Cheat Engine Update
Cheat Engine Update
New cheat engine update: mostly bugfixes and additions to the watch feature.
Tell me if there's something I forgot or you want added.
source
Tell me if there's something I forgot or you want added.
source
Re: Cheat Engine Update
Here is another little bug report related to the new features ...ianpatt wrote: New cheat engine update: mostly bugfixes and additions to the watch feature.
When you modify the "Add value" of a watch in the "Edit Cheat" menu, then decide to add the watch, the "Add value" isn't transmitted : it is ALWAYS 00 !
The "Address shift" only shifts right (>>) but not left (<<), so I can't "convert" the addresses given by the cheat engine to addresses I can use in the debugger As I don't think it is needed to shift the address up to 31 bits, coudldn't it be possible to shift it up to 15 bits right (values 1 to 15) and up to 15 bits left (values -1 to -15) ?
What is the use of "Data shift" ? Where could it be needed ? IMO, it would be better to have a "XOR value" (1 byte only) ...
And now a lttle proposition to end this post ...
When you define an ASCII watch with multiple bytes (elements > 1), there shouldn't be a "space" after each character ...
For example, the watch displays "U P S " while IMO it should display "UPS" ... Can you fix that ? This would allow to display more text on the same line ...
That's all I found at the moment ... Let me know if you need more ...
Steph from The Ultimate Patchers
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A small bug to report
Here's a small bug to report: when you have a ROM cheat with "restore previous value" attribute on, and you assign that cheat to enable automatically, if you turn it off the previous value isn't restored.
Bugfinder
------------------------------------------
If there's a bug, I'm gonna find it!
------------------------------------------
If there's a bug, I'm gonna find it!
so much for that ^_^
.... I take back what I mentioned on MAME General/Serious. These fixes didn't take much time to implement, so I'm making an exception to my "no coding for a bit" rule.
Anyway, everything in stephh's post is now fixed.
The issue with auto-enabled restore-on-disable ROM cheats was present for all types of auto-enabled restore-on-disable cheats. It has been fixed also.
source
Anyway, everything in stephh's post is now fixed.
For converting TMS addresses stored in memory to logical addresses. XOR added also.stephh wrote:What is the use of "Data shift" ?
The issue with auto-enabled restore-on-disable ROM cheats was present for all types of auto-enabled restore-on-disable cheats. It has been fixed also.
source
Re: so much for that ^_^
Thanks for doing that ! When I posted the previous message, I thought that MAME 0.62 was about to be released ... I couldn't guess that blah blah blah ...ianpatt wrote: .... I take back what I mentioned on MAME General/Serious. These fixes didn't take much time to implement, so I'm making an exception to my "no coding for a bit" rule.
I'll make some tests, and I'll let you know ...Anyway, everything in stephh's post is now fixed.
I thought it was "Address shift" ... Or did I understand something wrong ?For converting TMS addresses stored in memory to logical addresses.stephh wrote:What is the use of "Data shift" ?
I guess that "Bugfinder" will be happy now ...XOR added also.
Steph from The Ultimate Patchers
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Re: so much for that ^_^
I'm the one who didn't get the idea now. Why will I (specially) be happy with this XOR data shift? I have not tried the new cheat engine version yet.stephh wrote:I guess that "Bugfinder" will be happy now ...ianpatt wrote: XOR added also.
Steph from The Ultimate Patchers
Bugfinder
------------------------------------------
If there's a bug, I'm gonna find it!
------------------------------------------
If there's a bug, I'm gonna find it!
Re: so much for that ^_^
Data shift changes the value displayed in the watch, address shift only changes the address input.stephh wrote:I thought it was "Address shift" ... Or did I understand something wrong ?
In pseudocode: ShowWatch(ReadData(address >> addressShift) >> dataShift);
(random guess) CPS2 ROM cheats?Bugfinder wrote:Why will I (specially) be happy with this XOR data shift?
Re: so much for that ^_^
Hmm, now I get it... Really cool! Thanks for the nice additionianpatt wrote:(random guess) CPS2 ROM cheats?Bugfinder wrote:Why will I (specially) be happy with this XOR data shift?
Bugfinder
------------------------------------------
If there's a bug, I'm gonna find it!
------------------------------------------
If there's a bug, I'm gonna find it!
Small bug to report
I was assigning keys to cheats, and find out that some codes present in cheat.c don't correspond to the key actually assigned. As an example, the codes for "keypad +" and "keypad del" are respectively 53 and 54 according to the source, but these are the codes for Up and Down. You need to add 5 to these codes to get the correct codes for [+] and [DEL].
Bugfinder
------------------------------------------
If there's a bug, I'm gonna find it!
------------------------------------------
If there's a bug, I'm gonna find it!
Re: Small bug to report
Fixed table:Bugfinder wrote:I was assigning keys to cheats, and find out that some codes present in cheat.c don't correspond to the key actually assigned. As an example, the codes for "keypad +" and "keypad del" are respectively 53 and 54 according to the source, but these are the codes for Up and Down. You need to add 5 to these codes to get the correct codes for [+] and [DEL].
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Key Index List:
A 00 Q 10 6 20 F3 30 [ 40 PGDN 50 RCTRL 60
B 01 R 11 7 21 F4 31 ] 41 LEFT 51 LALT 61
C 02 S 12 8 22 F5 32 ENTER 42 RIGHT 52 RALT 62
D 03 T 13 9 23 F6 33 : 43 UP 53 SCRLOCK 63
E 04 U 14 [0] 24 F7 34 ' 44 DOWN 54 NUMLOCK 64
F 05 V 15 [1] 25 F8 35 \ 45 [/] 55 CAPSLCK 65
G 06 W 16 [2] 26 F9 36 \ 46 [*] 56 LWIN 66
H 07 X 17 [3] 27 F10 37 , 47 [-] 57 RWIN 67
I 08 Y 18 [4] 28 F11 38 . 48 [+] 58 MENU 68
J 09 Z 19 [5] 29 F12 39 / 49 [DEL] 59
K 0A 0 1A [6] 2A ESC 3A SPACE 4A [ENTER] 5A
L 0B 1 1B [7] 2B ~ 3B INS 4B PRTSCR 5B
M 0C 2 1C [8] 2C - 3C DEL 4C PAUSE 5C
N 0D 3 1D [9] 2D = 3D HOME 4D LSHIFT 5D
O 0E 4 1E F1 2E BACKSP 3E END 4E RSHIFT 5E
P 0F 5 1F F2 2F TAB 3F PGUP 4F LCTRL 5F
I've already submitted the latest updates, so this will be included in the next batch. (ie. probably not in .62)
So, on a Mac, what value corresponds to the Command keys?
kelvSYC's Guide to the Cheat Engine - http://members.shaw.ca/kelvsyc/cheatguide.html
The New Move List Cheat Collection - http://mamecheat.co.uk/forums/viewtopic.php?p=6469
Underscore Command - What better game is there?
The New Move List Cheat Collection - http://mamecheat.co.uk/forums/viewtopic.php?p=6469
Underscore Command - What better game is there?
I don't know off the top of my head, but if you add this line of code:kelvSYC wrote:So, on a Mac, what value corresponds to the Command keys?
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usrintf_showmessage_secs(1, "%.2X", code);
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...
else if( (code != CODE_NONE) &&
!input_ui_pressed(IPT_UI_SELECT))
{
entry->activationKey = code;
entry->flags |= kCheatFlag_HasActivationKey;
usrintf_showmessage_secs(1, "%.2X", code);
editActive = 0;
}
...
Ian, there are still some problems with address shifting
This is because
is DIFFERENT than
So I guess that the following line (in Edit Watch function) is the cause of the problem :
Could you please confirm this and tell me if there are some other places where some other changes are required ? Thanks by advance for what you can do ...
Steph from The Ultimate Patchers
Visit The Ultimate Patchers' site
This is because
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address >> -1
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address << 1
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sprintf(buf[total], "%.*X", cpuInfoList[entry->cpu].addressCharsNeeded, entry->address >> entry->addressShift);
Steph from The Ultimate Patchers
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Missed one when copy/paste/replace.
Code: Select all
sprintf(buf[total], "%.*X", cpuInfoList[entry->cpu].addressCharsNeeded, DoShift(entry->address, entry->addressShift));