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[battlnts]+ Battlantis

Posted: Sat Jun 28, 2025 9:51 am
by jman
battlnts.xml

Code: Select all

<!-- Battlantis (version G) -->
<mamecheat version="1">

    <cheat desc="invincibility">
        <script state="on">
            <action>maincpu.mb@A2D5 = 20  </action> <!-- bullet -->
            <action>maincpu.mb@A312 = 20  </action> <!-- alien (alien boss) -->
            <action>maincpu.mb@A36D = 20  </action> <!-- tongue (frog boss) -->
            <action>maincpu.mw@D1A2 = 1216</action> <!-- enemy -->
        </script>
        <script state="off">
            <action>maincpu.mb@A2D5 = 27  </action>
            <action>maincpu.mb@A312 = 27  </action>
            <action>maincpu.mb@A36D = 27  </action>
            <action>maincpu.mw@D1A2 = 1027</action>
        </script>
    </cheat>

    <cheat desc="rapid fire">
        <script state="on">
            <action>maincpu.mb@9C49 = 10</action>
        </script>
        <script state="off">
            <action>maincpu.mb@9C49 = 00</action>
        </script>
    </cheat>

    <cheat desc="player speed">
        <parameter>
            <item value="0x0080">01 (slow)</item>
            <item value="0x0180">02       </item>
            <item value="0x0280">03       </item>
            <item value="0x0380">04       </item>
            <item value="0x0480">05 (fast)</item>
        </parameter>
        <script state="change">
            <!-- normal -->
            <action>maincpu.mw@F1EE =  param</action>
            <action>maincpu.mw@F1F2 = -param</action>
            <!-- speed up -->
            <action>maincpu.mw@F1F4 =  param</action>
            <action>maincpu.mw@F1F8 = -param</action>
        </script>
        <script state="off">
            <action>maincpu.mw@F1EE = 0140</action>
            <action>maincpu.mw@F1F2 = FEC0</action>
            <action>maincpu.mw@F1F4 = 01C0</action>
            <action>maincpu.mw@F1F8 = FE40</action>
        </script>
    </cheat>

    <cheat desc="bullet speed">
        <parameter>
            <item value="0x0100">01 (slow)</item>
            <item value="0x0500">02       </item>
            <item value="0x0700">03       </item>
            <item value="0x0900">04       </item>
            <item value="0x0B00">05 (fast)</item>
        </parameter>
        <script state="change">
            <action>maincpu.mw@9D56 = -param</action> <!-- shot -->
            <action>maincpu.mw@9D9A = -param</action> <!-- machine gun -->
            <action>maincpu.mw@9DAB = -param</action> <!-- harpoon -->
        </script>
        <script state="off">
            <action>maincpu.mw@9D56 = FB00</action>
            <action>maincpu.mw@9D9A = FB00</action>
            <action>maincpu.mw@9DAB = FB00</action>
        </script>
    </cheat>

    <cheat desc="weapon">
        <parameter>
            <item value="0xC600">normal shot</item>
            <item value="0xC602">machine gun</item>
            <item value="0xC603">harpoon    </item>
            <item value="0xC607">bomb       </item>
            <item value="0xC608">side shot  </item>
        </parameter>
        <script state="change">
            <action>maincpu.mw@9BB0 = param</action>
        </script>
        <script state="off">
            <action>maincpu.mw@9BB0 = E609</action>
        </script>
    </cheat>

    <cheat desc="max bullets up">
        <script state="on">
            <action>maincpu.mb@9C74 = 04</action>
        </script>
        <script state="off">
            <action>maincpu.mb@9C74 = 02</action>
        </script>
    </cheat>

    <cheat desc="short hit mark">
        <script state="on">
            <action>maincpu.mb@9D8C = 00</action>
        </script>
        <script state="off">
            <action>maincpu.mb@9D8C = 02</action>
        </script>
    </cheat>

    <cheat desc="sound test mode">
        <comment>set &quot;skip ram/rom check&quot; then reset the game (F3)</comment>
        <script state="on">
            <action>maincpu.mw@EC9F = FEE0            </action>
            <action>maincpu.mq@FEE0 = B62E034384084848</action>
            <action>maincpu.mq@FEE8 = 97C2B62E0243841F</action>
            <action>maincpu.mq@FEF0 = 9AC291C1272BD6C0</action>
            <action>maincpu.mq@FEF8 = 810126015A810226</action>
            <action>maincpu.mq@FF00 = 015C81082602C010</action>
            <action>maincpu.mq@FF08 = 81042602CB10D7C0</action>
            <action>maincpu.mq@FF10 = 8110270581202609</action>
            <action>maincpu.mq@FF18 = 5FF72E14C601F72E</action>
            <action>maincpu.mq@FF20 = 1897C139FFFFFFFF</action>
            <!--
            FEE0 | B6 2E 03 : LDA    $2E03 // read start button
            FEE3 | 43       : COMA
            FEE4 | 84 08    : ANDA   #$08
            FEE6 | 48       : ASLA
            FEE7 | 48       : ASLA
            FEE8 | 97 C2    : STA    <$C2
            FEEA | B6 2E 02 : LDA    $2E02 // read other inputs
            FEED | 43       : COMA
            FEEE | 84 1F    : ANDA   #$1F
            FEF0 | 9A C2    : ORA    <$C2
            FEF2 | 91 C1    : CMPA   <$C1
            FEF4 | 27 2B    : BEQ    $FF21
            FEF6 | D6 C0    : LDB    <$C0
            FEF8 | 81 01    : CMPA   #$01
            FEFA | 26 01    : BNE    $FEFD
            FEFC | 5A       : DECB         // decrease code -01
            FEFD | 81 02    : CMPA   #$02
            FEFF | 26 01    : BNE    $FF02
            FF01 | 5C       : INCB         // increase code +01
            FF02 | 81 08    : CMPA   #$08
            FF04 | 26 02    : BNE    $FF08
            FF06 | C0 10    : SUBB   #$10  // decrease code -10
            FF08 | 81 04    : CMPA   #$04
            FF0A | 26 02    : BNE    $FF0E
            FF0C | CB 10    : ADDB   #$10  // increase code +10
            FF0E | D7 C0    : STB    <$C0
            FF10 | 81 10    : CMPA   #$10
            FF12 | 27 05    : BEQ    $FF19 // play sound
            FF14 | 81 20    : CMPA   #$20
            FF16 | 26 09    : BNE    $FF21
            FF18 | 5F       : CLRB         // stop sound
            FF19 | F7 2E 14 : STB    $2E14 // send sound code
            FF1C | C6 01    : LDB    #$01
            FF1E | F7 2E 18 : STB    $2E18 // sound cpu trigger
            FF21 | 97 C1    : STA    <$C1
            FF23 | 39       : RTS
            -->
        </script>
        <script state="run">
            <output format="----- sound test mode -----"       line="10" align="center" />
            <output format="left : decrease code -01"          line="11" align="center" />
            <output format="right : increase code +01"         line="12" align="center" />
            <output format="down : decrease code -10"          line="13" align="center" />
            <output format="up : increase code +10"            line="14" align="center" />
            <output format="button 1 : play sound"             line="15" align="center" />
            <output format="1P start : stop sound"             line="16" align="center" />
            <output format="----------------------------"      line="17" align="center" />
            <output format="&lt;&lt; sound code %02X &gt;&gt;" line="19" align="center"  >
                <argument>maincpu.pb@10C0</argument>
            </output>
        </script>
        <script state="off">
            <action>maincpu.mw@EC9F = 86A4            </action>
            <action>maincpu.mq@FEE0 = FFFFFFFFFFFFFFFF</action>
            <action>maincpu.mq@FEE8 = FFFFFFFFFFFFFFFF</action>
            <action>maincpu.mq@FEF0 = FFFFFFFFFFFFFFFF</action>
            <action>maincpu.mq@FEF8 = FFFFFFFFFFFFFFFF</action>
            <action>maincpu.mq@FF00 = FFFFFFFFFFFFFFFF</action>
            <action>maincpu.mq@FF08 = FFFFFFFFFFFFFFFF</action>
            <action>maincpu.mq@FF10 = FFFFFFFFFFFFFFFF</action>
            <action>maincpu.mq@FF18 = FFFFFFFFFFFFFFFF</action>
            <action>maincpu.mq@FF20 = FFFFFFFFFFFFFFFF</action>
        </script>
    </cheat>

    <cheat desc="skip ram/rom check">
        <script state="on">
            <action>maincpu.md@8053 = 1603978E</action>
        </script>
        <script state="off">
            <action>maincpu.md@8053 = CE10008E</action>
        </script>
    </cheat>

</mamecheat>
battlntsa.xml

Code: Select all

<!-- Battlantis (version F) -->
<mamecheat version="1">

    <cheat desc="invincibility">
        <script state="on">
            <action>maincpu.mb@A303 = 20  </action> <!-- bullet -->
            <action>maincpu.mb@A340 = 20  </action> <!-- alien (alien boss) -->
            <action>maincpu.mb@A39B = 20  </action> <!-- tongue (frog boss) -->
            <action>maincpu.mw@D1CB = 1216</action> <!-- enemy -->
        </script>
        <script state="off">
            <action>maincpu.mb@A303 = 27  </action>
            <action>maincpu.mb@A340 = 27  </action>
            <action>maincpu.mb@A39B = 27  </action>
            <action>maincpu.mw@D1CB = 1027</action>
        </script>
    </cheat>

    <cheat desc="rapid fire">
        <script state="on">
            <action>maincpu.mb@9C77 = 10</action>
        </script>
        <script state="off">
            <action>maincpu.mb@9C77 = 00</action>
        </script>
    </cheat>

    <cheat desc="player speed">
        <parameter>
            <item value="0x0080">01 (slow)</item>
            <item value="0x0180">02       </item>
            <item value="0x0280">03       </item>
            <item value="0x0380">04       </item>
            <item value="0x0480">05 (fast)</item>
        </parameter>
        <script state="change">
            <!-- normal -->
            <action>maincpu.mw@F1EE =  param</action>
            <action>maincpu.mw@F1F2 = -param</action>
            <!-- speed up -->
            <action>maincpu.mw@F1F4 =  param</action>
            <action>maincpu.mw@F1F8 = -param</action>
        </script>
        <script state="off">
            <action>maincpu.mw@F1EE = 0140</action>
            <action>maincpu.mw@F1F2 = FEC0</action>
            <action>maincpu.mw@F1F4 = 01C0</action>
            <action>maincpu.mw@F1F8 = FE40</action>
        </script>
    </cheat>

    <cheat desc="bullet speed">
        <parameter>
            <item value="0x0100">01 (slow)</item>
            <item value="0x0500">02       </item>
            <item value="0x0700">03       </item>
            <item value="0x0900">04       </item>
            <item value="0x0B00">05 (fast)</item>
        </parameter>
        <script state="change">
            <action>maincpu.mw@9D84 = -param</action> <!-- shot -->
            <action>maincpu.mw@9DC8 = -param</action> <!-- machine gun -->
            <action>maincpu.mw@9DD9 = -param</action> <!-- harpoon -->
        </script>
        <script state="off">
            <action>maincpu.mw@9D84 = FC00</action>
            <action>maincpu.mw@9DC8 = FC00</action>
            <action>maincpu.mw@9DD9 = FC00</action>
        </script>
    </cheat>

    <cheat desc="weapon">
        <parameter>
            <item value="0xC600">normal shot</item>
            <item value="0xC602">machine gun</item>
            <item value="0xC603">harpoon    </item>
            <item value="0xC607">bomb       </item>
            <item value="0xC608">side shot  </item>
        </parameter>
        <script state="change">
            <action>maincpu.mw@9BDE = param</action>
        </script>
        <script state="off">
            <action>maincpu.mw@9BDE = E609</action>
        </script>
    </cheat>

    <cheat desc="max bullets up">
        <script state="on">
            <action>maincpu.mb@9CA2 = 04</action>
        </script>
        <script state="off">
            <action>maincpu.mb@9CA2 = 02</action>
        </script>
    </cheat>

    <cheat desc="short hit mark">
        <script state="on">
            <action>maincpu.mb@9DBA = 00</action>
        </script>
        <script state="off">
            <action>maincpu.mb@9DBA = 02</action>
        </script>
    </cheat>

    <cheat desc="sound test mode">
        <comment>set &quot;skip ram/rom check&quot; then reset the game (F3)</comment>
        <script state="on">
            <action>maincpu.mw@EC9F = FEA0            </action>
            <action>maincpu.mq@FEA0 = B62E034384084848</action>
            <action>maincpu.mq@FEA8 = 97C2B62E0243841F</action>
            <action>maincpu.mq@FEB0 = 9AC291C1272BD6C0</action>
            <action>maincpu.mq@FEB8 = 810126015A810226</action>
            <action>maincpu.mq@FEC0 = 015C81082602C010</action>
            <action>maincpu.mq@FEC8 = 81042602CB10D7C0</action>
            <action>maincpu.mq@FED0 = 8110270581202609</action>
            <action>maincpu.mq@FED8 = 5FF72E14C601F72E</action>
            <action>maincpu.mq@FEE0 = 1897C139FFFFFFFF</action>
            <!--
            FEA0 | B6 2E 03 : LDA    $2E03 // read start button
            FEA3 | 43       : COMA
            FEA4 | 84 08    : ANDA   #$08
            FEA6 | 48       : ASLA
            FEA7 | 48       : ASLA
            FEA8 | 97 C2    : STA    <$C2
            FEAA | B6 2E 02 : LDA    $2E02 // read other inputs
            FEAD | 43       : COMA
            FEAE | 84 1F    : ANDA   #$1F
            FEB0 | 9A C2    : ORA    <$C2
            FEB2 | 91 C1    : CMPA   <$C1
            FEB4 | 27 2B    : BEQ    $FEE1
            FEB6 | D6 C0    : LDB    <$C0
            FEB8 | 81 01    : CMPA   #$01
            FEBA | 26 01    : BNE    $FEBD
            FEBC | 5A       : DECB         // decrease code -01
            FEBD | 81 02    : CMPA   #$02
            FEBF | 26 01    : BNE    $FEC2
            FEC1 | 5C       : INCB         // increase code +01
            FEC2 | 81 08    : CMPA   #$08
            FEC4 | 26 02    : BNE    $FEC8
            FEC6 | C0 10    : SUBB   #$10  // decrease code -10
            FEC8 | 81 04    : CMPA   #$04
            FECA | 26 02    : BNE    $FECE
            FECC | CB 10    : ADDB   #$10  // increase code +10
            FECE | D7 C0    : STB    <$C0
            FED0 | 81 10    : CMPA   #$10
            FED2 | 27 05    : BEQ    $FED9 // play sound
            FED4 | 81 20    : CMPA   #$20
            FED6 | 26 09    : BNE    $FEE1
            FED8 | 5F       : CLRB         // stop sound
            FED9 | F7 2E 14 : STB    $2E14 // send sound code
            FEDC | C6 01    : LDB    #$01
            FEDE | F7 2E 18 : STB    $2E18 // sound cpu trigger
            FEE1 | 97 C1    : STA    <$C1
            FEE3 | 39       : RTS
            -->
        </script>
        <script state="run">
            <output format="----- sound test mode -----"       line="10" align="center" />
            <output format="left : decrease code -01"          line="11" align="center" />
            <output format="right : increase code +01"         line="12" align="center" />
            <output format="down : decrease code -10"          line="13" align="center" />
            <output format="up : increase code +10"            line="14" align="center" />
            <output format="button 1 : play sound"             line="15" align="center" />
            <output format="1P start : stop sound"             line="16" align="center" />
            <output format="----------------------------"      line="17" align="center" />
            <output format="&lt;&lt; sound code %02X &gt;&gt;" line="19" align="center"  >
                <argument>maincpu.pb@10C0</argument>
            </output>
        </script>
        <script state="off">
            <action>maincpu.mw@EC9F = 86A4            </action>
            <action>maincpu.mq@FEA0 = FFFFFFFFFFFFFFFF</action>
            <action>maincpu.mq@FEA8 = FFFFFFFFFFFFFFFF</action>
            <action>maincpu.mq@FEB0 = FFFFFFFFFFFFFFFF</action>
            <action>maincpu.mq@FEB8 = FFFFFFFFFFFFFFFF</action>
            <action>maincpu.mq@FEC0 = FFFFFFFFFFFFFFFF</action>
            <action>maincpu.mq@FEC8 = FFFFFFFFFFFFFFFF</action>
            <action>maincpu.mq@FED0 = FFFFFFFFFFFFFFFF</action>
            <action>maincpu.mq@FED8 = FFFFFFFFFFFFFFFF</action>
            <action>maincpu.mq@FEE0 = FFFFFFFFFFFFFFFF</action>
        </script>
    </cheat>

    <cheat desc="skip ram/rom check">
        <script state="on">
            <action>maincpu.md@8053 = 1603978E</action>
        </script>
        <script state="off">
            <action>maincpu.md@8053 = CE10008E</action>
        </script>
    </cheat>

</mamecheat>
battlntsj.xml

Code: Select all

<!-- Battlantis (Japan, version E) -->
<mamecheat version="1">

    <cheat desc="invincibility">
        <script state="on">
            <action>maincpu.mb@A331 = 20  </action> <!-- bullet -->
            <action>maincpu.mb@A36E = 20  </action> <!-- alien (alien boss) -->
            <action>maincpu.mb@A3C9 = 20  </action> <!-- tongue (frog boss) -->
            <action>maincpu.mw@D1FE = 1216</action> <!-- enemy -->
        </script>
        <script state="off">
            <action>maincpu.mb@A331 = 27  </action>
            <action>maincpu.mb@A36E = 27  </action>
            <action>maincpu.mb@A3C9 = 27  </action>
            <action>maincpu.mw@D1FE = 1027</action>
        </script>
    </cheat>

    <cheat desc="rapid fire">
        <script state="on">
            <action>maincpu.mb@9CA5 = 10</action>
        </script>
        <script state="off">
            <action>maincpu.mb@9CA5 = 00</action>
        </script>
    </cheat>

    <cheat desc="player speed">
        <parameter>
            <item value="0x0080">01 (slow)</item>
            <item value="0x0180">02       </item>
            <item value="0x0280">03       </item>
            <item value="0x0380">04       </item>
            <item value="0x0480">05 (fast)</item>
        </parameter>
        <script state="change">
            <!-- normal -->
            <action>maincpu.mw@F2E8 =  param</action>
            <action>maincpu.mw@F2EC = -param</action>
            <!-- speed up -->
            <action>maincpu.mw@F2EE =  param</action>
            <action>maincpu.mw@F2F2 = -param</action>
        </script>
        <script state="off">
            <action>maincpu.mw@F2E8 = 0140</action>
            <action>maincpu.mw@F2EC = FEC0</action>
            <action>maincpu.mw@F2EE = 01C0</action>
            <action>maincpu.mw@F2F2 = FE40</action>
        </script>
    </cheat>

    <cheat desc="bullet speed">
        <parameter>
            <item value="0x0100">01 (slow)</item>
            <item value="0x0500">02       </item>
            <item value="0x0700">03       </item>
            <item value="0x0900">04       </item>
            <item value="0x0B00">05 (fast)</item>
        </parameter>
        <script state="change">
            <action>maincpu.mw@9DB2 = -param</action> <!-- shot -->
            <action>maincpu.mw@9DF6 = -param</action> <!-- machine gun -->
            <action>maincpu.mw@9E07 = -param</action> <!-- harpoon -->
        </script>
        <script state="off">
            <action>maincpu.mw@9DB2 = FB00</action>
            <action>maincpu.mw@9DF6 = FB00</action>
            <action>maincpu.mw@9E07 = FB00</action>
        </script>
    </cheat>

    <cheat desc="weapon">
        <parameter>
            <item value="0xC600">normal shot</item>
            <item value="0xC602">machine gun</item>
            <item value="0xC603">harpoon    </item>
            <item value="0xC607">bomb       </item>
            <item value="0xC608">side shot  </item>
        </parameter>
        <script state="change">
            <action>maincpu.mw@9C0C = param</action>
        </script>
        <script state="off">
            <action>maincpu.mw@9C0C = E609</action>
        </script>
    </cheat>

    <cheat desc="max bullets up">
        <script state="on">
            <action>maincpu.mb@9CD0 = 04</action>
        </script>
        <script state="off">
            <action>maincpu.mb@9CD0 = 02</action>
        </script>
    </cheat>

    <cheat desc="short hit mark">
        <script state="on">
            <action>maincpu.mb@9DE8 = 00</action>
        </script>
        <script state="off">
            <action>maincpu.mb@9DE8 = 02</action>
        </script>
    </cheat>

    <cheat desc="sound test mode">
        <comment>set &quot;skip ram/rom check&quot; then reset the game (F3)</comment>
        <script state="on">
            <action>maincpu.mw@ED9F = EB60            </action>
            <action>maincpu.mq@EB60 = B62E034384084848</action>
            <action>maincpu.mq@EB68 = 97C2B62E0243841F</action>
            <action>maincpu.mq@EB70 = 9AC291C1272BD6C0</action>
            <action>maincpu.mq@EB78 = 810126015A810226</action>
            <action>maincpu.mq@EB80 = 015C81082602C010</action>
            <action>maincpu.mq@EB88 = 81042602CB10D7C0</action>
            <action>maincpu.mq@EB90 = 8110270581202609</action>
            <action>maincpu.mq@EB98 = 5FF72E14C601F72E</action>
            <action>maincpu.mq@EBA0 = 1897C139FFFFFFFF</action>
            <!--
            EB60 | B6 2E 03 : LDA    $2E03 // read start button
            EB63 | 43       : COMA
            EB64 | 84 08    : ANDA   #$08
            EB66 | 48       : ASLA
            EB67 | 48       : ASLA
            EB68 | 97 C2    : STA    <$C2
            EB6A | B6 2E 02 : LDA    $2E02 // read other inputs
            EB6D | 43       : COMA
            EB6E | 84 1F    : ANDA   #$1F
            EB70 | 9A C2    : ORA    <$C2
            EB72 | 91 C1    : CMPA   <$C1
            EB74 | 27 2B    : BEQ    $FF21
            EB76 | D6 C0    : LDB    <$C0
            EB78 | 81 01    : CMPA   #$01
            EB7A | 26 01    : BNE    $FEFD
            EB7C | 5A       : DECB         // decrease code -01
            EB7D | 81 02    : CMPA   #$02
            EB7F | 26 01    : BNE    $FF02
            EB81 | 5C       : INCB         // increase code +01
            EB82 | 81 08    : CMPA   #$08
            EB84 | 26 02    : BNE    $FF08
            EB86 | C0 10    : SUBB   #$10  // decrease code -10
            EB88 | 81 04    : CMPA   #$04
            EB8A | 26 02    : BNE    $FF0E
            EB8C | CB 10    : ADDB   #$10  // increase code +10
            EB8E | D7 C0    : STB    <$C0
            EB90 | 81 10    : CMPA   #$10
            EB92 | 27 05    : BEQ    $FF19 // play sound
            EB94 | 81 20    : CMPA   #$20
            EB96 | 26 09    : BNE    $FF21
            EB98 | 5F       : CLRB         // stop sound
            EB99 | F7 2E 14 : STB    $2E14 // send sound code
            EB9C | C6 01    : LDB    #$01
            EB9E | F7 2E 18 : STB    $2E18 // sound cpu trigger
            EBA1 | 97 C1    : STA    <$C1
            EBA3 | 39       : RTS
            -->
        </script>
        <script state="run">
            <output format="----- sound test mode -----"       line="10" align="center" />
            <output format="left : decrease code -01"          line="11" align="center" />
            <output format="right : increase code +01"         line="12" align="center" />
            <output format="down : decrease code -10"          line="13" align="center" />
            <output format="up : increase code +10"            line="14" align="center" />
            <output format="button 1 : play sound"             line="15" align="center" />
            <output format="1P start : stop sound"             line="16" align="center" />
            <output format="----------------------------"      line="17" align="center" />
            <output format="&lt;&lt; sound code %02X &gt;&gt;" line="19" align="center"  >
                <argument>maincpu.pb@10C0</argument>
            </output>
        </script>
        <script state="off">
            <action>maincpu.mw@ED9F = 86A4            </action>
            <action>maincpu.mq@EB60 = FFFFFFFFFFFFFFFF</action>
            <action>maincpu.mq@EB68 = FFFFFFFFFFFFFFFF</action>
            <action>maincpu.mq@EB70 = FFFFFFFFFFFFFFFF</action>
            <action>maincpu.mq@EB78 = FFFFFFFFFFFFFFFF</action>
            <action>maincpu.mq@EB80 = FFFFFFFFFFFFFFFF</action>
            <action>maincpu.mq@EB88 = FFFFFFFFFFFFFFFF</action>
            <action>maincpu.mq@EB90 = FFFFFFFFFFFFFFFF</action>
            <action>maincpu.mq@EB98 = FFFFFFFFFFFFFFFF</action>
            <action>maincpu.mq@EBA0 = FFFFFFFFFFFFFFFF</action>
        </script>
    </cheat>

    <cheat desc="skip ram/rom check">
        <script state="on">
            <action>maincpu.md@8053 = 1603978E</action>
        </script>
        <script state="off">
            <action>maincpu.md@8053 = CE10008E</action>
        </script>
    </cheat>

</mamecheat>
  • "invincibility" : It's not "no hit". Because the game is stuck in stage 6 in case of "no hit".
  • "bullet speed" : Front shot only. Bomb and side shot doesn't change.
  • "max bullets up" : Front shot only. Maximum bullets on screen are 4. You can't throw bomb when the bullets on screen are 4. No effect in case of side shot.