[akazukin] Akazukin

This forum is for posting M.A.M.E. arcade cheats. Requests will be fulfilled here....but please keep the requests to the requests forum.
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jman
Posts: 1254
Joined: Tue Dec 01, 2020 1:24 pm
Been thanked: 9 times

[akazukin] Akazukin

Post by jman »

akazukin will be added in 0.253. Basic RAM cheats are the following.

Code: Select all

<cheat desc="infinite credits">
    <script state="run">
        <action>maincpu.pb@ff7f = 99</action>
    </script>
</cheat>

<cheat desc="infinite lives">
    <script state="run">
        <action>maincpu.pb@ff45 = 99</action>
    </script>
</cheat>

<cheat desc="infinite ammo">
    <script state="run">
        <action>maincpu.pb@f88b = 04</action>
    </script>
</cheat>

<cheat desc="always get 100% bonus">
    <script state="run">
        <action>maincpu.pw@feb7 = 9999</action> <!-- number of hits -->
        <action>maincpu.pw@feba = 9999</action> <!-- number of shots -->
    </script>
</cheat>

<cheat desc="starting level P1">
    <parameter min="01" max="16" step="01" />
    <script state="run">
        <action condition="maincpu.pb@ff42 == 01">maincpu.pb@ff42 = param</action>
    </script>
</cheat>

<cheat desc="starting level P2">
    <parameter min="01" max="16" step="01" />
    <script state="run">
        <action condition="maincpu.pb@fec1 == 01">maincpu.pb@fec1 = param</action>
    </script>
</cheat>
jman

my wip cheat database back-up (2024/12/01 ver.)
https://u3.getuploader.com/...../download/47
downloadpass : jman2020
jman
Posts: 1254
Joined: Tue Dec 01, 2020 1:24 pm
Been thanked: 9 times

[akazukin] Akazukin (update)

Post by jman »

all ROM codes are wip.

Code: Select all

<cheat desc="no hit (wip)">
    <comment>you can't cross over on right broken bridge</comment>
    <script state="on">
        <action>maincpu.mb@2afa =   18</action> <!-- wood -->
        <action>maincpu.mb@2c80 =   c9</action> <!-- river -->
        <action>maincpu.mb@42c4 =   00</action> <!-- bullet -->
        <action>maincpu.mw@4341 = 0218</action> <!-- wolf, bee -->
    </script>
    <script state="off">
        <action>maincpu.mb@2afa =   30</action>
        <action>maincpu.mb@2c80 =   7e</action>
        <action>maincpu.mb@42c4 =   02</action>
        <action>maincpu.mw@4341 = c9af</action>
    </script>
</cheat>

<cheat desc="auto fire (wip)">
    <script state="on">
        <action>maincpu.mb@18f8 = 00</action> <!-- quick reload -->
        <action>maincpu.mb@2e80 = e1</action> <!-- button check -->
    </script>
    <script state="off">
        <action>maincpu.mb@18f8 = d0</action>
        <action>maincpu.mb@2e80 = d5</action>
    </script>
</cheat>

<cheat desc="player speed (wip)">
    <parameter min="0x01" max="0x05" step="0x01" />
    <script state="on">
        <!-- left -->
        <action>maincpu.mq@0ba1 = c10be3cdc50006f5</action>
        <action>maincpu.mq@0ba9 = fe00000000f1f910</action>
        <!--
        0ba1 | f5       : push af
        0ba2 | 06 xx    : ld   b,$xx
        0ba4 | c5       : push bc
        0ba5 | cd e3 0b : call $0BE3
        0ba8 | c1       : pop  bc
        0ba9 | 10 f9    : djnz $0BA4
        0bab | f1       : pop  af
        0bac | 00       : nop
        0bad | 00       : nop
        0bae | 00       : nop
        0baf | 00       : nop
        -->
        <!-- right -->
        <action>maincpu.mq@0bb4 = c10bc7cdc50006f5</action>
        <action>maincpu.mq@0bbc = e100000000f1f910</action>
        <!--
        0bb4 | f5       : push af
        0bb5 | 06 xx    : ld   b,$xx
        0bb7 | c5       : push bc
        0bb8 | cd c7 0b : call $0BC7
        0bbb | c1       : pop  bc
        0bbc | 10 f9    : djnz $0BB7
        0bbe | f1       : pop  af
        0bbf | 00       : nop
        0bc0 | 00       : nop
        0bc1 | 00       : nop
        0bc2 | 00       : nop
        -->
    </script>
    <script state="change">
        <action>maincpu.mb@0ba3 = param</action>
        <action>maincpu.mb@0bb6 = param</action>
    </script>
    <script state="off">
        <action>maincpu.mq@0ba1 = e6f83c3a470be3cc</action>
        <action>maincpu.mq@0ba9 = fe0be3cc7800fe07</action>
        <action>maincpu.mq@0bb4 = e6f83c3a470bc7cc</action>
        <action>maincpu.mq@0bbc = e10bc7cc7800fe07</action>
    </script>
</cheat>

<cheat desc="bullet speed (wip)">
    <parameter>
        <item value="0x01">01 (slow)</item>
        <item value="0x04">02       </item>
        <item value="0x08">03       </item>
        <item value="0x0c">04       </item>
        <item value="0x10">05 (fast)</item>
    </parameter>
    <script state="change">
        <action>maincpu.mb@2ecc = param</action>
    </script>
    <script state="off">
        <action>maincpu.mb@2ecc = 04</action>
    </script>
</cheat>

<cheat desc="sound test mode (wip)">
    <!-- you can't stop sfx code 0x01 by stop button -->
    <comment>reset the game (F3) to enter sound test mode</comment>
    <script state="on">
        <action>maincpu.mw@1149 =             5d70</action>
        <action>maincpu.mq@5d70 = 47b8e8003af80021</action>
        <action>maincpu.mq@5d78 = fe35012001fef928</action>
        <action>maincpu.mq@5d80 = 042008fe34012002</action>
        <action>maincpu.mq@5d88 = 052004fe0618f03e</action>
        <action>maincpu.mq@5d90 = 2010fe787786103e</action>
        <action>maincpu.mq@5d98 = 042020fe06187e03</action>
        <action>maincpu.mq@5da0 = ff00cd1810d3143e</action>
        <!--
        5d70 | 21 00 f8 : ld  hl,$F800  // sound code address
        5d73 | 3a 00 e8 : ld  a,($E800) // read input
        5d76 | b8       : cp  b
        5d77 | 47       : ld  b,a
        5d78 | 28 f9    : jr  z,$5D73
        5d7a | fe 01    : cp  $01
        5d7c | 20 01    : jr  nz,$5D7F
        5d7e | 35       : dec (hl)      // decrease code -01
        5d7f | fe 02    : cp  $02
        5d81 | 20 01    : jr  nz,$5D84
        5d83 | 34       : inc (hl)      // increase code +01
        5d84 | fe 08    : cp  $08
        5d86 | 20 04    : jr  nz,$5D8C
        5d88 | 3e f0    : ld  a,$F0     // decrease code -10
        5d8a | 18 06    : jr  $5D92
        5d8c | fe 04    : cp  $04
        5d8e | 20 05    : jr  nz,$5D95
        5d90 | 3e 10    : ld  a,$10     // increase code +10
        5d92 | 86       : add a,(hl)
        5d93 | 77       : ld  (hl),a
        5d94 | 78       : ld  a,b
        5d95 | fe 10    : cp  $10
        5d97 | 20 03    : jr  nz,$5D9C
        5d99 | 7e       : ld  a,(hl)    // play sound
        5d9a | 18 06    : jr  $5DA2
        5d9c | fe 20    : cp  $20
        5d9e | 20 04    : jr  nz,$5DA4
        5da0 | 3e 14    : ld  a,$14     // stop sound
        5da2 | d3 10    : out ($10),a   // send sound code
        5da4 | 18 cd    : jr  $5D73
        -->
        <action>sub.mb@02d4 =               00</action> <!-- stop sfx and music at the same time -->
        <action>sub.mw@02e6 =             2160</action>
        <action>sub.mq@2160 = 00c904dccd0013cd</action>
        <!--
        2160 | cd 13 00 : call $0013
        2163 | cd dc 04 : call $04DC
        2166 | c9       : ret
        -->
    </script>
    <script state="run">
        <output format="----- akazukin sound test mode -----" line="10" align="center" />
        <output format="left : decrease code -01"             line="11" align="center" />
        <output format="right : increase code +01"            line="12" align="center" />
        <output format="up : increase code +10"               line="13" align="center" />
        <output format="down : decrease code -10"             line="14" align="center" />
        <output format="button 1 : play sound"                line="15" align="center" />
        <output format="button 2 : stop sound"                line="16" align="center" />
        <output format="----------------------------"         line="17" align="center" />
        <output format="&lt;&lt; sound code %2.2X &gt;&gt;"   line="19" align="center"  >
            <argument>maincpu.pb@f800</argument>
        </output>
    </script>
    <script state="off">
        <action>maincpu.mq@5d70 = ff00ff00ff00ff00</action>
        <action>maincpu.mq@5d78 = ff00ff00ff00ff00</action>
        <action>maincpu.mq@5d80 = ff00ff00ff00ff00</action>
        <action>maincpu.mq@5d88 = ff00ff00ff00ff00</action>
        <action>maincpu.mq@5d90 = ff00ff00ff00ff00</action>
        <action>maincpu.mq@5d98 = ff00ff00ff00ff00</action>
        <action>maincpu.mq@5da0 = ff00ff00ff00ff00</action>
        <action>    sub.mb@02d4 =               c9</action>
        <action>    sub.mw@02e6 =             0013</action>
        <action>    sub.mq@2160 = 0000000000000000</action>
    </script>
</cheat>
  • "no hit" : Akazukin stops walking when she crosses over on broken right bridge. In that case, the game will be stuck unless you turn this code OFF.
  • "sound test mode" : You can't stop specific sfx (code 0x01) by sound stop button.
jman

my wip cheat database back-up (2024/12/01 ver.)
https://u3.getuploader.com/...../download/47
downloadpass : jman2020
jman
Posts: 1254
Joined: Tue Dec 01, 2020 1:24 pm
Been thanked: 9 times

[akazukin] Akazukin

Post by jman »

RAM code.

Code: Select all

<!-- Akazukin (Japan) -->
<mamecheat version="1">

    <cheat desc="Finish this Level Now">
        <script state="on">
            <action>maincpu.pb@FF08 = 03</action>
            <action>maincpu.pb@F87C = maincpu.pb@FFF3</action>
            <action>maincpu.pb@F87D = maincpu.pb@FFD2</action>
            <action>maincpu.pw@F87F = 1FAF</action>
            <action>maincpu.ib@0010 = 12</action>
        </script>
    </cheat>

</mamecheat>
Also update ROM codes collection.

Code: Select all

<!-- Akazukin (Japan) -->
<mamecheat version="1">

    <cheat desc="no hit">
        <comment>you can't cross over on right broken bridge</comment>
        <script state="on">
            <action>maincpu.mb@2AFA = 18  </action> <!-- wood -->
            <action>maincpu.mb@2C80 = C9  </action> <!-- river -->
            <action>maincpu.mb@42C4 = 00  </action> <!-- bullet -->
            <action>maincpu.mw@4341 = 0218</action> <!-- wolf, bee -->
        </script>
        <script state="off">
            <action>maincpu.mb@2AFA = 30  </action>
            <action>maincpu.mb@2C80 = 7E  </action>
            <action>maincpu.mb@42C4 = 02  </action>
            <action>maincpu.mw@4341 = C9AF</action>
        </script>
    </cheat>

    <cheat desc="rapid fire">
        <script state="on">
            <action>maincpu.mb@18F8 = 00</action> <!-- quick reload -->
            <action>maincpu.mb@2E80 = E1</action> <!-- button check -->
        </script>
        <script state="off">
            <action>maincpu.mb@18F8 = D0</action>
            <action>maincpu.mb@2E80 = D5</action>
        </script>
    </cheat>

    <cheat desc="player speed">
        <parameter min="0x01" max="0x05" step="0x01" />
        <script state="on">
            <!-- left -->
            <action>maincpu.mq@0BA1 = C10BE3CDC50006F5</action>
            <action>maincpu.mq@0BA9 = FE00000000F1F910</action>
            <!--
            0BA1 | F5       : push af
            0BA2 | 06 xx    : ld   b,$xx
            0BA4 | C5       : push bc
            0BA5 | CD E3 0B : call $0BE3
            0BA8 | C1       : pop  bc
            0BA9 | 10 F9    : djnz $0BA4
            0BAB | F1       : pop  af
            0BAC | 00       : nop
            0BAD | 00       : nop
            0BAE | 00       : nop
            0BAF | 00       : nop
            -->
            <!-- right -->
            <action>maincpu.mq@0BB4 = C10BC7CDC50006F5</action>
            <action>maincpu.mq@0BBC = E100000000F1F910</action>
            <!--
            0BB4 | F5       : push af
            0BB5 | 06 05    : ld   b,$05
            0BB7 | C5       : push bc
            0BB8 | CD C7 0B : call $0BC7
            0BBB | C1       : pop  bc
            0BBC | 10 F9    : djnz $0BB7
            0BBE | F1       : pop  af
            0BBF | 00       : nop
            0BC0 | 00       : nop
            0BC1 | 00       : nop
            0BC2 | 00       : nop
            -->
        </script>
        <script state="change">
            <action>maincpu.mb@0BA3 = param</action>
            <action>maincpu.mb@0BB6 = param</action>
        </script>
        <script state="off">
            <action>maincpu.mq@0BA1 = E6F83C3A470BE3CC</action>
            <action>maincpu.mq@0BA9 = FE0BE3CC7800FE07</action>
            <action>maincpu.mq@0BB4 = E6F83C3A470BC7CC</action>
            <action>maincpu.mq@0BBC = E10BC7CC7800FE07</action>
        </script>
    </cheat>

    <cheat desc="bullet speed">
        <parameter>
            <item value="0x01">01 (slow)</item>
            <item value="0x04">02       </item>
            <item value="0x08">03       </item>
            <item value="0x0c">04       </item>
            <item value="0x10">05 (fast)</item>
        </parameter>
        <script state="change">
            <action>maincpu.mb@2ECC = param</action>
        </script>
        <script state="off">
            <action>maincpu.mb@2ECC = 04</action>
        </script>
    </cheat>

    <cheat desc="easy level finish">
        <comment>press start button to finish current level</comment>
        <script state="on">
            <action>maincpu.mw@014C = 5DB0            </action>
            <action>maincpu.mw@016F = 5DB5            </action>
            <action>maincpu.mq@5DB0 = 0239CD0318019ACD</action>
            <action>maincpu.mq@5DB8 = 797D75CD4FE00021</action>
            <action>maincpu.mq@5DC0 = 5ECB021856CB0420</action>
            <action>maincpu.mq@5DC8 = C5F57910D3123EC8</action>
            <action>maincpu.mq@5DD0 = 00000000202AC3E5</action>
            <!--
            5DB0 | CD 9A 01 : call $019A
            5DB3 | 18 03    : jr   $5DB8
            5DB5 | CD 39 02 : call $0239
            5DB8 | 21 00 E0 : ld   hl,$E000
            5DBB | 4F       : ld   c,a
            5DBC | CD 75 7D : call $7D75    // check player
            5DBF | 79       : ld   a,c
            5DC0 | 20 04    : jr   nz,$5DC6
            5DC2 | CB 56    : bit  2,(hl)   // check 1P start button
            5DC4 | 18 02    : jr   $5DC8
            5DC6 | CB 5E    : bit  3,(hl)   // check 2P start button
            5DC8 | C8       : ret  z
            5DC9 | 3E 12    : ld   a,$12
            5DCB | D3 10    : out  ($10),a
            5DCD | 79       : ld   a,c
            5DCE | F5       : push af
            5DCF | C5       : push bc
            5DD0 | E5       : push hl
            5DD1 | C3 2A 20 : jp   $202A
            -->
        </script>
        <script state="off">
            <action>maincpu.mw@014C = 019A            </action>
            <action>maincpu.mw@016F = 0239            </action>
            <action>maincpu.mq@5DB0 = FF00FF00FF00FF00</action>
            <action>maincpu.mq@5DB8 = FF00FF00FF00FF00</action>
            <action>maincpu.mq@5DC0 = FF00FF00FF00FF00</action>
            <action>maincpu.mq@5DC8 = FF00FF00FF00FF00</action>
            <action>maincpu.mq@5DD0 = FF00FF00FF00FF00</action>
        </script>
    </cheat>

    <cheat desc="sound test mode">
        <!-- you can't stop sfx code 0x01 by stop button -->
        <comment>reset the game (F3) to enter sound test mode</comment>
        <script state="on">
            <action>maincpu.mw@1149 = 5D70            </action>
            <action>maincpu.mq@5D70 = 47B8E8003AF80021</action>
            <action>maincpu.mq@5D78 = FE35012001FEF928</action>
            <action>maincpu.mq@5D80 = 042008FE34012002</action>
            <action>maincpu.mq@5D88 = 052004FE0618F03E</action>
            <action>maincpu.mq@5D90 = 2010FE787786103E</action>
            <action>maincpu.mq@5D98 = 042020FE06187E03</action>
            <action>maincpu.mq@5DA0 = FF00CD1810D3143E</action>
            <!--
            5D70 | 21 00 F8 : ld   hl,$F800  // sound code address
            5D73 | 3A 00 E8 : ld   a,($E800) // read input
            5D76 | B8       : cp   b
            5D77 | 47       : ld   b,a
            5D78 | 28 F9    : jr   z,$5D73
            5D7A | FE 01    : cp   $01
            5D7C | 20 01    : jr   nz,$5D7F
            5D7E | 35       : dec  (hl)      // decrease code -01
            5D7F | FE 02    : cp   $02
            5D81 | 20 01    : jr   nz,$5D84
            5D83 | 34       : inc  (hl)      // increase code +01
            5D84 | FE 08    : cp   $08
            5D86 | 20 04    : jr   nz,$5D8C
            5D88 | 3E F0    : ld   a,$F0     // decrease code -10
            5D8A | 18 06    : jr   $5D92
            5D8C | FE 04    : cp   $04
            5D8E | 20 05    : jr   nz,$5D95
            5D90 | 3E 10    : ld   a,$10     // increase code +10
            5D92 | 86       : add  a,(hl)
            5D93 | 77       : ld   (hl),a
            5D94 | 78       : ld   a,b
            5D95 | FE 10    : cp   $10
            5D97 | 20 03    : jr   nz,$5D9C
            5D99 | 7E       : ld   a,(hl)    // play sound
            5D9A | 18 06    : jr   $5DA2
            5D9C | FE 20    : cp   $20
            5D9E | 20 04    : jr   nz,$5DA4
            5DA0 | 3E 14    : ld   a,$14     // stop sound
            5DA2 | D3 10    : out  ($10),a   // send sound code
            5DA4 | 18 CD    : jr   $5D73
            -->
            <!-- stop sfx and music at the same time -->
            <action>sub.mb@02D4 = 00              </action>
            <action>sub.mw@02E6 = 2160            </action>
            <action>sub.mq@2160 = 00C904DCCD0013CD</action>
            <!--
            2160 | CD 13 00 : call $0013
            2163 | CD DC 04 : call $04DC
            2166 | C9       : ret
            -->
        </script>
        <script state="run">
            <output format="----- sound test mode -----"       line="10" align="center" />
            <output format="left : decrease code -01"          line="11" align="center" />
            <output format="right : increase code +01"         line="12" align="center" />
            <output format="down : decrease code -10"          line="13" align="center" />
            <output format="up : increase code +10"            line="14" align="center" />
            <output format="button 1 : play sound"             line="15" align="center" />
            <output format="button 2 : stop sound"             line="16" align="center" />
            <output format="----------------------------"      line="17" align="center" />
            <output format="&lt;&lt; sound code %02X &gt;&gt;" line="19" align="center"  >
                <argument>maincpu.pb@F800</argument>
            </output>
        </script>
        <script state="off">
            <action>maincpu.mq@5D70 = FF00FF00FF00FF00</action>
            <action>maincpu.mq@5D78 = FF00FF00FF00FF00</action>
            <action>maincpu.mq@5D80 = FF00FF00FF00FF00</action>
            <action>maincpu.mq@5D88 = FF00FF00FF00FF00</action>
            <action>maincpu.mq@5D90 = FF00FF00FF00FF00</action>
            <action>maincpu.mq@5D98 = FF00FF00FF00FF00</action>
            <action>maincpu.mq@5DA0 = FF00FF00FF00FF00</action>
            <action>    sub.mb@02D4 = C9              </action>
            <action>    sub.mw@02E6 = 0013            </action>
            <action>    sub.mq@2160 = 0000000000000000</action>
        </script>
    </cheat>

</mamecheat>
"easy level finish" : Added new. You can finish current level when you press start button (player 1 : 1P start button, player 2 : 2P start button).
jman

my wip cheat database back-up (2024/12/01 ver.)
https://u3.getuploader.com/...../download/47
downloadpass : jman2020
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