Page 1 of 1
[ddpdfk] DoDonPachi Dai-Fukkatsu 1.5 first cheats
Posted: Sun Dec 22, 2013 10:07 am
by syndromtr
new game, requested.. basic cheats :
ddpdfk:
Code: Select all
<cheat desc="Infinite Lives PL1">
<script state="run">
<action>maincpu.pb@C5C3703=07</action>
</script>
</cheat>
<cheat desc="Infinite Bombs PL1">
<script state="run">
<action>maincpu.pb@C5C3706=06</action>
<action>maincpu.pb@C5C3707=06</action>
</script>
</cheat>
<cheat desc="Invincibility PL1">
<script state="run">
<action>maincpu.pb@C5C3887=02</action>
</script>
</cheat>
<cheat desc="Infinite Lives PL2">
<script state="run">
<action>maincpu.pb@C5C3A0F=07</action>
</script>
</cheat>
<cheat desc="Infinite Bombs PL2">
<script state="run">
<action>maincpu.pb@C5C3A12=06</action>
<action>maincpu.pb@C5C3A13=06</action>
</script>
</cheat>
<cheat desc="Invincibility PL2">
<script state="run">
<action>maincpu.pb@C5C3B93=02</action>
</script>
</cheat>
Re: [ddpdfk] DoDonPachi Dai-Fukkatsu 1.5 first cheats
Posted: Mon Dec 23, 2013 9:15 pm
by HawkOne33
Looks great, syndromtr. Hope to see updates after the Holidays. Pugsy, take a look at this cheat of syndromtr's when you return, it's a WIP.
Re: [ddpdfk] DoDonPachi Dai-Fukkatsu 1.5 first cheats
Posted: Wed Dec 25, 2013 1:28 am
by Pugsy
Haven't added....doesn't seem to be in the latest MAME (0.152)

Re: [ddpdfk] DoDonPachi Dai-Fukkatsu 1.5 first cheats
Posted: Wed Dec 25, 2013 10:35 pm
by syndromtr
yes, unfortunately not included in mame 152.. seems there are some minor gfx bugs, as i noticed in console window of ume emulator while playing & finding those cheats..
gameplay behaviour is nearly same as dodonpachi.. i also found area cheat, will post it later..
select area after area 1 : 2-3-4-5-2nd loop-6(special)
summary : game has 5 areas(levels). after you complete area 5, YES/NO appears, if you select YES, you start 2nd (hard) loop. after completing 2nd loop (i guess you have to complete that 2nd loop with some rules) area 6 (special boss) appears. after completing it, special end sequence is shown.
Re: [ddpdfk] DoDonPachi Dai-Fukkatsu 1.5 first cheats
Posted: Sun Dec 29, 2013 10:45 pm
by syndromtr
another cheat, please test..
you can select incoming area after finishing area 1. it SHOULD only work after area 1 is completed, not in other areas!
unfortunately see endsequence (as in dodonpachi) is not possible, graphic bugs occured so i removed that item..
also please test, if you select SECOND LOOP, it should ALWAYS display a cutscene, and then player should be able to select YES from there. second loop starts afterwards..
also i'm working on "kill bosses with one hit" cheat, nearly done.
Code: Select all
<cheat desc="Select Area to follow Area 1">
<comment>If you select Second Loop:(harder game) After a cutscene, choose YES. Area 6 is final stage after Second Loop. </comment>
<parameter>
<item value="0x01">Area 2</item>
<item value="0x02">Area 3</item>
<item value="0x03">Area 4</item>
<item value="0x04">Area 5</item>
<item value="0x05">Second Loop</item>
<item value="0x06">Area 6 (Special)</item>
</parameter>
<script state="on">
<action>temp0 =maincpu.pd@0C20254C</action>
<action>temp1 =maincpu.pq@0C670000</action>
<action>temp2 =maincpu.pq@0C670008</action>
<action>temp3 =maincpu.pq@0C670010</action>
<action>temp4 =maincpu.pq@0C670018</action>
<action>temp5 =maincpu.pq@0C670020</action>
<action>temp6 =maincpu.pq@0C670028</action>
<action>temp7 =maincpu.pd@0C670030</action>
</script>
<script state="run">
<action>maincpu.pd@0C20254C=0C670000</action>
<action>maincpu.pq@0C670000=6343736050324015</action>
<action>maincpu.pq@0C670008=890F50304015890C</action>
<action>maincpu.pb@0C670010=E0</action>
<action>maincpu.pb@0C670011=param</action>
<action>maincpu.pq@0C670012=E205302689026503</action>
<action>maincpu.pq@0C67001A=A0060009E0011302</action>
<action>maincpu.pq@0C670022=1303E005AFF70009</action>
<action>maincpu.pq@0C67002A=D001402B00090C1F</action>
<action>maincpu.pw@0C670032=00B0</action>
</script>
<script state="off">
<action>maincpu.pd@0C20254C=temp0 </action>
<action>maincpu.pq@0C670000=temp1 </action>
<action>maincpu.pq@0C670008=temp2 </action>
<action>maincpu.pq@0C670010=temp3 </action>
<action>maincpu.pq@0C670018=temp4 </action>
<action>maincpu.pq@0C670020=temp5 </action>
<action>maincpu.pq@0C670028=temp6 </action>
<action>maincpu.pd@0C670030=temp7 </action>
</script>
</cheat>
Re: [ddpdfk] DoDonPachi Dai-Fukkatsu 1.5 first cheats
Posted: Mon Dec 30, 2013 10:49 pm
by HawkOne33
syndromtr wrote:another cheat, please test..
you can select incoming area after finishing area 1. it SHOULD only work after area 1 is completed, not in other areas!
unfortunately see endsequence (as in dodonpachi) is not possible, graphic bugs occured so i removed that item..
also please test, if you select SECOND LOOP, it should ALWAYS display a cutscene, and then player should be able to select YES from there. second loop starts afterwards..
also i'm working on "kill bosses with one hit" cheat, nearly done.
Code: Select all
<cheat desc="Select Area to follow Area 1">
<comment>If you select Second Loop:(harder game) After a cutscene, choose YES. Area 6 is final stage after Second Loop. </comment>
<parameter>
<item value="0x01">Area 2</item>
<item value="0x02">Area 3</item>
<item value="0x03">Area 4</item>
<item value="0x04">Area 5</item>
<item value="0x05">Second Loop</item>
<item value="0x06">Area 6 (Special)</item>
</parameter>
<script state="on">
<action>temp0 =maincpu.pd@0C20254C</action>
<action>temp1 =maincpu.pq@0C670000</action>
<action>temp2 =maincpu.pq@0C670008</action>
<action>temp3 =maincpu.pq@0C670010</action>
<action>temp4 =maincpu.pq@0C670018</action>
<action>temp5 =maincpu.pq@0C670020</action>
<action>temp6 =maincpu.pq@0C670028</action>
<action>temp7 =maincpu.pd@0C670030</action>
</script>
<script state="run">
<action>maincpu.pd@0C20254C=0C670000</action>
<action>maincpu.pq@0C670000=6343736050324015</action>
<action>maincpu.pq@0C670008=890F50304015890C</action>
<action>maincpu.pb@0C670010=E0</action>
<action>maincpu.pb@0C670011=param</action>
<action>maincpu.pq@0C670012=E205302689026503</action>
<action>maincpu.pq@0C67001A=A0060009E0011302</action>
<action>maincpu.pq@0C670022=1303E005AFF70009</action>
<action>maincpu.pq@0C67002A=D001402B00090C1F</action>
<action>maincpu.pw@0C670032=00B0</action>
</script>
<script state="off">
<action>maincpu.pd@0C20254C=temp0 </action>
<action>maincpu.pq@0C670000=temp1 </action>
<action>maincpu.pq@0C670008=temp2 </action>
<action>maincpu.pq@0C670010=temp3 </action>
<action>maincpu.pq@0C670018=temp4 </action>
<action>maincpu.pq@0C670020=temp5 </action>
<action>maincpu.pq@0C670028=temp6 </action>
<action>maincpu.pd@0C670030=temp7 </action>
</script>
</cheat>
I'll test it for you.
Re: [ddpdfk] DoDonPachi Dai-Fukkatsu 1.5 first cheats
Posted: Tue Dec 31, 2013 12:28 pm
by syndromtr
thanks.. also you can test this one: kill bosses with one hit (this only applies areas 1-6 end bosses, bosses appear in middle of an area are not covered)
if a boss dies automatically, it means invincibility or shield is on, boss touches it and dies. so this cheat does not have any bugs!
i think i'll work on endsequence some more, because it's worth, endsequence is long & detailed..
Code: Select all
<cheat desc="Kill Bosses with 1 hit" tempvariables="17">
<script state="on">
<action>temp0 =maincpu.pd@0C52DF08</action>
<action>temp1 =maincpu.pd@0C52FE94</action>
<action>temp2 =maincpu.pd@0C52FEA4</action>
<action>temp3 =maincpu.pd@0C52FE8C</action>
<action>temp4 =maincpu.pd@0C534A78</action>
<action>temp5 =maincpu.pd@0C534A88</action>
<action>temp6 =maincpu.pd@0C534A9C</action>
<action>temp7 =maincpu.pd@0C534A70</action>
<action>temp8 =maincpu.pd@0C5377C4</action>
<action>temp9 =maincpu.pd@0C5377D4</action>
<action>temp10=maincpu.pd@0C5377E8</action>
<action>temp11=maincpu.pd@0C5377BC</action>
<action>temp12=maincpu.pd@0C53B7C0</action>
<action>temp13=maincpu.pd@0C53B7D0</action>
<action>temp14=maincpu.pd@0C53B7E4</action>
<action>temp15=maincpu.pd@0C53B7B8</action>
<action>temp16=maincpu.pd@0C53F600</action>
</script>
<script state="run">
<action>maincpu.pd@0C52DF08=00078140</action>
<action>maincpu.pd@0C52FE94=00083680</action>
<action>maincpu.pd@0C52FEA4=00000000</action>
<action>maincpu.pd@0C52FE8C=00000001</action>
<action>maincpu.pd@0C534A78=00091AE0</action>
<action>maincpu.pd@0C534A88=00000000</action>
<action>maincpu.pd@0C534A9C=00000000</action>
<action>maincpu.pd@0C534A70=00000002</action>
<action>maincpu.pd@0C5377C4=000A2380</action>
<action>maincpu.pd@0C5377D4=00000000</action>
<action>maincpu.pd@0C5377E8=00000000</action>
<action>maincpu.pd@0C5377BC=00000002</action>
<action>maincpu.pd@0C53B7C0=00100780</action>
<action>maincpu.pd@0C53B7D0=00000000</action>
<action>maincpu.pd@0C53B7E4=00000000</action>
<action>maincpu.pd@0C53B7B8=00000002</action>
<action>maincpu.pd@0C53F600=00122E80</action>
</script>
<script state="off">
<action>maincpu.pd@0C52DF08=temp0 </action>
<action>maincpu.pd@0C52FE94=temp1 </action>
<action>maincpu.pd@0C52FEA4=temp2 </action>
<action>maincpu.pd@0C52FE8C=temp3 </action>
<action>maincpu.pd@0C534A78=temp4 </action>
<action>maincpu.pd@0C534A88=temp5 </action>
<action>maincpu.pd@0C534A9C=temp6 </action>
<action>maincpu.pd@0C534A70=temp7 </action>
<action>maincpu.pd@0C5377C4=temp8 </action>
<action>maincpu.pd@0C5377D4=temp9 </action>
<action>maincpu.pd@0C5377E8=temp10</action>
<action>maincpu.pd@0C5377BC=temp11</action>
<action>maincpu.pd@0C53B7C0=temp12</action>
<action>maincpu.pd@0C53B7D0=temp13</action>
<action>maincpu.pd@0C53B7E4=temp14</action>
<action>maincpu.pd@0C53B7B8=temp15</action>
<action>maincpu.pd@0C53F600=temp16</action>
</script>
</cheat>
Re: [ddpdfk] DoDonPachi Dai-Fukkatsu 1.5 first cheats
Posted: Wed Jan 01, 2014 9:50 pm
by Pugsy
Thanks, added. Game was added along with a load of other CAVE games that had been removed a few years back. So I've readded them to the cheat collection (kept the cheats) as I have yet to release 0.152 I figured what the hell.
I've also made + added cheats (credits, lives,bombs, invincibility) for ddpdfk10, which is an earlier revision of this set - not done/converted the program code cheats above though.
Re: [ddpdfk] DoDonPachi Dai-Fukkatsu 1.5 first cheats
Posted: Thu Jan 09, 2014 4:18 pm
by syndromtr
Pugsy, it seems you've added them with some additions from you.. can you also finalize this cheat and add them? (i'm not sure how to name them and about the structure)
from wikipedia,
Code: Select all
Hyper counter
This can be activated when the hyper counter gauge is full. During activation, the player's attack can destroy enemy bullets until the gauge is depleted. The gauge can be recharged by destroying enemies.
Counter laser
When using the laser, it can block weak lasers fired from enemies, but not strong lasers if boost mode is not used. When the hyper counter is activated, the player's laser can block both laser types in either shot style.
ok, when you start game, choose a fighter, and choose "BOMB" and then choose default control select which is upside.
after destroying enemies for some time, "hyper counter" gets full. (horizontal bar above # of lives)
there, pressing Button 4 : green laser is active (as described in wikipedia, it can destroy enemy bullets) it seems it's the max. firepower ingame. for that hyper counter horizontal bar, (0200 is its max value)
PL1 :
<action>maincpu.pw@C5C392E=0200</action>
PL2 :
<action>maincpu.pw@C5C3C3A=0200</action>
but if they're installed with <script state="run">, this time, you cannot return/switch to normal shooting.. so can you add this cheat properly?
also there may be another cheat about "counter laser" or about the vertical gauge..
Re: [ddpdfk] DoDonPachi Dai-Fukkatsu 1.5 first cheats
Posted: Mon Jan 20, 2014 10:44 am
by syndromtr
cheat for above Hyper Counter, it restores its value when turned off..
Code: Select all
<cheat desc="Infinite Hyper Counter PL1">
<comment>Activate with Button D (Control Type A) or Button C (Control Type B). Provides maximum firepower.</comment>
<script state="on">
<action>temp0=maincpu.pw@0C5C392E</action>
</script>
<script state="run">
<action>maincpu.pw@C5C392E=0200</action>
</script>
<script state="off">
<action>maincpu.pw@0C5C392E=temp0</action>
</script>
</cheat>
<cheat desc="Infinite Hyper Counter PL2">
<comment>Activate with Button D (Control Type A) or Button C (Control Type B). Provides maximum firepower.</comment>
<script state="on">
<action>temp0=maincpu.pw@0C5C3C3A</action>
</script>
<script state="run">
<action>maincpu.pw@C5C3C3A=0200</action>
</script>
<script state="off">
<action>maincpu.pw@0C5C3C3A=temp0</action>
</script>
</cheat>
Re: [ddpdfk] DoDonPachi Dai-Fukkatsu 1.5 first cheats
Posted: Mon Jan 27, 2014 10:30 am
by syndromtr
this cheat unlocks "strong style", apart from bomb & power styles.
Code: Select all
<cheat desc="Unlock Strong Style (Both Players)">
<comment>Should be activated before STYLE SELECT screen.</comment>
<script state="run">
<action>maincpu.pb@C5C1E1D=01</action>
</script>
<script state="off">
<action>maincpu.pb@C5C1E1D=00</action>
</script>
</cheat>
Re: [ddpdfk] DoDonPachi Dai-Fukkatsu 1.5 first cheats
Posted: Mon Apr 14, 2014 9:35 pm
by Pugsy
Don't know if you still need direction with the Hyper Counter cheat? But looks good to me so I've added all the above, thanks.
Re: [ddpdfk] DoDonPachi Dai-Fukkatsu 1.5 first cheats
Posted: Sun May 25, 2014 10:14 pm
by HawkOne33
The invincibility cheat for DoDonPachi Dai-Fukkatsu 1.0 does not work.
Re: [ddpdfk] DoDonPachi Dai-Fukkatsu 1.5 first cheats
Posted: Thu Jul 31, 2014 11:44 pm
by Pugsy
HawkOne33 wrote:The invincibility cheat for DoDonPachi Dai-Fukkatsu 1.0 does not work.
Seems to work fine for me.
Re: [ddpdfk] DoDonPachi Dai-Fukkatsu 1.5 first cheats
Posted: Fri Aug 01, 2014 4:08 pm
by HawkOne33
Wow, really? I have made sure that the cheat in 1.0 was on, but somehow, the game didn't see it that way, Pugsy.
Re: [ddpdfk] DoDonPachi Dai-Fukkatsu 1.5 first cheats
Posted: Thu May 07, 2015 9:08 pm
by syndromtr
new-updated cheats:
updated info:
http://www.arcade-history.com/?n=dodonp ... l&id=22102
new cheat : Select final boss available : Open or Hidden 1st loop requirements can be fulfilled with this cheat. EX1 and EX2 bosses are available afterwards.
changed : Select Area to follow Area 1 : cheat code is all same, only comment and EX1 boss item name has changed in this.
changed : Kill Area Bosses with 1 hit : Area 1 to 5 bosses one hit kills.
new cheat : Kill EX1-EX2 Bosses with 1 hit : similar cheat as above, for final bosses.
new cheat : Hibachi cannot use shield : EX2 boss cannot simulate player's invincibility for himself.
Code: Select all
<cheat desc="Select final boss available"> <comment>Open 1st Loop and Hidden 1st Loop complete, respectively. Criteria of those loops are fulfilled.</comment>
<parameter>
<item value="0x01">Taisabachi (EX1)</item>
<item value="0x02">Hibachi (EX2)</item>
</parameter>
<script state="on">
<action>temp0 =maincpu.pd@0C2B5BBE</action>
<action>temp1 =maincpu.pb@0C5C3D67</action>
</script>
<script state="run">
<action condition="param==01">maincpu.pd@0C2B5BBE=E202A02F</action>
<action condition="param==02">maincpu.pd@0C2B5BBE=E202A027</action>
<action condition="param==02">maincpu.pb@0C5C3D67=01</action>
</script>
<script state="off">
<action>maincpu.pd@0C2B5BBE=temp0 </action>
<action>maincpu.pb@0C5C3D67=temp1 </action>
</script>
</cheat>
<cheat desc="Select Area to follow Area 1">
<comment>If Second Loop is selected, one of two available 1st Loop requirements must be met. (Above cheat might be used for this purpose.)</comment>
<parameter>
<item value="0x01">Area 2</item>
<item value="0x02">Area 3</item>
<item value="0x03">Area 4</item>
<item value="0x04">Area 5</item>
<item value="0x05">Second Loop</item>
<item value="0x06">Taisabachi (EX1)</item>
</parameter>
<script state="on">
<action>temp0 =maincpu.pd@0C20254C</action>
<action>temp1 =maincpu.pq@0C670000</action>
<action>temp2 =maincpu.pq@0C670008</action>
<action>temp3 =maincpu.pq@0C670010</action>
<action>temp4 =maincpu.pq@0C670018</action>
<action>temp5 =maincpu.pq@0C670020</action>
<action>temp6 =maincpu.pq@0C670028</action>
<action>temp7 =maincpu.pd@0C670030</action>
</script>
<script state="run">
<action>maincpu.pd@0C20254C=0C670000</action>
<action>maincpu.pq@0C670000=6343736050324015</action>
<action>maincpu.pq@0C670008=890F50304015890C</action>
<action>maincpu.pb@0C670010=E0</action>
<action>maincpu.pb@0C670011=param</action>
<action>maincpu.pq@0C670012=E205302689026503</action>
<action>maincpu.pq@0C67001A=A0060009E0011302</action>
<action>maincpu.pq@0C670022=1303E005AFF70009</action>
<action>maincpu.pq@0C67002A=D001402B00090C1F</action>
<action>maincpu.pw@0C670032=00B0</action>
</script>
<script state="off">
<action>maincpu.pd@0C20254C=temp0 </action>
<action>maincpu.pq@0C670000=temp1 </action>
<action>maincpu.pq@0C670008=temp2 </action>
<action>maincpu.pq@0C670010=temp3 </action>
<action>maincpu.pq@0C670018=temp4 </action>
<action>maincpu.pq@0C670020=temp5 </action>
<action>maincpu.pq@0C670028=temp6 </action>
<action>maincpu.pd@0C670030=temp7 </action>
</script>
</cheat>
<cheat desc="Kill Area Bosses with 1 hit" tempvariables="16">
<script state="on">
<action>temp0 =maincpu.pd@0C52DF08</action>
<action>temp1 =maincpu.pd@0C52FE94</action>
<action>temp2 =maincpu.pd@0C52FEA4</action>
<action>temp3 =maincpu.pd@0C52FE8C</action>
<action>temp4 =maincpu.pd@0C534A78</action>
<action>temp5 =maincpu.pd@0C534A88</action>
<action>temp6 =maincpu.pd@0C534A9C</action>
<action>temp7 =maincpu.pd@0C534A70</action>
<action>temp8 =maincpu.pd@0C5377C4</action>
<action>temp9 =maincpu.pd@0C5377D4</action>
<action>temp10=maincpu.pd@0C5377E8</action>
<action>temp11=maincpu.pd@0C5377BC</action>
<action>temp12=maincpu.pd@0C53B7C0</action>
<action>temp13=maincpu.pd@0C53B7D0</action>
<action>temp14=maincpu.pd@0C53B7E4</action>
<action>temp15=maincpu.pd@0C53B7B8</action>
</script>
<script state="run">
<action>maincpu.pd@0C52DF08=00078140</action>
<action>maincpu.pd@0C52FE94=00083680</action>
<action>maincpu.pd@0C52FEA4=00000000</action>
<action>maincpu.pd@0C52FE8C=00000001</action>
<action>maincpu.pd@0C534A78=00091AE0</action>
<action>maincpu.pd@0C534A88=00000000</action>
<action>maincpu.pd@0C534A9C=00000000</action>
<action>maincpu.pd@0C534A70=00000002</action>
<action>maincpu.pd@0C5377C4=000A2380</action>
<action>maincpu.pd@0C5377D4=00000000</action>
<action>maincpu.pd@0C5377E8=00000000</action>
<action>maincpu.pd@0C5377BC=00000002</action>
<action>maincpu.pd@0C53B7C0=00100780</action>
<action>maincpu.pd@0C53B7D0=00000000</action>
<action>maincpu.pd@0C53B7E4=00000000</action>
<action>maincpu.pd@0C53B7B8=00000002</action>
</script>
<script state="off">
<action>maincpu.pd@0C52DF08=temp0 </action>
<action>maincpu.pd@0C52FE94=temp1 </action>
<action>maincpu.pd@0C52FEA4=temp2 </action>
<action>maincpu.pd@0C52FE8C=temp3 </action>
<action>maincpu.pd@0C534A78=temp4 </action>
<action>maincpu.pd@0C534A88=temp5 </action>
<action>maincpu.pd@0C534A9C=temp6 </action>
<action>maincpu.pd@0C534A70=temp7 </action>
<action>maincpu.pd@0C5377C4=temp8 </action>
<action>maincpu.pd@0C5377D4=temp9 </action>
<action>maincpu.pd@0C5377E8=temp10</action>
<action>maincpu.pd@0C5377BC=temp11</action>
<action>maincpu.pd@0C53B7C0=temp12</action>
<action>maincpu.pd@0C53B7D0=temp13</action>
<action>maincpu.pd@0C53B7E4=temp14</action>
<action>maincpu.pd@0C53B7B8=temp15</action>
</script>
</cheat>
<cheat desc="Kill EX1-EX2 Bosses with 1 hit">
<script state="on">
<action>temp0 =maincpu.pd@0C53F600</action>
<action>temp1 =maincpu.pd@0C5411E0</action>
<action>temp2 =maincpu.pd@0C5411F0</action>
<action>temp3 =maincpu.pd@0C5411D8</action>
</script>
<script state="run">
<action>maincpu.pd@0C53F600=00122E80</action>
<action>maincpu.pd@0C5411E0=000F4240</action>
<action>maincpu.pd@0C5411F0=00000000</action>
<action>maincpu.pd@0C5411D8=00000001</action>
</script>
<script state="off">
<action>maincpu.pd@0C53F600=temp0 </action>
<action>maincpu.pd@0C5411E0=temp1 </action>
<action>maincpu.pd@0C5411F0=temp2 </action>
<action>maincpu.pd@0C5411D8=temp3 </action>
</script>
</cheat>
<cheat desc="Hibachi cannot use shield"> <comment>By default, this boss mostly use shield for invincibility.</comment>
<script state="on">
<action>temp0=maincpu.pw@0C3B4270</action>
</script>
<script state="run">
<action>maincpu.pw@0C3B4270=0009</action>
</script>
<script state="off">
<action>maincpu.pw@0C3B4270=temp0</action>
</script>
</cheat>
Re: [ddpdfk] DoDonPachi Dai-Fukkatsu 1.5 first cheats
Posted: Wed Jun 24, 2015 9:54 pm
by Pugsy
Thanks, added. I'll leave the clones "as is" - going to do a cheat file release in the next week and have no time to dupe.
Re: [ddpdfk] DoDonPachi Dai-Fukkatsu 1.5 first cheats
Posted: Mon Aug 24, 2015 6:21 pm
by HawkOne33
Now the originals in the Cave games, the cheats don't work, just the clones work for those cheats. It's too bad Cheat Engine don't work for Mame, I don't mean Mame's cheat engine, but the program Cheat Engine (Google it).