Small clean up.
Code: Select all
<!-- Ganryu / Musashi Ganryuki -->
<mamecheat version="1">
<cheat desc="no hit">
<script state="on">
<action>maincpu.rd@2DB0C = 600000C0</action> <!-- objects -->
<action>maincpu.rd@316FE = 600000B4</action> <!-- trap -->
<action>maincpu.rd@31728 = 6000FFCC</action> <!-- trap -->
</script>
<script state="off">
<action>maincpu.rd@2DB0C = 670000C0</action>
<action>maincpu.rd@316FE = 660000B4</action>
<action>maincpu.rd@31728 = 4A6E0030</action>
</script>
</cheat>
<cheat desc="auto fire">
<comment>you can't charge the power</comment>
<script state="on">
<action>maincpu.rb@34491 = 94</action>
</script>
<script state="off">
<action>maincpu.rb@34491 = 95</action>
</script>
</cheat>
<cheat desc="attack speed up">
<comment>except chain attack</comment>
<script state="on">
<action>maincpu.rq@35350 = 4EB9000BC0003D45</action>
<action>maincpu.rq@BC000 = 42430C6E0002003E</action>
<action>maincpu.rq@BC008 = 6606E34836320000</action>
<action>maincpu.rq@BC010 = 4E75FFFFFFFFFFFF</action>
<!--
BC000 | 4243 : clr.w D3
BC002 | 0C6E 0002 003E : cmpi.w #$2, ($3e,A6) // chain attack?
BC008 | 6606 : bne $bc010
BC00A | E348 : lsl.w #1, D0
BC00C | 3632 0000 : move.w (A2,D0.w), D3
BC010 | 4E75 : rts
-->
</script>
<script state="off">
<action>maincpu.rq@35350 = E348363200003D45</action>
<action>maincpu.rq@BC000 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.rq@BC008 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.rq@BC010 = FFFFFFFFFFFFFFFF</action>
</script>
</cheat>
<cheat desc="multiple jump">
<script state="on">
<action>maincpu.rq@318B0 = 4EB9000BC0204A6E</action>
<action>maincpu.rq@BC020 = 4A6E003E66183039</action>
<action>maincpu.rq@BC028 = 0010059408000009</action>
<action>maincpu.rq@BC030 = 660C080000056706</action>
<action>maincpu.rq@BC038 = 3D7C0001001E302E</action>
<action>maincpu.rq@BC040 = 001EE5484E75FFFF</action>
<!--
BC020 | 4A6E 003E : tst.w ($3e,A6) // in attacking?
BC024 | 6618 : bne $bc03e
BC026 | 3039 0010 0594 : move.w $100594.l, D0
BC02C | 0800 0009 : btst #$9, D0 // in sliding?
BC030 | 660C : bne $bc03e
BC032 | 0800 0005 : btst #$5, D0 // pressed jump button?
BC036 | 6706 : beq $bc03e
BC038 | 3D7C 0001 001E : move.w #$1, ($1e,A6)
BC03E | 302E 001E : move.w ($1e,A6), D0
BC042 | E548 : lsl.w #2, D0
BC044 | 4E75 : rts
-->
</script>
<script state="off">
<action>maincpu.rq@318B0 = 302E001EE5484A6E</action>
<action>maincpu.rq@BC020 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.rq@BC028 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.rq@BC030 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.rq@BC038 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.rq@BC040 = FFFFFFFFFFFFFFFF</action>
</script>
</cheat>
<cheat desc="timer speed">
<parameter>
<item value="0x0258">01 (slow)</item>
<item value="0x012c">02 </item>
<item value="0x0096">03 </item>
<item value="0x004b">04 </item>
<item value="0x0001">05 (fast)</item>
</parameter>
<script state="change">
<action>maincpu.rw@26C8 = param</action>
</script>
<script state="off">
<action>maincpu.rw@26C8 = 0096</action>
</script>
</cheat>
<cheat desc="sound test mode">
<!-- don't play code 0x01, 0x03, and 0x10 because of no sound response -->
<!-- valid bank number seems to be 0x00 and 0x0a -->
<comment>reset the game (F3) to enter sound test mode</comment>
<script state="on">
<action>maincpu.rd@007F2 = 000BC0D2 </action> <!-- check sound latch in interrupt -->
<action>maincpu.rd@089D4 = 000BC050 </action>
<action>maincpu.rq@BC050 = 43ED000145ED8622</action>
<action>maincpu.rq@BC058 = 605E160214390030</action>
<action>maincpu.rq@BC060 = 0000B60267F40C02</action>
<action>maincpu.rq@BC068 = 00FB660253150C02</action>
<action>maincpu.rq@BC070 = 00F7660252150C02</action>
<action>maincpu.rq@BC078 = 00FD660404150010</action>
<action>maincpu.rq@BC080 = 0C0200FE66040615</action>
<action>maincpu.rq@BC088 = 00100C0200BB6602</action>
<action>maincpu.rq@BC090 = 53110C0200B76602</action>
<action>maincpu.rq@BC098 = 52110211000F0C02</action>
<action>maincpu.rq@BC0A0 = 00EF660E14916706</action>
<action>maincpu.rq@BC0A8 = 06120010611E1495</action>
<action>maincpu.rq@BC0B0 = 611A0C0200DF6612</action>
<action>maincpu.rq@BC0B8 = 14BC0001610E14BC</action>
<action>maincpu.rq@BC0C0 = 0003610814BC0007</action>
<action>maincpu.rq@BC0C8 = 6102608E4A1266FC</action>
<action>maincpu.rq@BC0D0 = 4E754EB90000F26A</action>
<action>maincpu.rq@BC0D8 = 4EF9000087D2FFFF</action>
<!--
BC050 | 43ED 0001 : lea ($1,A5), A1 // bank address ($108000)
BC054 | 45ED 8622 : lea (-$79de,A5), A2 // sound latch address ($100622)
BC058 | 605E : bra $bc0b8
BC05A | 1602 : move.b D2, D3
BC05C | 1439 0030 0000 : move.b $300000.l, D2 // read input
BC062 | B602 : cmp.b D2, D3
BC064 | 67F4 : beq $bc05a
BC066 | 0C02 00FB : cmpi.b #-$5, D2
BC06A | 6602 : bne $bc06e
BC06C | 5315 : subq.b #1, (A5) // decrease code -01
BC06E | 0C02 00F7 : cmpi.b #-$9, D2
BC072 | 6602 : bne $bc076
BC074 | 5215 : addq.b #1, (A5) // increase code +01
BC076 | 0C02 00FD : cmpi.b #-$3, D2
BC07A | 6604 : bne $bc080
BC07C | 0415 0010 : subi.b #$10, (A5) // decreaes code -10
BC080 | 0C02 00FE : cmpi.b #-$2, D2
BC084 | 6604 : bne $bc08a
BC086 | 0615 0010 : addi.b #$10, (A5) // increase code +10
BC08A | 0C02 00BB : cmpi.b #-$45, D2
BC08E | 6602 : bne $bc092
BC090 | 5311 : subq.b #1, (A1) // decrease bank -01
BC092 | 0C02 00B7 : cmpi.b #-$49, D2
BC096 | 6602 : bne $bc09a
BC098 | 5211 : addq.b #1, (A1) // increase bank +01
BC09A | 0211 000F : andi.b #$f, (A1)
BC09E | 0C02 00EF : cmpi.b #-$11, D2
BC0A2 | 660E : bne $bc0b2
BC0A4 | 1491 : move.b (A1), (A2) // play sound
BC0A6 | 6706 : beq $bc0ae
BC0A8 | 0612 0010 : addi.b #$10, (A2)
BC0AC | 611E : bsr $bc0cc
BC0AE | 1495 : move.b (A5), (A2)
BC0B0 | 611A : bsr $bc0cc
BC0B2 | 0C02 00DF : cmpi.b #-$21, D2
BC0B6 | 6612 : bne $bc0ca
BC0B8 | 14BC 0001 : move.b #$1, (A2) // stop sound
BC0BC | 610E : bsr $bc0cc
BC0BE | 14BC 0003 : move.b #$3, (A2)
BC0C2 | 6108 : bsr $bc0cc
BC0C4 | 14BC 0007 : move.b #$7, (A2)
BC0C8 | 6102 : bsr $bc0cc
BC0CA | 608E : bra $bc05a
BC0CC | 4A12 : tst.b (A2) // wait interrupt
BC0CE | 66FC : bne $bc0cc
BC0D0 | 4E75 : rts
BC0D2 | 4EB9 0000 F26A : jsr $f26a.l // check sound latch
BC0D8 | 4EF9 0000 87D2 : jmp $87d2.l
-->
</script>
<script state="run">
<output format="----- ganryu/musashi ganryuki sound test mode -----" line="10" align="center" />
<output format="left : decrease code -01" line="11" align="center" />
<output format="right : increase code +01" line="12" align="center" />
<output format="down : decrease code -10" line="13" align="center" />
<output format="up : increase code +10" line="14" align="center" />
<output format="button 3 + left : decrease bank -01" line="15" align="center" />
<output format="button 3 + right : increase bank +01" line="16" align="center" />
<output format="button 1 : play sound" line="17" align="center" />
<output format="button 2 : stop sound" line="18" align="center" />
<output format="----------------------------" line="19" align="center" />
<output format="<< bank %X >>" line="21" align="center" >
<argument>maincpu.pb@108001</argument>
</output>
<output format="<< sound code %02X >>" line="23" align="center" >
<argument>maincpu.pb@108000</argument>
</output>
</script>
<script state="off">
<action>maincpu.rd@007F2 = 000087D2 </action>
<action>maincpu.rd@089D4 = 0000F026 </action>
<action>maincpu.rq@BC050 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.rq@BC058 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.rq@BC060 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.rq@BC068 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.rq@BC070 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.rq@BC078 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.rq@BC080 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.rq@BC088 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.rq@BC090 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.rq@BC098 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.rq@BC0A0 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.rq@BC0A8 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.rq@BC0B0 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.rq@BC0B8 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.rq@BC0C0 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.rq@BC0C8 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.rq@BC0D0 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.rq@BC0D8 = FFFFFFFFFFFFFFFF</action>
</script>
</cheat>
<cheat desc="skip ram/rom check">
<script state="on">
<action condition="maincpu.rd@c11afc == 3a3c7fff">temp0 = C11AFC, maincpu.rd@temp0 = 60000168</action> <!-- euro, euro-s1, japan-s2, japan-s1 -->
<action condition="maincpu.rd@c10c20 == 3a3c7fff">temp0 = C10C20, maincpu.rd@temp0 = 60000168</action> <!-- asia-mv1c, japan-mv1b -->
<action condition="maincpu.rd@c10afc == 3a3c7fff">temp0 = C10AFC, maincpu.rd@temp0 = 60000168</action> <!-- asia-mv1b, japan-mv1c -->
<action condition="maincpu.rd@c11ad2 == 3a3c7fff">temp0 = C11AD2, maincpu.rd@temp0 = 60000168</action> <!-- us, us-e, us-v2, us-u4 -->
<action condition="maincpu.rd@c11abc == 3a3c7fff">temp0 = C11ABC, maincpu.rd@temp0 = 60000104</action> <!-- us-u3 -->
<action condition="maincpu.rd@c11c24 == 3a3c7fff">temp0 = C11C24, maincpu.rd@temp0 = 60000168</action> <!-- japan -->
<action condition="maincpu.rd@c11ae6 == 3a3c7fff">temp0 = C11AE6, maincpu.rd@temp0 = 60000104</action> <!-- japan-j3a -->
<action condition="maincpu.rd@c11bc6 == 3a3c7fff">temp0 = C11BC6, maincpu.rd@temp0 = 6000017C</action> <!-- japan-hotel -->
</script>
<script state="off">
<action>maincpu.rd@temp0 = 3A3C7FFF</action>
</script>
</cheat>
</mamecheat>
"sound test mode" : Added new.