MAME 0.60 cheats
Posted: Thu May 02, 2002 7:04 am
I still can't download the source files, but here are some 0.60 cheats :
Almost everything should be in ... Copy paste these cheats in a TEXT CHEAT.DAT file and enjoy them ...
These cheats (with others for old games) will be in my WIP cheat database that I shall upload on my site when I'm back ...
Steph from The Ultimate Patchers
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The Ultimate Patchers' site 
Code: Select all
[code]
;==-- Games with undeleted cheats (fully tested cheats) --==
; [ AEROBOTO ]
aeroboto:0:0224:03:000:1UP Unlimited lives
aeroboto:0:0225:03:000:2UP Unlimited lives
;============================================================================
; [ BLOCK GAL (BOOTLEG) ]
blckgalb:0:C019:03:000:1UP Unlimited lives
blckgalb:0:C021:03:000:2UP Unlimited lives
;----------------------------------------------------------------------------
; Use this poke only when you are playing
; Bricks are coded on 1 byte :
; C01Dh (player 1) - C025h (player 2)
; When you end a level, [C00Ch] = 01
blckgalb:0:C00C:01:001:*UP End level
;----------------------------------------------------------------------------
; Use these pokes only when you are playing
; Level is coded on 1 byte (01-14h)
blckgalb:0:C018:14:062:1UP Select next level
blckgalb:0:C020:14:062:2UP Select next level
;============================================================================
; [ BLOCK GAL ]
blockgal:0:C019:03:000:1UP Unlimited lives
blockgal:0:C021:03:000:2UP Unlimited lives
;----------------------------------------------------------------------------
; Use this poke only when you are playing
; Bricks are coded on 1 byte :
; C01Dh (player 1) - C025h (player 2)
; When you end a level, [C00Ch] = 01
blockgal:0:C00C:01:001:*UP End level
;----------------------------------------------------------------------------
; Use these pokes only when you are playing
; Level is coded on 1 byte (01-14h)
blockgal:0:C018:14:062:1UP Select next level
blockgal:0:C020:14:062:2UP Select next level
;============================================================================
; [ FORMATION Z ]
formatz:0:0224:03:000:1UP Unlimited lives
formatz:0:0225:03:000:2UP Unlimited lives
;============================================================================
;==-- New games --==
; [ BLACK HEART (JAPAN) ]
; Invulnerability is a timer coded on 1 byte (01-80h then 00 when OFF)
; Putting a value > 60h won't allow the character to move and fire
; Move the character to the right at the begining of each stage
blkhearj:0:0F7C2D:60:000:1UP Invulnerability ON:Move right when stages begin
blkhearj:0:0F7C2D:01:001:1UP Invulnerability OFF
blkhearj:0:0F7D2D:60:000:2UP Invulnerability ON:Move right when stages begin
blkhearj:0:0F7D2D:01:001:2UP Invulnerability OFF
;----------------------------------------------------------------------------
blkhearj:0:0F7C29:03:000:1UP Unlimited lives
blkhearj:0:0F7D29:03:000:2UP Unlimited lives
; Extra weapon is coded on 1 byte (00-10h)
blkhearj:0:0F7C2F:10:000:1UP Unlimited extra weapon
blkhearj:0:0F7D2F:10:000:2UP Unlimited extra weapon
;----------------------------------------------------------------------------
; Fire power is coded on 1 byte (00-03)
blkhearj:0:0F7C2B:03:000:1UP Maximum fire power
blkhearj:0:0F7D2B:03:000:2UP Maximum fire power
;----------------------------------------------------------------------------
; Coins are coded on 1 byte (00-09)
blkhearj:0:0F7CE1:09:000:1UP One coin for life (P)
blkhearj:0:0F7DE1:09:000:2UP One coin for life (P)
;----------------------------------------------------------------------------
; Use these pokes only when you are playing
; These values remain in memory until you get another coin
blkhearj:0:0F7CE1:09:001:1UP One coin for life (T)
blkhearj:0:0F7DE1:09:001:2UP One coin for life (T)
;============================================================================
; [ BLACK HEART ]
; Invulnerability is a timer coded on 1 byte (01-80h then 00 when OFF)
; Putting a value > 60h won't allow the character to move and fire
; Move the character to the right at the begining of each stage
blkheart:0:0F7C2D:60:000:1UP Invulnerability ON:Move right when stages begin
blkheart:0:0F7C2D:01:001:1UP Invulnerability OFF
blkheart:0:0F7D2D:60:000:2UP Invulnerability ON:Move right when stages begin
blkheart:0:0F7D2D:01:001:2UP Invulnerability OFF
;----------------------------------------------------------------------------
blkheart:0:0F7C29:03:000:1UP Unlimited lives
blkheart:0:0F7D29:03:000:2UP Unlimited lives
; Extra weapon is coded on 1 byte (00-10h)
blkheart:0:0F7C2F:10:000:1UP Unlimited extra weapon
blkheart:0:0F7D2F:10:000:2UP Unlimited extra weapon
;----------------------------------------------------------------------------
; Fire power is coded on 1 byte (00-03)
blkheart:0:0F7C2B:03:000:1UP Maximum fire power
blkheart:0:0F7D2B:03:000:2UP Maximum fire power
;----------------------------------------------------------------------------
; Coins are coded on 1 byte (00-09)
blkheart:0:0F7CE1:09:000:1UP One coin for life (P)
blkheart:0:0F7DE1:09:000:2UP One coin for life (P)
;----------------------------------------------------------------------------
; Use these pokes only when you are playing
; These values remain in memory until you get another coin
blkheart:0:0F7CE1:09:001:1UP One coin for life (T)
blkheart:0:0F7DE1:09:001:2UP One coin for life (T)
;============================================================================
; [ DRAG RACE ]
; 1UP is upper player - 2UP is lower player
; Time is coded on 1 byte (00-96h) , then /10 for display
dragrace:0:00D5:00:000:1UP Unlimited time
dragrace:0:00D3:00:000:2UP Unlimited time
;============================================================================
; [ FIGHTER & ATTACKER (US) ]
; Energy is coded on 1 byte (00-05)
fghtatck:0:0013B5:05:000:1UP Unlimited energy
fghtatck:0:00143F:05:000:2UP Unlimited energy
;============================================================================
; [ MILLE MIGLIA 2: GREAT 1000 MILES RALLY ]
; Time is coded on 3 bytes :
; - seconds are BCD coded on 1 byte (00-65h)
; - hundredths are BCD coded on 2 bytes (0000-9999h) , then /100 for disp :
; 103B10h (MSB) - 103B11h (LSB)
gtmr2:0:103B0F:00:000:1UP Unlimited time (1/3)
gtmr2:0:103B10:00:500:1UP Unlimited time (2/3)
gtmr2:0:103B11:00:500:1UP Unlimited time (3/3)
;============================================================================
; [ HYPER PACMAN ]
; NON WORKING GAME !
; Turn the cheats ON/OFF (F6) if you don't know how to end bonus stages
; Invulnerability is a timer coded on 1 byte (01-64h then 00 when OFF)
hyperpac:0:10494F:63:000:1UP Invulnerability ON
hyperpac:0:10494F:01:001:1UP Invulnerability OFF
hyperpac:0:104989:63:000:2UP Invulnerability ON
hyperpac:0:104989:01:001:2UP Invulnerability OFF
;----------------------------------------------------------------------------
hyperpac:0:104959:03:000:1UP Unlimited lives
hyperpac:0:104993:03:000:2UP Unlimited lives
; Red pill time is coded on 1 byte (00-C8h)
hyperpac:0:10494D:C8:000:1UP Unlimited red pill time
hyperpac:0:104987:C8:000:2UP Unlimited red pill time
; Time is coded on 2 bytes , then /25 for display :
; 1055D4h (MSB) - 1055D5h (LSB)
hyperpac:0:1055D4:00:000:*UP Unlimited time (1/2-F6):F6 to give up in bonus stages
hyperpac:0:1055D5:02:500:*UP Unlimited time (1/2-F6):F6 to give up in bonus stages
;----------------------------------------------------------------------------
; Pills are coded on 2 bytes
hyperpac:0:1055CE:00:001:*UP One pill ends lvl (1/2-T)
hyperpac:0:1055CF:01:501:*UP One pill ends lvl (1/2-T)
;============================================================================
; [ HYPER PACMAN (BOOTLEG) ]
; Turn the cheats ON/OFF (F6) if you don't know how to end bonus stages
; Invulnerability is a timer coded on 1 byte (01-64h then 00 when OFF)
hyperpcb:0:10494F:63:000:1UP Invulnerability ON
hyperpcb:0:10494F:01:001:1UP Invulnerability OFF
hyperpcb:0:104989:63:000:2UP Invulnerability ON
hyperpcb:0:104989:01:001:2UP Invulnerability OFF
;----------------------------------------------------------------------------
hyperpcb:0:104959:03:000:1UP Unlimited lives
hyperpcb:0:104993:03:000:2UP Unlimited lives
; Red pill time is coded on 1 byte (00-C8h)
hyperpcb:0:10494D:C8:000:1UP Unlimited red pill time
hyperpcb:0:104987:C8:000:2UP Unlimited red pill time
; Time is coded on 2 bytes , then /25 for display :
; 1055D4h (MSB) - 1055D5h (LSB)
hyperpcb:0:1055D4:00:000:*UP Unlimited time (1/2-F6):F6 to give up in bonus stages
hyperpcb:0:1055D5:02:500:*UP Unlimited time (1/2-F6):F6 to give up in bonus stages
;----------------------------------------------------------------------------
; Pills are coded on 2 bytes
hyperpcb:0:1055CE:00:001:*UP One pill ends lvl (1/2-T)
hyperpcb:0:1055CF:01:501:*UP One pill ends lvl (1/2-T)
;============================================================================
; [ HYPER DUEL (JAPAN) ]
; Use these pokes when you are blinking
; Invulnerability is a timer coded on 2 bytes (0001-012Bh then 0000 when OFF)
; FFAB5Eh (MSB) - FFAB5Fh (LSB)
hyprdelj:0:FFAB5E:01:000:1UP Invulnerability ON (1/2):To be used when you blink
hyprdelj:0:FFAB5F:2B:500:1UP Invulnerability ON (2/2):To be used when you blink
hyprdelj:0:FFAB5E:00:001:1UP Invulnerability OFF (1/2)
hyprdelj:0:FFAB5F:01:501:1UP Invulnerability OFF (2/2)
; Invulnerability is a timer coded on 2 bytes (0001-012Bh then 0000 when OFF)
; FFACDEh (MSB) - FFACDFh (LSB)
hyprdelj:0:FFACDE:01:000:2UP Invulnerability ON (1/2):To be used when you blink
hyprdelj:0:FFACDF:2B:500:2UP Invulnerability ON (2/2):To be used when you blink
hyprdelj:0:FFACDE:00:001:2UP Invulnerability OFF (1/2)
hyprdelj:0:FFACDF:01:501:2UP Invulnerability OFF (2/2)
;----------------------------------------------------------------------------
hyprdelj:0:FFF3D3:03:000:1UP Unlimited lives
hyprdelj:0:FFF3D5:03:000:2UP Unlimited lives
;----------------------------------------------------------------------------
; Fire power is coded on 1 byte (00-03)
hyprdelj:0:FFAB31:03:000:1UP Maximum fire power
hyprdelj:0:FFACB1:03:000:2UP Maximum fire power
; "Special" is coded on 2 bytes (0000-027Fh) :
; FFAB54h (MSB) - FFAB55h (LSB)
hyprdelj:0:FFAB54:02:000:1UP Maximum "special" (1/2)
hyprdelj:0:FFAB55:7F:500:1UP Maximum "special" (2/2)
; "Special" is coded on 2 bytes (0000-027Fh) :
; FFACD4h (MSB) - FFACD5h (LSB)
hyprdelj:0:FFACD4:02:000:2UP Maximum "special" (1/2)
hyprdelj:0:FFACD5:7F:500:2UP Maximum "special" (2/2)
;============================================================================
; [ HYPER DUEL (WORLD) ]
; NON WORKING GAME !
; Use these pokes when you are blinking
; Invulnerability is a timer coded on 2 bytes (0001-012Bh then 0000 when OFF)
; FFAB5Eh (MSB) - FFAB5Fh (LSB)
hyprduel:0:FFAB5E:01:000:1UP Invulnerability ON (1/2):To be used when you blink
hyprduel:0:FFAB5F:2B:500:1UP Invulnerability ON (2/2):To be used when you blink
hyprduel:0:FFAB5E:00:001:1UP Invulnerability OFF (1/2)
hyprduel:0:FFAB5F:01:501:1UP Invulnerability OFF (2/2)
; Invulnerability is a timer coded on 2 bytes (0001-012Bh then 0000 when OFF)
; FFACDEh (MSB) - FFACDFh (LSB)
hyprduel:0:FFACDE:01:000:2UP Invulnerability ON (1/2):To be used when you blink
hyprduel:0:FFACDF:2B:500:2UP Invulnerability ON (2/2):To be used when you blink
hyprduel:0:FFACDE:00:001:2UP Invulnerability OFF (1/2)
hyprduel:0:FFACDF:01:501:2UP Invulnerability OFF (2/2)
;----------------------------------------------------------------------------
hyprduel:0:FFF3D3:03:000:1UP Unlimited lives
hyprduel:0:FFF3D5:03:000:2UP Unlimited lives
;----------------------------------------------------------------------------
; Fire power is coded on 1 byte (00-03)
hyprduel:0:FFAB31:03:000:1UP Maximum fire power
hyprduel:0:FFACB1:03:000:2UP Maximum fire power
; "Special" is coded on 2 bytes (0000-027Fh) :
; FFAB54h (MSB) - FFAB55h (LSB)
hyprduel:0:FFAB54:02:000:1UP Maximum "special" (1/2)
hyprduel:0:FFAB55:7F:500:1UP Maximum "special" (2/2)
; "Special" is coded on 2 bytes (0000-027Fh) :
; FFACD4h (MSB) - FFACD5h (LSB)
hyprduel:0:FFACD4:02:000:2UP Maximum "special" (1/2)
hyprduel:0:FFACD5:7F:500:2UP Maximum "special" (2/2)
;============================================================================
; [ IQ-BLOCK ]
; Helps are coded on 1 byte (00-08)
iqblock:0:FDDE:08:000:1UP Unlimited helps
iqblock:0:FCF9:08:000:2UP Unlimited helps
;============================================================================
; [ JUDGE DREDD (REV LA1, PROTOTYPE) ]
; Invulnerability is a timer coded on 2 bytes (0002-0198h then 0000 when OFF)
; 0021C976h (LSB) - 0021C977h (MSB)
; Putting a value <= 0024h will allow the character not to blink
jdredd:0:0021C976:24:000:1UP Invulnerability ON (1/2)
jdredd:0:0021C977:00:500:1UP Invulnerability ON (2/2)
jdredd:0:0021C976:02:001:1UP Invulnerability OFF (1/2)
jdredd:0:0021C977:00:501:1UP Invulnerability OFF (2/2)
; Invulnerability is a timer coded on 2 bytes (0002-0198h then 0000 when OFF)
; 0021C9D8h (LSB) - 0021C9D9h (MSB)
; Putting a value <= 0024h will allow the character not to blink
jdredd:0:0021C9D8:24:000:2UP Invulnerability ON (1/2)
jdredd:0:0021C9D9:00:500:2UP Invulnerability ON (2/2)
jdredd:0:0021C9D8:02:001:2UP Invulnerability OFF (1/2)
jdredd:0:0021C9D9:00:501:2UP Invulnerability OFF (2/2)
; Invulnerability is a timer coded on 2 bytes (0002-0198h then 0000 when OFF)
; 0021C976h (LSB) - 0021C977h (MSB)
; Putting a value <= 0024h will allow the character not to blink
jdredd:0:0021CA3A:24:000:3UP Invulnerability ON (1/2)
jdredd:0:0021CA3B:00:500:3UP Invulnerability ON (2/2)
jdredd:0:0021CA3A:02:001:3UP Invulnerability OFF (1/2)
jdredd:0:0021CA3B:00:501:3UP Invulnerability OFF (2/2)
;----------------------------------------------------------------------------
jdredd:0:0021C962:03:000:1UP Unlimited lives
jdredd:0:0021C9C4:03:000:2UP Unlimited lives
jdredd:0:0021CA26:03:000:3UP Unlimited lives
; Energy is coded on 1 byte (00-C8h)
jdredd:0:0021C964:C8:000:1UP Unlimited energy
jdredd:0:0021C9C6:C8:000:2UP Unlimited energy
jdredd:0:0021CA28:C8:000:3UP Unlimited energy
;============================================================================
; [ MASTERS OF KIN, THE ]
; Turn the cheats ON/OFF (F6) at the end of a level
; Invulnerability is a switch coded on 1 byte (FFh when you can't be hit)
mastkin:0:282E:FF:000:*UP Invulnerability ON
mastkin:0:282E:00:000:*UP Invulnerability OFF
;----------------------------------------------------------------------------
mastkin:0:2A81:03:000:1UP Unlimited lives
mastkin:0:2AC1:03:000:2UP Unlimited lives
; Energy is coded on 1 byte (00-FFh)
mastkin:0:2817:FF:000:UP Unlimited energy
; Time is coded on 1 byte (00-F8h)
mastkin:0:281F:F8:000:*UP Unlimited time (F6):F6 at the end of level
;============================================================================
; [ US AAF MUSTANG (JAPAN) ]
; Invulnerability is a timer coded on 1 byte (01-80h then 00 when OFF)
; Putting a value > 60h won't allow the character to move and fire
; Move the character to the right at the begining of each stage
mustang:0:0F502D:60:000:1UP Invulnerability ON:Move right when stages begin
mustang:0:0F502D:01:001:1UP Invulnerability OFF
mustang:0:0F512D:60:000:2UP Invulnerability ON:Move right when stages begin
mustang:0:0F512D:01:001:2UP Invulnerability OFF
;----------------------------------------------------------------------------
mustang:0:0F5029:03:000:1UP Unlimited lives
mustang:0:0F5129:03:000:2UP Unlimited lives
; Bombs are coded on 1 byte (00-08)
mustang:0:0F502B:08:000:1UP Unlimited bombs
mustang:0:0F512B:08:000:2UP Unlimited bombs
;----------------------------------------------------------------------------
; Fire power is coded on 1 byte (00-02)
mustang:0:0F502F:02:000:1UP Maximum fire power
mustang:0:0F512F:02:000:2UP Maximum fire power
;============================================================================
; [ US AAF MUSTANG (BOOTLEG) ]
; Invulnerability is a timer coded on 1 byte (01-80h then 00 when OFF)
; Putting a value > 60h won't allow the character to move and fire
; Move the character to the right at the begining of each stage
mustangb:0:0F502D:60:000:1UP Invulnerability ON:Move right when stages begin
mustangb:0:0F502D:01:001:1UP Invulnerability OFF
mustangb:0:0F512D:60:000:2UP Invulnerability ON:Move right when stages begin
mustangb:0:0F512D:01:001:2UP Invulnerability OFF
;----------------------------------------------------------------------------
mustangb:0:0F5029:03:000:1UP Unlimited lives
mustangb:0:0F5129:03:000:2UP Unlimited lives
; Bombs are coded on 1 byte (00-08)
mustangb:0:0F502B:08:000:1UP Unlimited bombs
mustangb:0:0F512B:08:000:2UP Unlimited bombs
;----------------------------------------------------------------------------
; Fire power is coded on 1 byte (00-02)
mustangb:0:0F502F:02:000:1UP Maximum fire power
mustangb:0:0F512F:02:000:2UP Maximum fire power
;============================================================================
; [ US AAF MUSTANG (SEOUL TRADING) ]
; Invulnerability is a timer coded on 1 byte (01-80h then 00 when OFF)
; Putting a value > 60h won't allow the character to move and fire
; Move the character to the right at the begining of each stage
mustangs:0:0F502D:60:000:1UP Invulnerability ON:Move right when stages begin
mustangs:0:0F502D:01:001:1UP Invulnerability OFF
mustangs:0:0F512D:60:000:2UP Invulnerability ON:Move right when stages begin
mustangs:0:0F512D:01:001:2UP Invulnerability OFF
;----------------------------------------------------------------------------
mustangs:0:0F5029:03:000:1UP Unlimited lives
mustangs:0:0F5129:03:000:2UP Unlimited lives
; Bombs are coded on 1 byte (00-08)
mustangs:0:0F502B:08:000:1UP Unlimited bombs
mustangs:0:0F512B:08:000:2UP Unlimited bombs
;----------------------------------------------------------------------------
; Fire power is coded on 1 byte (00-02)
mustangs:0:0F502F:02:000:1UP Maximum fire power
mustangs:0:0F512F:02:000:2UP Maximum fire power
;============================================================================
; [ NEWS ]
; Helps are coded on 1 byte (00-09)
news:0:E4AF:09:000:1UP Unlimited helps
;============================================================================
; [ ORIENTAL LEGEND ]
; This value is good, but some monsters can sometimes hit you !
; Invulnerability is a switch coded on 1 byte (00 OFF or 80h ON)
orlegend:0:81BF60:80:000:1UP Invulnerability ON (bug!)
orlegend:0:81BF60:00:001:1UP Invulnerability OFF
orlegend:0:81C09E:80:000:2UP Invulnerability ON (bug!)
orlegend:0:81C09E:00:001:2UP Invulnerability OFF
orlegend:0:81C1DC:80:000:3UP Invulnerability ON (bug!)
orlegend:0:81C1DC:00:001:3UP Invulnerability OFF
orlegend:0:81C31A:80:000:4UP Invulnerability ON (bug!)
orlegend:0:81C31A:00:001:4UP Invulnerability OFF
;----------------------------------------------------------------------------
orlegend:0:81C4A2:03:000:1UP Unlimited lives
orlegend:0:81C6EE:03:000:2UP Unlimited lives
orlegend:0:81C93A:03:000:3UP Unlimited lives
orlegend:0:81CB86:03:000:4UP Unlimited lives
; Energy is coded on 2 bytes (00-48h & 10h-30h) :
; 81BE99h (value) - 81C6A5h (display)
orlegend:0:81BE99:48:000:1UP Unlimited energy (1/2)
orlegend:0:81C6A5:30:500:1UP Unlimited energy (2/2)
; Energy is coded on 2 bytes (00-48h & 48h-68h) :
; 81BE99h (value) - 81C6A5h (display)
orlegend:0:81BFD7:48:000:2UP Unlimited energy (1/2)
orlegend:0:81C8F1:68:500:2UP Unlimited energy (2/2)
; Energy is coded on 2 bytes (00-48h & 80h-A0h) :
; 81BE99h (value) - 81C6A5h (display)
orlegend:0:81C115:48:000:3UP Unlimited energy (1/2)
orlegend:0:81CB3D:A0:500:3UP Unlimited energy (2/2)
; Energy is coded on 2 bytes (00-48h & B8h-D8h) :
; 81BE99h (value) - 81C6A5h (display)
orlegend:0:81C253:48:000:4UP Unlimited energy (1/2)
orlegend:0:81CD89:D8:500:4UP Unlimited energy (2/2)
; Time is coded on 1 byte (00-64h)
orlegend:0:80C06E:64:000:*UP Unlimited time
;============================================================================
; [ POOLSHARK ]
; Time is coded on 2 bytes (30h-39h * 2) :
; 00ADh (MSB) - 00AEh (LSB)
poolshrk:0:00AE:39:000:*UP Unlimited time
;============================================================================
; [ ROAD RIOT'S REVENGE (PROTOTYPE) ]
; Shields are coded on 1 byte (00-63h)
rrreveng:0:FFCE5B:63:000:1UP Unlimited shields
; Missiles are coded on 1 byte (00-63h)
rrreveng:0:FFDE2F:63:000:1UP Unlimited missiles
;============================================================================
; [ SHADOW FORCE (US) ]
; Energy is coded on 1 byte (00-C8h)
shadfrce:0:1F2157:C8:000:1UP Unlimited energy
shadfrce:0:1F24E1:C8:000:2UP Unlimited energy
;============================================================================
; [ LEGEND OF SILKROAD, THE ]
silkroad:0:FE342F:03:000:1UP Unlimited lives
silkroad:0:FE3539:03:000:2UP Unlimited lives
; Energy is coded on 1 byte (00-80h)
silkroad:0:FE34F3:80:000:1UP Unlimited energy
silkroad:0:FE35FD:80:000:2UP Unlimited energy
; Time is BCD coded on 2 bytes (0000-7999h) :
; FE2B94h (MSB) - FE2B95h (LSB)
; Putting a value >= 7900h will make you always lose a life again and again
; because 0100h is added for a new life, and this cause an "overflow"
silkroad:0:FE2B94:09:000:*UP Unlimited time (1/2)
silkroad:0:FE2B95:99:500:*UP Unlimited time (2/2)
;============================================================================
; [ SPACE INVADERS '95 - ATTACK OF THE LUNAR LOONIES (US) ]
spcinv95:0:410CDF:03:000:1UP Unlimited lives
spcinv95:0:410D5F:03:000:2UP Unlimited lives
;============================================================================
; [ TACTICIAN ]
tactcian:0:9908:03:000:1UP Unlimited lives
;============================================================================
; [ TANK BUSTERS ]
tankbust:0:F293:03:000:1UP Unlimited lives
tankbust:0:F2C3:03:000:2UP Unlimited lives
; Fuel is coded on 1 byte (00-40h)
tankbust:0:F300:40:000:*UP Unlimited fuel
;============================================================================
; [ TAXI DRIVER ]
taxidrvr:1:601E:03:000:1UP Unlimited lives
taxidrvr:1:602E:03:000:2UP Unlimited lives
; This value is good, but it doesn't refresh the fuel which is displayed
; Fuel is coded on 1 byte (00-78h)
taxidrvr:1:616E:78:000:*UP Unlimited fuel
;============================================================================
These cheats (with others for old games) will be in my WIP cheat database that I shall upload on my site when I'm back ...
Steph from The Ultimate Patchers
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