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[tp84] Time Pilot '84

Posted: Sat Oct 15, 2022 9:05 am
by jman

Code: Select all

<cheat desc="auto fire">
    <script state="on">
        <action>cpu1.mb@ae77 = 00</action> <!-- shot interval -->
        <action>cpu1.mb@ae7f = 2f</action> <!-- shot -->
        <action>cpu1.mb@aee8 = 2f</action> <!-- missile -->
    </script>
    <script state="off">
        <action>cpu1.mb@ae77 = 0f</action>
        <action>cpu1.mb@ae7f = 26</action>
        <action>cpu1.mb@aee8 = 26</action>
    </script>
</cheat>

<cheat desc="direct turn">
    <script state="on">
        <action>cpu1.mq@ad7b = a602a701201150eb</action> <!-- LDA $2,X / STA $1,X / BRA $AD92 -->
    </script>
    <script state="off">
        <action>cpu1.mq@ad7b = c6038180250150eb</action>
    </script>
</cheat>

<cheat desc="sound test mode">
    <comment>set &quot;skip ram/rom check&quot; then reset the game (F3)</comment>
    <script state="on">
        <action>cpu1.mw@8140 =             813f</action> <!-- disable next sequence -->
        <action>cpu1.mw@bc4c =             fd80</action>
        <action>cpu1.mq@fd80 = 8e5300b65731a101</action>
        <action>cpu1.mq@fd88 = 272be68481012601</action>
        <action>cpu1.mq@fd90 = 5a810226015c8108</action>
        <action>cpu1.mq@fd98 = 2602c01081042602</action>
        <action>cpu1.mq@fda0 = cb10e78481102602</action>
        <action>cpu1.mq@fda8 = 2005812026075ff7</action>
        <action>cpu1.mq@fdb0 = 3a00f73800a70139</action>
        <!--
        fd80 | 8e 53 00 : LDX  #$5300 // sound code address
        fd83 | b6 57 31 : LDA  $5731  // read input
        fd86 | a1 01    : CMPA $1,X
        fd88 | 27 2b    : BEQ  $FDB5
        fd8a | e6 84    : LDB  ,X
        fd8c | 81 01    : CMPA #$01
        fd8e | 26 01    : BNE  $FD91
        fd90 | 5a       : DECB        // decrease code -01
        fd91 | 81 02    : CMPA #$02
        fd93 | 26 01    : BNE  $FD96
        fd95 | 5c       : INCB        // increase code +01
        fd96 | 81 08    : CMPA #$08
        fd98 | 26 02    : BNE  $FD9C
        fd9a | c0 10    : SUBB #$10   // decrease code -10
        fd9c | 81 04    : CMPA #$04
        fd9e | 26 02    : BNE  $FDA2
        fda0 | cb 10    : ADDB #$10   // increase code +10
        fda2 | e7 84    : STB  ,X
        fda4 | 81 10    : CMPA #$10
        fda6 | 26 02    : BNE  $FDAA
        fda8 | 20 05    : BRA  $FDAF  // play sound
        fdaa | 81 20    : CMPA #$20
        fdac | 26 07    : BNE  $FDB5
        fdae | 5f       : CLRB        // stop sound
        fdaf | f7 3a 00 : STB  $3A00  // send sound code
        fdb2 | f7 38 00 : STB  $3800  // sound hardware trigger
        fdb5 | a7 01    : STA  $1,X
        fdb7 | 39       : RTS
        -->
    </script>
    <script state="run">
        <output format="----- time pilot '84 sound test mode -----" line="10" align="center" />
        <output format="left : decrease code -01"                   line="11" align="center" />
        <output format="right : increase code +01"                  line="12" align="center" />
        <output format="down : decrease code -10"                   line="13" align="center" />
        <output format="up : increase code +10"                     line="14" align="center" />
        <output format="button 1 : play sound"                      line="15" align="center" />
        <output format="button 2 : stop sound"                      line="16" align="center" />
        <output format="----------------------------"               line="17" align="center" />
        <output format="&lt;&lt; sound code %2.2X &gt;&gt;"         line="19" align="center"  >
            <argument>cpu1.pb@5300</argument>
        </output>
    </script>
    <script state="off">
        <action>cpu1.mw@8140 =             83af</action>
        <action>cpu1.mw@bc4c =             8cf3</action>
        <action>cpu1.mq@fd80 = ffffffffffffffff</action>
        <action>cpu1.mq@fd88 = ffffffffffffffff</action>
        <action>cpu1.mq@fd90 = ffffffffffffffff</action>
        <action>cpu1.mq@fd98 = ffffffffffffffff</action>
        <action>cpu1.mq@fda0 = ffffffffffffffff</action>
        <action>cpu1.mq@fda8 = ffffffffffffffff</action>
        <action>cpu1.mq@fdb0 = ffffffffffffffff</action>
    </script>
</cheat>

<cheat desc="skip ram/rom check">
    <script state="on">
        <action>cpu1.mw@810c =     2013</action> <!-- cross-hatch -->
        <action>cpu1.md@b681 = 7e80008e</action> <!-- cpu1 -->
        <action> sub.md@e042 = 7ee0dab7</action> <!-- sub -->
    </script>
    <script state="off">
        <action>cpu1.mw@810c =     8d34</action>
        <action>cpu1.md@b681 = b757ff8e</action>
        <action> sub.md@e042 = 8e6000b7</action>
    </script>
</cheat>

[tp84]+ Time Pilot '84

Posted: Sat Mar 16, 2024 11:47 am
by jman
tp84.xml

Code: Select all

<!-- Time Pilot '84 (set 1) -->
<mamecheat version="1">

    <cheat desc="no hit">
        <script state="on">
            <action>sub.mb@F46E = 00</action> <!-- enemy -->
            <action>sub.mb@F4B3 = 00</action> <!-- enemy -->
            <action>sub.mb@F4FD = 00</action> <!-- enemy -->
            <action>sub.mb@F547 = 00</action> <!-- enemy -->
            <action>sub.mb@F588 = 20</action> <!-- boss -->
            <action>sub.mb@F5C4 = 00</action> <!-- bullet -->
            <action>sub.mb@F609 = 00</action> <!-- bullet -->
            <action>sub.mb@F64E = 00</action> <!-- bullet -->
            <action>sub.mb@F698 = 00</action> <!-- missile -->
            <action>sub.mb@F6E2 = 00</action> <!-- missile -->
        </script>
        <script state="off">
            <action>sub.mb@F46E =  B</action>
            <action>sub.mb@F4B3 =  B</action>
            <action>sub.mb@F4FD =  B</action>
            <action>sub.mb@F547 =  B</action>
            <action>sub.mb@F588 = 24</action>
            <action>sub.mb@F5C4 =  B</action>
            <action>sub.mb@F609 =  B</action>
            <action>sub.mb@F64E =  B</action>
            <action>sub.mb@F698 =  B</action>
            <action>sub.mb@F6E2 =  B</action>
        </script>
    </cheat>

    <cheat desc="auto fire">
        <script state="on">
            <action>cpu1.mb@AE77 = 00</action> <!-- shot interval -->
            <action>cpu1.mb@AE7F = 2F</action> <!-- shot -->
            <action>cpu1.mb@AEE8 = 2F</action> <!-- missile -->
        </script>
        <script state="off">
            <action>cpu1.mb@AE77 = 0F</action>
            <action>cpu1.mb@AE7F = 26</action>
            <action>cpu1.mb@AEE8 = 26</action>
        </script>
    </cheat>

    <cheat desc="direct turn">
        <script state="on">
            <action>cpu1.mq@AD7B = A602A701201150EB</action> <!-- LDA $2,X / STA $1,X / BRA $AD92 -->
        </script>
        <script state="off">
            <action>cpu1.mq@AD7B = C6038180250150EB</action>
        </script>
    </cheat>

    <cheat desc="sound test mode">
        <comment>set &quot;skip ram/rom check&quot; then reset the game (F3)</comment>
        <script state="on">
            <action>cpu1.mw@8140 = 813F            </action> <!-- disable next sequence -->
            <action>cpu1.mw@BC4C = FD80            </action>
            <action>cpu1.mq@FD80 = B6573191112729D6</action>
            <action>cpu1.mq@FD88 = 10810126015A8102</action>
            <action>cpu1.mq@FD90 = 26015C81082602C0</action>
            <action>cpu1.mq@FD98 = 1081042602CB10D7</action>
            <action>cpu1.mq@FDA0 = 1081102705812026</action>
            <action>cpu1.mq@FDA8 = 075FF73A00F73800</action>
            <action>cpu1.mq@FDB0 = 971139FFFFFFFFFF</action>
            <!--
            FD80 | B6 57 31 : LDA    $5731 // read input
            FD83 | 91 11    : CMPA   $11
            FD85 | 27 29    : BEQ    $FDB0
            FD87 | D6 10    : LDB    $10
            FD89 | 81 01    : CMPA   #$01
            FD8B | 26 01    : BNE    $FD8E
            FD8D | 5A       : DECB         // decrease code -01
            FD8E | 81 02    : CMPA   #$02
            FD90 | 26 01    : BNE    $FD93
            FD92 | 5C       : INCB         // increase code +01
            FD93 | 81 08    : CMPA   #$08
            FD95 | 26 02    : BNE    $FD99
            FD97 | C0 10    : SUBB   #$10  // decrease code -10
            FD99 | 81 04    : CMPA   #$04
            FD9B | 26 02    : BNE    $FD9F
            FD9D | CB 10    : ADDB   #$10  // increase code +10
            FD9F | D7 10    : STB    $10
            FDA1 | 81 10    : CMPA   #$10
            FDA3 | 27 05    : BEQ    $FDAA // play sound
            FDA5 | 81 20    : CMPA   #$20
            FDA7 | 26 07    : BNE    $FDB0
            FDA9 | 5F       : CLRB         // stop sound
            FDAA | F7 3A 00 : STB    $3A00 // send sound code
            FDAD | F7 38 00 : STB    $3800 // sound hardware trigger
            FDB0 | 97 11    : STA    $11
            FDB2 | 39       : RTS
            -->
        </script>
        <script state="run">
            <output format="----- time pilot '84 sound test mode -----" line="10" align="center" />
            <output format="left : decrease code -01"                   line="11" align="center" />
            <output format="right : increase code +01"                  line="12" align="center" />
            <output format="down : decrease code -10"                   line="13" align="center" />
            <output format="up : increase code +10"                     line="14" align="center" />
            <output format="button 1 : play sound"                      line="15" align="center" />
            <output format="button 2 : stop sound"                      line="16" align="center" />
            <output format="----------------------------"               line="17" align="center" />
            <output format="&lt;&lt; sound code %02X &gt;&gt;"          line="19" align="center"  >
                <argument>cpu1.pb@4410</argument>
            </output>
        </script>
        <script state="off">
            <action>cpu1.mw@8140 = 83AF            </action>
            <action>cpu1.mw@BC4C = 8CF3            </action>
            <action>cpu1.mq@FD80 = FFFFFFFFFFFFFFFF</action>
            <action>cpu1.mq@FD88 = FFFFFFFFFFFFFFFF</action>
            <action>cpu1.mq@FD90 = FFFFFFFFFFFFFFFF</action>
            <action>cpu1.mq@FD98 = FFFFFFFFFFFFFFFF</action>
            <action>cpu1.mq@FDA0 = FFFFFFFFFFFFFFFF</action>
            <action>cpu1.mq@FDA8 = FFFFFFFFFFFFFFFF</action>
            <action>cpu1.mq@FDB0 = FFFFFFFFFFFFFFFF</action>
        </script>
    </cheat>

    <cheat desc="skip ram/rom check">
        <script state="on">
            <action>cpu1.mw@810C = 2013    </action> <!-- cross-hatch -->
            <action>cpu1.md@B681 = 7E80008E</action> <!-- cpu1 -->
            <action> sub.md@E042 = 7EE0DAB7</action> <!-- sub -->
        </script>
        <script state="off">
            <action>cpu1.mw@810C = 8D34    </action>
            <action>cpu1.md@B681 = B757FF8E</action>
            <action> sub.md@E042 = 8E6000B7</action>
        </script>
    </cheat>

</mamecheat>
tp84a.xml

Code: Select all

<!-- Time Pilot '84 (set 2) -->
<mamecheat version="1">

    <cheat desc="no hit">
        <script state="on">
            <action>sub.mb@F46E = 00</action> <!-- enemy -->
            <action>sub.mb@F4B3 = 00</action> <!-- enemy -->
            <action>sub.mb@F4FD = 00</action> <!-- enemy -->
            <action>sub.mb@F547 = 00</action> <!-- enemy -->
            <action>sub.mb@F588 = 20</action> <!-- boss -->
            <action>sub.mb@F5C4 = 00</action> <!-- bullet -->
            <action>sub.mb@F609 = 00</action> <!-- bullet -->
            <action>sub.mb@F64E = 00</action> <!-- bullet -->
            <action>sub.mb@F698 = 00</action> <!-- missile -->
            <action>sub.mb@F6E2 = 00</action> <!-- missile -->
        </script>
        <script state="off">
            <action>sub.mb@F46E =  B</action>
            <action>sub.mb@F4B3 =  B</action>
            <action>sub.mb@F4FD =  B</action>
            <action>sub.mb@F547 =  B</action>
            <action>sub.mb@F588 = 24</action>
            <action>sub.mb@F5C4 =  B</action>
            <action>sub.mb@F609 =  B</action>
            <action>sub.mb@F64E =  B</action>
            <action>sub.mb@F698 =  B</action>
            <action>sub.mb@F6E2 =  B</action>
        </script>
    </cheat>

    <cheat desc="auto fire">
        <script state="on">
            <action>cpu1.mb@AE77 = 00</action> <!-- shot interval -->
            <action>cpu1.mb@AE7F = 2F</action> <!-- shot -->
            <action>cpu1.mb@AEE8 = 2F</action> <!-- missile -->
        </script>
        <script state="off">
            <action>cpu1.mb@AE77 = 0F</action>
            <action>cpu1.mb@AE7F = 26</action>
            <action>cpu1.mb@AEE8 = 26</action>
        </script>
    </cheat>

    <cheat desc="direct turn">
        <script state="on">
            <action>cpu1.mq@AD7B = A602A701201150EB</action> <!-- LDA $2,X / STA $1,X / BRA $AD92 -->
        </script>
        <script state="off">
            <action>cpu1.mq@AD7B = C6038180250150EB</action>
        </script>
    </cheat>

    <cheat desc="sound test mode">
        <comment>set &quot;skip ram/rom check&quot; then reset the game (F3)</comment>
        <script state="on">
            <action>cpu1.mw@8140 = 813F            </action> <!-- disable next sequence -->
            <action>cpu1.mw@BC4C = FD80            </action>
            <action>cpu1.mq@FD80 = B6573191112729D6</action>
            <action>cpu1.mq@FD88 = 10810126015A8102</action>
            <action>cpu1.mq@FD90 = 26015C81082602C0</action>
            <action>cpu1.mq@FD98 = 1081042602CB10D7</action>
            <action>cpu1.mq@FDA0 = 1081102705812026</action>
            <action>cpu1.mq@FDA8 = 075FF73A00F73800</action>
            <action>cpu1.mq@FDB0 = 971139FFFFFFFFFF</action>
            <!--
            FD80 | B6 57 31 : LDA    $5731 // read input
            FD83 | 91 11    : CMPA   $11
            FD85 | 27 29    : BEQ    $FDB0
            FD87 | D6 10    : LDB    $10
            FD89 | 81 01    : CMPA   #$01
            FD8B | 26 01    : BNE    $FD8E
            FD8D | 5A       : DECB         // decrease code -01
            FD8E | 81 02    : CMPA   #$02
            FD90 | 26 01    : BNE    $FD93
            FD92 | 5C       : INCB         // increase code +01
            FD93 | 81 08    : CMPA   #$08
            FD95 | 26 02    : BNE    $FD99
            FD97 | C0 10    : SUBB   #$10  // decrease code -10
            FD99 | 81 04    : CMPA   #$04
            FD9B | 26 02    : BNE    $FD9F
            FD9D | CB 10    : ADDB   #$10  // increase code +10
            FD9F | D7 10    : STB    $10
            FDA1 | 81 10    : CMPA   #$10
            FDA3 | 27 05    : BEQ    $FDAA // play sound
            FDA5 | 81 20    : CMPA   #$20
            FDA7 | 26 07    : BNE    $FDB0
            FDA9 | 5F       : CLRB         // stop sound
            FDAA | F7 3A 00 : STB    $3A00 // send sound code
            FDAD | F7 38 00 : STB    $3800 // sound hardware trigger
            FDB0 | 97 11    : STA    $11
            FDB2 | 39       : RTS
            -->
        </script>
        <script state="run">
            <output format="----- time pilot '84 sound test mode -----" line="10" align="center" />
            <output format="left : decrease code -01"                   line="11" align="center" />
            <output format="right : increase code +01"                  line="12" align="center" />
            <output format="down : decrease code -10"                   line="13" align="center" />
            <output format="up : increase code +10"                     line="14" align="center" />
            <output format="button 1 : play sound"                      line="15" align="center" />
            <output format="button 2 : stop sound"                      line="16" align="center" />
            <output format="----------------------------"               line="17" align="center" />
            <output format="&lt;&lt; sound code %02X &gt;&gt;"          line="19" align="center"  >
                <argument>cpu1.pb@4410</argument>
            </output>
        </script>
        <script state="off">
            <action>cpu1.mw@8140 = 83AF            </action>
            <action>cpu1.mw@BC4C = 8CF3            </action>
            <action>cpu1.mq@FD80 = FFFFFFFFFFFFFFFF</action>
            <action>cpu1.mq@FD88 = FFFFFFFFFFFFFFFF</action>
            <action>cpu1.mq@FD90 = FFFFFFFFFFFFFFFF</action>
            <action>cpu1.mq@FD98 = FFFFFFFFFFFFFFFF</action>
            <action>cpu1.mq@FDA0 = FFFFFFFFFFFFFFFF</action>
            <action>cpu1.mq@FDA8 = FFFFFFFFFFFFFFFF</action>
            <action>cpu1.mq@FDB0 = FFFFFFFFFFFFFFFF</action>
        </script>
    </cheat>

    <cheat desc="skip ram/rom check">
        <script state="on">
            <action>cpu1.mw@810C = 2013    </action> <!-- cross-hatch -->
            <action>cpu1.md@B681 = 7E80008E</action> <!-- cpu1 -->
            <action> sub.md@E042 = 7EE0DAB7</action> <!-- sub -->
        </script>
        <script state="off">
            <action>cpu1.mw@810C = 8D34    </action>
            <action>cpu1.md@B681 = B757FF8E</action>
            <action> sub.md@E042 = 8E6000B7</action>
        </script>
    </cheat>

</mamecheat>
tp84b.xml

Code: Select all

<!-- Time Pilot '84 (set 3) -->
<mamecheat version="1">

    <cheat desc="no hit">
        <script state="on">
            <action>sub.mb@E592 = 00</action> <!-- enemy -->
            <action>sub.mb@E5D7 = 00</action> <!-- enemy -->
            <action>sub.mb@E621 = 00</action> <!-- enemy -->
            <action>sub.mb@E66B = 00</action> <!-- enemy -->
            <action>sub.mb@E6AC = 20</action> <!-- boss -->
            <action>sub.mb@E6E8 = 00</action> <!-- bullet -->
            <action>sub.mb@E72D = 00</action> <!-- bullet -->
            <action>sub.mb@E772 = 00</action> <!-- bullet -->
            <action>sub.mb@E7BC = 00</action> <!-- missile -->
            <action>sub.mb@E806 = 00</action> <!-- missile -->
        </script>
        <script state="off">
            <action>sub.mb@E592 =  B</action>
            <action>sub.mb@E5D7 =  B</action>
            <action>sub.mb@E621 =  B</action>
            <action>sub.mb@E66B =  B</action>
            <action>sub.mb@E6AC = 24</action>
            <action>sub.mb@E6E8 =  B</action>
            <action>sub.mb@E72D =  B</action>
            <action>sub.mb@E772 =  B</action>
            <action>sub.mb@E7BC =  B</action>
            <action>sub.mb@E806 =  B</action>
        </script>
    </cheat>

    <cheat desc="auto fire">
        <script state="on">
            <action>cpu1.mb@AEA5 = 00</action> <!-- shot interval -->
            <action>cpu1.mb@AEAD = 2F</action> <!-- shot -->
            <action>cpu1.mb@AF16 = 2F</action> <!-- missile -->
        </script>
        <script state="off">
            <action>cpu1.mb@AEA5 = 0F</action>
            <action>cpu1.mb@AEAD = 26</action>
            <action>cpu1.mb@AF16 = 26</action>
        </script>
    </cheat>

    <cheat desc="direct turn">
        <script state="on">
            <action>cpu1.mq@ADA9 = A602A701201150EB</action> <!-- LDA $2,X / STA $1,X / BRA $ADC0 -->
        </script>
        <script state="off">
            <action>cpu1.mq@ADA9 = C6038180250150EB</action>
        </script>
    </cheat>

    <cheat desc="sound test mode">
        <comment>set &quot;skip ram/rom check&quot; then reset the game (F3)</comment>
        <script state="on">
            <action>cpu1.mw@8152 = 8151            </action> <!-- disable next sequence -->
            <action>cpu1.mw@BC4C = FD70            </action>
            <action>cpu1.mq@FD70 = B6173191112729D6</action>
            <action>cpu1.mq@FD78 = 10810126015A8102</action>
            <action>cpu1.mq@FD80 = 26015C81082602C0</action>
            <action>cpu1.mq@FD88 = 1081042602CB10D7</action>
            <action>cpu1.mq@FD90 = 1081102705812026</action>
            <action>cpu1.mq@FD98 = 075FF71E80F71E00</action>
            <action>cpu1.mq@FDA0 = 971139FFFFFFFFFF</action>
            <!--
            FD70 | B6 17 31 : LDA    $1731 // read input
            FD73 | 91 11    : CMPA   $11
            FD75 | 27 29    : BEQ    $FDA0
            FD77 | D6 10    : LDB    $10
            FD79 | 81 01    : CMPA   #$01
            FD7B | 26 01    : BNE    $FD7E
            FD7D | 5A       : DECB         // decrease code -01
            FD7E | 81 02    : CMPA   #$02
            FD80 | 26 01    : BNE    $FD83
            FD82 | 5C       : INCB         // increase code +01
            FD83 | 81 08    : CMPA   #$08
            FD85 | 26 02    : BNE    $FD89
            FD87 | C0 10    : SUBB   #$10  // decrease code -10
            FD89 | 81 04    : CMPA   #$04
            FD8B | 26 02    : BNE    $FD8F
            FD8D | CB 10    : ADDB   #$10  // increase code +10
            FD8F | D7 10    : STB    $10
            FD91 | 81 10    : CMPA   #$10
            FD93 | 27 05    : BEQ    $FD9A // play sound
            FD95 | 81 20    : CMPA   #$20
            FD97 | 26 07    : BNE    $FDA0
            FD99 | 5F       : CLRB         // stop sound
            FD9A | F7 1E 80 : STB    $1E80 // send sound code
            FD9D | F7 1E 00 : STB    $1E00 // sound hardware trigger
            FDA0 | 97 11    : STA    $11
            FDA2 | 39       : RTS
            -->
        </script>
        <script state="run">
            <output format="----- time pilot '84 sound test mode -----" line="10" align="center" />
            <output format="left : decrease code -01"                   line="11" align="center" />
            <output format="right : increase code +01"                  line="12" align="center" />
            <output format="down : decrease code -10"                   line="13" align="center" />
            <output format="up : increase code +10"                     line="14" align="center" />
            <output format="button 1 : play sound"                      line="15" align="center" />
            <output format="button 2 : stop sound"                      line="16" align="center" />
            <output format="----------------------------"               line="17" align="center" />
            <output format="&lt;&lt; sound code %02X &gt;&gt;"          line="19" align="center"  >
                <argument>cpu1.pb@0410</argument>
            </output>
        </script>
        <script state="off">
            <action>cpu1.mw@8140 = 83C1            </action>
            <action>cpu1.mw@BC4C = 8D05            </action>
            <action>cpu1.mq@FD70 = FFFFFFFFFFFFFFFF</action>
            <action>cpu1.mq@FD78 = FFFFFFFFFFFFFFFF</action>
            <action>cpu1.mq@FD80 = FFFFFFFFFFFFFFFF</action>
            <action>cpu1.mq@FD88 = FFFFFFFFFFFFFFFF</action>
            <action>cpu1.mq@FD90 = FFFFFFFFFFFFFFFF</action>
            <action>cpu1.mq@FD98 = FFFFFFFFFFFFFFFF</action>
            <action>cpu1.mq@FDA0 = FFFFFFFFFFFFFFFF</action>
        </script>
    </cheat>

    <cheat desc="skip ram/rom check">
        <script state="on">
            <action>cpu1.mw@811E = 2013    </action> <!-- cross-hatch -->
            <action>cpu1.md@B684 = 7E80008E</action> <!-- cpu1 -->
            <action> sub.md@E01C = 7EE10AB7</action> <!-- sub -->
        </script>
        <script state="off">
            <action>cpu1.mw@810C = 8D34    </action>
            <action>cpu1.md@B684 = B717FF8E</action>
            <action> sub.md@E01C = 8E6000B7</action>
        </script>
    </cheat>

</mamecheat>