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[megadriv, vecman] Vectorman cheats (and clones/parents)

Posted: Tue Mar 05, 2013 10:33 pm
by NotAGoodName
Yeah, this is about as cheat as cheat gets.

Code: Select all

	<cheat desc="Infinite Time">
		<script state="run">
			<action>maincpu.pw@FFE890=0A3C</action>
		</script>
	</cheat>
	<cheat desc="Infinite Energy">
		<script state="run">
			<action>maincpu.pb@FFE879=0C</action>
		</script>
	</cheat>
	<cheat desc="Invincibility">
		<script state="run">
			<action>maincpu.pw@FFE32A=FFFF</action>
		</script>
	</cheat>
	<cheat desc="Infinite Power Up">
		<script state="run">
			<action>maincpu.pw@FFE886=FFFF</action>
		</script>
	</cheat>
	<cheat desc="Infinite Multiplier">
		<script state="run">
			<action>maincpu.pb@FFE882=0A</action>
		</script>
	</cheat>
	<cheat desc="Fast">
		<script state="run">
			<action>maincpu.pb@FFE396=0A</action>
		</script>
	</cheat>
	<cheat desc="Infinite Double Jump">
		<script state="run">
			<action condition="maincpu.pb@FFE38C==10">maincpu.pb@FFE38C=00</action>
		</script>
	</cheat>
	<cheat desc="Infinite Ammo">
		<script state="run">
			<action>maincpu.pb@FFE38F=00</action>
		</script>
	</cheat>
	<cheat desc="Weapon Select">
		<parameter>
			<item value="0x00">Default</item>
			<item value="0x01">Machinegun</item>
			<item value="0x02">Spread Shot</item>
			<item value="0x03">Swirl Shot</item>
			<item value="0x07">#Enemy Fireball (buggy)</item>
		</parameter>
		<script state="run">
			<action>maincpu.pb@FFE391=param</action>
		</script>
	</cheat>
	<cheat desc="Cheating Goes Undetected!">
		<script state="run">
			<action>maincpu.pw@FFE8B6=0000</action>
		</script>
	</cheat>
	<cheat desc="All Protons Bonus">
		<script state="run">
			<action>maincpu.pw@FFE874=maincpu.pw@FFE876</action>
		</script>
	</cheat>
	<cheat desc="All TVs Bonus">
		<script state="run">
			<action>maincpu.pb@FFE88C=maincpu.pb@FFE88D</action>
		</script>
	</cheat>