[megadriv, vecman] Vectorman cheats (and clones/parents)
Posted: Tue Mar 05, 2013 10:33 pm
Yeah, this is about as cheat as cheat gets.
Code: Select all
<cheat desc="Infinite Time">
<script state="run">
<action>maincpu.pw@FFE890=0A3C</action>
</script>
</cheat>
<cheat desc="Infinite Energy">
<script state="run">
<action>maincpu.pb@FFE879=0C</action>
</script>
</cheat>
<cheat desc="Invincibility">
<script state="run">
<action>maincpu.pw@FFE32A=FFFF</action>
</script>
</cheat>
<cheat desc="Infinite Power Up">
<script state="run">
<action>maincpu.pw@FFE886=FFFF</action>
</script>
</cheat>
<cheat desc="Infinite Multiplier">
<script state="run">
<action>maincpu.pb@FFE882=0A</action>
</script>
</cheat>
<cheat desc="Fast">
<script state="run">
<action>maincpu.pb@FFE396=0A</action>
</script>
</cheat>
<cheat desc="Infinite Double Jump">
<script state="run">
<action condition="maincpu.pb@FFE38C==10">maincpu.pb@FFE38C=00</action>
</script>
</cheat>
<cheat desc="Infinite Ammo">
<script state="run">
<action>maincpu.pb@FFE38F=00</action>
</script>
</cheat>
<cheat desc="Weapon Select">
<parameter>
<item value="0x00">Default</item>
<item value="0x01">Machinegun</item>
<item value="0x02">Spread Shot</item>
<item value="0x03">Swirl Shot</item>
<item value="0x07">#Enemy Fireball (buggy)</item>
</parameter>
<script state="run">
<action>maincpu.pb@FFE391=param</action>
</script>
</cheat>
<cheat desc="Cheating Goes Undetected!">
<script state="run">
<action>maincpu.pw@FFE8B6=0000</action>
</script>
</cheat>
<cheat desc="All Protons Bonus">
<script state="run">
<action>maincpu.pw@FFE874=maincpu.pw@FFE876</action>
</script>
</cheat>
<cheat desc="All TVs Bonus">
<script state="run">
<action>maincpu.pb@FFE88C=maincpu.pb@FFE88D</action>
</script>
</cheat>