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umk3 cheats converted to mame 2003 plus old format

Posted: Wed Apr 09, 2025 11:08 pm
by adolfo
i have done converted this cheats for use in mame 2003 plus (for use with normal and plus version of umk3)
i use it in mobile phone. (only method in mobile phone is retroarch + mame 2003 plus core....)

the code are initiate with "umk3p" for plus version. for normal version retire "p"

all cheats works

; [ Ultimate Mortal Kombat 3 (rev 1.2) ]
umk3p:0:1FF01B8C:00:110:Infinite Time
umk3p:0:1FF01B8D:03:610:Infinite Time (2/4)
umk3p:0:1FF01B8E:D7:610:Infinite Time (3/4)
umk3p:0:1FF01B8F:C0:610:Infinite Time (4/4)

umk3p:0:1FF025AA:F2:110:Infinite Fatality Time
umk3p:0:1FF025AB:C0:610:Infinite Fatality Time (2/2)

umk3p:0:0020C14C:A6:000:Infinite Energy PL1

umk3p:0:1FF5FF4E:01:110:Takes All Damage P1
umk3p:0:1FF5FF4F:C0:610:Takes All Damage P1 (2/2)

umk3p:0:0020C14C:00:001:Drain all Energy Now! PL1:(AFTER fight start!)

umk3p:0:0020C2C2:A6:000:Infinite Energy PL2

umk3p:0:1FF5FF4E:00:110:Takes All Damage P2
umk3p:0:1FF5FF4F:03:610:Takes All Damage P2 (2/2)

umk3p:0:0020C2C2:00:001:Drain all Energy Now! PL2:(AFTER fight start!)

umk3p:0:1FF625E6:00:110:Bloody Floors
umk3p:0:1FF625E7:01:610:Bloody Floors (2/2)

umk3p:0:1FF6BA80:E4:110:Automatic Fatality
umk3p:0:1FF6BA81:09:610:Automatic Fatality (2/7)
umk3p:0:1FF653B3:C0:610:Automatic Fatality (3/7)
umk3p:0:1FF653C0:00:610:Automatic Fatality (4/7)
umk3p:0:1FF653C1:03:610:Automatic Fatality (5/7)
umk3p:0:1FF65524:00:610:Automatic Fatality (6/7)
umk3p:0:1FF65525:03:610:Automatic Fatality (7/7)

umk3p:0:1FF6BA80:E4:110:Automatic Stage Fatality
umk3p:0:1FF6BA81:09:610:Automatic Stage Fatality (2/4)
umk3p:0:1FF653C0:00:610:Automatic Stage Fatality (3/4)
umk3p:0:1FF653C1:03:610:Automatic Stage Fatality (4/4)

umk3p:0:1FF653B3:C0:110:CPU finishes with a Fatality
umk3p:0:1FF65524:00:610:CPU finishes with a Fatality (2/3)
umk3p:0:1FF65525:03:610:CPU finishes with a Fatality (3/3)


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this "easy fatalities" dont work for me, i dont know for.....

i think are converted correctly but not work :-/

umk3p:0:1FF3BEB8:00:110:Kitana Finishers
umk3p:0:1FF3BEB9:00:610:Kitana Finishers (2/14)
umk3p:0:1FF3BE5A:00:610:Kitana Finishers (3/14)
umk3p:0:1FF3BE5B:00:610:Kitana Finishers (4/14)
umk3p:0:1FF3BF12:00:610:Kitana Finishers (5/14)
umk3p:0:1FF3BF13:00:610:Kitana Finishers (6/14)
umk3p:0:1FF3BE84:07:610:Kitana Finishers (7/14)
umk3p:0:1FF3BE85:00:610:Kitana Finishers (8/14)
umk3p:0:1FF3BE86:00:610:Kitana Finishers (9/14)
umk3p:0:1FF3BE87:00:610:Kitana Finishers (10/14)
umk3p:0:1FF3BDA2:00:610:Kitana Finishers (11/14)
umk3p:0:1FF3BDA3:00:610:Kitana Finishers (12/14)
umk3p:0:1FF3BEE2:00:610:Kitana Finishers (13/14)
umk3p:0:1FF3BEE3:00:610:Kitana Finishers (14/14)

help is good received

Re: umk3 cheats converted to mame 2003 plus old format

Posted: Fri Apr 11, 2025 10:34 am
by Heihachi_73
If your phone is 64-bit and was made this side of 2020, just run the latest mame4droid version (currently 0.267) and have the best of both worlds, a current MAME version and no need to convert the cheats to a long-disused file format. Failing that, at least use MAME 0.139 (2010) which actually supports the XML format.

If a phone from this decade cannot handle a 2D game from 30 years ago in an emulator from 15 years ago it belongs in the trash. 🚮

BTW, the cheats you posted aren't even in the 2003 cheat.dat format, they are in the DOS-era 8-bit format or something very similar.

Re: umk3 cheats converted to mame 2003 plus old format

Posted: Fri Apr 11, 2025 1:44 pm
by adolfo
i use retroarch 64 bit in phone + core mame actual 276 for mk2 plus (renamed the archives, crcs y shas1, to adapt to mk2.zip normal rom), super street fighter 2 turbo new legacy (same as mk2 plus) , normal sf2 champion edition. y core mame 2003 plus for umk3 plus only( this game have 4 extra archives for work, and mame 2003 plus in only emu in phone to work it) and this format is the only i find to work with this game un mame 2003, i dont know for, but works

i try mame4droid 276 , but i only can transform m2 plus to mk2 normal to work. umk3 is impossible due to that 4 extra files not are in the libs of emu..... :-/

the other 3 games uses the xml perfectly and umk3 plus the prehistoric dat file xD