MAME 0.61 cheats : "clones"

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stephh
Posts: 601
Joined: Fri Aug 17, 2001 1:00 am
Location: Paris, France

MAME 0.61 cheats : "clones"

Post by stephh »

Here we go ...

Code: Select all

; [ AIR BUSTER (JAPAN) ]
airbustj:0:F007:03:000:1UP Unlimited lives
airbustj:0:F008:03:000:2UP Unlimited lives
;----------------------------------------------------------------------------
; Fire power is coded on 1 byte (00-09h)
airbustj:0:E667:09:000:1UP Maximum fire power
airbustj:0:E67B:09:000:2UP Maximum fire power
;----------------------------------------------------------------------------
airbustj:0:E666:00:000:1UP No extra weapon       (P)
airbustj:0:E666:01:000:1UP E. weapon - Side shot (P)
airbustj:0:E666:02:000:1UP E. weapon - Rear shot (P)
airbustj:0:E666:03:000:1UP E. weapon - 6-way     (P)
airbustj:0:E666:04:000:1UP E. weapon - Powerball (P)
airbustj:0:E666:05:000:1UP E. weapon - B         (P)
airbustj:0:E666:06:000:1UP E. weapon - R Missile (P)
airbustj:0:E666:07:000:1UP E. weapon - G Missile (P)
airbustj:0:E67A:00:000:2UP No extra weapon       (P)
airbustj:0:E67A:01:000:2UP E. weapon - Side shot (P)
airbustj:0:E67A:02:000:2UP E. weapon - Rear shot (P)
airbustj:0:E67A:03:000:2UP E. weapon - 6-way     (P)
airbustj:0:E67A:04:000:2UP E. weapon - Powerball (P)
airbustj:0:E67A:05:000:2UP E. weapon - B         (P)
airbustj:0:E67A:06:000:2UP E. weapon - R Missile (P)
airbustj:0:E67A:07:000:2UP E. weapon - G Missile (P)
;----------------------------------------------------------------------------
; Use these pokes only when you are playing
; These values remain in memory until you get a weapon or you lose a life
airbustj:0:E666:00:000:1UP No extra weapon       (T)
airbustj:0:E666:01:000:1UP E. weapon - Side shot (T)
airbustj:0:E666:02:000:1UP E. weapon - Rear shot (T)
airbustj:0:E666:03:000:1UP E. weapon - 6-way     (T)
airbustj:0:E666:04:000:1UP E. weapon - Powerball (T)
airbustj:0:E666:05:000:1UP E. weapon - B         (T)
airbustj:0:E666:06:000:1UP E. weapon - R Missile (T)
airbustj:0:E666:07:000:1UP E. weapon - G Missile (T)
airbustj:0:E67A:00:000:2UP No extra weapon       (T)
airbustj:0:E67A:01:000:2UP E. weapon - Side shot (T)
airbustj:0:E67A:02:000:2UP E. weapon - Rear shot (T)
airbustj:0:E67A:03:000:2UP E. weapon - 6-way     (T)
airbustj:0:E67A:04:000:2UP E. weapon - Powerball (T)
airbustj:0:E67A:05:000:2UP E. weapon - B         (T)
airbustj:0:E67A:06:000:2UP E. weapon - R Missile (T)
airbustj:0:E67A:07:000:2UP E. weapon - G Missile (T)
;============================================================================

; [ BAGMAN (BOOTLEG ON GALAXIAN HARDWARE) ]
bagmang:0:6056:03:000:*UP Unlimited lives
; Bonus is BCD coded on 1 byte (00-99h) , then *100 for display
bagmang:0:61E8:99:000:*UP Unlimited bonus
;============================================================================

; [ BARADUKE (SET 2) ]
baraduka:0:00C0:03:000:*UP Unlimited lives
; Energy is coded on 2 bytes (00-08 * 2) :
;   00D5h (maximum) - 00D6h (value)
baraduka:0:00D5:08:000:*UP Unlimited energy    (1/2)
baraduka:0:00D6:08:500:*UP Unlimited energy    (2/2)
;----------------------------------------------------------------------------
; Fire power is coded on 1 byte (00-03)
baraduka:0:00DE:03:000:*UP Maximum fire power
; Friends are coded on 1 byte (00-08)
baraduka:0:00C9:08:000:*UP Maximum friends
;============================================================================

; [ BATTLE GAREGGA (EUROPE / USA / JAPAN / ASIA) ]
; Invulnerability is a timer coded on 1 byte (01-FFh then 00 when OFF)
battlega:0:101688:FE:000:1UP Invulnerability ON
battlega:0:101688:01:001:1UP Invulnerability OFF
battlega:0:101780:FE:000:2UP Invulnerability ON
battlega:0:101780:01:001:2UP Invulnerability OFF
;----------------------------------------------------------------------------
battlega:0:101686:03:000:1UP Unlimited lives
battlega:0:10177E:03:000:2UP Unlimited lives
; You need to get 40 (28h) parts of bombs to get a bomb
; Bombs are coded on 2 bytes (00-04 & 00-28h) :
;   101682h (bombs) - 101684h (parts of bombs)
battlega:0:101682:04:000:1UP Unlimited bombs     (1/2)
battlega:0:101684:28:500:1UP Unlimited bombs     (2/2)
; Bombs are coded on 2 bytes (00-04 & 00-28h) :
;   10177Ah (bombs) - 10177Ch (parts of bombs)
battlega:0:10177A:04:000:2UP Unlimited bombs     (1/2)
battlega:0:10177C:28:500:2UP Unlimited bombs     (2/2)
;============================================================================

; [ BATTLES ]
; Invulnerability is coded on 4 bytes
;   - "look" of the ship (7C46h) is coded on 1 byte (50h when you aren't hit)
;   - fire available (8044h) is coded on 1 byte (00 ON or 01 OFF)
;   - 2 unknown bytes at addresses 8282h and 8283h - keyboard subroutine ?
battles:0:7C46:50:000:*UP Invulnerability     (1/4)
battles:0:8044:00:500:*UP Invulnerability     (2/4)
battles:0:8282:E6:500:*UP Invulnerability     (3/4)
battles:0:8283:14:500:*UP Invulnerability     (4/4)
;----------------------------------------------------------------------------
battles:0:8183:03:000:*UP Unlimited lives
;============================================================================

; [ CONDOR ]
condor:0:4390:03:000:1UP Unlimited lives
condor:0:4391:03:000:2UP Unlimited lives
;============================================================================

; [ DARIUS GAIDEN - SILVER HAWK (JAPAN) ]
; Invulnerability is a timer coded on 1 byte (01-D1h then 00 when OFF)
dariusgj:0:41B1E1:D0:000:1UP Invulnerability ON
dariusgj:0:41B1E1:01:001:1UP Invulnerability OFF
dariusgj:0:41B26B:D0:000:2UP Invulnerability ON
dariusgj:0:41B26B:01:001:2UP Invulnerability OFF
;----------------------------------------------------------------------------
dariusgj:0:41B1DD:03:000:1UP Unlimited lives
dariusgj:0:41B267:03:000:2UP Unlimited lives
; Bombs are coded on 1 byte (00-05)
dariusgj:0:41B1F1:05:000:1UP Unlimited bombs
dariusgj:0:41B27B:05:000:2UP Unlimited bombs
;============================================================================

; [ DARIUS GAIDEN - SILVER HAWK (US) ]
; Invulnerability is a timer coded on 1 byte (01-D1h then 00 when OFF)
dariusgu:0:41B1E1:D0:000:1UP Invulnerability ON
dariusgu:0:41B1E1:01:001:1UP Invulnerability OFF
dariusgu:0:41B26B:D0:000:2UP Invulnerability ON
dariusgu:0:41B26B:01:001:2UP Invulnerability OFF
;----------------------------------------------------------------------------
dariusgu:0:41B1DD:03:000:1UP Unlimited lives
dariusgu:0:41B267:03:000:2UP Unlimited lives
; Bombs are coded on 1 byte (00-05)
dariusgu:0:41B1F1:05:000:1UP Unlimited bombs
dariusgu:0:41B27B:05:000:2UP Unlimited bombs
;============================================================================

; [ DUNGEON MAGIC (US) ]
; Invulnerability is a timer coded on 1 byte (01-B4h then 00 when OFF)
dungenmu:0:40C243:B4:000:1UP Invulnerability ON
dungenmu:0:40C243:01:001:1UP Invulnerability OFF
dungenmu:0:40C343:B4:000:2UP Invulnerability ON
dungenmu:0:40C343:01:001:2UP Invulnerability OFF
dungenmu:0:40C443:B4:000:3UP Invulnerability ON
dungenmu:0:40C443:01:001:3UP Invulnerability OFF
dungenmu:0:40C543:B4:000:4UP Invulnerability ON
dungenmu:0:40C543:01:001:4UP Invulnerability OFF
;----------------------------------------------------------------------------
dungenmu:0:40C244:03:000:1UP Unlimited lives
dungenmu:0:40C344:03:000:2UP Unlimited lives
dungenmu:0:40C444:03:000:3UP Unlimited lives
dungenmu:0:40C544:03:000:4UP Unlimited lives
; Energy is coded on 1 byte (00-08)
dungenmu:0:404FD0:08:000:1UP Unlimited energy
dungenmu:0:405050:08:000:2UP Unlimited energy
dungenmu:0:4050D0:08:000:3UP Unlimited energy
dungenmu:0:405150:08:000:4UP Unlimited energy
; Super attacks are coded on 1 byte (00-09)
dungenmu:0:40C245:09:000:1UP Unlimited super attacks
dungenmu:0:40C345:09:000:2UP Unlimited super attacks
dungenmu:0:40C445:09:000:3UP Unlimited super attacks
dungenmu:0:40C545:09:000:4UP Unlimited super attacks
;============================================================================

; [ DUNGEON MAGIC (WORLD) ]
; Invulnerability is a timer coded on 1 byte (01-B4h then 00 when OFF)
dungeonm:0:40C243:B4:000:1UP Invulnerability ON
dungeonm:0:40C243:01:001:1UP Invulnerability OFF
dungeonm:0:40C343:B4:000:2UP Invulnerability ON
dungeonm:0:40C343:01:001:2UP Invulnerability OFF
dungeonm:0:40C443:B4:000:3UP Invulnerability ON
dungeonm:0:40C443:01:001:3UP Invulnerability OFF
dungeonm:0:40C543:B4:000:4UP Invulnerability ON
dungeonm:0:40C543:01:001:4UP Invulnerability OFF
;----------------------------------------------------------------------------
dungeonm:0:40C244:03:000:1UP Unlimited lives
dungeonm:0:40C344:03:000:2UP Unlimited lives
dungeonm:0:40C444:03:000:3UP Unlimited lives
dungeonm:0:40C544:03:000:4UP Unlimited lives
; Energy is coded on 1 byte (00-08)
dungeonm:0:404FD0:08:000:1UP Unlimited energy
dungeonm:0:405050:08:000:2UP Unlimited energy
dungeonm:0:4050D0:08:000:3UP Unlimited energy
dungeonm:0:405150:08:000:4UP Unlimited energy
; Super attacks are coded on 1 byte (00-09)
dungeonm:0:40C245:09:000:1UP Unlimited super attacks
dungeonm:0:40C345:09:000:2UP Unlimited super attacks
dungeonm:0:40C445:09:000:3UP Unlimited super attacks
dungeonm:0:40C545:09:000:4UP Unlimited super attacks
;============================================================================

; [ ESP RA.DE. (JAPAN VER 1998 4/14) ]
; Invulnerability is a timer coded on 1 byte (01-F0h then 00 when OFF)
espradeo:0:102748:F0:000:1UP Invulnerability ON
espradeo:0:102748:01:001:1UP Invulnerability OFF
espradeo:0:102798:F0:000:2UP Invulnerability ON
espradeo:0:102798:01:001:2UP Invulnerability OFF
;----------------------------------------------------------------------------
espradeo:0:10254F:03:000:1UP Unlimited lives
espradeo:0:102551:03:000:2UP Unlimited lives
; Bombs are coded on 1 byte (00-0Fh)
espradeo:0:102750:0F:000:1UP Unlimited bombs
espradeo:0:1027A0:0F:000:2UP Unlimited bombs
;----------------------------------------------------------------------------
; Fire power is coded on 1 byte (00-04)
espradeo:0:10272B:04:000:1UP Maximum fire power
espradeo:0:10277B:04:000:2UP Maximum fire power
;============================================================================

; [ GRAVITAR (PROTOTYPE) ]
gravp:0:0042:03:000:1UP Unlimited lives
gravp:0:0043:03:000:2UP Unlimited lives
; Fuel is BCD coded on 3 bytes (000000-099999h) :
;   0168h (LSB) - 016Ah - 016Ch (MSB)
gravp:0:0168:99:000:1UP Unlimited fuel
; Fuel is BCD coded on 3 bytes (000000-099999h) :
;   0169h (LSB) - 016Bh - 016Dh (MSB)
gravp:0:0169:99:000:2UP Unlimited fuel
;============================================================================

; [ HELLFIRE (1P VER.) ]
hellfir1:0:042437:03:000:*UP Unlimited lives
;----------------------------------------------------------------------------
; Power is coded on 1 byte (00-05)
hellfir1:0:041BD3:05:000:*UP Maximum power
; Speed is coded on 1 byte (10h-28h)
hellfir1:0:041BD7:28:000:*UP Maximum speed
;============================================================================

; [ LUNAR BATTLE (PROTOTYPE) ]
lunarbat:0:0043:03:000:1UP Unlimited lives
lunarbat:0:0044:03:000:2UP Unlimited lives
; Fuel is BCD coded on 3 bytes (000000-099999h) :
;   019Fh (LSB) - 01A1h - 01A3h (MSB)
lunarbat:0:019F:99:000:1UP Unlimited fuel
; Fuel is BCD coded on 3 bytes (000000-099999h) :
;   01A0h (LSB) - 01A2h - 01A4h (MSB)
lunarbat:0:01A0:99:000:2UP Unlimited fuel
;============================================================================

; [ METRO-CROSS (SET 2) ]
; Turn the cheats ON/OFF (F6) at the end of a level
; Time is coded on 3 bytes (00-09 & 00-05 & 00-09) :
;   1441h (tenths) - 1442h (LSB seconds) - 1443h (MSB seconds)
metrocra:0:1441:09:000:*UP Unlimited time      (F6):F6 at the end of level
;----------------------------------------------------------------------------
metrocra:0:0A20:01:040:*UP Normal speed          (P)
metrocra:0:0A20:01:020:*UP Speed up              (P)
;----------------------------------------------------------------------------
; Use these pokes only when you are playing
; These values remain in memory until you get a green can or you end a level
metrocra:0:0A20:01:041:*UP Normal speed          (T)
metrocra:0:0A20:01:021:*UP Speed up              (T)
;----------------------------------------------------------------------------
; Level is coded on 1 byte (00-1Fh)
metrocra:0:1701:1F:061:*UP Select next round
;============================================================================

; [ MOON CRESTA (NICHIBUTSU, UNENCRYPTED) ]
; Use these pokes only when you are playing
; Lives are coded on 2 bytes :
;   - switch (809Dh) is coded on 1 byte
;       (00 no extra lives or 01 new set of 3 lives)
;   - switch (809Eh) is coded on 1 byte
;       (00 new set never used or 01 set already used)
mooncrsu:0:809D:01:000:*UP Unlimited lives     (1/2)
mooncrsu:0:809E:00:500:*UP Unlimited lives     (2/2)
;----------------------------------------------------------------------------
; Dock time is BCD coded on 2 bytes (00-30h & 01-09+10h for 0)
;   8230h (seconds) - 8231h (tenths)
mooncrsu:0:8231:10:000:*UP Unlimited dock time
;----------------------------------------------------------------------------
mooncrsu:0:8230:00:001:*UP No more dock time   (1/2)
mooncrsu:0:8231:02:501:*UP No more dock time   (2/2)
;----------------------------------------------------------------------------
; Use this poke only when you are playing
; Enemies are coded on 1 byte (00-08)
mooncrsu:0:823C:00:001:*UP End level
;============================================================================

; [ ORIENTAL LEGEND / XI YO GI SHI RE ZUANG (VER. 112, CHINESE BOARD) ]
; This value is good, but some monsters can sometimes hit you !
; Invulnerability is a switch coded on 1 byte (00 OFF or 80h ON)
orlegndc:0:81BF60:80:000:1UP Invulnerability ON (bug!)
orlegndc:0:81BF60:00:001:1UP Invulnerability OFF
orlegndc:0:81C09E:80:000:2UP Invulnerability ON (bug!)
orlegndc:0:81C09E:00:001:2UP Invulnerability OFF
orlegndc:0:81C1DC:80:000:3UP Invulnerability ON (bug!)
orlegndc:0:81C1DC:00:001:3UP Invulnerability OFF
orlegndc:0:81C31A:80:000:4UP Invulnerability ON (bug!)
orlegndc:0:81C31A:00:001:4UP Invulnerability OFF
;----------------------------------------------------------------------------
orlegndc:0:81C4A2:03:000:1UP Unlimited lives
orlegndc:0:81C6EE:03:000:2UP Unlimited lives
orlegndc:0:81C93A:03:000:3UP Unlimited lives
orlegndc:0:81CB86:03:000:4UP Unlimited lives
; Energy is coded on 2 bytes (00-48h & 10h-30h) :
;   81BE99h (value) - 81C6A5h (display)
orlegndc:0:81BE99:48:000:1UP Unlimited energy    (1/2)
orlegndc:0:81C6A5:30:500:1UP Unlimited energy    (2/2)
; Energy is coded on 2 bytes (00-48h & 48h-68h) :
;   81BE99h (value) - 81C6A5h (display)
orlegndc:0:81BFD7:48:000:2UP Unlimited energy    (1/2)
orlegndc:0:81C8F1:68:500:2UP Unlimited energy    (2/2)
; Energy is coded on 2 bytes (00-48h & 80h-A0h) :
;   81BE99h (value) - 81C6A5h (display)
orlegndc:0:81C115:48:000:3UP Unlimited energy    (1/2)
orlegndc:0:81CB3D:A0:500:3UP Unlimited energy    (2/2)
; Energy is coded on 2 bytes (00-48h & B8h-D8h) :
;   81BE99h (value) - 81C6A5h (display)
orlegndc:0:81C253:48:000:4UP Unlimited energy    (1/2)
orlegndc:0:81CD89:D8:500:4UP Unlimited energy    (2/2)
; Time is coded on 1 byte (00-64h)
orlegndc:0:80C06E:64:000:*UP Unlimited time
;============================================================================

; [ ORIENTAL LEGEND / XI YO GI SHI RE ZUANG (VER. 112) ]
; This value is good, but some monsters can sometimes hit you !
; Invulnerability is a switch coded on 1 byte (00 OFF or 80h ON)
orlegnde:0:81BF60:80:000:1UP Invulnerability ON (bug!)
orlegnde:0:81BF60:00:001:1UP Invulnerability OFF
orlegnde:0:81C09E:80:000:2UP Invulnerability ON (bug!)
orlegnde:0:81C09E:00:001:2UP Invulnerability OFF
orlegnde:0:81C1DC:80:000:3UP Invulnerability ON (bug!)
orlegnde:0:81C1DC:00:001:3UP Invulnerability OFF
orlegnde:0:81C31A:80:000:4UP Invulnerability ON (bug!)
orlegnde:0:81C31A:00:001:4UP Invulnerability OFF
;----------------------------------------------------------------------------
orlegnde:0:81C4A2:03:000:1UP Unlimited lives
orlegnde:0:81C6EE:03:000:2UP Unlimited lives
orlegnde:0:81C93A:03:000:3UP Unlimited lives
orlegnde:0:81CB86:03:000:4UP Unlimited lives
; Energy is coded on 2 bytes (00-48h & 10h-30h) :
;   81BE99h (value) - 81C6A5h (display)
orlegnde:0:81BE99:48:000:1UP Unlimited energy    (1/2)
orlegnde:0:81C6A5:30:500:1UP Unlimited energy    (2/2)
; Energy is coded on 2 bytes (00-48h & 48h-68h) :
;   81BE99h (value) - 81C6A5h (display)
orlegnde:0:81BFD7:48:000:2UP Unlimited energy    (1/2)
orlegnde:0:81C8F1:68:500:2UP Unlimited energy    (2/2)
; Energy is coded on 2 bytes (00-48h & 80h-A0h) :
;   81BE99h (value) - 81C6A5h (display)
orlegnde:0:81C115:48:000:3UP Unlimited energy    (1/2)
orlegnde:0:81CB3D:A0:500:3UP Unlimited energy    (2/2)
; Energy is coded on 2 bytes (00-48h & B8h-D8h) :
;   81BE99h (value) - 81C6A5h (display)
orlegnde:0:81C253:48:000:4UP Unlimited energy    (1/2)
orlegnde:0:81CD89:D8:500:4UP Unlimited energy    (2/2)
; Time is coded on 1 byte (00-64h)
orlegnde:0:80C06E:64:000:*UP Unlimited time
;============================================================================

; [ OUTFOXIES (JAPAN) ]
; Energy is coded on 1 byte (00-F0h)
outfxesj:0:208D59:F0:000:1UP Unlimited energy
outfxesj:0:208E0D:F0:000:2UP Unlimited energy
; Time is coded on 2 bytes (0000-EA5Fh) , then /60 for display :
;   208092h (MSB) - 208093h (LSB)
outfxesj:0:208092:EA:000:*UP Unlimited time      (1/2)
outfxesj:0:208093:5F:500:*UP Unlimited time      (2/2)
;============================================================================

; [ POWER SPIKES (KOREA) ]
; Time is coded on 2 bytes (00-3Bh & 00-09) :
;   1016B5h (seconds) - 1016B7h (minutes)
pspikesk:0:1016B5:3B:000:*UP Unlimited time
;----------------------------------------------------------------------------
; Use these pokes only when you are playing
; When in 1 player game, CPU is 2UP
; A player needs 15 points and 2 more points than his opponent to win a match
; but he wins when he reaches 17 whatever the score of his opponent is
; Points are coded on 1 byte (00-11h)
pspikesk:0:10168F:11:001:1UP End ball to win a game
pspikesk:0:101691:11:001:2UP End ball to win a game
;----------------------------------------------------------------------------
pspikesk:0:10168F:00:000:1UP Score set to 0        (P)
pspikesk:0:101691:00:000:2UP Score set to 0        (P)
;----------------------------------------------------------------------------
; Use these pokes only when you are playing
pspikesk:0:10168F:00:001:1UP Score set to 0        (T)
pspikesk:0:101691:00:001:2UP Score set to 0        (T)
;----------------------------------------------------------------------------
; Use these pokes only when you are playing
pspikesk:0:10168F:11:070:1UP Select score
pspikesk:0:101691:11:070:2UP Select score
;============================================================================

; [ RED HAWK (US) ]
; Invulnerability is a timer coded on 2 bytes (0001-0120h then 0000 when OFF)
;   3CB3DEh (MSB) - 3CB3DFh (LSB)
; Putting a value > 00FFh won't allow the character to move and fire
redhawk:0:0CB3DE:00:000:1UP Invulnerability ON  (1/2)
redhawk:0:0CB3DF:FF:500:1UP Invulnerability ON  (2/2)
redhawk:0:0CB3DE:00:001:1UP Invulnerability OFF (1/2)
redhawk:0:0CB3DF:01:501:1UP Invulnerability OFF (2/2)
; Invulnerability is a timer coded on 2 bytes (0001-0120h then 0000 when OFF)
;   3CBBDEh (MSB) - 3CBBDFh (LSB)
; Putting a value > 00FFh won't allow the character to move and fire
redhawk:0:0CBBDE:00:000:2UP Invulnerability ON  (1/2)
redhawk:0:0CBBDF:FF:500:2UP Invulnerability ON  (2/2)
redhawk:0:0CBBDE:00:001:2UP Invulnerability OFF (1/2)
redhawk:0:0CBBDF:01:501:2UP Invulnerability OFF (2/2)
;----------------------------------------------------------------------------
redhawk:0:0C024B:03:000:1UP Unlimited lives
redhawk:0:0C024D:03:000:2UP Unlimited lives
; Bombs are coded on 1 byte (00-05)
redhawk:0:0C0263:05:000:1UP Unlimited bombs
redhawk:0:0C0265:05:000:2UP Unlimited bombs
;----------------------------------------------------------------------------
; Fire power is coded on 1 byte (00-04)
redhawk:0:0CB3D5:04:000:1UP Maximum fire power
redhawk:0:0CBBD5:04:000:2UP Maximum fire power
;============================================================================

; [ SAME! SAME! SAME! (2P VER.) ]
samesam2:0:0C1EA7:03:000:1UP Unlimited lives
samesam2:0:0C1EA9:03:000:2UP Unlimited lives
; Bombs are coded on 1 byte (00-08)
samesam2:0:0C16E9:08:000:1UP Unlimited bombs
samesam2:0:0C1749:08:000:2UP Unlimited bombs
;----------------------------------------------------------------------------
; Fire power is coded on 2 bytes (00-03 * 2)
samesam2:0:0C1EBD:03:000:1UP Maximum fire power  (1/2)
samesam2:0:0C16E7:03:500:1UP Maximum fire power  (2/2)
samesam2:0:0C1EBF:03:000:2UP Maximum fire power  (1/2)
samesam2:0:0C1747:03:500:2UP Maximum fire power  (2/2)
;----------------------------------------------------------------------------
samesam2:0:0C16E3:00:000:1UP Fire - Multi-way      (P)
samesam2:0:0C16E3:08:000:1UP Fire - Laser          (P)
samesam2:0:0C16E3:10:000:1UP Fire - Homing fire    (P)
samesam2:0:0C1743:00:000:2UP Fire - Multi-way      (P)
samesam2:0:0C1743:08:000:2UP Fire - Laser          (P)
samesam2:0:0C1743:10:000:2UP Fire - Homing fire    (P)
;----------------------------------------------------------------------------
; Use these pokes only when you are playing
samesam2:0:0C16E3:00:001:1UP Fire - Multi-way      (T)
samesam2:0:0C16E3:08:001:1UP Fire - Laser          (T)
samesam2:0:0C16E3:10:001:1UP Fire - Homing fire    (T)
samesam2:0:0C1743:00:001:2UP Fire - Multi-way      (T)
samesam2:0:0C1743:08:001:2UP Fire - Laser          (T)
samesam2:0:0C1743:10:001:2UP Fire - Homing fire    (T)
;============================================================================

; [ SPACE INVADERS '95 - ATTACK OF THE LUNAR LOONIES (US) ]
spcnv95u:0:410CDF:03:000:1UP Unlimited lives
spcnv95u:0:410D5F:03:000:2UP Unlimited lives
;============================================================================

; [ S.P.Y. - SPECIAL PROJECT Y (US VER. M) ]
spyu:0:0000:00:999:[L1=Level type 1 (1,3,5 & 7)]
spyu:0:0000:00:999:[L2=Level type 2  (2,4 & 6).]
; Use these pokes only when you are playing odd levels
; These values are good, but they sometimes cause graphics glitches
; Invulnerability is a timer coded on 1 byte (01-40h then 00 when OFF)
spyu:0:0987:40:000:1UP Invulnerability ON   (L1):Must be OFF on levels type 2
spyu:0:0987:01:001:1UP Invulnerability OFF  (L1)
spyu:0:0988:40:000:2UP Invulnerability ON   (L1):Must be OFF on levels type 2
spyu:0:0988:01:001:2UP Invulnerability OFF  (L1)
; Use these pokes only when you are playing even levels
; These values are good, but they sometimes cause graphics glitches
; Invulnerability is a timer coded on 1 byte (01-40h then 00 when OFF)
spyu:0:0A48:40:000:1UP Invulnerability ON   (L2):Must be OFF on levels type 1
spyu:0:0A48:00:001:1UP Invulnerability OFF  (L2)
spyu:0:0AC8:40:000:2UP Invulnerability ON   (L2):Must be OFF on levels type 1
spyu:0:0AC8:00:001:2UP Invulnerability OFF  (L2)
;----------------------------------------------------------------------------
spyu:0:083C:03:000:1UP Unlimited lives
spyu:0:083D:03:000:2UP Unlimited lives
; These values are good, but it doesn't refresh the energy which is displayed
; Energy is coded on 1 byte (00-12h)
spyu:0:0A70:12:000:1UP Unlimited energy
spyu:0:0AF0:12:000:2UP Unlimited energy
; Ammo. is BCD coded on 1 byte (00-99h)
spyu:0:0843:99:000:1UP Unlimited ammo.:Get a weapon first
spyu:0:0845:99:000:2UP Unlimited ammo.:Get a weapon first
; Fire balls are coded on 1 byte (00-09)
spyu:0:0A47:09:000:1UP Unlimited fire balls (L2):No effect on levels type 1
spyu:0:0AC7:09:000:2UP Unlimited fire balls (L2):No effect on levels type 1
; Continues are coded on 1 byte (01-FFh)
spyu:0:1A32:01:000:1UP Unlimited continues
spyu:0:1A33:01:000:2UP Unlimited continues
; Time is BCD coded on 2 bytes (00-09 & 00-59h) :
;   594Ch (minutes) - 594Dh (seconds)
spyu:0:594D:59:000:*UP Unlimited time
;============================================================================

Copy/paste them in a TEXT CHEAT.DAT and enjoy them 8)

Steph from The Ultimate Patchers

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