Code: Select all
:sfa3:00000101:FF8121:00000096:000000FF:Change sequence of adversaries
Code: Select all
:sfa3:00000101:FF8121:00000096:000000FF:Change sequence of adversaries
I didn't say there are 160; I said there are 16 "paths" for each character. So the math is:kelvSYC wrote:I think there's a typo, as 0x96 is 150, but you said there were 160.
Not this way, Ryu has 16 different, fixed sequences of opponents. If you set for this cheat a value not multiple of 10, you will get part of the characters from a sequence and part from the next one. It's possible that you have two instances of the same character, and the game will most probably skip the second one.Also, what do you mean by "next sequence"? Would this mean that Ryu would get Ken's set of opponents?