Domino Man 'Dominoes placed' cheat

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terryhan
Posts: 5
Joined: Thu Jan 29, 2004 7:26 pm

Domino Man 'Dominoes placed' cheat

Post by terryhan »

Hello everyone - here's a rather specific cheat that I'm trying to figure out for a rather strange poetry project.

At the end of every game of Domino Man, a 'poem' is generated depending on the number of dominoes that have been placed ingame.

I'd like to make a cheat with which I can alter this amount so I can find the different poems more quickly, instead of playing the game every time.

I've not had much luck finding the domino count, though. It should be seperate from the main score, although the score is influenced by the number of dominoes you collect.

Any help would be much appreciated.
Kriptokapi
DISABLED ACCOUNT
Posts: 135
Joined: Sat May 06, 2006 9:03 am
Location: Italy (Sardinia, OR / CA)

I love this kind of strange cheats!

Post by Kriptokapi »

I love this kind of strange cheats!
Unfortunately, my ROM amount is limited (I haven't got that one, can't be helpful :( )
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ugetab
Posts: 209
Joined: Sat Jul 31, 2004 2:07 am
Location: My reality. Get your own

Post by ugetab »

I makeys tihs codes for you, it cant be done any betterer by me

Code: Select all

:domino:00100000:C1B6:00000E28:FFFFFFFF:Dominoes Set Up:(0)-(3624)
ShimaPong
Posts: 1063
Joined: Wed May 21, 2003 4:19 pm
Location: Japan

Post by ShimaPong »

I have created "Comment Selection" with ROM. It's better than "Dominoes Set Up" if you wish to change the comment directly.

Code: Select all

:domino:00000300:C1B4:00000018:FFFFFFFF:Select Comment at Game Over
:domino:20A10000:3D00:00C1B43A:FFFFFFFF:Select Comment at Game Over (2/4):ld a,($C1B4)
:domino:20B10000:3D03:131028A7:FFFFFFFF:Select Comment at Game Over (3/4):and a / jr z,$3D16 / inc de
:domino:20B10000:3D07:F9183D13:FFFFFFFF:Select Comment at Game Over (4/4):inc de / dec a / jr 3D04
It enables with a tricky way. If $C1B4 is read/written by other routines, the game may have a problem. But I have been unable to make sure of using this address in the game right now.

And other codes.

Code: Select all

:domino:20800000:12A0:000000C9:FFFFFFFF:Invincibility - Player
:domino:20800000:0A6B:00000000:FFFFFFFF:Invincibility - Domino
:domino:20000300:6461:00000062:FFFFFFFF:Select Starting Stage PL1
:domino:20A10000:396C:006460CD:FFFFFFFF:Select Starting Stage PL1 (2/6):call $6460
:domino:20810000:6460:0000003E:FFFFFFFF:Select Starting Stage PL1 (3/6):ld a,$xx [Selected value is stored]
:domino:20A10000:6462:00C1AC32:FFFFFFFF:Select Starting Stage PL1 (4/6):ld ($C1AC),a
:domino:20A10000:6465:00C1B932:FFFFFFFF:Select Starting Stage PL1 (5/6):ld ($C1B9),a
:domino:20B10000:6468:C9C0053A:FFFFFFFF:Select Starting Stage PL1 (6/6):ld a,($C005) / ret
:domino:20000300:646D:00000062:FFFFFFFF:Select Starting Stage PL2
:domino:20A10000:3986:00646CCD:FFFFFFFF:Select Starting Stage PL2 (2/6):call $646C
:domino:20810000:646C:0000003E:FFFFFFFF:Select Starting Stage PL2 (3/6):ld a,$xx [Selected value is stored]
:domino:20A10000:646E:00C1D632:FFFFFFFF:Select Starting Stage PL2 (4/6):ld ($C1D6),a
:domino:20A10000:6471:00C1E332:FFFFFFFF:Select Starting Stage PL2 (5/6):ld ($C1E3),a
:domino:20B10000:6474:C9C0063A:FFFFFFFF:Select Starting Stage PL2 (6/6):ld a,($C006) / ret
:domino:20800000:4EBC:000000C9:FFFFFFFF:Skip RAM/ROM Check
:domino:20810000:4F9D:000000C9:FFFFFFFF:Skip RAM/ROM Check (2/2):1st = RAM Check, 2nd = ROM Check
I have made the code with hacking ROM because the RAM code for "Starting Stage Selection" has a problem.
  • RAM initialization and reading the stage address are too close to poke correctly.
  • It needs to poke 2 detached addresses at the same time so that you can't use select-type fucntion.
terryhan
Posts: 5
Joined: Thu Jan 29, 2004 7:26 pm

Post by terryhan »

Fantastic work! :D

Thank you very much!
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