Code: Select all
<!-- Ponpoko -->
<mamecheat version="1">
<cheat desc="no hit">
<script state="on">
<action>maincpu.mb@1A17 = 00</action> <!-- pit, pin -->
<action>maincpu.mb@1A68 = 18</action> <!-- enemy in pot -->
<action>maincpu.mb@1AB8 = 18</action> <!-- enemy -->
</script>
<script state="off">
<action>maincpu.mb@1A17 = 03</action>
<action>maincpu.mb@1A68 = 30</action>
<action>maincpu.mb@1AB8 = 30</action>
</script>
</cheat>
<cheat desc="walk speed (test)">
<comment>sometimes you can't pick up item</comment>
<parameter>
<item value="0x01">01 (slow)</item>
<item value="0x02">02 </item>
<item value="0x04">03 </item>
<item value="0x06">04 </item>
<item value="0x08">05 (fast)</item>
</parameter>
<script state="change">
<action>maincpu.mb@168B = param</action> <!-- right -->
<action>maincpu.mb@16E2 = param</action> <!-- left -->
</script>
<script state="off">
<action>maincpu.mb@168B = 01</action>
<action>maincpu.mb@16E2 = 01</action>
</script>
</cheat>
<cheat desc="timer speed">
<parameter>
<item value="0xff">01 (slow)</item>
<item value="0x80">02 </item>
<item value="0x40">03 </item>
<item value="0x20">04 </item>
<item value="0x01">05 (fast)</item>
</parameter>
<script state="change">
<action>maincpu.mb@087B = param</action> <!-- initialize -->
<action>maincpu.mb@32E8 = param</action>
</script>
<script state="off">
<action>maincpu.mb@087B = 26</action>
<action>maincpu.mb@32E8 = 26</action>
</script>
</cheat>
<cheat desc="sound test mode">
<comment>set "skip ram/rom check" then reset the game (F3)</comment>
<script state="on">
<action>maincpu.mb@0ACC = C9 </action> <!-- disable score display -->
<action>maincpu.mq@06C8 = 3A4F50403A4D0021</action>
<action>maincpu.mq@06D0 = 2847B8B11FE65000</action>
<action>maincpu.mq@06D8 = 04FE35012002FEF2</action>
<action>maincpu.mq@06E0 = 3E042008FE340120</action>
<action>maincpu.mq@06E8 = 3E052001FE0618F0</action>
<action>maincpu.mq@06F0 = 052010FE78778610</action>
<action>maincpu.mq@06F8 = 2020FE784E45327E</action>
<action>maincpu.mq@0700 = 43324E4232FF3E08</action>
<action>maincpu.mq@0708 = 0000000000C0184E</action>
<!--
06C8 | 21 00 4D : ld hl,$4D00 // sound code address
06CB | 3A 40 50 : ld a,($5040) // read start button
06CE | 4F : ld c,a
06CF | 3A 00 50 : ld a,($5000) // read other inputs
06D2 | E6 1F : and $1F
06D4 | B1 : or c
06D5 | B8 : cp b
06D6 | 47 : ld b,a
06D7 | 28 F2 : jr z,$06CB
06D9 | FE 02 : cp $02
06DB | 20 01 : jr nz,$06DE
06DD | 35 : dec (hl) // decrease code -01
06DE | FE 04 : cp $04
06E0 | 20 01 : jr nz,$06E3
06E2 | 34 : inc (hl) // increase code +01
06E3 | FE 08 : cp $08
06E5 | 20 04 : jr nz,$06EB
06E7 | 3E F0 : ld a,$F0 // decrease code -10
06E9 | 18 06 : jr $06F1
06EB | FE 01 : cp $01
06ED | 20 05 : jr nz,$06F4
06EF | 3E 10 : ld a,$10 // increase code +10
06F1 | 86 : add a,(hl)
06F2 | 77 : ld (hl),a
06F3 | 78 : ld a,b
06F4 | FE 10 : cp $10
06F6 | 20 05 : jr nz,$06FD
06F8 | 7E : ld a,(hl) // play sound
06F9 | 32 45 4E : ld ($4E45),a // send sound code
06FC | 78 : ld a,b
06FD | FE 20 : cp $20
06FF | 20 08 : jr nz,$0709
0701 | 3E FF : ld a,$FF // stop sound
0703 | 32 42 4E : ld ($4E42),a
0706 | 32 43 4E : ld ($4E43),a
0709 | 18 C0 : jr $06CB
-->
</script>
<script state="run">
<output format="----- ponpoko sound test mode -----" line="10" align="center" />
<output format="left : decrease code -01" line="11" align="center" />
<output format="right : increase code +01" line="12" align="center" />
<output format="down : decrease code -10" line="13" align="center" />
<output format="up : increase code +10" line="14" align="center" />
<output format="button 1 : play sound" line="15" align="center" />
<output format="start 1 : stop sound" line="16" align="center" />
<output format="----------------------------" line="17" align="center" />
<output format="<< sound code %2.2X >>" line="19" align="center" >
<argument>maincpu.pb@4D00</argument>
</output>
</script>
<script state="off">
<action>maincpu.mb@0ACC = CD </action>
<action>maincpu.mq@06C8 = 215F0016874C203A</action>
<action>maincpu.mq@06D0 = 5E1906DC21E50A31</action>
<action>maincpu.mq@06D8 = 06E706E4E9EB5623</action>
<action>maincpu.mq@06E0 = 210000C3080907EF</action>
<action>maincpu.mq@06E8 = 403A06FB21E507CA</action>
<action>maincpu.mq@06F0 = 235E1900165F874E</action>
<action>maincpu.mq@06F8 = 5D07460705E9EB56</action>
<action>maincpu.mq@0700 = 0075CD07C9075E07</action>
<action>maincpu.mq@0708 = 0104CD133E0DD0CD</action>
</script>
</cheat>
<cheat desc="skip ram/rom check">
<script state="on">
<action>maincpu.mw@0001 = 06A4</action>
</script>
<script state="off">
<action>maincpu.mw@0001 = B1C8</action>
</script>
</cheat>
</mamecheat>
Code: Select all
<!-- Ponpoko (Venture Line) -->
<mamecheat version="1">
<cheat desc="no hit">
<script state="on">
<action>maincpu.mb@1A17 = 00</action> <!-- pit, pin -->
<action>maincpu.mb@1A68 = 18</action> <!-- enemy in pot -->
<action>maincpu.mb@1AB8 = 18</action> <!-- enemy -->
</script>
<script state="off">
<action>maincpu.mb@1A17 = 03</action>
<action>maincpu.mb@1A68 = 30</action>
<action>maincpu.mb@1AB8 = 30</action>
</script>
</cheat>
<cheat desc="walk speed (test)">
<comment>sometimes you can't pick up item</comment>
<parameter>
<item value="0x01">01 (slow)</item>
<item value="0x02">02 </item>
<item value="0x04">03 </item>
<item value="0x06">04 </item>
<item value="0x08">05 (fast)</item>
</parameter>
<script state="change">
<action>maincpu.mb@168B = param</action> <!-- right -->
<action>maincpu.mb@16E2 = param</action> <!-- left -->
</script>
<script state="off">
<action>maincpu.mb@168B = 01</action>
<action>maincpu.mb@16E2 = 01</action>
</script>
</cheat>
<cheat desc="timer speed">
<parameter>
<item value="0xff">01 (slow)</item>
<item value="0x80">02 </item>
<item value="0x40">03 </item>
<item value="0x20">04 </item>
<item value="0x01">05 (fast)</item>
</parameter>
<script state="change">
<action>maincpu.mb@087B = param</action> <!-- initialize -->
<action>maincpu.mb@32E8 = param</action>
</script>
<script state="off">
<action>maincpu.mb@087B = 26</action>
<action>maincpu.mb@32E8 = 26</action>
</script>
</cheat>
<cheat desc="sound test mode">
<comment>set "skip ram/rom check" then reset the game (F3)</comment>
<script state="on">
<action>maincpu.mb@0ACC = C9 </action> <!-- disable score display -->
<action>maincpu.mq@06C8 = 3A4F50403A4D0021</action>
<action>maincpu.mq@06D0 = 2847B8B11FE65000</action>
<action>maincpu.mq@06D8 = 04FE35012002FEF2</action>
<action>maincpu.mq@06E0 = 3E042008FE340120</action>
<action>maincpu.mq@06E8 = 3E052001FE0618F0</action>
<action>maincpu.mq@06F0 = 052010FE78778610</action>
<action>maincpu.mq@06F8 = 2020FE784E45327E</action>
<action>maincpu.mq@0700 = 43324E4232FF3E08</action>
<action>maincpu.mq@0708 = 0000000000C0184E</action>
<!--
06C8 | 21 00 4D : ld hl,$4D00 // sound code address
06CB | 3A 40 50 : ld a,($5040) // read start button
06CE | 4F : ld c,a
06CF | 3A 00 50 : ld a,($5000) // read other inputs
06D2 | E6 1F : and $1F
06D4 | B1 : or c
06D5 | B8 : cp b
06D6 | 47 : ld b,a
06D7 | 28 F2 : jr z,$06CB
06D9 | FE 02 : cp $02
06DB | 20 01 : jr nz,$06DE
06DD | 35 : dec (hl) // decrease code -01
06DE | FE 04 : cp $04
06E0 | 20 01 : jr nz,$06E3
06E2 | 34 : inc (hl) // increase code +01
06E3 | FE 08 : cp $08
06E5 | 20 04 : jr nz,$06EB
06E7 | 3E F0 : ld a,$F0 // decrease code -10
06E9 | 18 06 : jr $06F1
06EB | FE 01 : cp $01
06ED | 20 05 : jr nz,$06F4
06EF | 3E 10 : ld a,$10 // increase code +10
06F1 | 86 : add a,(hl)
06F2 | 77 : ld (hl),a
06F3 | 78 : ld a,b
06F4 | FE 10 : cp $10
06F6 | 20 05 : jr nz,$06FD
06F8 | 7E : ld a,(hl) // play sound
06F9 | 32 45 4E : ld ($4E45),a // send sound code
06FC | 78 : ld a,b
06FD | FE 20 : cp $20
06FF | 20 08 : jr nz,$0709
0701 | 3E FF : ld a,$FF // stop sound
0703 | 32 42 4E : ld ($4E42),a
0706 | 32 43 4E : ld ($4E43),a
0709 | 18 C0 : jr $06CB
-->
</script>
<script state="run">
<output format="----- ponpoko sound test mode -----" line="10" align="center" />
<output format="left : decrease code -01" line="11" align="center" />
<output format="right : increase code +01" line="12" align="center" />
<output format="down : decrease code -10" line="13" align="center" />
<output format="up : increase code +10" line="14" align="center" />
<output format="button 1 : play sound" line="15" align="center" />
<output format="start 1 : stop sound" line="16" align="center" />
<output format="----------------------------" line="17" align="center" />
<output format="<< sound code %2.2X >>" line="19" align="center" >
<argument>maincpu.pb@4D00</argument>
</output>
</script>
<script state="off">
<action>maincpu.mb@0ACC = CD </action>
<action>maincpu.mq@06C8 = 215F0016874C203A</action>
<action>maincpu.mq@06D0 = 5E1906DC21E50A31</action>
<action>maincpu.mq@06D8 = 06E706E4E9EB5623</action>
<action>maincpu.mq@06E0 = 210000C3080907EF</action>
<action>maincpu.mq@06E8 = 403A06FB21E507CA</action>
<action>maincpu.mq@06F0 = 235E1900165F874E</action>
<action>maincpu.mq@06F8 = 5D07460705E9EB56</action>
<action>maincpu.mq@0700 = 0075CD07C9075E07</action>
<action>maincpu.mq@0708 = 0104CD133E0DD0CD</action>
</script>
</cheat>
<cheat desc="skip ram/rom check">
<script state="on">
<action>maincpu.mw@0001 = 06A4</action>
</script>
<script state="off">
<action>maincpu.mw@0001 = B1C8</action>
</script>
</cheat>
</mamecheat>
Code: Select all
<!-- Candory (Ponpoko bootleg with Mario) -->
<mamecheat version="1">
<cheat desc="no hit">
<script state="on">
<action>maincpu.mb@1A17 = 00</action> <!-- pit, pin -->
<action>maincpu.mb@1A68 = 18</action> <!-- enemy in pot -->
<action>maincpu.mb@1AB8 = 18</action> <!-- enemy -->
</script>
<script state="off">
<action>maincpu.mb@1A17 = 03</action>
<action>maincpu.mb@1A68 = 30</action>
<action>maincpu.mb@1AB8 = 30</action>
</script>
</cheat>
<cheat desc="walk speed (test)">
<comment>sometimes you can't pick up item</comment>
<parameter>
<item value="0x01">01 (slow)</item>
<item value="0x02">02 </item>
<item value="0x04">03 </item>
<item value="0x06">04 </item>
<item value="0x08">05 (fast)</item>
</parameter>
<script state="change">
<action>maincpu.mb@168B = param</action> <!-- right -->
<action>maincpu.mb@16E2 = param</action> <!-- left -->
</script>
<script state="off">
<action>maincpu.mb@168B = 01</action>
<action>maincpu.mb@16E2 = 01</action>
</script>
</cheat>
<cheat desc="timer speed">
<parameter>
<item value="0xff">01 (slow)</item>
<item value="0x80">02 </item>
<item value="0x40">03 </item>
<item value="0x20">04 </item>
<item value="0x01">05 (fast)</item>
</parameter>
<script state="change">
<action>maincpu.mb@087B = param</action> <!-- initialize -->
<action>maincpu.mb@32E8 = param</action>
</script>
<script state="off">
<action>maincpu.mb@087B = 26</action>
<action>maincpu.mb@32E8 = 26</action>
</script>
</cheat>
<cheat desc="sound test mode">
<comment>set "skip ram/rom check" then reset the game (F3)</comment>
<script state="on">
<action>maincpu.mb@0ACC = C9 </action> <!-- disable score display -->
<action>maincpu.mq@06C8 = 3A4F50403A4D0021</action>
<action>maincpu.mq@06D0 = 2847B8B11FE65000</action>
<action>maincpu.mq@06D8 = 04FE35012002FEF2</action>
<action>maincpu.mq@06E0 = 3E042008FE340120</action>
<action>maincpu.mq@06E8 = 3E052001FE0618F0</action>
<action>maincpu.mq@06F0 = 052010FE78778610</action>
<action>maincpu.mq@06F8 = 2020FE784E45327E</action>
<action>maincpu.mq@0700 = 43324E4232FF3E08</action>
<action>maincpu.mq@0708 = 0000000000C0184E</action>
<!--
06C8 | 21 00 4D : ld hl,$4D00 // sound code address
06CB | 3A 40 50 : ld a,($5040) // read start button
06CE | 4F : ld c,a
06CF | 3A 00 50 : ld a,($5000) // read other inputs
06D2 | E6 1F : and $1F
06D4 | B1 : or c
06D5 | B8 : cp b
06D6 | 47 : ld b,a
06D7 | 28 F2 : jr z,$06CB
06D9 | FE 02 : cp $02
06DB | 20 01 : jr nz,$06DE
06DD | 35 : dec (hl) // decrease code -01
06DE | FE 04 : cp $04
06E0 | 20 01 : jr nz,$06E3
06E2 | 34 : inc (hl) // increase code +01
06E3 | FE 08 : cp $08
06E5 | 20 04 : jr nz,$06EB
06E7 | 3E F0 : ld a,$F0 // decrease code -10
06E9 | 18 06 : jr $06F1
06EB | FE 01 : cp $01
06ED | 20 05 : jr nz,$06F4
06EF | 3E 10 : ld a,$10 // increase code +10
06F1 | 86 : add a,(hl)
06F2 | 77 : ld (hl),a
06F3 | 78 : ld a,b
06F4 | FE 10 : cp $10
06F6 | 20 05 : jr nz,$06FD
06F8 | 7E : ld a,(hl) // play sound
06F9 | 32 45 4E : ld ($4E45),a // send sound code
06FC | 78 : ld a,b
06FD | FE 20 : cp $20
06FF | 20 08 : jr nz,$0709
0701 | 3E FF : ld a,$FF // stop sound
0703 | 32 42 4E : ld ($4E42),a
0706 | 32 43 4E : ld ($4E43),a
0709 | 18 C0 : jr $06CB
-->
</script>
<script state="run">
<output format="----- ponpoko sound test mode -----" line="10" align="center" />
<output format="left : decrease code -01" line="11" align="center" />
<output format="right : increase code +01" line="12" align="center" />
<output format="down : decrease code -10" line="13" align="center" />
<output format="up : increase code +10" line="14" align="center" />
<output format="button 1 : play sound" line="15" align="center" />
<output format="start 1 : stop sound" line="16" align="center" />
<output format="----------------------------" line="17" align="center" />
<output format="<< sound code %2.2X >>" line="19" align="center" >
<argument>maincpu.pb@4D00</argument>
</output>
</script>
<script state="off">
<action>maincpu.mb@0ACC = CD </action>
<action>maincpu.mq@06C8 = 215F0016874C203A</action>
<action>maincpu.mq@06D0 = 5E1906DC21E50A31</action>
<action>maincpu.mq@06D8 = 06E706E4E9EB5623</action>
<action>maincpu.mq@06E0 = 210000C3080907EF</action>
<action>maincpu.mq@06E8 = 403A06FB21E507CA</action>
<action>maincpu.mq@06F0 = 235E1900165F874E</action>
<action>maincpu.mq@06F8 = 5D07460705E9EB56</action>
<action>maincpu.mq@0700 = 0075CD07C9075E07</action>
<action>maincpu.mq@0708 = 0104CD133E0DD0CD</action>
</script>
</cheat>
<cheat desc="skip ram/rom check">
<script state="on">
<action>maincpu.mw@0001 = 06A4</action>
</script>
<script state="off">
<action>maincpu.mw@0001 = B1C8</action>
</script>
</cheat>
</mamecheat>