[kof98umh] The King of Fighters '98 Ultimate Match HERO EX Character Select

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cutetiger10
Posts: 6
Joined: Sat Sep 28, 2024 8:20 am

[kof98umh] The King of Fighters '98 Ultimate Match HERO EX Character Select

Post by cutetiger10 »

There's already an existing character select for this game somewhere on this forum, but its method of using Omega Rugal is rather interesting. Essentially, it tells you to:

1. Set the Omega Rugal value
2. Choose your characters
3. On the order select screen, set the character to normal Rugal

After this, the order select portrait will update to show Omega Rugal. However, after a bit of testing, I found that this method works for quite a few values that sit outside the intended ones. However, I believed it easier to just have a toggle for EX character variations, as does the cheat for normal KOF '98. By referencing the kof98 cheat file, I found that the value which holds EX character variations is located at 0x20045498 for P1, and 0x200454AC for P2.

With that aside, here are the cheats:

Code: Select all

<cheat desc="P1 Use EX Version 1st Character">
  <script state="run">
    <action>maincpu.pb@20045498=01|(maincpu.pb@20045498 BAND ~01)</action>
  </script>
</cheat>

<cheat desc="P1 Use EX Version 2nd Character">
  <script state="run">
    <action>maincpu.pb@20045498=02|(maincpu.pb@20045498 BAND ~02)</action>
  </script>
</cheat>

<cheat desc="P1 Use EX Version 3rd Character">
  <script state="run">
    <action>maincpu.pb@20045498=04|(maincpu.pb@20045498 BAND ~04)</action>
  </script>
</cheat>

<cheat desc="P2 Use EX Version 1st Character">
  <script state="run">
    <action>maincpu.pb@200454AC=01|(maincpu.pb@200454AC BAND ~01)</action>
  </script>
</cheat>

<cheat desc="P2 Use EX Version 2nd Character">
  <script state="run">
    <action>maincpu.pb@200454AC=02|(maincpu.pb@200454AC BAND ~02)</action>
  </script>
</cheat>

<cheat desc="P2 Use EX Version 3rd Character">
  <script state="run">
    <action>maincpu.pb@200454AC=04|(maincpu.pb@200454AC BAND ~04)</action>
  </script>
</cheat>
Interestingly enough, using this on either Iori or Leona causes their Orochi form portraits to show on the order select screen, but in gameplay, it results in a similar scenario to normal KOF '98, where their movesets are normal, but when standing still, they become intangible, only vulnerable to grabs. This is possibly due to Orochi Iori and Orochi Leona having their own character values, being 0x2B and 0x2C respectively.
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