[arabian]+ Arabian

This forum is for posting M.A.M.E. Work In Progress "Arcade"cheats that are not quite ready for the prime time. If the cheats are buggy or the cheat descriptions are non-standard then please post them here. Help maybe given but there are no guarantees and they will only be added to the cheat file when the cheat file maintainer is happy with them.
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jman
Posts: 1308
Joined: Tue Dec 01, 2020 1:24 pm
Been thanked: 9 times

[arabian]+ Arabian

Post by jman »

arabian.xml

Code: Select all

<!-- Arabian -->
<mamecheat version="1">

    <cheat desc="no hit">
        <script state="on">
            <action>maincpu.mb@4264 = 18</action>
            <action>maincpu.mb@4602 = C9</action>
            <action>maincpu.mb@4624 = C9</action>
        </script>
        <script state="off">
            <action>maincpu.mb@4264 = 38</action>
            <action>maincpu.mb@4602 = D0</action>
            <action>maincpu.mb@4624 = D0</action>
        </script>
    </cheat>

    <cheat desc="rapid fire">
        <script state="on">
            <action>maincpu.mw@172C = 7DF0            </action>
            <action>maincpu.mq@7DF0 = 10E6D3513A1444CD</action>
            <action>maincpu.mq@7DF8 = E67E344FD7A021C8</action>
            <action>maincpu.mq@7E00 = FFC947B07977C001</action>
            <!--
            7DF0 | CD 44 14 : call $1444
            7DF3 | 3A 51 D3 : ld   a,($D351)
            7DF6 | E6 10    : and  $10
            7DF8 | C8       : ret  z
            7DF9 | 21 A0 D7 : ld   hl,$D7A0
            7DFC | 4F       : ld   c,a
            7DFD | 34       : inc  (hl)
            7DFE | 7E       : ld   a,(hl)
            7DFF | E6 01    : and  $01
            7E01 | C0       : ret  nz
            7E02 | 77       : ld   (hl),a
            7E03 | 79       : ld   a,c
            7E04 | B0       : or   b
            7E05 | 47       : ld   b,a
            7E06 | C9       : ret
            -->
        </script>
        <script state="off">
            <action>maincpu.mw@172C = 1444            </action>
            <action>maincpu.mq@7DF0 = FFFFFFFFFFFFFFFF</action>
            <action>maincpu.mq@7DF8 = FFFFFFFFFFFFFFFF</action>
            <action>maincpu.mq@7E00 = FFFFFFFFFFFFFFFF</action>
        </script>
    </cheat>

    <cheat desc="action speed up">
        <script state="on">
            <action>maincpu.mb@170F = 00</action>
            <action>maincpu.mb@188E = 00</action>
            <action>maincpu.mb@190D = 00</action>
            <action>maincpu.mb@1A62 = 00</action>
            <action>maincpu.mb@1B7F = 02</action>
        </script>
        <script state="off">
            <action>maincpu.mb@170F = 03</action>
            <action>maincpu.mb@188E = 07</action>
            <action>maincpu.mb@190D = 03</action>
            <action>maincpu.mb@1A62 = 08</action>
            <action>maincpu.mb@1B7F = 06</action>
        </script>
    </cheat>

    <cheat desc="multiple jump (test)">
        <script state="on">
            <action>maincpu.mw@1719 = 7E08            </action> <!-- fall down -->
            <action>maincpu.mw@173C = 7E0D            </action> <!-- jump -->
            <action>maincpu.mq@7E08 = 1C1511031817D011</action>
            <action>maincpu.mq@7E10 = D7A121D11444CDD5</action>
            <action>maincpu.mq@7E18 = A6A877D3513A477E</action>
            <action>maincpu.mq@7E20 = FFE9EB1E08C257CB</action>
            <!--
            7E08 | 11 D0 17 : ld   de,$17D0  // fall down
            7E0B | 18 03    : jr   $7E10
            7E0D | 11 15 1C : ld   de,$1C15  // jump
            7E10 | D5       : push de
            7E11 | CD 44 14 : call $1444     // check input
            7E14 | D1       : pop  de
            7E15 | 21 A1 D7 : ld   hl,$D7A1
            7E18 | 7E       : ld   a,(hl)
            7E19 | 47       : ld   b,a
            7E1A | 3A 51 D3 : ld   a,($D351)
            7E1D | 77       : ld   (hl),a
            7E1E | A8       : xor  b
            7E1F | A6       : and  (hl)
            7E20 | CB 57    : bit  2,a
            7E22 | C2 08 1E : jp   nz,$1E08
            7E25 | EB       : ex   de,hl
            7E26 | E9       : jp   (hl)
            -->
        </script>
        <script state="off">
            <action>maincpu.mw@1719 = 17D0            </action>
            <action>maincpu.mw@173C = 1C15            </action>
            <action>maincpu.mq@7E08 = FFFFFFFFFFFFFFFF</action>
            <action>maincpu.mq@7E10 = FFFFFFFFFFFFFFFF</action>
            <action>maincpu.mq@7E18 = FFFFFFFFFFFFFFFF</action>
            <action>maincpu.mq@7E20 = FFFFFFFFFFFFFFFF</action>
        </script>
    </cheat>

    <cheat desc="timer speed">
        <parameter>
            <item value="0xFF">01 (slow)</item>
            <item value="0x80">02       </item>
            <item value="0x40">03       </item>
            <item value="0x20">04       </item>
            <item value="0x01">05 (fast)</item>
        </parameter>
        <script state="change">
            <action>maincpu.mb@3F39 = param</action>
        </script>
        <script state="off">
            <action>maincpu.mb@3F39 = 3E</action>
        </script>
    </cheat>

    <cheat desc="sound test mode">
        <!-- you can't stop sound code 0x14 by sound stop button -->
        <comment>reset the game (F3) to enter sound test mode</comment>
        <script state="on">
            <action>maincpu.mw@00F0 = 7E28            </action>
            <action>maincpu.mq@7E28 = D7F021D369325A3E</action>
            <action>maincpu.mq@7E30 = E9CB02284ECB000E</action>
            <action>maincpu.mq@7E38 = CB234FB10FE67E23</action>
            <action>maincpu.mq@7E40 = 47B879E1CB022846</action>
            <action>maincpu.mq@7E48 = 2002FED10021E328</action>
            <action>maincpu.mq@7E50 = FE34012001FE3501</action>
            <action>maincpu.mq@7E58 = FE0618F03E042008</action>
            <action>maincpu.mq@7E60 = 787786103E052004</action>
            <action>maincpu.mq@7E68 = 14217E48232010FE</action>
            <action>maincpu.mq@7E70 = 0406D71021C6CBD7</action>
            <action>maincpu.mq@7E78 = 1009D623073809FE</action>
            <action>maincpu.mq@7E80 = AF470728A70A18F7</action>
            <action>maincpu.mq@7E88 = FE784177FD101737</action>
            <action>maincpu.mq@7E90 = C16E3BCDC5052020</action>
            <action>maincpu.mq@7E98 = FFFFFFFFFFFF9318</action>
            <!--
            7E28 | 3E 5A    : ld   a,$5A
            7E2A | 32 69 D3 : ld   ($D369),a // enable sound code check in interrupt
            7E2D | 21 F0 D7 : ld   hl,$D7F0
            7E30 | 0E 00    : ld   c,$00
            7E32 | CB 4E    : bit  1,(hl)    // read start button
            7E34 | 28 02    : jr   z,$7E38
            7E36 | CB E9    : set  5,c
            7E38 | 23       : inc  hl
            7E39 | 7E       : ld   a,(hl)    // read lever input
            7E3A | E6 0F    : and  $0F
            7E3C | B1       : or   c
            7E3D | 4F       : ld   c,a
            7E3E | 23       : inc  hl
            7E3F | CB 46    : bit  0,(hl)    // read button
            7E41 | 28 02    : jr   z,$7E45
            7E43 | CB E1    : set  4,c
            7E45 | 79       : ld   a,c
            7E46 | B8       : cp   b
            7E47 | 47       : ld   b,a
            7E48 | 28 E3    : jr   z,$7E2D
            7E4A | 21 00 D1 : ld   hl,$D100
            7E4D | FE 02    : cp   $02
            7E4F | 20 01    : jr   nz,$7E52
            7E51 | 35       : dec  (hl)      // decrease code -01
            7E52 | FE 01    : cp   $01
            7E54 | 20 01    : jr   nz,$7E57
            7E56 | 34       : inc  (hl)      // increase code +01
            7E57 | FE 08    : cp   $08
            7E59 | 20 04    : jr   nz,$7E5F
            7E5B | 3E F0    : ld   a,$F0     // decrease code -10
            7E5D | 18 06    : jr   $7E65
            7E5F | FE 04    : cp   $04
            7E61 | 20 05    : jr   nz,$7E68
            7E63 | 3E 10    : ld   a,$10     // increase code +10
            7E65 | 86       : add  a,(hl)
            7E66 | 77       : ld   (hl),a
            7E67 | 78       : ld   a,b
            7E68 | FE 10    : cp   $10
            7E6A | 20 23    : jr   nz,$7E8F
            7E6C | 48       : ld   c,b       // play sound
            7E6D | 7E       : ld   a,(hl)    // read sound code
            7E6E | 21 14 D7 : ld   hl,$D714  // set sound flag
            7E71 | CB C6    : set  0,(hl)
            7E73 | 21 10 D7 : ld   hl,$D710
            7E76 | 06 04    : ld   b,$04     // calculate sound address
            7E78 | FE 09    : cp   $09
            7E7A | 38 07    : jr   c,$7E83
            7E7C | 23       : inc  hl
            7E7D | D6 09    : sub  $09
            7E7F | 10 F7    : djnz $7E78
            7E81 | 18 0A    : jr   $7E8D
            7E83 | A7       : and  a
            7E84 | 28 07    : jr   z,$7E8D
            7E86 | 47       : ld   b,a       // set sound play bit
            7E87 | AF       : xor  a
            7E88 | 37       : scf
            7E89 | 17       : rla
            7E8A | 10 FD    : djnz $7E89
            7E8C | 77       : ld   (hl),a
            7E8D | 41       : ld   b,c       // restore input value
            7E8E | 78       : ld   a,b
            7E8F | FE 20    : cp   $20
            7E91 | 20 05    : jr   nz,$7E98
            7E93 | C5       : push bc
            7E94 | CD 3B 6E : call $6E3B     // stop sound
            7E97 | C1       : pop  bc
            7E98 | 18 93    : jr   $7E2D
            -->
        </script>
        <script state="run">
            <output format="----- sound test mode -----"       line="10" align="center" />
            <output format="left : decrease code -01"          line="11" align="center" />
            <output format="right : increase code +01"         line="12" align="center" />
            <output format="down : decrease code -10"          line="13" align="center" />
            <output format="up : increase code +10"            line="14" align="center" />
            <output format="button 1 : play sound"             line="15" align="center" />
            <output format="1P start : stop sound"             line="16" align="center" />
            <output format="----------------------------"      line="17" align="center" />
            <output format="&lt;&lt; sound code %02X &gt;&gt;" line="19" align="center"  >
                <argument>maincpu.pb@D100</argument>
            </output>
        </script>
        <script state="off">
            <action>maincpu.mw@00F0 = 7CF8            </action>
            <action>maincpu.mq@7E28 = FFFFFFFFFFFFFFFF</action>
            <action>maincpu.mq@7E30 = FFFFFFFFFFFFFFFF</action>
            <action>maincpu.mq@7E38 = FFFFFFFFFFFFFFFF</action>
            <action>maincpu.mq@7E40 = FFFFFFFFFFFFFFFF</action>
            <action>maincpu.mq@7E48 = FFFFFFFFFFFFFFFF</action>
            <action>maincpu.mq@7E50 = FFFFFFFFFFFFFFFF</action>
            <action>maincpu.mq@7E58 = FFFFFFFFFFFFFFFF</action>
            <action>maincpu.mq@7E60 = FFFFFFFFFFFFFFFF</action>
            <action>maincpu.mq@7E68 = FFFFFFFFFFFFFFFF</action>
            <action>maincpu.mq@7E70 = FFFFFFFFFFFFFFFF</action>
            <action>maincpu.mq@7E78 = FFFFFFFFFFFFFFFF</action>
            <action>maincpu.mq@7E80 = FFFFFFFFFFFFFFFF</action>
            <action>maincpu.mq@7E88 = FFFFFFFFFFFFFFFF</action>
            <action>maincpu.mq@7E90 = FFFFFFFFFFFFFFFF</action>
            <action>maincpu.mq@7E98 = FFFFFFFFFFFFFFFF</action>
        </script>
    </cheat>

</mamecheat>
arabiana.xml

Code: Select all

<!-- Arabian (Atari) -->
<mamecheat version="1">

    <cheat desc="no hit">
        <script state="on">
            <action>maincpu.mb@422C = 18</action>
            <action>maincpu.mb@45D1 = C9</action>
            <action>maincpu.mb@45F3 = C9</action>
        </script>
        <script state="off">
            <action>maincpu.mb@422C = 38</action>
            <action>maincpu.mb@45D1 = D0</action>
            <action>maincpu.mb@45F3 = D0</action>
        </script>
    </cheat>

    <cheat desc="rapid fire">
        <script state="on">
            <action>maincpu.mw@1716 = 7D20            </action>
            <action>maincpu.mq@7D20 = 10E6D3513A1445CD</action>
            <action>maincpu.mq@7D28 = E67E344FD7A021C8</action>
            <action>maincpu.mq@7D30 = FFC947B07977C001</action>
            <!--
            7D20 | CD 45 14 : call $1445
            7D23 | 3A 51 D3 : ld   a,($D351)
            7D26 | E6 10    : and  $10
            7D28 | C8       : ret  z
            7D29 | 21 A0 D7 : ld   hl,$D7A0
            7D2C | 4F       : ld   c,a
            7D2D | 34       : inc  (hl)
            7D2E | 7E       : ld   a,(hl)
            7D2F | E6 01    : and  $01
            7D31 | C0       : ret  nz
            7D32 | 77       : ld   (hl),a
            7D33 | 79       : ld   a,c
            7D34 | B0       : or   b
            7D35 | 47       : ld   b,a
            7D36 | C9       : ret
            -->
        </script>
        <script state="off">
            <action>maincpu.mw@1716 = 1445            </action>
            <action>maincpu.mq@7D20 = FFFFFFFFFFFFFFFF</action>
            <action>maincpu.mq@7D28 = FFFFFFFFFFFFFFFF</action>
            <action>maincpu.mq@7D30 = FFFFFFFFFFFFFFFF</action>
        </script>
    </cheat>

    <cheat desc="action speed up">
        <script state="on">
            <action>maincpu.mb@16F9 = 00</action>
            <action>maincpu.mb@1873 = 00</action>
            <action>maincpu.mb@18F2 = 00</action>
            <action>maincpu.mb@1A2F = 00</action>
            <action>maincpu.mb@1B4C = 02</action>
        </script>
        <script state="off">
            <action>maincpu.mb@16F9 = 03</action>
            <action>maincpu.mb@1873 = 07</action>
            <action>maincpu.mb@18F2 = 03</action>
            <action>maincpu.mb@1A2F = 08</action>
            <action>maincpu.mb@1B4C = 06</action>
        </script>
    </cheat>

    <cheat desc="multiple jump (test)">
        <script state="on">
            <action>maincpu.mw@1703 = 7D38            </action> <!-- fall down -->
            <action>maincpu.mw@1726 = 7D3D            </action> <!-- jump -->
            <action>maincpu.mq@7D38 = 1BDC11031817BA11</action>
            <action>maincpu.mq@7D40 = D7A121D11445CDD5</action>
            <action>maincpu.mq@7D48 = A6A877D3513A477E</action>
            <action>maincpu.mq@7D50 = FFE9EB1DCCC257CB</action>
            <!--
            7D38 | 11 BA 17 : ld   de,$17BA  // fall down
            7D3B | 18 03    : jr   $7D40
            7D3D | 11 DC 1B : ld   de,$1BDC  // jump
            7D40 | D5       : push de
            7D41 | CD 45 14 : call $1445     // check input
            7D44 | D1       : pop  de
            7D45 | 21 A1 D7 : ld   hl,$D7A1
            7D48 | 7E       : ld   a,(hl)
            7D49 | 47       : ld   b,a
            7D4A | 3A 51 D3 : ld   a,($D351)
            7D4D | 77       : ld   (hl),a
            7D4E | A8       : xor  b
            7D4F | A6       : and  (hl)
            7D50 | CB 57    : bit  2,a
            7D52 | C2 CC 1D : jp   nz,$1DCC
            7D55 | EB       : ex   de,hl
            7D56 | E9       : jp   (hl)
            -->
        </script>
        <script state="off">
            <action>maincpu.mw@1703 = 17BA            </action>
            <action>maincpu.mw@1726 = 1BDC            </action>
            <action>maincpu.mq@7D38 = FFFFFFFFFFFFFFFF</action>
            <action>maincpu.mq@7D40 = FFFFFFFFFFFFFFFF</action>
            <action>maincpu.mq@7D48 = FFFFFFFFFFFFFFFF</action>
            <action>maincpu.mq@7D50 = FFFFFFFFFFFFFFFF</action>
        </script>
    </cheat>

    <cheat desc="timer speed">
        <parameter>
            <item value="0xFF">01 (slow)</item>
            <item value="0x80">02       </item>
            <item value="0x40">03       </item>
            <item value="0x20">04       </item>
            <item value="0x01">05 (fast)</item>
        </parameter>
        <script state="change">
            <action>maincpu.mb@3F14 = param</action>
        </script>
        <script state="off">
            <action>maincpu.mb@3F14 = 3E</action>
        </script>
    </cheat>

    <cheat desc="sound test mode">
        <!-- you can't stop sound code 0x14 by sound stop button -->
        <comment>reset the game (F3) to enter sound test mode</comment>
        <script state="on">
            <action>maincpu.mw@00F0 = 7D58            </action>
            <action>maincpu.mq@7D58 = D7F021D369325A3E</action>
            <action>maincpu.mq@7D60 = E9CB02284ECB000E</action>
            <action>maincpu.mq@7D68 = CB234FB10FE67E23</action>
            <action>maincpu.mq@7D70 = 47B879E1CB022846</action>
            <action>maincpu.mq@7D78 = 2002FED10021E328</action>
            <action>maincpu.mq@7D80 = FE34012001FE3501</action>
            <action>maincpu.mq@7D88 = FE0618F03E042008</action>
            <action>maincpu.mq@7D90 = 787786103E052004</action>
            <action>maincpu.mq@7D98 = 14217E48232010FE</action>
            <action>maincpu.mq@7DA0 = 0406D71021C6CBD7</action>
            <action>maincpu.mq@7DA8 = 1009D623073809FE</action>
            <action>maincpu.mq@7DB0 = AF470728A70A18F7</action>
            <action>maincpu.mq@7DB8 = FE784177FD101737</action>
            <action>maincpu.mq@7DC0 = C16DFBCDC5052020</action>
            <action>maincpu.mq@7DC8 = FFFFFFFFFFFF9318</action>
            <!--
            7D58 | 3E 5A    : ld   a,$5A
            7D5A | 32 69 D3 : ld   ($D369),a // enable sound code check in interrupt
            7D5D | 21 F0 D7 : ld   hl,$D7F0
            7D60 | 0E 00    : ld   c,$00
            7D62 | CB 4E    : bit  1,(hl)    // read start button
            7D64 | 28 02    : jr   z,$7D68
            7D66 | CB E9    : set  5,c
            7D68 | 23       : inc  hl
            7D69 | 7E       : ld   a,(hl)    // read lever input
            7D6A | E6 0F    : and  $0F
            7D6C | B1       : or   c
            7D6D | 4F       : ld   c,a
            7D6E | 23       : inc  hl
            7D6F | CB 46    : bit  0,(hl)    // read button
            7D71 | 28 02    : jr   z,$7D75
            7D73 | CB E1    : set  4,c
            7D75 | 79       : ld   a,c
            7D76 | B8       : cp   b
            7D77 | 47       : ld   b,a
            7D78 | 28 E3    : jr   z,$7D5D
            7D7A | 21 00 D1 : ld   hl,$D100
            7D7D | FE 02    : cp   $02
            7D7F | 20 01    : jr   nz,$7D82
            7D81 | 35       : dec  (hl)      // decrease code -01
            7D82 | FE 01    : cp   $01
            7D84 | 20 01    : jr   nz,$7D87
            7D86 | 34       : inc  (hl)      // increase code +01
            7D87 | FE 08    : cp   $08
            7D89 | 20 04    : jr   nz,$7D8F
            7D8B | 3E F0    : ld   a,$F0     // decrease code -10
            7D8D | 18 06    : jr   $7D95
            7D8F | FE 04    : cp   $04
            7D91 | 20 05    : jr   nz,$7D98
            7D93 | 3E 10    : ld   a,$10     // increase code +10
            7D95 | 86       : add  a,(hl)
            7D96 | 77       : ld   (hl),a
            7D97 | 78       : ld   a,b
            7D98 | FE 10    : cp   $10
            7D9A | 20 23    : jr   nz,$7DBF
            7D9C | 48       : ld   c,b       // play sound
            7D9D | 7E       : ld   a,(hl)    // read sound code
            7D9E | 21 14 D7 : ld   hl,$D714  // set sound flag
            7DA1 | CB C6    : set  0,(hl)
            7DA3 | 21 10 D7 : ld   hl,$D710
            7DA6 | 06 04    : ld   b,$04     // calculate sound address
            7DA8 | FE 09    : cp   $09
            7DAA | 38 07    : jr   c,$7DB3
            7DAC | 23       : inc  hl
            7DAD | D6 09    : sub  $09
            7DAF | 10 F7    : djnz $7DA8
            7DB1 | 18 0A    : jr   $7DBD
            7DB3 | A7       : and  a
            7DB4 | 28 07    : jr   z,$7DBD
            7DB6 | 47       : ld   b,a       // set sound play bit
            7DB7 | AF       : xor  a
            7DB8 | 37       : scf
            7DB9 | 17       : rla
            7DBA | 10 FD    : djnz $7DB9
            7DBC | 77       : ld   (hl),a
            7DBD | 41       : ld   b,c       // restore input value
            7DBE | 78       : ld   a,b
            7DBF | FE 20    : cp   $20
            7DC1 | 20 05    : jr   nz,$7DC8
            7DC3 | C5       : push bc
            7DC4 | CD FB 6D : call $6DFB     // stop sound
            7DC7 | C1       : pop  bc
            7DC8 | 18 93    : jr   $7D5D
            -->
        </script>
        <script state="run">
            <output format="----- sound test mode -----"       line="10" align="center" />
            <output format="left : decrease code -01"          line="11" align="center" />
            <output format="right : increase code +01"         line="12" align="center" />
            <output format="down : decrease code -10"          line="13" align="center" />
            <output format="up : increase code +10"            line="14" align="center" />
            <output format="button 1 : play sound"             line="15" align="center" />
            <output format="1P start : stop sound"             line="16" align="center" />
            <output format="----------------------------"      line="17" align="center" />
            <output format="&lt;&lt; sound code %02X &gt;&gt;" line="19" align="center"  >
                <argument>maincpu.pb@D100</argument>
            </output>
        </script>
        <script state="off">
            <action>maincpu.mw@00F0 = 7C25            </action>
            <action>maincpu.mq@7E28 = FFFFFFFFFFFFFFFF</action>
            <action>maincpu.mq@7E30 = FFFFFFFFFFFFFFFF</action>
            <action>maincpu.mq@7E38 = FFFFFFFFFFFFFFFF</action>
            <action>maincpu.mq@7E40 = FFFFFFFFFFFFFFFF</action>
            <action>maincpu.mq@7E48 = FFFFFFFFFFFFFFFF</action>
            <action>maincpu.mq@7E50 = FFFFFFFFFFFFFFFF</action>
            <action>maincpu.mq@7E58 = FFFFFFFFFFFFFFFF</action>
            <action>maincpu.mq@7E60 = FFFFFFFFFFFFFFFF</action>
            <action>maincpu.mq@7E68 = FFFFFFFFFFFFFFFF</action>
            <action>maincpu.mq@7E70 = FFFFFFFFFFFFFFFF</action>
            <action>maincpu.mq@7E78 = FFFFFFFFFFFFFFFF</action>
            <action>maincpu.mq@7E80 = FFFFFFFFFFFFFFFF</action>
            <action>maincpu.mq@7E88 = FFFFFFFFFFFFFFFF</action>
            <action>maincpu.mq@7E90 = FFFFFFFFFFFFFFFF</action>
            <action>maincpu.mq@7E98 = FFFFFFFFFFFFFFFF</action>
        </script>
    </cheat>

</mamecheat>
  • "no hit" : Player character will die when fall down from high platform.
  • "multiple jump" : Test code. You can't land on upper step by multiple jumps.
  • "sound test mode" : You can't stop sound code 0x14 by sound stop button.
jman

my wip cheat database back-up (06/01/2025 ver.)
https://u3.getuploader.com/...../download/58
downloadpass : jman2020
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