fireshrk.xml
Code: Select all
<!-- Fire Shark -->
<mamecheat version="1">
<cheat desc="no hit">
<script state="on">
<action>maincpu.mb@2362 = 60</action> <!-- bullet -->
<action>maincpu.mb@24D0 = 60</action> <!-- large enemy -->
<action>maincpu.mb@2500 = 60</action> <!-- enemy -->
</script>
<script state="off">
<action>maincpu.mb@2362 = 64</action>
<action>maincpu.mb@24D0 = 66</action>
<action>maincpu.mb@2500 = 64</action>
</script>
</cheat>
<cheat desc="auto fire">
<script state="on">
<action>maincpu.mw@34C4 = 4E71</action>
</script>
<script state="off">
<action>maincpu.mw@34C4 = 640C</action>
</script>
</cheat>
<cheat desc="player speed">
<parameter>
<item value="0x0008">01 (slow)</item>
<item value="0x0010">02 </item>
<item value="0x0020">03 </item>
<item value="0x0030">04 </item>
<item value="0x0040">05 (fast)</item>
</parameter>
<script state="on">
<action>maincpu.mq@3508 = 3D7C000000106100</action>
</script>
<script state="change">
<action>maincpu.mw@350A = param</action>
</script>
<script state="off">
<action>maincpu.mq@3508 = 3D6E003C00106100</action>
</script>
</cheat>
<cheat desc="bullet speed - blue">
<parameter>
<item value="0x0010">01 (slow)</item>
<item value="0x0060">02 </item>
<item value="0x0080">03 </item>
<item value="0x00a0">04 </item>
<item value="0x00c0">05 (fast)</item>
</parameter>
<script state="change">
<action>maincpu.mw@3BCE = param</action>
</script>
<script state="off">
<action>maincpu.mw@3BCE = 0060</action>
</script>
</cheat>
<cheat desc="bullet speed - green">
<parameter>
<item value="0x0010">01 (slow)</item>
<item value="0x0040">02 </item>
<item value="0x0060">03 </item>
<item value="0x0080">04 </item>
<item value="0x00a0">05 (fast)</item>
</parameter>
<script state="change">
<action>maincpu.mw@3CE0 = param</action>
</script>
<script state="off">
<action>maincpu.mw@3CE0 = 0040</action>
</script>
</cheat>
<cheat desc="short hit mark">
<script state="on">
<action>maincpu.mb@3B88 = 60</action> <!-- blue -->
<action>maincpu.mb@3D68 = 60</action> <!-- green -->
</script>
<script state="off">
<action>maincpu.mb@3B88 = 64</action>
<action>maincpu.mb@3D68 = 64</action>
</script>
</cheat>
<cheat desc="sound test mode">
<comment>set "skip rom check" then reset the game (F3)</comment>
<script state="on">
<action>maincpu.mq@025C = 4EF90000E9F046FC</action>
<action>maincpu.mq@E9F0 = 41F9000C000043F9</action>
<action>maincpu.mq@E9F8 = 0014000F12001029</action>
<action>maincpu.mq@EA00 = FFF2B20067F60C00</action>
<action>maincpu.mq@EA08 = 0004660253100C00</action>
<action>maincpu.mq@EA10 = 0008660252100C00</action>
<action>maincpu.mq@EA18 = 0002660404100010</action>
<action>maincpu.mq@EA20 = 0C00000166040610</action>
<action>maincpu.mq@EA28 = 00100C0000106602</action>
<action>maincpu.mq@EA30 = 12900C0000206604</action>
<action>maincpu.mq@EA38 = 12BC00FE60BEFFFF</action>
<!--
E9F0 | 41F9 000C 0000 : lea $c0000.l, A0 // sound code address
E9F6 | 43F9 0014 000F : lea $14000f.l, A1 // sound latch address
E9FC | 1200 : move.b D0, D1
E9FE | 1029 FFF2 : move.b (-$e,A1), D0 // read input ($140001)
EA02 | B200 : cmp.b D0, D1
EA04 | 67F6 : beq $e9fc
EA06 | 0C00 0004 : cmpi.b #$4, D0
EA0A | 6602 : bne $ea0e
EA0C | 5310 : subq.b #1, (A0) // decrease code -01
EA0E | 0C00 0008 : cmpi.b #$8, D0
EA12 | 6602 : bne $ea16
EA14 | 5210 : addq.b #1, (A0) // increase code +01
EA16 | 0C00 0002 : cmpi.b #$2, D0
EA1A | 6604 : bne $ea20
EA1C | 0410 0010 : subi.b #$10, (A0) // decrease code -10
EA20 | 0C00 0001 : cmpi.b #$1, D0
EA24 | 6604 : bne $ea2a
EA26 | 0610 0010 : addi.b #$10, (A0) // increase code +10
EA2A | 0C00 0010 : cmpi.b #$10, D0
EA2E | 6602 : bne $ea32
EA30 | 1290 : move.b (A0), (A1) // play sound
EA32 | 0C00 0020 : cmpi.b #$20, D0
EA36 | 6604 : bne $ea3c
EA38 | 12BC 00FE : move.b #$fe, (A1) // stop sound
EA3C | 60BE : bra $e9fc
-->
</script>
<script state="run">
<output format="----- fire shark sound test mode -----" line="10" align="center" />
<output format="left : decrease code -01" line="11" align="center" />
<output format="right : increase code +01" line="12" align="center" />
<output format="down : decrease code -10" line="13" align="center" />
<output format="up : increase code +10" line="14" align="center" />
<output format="button 1 : play sound" line="15" align="center" />
<output format="button 2 : stop sound" line="16" align="center" />
<output format="----------------------------" line="17" align="center" />
<output format="<< sound code %02X >>" line="19" align="center" >
<argument>maincpu.pb@C0000</argument>
</output>
</script>
<script state="off">
<action>maincpu.mq@025C = 30390014000E46FC</action>
<action>maincpu.mq@E9F0 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@E9F8 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@EA00 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@EA08 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@EA10 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@EA18 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@EA20 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@EA28 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@EA30 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@EA38 = FFFFFFFFFFFFFFFF</action>
</script>
</cheat>
<cheat desc="skip rom check">
<script state="on">
<action>maincpu.mw@7028 = 601C</action>
</script>
<script state="off">
<action>maincpu.mw@7028 = 7005</action>
</script>
</cheat>
</mamecheat>
fireshrka.xml
Code: Select all
<!-- Fire Shark (earlier) -->
<mamecheat version="1">
<cheat desc="no hit">
<script state="on">
<action>maincpu.mb@22EE = 60</action> <!-- bullet -->
<action>maincpu.mb@245C = 60</action> <!-- large enemy -->
<action>maincpu.mb@248C = 60</action> <!-- enemy -->
</script>
<script state="off">
<action>maincpu.mb@22EE = 64</action>
<action>maincpu.mb@245C = 66</action>
<action>maincpu.mb@248C = 64</action>
</script>
</cheat>
<cheat desc="auto fire">
<script state="on">
<action>maincpu.mw@3450 = 4E71</action>
</script>
<script state="off">
<action>maincpu.mw@3450 = 640C</action>
</script>
</cheat>
<cheat desc="player speed">
<parameter>
<item value="0x0008">01 (slow)</item>
<item value="0x0010">02 </item>
<item value="0x0020">03 </item>
<item value="0x0030">04 </item>
<item value="0x0040">05 (fast)</item>
</parameter>
<script state="on">
<action>maincpu.mq@3494 = 3D7C000000106100</action>
</script>
<script state="change">
<action>maincpu.mw@3496 = param</action>
</script>
<script state="off">
<action>maincpu.mq@3494 = 3D6E003C00106100</action>
</script>
</cheat>
<cheat desc="bullet speed - blue">
<parameter>
<item value="0x0010">01 (slow)</item>
<item value="0x0060">02 </item>
<item value="0x0080">03 </item>
<item value="0x00a0">04 </item>
<item value="0x00c0">05 (fast)</item>
</parameter>
<script state="change">
<action>maincpu.mw@3B5A = param</action>
</script>
<script state="off">
<action>maincpu.mw@3B5A = 0060</action>
</script>
</cheat>
<cheat desc="bullet speed - green">
<parameter>
<item value="0x0010">01 (slow)</item>
<item value="0x0040">02 </item>
<item value="0x0060">03 </item>
<item value="0x0080">04 </item>
<item value="0x00a0">05 (fast)</item>
</parameter>
<script state="change">
<action>maincpu.mw@3C6C = param</action>
</script>
<script state="off">
<action>maincpu.mw@3C6C = 0040</action>
</script>
</cheat>
<cheat desc="short hit mark">
<script state="on">
<action>maincpu.mb@3B14 = 60</action> <!-- blue -->
<action>maincpu.mb@3CF4 = 60</action> <!-- green -->
</script>
<script state="off">
<action>maincpu.mb@3B14 = 64</action>
<action>maincpu.mb@3CF4 = 64</action>
</script>
</cheat>
<cheat desc="sound test mode">
<comment>set "skip rom check" then reset the game (F3)</comment>
<script state="on">
<action>maincpu.mw@0230 = E9F0 </action>
<action>maincpu.mq@E9F0 = 41F9000C000043F9</action>
<action>maincpu.mq@E9F8 = 0014000F12001029</action>
<action>maincpu.mq@EA00 = FFF2B20067F60C00</action>
<action>maincpu.mq@EA08 = 0004660253100C00</action>
<action>maincpu.mq@EA10 = 0008660252100C00</action>
<action>maincpu.mq@EA18 = 0002660404100010</action>
<action>maincpu.mq@EA20 = 0C00000166040610</action>
<action>maincpu.mq@EA28 = 00100C0000106602</action>
<action>maincpu.mq@EA30 = 12900C0000206604</action>
<action>maincpu.mq@EA38 = 12BC00FE60BEFFFF</action>
<!--
E9F0 | 41F9 000C 0000 : lea $c0000.l, A0 // sound code address
E9F6 | 43F9 0014 000F : lea $14000f.l, A1 // sound latch address
E9FC | 1200 : move.b D0, D1
E9FE | 1029 FFF2 : move.b (-$e,A1), D0 // read input ($140001)
EA02 | B200 : cmp.b D0, D1
EA04 | 67F6 : beq $e9fc
EA06 | 0C00 0004 : cmpi.b #$4, D0
EA0A | 6602 : bne $ea0e
EA0C | 5310 : subq.b #1, (A0) // decrease code -01
EA0E | 0C00 0008 : cmpi.b #$8, D0
EA12 | 6602 : bne $ea16
EA14 | 5210 : addq.b #1, (A0) // increase code +01
EA16 | 0C00 0002 : cmpi.b #$2, D0
EA1A | 6604 : bne $ea20
EA1C | 0410 0010 : subi.b #$10, (A0) // decrease code -10
EA20 | 0C00 0001 : cmpi.b #$1, D0
EA24 | 6604 : bne $ea2a
EA26 | 0610 0010 : addi.b #$10, (A0) // increase code +10
EA2A | 0C00 0010 : cmpi.b #$10, D0
EA2E | 6602 : bne $ea32
EA30 | 1290 : move.b (A0), (A1) // play sound
EA32 | 0C00 0020 : cmpi.b #$20, D0
EA36 | 6604 : bne $ea3c
EA38 | 12BC 00FE : move.b #$fe, (A1) // stop sound
EA3C | 60BE : bra $e9fc
-->
</script>
<script state="run">
<output format="----- fire shark sound test mode -----" line="10" align="center" />
<output format="left : decrease code -01" line="11" align="center" />
<output format="right : increase code +01" line="12" align="center" />
<output format="down : decrease code -10" line="13" align="center" />
<output format="up : increase code +10" line="14" align="center" />
<output format="button 1 : play sound" line="15" align="center" />
<output format="button 2 : stop sound" line="16" align="center" />
<output format="----------------------------" line="17" align="center" />
<output format="<< sound code %02X >>" line="19" align="center" >
<argument>maincpu.pb@C0000</argument>
</output>
</script>
<script state="off">
<action>maincpu.mw@0230 = 632A </action>
<action>maincpu.mq@E9F0 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@E9F8 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@EA00 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@EA08 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@EA10 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@EA18 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@EA20 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@EA28 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@EA30 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@EA38 = FFFFFFFFFFFFFFFF</action>
</script>
</cheat>
<cheat desc="skip rom check">
<script state="on">
<action>maincpu.mw@6F30 = 601C</action>
</script>
<script state="off">
<action>maincpu.mw@6F30 = 7005</action>
</script>
</cheat>
</mamecheat>
fireshrkd.xml
Code: Select all
<!-- Fire Shark (Korea, set 1, easier) -->
<mamecheat version="1">
<cheat desc="no hit">
<script state="on">
<action>maincpu.mb@22EE = 60</action> <!-- bullet -->
<action>maincpu.mb@245C = 60</action> <!-- large enemy -->
<action>maincpu.mb@248C = 60</action> <!-- enemy -->
</script>
<script state="off">
<action>maincpu.mb@22EE = 64</action>
<action>maincpu.mb@245C = 66</action>
<action>maincpu.mb@248C = 64</action>
</script>
</cheat>
<cheat desc="auto fire">
<script state="on">
<action>maincpu.mw@3450 = 4E71</action>
</script>
<script state="off">
<action>maincpu.mw@3450 = 640C</action>
</script>
</cheat>
<cheat desc="player speed">
<parameter>
<item value="0x0008">01 (slow)</item>
<item value="0x0010">02 </item>
<item value="0x0020">03 </item>
<item value="0x0030">04 </item>
<item value="0x0040">05 (fast)</item>
</parameter>
<script state="on">
<action>maincpu.mq@3494 = 3D7C000000106100</action>
</script>
<script state="change">
<action>maincpu.mw@3496 = param</action>
</script>
<script state="off">
<action>maincpu.mq@3494 = 3D6E003C00106100</action>
</script>
</cheat>
<cheat desc="bullet speed - blue">
<parameter>
<item value="0x0010">01 (slow)</item>
<item value="0x0060">02 </item>
<item value="0x0080">03 </item>
<item value="0x00a0">04 </item>
<item value="0x00c0">05 (fast)</item>
</parameter>
<script state="change">
<action>maincpu.mw@3B5A = param</action>
</script>
<script state="off">
<action>maincpu.mw@3B5A = 0060</action>
</script>
</cheat>
<cheat desc="bullet speed - green">
<parameter>
<item value="0x0010">01 (slow)</item>
<item value="0x0040">02 </item>
<item value="0x0060">03 </item>
<item value="0x0080">04 </item>
<item value="0x00a0">05 (fast)</item>
</parameter>
<script state="change">
<action>maincpu.mw@3C6C = param</action>
</script>
<script state="off">
<action>maincpu.mw@3C6C = 0040</action>
</script>
</cheat>
<cheat desc="short hit mark">
<script state="on">
<action>maincpu.mb@3B14 = 60</action> <!-- blue -->
<action>maincpu.mb@3CF4 = 60</action> <!-- green -->
</script>
<script state="off">
<action>maincpu.mb@3B14 = 64</action>
<action>maincpu.mb@3CF4 = 64</action>
</script>
</cheat>
<cheat desc="sound test mode">
<comment>set "skip rom check" then reset the game (F3)</comment>
<script state="on">
<action>maincpu.mw@0230 = E9F0 </action>
<action>maincpu.mq@E9F0 = 4EB8636C41F9000C</action>
<action>maincpu.mq@E9F8 = 000043F90014000F</action>
<action>maincpu.mq@EA00 = 12001029FFF2B200</action>
<action>maincpu.mq@EA08 = 67F60C0000046602</action>
<action>maincpu.mq@EA10 = 53100C0000086602</action>
<action>maincpu.mq@EA18 = 52100C0000026604</action>
<action>maincpu.mq@EA20 = 041000100C000001</action>
<action>maincpu.mq@EA28 = 6604061000100C00</action>
<action>maincpu.mq@EA30 = 0010660212900C00</action>
<action>maincpu.mq@EA38 = 0020660412BC00FE</action>
<action>maincpu.mq@EA40 = 60BEFFFFFFFFFFFF</action>
<!--
E9F0 | 4EB8 636C : jsr $636c.w // erase screen
E9F4 | 41F9 000C 0000 : lea $c0000.l, A0 // sound code address
E9FA | 43F9 0014 000F : lea $14000f.l, A1 // sound latch address
EA00 | 1200 : move.b D0, D1
EA02 | 1029 FFF2 : move.b (-$e,A1), D0 // read input ($140001)
EA06 | B200 : cmp.b D0, D1
EA08 | 67F6 : beq $ea00
EA0A | 0C00 0004 : cmpi.b #$4, D0
EA0E | 6602 : bne $ea12
EA10 | 5310 : subq.b #1, (A0) // decrease code -01
EA12 | 0C00 0008 : cmpi.b #$8, D0
EA16 | 6602 : bne $ea1a
EA18 | 5210 : addq.b #1, (A0) // increase code +01
EA1A | 0C00 0002 : cmpi.b #$2, D0
EA1E | 6604 : bne $ea24
EA20 | 0410 0010 : subi.b #$10, (A0) // decrease code -10
EA24 | 0C00 0001 : cmpi.b #$1, D0
EA28 | 6604 : bne $ea2e
EA2A | 0610 0010 : addi.b #$10, (A0) // increase code +10
EA2E | 0C00 0010 : cmpi.b #$10, D0
EA32 | 6602 : bne $ea36
EA34 | 1290 : move.b (A0), (A1) // play sound
EA36 | 0C00 0020 : cmpi.b #$20, D0
EA3A | 6604 : bne $ea40
EA3C | 12BC 00FE : move.b #$fe, (A1) // stop sound
EA40 | 60BE : bra $ea00
-->
</script>
<script state="run">
<output format="----- fire shark sound test mode -----" line="10" align="center" />
<output format="left : decrease code -01" line="11" align="center" />
<output format="right : increase code +01" line="12" align="center" />
<output format="down : decrease code -10" line="13" align="center" />
<output format="up : increase code +10" line="14" align="center" />
<output format="button 1 : play sound" line="15" align="center" />
<output format="button 2 : stop sound" line="16" align="center" />
<output format="----------------------------" line="17" align="center" />
<output format="<< sound code %02X >>" line="19" align="center" >
<argument>maincpu.pb@C0000</argument>
</output>
</script>
<script state="off">
<action>maincpu.mw@0230 = 636C </action>
<action>maincpu.mq@E9F0 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@E9F8 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@EA00 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@EA08 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@EA10 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@EA18 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@EA20 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@EA28 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@EA30 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@EA38 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@EA40 = FFFFFFFFFFFFFFFF</action>
</script>
</cheat>
<cheat desc="skip rom check">
<script state="on">
<action>maincpu.mw@6F72 = 601C</action>
</script>
<script state="off">
<action>maincpu.mw@6F72 = 7005</action>
</script>
</cheat>
</mamecheat>
fireshrkdh.xml
Code: Select all
<!-- Fire Shark (Korea, set 2, harder) -->
<mamecheat version="1">
<cheat desc="no hit">
<script state="on">
<action>maincpu.mb@2362 = 60</action> <!-- bullet -->
<action>maincpu.mb@24D0 = 60</action> <!-- large enemy -->
<action>maincpu.mb@2500 = 60</action> <!-- enemy -->
</script>
<script state="off">
<action>maincpu.mb@2362 = 64</action>
<action>maincpu.mb@24D0 = 66</action>
<action>maincpu.mb@2500 = 64</action>
</script>
</cheat>
<cheat desc="auto fire">
<script state="on">
<action>maincpu.mw@34C4 = 4E71</action>
</script>
<script state="off">
<action>maincpu.mw@34C4 = 640C</action>
</script>
</cheat>
<cheat desc="player speed">
<parameter>
<item value="0x0008">01 (slow)</item>
<item value="0x0010">02 </item>
<item value="0x0020">03 </item>
<item value="0x0030">04 </item>
<item value="0x0040">05 (fast)</item>
</parameter>
<script state="on">
<action>maincpu.mq@3508 = 3D7C000000106100</action>
</script>
<script state="change">
<action>maincpu.mw@350A = param</action>
</script>
<script state="off">
<action>maincpu.mq@3508 = 3D6E003C00106100</action>
</script>
</cheat>
<cheat desc="bullet speed - blue">
<parameter>
<item value="0x0010">01 (slow)</item>
<item value="0x0060">02 </item>
<item value="0x0080">03 </item>
<item value="0x00a0">04 </item>
<item value="0x00c0">05 (fast)</item>
</parameter>
<script state="change">
<action>maincpu.mw@3BCE = param</action>
</script>
<script state="off">
<action>maincpu.mw@3BCE = 0060</action>
</script>
</cheat>
<cheat desc="bullet speed - green">
<parameter>
<item value="0x0010">01 (slow)</item>
<item value="0x0040">02 </item>
<item value="0x0060">03 </item>
<item value="0x0080">04 </item>
<item value="0x00a0">05 (fast)</item>
</parameter>
<script state="change">
<action>maincpu.mw@3CE0 = param</action>
</script>
<script state="off">
<action>maincpu.mw@3CE0 = 0040</action>
</script>
</cheat>
<cheat desc="short hit mark">
<script state="on">
<action>maincpu.mb@3B88 = 60</action> <!-- blue -->
<action>maincpu.mb@3D68 = 60</action> <!-- green -->
</script>
<script state="off">
<action>maincpu.mb@3B88 = 64</action>
<action>maincpu.mb@3D68 = 64</action>
</script>
</cheat>
<cheat desc="sound test mode">
<comment>set "skip rom check" then reset the game (F3)</comment>
<script state="on">
<action>maincpu.mq@025C = 4EF90000E9F046FC</action>
<action>maincpu.mq@E9F0 = 4EB8642A41F9000C</action>
<action>maincpu.mq@E9F8 = 000043F90014000F</action>
<action>maincpu.mq@EA00 = 12001029FFF2B200</action>
<action>maincpu.mq@EA08 = 67F60C0000046602</action>
<action>maincpu.mq@EA10 = 53100C0000086602</action>
<action>maincpu.mq@EA18 = 52100C0000026604</action>
<action>maincpu.mq@EA20 = 041000100C000001</action>
<action>maincpu.mq@EA28 = 6604061000100C00</action>
<action>maincpu.mq@EA30 = 0010660212900C00</action>
<action>maincpu.mq@EA38 = 0020660412BC00FE</action>
<action>maincpu.mq@EA40 = 60BEFFFFFFFFFFFF</action>
<!--
E9F0 | 4EB8 642A : jsr $642a.w // erase screen
E9F4 | 41F9 000C 0000 : lea $c0000.l, A0 // sound code address
E9FA | 43F9 0014 000F : lea $14000f.l, A1 // sound latch address
EA00 | 1200 : move.b D0, D1
EA02 | 1029 FFF2 : move.b (-$e,A1), D0 // read input ($140001)
EA06 | B200 : cmp.b D0, D1
EA08 | 67F6 : beq $ea00
EA0A | 0C00 0004 : cmpi.b #$4, D0
EA0E | 6602 : bne $ea12
EA10 | 5310 : subq.b #1, (A0) // decrease code -01
EA12 | 0C00 0008 : cmpi.b #$8, D0
EA16 | 6602 : bne $ea1a
EA18 | 5210 : addq.b #1, (A0) // increase code +01
EA1A | 0C00 0002 : cmpi.b #$2, D0
EA1E | 6604 : bne $ea24
EA20 | 0410 0010 : subi.b #$10, (A0) // decrease code -10
EA24 | 0C00 0001 : cmpi.b #$1, D0
EA28 | 6604 : bne $ea2e
EA2A | 0610 0010 : addi.b #$10, (A0) // increase code +10
EA2E | 0C00 0010 : cmpi.b #$10, D0
EA32 | 6602 : bne $ea36
EA34 | 1290 : move.b (A0), (A1) // play sound
EA36 | 0C00 0020 : cmpi.b #$20, D0
EA3A | 6604 : bne $ea40
EA3C | 12BC 00FE : move.b #$fe, (A1) // stop sound
EA40 | 60BE : bra $ea00
-->
</script>
<script state="run">
<output format="----- fire shark sound test mode -----" line="10" align="center" />
<output format="left : decrease code -01" line="11" align="center" />
<output format="right : increase code +01" line="12" align="center" />
<output format="down : decrease code -10" line="13" align="center" />
<output format="up : increase code +10" line="14" align="center" />
<output format="button 1 : play sound" line="15" align="center" />
<output format="button 2 : stop sound" line="16" align="center" />
<output format="----------------------------" line="17" align="center" />
<output format="<< sound code %02X >>" line="19" align="center" >
<argument>maincpu.pb@C0000</argument>
</output>
</script>
<script state="off">
<action>maincpu.mq@025C = 30390014000E46FC</action>
<action>maincpu.mq@E9F0 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@E9F8 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@EA00 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@EA08 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@EA10 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@EA18 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@EA20 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@EA28 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@EA30 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@EA38 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@EA40 = FFFFFFFFFFFFFFFF</action>
</script>
</cheat>
<cheat desc="skip rom check">
<script state="on">
<action>maincpu.mw@7036 = 601C</action>
</script>
<script state="off">
<action>maincpu.mw@7036 = 7005</action>
</script>
</cheat>
</mamecheat>
samesame.xml
Code: Select all
<!-- Same! Same! Same! (1P set) -->
<mamecheat version="1">
<cheat desc="no hit">
<script state="on">
<action>maincpu.mb@2294 = 60</action> <!-- large enemy -->
<action>maincpu.mb@22C6 = 60</action> <!-- enemy -->
<action>maincpu.mb@2320 = 60</action> <!-- bullet -->
</script>
<script state="off">
<action>maincpu.mb@2294 = 66</action>
<action>maincpu.mb@22C6 = 64</action>
<action>maincpu.mb@2320 = 64</action>
</script>
</cheat>
<cheat desc="auto fire">
<script state="on">
<action>maincpu.mw@3044 = 4E71</action>
</script>
<script state="off">
<action>maincpu.mw@3044 = 640C</action>
</script>
</cheat>
<cheat desc="player speed">
<parameter>
<item value="0x0008">01 (slow)</item>
<item value="0x0010">02 </item>
<item value="0x0020">03 </item>
<item value="0x0030">04 </item>
<item value="0x0040">05 (fast)</item>
</parameter>
<script state="on">
<action>maincpu.md@3094 = 303C0000</action>
</script>
<script state="change">
<action>maincpu.mw@3096 = param</action>
</script>
<script state="off">
<action>maincpu.md@3094 = D06E003C</action>
</script>
</cheat>
<cheat desc="bullet speed - blue">
<parameter>
<item value="0x0010">01 (slow)</item>
<item value="0x0060">02 </item>
<item value="0x0080">03 </item>
<item value="0x00a0">04 </item>
<item value="0x00c0">05 (fast)</item>
</parameter>
<script state="change">
<action>maincpu.mw@36F2 = param</action>
</script>
<script state="off">
<action>maincpu.mw@36F2 = 0060</action>
</script>
</cheat>
<cheat desc="bullet speed - green">
<parameter>
<item value="0x0010">01 (slow)</item>
<item value="0x0040">02 </item>
<item value="0x0060">03 </item>
<item value="0x0080">04 </item>
<item value="0x00a0">05 (fast)</item>
</parameter>
<script state="change">
<action>maincpu.mw@3804 = param</action>
</script>
<script state="off">
<action>maincpu.mw@3804 = 0040</action>
</script>
</cheat>
<cheat desc="short hit mark">
<script state="on">
<action>maincpu.mb@36AC = 60</action> <!-- blue -->
<action>maincpu.mb@3886 = 60</action> <!-- green -->
</script>
<script state="off">
<action>maincpu.mb@36AC = 64</action>
<action>maincpu.mb@3886 = 64</action>
</script>
</cheat>
<cheat desc="sound test mode">
<comment>set "skip rom check" then reset the game (F3)</comment>
<script state="on">
<action>maincpu.mw@0236 = E9B0 </action>
<action>maincpu.mq@E9B0 = 4EB85E0641F9000C</action>
<action>maincpu.mq@E9B8 = 000043F90014000F</action>
<action>maincpu.mq@E9C0 = 12001029FFF2B200</action>
<action>maincpu.mq@E9C8 = 67F60C0000046602</action>
<action>maincpu.mq@E9D0 = 53100C0000086602</action>
<action>maincpu.mq@E9D8 = 52100C0000026604</action>
<action>maincpu.mq@E9E0 = 041000100C000001</action>
<action>maincpu.mq@E9E8 = 6604061000100C00</action>
<action>maincpu.mq@E9F0 = 0010660212900C00</action>
<action>maincpu.mq@E9F8 = 0020660412BC00FE</action>
<action>maincpu.mq@EA00 = 60BEFFFFFFFFFFFF</action>
<!--
E9B0 | 4EB8 5E06 : jsr $5e06.w // erase screen
E9B4 | 41F9 000C 0000 : lea $c0000.l, A0 // sound code address
E9BA | 43F9 0014 000F : lea $14000f.l, A1 // sound latch address
E9C0 | 1200 : move.b D0, D1
E9C2 | 1029 FFF2 : move.b (-$e,A1), D0 // read input ($140001)
E9C6 | B200 : cmp.b D0, D1
E9C8 | 67F6 : beq $e9c0
E9CA | 0C00 0004 : cmpi.b #$4, D0
E9CE | 6602 : bne $e9d2
E9D0 | 5310 : subq.b #1, (A0) // decrease code -01
E9D2 | 0C00 0008 : cmpi.b #$8, D0
E9D6 | 6602 : bne $e9da
E9D8 | 5210 : addq.b #1, (A0) // increase code +01
E9DA | 0C00 0002 : cmpi.b #$2, D0
E9DE | 6604 : bne $e9e4
E9E0 | 0410 0010 : subi.b #$10, (A0) // decrease code -10
E9E4 | 0C00 0001 : cmpi.b #$1, D0
E9E8 | 6604 : bne $e9ee
E9EA | 0610 0010 : addi.b #$10, (A0) // increase code +10
E9EE | 0C00 0010 : cmpi.b #$10, D0
E9F2 | 6602 : bne $e9f6
E9F4 | 1290 : move.b (A0), (A1) // play sound
E9F6 | 0C00 0020 : cmpi.b #$20, D0
E9FA | 6604 : bne $ea00
E9FC | 12BC 00FE : move.b #$fe, (A1) // stop sound
EA00 | 60BE : bra $e9c0
-->
</script>
<script state="run">
<output format="----- same! same! same! sound test mode -----" line="10" align="center" />
<output format="left : decrease code -01" line="11" align="center" />
<output format="right : increase code +01" line="12" align="center" />
<output format="down : decrease code -10" line="13" align="center" />
<output format="up : increase code +10" line="14" align="center" />
<output format="button 1 : play sound" line="15" align="center" />
<output format="button 2 : stop sound" line="16" align="center" />
<output format="----------------------------" line="17" align="center" />
<output format="<< sound code %02X >>" line="19" align="center" >
<argument>maincpu.pb@C0000</argument>
</output>
</script>
<script state="off">
<action>maincpu.mw@0236 = 5E06 </action>
<action>maincpu.mq@E9B0 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@E9B8 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@E9C0 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@E9C8 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@E9D0 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@E9D8 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@E9E0 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@E9E8 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@E9F0 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@E9F8 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@EA00 = FFFFFFFFFFFFFFFF</action>
</script>
</cheat>
<cheat desc="skip rom check">
<script state="on">
<action>maincpu.mw@6D1C = 601C</action>
</script>
<script state="off">
<action>maincpu.mw@6D1C = 7005</action>
</script>
</cheat>
</mamecheat>
samesame2.xml
Code: Select all
<!-- Same! Same! Same! (2P set) -->
<mamecheat version="1">
<cheat desc="no hit">
<script state="on">
<action>maincpu.mb@22AC = 60</action> <!-- bullet -->
<action>maincpu.mb@241A = 60</action> <!-- large enemy -->
<action>maincpu.mb@244A = 60</action> <!-- enemy -->
</script>
<script state="off">
<action>maincpu.mb@22AC = 64</action>
<action>maincpu.mb@241A = 66</action>
<action>maincpu.mb@244A = 64</action>
</script>
</cheat>
<cheat desc="auto fire">
<script state="on">
<action>maincpu.mw@340E = 4E71</action>
</script>
<script state="off">
<action>maincpu.mw@340E = 640C</action>
</script>
</cheat>
<cheat desc="player speed">
<parameter>
<item value="0x0008">01 (slow)</item>
<item value="0x0010">02 </item>
<item value="0x0020">03 </item>
<item value="0x0030">04 </item>
<item value="0x0040">05 (fast)</item>
</parameter>
<script state="on">
<action>maincpu.mq@3452 = 3D7C000000106100</action>
</script>
<script state="change">
<action>maincpu.mw@3454 = param</action>
</script>
<script state="off">
<action>maincpu.mq@3452 = 3D6E003C00106100</action>
</script>
</cheat>
<cheat desc="bullet speed - blue">
<parameter>
<item value="0x0010">01 (slow)</item>
<item value="0x0060">02 </item>
<item value="0x0080">03 </item>
<item value="0x00a0">04 </item>
<item value="0x00c0">05 (fast)</item>
</parameter>
<script state="change">
<action>maincpu.mw@3B18 = param</action>
</script>
<script state="off">
<action>maincpu.mw@3B18 = 0060</action>
</script>
</cheat>
<cheat desc="bullet speed - green">
<parameter>
<item value="0x0010">01 (slow)</item>
<item value="0x0040">02 </item>
<item value="0x0060">03 </item>
<item value="0x0080">04 </item>
<item value="0x00a0">05 (fast)</item>
</parameter>
<script state="change">
<action>maincpu.mw@3C2A = param</action>
</script>
<script state="off">
<action>maincpu.mw@3C2A = 0040</action>
</script>
</cheat>
<cheat desc="short hit mark">
<script state="on">
<action>maincpu.mb@3AD2 = 60</action> <!-- blue -->
<action>maincpu.mb@3CB2 = 60</action> <!-- green -->
</script>
<script state="off">
<action>maincpu.mb@3AD2 = 64</action>
<action>maincpu.mb@3CB2 = 64</action>
</script>
</cheat>
<cheat desc="sound test mode">
<comment>set "skip rom check" then reset the game (F3)</comment>
<script state="on">
<action>maincpu.mw@0230 = E9F0 </action>
<action>maincpu.mq@E9F0 = 4EB862E641F9000C</action>
<action>maincpu.mq@E9F8 = 000043F90014000F</action>
<action>maincpu.mq@EA00 = 12001029FFF2B200</action>
<action>maincpu.mq@EA08 = 67F60C0000046602</action>
<action>maincpu.mq@EA10 = 53100C0000086602</action>
<action>maincpu.mq@EA18 = 52100C0000026604</action>
<action>maincpu.mq@EA20 = 041000100C000001</action>
<action>maincpu.mq@EA28 = 6604061000100C00</action>
<action>maincpu.mq@EA30 = 0010660212900C00</action>
<action>maincpu.mq@EA38 = 0020660412BC00FE</action>
<action>maincpu.mq@EA40 = 60BEFFFFFFFFFFFF</action>
<!--
E9F0 | 4EB8 62E6 : jsr $62e6.w // erase screen
E9F4 | 41F9 000C 0000 : lea $c0000.l, A0 // sound code address
E9FA | 43F9 0014 000F : lea $14000f.l, A1 // sound latch address
EA00 | 1200 : move.b D0, D1
EA02 | 1029 FFF2 : move.b (-$e,A1), D0 // read input ($140001)
EA06 | B200 : cmp.b D0, D1
EA08 | 67F6 : beq $ea00
EA0A | 0C00 0004 : cmpi.b #$4, D0
EA0E | 6602 : bne $ea12
EA10 | 5310 : subq.b #1, (A0) // decrease code -01
EA12 | 0C00 0008 : cmpi.b #$8, D0
EA16 | 6602 : bne $ea1a
EA18 | 5210 : addq.b #1, (A0) // increase code +01
EA1A | 0C00 0002 : cmpi.b #$2, D0
EA1E | 6604 : bne $ea24
EA20 | 0410 0010 : subi.b #$10, (A0) // decrease code -10
EA24 | 0C00 0001 : cmpi.b #$1, D0
EA28 | 6604 : bne $ea2e
EA2A | 0610 0010 : addi.b #$10, (A0) // increase code +10
EA2E | 0C00 0010 : cmpi.b #$10, D0
EA32 | 6602 : bne $ea36
EA34 | 1290 : move.b (A0), (A1) // play sound
EA36 | 0C00 0020 : cmpi.b #$20, D0
EA3A | 6604 : bne $ea40
EA3C | 12BC 00FE : move.b #$fe, (A1) // stop sound
EA40 | 60BE : bra $ea00
-->
</script>
<script state="run">
<output format="----- same! same! same! sound test mode -----" line="10" align="center" />
<output format="left : decrease code -01" line="11" align="center" />
<output format="right : increase code +01" line="12" align="center" />
<output format="down : decrease code -10" line="13" align="center" />
<output format="up : increase code +10" line="14" align="center" />
<output format="button 1 : play sound" line="15" align="center" />
<output format="button 2 : stop sound" line="16" align="center" />
<output format="----------------------------" line="17" align="center" />
<output format="<< sound code %02X >>" line="19" align="center" >
<argument>maincpu.pb@C0000</argument>
</output>
</script>
<script state="off">
<action>maincpu.mw@0230 = 62E6 </action>
<action>maincpu.mq@E9F0 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@E9F8 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@EA00 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@EA08 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@EA10 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@EA18 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@EA20 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@EA28 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@EA30 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@EA38 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@EA40 = FFFFFFFFFFFFFFFF</action>
</script>
</cheat>
<cheat desc="skip rom check">
<script state="on">
<action>maincpu.mw@6EAC = 601C</action>
</script>
<script state="off">
<action>maincpu.mw@6EAC = 7005</action>
</script>
</cheat>
</mamecheat>
samesamecn.xml
Code: Select all
<!-- Jiao! Jiao! Jiao! (China, 2P set) -->
<mamecheat version="1">
<cheat desc="no hit">
<script state="on">
<action>maincpu.mb@22F8 = 60</action> <!-- bullet -->
<action>maincpu.mb@2466 = 60</action> <!-- large enemy -->
<action>maincpu.mb@2496 = 60</action> <!-- enemy -->
</script>
<script state="off">
<action>maincpu.mb@22F8 = 64</action>
<action>maincpu.mb@2466 = 66</action>
<action>maincpu.mb@2496 = 64</action>
</script>
</cheat>
<cheat desc="auto fire">
<script state="on">
<action>maincpu.mw@345A = 4E71</action>
</script>
<script state="off">
<action>maincpu.mw@345A = 640C</action>
</script>
</cheat>
<cheat desc="player speed">
<parameter>
<item value="0x0008">01 (slow)</item>
<item value="0x0010">02 </item>
<item value="0x0020">03 </item>
<item value="0x0030">04 </item>
<item value="0x0040">05 (fast)</item>
</parameter>
<script state="on">
<action>maincpu.mq@349E = 3D7C000000106100</action>
</script>
<script state="change">
<action>maincpu.mw@34A0 = param</action>
</script>
<script state="off">
<action>maincpu.mq@349E = 3D6E003C00106100</action>
</script>
</cheat>
<cheat desc="bullet speed - blue">
<parameter>
<item value="0x0010">01 (slow)</item>
<item value="0x0060">02 </item>
<item value="0x0080">03 </item>
<item value="0x00a0">04 </item>
<item value="0x00c0">05 (fast)</item>
</parameter>
<script state="change">
<action>maincpu.mw@3B64 = param</action>
</script>
<script state="off">
<action>maincpu.mw@3B64 = 0060</action>
</script>
</cheat>
<cheat desc="bullet speed - green">
<parameter>
<item value="0x0010">01 (slow)</item>
<item value="0x0040">02 </item>
<item value="0x0060">03 </item>
<item value="0x0080">04 </item>
<item value="0x00a0">05 (fast)</item>
</parameter>
<script state="change">
<action>maincpu.mw@3C76 = param</action>
</script>
<script state="off">
<action>maincpu.mw@3C76 = 0040</action>
</script>
</cheat>
<cheat desc="short hit mark">
<script state="on">
<action>maincpu.mb@3B1E = 60</action> <!-- blue -->
<action>maincpu.mb@3CFE = 60</action> <!-- green -->
</script>
<script state="off">
<action>maincpu.mb@3B1E = 64</action>
<action>maincpu.mb@3CFE = 64</action>
</script>
</cheat>
<cheat desc="sound test mode">
<comment>set "skip rom check" then reset the game (F3)</comment>
<script state="on">
<action>maincpu.mq@025C = 4EF90000E9F046FC</action>
<action>maincpu.mq@E9F0 = 41F9000C000043F9</action>
<action>maincpu.mq@E9F8 = 0014000F12001029</action>
<action>maincpu.mq@EA00 = FFF2B20067F60C00</action>
<action>maincpu.mq@EA08 = 0004660253100C00</action>
<action>maincpu.mq@EA10 = 0008660252100C00</action>
<action>maincpu.mq@EA18 = 0002660404100010</action>
<action>maincpu.mq@EA20 = 0C00000166040610</action>
<action>maincpu.mq@EA28 = 00100C0000106602</action>
<action>maincpu.mq@EA30 = 12900C0000206604</action>
<action>maincpu.mq@EA38 = 12BC00FE60BEFFFF</action>
<!--
E9F0 | 41F9 000C 0000 : lea $c0000.l, A0 // sound code address
E9F6 | 43F9 0014 000F : lea $14000f.l, A1 // sound latch address
E9FC | 1200 : move.b D0, D1
E9FE | 1029 FFF2 : move.b (-$e,A1), D0 // read input ($140001)
EA02 | B200 : cmp.b D0, D1
EA04 | 67F6 : beq $e9fc
EA06 | 0C00 0004 : cmpi.b #$4, D0
EA0A | 6602 : bne $ea0e
EA0C | 5310 : subq.b #1, (A0) // decrease code -01
EA0E | 0C00 0008 : cmpi.b #$8, D0
EA12 | 6602 : bne $ea16
EA14 | 5210 : addq.b #1, (A0) // increase code +01
EA16 | 0C00 0002 : cmpi.b #$2, D0
EA1A | 6604 : bne $ea20
EA1C | 0410 0010 : subi.b #$10, (A0) // decrease code -10
EA20 | 0C00 0001 : cmpi.b #$1, D0
EA24 | 6604 : bne $ea2a
EA26 | 0610 0010 : addi.b #$10, (A0) // increase code +10
EA2A | 0C00 0010 : cmpi.b #$10, D0
EA2E | 6602 : bne $ea32
EA30 | 1290 : move.b (A0), (A1) // play sound
EA32 | 0C00 0020 : cmpi.b #$20, D0
EA36 | 6604 : bne $ea3c
EA38 | 12BC 00FE : move.b #$fe, (A1) // stop sound
EA3C | 60BE : bra $e9fc
-->
</script>
<script state="run">
<output format="----- jiao! jiao! jiao! sound test mode -----" line="10" align="center" />
<output format="left : decrease code -01" line="11" align="center" />
<output format="right : increase code +01" line="12" align="center" />
<output format="down : decrease code -10" line="13" align="center" />
<output format="up : increase code +10" line="14" align="center" />
<output format="button 1 : play sound" line="15" align="center" />
<output format="button 2 : stop sound" line="16" align="center" />
<output format="----------------------------" line="17" align="center" />
<output format="<< sound code %02X >>" line="19" align="center" >
<argument>maincpu.pb@C0000</argument>
</output>
</script>
<script state="off">
<action>maincpu.mq@025C = 30390014000E46FC</action>
<action>maincpu.mq@E9F0 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@E9F8 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@EA00 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@EA08 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@EA10 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@EA18 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@EA20 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@EA28 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@EA30 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@EA38 = FFFFFFFFFFFFFFFF</action>
</script>
</cheat>
<cheat desc="skip rom check">
<script state="on">
<action>maincpu.mw@6F34 = 601C</action>
</script>
<script state="off">
<action>maincpu.mw@6F34 = 7005</action>
</script>
</cheat>
</mamecheat>