[boggy84] Boggy '84

This forum is for posting M.A.M.E. Work In Progress "Arcade"cheats that are not quite ready for the prime time. If the cheats are buggy or the cheat descriptions are non-standard then please post them here. Help maybe given but there are no guarantees and they will only be added to the cheat file when the cheat file maintainer is happy with them.
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jman
Posts: 850
Joined: Tue Dec 01, 2020 1:24 pm

[boggy84] Boggy '84

Post by jman »

boggy84.xml

Code: Select all

<!-- Boggy '84 -->
<mamecheat version="1">

    <cheat desc="no hit">
        <script state="on">
            <action>maincpu.mw@19b8 = fc18</action> <!-- level 1 monkey -->
            <action>maincpu.mw@1d00 = 0418</action> <!-- level 1 enemy -->
            <action>maincpu.mw@2c5b = fc18</action> <!-- level 2 monkey -->
            <action>maincpu.mw@2e7d = 0418</action> <!-- level 2 enemy -->
            <action>maincpu.mw@3f07 = fc18</action> <!-- level 3 monkey -->
            <action>maincpu.mw@435a = 0418</action> <!-- level 3 enemy -->
            <action>maincpu.mw@45fb = 0818</action> <!-- level 3 apple -->
            <action>maincpu.mw@66bf = fc18</action> <!-- level 4 monkey -->
            <action>maincpu.mw@6913 = 0418</action> <!-- level 4 enemy -->
        </script>
        <script state="off">
            <action>maincpu.mw@19b8 = 013e</action>
            <action>maincpu.mw@1d00 = 0638</action>
            <action>maincpu.mw@2c5b = 013e</action>
            <action>maincpu.mw@2e7d = 0638</action>
            <action>maincpu.mw@3f07 = 013e</action>
            <action>maincpu.mw@435a = 0638</action>
            <action>maincpu.mw@45fb = 0338</action>
            <action>maincpu.mw@66bf = 013e</action>
            <action>maincpu.mw@6913 = 0638</action>
        </script>
    </cheat>

    <cheat desc="player speed (test)">
        <parameter>
            <item value="0x1f">01 (slow)</item>
            <item value="0x0f">02       </item>
            <item value="0x07">03       </item>
            <item value="0x03">04       </item>
            <item value="0x01">05 (fast)</item>
        </parameter>
        <script state="on">
            <action>maincpu.md@146b =         fe30c0cd</action> <!-- level 1 -->
            <action>maincpu.md@2a71 =         fe30c0cd</action> <!-- level 2 -->
            <action>maincpu.md@3613 =         fe30c0cd</action> <!-- level 3 -->
            <action>maincpu.md@62d8 =         fe30c0cd</action> <!-- level 4 -->
            <action>maincpu.mq@30c0 = 3e00e67e34c70021</action>
            <action>maincpu.mq@30c8 = 00000000c9afc801</action>
            <!--
            30c0 | 21 00 c7 : ld  hl,$C700
            30c3 | 34       : inc (hl)
            30c4 | 7e       : ld  a,(hl)
            30c5 | e6 xx    : and $xx
            30c7 | 3e 01    : ld  a,$01
            30c9 | c8       : ret z
            30ca | af       : xor a
            30cb | c9       : ret
            -->
        </script>
        <script state="change">
            <action>maincpu.mb@30c6 = param</action>
        </script>
        <script state="off">
            <action>maincpu.md@146b =         fec3423a</action>
            <action>maincpu.md@2a71 =         fec3423a</action>
            <action>maincpu.md@3613 =         fec3423a</action>
            <action>maincpu.md@62d8 =         fec3423a</action>
            <action>maincpu.mq@30c0 = ff00ff00ff00ff00</action>
            <action>maincpu.mq@30c8 = ff00ff00ff00ff00</action>
        </script>
    </cheat>

    <cheat desc="sound test mode (test)">
        <!-- sometimes incorrect playing main theme (0x20) -->
        <comment>reset the game (F3) to enter sound test mode</comment>
        <script state="on">
            <!-- disable score display -->
            <action>maincpu.mb@0095 = 00</action>
            <action>maincpu.mb@009d = 00</action>
            <action>maincpu.mb@00a5 = 00</action>
            <!-- main routine -->
            <action>maincpu.md@04df =         323070c3</action>
            <action>maincpu.mq@3070 = 44e6e8023ac00021</action>
            <action>maincpu.mq@3078 = b133e6e8033a4f07</action>
            <action>maincpu.mq@3080 = 022001feef2847b8</action>
            <action>maincpu.mq@3088 = 3434022002fe3535</action>
            <action>maincpu.mq@3090 = 0618f03e042020fe</action>
            <action>maincpu.mq@3098 = 7786103e052010fe</action>
            <action>maincpu.mq@30a0 = 6b327e052080fe78</action>
            <action>maincpu.mq@30a8 = cdd90f2008fe78c3</action>
            <action>maincpu.mq@30b0 = 32c50232afd95440</action>
            <action>maincpu.mq@30b8 = 00b418c50732c505</action>
            <!--
            3070 | 21 00 c0 : ld   hl,$C000  // sound code address
            3073 | 3a 02 e8 : ld   a,($E802) // read buttons
            3076 | e6 44    : and  $44
            3078 | 07       : rlca
            3079 | 4f       : ld   c,a
            307a | 3a 03 e8 : ld   a,($E803) // read joystick
            307d | e6 33    : and  $33
            307f | b1       : or   c
            3080 | b8       : cp   b
            3081 | 47       : ld   b,a
            3082 | 28 ef    : jr   z,$3073
            3084 | fe 01    : cp   $01
            3086 | 20 02    : jr   nz,$308A
            3088 | 35       : dec  (hl)      // decrease code -02
            3089 | 35       : dec  (hl)
            308a | fe 02    : cp   $02
            308c | 20 02    : jr   nz,$3090
            308e | 34       : inc  (hl)      // increase code +02
            308f | 34       : inc  (hl)
            3090 | fe 20    : cp   $20
            3092 | 20 04    : jr   nz,$3098
            3094 | 3e f0    : ld   a,$F0     // decrease code -10
            3096 | 18 06    : jr   $309E
            3098 | fe 10    : cp   $10
            309a | 20 05    : jr   nz,$30A1
            309c | 3e 10    : ld   a,$10     // increase code +10
            309e | 86       : add  a,(hl)
            309f | 77       : ld   (hl),a
            30a0 | 78       : ld   a,b
            30a1 | fe 80    : cp   $80
            30a3 | 20 05    : jr   nz,$30AA
            30a5 | 7e       : ld   a,(hl)    // play sound
            30a6 | 32 6b c3 : ld   ($C36B),a
            30a9 | 78       : ld   a,b
            30aa | fe 08    : cp   $08
            30ac | 20 0f    : jr   nz,$30BD
            30ae | d9       : exx            // stop sound
            30af | cd 40 54 : call $5440
            30b2 | d9       : exx
            30b3 | af       : xor  a         // initialize sound flags
            30b4 | 32 02 c5 : ld   ($C502),a
            30b7 | 32 05 c5 : ld   ($C505),a
            30ba | 32 07 c5 : ld   ($C507),a
            30bd | 18 b4    : jr   $3073
            -->
            <!-- hack sound code 0x20 prevented from no loop -->
            <action>maincpu.mb@5615 = 47</action>
            <action>maincpu.mb@561d = 47</action>
        </script>
        <script state="run">
            <output format="----- boggy'84 sound test mode -----" line="10" align="center" />
            <output format="left : decrease code -01"             line="11" align="center" />
            <output format="right : increase code +01"            line="12" align="center" />
            <output format="down : decrease code -10"             line="13" align="center" />
            <output format="up : increase code +10"               line="14" align="center" />
            <output format="button 1 : play sound"                line="15" align="center" />
            <output format="button 2 : stop sound"                line="16" align="center" />
            <output format="----------------------------"         line="17" align="center" />
            <output format="&lt;&lt; sound code %2.2X &gt;&gt;"   line="19" align="center"  >
                <argument>maincpu.pb@c000</argument>
            </output>
        </script>
        <script state="off">
            <action>maincpu.mb@0095 =               f7</action>
            <action>maincpu.mb@009d =               f7</action>
            <action>maincpu.mb@00a5 =               f7</action>
            <action>maincpu.md@04df =         32c00b32</action>
            <action>maincpu.mq@3070 = 00ff00ff00ff00ff</action>
            <action>maincpu.mq@3078 = 00ff00ff00ff00ff</action>
            <action>maincpu.mq@3080 = ff00ff00ff00ff00</action>
            <action>maincpu.mq@3088 = ff00ff00ff00ff00</action>
            <action>maincpu.mq@3090 = 00ff00ff00ff00ff</action>
            <action>maincpu.mq@3098 = 00ff00ff00ff00ff</action>
            <action>maincpu.mq@30a0 = ff00ff00ff00ff00</action>
            <action>maincpu.mq@30a8 = ff00ff00ff00ff00</action>
            <action>maincpu.mq@30b0 = 00ff00ff00ff00ff</action>
            <action>maincpu.mq@30b8 = 00ff00ff00ff00ff</action>
            <action>maincpu.mb@5615 =               43</action>
            <action>maincpu.mb@561d =               43</action>
        </script>
    </cheat>

</mamecheat>
boggy84b.xml

Code: Select all

<!-- Boggy '84 (bootleg, set 1) -->
<mamecheat version="1">

    <cheat desc="no hit">
        <script state="on">
            <action>maincpu.mw@19b8 = fc18</action> <!-- level 1 monkey -->
            <action>maincpu.mw@1d00 = 0418</action> <!-- level 1 enemy -->
            <action>maincpu.mw@2c5b = fc18</action> <!-- level 2 monkey -->
            <action>maincpu.mw@2e7d = 0418</action> <!-- level 2 enemy -->
            <action>maincpu.mw@3f07 = fc18</action> <!-- level 3 monkey -->
            <action>maincpu.mw@435a = 0418</action> <!-- level 3 enemy -->
            <action>maincpu.mw@45fb = 0818</action> <!-- level 3 apple -->
            <action>maincpu.mw@66bf = fc18</action> <!-- level 4 monkey -->
            <action>maincpu.mw@6913 = 0418</action> <!-- level 4 enemy -->
        </script>
        <script state="off">
            <action>maincpu.mw@19b8 = 013e</action>
            <action>maincpu.mw@1d00 = 0638</action>
            <action>maincpu.mw@2c5b = 013e</action>
            <action>maincpu.mw@2e7d = 0638</action>
            <action>maincpu.mw@3f07 = 013e</action>
            <action>maincpu.mw@435a = 0638</action>
            <action>maincpu.mw@45fb = 0338</action>
            <action>maincpu.mw@66bf = 013e</action>
            <action>maincpu.mw@6913 = 0638</action>
        </script>
    </cheat>

    <cheat desc="player speed (test)">
        <parameter>
            <item value="0x1f">01 (slow)</item>
            <item value="0x0f">02       </item>
            <item value="0x07">03       </item>
            <item value="0x03">04       </item>
            <item value="0x01">05 (fast)</item>
        </parameter>
        <script state="on">
            <action>maincpu.md@146b =         fe30c0cd</action> <!-- level 1 -->
            <action>maincpu.md@2a71 =         fe30c0cd</action> <!-- level 2 -->
            <action>maincpu.md@3613 =         fe30c0cd</action> <!-- level 3 -->
            <action>maincpu.md@62d8 =         fe30c0cd</action> <!-- level 4 -->
            <action>maincpu.mq@30c0 = 3e00e67e34c70021</action>
            <action>maincpu.mq@30c8 = 00000000c9afc801</action>
            <!--
            30c0 | 21 00 c7 : ld  hl,$C700
            30c3 | 34       : inc (hl)
            30c4 | 7e       : ld  a,(hl)
            30c5 | e6 xx    : and $xx
            30c7 | 3e 01    : ld  a,$01
            30c9 | c8       : ret z
            30ca | af       : xor a
            30cb | c9       : ret
            -->
        </script>
        <script state="change">
            <action>maincpu.mb@30c6 = param</action>
        </script>
        <script state="off">
            <action>maincpu.md@146b =         fec3423a</action>
            <action>maincpu.md@2a71 =         fec3423a</action>
            <action>maincpu.md@3613 =         fec3423a</action>
            <action>maincpu.md@62d8 =         fec3423a</action>
            <action>maincpu.mq@30c0 = ff00ff00ff00ff00</action>
            <action>maincpu.mq@30c8 = ff00ff00ff00ff00</action>
        </script>
    </cheat>

    <cheat desc="sound test mode (test)">
        <!-- sometimes incorrect playing main theme (0x20) -->
        <comment>reset the game (F3) to enter sound test mode</comment>
        <script state="on">
            <!-- disable score display -->
            <action>maincpu.mb@0095 = 00</action>
            <action>maincpu.mb@009d = 00</action>
            <action>maincpu.mb@00a5 = 00</action>
            <!-- main routine -->
            <action>maincpu.md@04df =         323070c3</action>
            <action>maincpu.mq@3070 = 44e6e8023ac00021</action>
            <action>maincpu.mq@3078 = b133e6e8033a4f07</action>
            <action>maincpu.mq@3080 = 022001feef2847b8</action>
            <action>maincpu.mq@3088 = 3434022002fe3535</action>
            <action>maincpu.mq@3090 = 0618f03e042020fe</action>
            <action>maincpu.mq@3098 = 7786103e052010fe</action>
            <action>maincpu.mq@30a0 = 6b327e052080fe78</action>
            <action>maincpu.mq@30a8 = cdd90f2008fe78c3</action>
            <action>maincpu.mq@30b0 = 32c50232afd95440</action>
            <action>maincpu.mq@30b8 = 00b418c50732c505</action>
            <!--
            3070 | 21 00 c0 : ld   hl,$C000  // sound code address
            3073 | 3a 02 e8 : ld   a,($E802) // read buttons
            3076 | e6 44    : and  $44
            3078 | 07       : rlca
            3079 | 4f       : ld   c,a
            307a | 3a 03 e8 : ld   a,($E803) // read joystick
            307d | e6 33    : and  $33
            307f | b1       : or   c
            3080 | b8       : cp   b
            3081 | 47       : ld   b,a
            3082 | 28 ef    : jr   z,$3073
            3084 | fe 01    : cp   $01
            3086 | 20 02    : jr   nz,$308A
            3088 | 35       : dec  (hl)      // decrease code -02
            3089 | 35       : dec  (hl)
            308a | fe 02    : cp   $02
            308c | 20 02    : jr   nz,$3090
            308e | 34       : inc  (hl)      // increase code +02
            308f | 34       : inc  (hl)
            3090 | fe 20    : cp   $20
            3092 | 20 04    : jr   nz,$3098
            3094 | 3e f0    : ld   a,$F0     // decrease code -10
            3096 | 18 06    : jr   $309E
            3098 | fe 10    : cp   $10
            309a | 20 05    : jr   nz,$30A1
            309c | 3e 10    : ld   a,$10     // increase code +10
            309e | 86       : add  a,(hl)
            309f | 77       : ld   (hl),a
            30a0 | 78       : ld   a,b
            30a1 | fe 80    : cp   $80
            30a3 | 20 05    : jr   nz,$30AA
            30a5 | 7e       : ld   a,(hl)    // play sound
            30a6 | 32 6b c3 : ld   ($C36B),a
            30a9 | 78       : ld   a,b
            30aa | fe 08    : cp   $08
            30ac | 20 0f    : jr   nz,$30BD
            30ae | d9       : exx            // stop sound
            30af | cd 40 54 : call $5440
            30b2 | d9       : exx
            30b3 | af       : xor  a         // initialize sound flags
            30b4 | 32 02 c5 : ld   ($C502),a
            30b7 | 32 05 c5 : ld   ($C505),a
            30ba | 32 07 c5 : ld   ($C507),a
            30bd | 18 b4    : jr   $3073
            -->
            <!-- hack sound code 0x20 prevented from no loop -->
            <action>maincpu.mb@5615 = 47</action>
            <action>maincpu.mb@561d = 47</action>
        </script>
        <script state="run">
            <output format="----- boggy'84 sound test mode -----" line="10" align="center" />
            <output format="left : decrease code -01"             line="11" align="center" />
            <output format="right : increase code +01"            line="12" align="center" />
            <output format="down : decrease code -10"             line="13" align="center" />
            <output format="up : increase code +10"               line="14" align="center" />
            <output format="button 1 : play sound"                line="15" align="center" />
            <output format="button 2 : stop sound"                line="16" align="center" />
            <output format="----------------------------"         line="17" align="center" />
            <output format="&lt;&lt; sound code %2.2X &gt;&gt;"   line="19" align="center"  >
                <argument>maincpu.pb@c000</argument>
            </output>
        </script>
        <script state="off">
            <action>maincpu.mb@0095 =               f7</action>
            <action>maincpu.mb@009d =               f7</action>
            <action>maincpu.mb@00a5 =               f7</action>
            <action>maincpu.md@04df =         32c00b32</action>
            <action>maincpu.mq@3070 = 00ff00ff00ff00ff</action>
            <action>maincpu.mq@3078 = 00ff00ff00ff00ff</action>
            <action>maincpu.mq@3080 = ff00ff00ff00ff00</action>
            <action>maincpu.mq@3088 = ff00ff00ff00ff00</action>
            <action>maincpu.mq@3090 = 00ff00ff00ff00ff</action>
            <action>maincpu.mq@3098 = 00ff00ff00ff00ff</action>
            <action>maincpu.mq@30a0 = ff00ff00ff00ff00</action>
            <action>maincpu.mq@30a8 = ff00ff00ff00ff00</action>
            <action>maincpu.mq@30b0 = 00ff00ff00ff00ff</action>
            <action>maincpu.mq@30b8 = 00ff00ff00ff00ff</action>
            <action>maincpu.mb@5615 =               43</action>
            <action>maincpu.mb@561d =               43</action>
        </script>
    </cheat>

</mamecheat>
boggy84b2.xml though the game doesn' work so that I can't verify.

Code: Select all

<!-- Boggy '84 (bootleg, set 2) -->
<mamecheat version="1">

    <cheat desc="no hit">
        <script state="on">
            <action>maincpu.mw@19b8 = fc18</action> <!-- level 1 monkey -->
            <action>maincpu.mw@1d00 = 0418</action> <!-- level 1 enemy -->
            <action>maincpu.mw@2c5b = fc18</action> <!-- level 2 monkey -->
            <action>maincpu.mw@2e7d = 0418</action> <!-- level 2 enemy -->
            <action>maincpu.mw@3f07 = fc18</action> <!-- level 3 monkey -->
            <action>maincpu.mw@435a = 0418</action> <!-- level 3 enemy -->
            <action>maincpu.mw@45fb = 0818</action> <!-- level 3 apple -->
            <action>maincpu.mw@66bf = fc18</action> <!-- level 4 monkey -->
            <action>maincpu.mw@6913 = 0418</action> <!-- level 4 enemy -->
        </script>
        <script state="off">
            <action>maincpu.mw@19b8 = 013e</action>
            <action>maincpu.mw@1d00 = 0638</action>
            <action>maincpu.mw@2c5b = 013e</action>
            <action>maincpu.mw@2e7d = 0638</action>
            <action>maincpu.mw@3f07 = 013e</action>
            <action>maincpu.mw@435a = 0638</action>
            <action>maincpu.mw@45fb = 0338</action>
            <action>maincpu.mw@66bf = 013e</action>
            <action>maincpu.mw@6913 = 0638</action>
        </script>
    </cheat>

    <cheat desc="player speed (test)">
        <parameter>
            <item value="0x1f">01 (slow)</item>
            <item value="0x0f">02       </item>
            <item value="0x07">03       </item>
            <item value="0x03">04       </item>
            <item value="0x01">05 (fast)</item>
        </parameter>
        <script state="on">
            <action>maincpu.md@146b =         fe30c0cd</action> <!-- level 1 -->
            <action>maincpu.md@2a71 =         fe30c0cd</action> <!-- level 2 -->
            <action>maincpu.md@3613 =         fe30c0cd</action> <!-- level 3 -->
            <action>maincpu.md@62d8 =         fe30c0cd</action> <!-- level 4 -->
            <action>maincpu.mq@30c0 = 3e00e67e34c70021</action>
            <action>maincpu.mq@30c8 = 00000000c9afc801</action>
            <!--
            30c0 | 21 00 c7 : ld  hl,$C700
            30c3 | 34       : inc (hl)
            30c4 | 7e       : ld  a,(hl)
            30c5 | e6 xx    : and $xx
            30c7 | 3e 01    : ld  a,$01
            30c9 | c8       : ret z
            30ca | af       : xor a
            30cb | c9       : ret
            -->
        </script>
        <script state="change">
            <action>maincpu.mb@30c6 = param</action>
        </script>
        <script state="off">
            <action>maincpu.md@146b =         fec3423a</action>
            <action>maincpu.md@2a71 =         fec3423a</action>
            <action>maincpu.md@3613 =         fec3423a</action>
            <action>maincpu.md@62d8 =         fec3423a</action>
            <action>maincpu.mq@30c0 = ff00ff00ff00ff00</action>
            <action>maincpu.mq@30c8 = ff00ff00ff00ff00</action>
        </script>
    </cheat>

    <cheat desc="sound test mode (test)">
        <!-- sometimes incorrect playing main theme (0x20) -->
        <comment>reset the game (F3) to enter sound test mode</comment>
        <script state="on">
            <!-- disable score display -->
            <action>maincpu.mb@0095 = 00</action>
            <action>maincpu.mb@009d = 00</action>
            <action>maincpu.mb@00a5 = 00</action>
            <!-- main routine -->
            <action>maincpu.md@04df =         323070c3</action>
            <action>maincpu.mq@3070 = 44e6e8023ac00021</action>
            <action>maincpu.mq@3078 = b133e6e8033a4f07</action>
            <action>maincpu.mq@3080 = 022001feef2847b8</action>
            <action>maincpu.mq@3088 = 3434022002fe3535</action>
            <action>maincpu.mq@3090 = 0618f03e042020fe</action>
            <action>maincpu.mq@3098 = 7786103e052010fe</action>
            <action>maincpu.mq@30a0 = 6b327e052080fe78</action>
            <action>maincpu.mq@30a8 = cdd90f2008fe78c3</action>
            <action>maincpu.mq@30b0 = 32c50232afd95440</action>
            <action>maincpu.mq@30b8 = 00b418c50732c505</action>
            <!--
            3070 | 21 00 c0 : ld   hl,$C000  // sound code address
            3073 | 3a 02 e8 : ld   a,($E802) // read buttons
            3076 | e6 44    : and  $44
            3078 | 07       : rlca
            3079 | 4f       : ld   c,a
            307a | 3a 03 e8 : ld   a,($E803) // read joystick
            307d | e6 33    : and  $33
            307f | b1       : or   c
            3080 | b8       : cp   b
            3081 | 47       : ld   b,a
            3082 | 28 ef    : jr   z,$3073
            3084 | fe 01    : cp   $01
            3086 | 20 02    : jr   nz,$308A
            3088 | 35       : dec  (hl)      // decrease code -02
            3089 | 35       : dec  (hl)
            308a | fe 02    : cp   $02
            308c | 20 02    : jr   nz,$3090
            308e | 34       : inc  (hl)      // increase code +02
            308f | 34       : inc  (hl)
            3090 | fe 20    : cp   $20
            3092 | 20 04    : jr   nz,$3098
            3094 | 3e f0    : ld   a,$F0     // decrease code -10
            3096 | 18 06    : jr   $309E
            3098 | fe 10    : cp   $10
            309a | 20 05    : jr   nz,$30A1
            309c | 3e 10    : ld   a,$10     // increase code +10
            309e | 86       : add  a,(hl)
            309f | 77       : ld   (hl),a
            30a0 | 78       : ld   a,b
            30a1 | fe 80    : cp   $80
            30a3 | 20 05    : jr   nz,$30AA
            30a5 | 7e       : ld   a,(hl)    // play sound
            30a6 | 32 6b c3 : ld   ($C36B),a
            30a9 | 78       : ld   a,b
            30aa | fe 08    : cp   $08
            30ac | 20 0f    : jr   nz,$30BD
            30ae | d9       : exx            // stop sound
            30af | cd 40 54 : call $5440
            30b2 | d9       : exx
            30b3 | af       : xor  a         // initialize sound flags
            30b4 | 32 02 c5 : ld   ($C502),a
            30b7 | 32 05 c5 : ld   ($C505),a
            30ba | 32 07 c5 : ld   ($C507),a
            30bd | 18 b4    : jr   $3073
            -->
            <!-- hack sound code 0x20 prevented from no loop -->
            <action>maincpu.mb@5615 = 47</action>
            <action>maincpu.mb@561d = 47</action>
        </script>
        <script state="run">
            <output format="----- boggy'84 sound test mode -----" line="10" align="center" />
            <output format="left : decrease code -01"             line="11" align="center" />
            <output format="right : increase code +01"            line="12" align="center" />
            <output format="down : decrease code -10"             line="13" align="center" />
            <output format="up : increase code +10"               line="14" align="center" />
            <output format="button 1 : play sound"                line="15" align="center" />
            <output format="button 2 : stop sound"                line="16" align="center" />
            <output format="----------------------------"         line="17" align="center" />
            <output format="&lt;&lt; sound code %2.2X &gt;&gt;"   line="19" align="center"  >
                <argument>maincpu.pb@c000</argument>
            </output>
        </script>
        <script state="off">
            <action>maincpu.mb@0095 =               f7</action>
            <action>maincpu.mb@009d =               f7</action>
            <action>maincpu.mb@00a5 =               f7</action>
            <action>maincpu.md@04df =         32c00b32</action>
            <action>maincpu.mq@3070 = 00ff00ff00ff00ff</action>
            <action>maincpu.mq@3078 = 00ff00ff00ff00ff</action>
            <action>maincpu.mq@3080 = ff00ff00ff00ff00</action>
            <action>maincpu.mq@3088 = ff00ff00ff00ff00</action>
            <action>maincpu.mq@3090 = 00ff00ff00ff00ff</action>
            <action>maincpu.mq@3098 = 00ff00ff00ff00ff</action>
            <action>maincpu.mq@30a0 = ff00ff00ff00ff00</action>
            <action>maincpu.mq@30a8 = ff00ff00ff00ff00</action>
            <action>maincpu.mq@30b0 = 00ff00ff00ff00ff</action>
            <action>maincpu.mq@30b8 = 00ff00ff00ff00ff</action>
            <action>maincpu.mb@5615 =               43</action>
            <action>maincpu.mb@561d =               43</action>
        </script>
    </cheat>

</mamecheat>
  • "player speed" : This code affects jump speed too.
  • "sound test mode" : Sometimes incorrect playing main theme music (sound code : 0x20). In this case, try to play 0x26 then re-play 0x20 again.
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