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[tp84] Time Pilot '84
Posted: Sat Oct 15, 2022 9:05 am
by jman
Code: Select all
<cheat desc="auto fire">
<script state="on">
<action>cpu1.mb@ae77 = 00</action> <!-- shot interval -->
<action>cpu1.mb@ae7f = 2f</action> <!-- shot -->
<action>cpu1.mb@aee8 = 2f</action> <!-- missile -->
</script>
<script state="off">
<action>cpu1.mb@ae77 = 0f</action>
<action>cpu1.mb@ae7f = 26</action>
<action>cpu1.mb@aee8 = 26</action>
</script>
</cheat>
<cheat desc="direct turn">
<script state="on">
<action>cpu1.mq@ad7b = a602a701201150eb</action> <!-- LDA $2,X / STA $1,X / BRA $AD92 -->
</script>
<script state="off">
<action>cpu1.mq@ad7b = c6038180250150eb</action>
</script>
</cheat>
<cheat desc="sound test mode">
<comment>set "skip ram/rom check" then reset the game (F3)</comment>
<script state="on">
<action>cpu1.mw@8140 = 813f</action> <!-- disable next sequence -->
<action>cpu1.mw@bc4c = fd80</action>
<action>cpu1.mq@fd80 = 8e5300b65731a101</action>
<action>cpu1.mq@fd88 = 272be68481012601</action>
<action>cpu1.mq@fd90 = 5a810226015c8108</action>
<action>cpu1.mq@fd98 = 2602c01081042602</action>
<action>cpu1.mq@fda0 = cb10e78481102602</action>
<action>cpu1.mq@fda8 = 2005812026075ff7</action>
<action>cpu1.mq@fdb0 = 3a00f73800a70139</action>
<!--
fd80 | 8e 53 00 : LDX #$5300 // sound code address
fd83 | b6 57 31 : LDA $5731 // read input
fd86 | a1 01 : CMPA $1,X
fd88 | 27 2b : BEQ $FDB5
fd8a | e6 84 : LDB ,X
fd8c | 81 01 : CMPA #$01
fd8e | 26 01 : BNE $FD91
fd90 | 5a : DECB // decrease code -01
fd91 | 81 02 : CMPA #$02
fd93 | 26 01 : BNE $FD96
fd95 | 5c : INCB // increase code +01
fd96 | 81 08 : CMPA #$08
fd98 | 26 02 : BNE $FD9C
fd9a | c0 10 : SUBB #$10 // decrease code -10
fd9c | 81 04 : CMPA #$04
fd9e | 26 02 : BNE $FDA2
fda0 | cb 10 : ADDB #$10 // increase code +10
fda2 | e7 84 : STB ,X
fda4 | 81 10 : CMPA #$10
fda6 | 26 02 : BNE $FDAA
fda8 | 20 05 : BRA $FDAF // play sound
fdaa | 81 20 : CMPA #$20
fdac | 26 07 : BNE $FDB5
fdae | 5f : CLRB // stop sound
fdaf | f7 3a 00 : STB $3A00 // send sound code
fdb2 | f7 38 00 : STB $3800 // sound hardware trigger
fdb5 | a7 01 : STA $1,X
fdb7 | 39 : RTS
-->
</script>
<script state="run">
<output format="----- time pilot '84 sound test mode -----" line="10" align="center" />
<output format="left : decrease code -01" line="11" align="center" />
<output format="right : increase code +01" line="12" align="center" />
<output format="down : decrease code -10" line="13" align="center" />
<output format="up : increase code +10" line="14" align="center" />
<output format="button 1 : play sound" line="15" align="center" />
<output format="button 2 : stop sound" line="16" align="center" />
<output format="----------------------------" line="17" align="center" />
<output format="<< sound code %2.2X >>" line="19" align="center" >
<argument>cpu1.pb@5300</argument>
</output>
</script>
<script state="off">
<action>cpu1.mw@8140 = 83af</action>
<action>cpu1.mw@bc4c = 8cf3</action>
<action>cpu1.mq@fd80 = ffffffffffffffff</action>
<action>cpu1.mq@fd88 = ffffffffffffffff</action>
<action>cpu1.mq@fd90 = ffffffffffffffff</action>
<action>cpu1.mq@fd98 = ffffffffffffffff</action>
<action>cpu1.mq@fda0 = ffffffffffffffff</action>
<action>cpu1.mq@fda8 = ffffffffffffffff</action>
<action>cpu1.mq@fdb0 = ffffffffffffffff</action>
</script>
</cheat>
<cheat desc="skip ram/rom check">
<script state="on">
<action>cpu1.mw@810c = 2013</action> <!-- cross-hatch -->
<action>cpu1.md@b681 = 7e80008e</action> <!-- cpu1 -->
<action> sub.md@e042 = 7ee0dab7</action> <!-- sub -->
</script>
<script state="off">
<action>cpu1.mw@810c = 8d34</action>
<action>cpu1.md@b681 = b757ff8e</action>
<action> sub.md@e042 = 8e6000b7</action>
</script>
</cheat>
[tp84]+ Time Pilot '84
Posted: Sat Mar 16, 2024 11:47 am
by jman
tp84.xml
Code: Select all
<!-- Time Pilot '84 (set 1) -->
<mamecheat version="1">
<cheat desc="no hit">
<script state="on">
<action>sub.mb@F46E = 00</action> <!-- enemy -->
<action>sub.mb@F4B3 = 00</action> <!-- enemy -->
<action>sub.mb@F4FD = 00</action> <!-- enemy -->
<action>sub.mb@F547 = 00</action> <!-- enemy -->
<action>sub.mb@F588 = 20</action> <!-- boss -->
<action>sub.mb@F5C4 = 00</action> <!-- bullet -->
<action>sub.mb@F609 = 00</action> <!-- bullet -->
<action>sub.mb@F64E = 00</action> <!-- bullet -->
<action>sub.mb@F698 = 00</action> <!-- missile -->
<action>sub.mb@F6E2 = 00</action> <!-- missile -->
</script>
<script state="off">
<action>sub.mb@F46E = B</action>
<action>sub.mb@F4B3 = B</action>
<action>sub.mb@F4FD = B</action>
<action>sub.mb@F547 = B</action>
<action>sub.mb@F588 = 24</action>
<action>sub.mb@F5C4 = B</action>
<action>sub.mb@F609 = B</action>
<action>sub.mb@F64E = B</action>
<action>sub.mb@F698 = B</action>
<action>sub.mb@F6E2 = B</action>
</script>
</cheat>
<cheat desc="auto fire">
<script state="on">
<action>cpu1.mb@AE77 = 00</action> <!-- shot interval -->
<action>cpu1.mb@AE7F = 2F</action> <!-- shot -->
<action>cpu1.mb@AEE8 = 2F</action> <!-- missile -->
</script>
<script state="off">
<action>cpu1.mb@AE77 = 0F</action>
<action>cpu1.mb@AE7F = 26</action>
<action>cpu1.mb@AEE8 = 26</action>
</script>
</cheat>
<cheat desc="direct turn">
<script state="on">
<action>cpu1.mq@AD7B = A602A701201150EB</action> <!-- LDA $2,X / STA $1,X / BRA $AD92 -->
</script>
<script state="off">
<action>cpu1.mq@AD7B = C6038180250150EB</action>
</script>
</cheat>
<cheat desc="sound test mode">
<comment>set "skip ram/rom check" then reset the game (F3)</comment>
<script state="on">
<action>cpu1.mw@8140 = 813F </action> <!-- disable next sequence -->
<action>cpu1.mw@BC4C = FD80 </action>
<action>cpu1.mq@FD80 = B6573191112729D6</action>
<action>cpu1.mq@FD88 = 10810126015A8102</action>
<action>cpu1.mq@FD90 = 26015C81082602C0</action>
<action>cpu1.mq@FD98 = 1081042602CB10D7</action>
<action>cpu1.mq@FDA0 = 1081102705812026</action>
<action>cpu1.mq@FDA8 = 075FF73A00F73800</action>
<action>cpu1.mq@FDB0 = 971139FFFFFFFFFF</action>
<!--
FD80 | B6 57 31 : LDA $5731 // read input
FD83 | 91 11 : CMPA $11
FD85 | 27 29 : BEQ $FDB0
FD87 | D6 10 : LDB $10
FD89 | 81 01 : CMPA #$01
FD8B | 26 01 : BNE $FD8E
FD8D | 5A : DECB // decrease code -01
FD8E | 81 02 : CMPA #$02
FD90 | 26 01 : BNE $FD93
FD92 | 5C : INCB // increase code +01
FD93 | 81 08 : CMPA #$08
FD95 | 26 02 : BNE $FD99
FD97 | C0 10 : SUBB #$10 // decrease code -10
FD99 | 81 04 : CMPA #$04
FD9B | 26 02 : BNE $FD9F
FD9D | CB 10 : ADDB #$10 // increase code +10
FD9F | D7 10 : STB $10
FDA1 | 81 10 : CMPA #$10
FDA3 | 27 05 : BEQ $FDAA // play sound
FDA5 | 81 20 : CMPA #$20
FDA7 | 26 07 : BNE $FDB0
FDA9 | 5F : CLRB // stop sound
FDAA | F7 3A 00 : STB $3A00 // send sound code
FDAD | F7 38 00 : STB $3800 // sound hardware trigger
FDB0 | 97 11 : STA $11
FDB2 | 39 : RTS
-->
</script>
<script state="run">
<output format="----- time pilot '84 sound test mode -----" line="10" align="center" />
<output format="left : decrease code -01" line="11" align="center" />
<output format="right : increase code +01" line="12" align="center" />
<output format="down : decrease code -10" line="13" align="center" />
<output format="up : increase code +10" line="14" align="center" />
<output format="button 1 : play sound" line="15" align="center" />
<output format="button 2 : stop sound" line="16" align="center" />
<output format="----------------------------" line="17" align="center" />
<output format="<< sound code %02X >>" line="19" align="center" >
<argument>cpu1.pb@4410</argument>
</output>
</script>
<script state="off">
<action>cpu1.mw@8140 = 83AF </action>
<action>cpu1.mw@BC4C = 8CF3 </action>
<action>cpu1.mq@FD80 = FFFFFFFFFFFFFFFF</action>
<action>cpu1.mq@FD88 = FFFFFFFFFFFFFFFF</action>
<action>cpu1.mq@FD90 = FFFFFFFFFFFFFFFF</action>
<action>cpu1.mq@FD98 = FFFFFFFFFFFFFFFF</action>
<action>cpu1.mq@FDA0 = FFFFFFFFFFFFFFFF</action>
<action>cpu1.mq@FDA8 = FFFFFFFFFFFFFFFF</action>
<action>cpu1.mq@FDB0 = FFFFFFFFFFFFFFFF</action>
</script>
</cheat>
<cheat desc="skip ram/rom check">
<script state="on">
<action>cpu1.mw@810C = 2013 </action> <!-- cross-hatch -->
<action>cpu1.md@B681 = 7E80008E</action> <!-- cpu1 -->
<action> sub.md@E042 = 7EE0DAB7</action> <!-- sub -->
</script>
<script state="off">
<action>cpu1.mw@810C = 8D34 </action>
<action>cpu1.md@B681 = B757FF8E</action>
<action> sub.md@E042 = 8E6000B7</action>
</script>
</cheat>
</mamecheat>
tp84a.xml
Code: Select all
<!-- Time Pilot '84 (set 2) -->
<mamecheat version="1">
<cheat desc="no hit">
<script state="on">
<action>sub.mb@F46E = 00</action> <!-- enemy -->
<action>sub.mb@F4B3 = 00</action> <!-- enemy -->
<action>sub.mb@F4FD = 00</action> <!-- enemy -->
<action>sub.mb@F547 = 00</action> <!-- enemy -->
<action>sub.mb@F588 = 20</action> <!-- boss -->
<action>sub.mb@F5C4 = 00</action> <!-- bullet -->
<action>sub.mb@F609 = 00</action> <!-- bullet -->
<action>sub.mb@F64E = 00</action> <!-- bullet -->
<action>sub.mb@F698 = 00</action> <!-- missile -->
<action>sub.mb@F6E2 = 00</action> <!-- missile -->
</script>
<script state="off">
<action>sub.mb@F46E = B</action>
<action>sub.mb@F4B3 = B</action>
<action>sub.mb@F4FD = B</action>
<action>sub.mb@F547 = B</action>
<action>sub.mb@F588 = 24</action>
<action>sub.mb@F5C4 = B</action>
<action>sub.mb@F609 = B</action>
<action>sub.mb@F64E = B</action>
<action>sub.mb@F698 = B</action>
<action>sub.mb@F6E2 = B</action>
</script>
</cheat>
<cheat desc="auto fire">
<script state="on">
<action>cpu1.mb@AE77 = 00</action> <!-- shot interval -->
<action>cpu1.mb@AE7F = 2F</action> <!-- shot -->
<action>cpu1.mb@AEE8 = 2F</action> <!-- missile -->
</script>
<script state="off">
<action>cpu1.mb@AE77 = 0F</action>
<action>cpu1.mb@AE7F = 26</action>
<action>cpu1.mb@AEE8 = 26</action>
</script>
</cheat>
<cheat desc="direct turn">
<script state="on">
<action>cpu1.mq@AD7B = A602A701201150EB</action> <!-- LDA $2,X / STA $1,X / BRA $AD92 -->
</script>
<script state="off">
<action>cpu1.mq@AD7B = C6038180250150EB</action>
</script>
</cheat>
<cheat desc="sound test mode">
<comment>set "skip ram/rom check" then reset the game (F3)</comment>
<script state="on">
<action>cpu1.mw@8140 = 813F </action> <!-- disable next sequence -->
<action>cpu1.mw@BC4C = FD80 </action>
<action>cpu1.mq@FD80 = B6573191112729D6</action>
<action>cpu1.mq@FD88 = 10810126015A8102</action>
<action>cpu1.mq@FD90 = 26015C81082602C0</action>
<action>cpu1.mq@FD98 = 1081042602CB10D7</action>
<action>cpu1.mq@FDA0 = 1081102705812026</action>
<action>cpu1.mq@FDA8 = 075FF73A00F73800</action>
<action>cpu1.mq@FDB0 = 971139FFFFFFFFFF</action>
<!--
FD80 | B6 57 31 : LDA $5731 // read input
FD83 | 91 11 : CMPA $11
FD85 | 27 29 : BEQ $FDB0
FD87 | D6 10 : LDB $10
FD89 | 81 01 : CMPA #$01
FD8B | 26 01 : BNE $FD8E
FD8D | 5A : DECB // decrease code -01
FD8E | 81 02 : CMPA #$02
FD90 | 26 01 : BNE $FD93
FD92 | 5C : INCB // increase code +01
FD93 | 81 08 : CMPA #$08
FD95 | 26 02 : BNE $FD99
FD97 | C0 10 : SUBB #$10 // decrease code -10
FD99 | 81 04 : CMPA #$04
FD9B | 26 02 : BNE $FD9F
FD9D | CB 10 : ADDB #$10 // increase code +10
FD9F | D7 10 : STB $10
FDA1 | 81 10 : CMPA #$10
FDA3 | 27 05 : BEQ $FDAA // play sound
FDA5 | 81 20 : CMPA #$20
FDA7 | 26 07 : BNE $FDB0
FDA9 | 5F : CLRB // stop sound
FDAA | F7 3A 00 : STB $3A00 // send sound code
FDAD | F7 38 00 : STB $3800 // sound hardware trigger
FDB0 | 97 11 : STA $11
FDB2 | 39 : RTS
-->
</script>
<script state="run">
<output format="----- time pilot '84 sound test mode -----" line="10" align="center" />
<output format="left : decrease code -01" line="11" align="center" />
<output format="right : increase code +01" line="12" align="center" />
<output format="down : decrease code -10" line="13" align="center" />
<output format="up : increase code +10" line="14" align="center" />
<output format="button 1 : play sound" line="15" align="center" />
<output format="button 2 : stop sound" line="16" align="center" />
<output format="----------------------------" line="17" align="center" />
<output format="<< sound code %02X >>" line="19" align="center" >
<argument>cpu1.pb@4410</argument>
</output>
</script>
<script state="off">
<action>cpu1.mw@8140 = 83AF </action>
<action>cpu1.mw@BC4C = 8CF3 </action>
<action>cpu1.mq@FD80 = FFFFFFFFFFFFFFFF</action>
<action>cpu1.mq@FD88 = FFFFFFFFFFFFFFFF</action>
<action>cpu1.mq@FD90 = FFFFFFFFFFFFFFFF</action>
<action>cpu1.mq@FD98 = FFFFFFFFFFFFFFFF</action>
<action>cpu1.mq@FDA0 = FFFFFFFFFFFFFFFF</action>
<action>cpu1.mq@FDA8 = FFFFFFFFFFFFFFFF</action>
<action>cpu1.mq@FDB0 = FFFFFFFFFFFFFFFF</action>
</script>
</cheat>
<cheat desc="skip ram/rom check">
<script state="on">
<action>cpu1.mw@810C = 2013 </action> <!-- cross-hatch -->
<action>cpu1.md@B681 = 7E80008E</action> <!-- cpu1 -->
<action> sub.md@E042 = 7EE0DAB7</action> <!-- sub -->
</script>
<script state="off">
<action>cpu1.mw@810C = 8D34 </action>
<action>cpu1.md@B681 = B757FF8E</action>
<action> sub.md@E042 = 8E6000B7</action>
</script>
</cheat>
</mamecheat>
tp84b.xml
Code: Select all
<!-- Time Pilot '84 (set 3) -->
<mamecheat version="1">
<cheat desc="no hit">
<script state="on">
<action>sub.mb@E592 = 00</action> <!-- enemy -->
<action>sub.mb@E5D7 = 00</action> <!-- enemy -->
<action>sub.mb@E621 = 00</action> <!-- enemy -->
<action>sub.mb@E66B = 00</action> <!-- enemy -->
<action>sub.mb@E6AC = 20</action> <!-- boss -->
<action>sub.mb@E6E8 = 00</action> <!-- bullet -->
<action>sub.mb@E72D = 00</action> <!-- bullet -->
<action>sub.mb@E772 = 00</action> <!-- bullet -->
<action>sub.mb@E7BC = 00</action> <!-- missile -->
<action>sub.mb@E806 = 00</action> <!-- missile -->
</script>
<script state="off">
<action>sub.mb@E592 = B</action>
<action>sub.mb@E5D7 = B</action>
<action>sub.mb@E621 = B</action>
<action>sub.mb@E66B = B</action>
<action>sub.mb@E6AC = 24</action>
<action>sub.mb@E6E8 = B</action>
<action>sub.mb@E72D = B</action>
<action>sub.mb@E772 = B</action>
<action>sub.mb@E7BC = B</action>
<action>sub.mb@E806 = B</action>
</script>
</cheat>
<cheat desc="auto fire">
<script state="on">
<action>cpu1.mb@AEA5 = 00</action> <!-- shot interval -->
<action>cpu1.mb@AEAD = 2F</action> <!-- shot -->
<action>cpu1.mb@AF16 = 2F</action> <!-- missile -->
</script>
<script state="off">
<action>cpu1.mb@AEA5 = 0F</action>
<action>cpu1.mb@AEAD = 26</action>
<action>cpu1.mb@AF16 = 26</action>
</script>
</cheat>
<cheat desc="direct turn">
<script state="on">
<action>cpu1.mq@ADA9 = A602A701201150EB</action> <!-- LDA $2,X / STA $1,X / BRA $ADC0 -->
</script>
<script state="off">
<action>cpu1.mq@ADA9 = C6038180250150EB</action>
</script>
</cheat>
<cheat desc="sound test mode">
<comment>set "skip ram/rom check" then reset the game (F3)</comment>
<script state="on">
<action>cpu1.mw@8152 = 8151 </action> <!-- disable next sequence -->
<action>cpu1.mw@BC4C = FD70 </action>
<action>cpu1.mq@FD70 = B6173191112729D6</action>
<action>cpu1.mq@FD78 = 10810126015A8102</action>
<action>cpu1.mq@FD80 = 26015C81082602C0</action>
<action>cpu1.mq@FD88 = 1081042602CB10D7</action>
<action>cpu1.mq@FD90 = 1081102705812026</action>
<action>cpu1.mq@FD98 = 075FF71E80F71E00</action>
<action>cpu1.mq@FDA0 = 971139FFFFFFFFFF</action>
<!--
FD70 | B6 17 31 : LDA $1731 // read input
FD73 | 91 11 : CMPA $11
FD75 | 27 29 : BEQ $FDA0
FD77 | D6 10 : LDB $10
FD79 | 81 01 : CMPA #$01
FD7B | 26 01 : BNE $FD7E
FD7D | 5A : DECB // decrease code -01
FD7E | 81 02 : CMPA #$02
FD80 | 26 01 : BNE $FD83
FD82 | 5C : INCB // increase code +01
FD83 | 81 08 : CMPA #$08
FD85 | 26 02 : BNE $FD89
FD87 | C0 10 : SUBB #$10 // decrease code -10
FD89 | 81 04 : CMPA #$04
FD8B | 26 02 : BNE $FD8F
FD8D | CB 10 : ADDB #$10 // increase code +10
FD8F | D7 10 : STB $10
FD91 | 81 10 : CMPA #$10
FD93 | 27 05 : BEQ $FD9A // play sound
FD95 | 81 20 : CMPA #$20
FD97 | 26 07 : BNE $FDA0
FD99 | 5F : CLRB // stop sound
FD9A | F7 1E 80 : STB $1E80 // send sound code
FD9D | F7 1E 00 : STB $1E00 // sound hardware trigger
FDA0 | 97 11 : STA $11
FDA2 | 39 : RTS
-->
</script>
<script state="run">
<output format="----- time pilot '84 sound test mode -----" line="10" align="center" />
<output format="left : decrease code -01" line="11" align="center" />
<output format="right : increase code +01" line="12" align="center" />
<output format="down : decrease code -10" line="13" align="center" />
<output format="up : increase code +10" line="14" align="center" />
<output format="button 1 : play sound" line="15" align="center" />
<output format="button 2 : stop sound" line="16" align="center" />
<output format="----------------------------" line="17" align="center" />
<output format="<< sound code %02X >>" line="19" align="center" >
<argument>cpu1.pb@0410</argument>
</output>
</script>
<script state="off">
<action>cpu1.mw@8140 = 83C1 </action>
<action>cpu1.mw@BC4C = 8D05 </action>
<action>cpu1.mq@FD70 = FFFFFFFFFFFFFFFF</action>
<action>cpu1.mq@FD78 = FFFFFFFFFFFFFFFF</action>
<action>cpu1.mq@FD80 = FFFFFFFFFFFFFFFF</action>
<action>cpu1.mq@FD88 = FFFFFFFFFFFFFFFF</action>
<action>cpu1.mq@FD90 = FFFFFFFFFFFFFFFF</action>
<action>cpu1.mq@FD98 = FFFFFFFFFFFFFFFF</action>
<action>cpu1.mq@FDA0 = FFFFFFFFFFFFFFFF</action>
</script>
</cheat>
<cheat desc="skip ram/rom check">
<script state="on">
<action>cpu1.mw@811E = 2013 </action> <!-- cross-hatch -->
<action>cpu1.md@B684 = 7E80008E</action> <!-- cpu1 -->
<action> sub.md@E01C = 7EE10AB7</action> <!-- sub -->
</script>
<script state="off">
<action>cpu1.mw@810C = 8D34 </action>
<action>cpu1.md@B684 = B717FF8E</action>
<action> sub.md@E01C = 8E6000B7</action>
</script>
</cheat>
</mamecheat>