1. Set the Omega Rugal value
2. Choose your characters
3. On the order select screen, set the character to normal Rugal
After this, the order select portrait will update to show Omega Rugal. However, after a bit of testing, I found that this method works for quite a few values that sit outside the intended ones. However, I believed it easier to just have a toggle for EX character variations, as does the cheat for normal KOF '98. By referencing the kof98 cheat file, I found that the value which holds EX character variations is located at 0x20045498 for P1, and 0x200454AC for P2.
With that aside, here are the cheats:
Code: Select all
<cheat desc="P1 Use EX Version 1st Character">
<script state="run">
<action>maincpu.pb@20045498=01|(maincpu.pb@20045498 BAND ~01)</action>
</script>
</cheat>
<cheat desc="P1 Use EX Version 2nd Character">
<script state="run">
<action>maincpu.pb@20045498=02|(maincpu.pb@20045498 BAND ~02)</action>
</script>
</cheat>
<cheat desc="P1 Use EX Version 3rd Character">
<script state="run">
<action>maincpu.pb@20045498=04|(maincpu.pb@20045498 BAND ~04)</action>
</script>
</cheat>
<cheat desc="P2 Use EX Version 1st Character">
<script state="run">
<action>maincpu.pb@200454AC=01|(maincpu.pb@200454AC BAND ~01)</action>
</script>
</cheat>
<cheat desc="P2 Use EX Version 2nd Character">
<script state="run">
<action>maincpu.pb@200454AC=02|(maincpu.pb@200454AC BAND ~02)</action>
</script>
</cheat>
<cheat desc="P2 Use EX Version 3rd Character">
<script state="run">
<action>maincpu.pb@200454AC=04|(maincpu.pb@200454AC BAND ~04)</action>
</script>
</cheat>