Code: Select all
:3wonders:60000000:000000:00000000:00000000:--- MIDNIGHT WANDERERS (Action) ---
:3wonders:00000001:FF101F:00000000:FFFFFFFF:Drain All Boss Energy now!
:3wonders:00010001:FF1026:00000000:FFFFFFFF:Drain All Boss Energy now! (2/2):2nd for "double" bosses
:3wonders:62000000:000000:00000000:00000000:Select Option Power PL1
:3wonders:00010000:FF0DE4:00000000:FFFFFFFF:Normal
:3wonders:00010000:FF0DE4:00000001:FFFFFFFF:Double
:3wonders:62000000:000000:00000000:00000000:Select Option Power PL2
:3wonders:00010000:FF0DE6:00000000:FFFFFFFF:Normal
:3wonders:00010000:FF0DE6:00000001:FFFFFFFF:Double
:3wonders:60000000:000000:00000000:00000000:--- DON'T PULL (Puzzle) ---
:3wonders:62000000:000000:00000000:00000000:Select Level Set:Note, except for RARE common levels these sets are quite different!!!
:3wonders:20910000:045212:00006004:FFFFFFFF:Regular:The levelset that you know and you've played usually
:3wonders:20B10000:045212:52406002:FFFFFFFF:Alternate 1:These sets are seen AFTER you finished a play and the GAME OVER in some situations.
:3wonders:20918000:04521E:00004E71:FFFFFFFF:Alternate 1 (2/2):Professional Course has NO variations in every case!
:3wonders:20B10000:045212:54406002:FFFFFFFF:Alternate 2:All sets code- addq.w $x, D0 AND THROW lsr.w ... or else the sets will be incorrectly shown
:3wonders:20918000:04521E:00004E71:FFFFFFFF:Alternate 2 (2/2):The code directly overwrite FFD5A2-A3 (the level counters).
:3wonders:20B10000:045212:56406002:FFFFFFFF:Alternate 3
:3wonders:20918000:04521E:00004E71:FFFFFFFF:Alternate 3 (2/2)
:3wonders:20B10000:045212:58406002:FFFFFFFF:Alternate 4
:3wonders:20918000:04521E:00004E71:FFFFFFFF:Alternate 4 (2/2)
:3wonders:20B10000:045212:5A406002:FFFFFFFF:Alternate 5
:3wonders:20918000:04521E:00004E71:FFFFFFFF:Alternate 5 (3/3)
:3wonders:62000000:000000:00000000:00000000:Professional Course
:3wonders:00010000:FF0E6C:00000001:FFFFFFFF:Enable:Faster enemies
:3wonders:00010000:FF0E6C:00000000:FFFFFFFF:Disable
:3wonders:00000001:FF0E59:00000001:00000081:Go To "Let's Dance" Now!
:3wonders:00010001:FF0E42:00000001:00000081:Go To "Let's Dance" Now! (2/2)
;Equals to (A5 = CONSTANT = FF8000 in many Capcom games)
;move.b #$1, (-$71a7,A5)
;move.b #$1, (-$71be,A5)
;When those registers are = 81 it means that you already activated a "Let's Dance". So 81 is the mask.
;Try to use the code when enemies are still hidden out...
:3wonders:00000001:FF0EC0:00000020:00000020:Drop A Bomb Now!
:3wonders:00000000:FF1041:00000001:00000001:"Escape" Mode
:3wonders:62000000:000000:00000000:00000000:Select Enemy Speed
:3wonders:00010000:FF100A:00000000:FFFFFFFF:Slow
:3wonders:00010000:FF100A:0000003F:FFFFFFFF:Fast
:3wonders:20900000:04710A:0000600A:FFFFFFFF:Boxes Are Solid:eg will not collapse after a simple impact.
:3wonders:20B00000:0473D0:6000FD34:FFFFFFFF:Boxes Are Fragile:eg will collapse after a simple impact (exluding "Hearts"). This is a counterpart of the previous.
:3wonders:60000000:000000:00000000:00000000:------
:3wonders:20900000:05DAB6:00000186:FFFFFFFF:Skip RAM Check:Use with pre-enable
:wonder3:60000000:000000:00000000:00000000:--- MIDNIGHT WANDERERS (Action) ---
:wonder3:00000001:FF101F:00000000:FFFFFFFF:Drain All Boss Energy now!
:wonder3:00010001:FF1026:00000000:FFFFFFFF:Drain All Boss Energy now! (2/2):2nd for "double" bosses
:wonder3:62000000:000000:00000000:00000000:Select Option Power PL1
:wonder3:00010000:FF0DE4:00000000:FFFFFFFF:Normal
:wonder3:00010000:FF0DE4:00000001:FFFFFFFF:Double
:wonder3:62000000:000000:00000000:00000000:Select Option Power PL2
:wonder3:00010000:FF0DE6:00000000:FFFFFFFF:Normal
:wonder3:00010000:FF0DE6:00000001:FFFFFFFF:Double
:wonder3:60000000:000000:00000000:00000000:--- DON'T PULL (Puzzle) ---
:wonder3:62000000:000000:00000000:00000000:Select Level Set (UNCONFIRMED):Note, except for RARE common levels these sets are quite different!!!
:wonder3:20910000:045212:00006004:FFFFFFFF:Regular:The levelset that you know and you've played usually
:wonder3:20B10000:045212:52406002:FFFFFFFF:Alternate 1:These sets are seen AFTER you finished a play and the GAME OVER in some situations.
:wonder3:20918000:04521E:00004E71:FFFFFFFF:Alternate 1 (2/2):Professional Course has NO variations in every case!
:wonder3:20B10000:045212:54406002:FFFFFFFF:Alternate 2:All sets code- addq.w $x, D0 AND THROW lsr.w ... or else the sets will be incorrectly shown
:wonder3:20918000:04521E:00004E71:FFFFFFFF:Alternate 2 (2/2):The code directly overwrite FFD5A2-A3 (the level counters).
:wonder3:20B10000:045212:56406002:FFFFFFFF:Alternate 3
:wonder3:20918000:04521E:00004E71:FFFFFFFF:Alternate 3 (2/2)
:wonder3:20B10000:045212:58406002:FFFFFFFF:Alternate 4
:wonder3:20918000:04521E:00004E71:FFFFFFFF:Alternate 4 (2/2)
:wonder3:20B10000:045212:5A406002:FFFFFFFF:Alternate 5
:wonder3:20918000:04521E:00004E71:FFFFFFFF:Alternate 5 (3/3)
:wonder3:62000000:000000:00000000:00000000:Professional Course
:wonder3:00010000:FF0E6C:00000001:FFFFFFFF:Enable:Faster enemies
:wonder3:00010000:FF0E6C:00000000:FFFFFFFF:Disable
:wonder3:00000001:FF0E59:00000001:00000081:Go To "Let's Dance" Now!
:wonder3:00010001:FF0E42:00000001:00000081:Go To "Let's Dance" Now! (2/2)
;Equals to (A5 = CONSTANT = FF8000 in many Capcom games)
;move.b #$1, (-$71a7,A5)
;move.b #$1, (-$71be,A5)
;When those registers are = 81 it means that you already activated a "Let's Dance". So 81 is the mask.
;Try to use the code when enemies are still hidden out...
:wonder3:00000001:FF0EC0:00000020:00000020:Drop A Bomb Now!
:wonder3:00000000:FF1041:00000001:00000001:"Escape" Mode
:wonder3:62000000:000000:00000000:00000000:Select Enemy Speed
:wonder3:00010000:FF100A:00000000:FFFFFFFF:Slow
:wonder3:00010000:FF100A:0000003F:FFFFFFFF:Fast
:wonder3:20900000:04710A:0000600A:FFFFFFFF:Boxes Are Solid (UNCONFIRMED):eg will not collapse after a simple impact.
:wonder3:20B00000:0473D0:6000FD34:FFFFFFFF:Boxes Are Fragile (UNCONFIRMED):eg will collapse after a simple impact (exluding "Hearts"). This is a counterpart of the previous.
:wonder3:60000000:000000:00000000:00000000:------
:wonder3:20900000:05DAB6:00000186:FFFFFFFF:Skip RAM Check (UNCONFIRMED):Use with pre-enable
:3wonderu:60000000:000000:00000000:00000000:--- MIDNIGHT WANDERERS (Action) ---
:3wonderu:00000001:FF101F:00000000:FFFFFFFF:Drain All Boss Energy now!
:3wonderu:00010001:FF1026:00000000:FFFFFFFF:Drain All Boss Energy now! (2/2):2nd for "double" bosses
:3wonderu:62000000:000000:00000000:00000000:Select Option Power PL1
:3wonderu:00010000:FF0DE4:00000000:FFFFFFFF:Normal
:3wonderu:00010000:FF0DE4:00000001:FFFFFFFF:Double
:3wonderu:62000000:000000:00000000:00000000:Select Option Power PL2
:3wonderu:00010000:FF0DE6:00000000:FFFFFFFF:Normal
:3wonderu:00010000:FF0DE6:00000001:FFFFFFFF:Double
:3wonderu:60000000:000000:00000000:00000000:--- DON'T PULL (Puzzle) ---
:3wonderu:62000000:000000:00000000:00000000:Select Level Set (UNCONFIRMED):Note, except for RARE common levels these sets are quite different!!!
:3wonderu:20910000:045212:00006004:FFFFFFFF:Regular:The levelset that you know and you've played usually
:3wonderu:20B10000:045212:52406002:FFFFFFFF:Alternate 1:These sets are seen AFTER you finished a play and the GAME OVER in some situations.
:3wonderu:20918000:04521E:00004E71:FFFFFFFF:Alternate 1 (2/2):Professional Course has NO variations in every case!
:3wonderu:20B10000:045212:54406002:FFFFFFFF:Alternate 2:All sets code- addq.w $x, D0 AND THROW lsr.w ... or else the sets will be incorrectly shown
:3wonderu:20918000:04521E:00004E71:FFFFFFFF:Alternate 2 (2/2):The code directly overwrite FFD5A2-A3 (the level counters).
:3wonderu:20B10000:045212:56406002:FFFFFFFF:Alternate 3
:3wonderu:20918000:04521E:00004E71:FFFFFFFF:Alternate 3 (2/2)
:3wonderu:20B10000:045212:58406002:FFFFFFFF:Alternate 4
:3wonderu:20918000:04521E:00004E71:FFFFFFFF:Alternate 4 (2/2)
:3wonderu:20B10000:045212:5A406002:FFFFFFFF:Alternate 5
:3wonderu:20918000:04521E:00004E71:FFFFFFFF:Alternate 5 (3/3)
:3wonderu:62000000:000000:00000000:00000000:Professional Course
:3wonderu:00010000:FF0E6C:00000001:FFFFFFFF:Enable:Faster enemies
:3wonderu:00010000:FF0E6C:00000000:FFFFFFFF:Disable
:3wonderu:00000001:FF0E59:00000001:00000081:Go To "Let's Dance" Now!
:3wonderu:00010001:FF0E42:00000001:00000081:Go To "Let's Dance" Now! (2/2)
;Equals to (A5 = CONSTANT = FF8000 in many Capcom games)
;move.b #$1, (-$71a7,A5)
;move.b #$1, (-$71be,A5)
;When those registers are = 81 it means that you already activated a "Let's Dance". So 81 is the mask.
;Try to use the code when enemies are still hidden out...
:3wonderu:00000001:FF0EC0:00000020:00000020:Drop A Bomb Now!
:3wonderu:00000000:FF1041:00000001:00000001:"Escape" Mode
:3wonderu:62000000:000000:00000000:00000000:Select Enemy Speed
:3wonderu:00010000:FF100A:00000000:FFFFFFFF:Slow
:3wonderu:00010000:FF100A:0000003F:FFFFFFFF:Fast
:3wonderu:20900000:04710A:0000600A:FFFFFFFF:Boxes Are Solid (UNCONFIRMED):eg will not collapse after a simple impact.
:3wonderu:20B00000:0473D0:6000FD34:FFFFFFFF:Boxes Are Fragile (UNCONFIRMED):eg will collapse after a simple impact (exluding "Hearts"). This is a counterpart of the previous.
:3wonderu:60000000:000000:00000000:00000000:------
:3wonderu:20900000:05DAB6:00000186:FFFFFFFF:Skip RAM Check (UNCONFIRMED):Use with pre-enable