = ffffffffffffffff</action>
        <action>maincpu.mq@14a08 = ffffffffffffffff</action>
        <action>maincpu.mq@14a10 = ffffffffffffffff</action>
        <action>maincpu.mq@14a18 = ffffffffffffffff</action>
    </script>
</cheat>
The following code is test.

Code: Select all

<cheat desc="max bullets up (test)">
    <script state="on">
        <action>maincpu.mw@06a8c =             7c01</action> <!-- disable bullet count -->
        <action>maincpu.mq@06ae0 = 4ef900014a203b7c</action>
        <action>maincpu.mq@14a20 = 4bed0060bbfc00ff</action>
        <action>maincpu.mq@14a28 = 2a8064064ef90000</action>
        <action>maincpu.mq@14a30 = 6ad84e75ffffffff</action>
        <!--
        14a20 | 4bed 0060      : lea    ($60,A5),A5
        14a24 | bbfc 00ff 2a80 : cmpa.l #$ff2a80,A5
        14a2a | 6406           : bcc    $14a32
        14a2c | 4ef9 0000 6ad8 : jmp    $6ad8.l
        14a32 | 4e75           : rts
        -->
    </script>
    <script state="off">
        <action>maincpu.mw@06a8c =             bc44</action>
        <action>maincpu.mq@06ae0 = 4bed006060f23b7c</action>
        <action>maincpu.mq@14a20 = ffffffffffffffff</action>
        <action>maincpu.mq@14a28 = ffffffffffffffff</action>
        <action>maincpu.mq@14a30 = ffffffffffffffff</action>
    </script>
</cheat>
Image
"max bullets up" + "bullet speed" (slow) + "auto fire" (shot level is 1).

[zunkyou] Zunzunkyou no Yabou

Posted: Sun Dec 31, 2023 9:02 am
by jman

Code: Select all

<!-- Zunzunkyou no Yabou (Japan) -->
<mamecheat version="1">

    <cheat desc="no hit">
        <script state="on">
            <action>maincpu.mb@6515 = 02</action> <!-- enemy -->
            <action>maincpu.mb@6597 = 02</action> <!-- enemy -->
            <action>maincpu.mb@D854 = 60</action> <!-- bullet (boss) -->
            <action>maincpu.mb@E7FB = 02</action> <!-- bullet -->
        </script>
        <script state="off">
            <action>maincpu.mb@6515 = B6</action>
            <action>maincpu.mb@6597 = 24</action>
            <action>maincpu.mb@D854 = 6D</action>
            <action>maincpu.mb@E7FB = 0C</action>
        </script>
    </cheat>

    <cheat desc="auto fire">
        <script state="on">
            <action>maincpu.mb@654D = 01</action> <!-- fire interval -->
            <action>maincpu.mb@6A3F = 68</action> <!-- button -->
        </script>
        <script state="off">
            <action>maincpu.mb@654D = 08</action>
            <action>maincpu.mb@6A3F = 6A</action>
        </script>
    </cheat>

    <cheat desc="player speed">
        <parameter>
            <item value="0x00008000">01 (slow)</item>
            <item value="0x00018000">02       </item>
            <item value="0x00028000">03       </item>
            <item value="0x00048000">04       </item>
            <item value="0x00068000">05 (fast)</item>
        </parameter>
        <script state="on">
            <action>maincpu.mq@06E62 = 4EB9000149A044AE</action> <!-- left -->
            <action>maincpu.mq@06E7E = 4EB9000149A03200</action> <!-- right -->
            <action>maincpu.mq@06E92 = 4EB9000149AA44AE</action> <!-- up -->
            <action>maincpu.mq@06EAE = 4EB9000149AA4A45</action> <!-- down -->
            <action>maincpu.mq@149A0 = 2D7C00000000002C</action>
            <action>maincpu.mq@149A8 = 4E752D7C00000000</action>
            <action>maincpu.mq@149B0 = 00304E75FFFFFFFF</action>
            <!--
            149A0 | 2D7C xxxx xxxx 002C : move.l  #$xxxx, ($2c,A6)
            149A8 | 4E75                : rts
            149AA | 2D7C xxxx xxxx 0030 : move.l  #$xxxx, ($30,A6)
            149B2 | 4E75                : rts
            -->
        </script>
        <script state="change">
            <action>maincpu.md@149A2 = param</action>
            <action>maincpu.md@149AC = param</action>
        </script>
        <script state="off">
            <action>maincpu.mq@06E62 = 2D6E0034002C44AE</action>
            <action>maincpu.mq@06E7E = 2D6E0034002C3200</action>
            <action>maincpu.mq@06E92 = 2D6E0038003044AE</action>
            <action>maincpu.mq@06EAE = 2D6E003800304A45</action>
            <action>maincpu.mq@149A0 = FFFFFFFFFFFFFFFF</action>
            <action>maincpu.mq@149A8 = FFFFFFFFFFFFFFFF</action>
            <action>maincpu.mq@149B0 = FFFFFFFFFFFFFFFF</action>
        </script>
    </cheat>

    <cheat desc="bullet speed">
        <parameter>
            <item value="0x00010000">01 (slow)</item>
            <item value="0x00060000">02       </item>
            <item value="0x00088000">03       </item>
            <item value="0x000a8000">04       </item>
            <item value="0x000c8000">05 (fast)</item>
        </parameter>
        <script state="on">
            <action>maincpu.mq@06B30 = 4EB9000149C04E71</action>
            <action>maincpu.mq@149C0 = 2B40002C2B7C0000</action>
            <action>maincpu.mq@149C8 = 000000304E75FFFF</action>
            <!--
            149C0 | 2B40 002C           : move.l  D0, ($2c,A5)
            149C4 | 2B7C xxxx xxxx 0030 : move.l  #$xxxx, ($30,A5)
            149CC | 4E75                : rts
            -->
        </script>
        <script state="change">
            <action>maincpu.md@149C6 = -param</action>
        </script>
        <script state="off">
            <action>maincpu.mq@06B30 = 2B40002C2B410030</action>
            <action>maincpu.mq@149C0 = FFFFFFFFFFFFFFFF</action>
            <action>maincpu.mq@149C8 = FFFFFFFFFFFFFFFF</action>
        </script>
    </cheat>

    <cheat desc="max bullets up (test)">
        <script state="on">
            <action>maincpu.mw@06A8C = 7C01            </action> <!-- disable bullet count -->
            <action>maincpu.mq@06AE0 = 4EF900014A203B7C</action>
            <action>maincpu.mq@14A20 = 4BED0060BBFC00FF</action>
            <action>maincpu.mq@14A28 = 2A8064064EF90000</action>
            <action>maincpu.mq@14A30 = 6AD84E75FFFFFFFF</action>
            <!--
            14A20 | 4BED 0060      : lea     ($60,A5), A5
            14A24 | BBFC 00FF 2A80 : cmpa.l  #$ff2a80, A5
            14A2A | 6406           : bcc     $14a32
            14A2C | 4EF9 0000 6AD8 : jmp     $6ad8.l
            14A32 | 4E75           : rts
            -->
        </script>
        <script state="off">
            <action>maincpu.mw@06A8C = BC44            </action>
            <action>maincpu.mq@06AE0 = 4BED006060F23B7C</action>
            <action>maincpu.mq@14A20 = FFFFFFFFFFFFFFFF</action>
            <action>maincpu.mq@14A28 = FFFFFFFFFFFFFFFF</action>
            <action>maincpu.mq@14A30 = FFFFFFFFFFFFFFFF</action>
        </script>
    </cheat>

    <cheat desc="sound test mode">
        <!-- code 0x80 or later are sounds -->
        <comment>reset the game (F3) to enter sound test mode</comment>
        <script state="on">
            <action>maincpu.md@137B8 = 000149D0        </action>
            <action>maincpu.mq@149D0 = 41F900FF100043E8</action>
            <action>maincpu.mq@149D8 = 4001120010390084</action>
            <action>maincpu.mq@149E0 = 0001B20067F40C00</action>
            <action>maincpu.mq@149E8 = 007F660253100C00</action>
            <action>maincpu.mq@149F0 = 00BF660252100C00</action>
            <action>maincpu.mq@149F8 = 00EF660404100010</action>
            <action>maincpu.mq@14A00 = 0C0000DF66040610</action>
            <action>maincpu.mq@14A08 = 00100C0000FE6602</action>
            <action>maincpu.mq@14A10 = 12900C0000FD6604</action>
            <action>maincpu.mq@14A18 = 12BC008060BCFFFF</action>
            <!--
            149D0 | 41F9 00FF 1000 : lea     $ff1000.l, A0  // sound code address
            149D6 | 43E8 4001      : lea     ($4001,A0), A1 // sound latch address ($ff5001)
            149DA | 1200           : move.b  D0, D1
            149DC | 1039 0084 0001 : move.b  $840001.l, D0  // read input
            149E2 | B200           : cmp.b   D0, D1
            149E4 | 67F4           : beq     $149da
            149E6 | 0C00 007F      : cmpi.b  #$7f, D0
            149EA | 6602           : bne     $149ee
            149EC | 5310           : subq.b  #1, (A0)       // decrease code -01
            149EE | 0C00 00BF      : cmpi.b  #-$41, D0
            149F2 | 6602           : bne     $149f6
            149F4 | 5210           : addq.b  #1, (A0)       // increase code +01
            149F6 | 0C00 00EF      : cmpi.b  #-$11, D0
            149FA | 6604           : bne     $14a00
            149FC | 0410 0010      : subi.b  #$10, (A0)     // decrease code -10
            14A00 | 0C00 00DF      : cmpi.b  #-$21, D0
            14A04 | 6604           : bne     $14a0a
            14A06 | 0610 0010      : addi.b  #$10, (A0)     // increase code +10
            14A0A | 0C00 00FE      : cmpi.b  #-$2, D0
            14A0E | 6602           : bne     $14a12
            14A10 | 1290           : move.b  (A0), (A1)     // play sound
            14A12 | 0C00 00FD      : cmpi.b  #-$3, D0
            14A16 | 6604           : bne     $14a1c
            14A18 | 12BC 0080      : move.b  #$80, (A1)     // stop sound
            14A1C | 60BC           : bra     $149da
            -->
        </script>
        <script state="run">
            <output format="----- zunzunkyou no yabou sound test mode -----" line="10" align="center" />
            <output format="left : decrease code -01"                        line="11" align="center" />
            <output format="right : increase code +01"                       line="12" align="center" />
            <output format="down : decrease code -10"                        line="13" align="center" />
            <output format="up : increase code +10"                          line="14" align="center" />
            <output format="button 1 : play sound"                           line="15" align="center" />
            <output format="button 2 : stop sound"                           line="16" align="center" />
            <output format="----------------------------"                    line="17" align="center" />
            <output format="&lt;&lt; sound code %02X &gt;&gt;"               line="19" align="center"  >
                <argument>maincpu.pb@FF1000</argument>
            </output>
        </script>
        <script state="off">
            <action>maincpu.md@137B8 = 0000574A        </action>
            <action>maincpu.mq@149D0 = FFFFFFFFFFFFFFFF</action>
            <action>maincpu.mq@149D8 = FFFFFFFFFFFFFFFF</action>
            <action>maincpu.mq@149E0 = FFFFFFFFFFFFFFFF</action>
            <action>maincpu.mq@149E8 = FFFFFFFFFFFFFFFF</action>
            <action>maincpu.mq@149F0 = FFFFFFFFFFFFFFFF</action>
            <action>maincpu.mq@149F8 = FFFFFFFFFFFFFFFF</action>
            <action>maincpu.mq@14A00 = FFFFFFFFFFFFFFFF</action>
            <action>maincpu.mq@14A08 = FFFFFFFFFFFFFFFF</action>
            <action>maincpu.mq@14A10 = FFFFFFFFFFFFFFFF</action>
            <action>maincpu.mq@14A18 = FFFFFFFFFFFFFFFF</action>
        </script>
    </cheat>

</mamecheat>
  • "auto fire" : Fixed fire interval.
  • "sound test mode" : Fixed description about sound stop button. It's button 2 not start button.