[afighter]+ Action Fighter

This forum is for posting M.A.M.E. Work In Progress "Arcade"cheats that are not quite ready for the prime time. If the cheats are buggy or the cheat descriptions are non-standard then please post them here. Help maybe given but there are no guarantees and they will only be added to the cheat file when the cheat file maintainer is happy with them.
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jman
Posts: 1315
Joined: Tue Dec 01, 2020 1:24 pm
Been thanked: 9 times

[afighter]+ Action Fighter

Post by jman »

afighter.xml

Code: Select all

<!-- Action Fighter (FD1089A 317-0018) -->
<mamecheat version="1">

    <cheat desc="no hit">
        <script state="run">
            <action>maincpu.ob@431E = 60</action> <!-- background -->
            <action>maincpu.ob@4C12 = 60</action> <!-- gate -->
            <action>maincpu.ob@8C40 = 60</action> <!-- bullet -->
            <action>maincpu.ob@8CCA = 60</action> <!-- enemy -->
        </script>
        <script state="off">
            <action>maincpu.ob@431E = 66</action>
            <action>maincpu.ob@4C12 = 6D</action>
            <action>maincpu.ob@8C40 = 6D</action>
            <action>maincpu.ob@8CCA = 6D</action>
        </script>
    </cheat>

    <cheat desc="rapid fire">
        <script state="run">
            <action>maincpu.ow@4250 = 4E71</action> <!-- main shot -->
            <action>maincpu.ow@4292 = 4E71</action> <!-- sub weapon 1 -->
            <action>maincpu.ow@42C0 = 4E71</action> <!-- sub weapon 2 -->
            <action>maincpu.ow@42EE = 4E71</action> <!-- sub weapon 3 -->
        </script>
        <script state="off">
            <action>maincpu.ow@4250 = 6D0E</action>
            <action>maincpu.ow@4292 = 661A</action>
            <action>maincpu.ow@42C0 = 661A</action>
            <action>maincpu.ow@42EE = 661A</action>
        </script>
    </cheat>

    <cheat desc="fuel speed">
        <parameter>
            <item value="0x007F">01 (slow)</item>
            <item value="0x003F">02       </item>
            <item value="0x001F">03       </item>
            <item value="0x000F">04       </item>
            <item value="0x0000">05 (fast)</item>
        </parameter>
        <script state="run">
            <action>maincpu.oq@5F8C = 4EB90000FBB06700</action>
            <action>maincpu.oq@FBB0 = 522E005F022E0000</action>
            <action>maincpu.oq@FBB8 = 005F6704201F4E75</action>
            <action>maincpu.oq@FBC0 = 302E003453404E75</action>
            <action>maincpu.ow@FBB6 = param           </action>
            <!--
            FBB0 | 522E 005F      : addq.b  #1, ($5f,A6)
            FBB4 | 022E xxxx 005F : andi.b  #$xx, ($5f,A6)
            FBBA | 6704           : beq     $fbc0
            FBBC | 201F           : move.l  (A7)+, D0
            FBBE | 4E75           : rts
            FBC0 | 302E 0034      : move.w  ($34,A6), D0
            FBC4 | 5340           : subq.w  #1, D0
            FBC6 | 4E75           : rts
            -->
        </script>
        <script state="off">
            <action>maincpu.oq@5F8C = 302E003453406700</action>
            <action>maincpu.oq@FBB0 = 0BFFA7F70BFFA7F7</action>
            <action>maincpu.oq@FBB8 = F3B723B7F3B723B7</action>
            <action>maincpu.oq@FBC0 = CFF7A7FFCFF7A7FF</action>
        </script>
    </cheat>

    <cheat desc="display all maps">
        <script state="run">
            <action>maincpu.oq@61BE = 4EB90000FBC80640</action>
            <action>maincpu.oq@FBC8 = 48E780024DF8D840</action>
            <action>maincpu.oq@FBD0 = 70073F004EB81034</action>
            <action>maincpu.oq@FBD8 = 301F9CFC006051C8</action>
            <action>maincpu.oq@FBE0 = FFF24CDF4001D078</action>
            <action>maincpu.oq@FBE8 = C12CE0484E75FFFF</action>
            <!--
            FBC8 | 48E7 8002 : movem.l D0/A6, -(A7)
            FBCD | 4DF8 D840 : lea     $d840.w, A6
            FBD0 | 7007      : moveq   #$7, D0
            FBD2 | 3F00      : move.w  D0, -(A7)
            FBD4 | 4EB8 1034 : jsr     $1034.w
            FBD8 | 301F      : move.w  (A7)+, D0
            FBDA | 9CFC 0060 : suba.w  #$60, A6
            FBDE | 51C8 FFF2 : dbra    D0, $fbd2
            FBE2 | 4CDF 4001 : movem.l (A7)+, D0/A6
            FBE6 | D078 C12C : add.w   $c12c.w, D0
            FBFA | E048      : lsr.w   #8, D0
            FBFC | 4E75      : rts
            -->
        </script>
        <script state="off">
            <action>maincpu.oq@61BE = D078C12CE0480640</action>
            <action>maincpu.oq@FBC8 = 73B747FF73B747FF</action>
            <action>maincpu.oq@FBD0 = CFF7A7FFCFF7A7FF</action>
            <action>maincpu.oq@FBD8 = 73B747FF73B747FF</action>
            <action>maincpu.oq@FBE0 = 0BFFA7F70BFFA7F7</action>
            <action>maincpu.oq@FBE8 = F3B723B7F3B723B7</action>
        </script>
    </cheat>

    <cheat desc="sound test mode">
        <comment>reset the game (F3) to enter sound test mode</comment>
        <script state="run">
            <!-- routine -->
            <action>maincpu.ow@05AE = 0000            </action> <!-- disable title music -->
            <action>maincpu.ow@05B4 = 08B9            </action> <!-- paint screen with black -->
            <action>maincpu.oq@05CA = 4EF90000FBF06618</action>
            <action>maincpu.oq@FBF0 = 41F8900043F900C4</action>
            <action>maincpu.oq@FBF8 = 0001120010291002</action>
            <action>maincpu.oq@FC00 = B20067F60C00007F</action>
            <action>maincpu.oq@FC08 = 660253100C0000BF</action>
            <action>maincpu.oq@FC10 = 660252100C0000EF</action>
            <action>maincpu.oq@FC18 = 6604041000100C00</action>
            <action>maincpu.oq@FC20 = 00DF660406100010</action>
            <action>maincpu.oq@FC28 = 0C0000FD66081210</action>
            <action>maincpu.oq@FC30 = 0001008012810C00</action>
            <action>maincpu.oq@FC38 = 00FB6602421160BA</action>
            <!--
            FBF0 | 41F8 9000      : lea     $9000.w, A0    // sound code address
            FBF4 | 43F9 00C4 0001 : lea     $c40001.l, A1  // sound latch address
            FBFA | 1200           : move.b  D0, D1
            FBFC | 1029 1002      : move.b  ($1002,A1), D0 // read input ($C41003)
            FC00 | B200           : cmp.b   D0, D1
            FC02 | 67F6           : beq     $fbfa
            FC04 | 0C00 007F      : cmpi.b  #$7f, D0
            FC08 | 6602           : bne     $fc0c
            FC0A | 5310           : subq.b  #1, (A0)       // decrease code -01
            FC0C | 0C00 00BF      : cmpi.b  #-$41, D0
            FC10 | 6602           : bne     $fc14
            FC12 | 5210           : addq.b  #1, (A0)       // increase code +01
            FC14 | 0C00 00EF      : cmpi.b  #-$11, D0
            FC18 | 6604           : bne     $fc1e
            FC1A | 0410 0010      : subi.b  #$10, (A0)     // decrease code -10
            FC1E | 0C00 00DF      : cmpi.b  #-$21, D0
            FC22 | 6604           : bne     $fc28
            FC24 | 0610 0010      : addi.b  #$10, (A0)     // increase code +10
            FC28 | 0C00 00FD      : cmpi.b  #-$3, D0
            FC2C | 6608           : bne     $fc36
            FC2E | 1210           : move.b  (A0), D1       // play sound
            FC30 | 0001 0080      : ori.b   #$80, D1
            FC34 | 1281           : move.b  D1, (A1)
            FC36 | 0C00 00FB      : cmpi.b  #-$5, D0
            FC3A | 6602           : bne     $fc3e
            FC3C | 4211           : clr.b   (A1)           // stop sound
            FC3E | 60BA           : bra     $fbfa
            -->
            <!-- display -->
            <output format="----- sound test mode -----"       line="10" align="center" />
            <output format="left : decrease code -01"          line="11" align="center" />
            <output format="right : increase code +01"         line="12" align="center" />
            <output format="down : decrease code -10"          line="13" align="center" />
            <output format="up : increase code +10"            line="14" align="center" />
            <output format="button 1 : play sound"             line="15" align="center" />
            <output format="button 2 : stop sound"             line="16" align="center" />
            <output format="----------------------------"      line="17" align="center" />
            <output format="&lt;&lt; sound code %02X &gt;&gt;" line="19" align="center"  >
                <argument>maincpu.pb@FF9000</argument>
            </output>
        </script>
        <script state="off">
            <action>maincpu.ow@05AE = 00AE            </action>
            <action>maincpu.ow@05B4 = 08F9            </action>
            <action>maincpu.oq@05CA = 4A3900C420016618</action>
            <action>maincpu.oq@FBF0 = 0BFFA7F70BFFA7F7</action>
            <action>maincpu.oq@FBF8 = F3B723B7F3B723B7</action>
            <action>maincpu.oq@FC00 = A3BF53F7A3BF53F7</action>
            <action>maincpu.oq@FC08 = 9BFF13FF9BFF13FF</action>
            <action>maincpu.oq@FC10 = A3BF53F7A3BF53F7</action>
            <action>maincpu.oq@FC18 = 9BFF13FF9BFF13FF</action>
            <action>maincpu.oq@FC20 = FBFFABB7FBFFABB7</action>
            <action>maincpu.oq@FC28 = CFF77BF7CFF77BF7</action>
            <action>maincpu.oq@FC30 = FBFFABB7FBFFABB7</action>
            <action>maincpu.oq@FC38 = CFF77BF7CFF77BF7</action>

        </script>
    </cheat>

</mamecheat>
afightera.xml

Code: Select all

<!-- Action Fighter (unprotected) -->
<mamecheat version="1">

    <cheat desc="no hit">
        <script state="on">
            <action>maincpu.mb@431E = 60</action> <!-- background -->
            <action>maincpu.mb@4C12 = 60</action> <!-- gate -->
            <action>maincpu.mb@8C40 = 60</action> <!-- bullet -->
            <action>maincpu.mb@8CCA = 60</action> <!-- enemy -->
        </script>
        <script state="off">
            <action>maincpu.mb@431E = 66</action>
            <action>maincpu.mb@4C12 = 6D</action>
            <action>maincpu.mb@8C40 = 6D</action>
            <action>maincpu.mb@8CCA = 6D</action>
        </script>
    </cheat>

    <cheat desc="rapid fire">
        <script state="on">
            <action>maincpu.mw@4250 = 4E71</action> <!-- main shot -->
            <action>maincpu.mw@4292 = 4E71</action> <!-- sub weapon 1 -->
            <action>maincpu.mw@42C0 = 4E71</action> <!-- sub weapon 2 -->
            <action>maincpu.mw@42EE = 4E71</action> <!-- sub weapon 3 -->
        </script>
        <script state="off">
            <action>maincpu.mw@4250 = 6D0E</action>
            <action>maincpu.mw@4292 = 661A</action>
            <action>maincpu.mw@42C0 = 661A</action>
            <action>maincpu.mw@42EE = 661A</action>
        </script>
    </cheat>

    <cheat desc="fuel speed">
        <parameter>
            <item value="0x007F">01 (slow)</item>
            <item value="0x003F">02       </item>
            <item value="0x001F">03       </item>
            <item value="0x000F">04       </item>
            <item value="0x0000">05 (fast)</item>
        </parameter>
        <script state="on">
            <action>maincpu.mq@5F8C = 4EB90000FBB06700</action>
            <action>maincpu.mq@FBB0 = 522E005F022E0000</action>
            <action>maincpu.mq@FBB8 = 005F6704201F4E75</action>
            <action>maincpu.mq@FBC0 = 302E003453404E75</action>
            <!--
            FBB0 | 522E 005F      : addq.b  #1, ($5f,A6)
            FBB4 | 022E xxxx 005F : andi.b  #$xx, ($5f,A6)
            FBBA | 6704           : beq     $fbc0
            FBBC | 201F           : move.l  (A7)+, D0
            FBBE | 4E75           : rts
            FBC0 | 302E 0034      : move.w  ($34,A6), D0
            FBC4 | 5340           : subq.w  #1, D0
            FBC6 | 4E75           : rts
            -->
        </script>
        <script state="change">
            <action>maincpu.mw@FBB6 = param</action>
        </script>
        <script state="off">
            <action>maincpu.mq@5F8C = 302E003453406700</action>
            <action>maincpu.mq@FBB0 = FFFFFFFFFFFFFFFF</action>
            <action>maincpu.mq@FBB8 = FFFFFFFFFFFFFFFF</action>
            <action>maincpu.mq@FBC0 = FFFFFFFFFFFFFFFF</action>
        </script>
    </cheat>

    <cheat desc="display all maps">
        <script state="on">
            <action>maincpu.mq@61BE = 4EB90000FBC80640</action>
            <action>maincpu.mq@FBC8 = 48E780024DF8D840</action>
            <action>maincpu.mq@FBD0 = 70073F004EB81034</action>
            <action>maincpu.mq@FBD8 = 301F9CFC006051C8</action>
            <action>maincpu.mq@FBE0 = FFF24CDF4001D078</action>
            <action>maincpu.mq@FBE8 = C12CE0484E75FFFF</action>
            <!--
            FBC8 | 48E7 8002 : movem.l D0/A6, -(A7)
            FBCD | 4DF8 D840 : lea     $d840.w, A6
            FBD0 | 7007      : moveq   #$7, D0
            FBD2 | 3F00      : move.w  D0, -(A7)
            FBD4 | 4EB8 1034 : jsr     $1034.w
            FBD8 | 301F      : move.w  (A7)+, D0
            FBDA | 9CFC 0060 : suba.w  #$60, A6
            FBDE | 51C8 FFF2 : dbra    D0, $fbd2
            FBE2 | 4CDF 4001 : movem.l (A7)+, D0/A6
            FBE6 | D078 C12C : add.w   $c12c.w, D0
            FBFA | E048      : lsr.w   #8, D0
            FBFC | 4E75      : rts
            -->
        </script>
        <script state="off">
            <action>maincpu.mq@61BE = D078C12CE0480640</action>
            <action>maincpu.mq@FBC8 = FFFFFFFFFFFFFFFF</action>
            <action>maincpu.mq@FBD0 = FFFFFFFFFFFFFFFF</action>
            <action>maincpu.mq@FBD8 = FFFFFFFFFFFFFFFF</action>
            <action>maincpu.mq@FBE0 = FFFFFFFFFFFFFFFF</action>
            <action>maincpu.mq@FBE8 = FFFFFFFFFFFFFFFF</action>
        </script>
    </cheat>

    <cheat desc="sound test mode">
        <comment>reset the game (F3) to enter sound test mode</comment>
        <script state="on">
            <action>maincpu.mw@05AE = 0000            </action> <!-- disable title music -->
            <action>maincpu.mw@05B4 = 08B9            </action> <!-- paint screen with black -->
            <action>maincpu.mq@05CA = 4EF90000FBF06618</action>
            <action>maincpu.mq@FBF0 = 41F8900043F900C4</action>
            <action>maincpu.mq@FBF8 = 0001120010291002</action>
            <action>maincpu.mq@FC00 = B20067F60C00007F</action>
            <action>maincpu.mq@FC08 = 660253100C0000BF</action>
            <action>maincpu.mq@FC10 = 660252100C0000EF</action>
            <action>maincpu.mq@FC18 = 6604041000100C00</action>
            <action>maincpu.mq@FC20 = 00DF660406100010</action>
            <action>maincpu.mq@FC28 = 0C0000FD66081210</action>
            <action>maincpu.mq@FC30 = 0001008012810C00</action>
            <action>maincpu.mq@FC38 = 00FB6602421160BA</action>
            <!--
            FBF0 | 41F8 9000      : lea     $9000.w, A0    // sound code address
            FBF4 | 43F9 00C4 0001 : lea     $c40001.l, A1  // sound latch address
            FBFA | 1200           : move.b  D0, D1
            FBFC | 1029 1002      : move.b  ($1002,A1), D0 // read input ($C41003)
            FC00 | B200           : cmp.b   D0, D1
            FC02 | 67F6           : beq     $fbfa
            FC04 | 0C00 007F      : cmpi.b  #$7f, D0
            FC08 | 6602           : bne     $fc0c
            FC0A | 5310           : subq.b  #1, (A0)       // decrease code -01
            FC0C | 0C00 00BF      : cmpi.b  #-$41, D0
            FC10 | 6602           : bne     $fc14
            FC12 | 5210           : addq.b  #1, (A0)       // increase code +01
            FC14 | 0C00 00EF      : cmpi.b  #-$11, D0
            FC18 | 6604           : bne     $fc1e
            FC1A | 0410 0010      : subi.b  #$10, (A0)     // decrease code -10
            FC1E | 0C00 00DF      : cmpi.b  #-$21, D0
            FC22 | 6604           : bne     $fc28
            FC24 | 0610 0010      : addi.b  #$10, (A0)     // increase code +10
            FC28 | 0C00 00FD      : cmpi.b  #-$3, D0
            FC2C | 6608           : bne     $fc36
            FC2E | 1210           : move.b  (A0), D1       // play sound
            FC30 | 0001 0080      : ori.b   #$80, D1
            FC34 | 1281           : move.b  D1, (A1)
            FC36 | 0C00 00FB      : cmpi.b  #-$5, D0
            FC3A | 6602           : bne     $fc3e
            FC3C | 4211           : clr.b   (A1)           // stop sound
            FC3E | 60BA           : bra     $fbfa
            -->
        </script>
        <script state="run">
            <output format="----- sound test mode -----"       line="10" align="center" />
            <output format="left : decrease code -01"          line="11" align="center" />
            <output format="right : increase code +01"         line="12" align="center" />
            <output format="down : decrease code -10"          line="13" align="center" />
            <output format="up : increase code +10"            line="14" align="center" />
            <output format="button 1 : play sound"             line="15" align="center" />
            <output format="button 2 : stop sound"             line="16" align="center" />
            <output format="----------------------------"      line="17" align="center" />
            <output format="&lt;&lt; sound code %02X &gt;&gt;" line="19" align="center"  >
                <argument>maincpu.pb@FF9000</argument>
            </output>
        </script>
        <script state="off">
            <action>maincpu.mw@05AE = 00AE            </action>
            <action>maincpu.mw@05B4 = 08F9            </action>
            <action>maincpu.mq@05CA = 4A3900C420016618</action>
            <action>maincpu.mq@FBF0 = FFFFFFFFFFFFFFFF</action>
            <action>maincpu.mq@FBF8 = FFFFFFFFFFFFFFFF</action>
            <action>maincpu.mq@FC00 = FFFFFFFFFFFFFFFF</action>
            <action>maincpu.mq@FC08 = FFFFFFFFFFFFFFFF</action>
            <action>maincpu.mq@FC10 = FFFFFFFFFFFFFFFF</action>
            <action>maincpu.mq@FC18 = FFFFFFFFFFFFFFFF</action>
            <action>maincpu.mq@FC20 = FFFFFFFFFFFFFFFF</action>
            <action>maincpu.mq@FC28 = FFFFFFFFFFFFFFFF</action>
            <action>maincpu.mq@FC30 = FFFFFFFFFFFFFFFF</action>
            <action>maincpu.mq@FC38 = FFFFFFFFFFFFFFFF</action>
        </script>
    </cheat>

</mamecheat>
afighterb.xml

Code: Select all

<!-- Action Fighter (unprotected, analog controls) -->
<mamecheat version="1">

    <cheat desc="no hit">
        <script state="on">
            <action>maincpu.mb@435E = 60</action> <!-- background -->
            <action>maincpu.mb@4CCC = 60</action> <!-- gate -->
            <action>maincpu.mb@8CFA = 60</action> <!-- bullet -->
            <action>maincpu.mb@8D84 = 60</action> <!-- enemy -->
        </script>
        <script state="off">
            <action>maincpu.mb@435E = 66</action>
            <action>maincpu.mb@4CCC = 6D</action>
            <action>maincpu.mb@8CFA = 6D</action>
            <action>maincpu.mb@8D84 = 6D</action>
        </script>
    </cheat>

    <cheat desc="rapid fire">
        <script state="on">
            <action>maincpu.mw@4290 = 4E71</action> <!-- main shot -->
            <action>maincpu.mw@42D2 = 4E71</action> <!-- sub weapon 1 -->
            <action>maincpu.mw@4300 = 4E71</action> <!-- sub weapon 2 -->
            <action>maincpu.mw@432E = 4E71</action> <!-- sub weapon 3 -->
        </script>
        <script state="off">
            <action>maincpu.mw@4290 = 6D0E</action>
            <action>maincpu.mw@42D2 = 661A</action>
            <action>maincpu.mw@4300 = 661A</action>
            <action>maincpu.mw@432E = 661A</action>
        </script>
    </cheat>

    <cheat desc="fuel speed">
        <parameter>
            <item value="0x007F">01 (slow)</item>
            <item value="0x003F">02       </item>
            <item value="0x001F">03       </item>
            <item value="0x000F">04       </item>
            <item value="0x0000">05 (fast)</item>
        </parameter>
        <script state="on">
            <action>maincpu.mq@6046 = 4EB90000FBB06700</action>
            <action>maincpu.mq@FBB0 = 522E005F022E0000</action>
            <action>maincpu.mq@FBB8 = 005F6704201F4E75</action>
            <action>maincpu.mq@FBC0 = 302E003453404E75</action>
            <!--
            FBB0 | 522E 005F      : addq.b  #1, ($5f,A6)
            FBB4 | 022E xxxx 005F : andi.b  #$xx, ($5f,A6)
            FBBA | 6704           : beq     $fbc0
            FBBC | 201F           : move.l  (A7)+, D0
            FBBE | 4E75           : rts
            FBC0 | 302E 0034      : move.w  ($34,A6), D0
            FBC4 | 5340           : subq.w  #1, D0
            FBC6 | 4E75           : rts
            -->
        </script>
        <script state="change">
            <action>maincpu.mw@FBB6 = param</action>
        </script>
        <script state="off">
            <action>maincpu.mq@6046 = 302E003453406700</action>
            <action>maincpu.mq@FBB0 = 0000000000000000</action>
            <action>maincpu.mq@FBB8 = 0000000000000000</action>
            <action>maincpu.mq@FBC0 = 0000000000000000</action>
        </script>
    </cheat>

    <cheat desc="display all maps">
        <script state="on">
            <action>maincpu.mq@6278 = 4EB90000FBC80640</action>
            <action>maincpu.mq@FBC8 = 48E780024DF8D840</action>
            <action>maincpu.mq@FBD0 = 70073F004EB81060</action>
            <action>maincpu.mq@FBD8 = 301F9CFC006051C8</action>
            <action>maincpu.mq@FBE0 = FFF24CDF4001D078</action>
            <action>maincpu.mq@FBE8 = C12CE0484E75FFFF</action>
            <!--
            FBC8 | 48E7 8002 : movem.l D0/A6, -(A7)
            FBCD | 4DF8 D840 : lea     $d840.w, A6
            FBD0 | 7007      : moveq   #$7, D0
            FBD2 | 3F00      : move.w  D0, -(A7)
            FBD4 | 4EB8 1060 : jsr     $1060.w
            FBD8 | 301F      : move.w  (A7)+, D0
            FBDA | 9CFC 0060 : suba.w  #$60, A6
            FBDE | 51C8 FFF2 : dbra    D0, $fbd2
            FBE2 | 4CDF 4001 : movem.l (A7)+, D0/A6
            FBE6 | D078 C12C : add.w   $c12c.w, D0
            FBEA | E048      : lsr.w   #8, D0
            FBEC | 4E75      : rts
            -->
        </script>
        <script state="off">
            <action>maincpu.mq@6278 = D078C12CE0480640</action>
            <action>maincpu.mq@FBC8 = 0000000000000000</action>
            <action>maincpu.mq@FBD0 = 0000000000000000</action>
            <action>maincpu.mq@FBD8 = 0000000000000000</action>
            <action>maincpu.mq@FBE0 = 0000000000000000</action>
            <action>maincpu.mq@FBE8 = 0000000000000000</action>
        </script>
    </cheat>

    <cheat desc="sound test mode">
        <comment>reset the game (F3) to enter sound test mode</comment>
        <script state="on">
            <action>maincpu.mw@05AE = 0000            </action> <!-- disable title music -->
            <action>maincpu.mw@05B4 = 08B9            </action> <!-- paint screen with black -->
            <action>maincpu.mq@05CA = 4EF90000FBF06618</action>
            <action>maincpu.mq@FBF0 = 41F8900043F900C4</action>
            <action>maincpu.mq@FBF8 = 0001120042800C29</action>
            <action>maincpu.mq@FC00 = 00FE1006640408C0</action>
            <action>maincpu.mq@FC08 = 00000C2900FE1004</action>
            <action>maincpu.mq@FC10 = 640408C000011429</action>
            <action>maincpu.mq@FC18 = 100246028002B200</action>
            <action>maincpu.mq@FC20 = 67D80C0000016602</action>
            <action>maincpu.mq@FC28 = 53100C0000026602</action>
            <action>maincpu.mq@FC30 = 52100C0000406604</action>
            <action>maincpu.mq@FC38 = 041000100C000080</action>
            <action>maincpu.mq@FC40 = 6604061000100C00</action>
            <action>maincpu.mq@FC48 = 0010660812100001</action>
            <action>maincpu.mq@FC50 = 008012810C000020</action>
            <action>maincpu.mq@FC58 = 66024211609CFFFF</action>
            <!--
            FBF0 | 41F8 9000      : lea     $9000.w, A0      // sound code address
            FBF4 | 43F9 00C4 0001 : lea     $c40001.l, A1    // sound latch address
            FBFA | 1200           : move.b  D0, D1
            FBFC | 4280           : clr.l   D0
            FBFE | 0C29 00FE 1006 : cmpi.b  #-$2, ($1006,A1) // read left ($C41007)
            FC04 | 6404           : bcc     $fc0a
            FC06 | 08C0 0000      : bset    #$0, D0
            FC0A | 0C29 00FE 1004 : cmpi.b  #-$2, ($1004,A1) // read right ($C41005)
            FC10 | 6404           : bcc     $fc16
            FC12 | 08C0 0001      : bset    #$1, D0
            FC16 | 1429 1002      : move.b  ($1002,A1), D2   // read other inputs ($C41003)
            FC1A | 4602           : not.b   D2
            FC1C | 8002           : or.b    D2, D0
            FC1E | B200           : cmp.b   D0, D1
            FC20 | 67D8           : beq     $fbfa
            FC22 | 0C00 0001      : cmpi.b  #$1, D0
            FC26 | 6602           : bne     $fc2a
            FC28 | 5310           : subq.b  #1, (A0)         // decrease code -01
            FC2A | 0C00 0002      : cmpi.b  #$2, D0
            FC2E | 6602           : bne     $fc32
            FC30 | 5210           : addq.b  #1, (A0)         // increase code +01
            FC32 | 0C00 0040      : cmpi.b  #$40, D0
            FC36 | 6604           : bne     $fc3c
            FC38 | 0410 0010      : subi.b  #$10, (A0)       // decrease code -10
            FC3C | 0C00 0080      : cmpi.b  #-$80, D0
            FC40 | 6604           : bne     $fc46
            FC42 | 0610 0010      : addi.b  #$10, (A0)       // increase code +10
            FC46 | 0C00 0010      : cmpi.b  #$10, D0
            FC4A | 6608           : bne     $fc54
            FC4C | 1210           : move.b  (A0), D1         // play sound
            FC4E | 0001 0080      : ori.b   #$80, D1
            FC52 | 1281           : move.b  D1, (A1)
            FC54 | 0C00 0020      : cmpi.b  #$20, D0
            FC58 | 6602           : bne     $fc5c
            FC5A | 4211           : clr.b   (A1)             // stop sound
            FC5C | 609C           : bra     $fbfa
            -->
        </script>
        <script state="run">
            <output format="----- sound test mode -----"       line="10" align="center" />
            <output format="left : decrease code -01"          line="11" align="center" />
            <output format="right : increase code +01"         line="12" align="center" />
            <output format="button 3 : decrease code -10"      line="13" align="center" />
            <output format="button 4 : increase code +10"      line="14" align="center" />
            <output format="button 1 : play sound"             line="15" align="center" />
            <output format="button 2 : stop sound"             line="16" align="center" />
            <output format="----------------------------"      line="17" align="center" />
            <output format="&lt;&lt; sound code %02X &gt;&gt;" line="19" align="center"  >
                <argument>maincpu.pb@FF9000</argument>
            </output>
        </script>
        <script state="off">
            <action>maincpu.mw@05AE = 00AE            </action>
            <action>maincpu.mw@05B4 = 08F9            </action>
            <action>maincpu.mq@05CA = 4A3900C420016618</action>
            <action>maincpu.mq@FBF0 = 0000000000000000</action>
            <action>maincpu.mq@FBF8 = 0000000000000000</action>
            <action>maincpu.mq@FC00 = 0000FFFFFFFFFFFF</action>
            <action>maincpu.mq@FC08 = FFFFFFFFFFFFFFFF</action>
            <action>maincpu.mq@FC10 = FFFFFFFFFFFFFFFF</action>
            <action>maincpu.mq@FC18 = FFFFFFFFFFFFFFFF</action>
            <action>maincpu.mq@FC20 = FFFFFFFFFFFFFFFF</action>
            <action>maincpu.mq@FC28 = FFFFFFFFFFFFFFFF</action>
            <action>maincpu.mq@FC30 = FFFFFFFFFFFFFFFF</action>
            <action>maincpu.mq@FC38 = FFFFFFFFFFFFFFFF</action>
            <action>maincpu.mq@FC40 = FFFFFFFFFFFFFFFF</action>
            <action>maincpu.mq@FC48 = FFFFFFFFFFFFFFFF</action>
            <action>maincpu.mq@FC50 = FFFFFFFFFFFFFFFF</action>
            <action>maincpu.mq@FC58 = FFFFFFFFFFFFFFFF</action>
        </script>
    </cheat>

</mamecheat>
afighterc.xml

Code: Select all

<!-- Action Fighter (FD1089B 317-unknown) -->
<mamecheat version="1">

    <cheat desc="no hit">
        <script state="run">
            <action>maincpu.ob@431E = 60</action> <!-- background -->
            <action>maincpu.ob@4C12 = 60</action> <!-- gate -->
            <action>maincpu.ob@8C40 = 60</action> <!-- bullet -->
            <action>maincpu.ob@8CCA = 60</action> <!-- enemy -->
        </script>
        <script state="off">
            <action>maincpu.ob@431E = 66</action>
            <action>maincpu.ob@4C12 = 6D</action>
            <action>maincpu.ob@8C40 = 6D</action>
            <action>maincpu.ob@8CCA = 6D</action>
        </script>
    </cheat>

    <cheat desc="rapid fire">
        <script state="run">
            <action>maincpu.ow@4250 = 4E71</action> <!-- main shot -->
            <action>maincpu.ow@4292 = 4E71</action> <!-- sub weapon 1 -->
            <action>maincpu.ow@42C0 = 4E71</action> <!-- sub weapon 2 -->
            <action>maincpu.ow@42EE = 4E71</action> <!-- sub weapon 3 -->
        </script>
        <script state="off">
            <action>maincpu.ow@4250 = 6D0E</action>
            <action>maincpu.ow@4292 = 661A</action>
            <action>maincpu.ow@42C0 = 661A</action>
            <action>maincpu.ow@42EE = 661A</action>
        </script>
    </cheat>

    <cheat desc="fuel speed">
        <parameter>
            <item value="0x007F">01 (slow)</item>
            <item value="0x003F">02       </item>
            <item value="0x001F">03       </item>
            <item value="0x000F">04       </item>
            <item value="0x0000">05 (fast)</item>
        </parameter>
        <script state="run">
            <action>maincpu.oq@5F8C = 4EB90000FBB06700</action>
            <action>maincpu.oq@FBB0 = 522E005F022E0000</action>
            <action>maincpu.oq@FBB8 = 005F6704201F4E75</action>
            <action>maincpu.oq@FBC0 = 302E003453404E75</action>
            <action>maincpu.ow@FBB6 = param           </action>
            <!--
            FBB0 | 522E 005F      : addq.b  #1, ($5f,A6)
            FBB4 | 022E xxxx 005F : andi.b  #$xx, ($5f,A6)
            FBBA | 6704           : beq     $fbc0
            FBBC | 201F           : move.l  (A7)+, D0
            FBBE | 4E75           : rts
            FBC0 | 302E 0034      : move.w  ($34,A6), D0
            FBC4 | 5340           : subq.w  #1, D0
            FBC6 | 4E75           : rts
            -->
        </script>
        <script state="off">
            <action>maincpu.oq@5F8C = 302E003453406700</action>
            <action>maincpu.oq@FBB0 = C7FF73B7C7FF73B7</action>
            <action>maincpu.oq@FBB8 = 97B7DBB797B7DBB7</action>
            <action>maincpu.oq@FBC0 = 3FFF2FF73FFF2FF7</action>
        </script>
    </cheat>

    <cheat desc="display all maps">
        <script state="run">
            <action>maincpu.oq@61BE = 4EB90000FBC80640</action>
            <action>maincpu.oq@FBC8 = 48E780024DF8D840</action>
            <action>maincpu.oq@FBD0 = 70073F004EB81034</action>
            <action>maincpu.oq@FBD8 = 301F9CFC006051C8</action>
            <action>maincpu.oq@FBE0 = FFF24CDF4001D078</action>
            <action>maincpu.oq@FBE8 = C12CE0484E75FFFF</action>
            <!--
            FBC8 | 48E7 8002 : movem.l D0/A6, -(A7)
            FBCD | 4DF8 D840 : lea     $d840.w, A6
            FBD0 | 7007      : moveq   #$7, D0
            FBD2 | 3F00      : move.w  D0, -(A7)
            FBD4 | 4EB8 1034 : jsr     $1034.w
            FBD8 | 301F      : move.w  (A7)+, D0
            FBDA | 9CFC 0060 : suba.w  #$60, A6
            FBDE | 51C8 FFF2 : dbra    D0, $fbd2
            FBE2 | 4CDF 4001 : movem.l (A7)+, D0/A6
            FBE6 | D078 C12C : add.w   $c12c.w, D0
            FBFA | E048      : lsr.w   #8, D0
            FBFC | 4E75      : rts
            -->
        </script>
        <script state="off">
            <action>maincpu.oq@61BE = D078C12CE0480640</action>
            <action>maincpu.oq@FBC8 = 7FBF3FFF7FBF3FFF</action>
            <action>maincpu.oq@FBD0 = 3FFF2FF73FFF2FF7</action>
            <action>maincpu.oq@FBD8 = 7FBF3FFF7FBF3FFF</action>
            <action>maincpu.oq@FBE0 = C7FF73B7C7FF73B7</action>
            <action>maincpu.oq@FBE8 = 97B7DBB797B7DBB7</action>
        </script>
    </cheat>

    <cheat desc="sound test mode">
        <comment>reset the game (F3) to enter sound test mode</comment>
        <script state="run">
            <!-- routine -->
            <action>maincpu.ow@05AE = 0000            </action> <!-- disable title music -->
            <action>maincpu.ow@05B4 = 08B9            </action> <!-- paint screen with black -->
            <action>maincpu.oq@05CA = 4EF90000FBF06618</action>
            <action>maincpu.oq@FBF0 = 41F8900043F900C4</action>
            <action>maincpu.oq@FBF8 = 0001120010291002</action>
            <action>maincpu.oq@FC00 = B20067F60C00007F</action>
            <action>maincpu.oq@FC08 = 660253100C0000BF</action>
            <action>maincpu.oq@FC10 = 660252100C0000EF</action>
            <action>maincpu.oq@FC18 = 6604041000100C00</action>
            <action>maincpu.oq@FC20 = 00DF660406100010</action>
            <action>maincpu.oq@FC28 = 0C0000FD66081210</action>
            <action>maincpu.oq@FC30 = 0001008012810C00</action>
            <action>maincpu.oq@FC38 = 00FB6602421160BA</action>
            <!--
            FBF0 | 41F8 9000      : lea     $9000.w, A0    // sound code address
            FBF4 | 43F9 00C4 0001 : lea     $c40001.l, A1  // sound latch address
            FBFA | 1200           : move.b  D0, D1
            FBFC | 1029 1002      : move.b  ($1002,A1), D0 // read input ($C41003)
            FC00 | B200           : cmp.b   D0, D1
            FC02 | 67F6           : beq     $fbfa
            FC04 | 0C00 007F      : cmpi.b  #$7f, D0
            FC08 | 6602           : bne     $fc0c
            FC0A | 5310           : subq.b  #1, (A0)       // decrease code -01
            FC0C | 0C00 00BF      : cmpi.b  #-$41, D0
            FC10 | 6602           : bne     $fc14
            FC12 | 5210           : addq.b  #1, (A0)       // increase code +01
            FC14 | 0C00 00EF      : cmpi.b  #-$11, D0
            FC18 | 6604           : bne     $fc1e
            FC1A | 0410 0010      : subi.b  #$10, (A0)     // decrease code -10
            FC1E | 0C00 00DF      : cmpi.b  #-$21, D0
            FC22 | 6604           : bne     $fc28
            FC24 | 0610 0010      : addi.b  #$10, (A0)     // increase code +10
            FC28 | 0C00 00FD      : cmpi.b  #-$3, D0
            FC2C | 6608           : bne     $fc36
            FC2E | 1210           : move.b  (A0), D1       // play sound
            FC30 | 0001 0080      : ori.b   #$80, D1
            FC34 | 1281           : move.b  D1, (A1)
            FC36 | 0C00 00FB      : cmpi.b  #-$5, D0
            FC3A | 6602           : bne     $fc3e
            FC3C | 4211           : clr.b   (A1)           // stop sound
            FC3E | 60BA           : bra     $fbfa
            -->
            <!-- display -->
            <output format="----- sound test mode -----"       line="10" align="center" />
            <output format="left : decrease code -01"          line="11" align="center" />
            <output format="right : increase code +01"         line="12" align="center" />
            <output format="down : decrease code -10"          line="13" align="center" />
            <output format="up : increase code +10"            line="14" align="center" />
            <output format="button 1 : play sound"             line="15" align="center" />
            <output format="button 2 : stop sound"             line="16" align="center" />
            <output format="----------------------------"      line="17" align="center" />
            <output format="&lt;&lt; sound code %02X &gt;&gt;" line="19" align="center"  >
                <argument>maincpu.pb@FF9000</argument>
            </output>
        </script>
        <script state="off">
            <action>maincpu.ow@05AE = 00AE            </action>
            <action>maincpu.ow@05B4 = 08F9            </action>
            <action>maincpu.oq@05CA = 4A3900C420016618</action>
            <action>maincpu.oq@FBF0 = C7FF73B7C7FF73B7</action>
            <action>maincpu.oq@FBF8 = 97B7DBB797B7DBB7</action>
            <action>maincpu.oq@FC00 = DFB787F7DFB787F7</action>
            <action>maincpu.oq@FC08 = 4FFFA7B74FFFA7B7</action>
            <action>maincpu.oq@FC10 = DFB787F7DFB787F7</action>
            <action>maincpu.oq@FC18 = 4FFFA7B74FFFA7B7</action>
            <action>maincpu.oq@FC20 = 4FFFABF74FFFABF7</action>
            <action>maincpu.oq@FC28 = FBF7EBF7FBF7EBF7</action>
            <action>maincpu.oq@FC30 = 4FFFABF74FFFABF7</action>
            <action>maincpu.oq@FC38 = FBF7EBF7FBF7EBF7</action>
        </script>
    </cheat>

</mamecheat>
afighterd.xml

Code: Select all

<!-- Action Fighter (FD1089B 317-unknown, analog controls) -->
<mamecheat version="1">

    <cheat desc="no hit">
        <script state="run">
            <action>maincpu.ob@435E = 60</action> <!-- background -->
            <action>maincpu.ob@4CCC = 60</action> <!-- gate -->
            <action>maincpu.ob@8CFA = 60</action> <!-- bullet -->
            <action>maincpu.ob@8D84 = 60</action> <!-- enemy -->
        </script>
        <script state="off">
            <action>maincpu.ob@435E = 66</action>
            <action>maincpu.ob@4CCC = 6D</action>
            <action>maincpu.ob@8CFA = 6D</action>
            <action>maincpu.ob@8D84 = 6D</action>
        </script>
    </cheat>

    <cheat desc="rapid fire">
        <script state="run">
            <action>maincpu.ow@4290 = 4E71</action> <!-- main shot -->
            <action>maincpu.ow@42D2 = 4E71</action> <!-- sub weapon 1 -->
            <action>maincpu.ow@4300 = 4E71</action> <!-- sub weapon 2 -->
            <action>maincpu.ow@432E = 4E71</action> <!-- sub weapon 3 -->
        </script>
        <script state="off">
            <action>maincpu.ow@4290 = 6D0E</action>
            <action>maincpu.ow@42D2 = 661A</action>
            <action>maincpu.ow@4300 = 661A</action>
            <action>maincpu.ow@432E = 661A</action>
        </script>
    </cheat>

    <cheat desc="fuel speed">
        <parameter>
            <item value="0x007F">01 (slow)</item>
            <item value="0x003F">02       </item>
            <item value="0x001F">03       </item>
            <item value="0x000F">04       </item>
            <item value="0x0000">05 (fast)</item>
        </parameter>
        <script state="run">
            <action>maincpu.oq@6046 = 4EB90000FBB06700</action>
            <action>maincpu.oq@FBB0 = 522E005F022E0000</action>
            <action>maincpu.oq@FBB8 = 005F6704201F4E75</action>
            <action>maincpu.oq@FBC0 = 302E003453404E75</action>
            <action>maincpu.ow@FBB6 = param           </action>
            <!--
            FBB0 | 522E 005F      : addq.b  #1, ($5f,A6)
            FBB4 | 022E xxxx 005F : andi.b  #$xx, ($5f,A6)
            FBBA | 6704           : beq     $fbc0
            FBBC | 201F           : move.l  (A7)+, D0
            FBBE | 4E75           : rts
            FBC0 | 302E 0034      : move.w  ($34,A6), D0
            FBC4 | 5340           : subq.w  #1, D0
            FBC6 | 4E75           : rts
            -->
        </script>
        <script state="off">
            <action>maincpu.oq@6046 = 302E003453406700</action>
            <action>maincpu.oq@FBB0 = F8401840F8401840</action>
            <action>maincpu.oq@FBB8 = 8C08D4008C08D400</action>
            <action>maincpu.oq@FBC0 = 90001C4890001C48</action>

        </script>
    </cheat>

    <cheat desc="display all maps">
        <script state="run">
            <action>maincpu.oq@6278 = 4EB90000FBC80640</action>
            <action>maincpu.oq@FBC8 = 48E780024DF8D840</action>
            <action>maincpu.oq@FBD0 = 70073F004EB81060</action>
            <action>maincpu.oq@FBD8 = 301F9CFC006051C8</action>
            <action>maincpu.oq@FBE0 = FFF24CDF4001D078</action>
            <action>maincpu.oq@FBE8 = C12CE0484E75FFFF</action>
            <!--
            FBC8 | 48E7 8002 : movem.l D0/A6, -(A7)
            FBCD | 4DF8 D840 : lea     $d840.w, A6
            FBD0 | 7007      : moveq   #$7, D0
            FBD2 | 3F00      : move.w  D0, -(A7)
            FBD4 | 4EB8 1060 : jsr     $1060.w
            FBD8 | 301F      : move.w  (A7)+, D0
            FBDA | 9CFC 0060 : suba.w  #$60, A6
            FBDE | 51C8 FFF2 : dbra    D0, $fbd2
            FBE2 | 4CDF 4001 : movem.l (A7)+, D0/A6
            FBE6 | D078 C12C : add.w   $c12c.w, D0
            FBEA | E048      : lsr.w   #8, D0
            FBEC | 4E75      : rts
            -->
        </script>
        <script state="off">
            <action>maincpu.oq@6278 = D078C12CE0480640</action>
            <action>maincpu.oq@FBC8 = 7C0090007C009000</action>
            <action>maincpu.oq@FBD0 = 90001C4890001C48</action>
            <action>maincpu.oq@FBD8 = 7C0090007C009000</action>
            <action>maincpu.oq@FBE0 = F8401840F8401840</action>
            <action>maincpu.oq@FBE8 = 8C08D4008C08D400</action>
        </script>
    </cheat>

    <cheat desc="sound test mode">
        <comment>reset the game (F3) to enter sound test mode</comment>
        <script state="run">
            <!-- routine -->
            <action>maincpu.ow@05AE = 0000            </action> <!-- disable title music -->
            <action>maincpu.ow@05B4 = 08B9            </action> <!-- paint screen with black -->
            <action>maincpu.oq@05CA = 4EF90000FBF06618</action>
            <action>maincpu.oq@FBF0 = 41F8900043F900C4</action>
            <action>maincpu.oq@FBF8 = 0001120042800C29</action>
            <action>maincpu.oq@FC00 = 00FE1006640408C0</action>
            <action>maincpu.oq@FC08 = 00000C2900FE1004</action>
            <action>maincpu.oq@FC10 = 640408C000011429</action>
            <action>maincpu.oq@FC18 = 100246028002B200</action>
            <action>maincpu.oq@FC20 = 67D80C0000016602</action>
            <action>maincpu.oq@FC28 = 53100C0000026602</action>
            <action>maincpu.oq@FC30 = 52100C0000406604</action>
            <action>maincpu.oq@FC38 = 041000100C000080</action>
            <action>maincpu.oq@FC40 = 6604061000100C00</action>
            <action>maincpu.oq@FC48 = 0010660812100001</action>
            <action>maincpu.oq@FC50 = 008012810C000020</action>
            <action>maincpu.oq@FC58 = 66024211609CFFFF</action>
            <!--
            FBF0 | 41F8 9000      : lea     $9000.w, A0      // sound code address
            FBF4 | 43F9 00C4 0001 : lea     $c40001.l, A1    // sound latch address
            FBFA | 1200           : move.b  D0, D1
            FBFC | 4280           : clr.l   D0
            FBFE | 0C29 00FE 1006 : cmpi.b  #-$2, ($1006,A1) // read left ($C41007)
            FC04 | 6404           : bcc     $fc0a
            FC06 | 08C0 0000      : bset    #$0, D0
            FC0A | 0C29 00FE 1004 : cmpi.b  #-$2, ($1004,A1) // read right ($C41005)
            FC10 | 6404           : bcc     $fc16
            FC12 | 08C0 0001      : bset    #$1, D0
            FC16 | 1429 1002      : move.b  ($1002,A1), D2   // read other inputs ($C41003)
            FC1A | 4602           : not.b   D2
            FC1C | 8002           : or.b    D2, D0
            FC1E | B200           : cmp.b   D0, D1
            FC20 | 67D8           : beq     $fbfa
            FC22 | 0C00 0001      : cmpi.b  #$1, D0
            FC26 | 6602           : bne     $fc2a
            FC28 | 5310           : subq.b  #1, (A0)         // decrease code -01
            FC2A | 0C00 0002      : cmpi.b  #$2, D0
            FC2E | 6602           : bne     $fc32
            FC30 | 5210           : addq.b  #1, (A0)         // increase code +01
            FC32 | 0C00 0040      : cmpi.b  #$40, D0
            FC36 | 6604           : bne     $fc3c
            FC38 | 0410 0010      : subi.b  #$10, (A0)       // decrease code -10
            FC3C | 0C00 0080      : cmpi.b  #-$80, D0
            FC40 | 6604           : bne     $fc46
            FC42 | 0610 0010      : addi.b  #$10, (A0)       // increase code +10
            FC46 | 0C00 0010      : cmpi.b  #$10, D0
            FC4A | 6608           : bne     $fc54
            FC4C | 1210           : move.b  (A0), D1         // play sound
            FC4E | 0001 0080      : ori.b   #$80, D1
            FC52 | 1281           : move.b  D1, (A1)
            FC54 | 0C00 0020      : cmpi.b  #$20, D0
            FC58 | 6602           : bne     $fc5c
            FC5A | 4211           : clr.b   (A1)             // stop sound
            FC5C | 609C           : bra     $fbfa
            -->
            <!-- display -->
            <output format="----- sound test mode -----"       line="10" align="center" />
            <output format="left : decrease code -01"          line="11" align="center" />
            <output format="right : increase code +01"         line="12" align="center" />
            <output format="button 3 : decrease code -10"      line="13" align="center" />
            <output format="button 4 : increase code +10"      line="14" align="center" />
            <output format="button 1 : play sound"             line="15" align="center" />
            <output format="button 2 : stop sound"             line="16" align="center" />
            <output format="----------------------------"      line="17" align="center" />
            <output format="&lt;&lt; sound code %02X &gt;&gt;" line="19" align="center"  >
                <argument>maincpu.pb@FF9000</argument>
            </output>
        </script>
        <script state="off">
            <action>maincpu.ow@05AE = 00AE            </action>
            <action>maincpu.ow@05B4 = 08F9            </action>
            <action>maincpu.oq@05CA = 4A3900C420016618</action>
            <action>maincpu.oq@FBF0 = F8401840F8401840</action>
            <action>maincpu.oq@FBF8 = 8C08D4008C08D400</action>
            <action>maincpu.oq@FC00 = D80087F7DFB787F7</action>
            <action>maincpu.oq@FC08 = 4FFFA7B74FFFA7B7</action>
            <action>maincpu.oq@FC10 = DFB787F7DFB787F7</action>
            <action>maincpu.oq@FC18 = 4FFFA7B74FFFA7B7</action>
            <action>maincpu.oq@FC20 = 4FFFABF74FFFABF7</action>
            <action>maincpu.oq@FC28 = FBF7EBF7FBF7EBF7</action>
            <action>maincpu.oq@FC30 = 4FFFABF74FFFABF7</action>
            <action>maincpu.oq@FC38 = FBF7EBF7FBF7EBF7</action>
            <action>maincpu.oq@FC40 = DFB787F7DFB787F7</action>
            <action>maincpu.oq@FC48 = 4FFFA7B74FFFA7B7</action>
            <action>maincpu.oq@FC50 = DFB787F7DFB787F7</action>
            <action>maincpu.oq@FC58 = 4FFFA7B74FFFA7B7</action>
        </script>
    </cheat>

</mamecheat>
jman

my wip cheat database back-up (06/01/2025 ver.)
https://u3.getuploader.com/...../download/58
downloadpass : jman2020
jman
Posts: 1315
Joined: Tue Dec 01, 2020 1:24 pm
Been thanked: 9 times

[afighter]+ Action Fighter

Post by jman »

afightere.xml

Code: Select all

<!-- Action Fighter (System 16B, unprotected, analog controls) -->
<mamecheat version="1">

    <cheat desc="no hit">
        <script state="on">
            <action>maincpu.mb@43A2 = 60</action> <!-- background -->
            <action>maincpu.mb@4CB6 = 60</action> <!-- gate -->
            <action>maincpu.mb@8C06 = 60</action> <!-- bullet -->
            <action>maincpu.mb@8C90 = 60</action> <!-- enemy -->
        </script>
        <script state="off">
            <action>maincpu.mb@43A2 = 66</action>
            <action>maincpu.mb@4CB6 = 6D</action>
            <action>maincpu.mb@8C06 = 6D</action>
            <action>maincpu.mb@8C90 = 6D</action>
        </script>
    </cheat>

    <cheat desc="rapid fire">
        <script state="on">
            <action>maincpu.mw@42D4 = 4E71</action> <!-- main shot -->
            <action>maincpu.mw@4316 = 4E71</action> <!-- sub weapon 1 -->
            <action>maincpu.mw@4344 = 4E71</action> <!-- sub weapon 2 -->
            <action>maincpu.mw@4372 = 4E71</action> <!-- sub weapon 3 -->
        </script>
        <script state="off">
            <action>maincpu.mw@42D4 = 6D0E</action>
            <action>maincpu.mw@4316 = 661A</action>
            <action>maincpu.mw@4344 = 661A</action>
            <action>maincpu.mw@4372 = 661A</action>
        </script>
    </cheat>

    <cheat desc="fuel speed">
        <parameter>
            <item value="0x007F">01 (slow)</item>
            <item value="0x003F">02       </item>
            <item value="0x001F">03       </item>
            <item value="0x000F">04       </item>
            <item value="0x0000">05 (fast)</item>
        </parameter>
        <script state="on">
            <action>maincpu.mq@5FCC = 4EB90000FE906700</action>
            <action>maincpu.mq@FE90 = 522E005F022E0000</action>
            <action>maincpu.mq@FE98 = 005F6704201F4E75</action>
            <action>maincpu.mq@FEA0 = 302E003453404E75</action>
            <!--
            FE90 | 522E 005F      : addq.b  #1, ($5f,A6)
            FE94 | 022E xxxx 005F : andi.b  #$xx, ($5f,A6)
            FE9A | 6704           : beq     $fea0
            FE9C | 201F           : move.l  (A7)+, D0
            FE9E | 4E75           : rts
            FEA0 | 302E 0034      : move.w  ($34,A6), D0
            FEA4 | 5340           : subq.w  #1, D0
            FEA6 | 4E75           : rts
            -->
        </script>
        <script state="change">
            <action>maincpu.mw@FE96 = param</action>
        </script>
        <script state="off">
            <action>maincpu.mq@5FCC = 302E003453406700</action>
            <action>maincpu.mq@FE90 = FFFFFFFFFFFFFFFF</action>
            <action>maincpu.mq@FE98 = FFFFFFFFFFFFFFFF</action>
            <action>maincpu.mq@FEA0 = FFFFFFFFFFFFFFFF</action>
        </script>
    </cheat>

    <cheat desc="display all maps">
        <script state="on">
            <action>maincpu.mq@61DE = 4EB90000FEA80640</action>
            <action>maincpu.mq@FEA8 = 48E780024DF8E5C0</action>
            <action>maincpu.mq@FEB0 = 70073F004EB81092</action>
            <action>maincpu.mq@FEB8 = 301F9CFC006051C8</action>
            <action>maincpu.mq@FEC0 = FFF24CDF4001D078</action>
            <action>maincpu.mq@FEC8 = C12CE0484E75FFFF</action>
            <!--
            FEA8 | 48E7 8002 : movem.l D0/A6, -(A7)
            FEAD | 4DF8 E5C0 : lea     $e5c0.w, A6
            FEB0 | 7007      : moveq   #$7, D0
            FEB2 | 3F00      : move.w  D0, -(A7)
            FEB4 | 4EB8 1092 : jsr     $1092.w
            FEB8 | 301F      : move.w  (A7)+, D0
            FEBA | 9CFC 0060 : suba.w  #$60, A6
            FEBE | 51C8 FFF2 : dbra    D0, $feb2
            FEC2 | 4CDF 4001 : movem.l (A7)+, D0/A6
            FEC6 | D078 C12C : add.w   $c12c.w, D0
            FECA | E048      : lsr.w   #8, D0
            FECC | 4E75      : rts
            -->
        </script>
        <script state="off">
            <action>maincpu.mq@61DE = D078C12CE0480640</action>
            <action>maincpu.mq@FEA8 = FFFFFFFFFFFFFFFF</action>
            <action>maincpu.mq@FEB0 = FFFFFFFFFFFFFFFF</action>
            <action>maincpu.mq@FEB8 = FFFFFFFFFFFFFFFF</action>
            <action>maincpu.mq@FEC0 = FFFFFFFFFFFFFFFF</action>
            <action>maincpu.mq@FEC8 = FFFFFFFFFFFFFFFF</action>
        </script>
    </cheat>

    <cheat desc="sound test mode">
        <comment>reset the game (F3) to enter sound test mode</comment>
        <script state="on">
            <action>maincpu.mw@0590 = 0000            </action> <!-- disable title music -->
            <action>maincpu.mw@0596 = 08B9            </action> <!-- paint screen with black -->
            <action>maincpu.mq@05AC = 4EF90000FED06618</action>
            <action>maincpu.mq@FED0 = 41F8900043F900C0</action>
            <action>maincpu.mq@FED8 = 0007120042800C39</action>
            <action>maincpu.mq@FEE0 = 00FE00C410076404</action>
            <action>maincpu.mq@FEE8 = 08C000000C3900FE</action>
            <action>maincpu.mq@FEF0 = 00C41005640408C0</action>
            <action>maincpu.mq@FEF8 = 0001143900C41003</action>
            <action>maincpu.mq@FF00 = 46028002B20067D2</action>
            <action>maincpu.mq@FF08 = 0C00000166025310</action>
            <action>maincpu.mq@FF10 = 0C00000266025210</action>
            <action>maincpu.mq@FF18 = 0C00004066040410</action>
            <action>maincpu.mq@FF20 = 00100C0000806604</action>
            <action>maincpu.mq@FF28 = 061000100C000010</action>
            <action>maincpu.mq@FF30 = 6608121000010080</action>
            <action>maincpu.mq@FF38 = 12810C0000206602</action>
            <action>maincpu.mq@FF40 = 42116096FFFFFFFF</action>
            <!--
            FED0 | 41F8 9000           : lea     $9000.w, A0     // sound code address
            FED4 | 43F9 00C0 0007      : lea     $c00007.l, A1   // sound latch address
            FEDA | 1200                : move.b  D0, D1
            FEDC | 4280                : clr.l   D0
            FEDE | 0C39 00FE 00C4 1007 : cmpi.b  #-$2, $c41007.l // read left
            FEE6 | 6404                : bcc     $feec
            FEE8 | 08C0 0000           : bset    #$0, D0
            FEEC | 0C39 00FE 00C4 1005 : cmpi.b  #-$2, $c41005.l // read right
            FEF4 | 6404                : bcc     $fefa
            FEF6 | 08C0 0001           : bset    #$1, D0
            FEFA | 1439 00C4 1003      : move.b  $c41003.l, D2   // read other inputs
            FF00 | 4602                : not.b   D2
            FF02 | 8002                : or.b    D2, D0
            FF04 | B200                : cmp.b   D0, D1
            FF06 | 67D2                : beq     $feda
            FF08 | 0C00 0001           : cmpi.b  #$1, D0
            FF0C | 6602                : bne     $ff10
            FF0E | 5310                : subq.b  #1, (A0)        // decrease code -01
            FF10 | 0C00 0002           : cmpi.b  #$2, D0
            FF14 | 6602                : bne     $ff18
            FF16 | 5210                : addq.b  #1, (A0)        // increase code +01
            FF18 | 0C00 0040           : cmpi.b  #$40, D0
            FF1C | 6604                : bne     $ff22
            FF1E | 0410 0010           : subi.b  #$10, (A0)      // decrease code -10
            FF22 | 0C00 0080           : cmpi.b  #-$80, D0
            FF26 | 6604                : bne     $ff2c
            FF28 | 0610 0010           : addi.b  #$10, (A0)      // increase code +10
            FF2C | 0C00 0010           : cmpi.b  #$10, D0
            FF30 | 6608                : bne     $ff3a
            FF32 | 1210                : move.b  (A0), D1        // play sound
            FF34 | 0001 0080           : ori.b   #$80, D1
            FF38 | 1281                : move.b  D1, (A1)
            FF3A | 0C00 0020           : cmpi.b  #$20, D0
            FF3E | 6602                : bne     $ff42
            FF40 | 4211                : clr.b   (A1)            // stop sound
            FF42 | 6096                : bra     $feda
            -->
        </script>
        <script state="run">
            <output format="----- sound test mode -----"       line="10" align="center" />
            <output format="left : decrease code -01"          line="11" align="center" />
            <output format="right : increase code +01"         line="12" align="center" />
            <output format="button 3 : decrease code -10"      line="13" align="center" />
            <output format="button 4 : increase code +10"      line="14" align="center" />
            <output format="button 1 : play sound"             line="15" align="center" />
            <output format="button 2 : stop sound"             line="16" align="center" />
            <output format="----------------------------"      line="17" align="center" />
            <output format="&lt;&lt; sound code %02X &gt;&gt;" line="19" align="center"  >
                <argument>maincpu.pb@FF9000</argument>
            </output>
        </script>
        <script state="off">
            <action>maincpu.mw@0590 = 00AE            </action>
            <action>maincpu.mw@0596 = 08F9            </action>
            <action>maincpu.mq@05AC = 4A3900C420036618</action>
            <action>maincpu.mq@FED0 = FFFFFFFFFFFFFFFF</action>
            <action>maincpu.mq@FED8 = FFFFFFFFFFFFFFFF</action>
            <action>maincpu.mq@FEE0 = FFFFFFFFFFFFFFFF</action>
            <action>maincpu.mq@FEE8 = FFFFFFFFFFFFFFFF</action>
            <action>maincpu.mq@FEF0 = FFFFFFFFFFFFFFFF</action>
            <action>maincpu.mq@FEF8 = FFFFFFFFFFFFFFFF</action>
            <action>maincpu.mq@FF00 = FFFFFFFFFFFFFFFF</action>
            <action>maincpu.mq@FF08 = FFFFFFFFFFFFFFFF</action>
            <action>maincpu.mq@FF10 = FFFFFFFFFFFFFFFF</action>
            <action>maincpu.mq@FF18 = FFFFFFFFFFFFFFFF</action>
            <action>maincpu.mq@FF20 = FFFFFFFFFFFFFFFF</action>
            <action>maincpu.mq@FF28 = FFFFFFFFFFFFFFFF</action>
            <action>maincpu.mq@FF30 = FFFFFFFFFFFFFFFF</action>
            <action>maincpu.mq@FF38 = FFFFFFFFFFFFFFFF</action>
            <action>maincpu.mq@FF40 = FFFFFFFFFFFFFFFF</action>
        </script>
    </cheat>

</mamecheat>
afighterf.xml

Code: Select all

<!-- Action Fighter (System 16B, FD1089B 317-unknown, analog controls) -->
<mamecheat version="1">

    <cheat desc="no hit">
        <script state="run">
            <action>maincpu.ob@43A2 = 60</action> <!-- background -->
            <action>maincpu.ob@4CB6 = 60</action> <!-- gate -->
            <action>maincpu.ob@8C06 = 60</action> <!-- bullet -->
            <action>maincpu.ob@8C90 = 60</action> <!-- enemy -->
        </script>
        <script state="off">
            <action>maincpu.ob@43A2 = 66</action>
            <action>maincpu.ob@4CB6 = 6D</action>
            <action>maincpu.ob@8C06 = 6D</action>
            <action>maincpu.ob@8C90 = 6D</action>
        </script>
    </cheat>

    <cheat desc="rapid fire">
        <script state="run">
            <action>maincpu.ow@42D4 = 4E71</action> <!-- main shot -->
            <action>maincpu.ow@4316 = 4E71</action> <!-- sub weapon 1 -->
            <action>maincpu.ow@4344 = 4E71</action> <!-- sub weapon 2 -->
            <action>maincpu.ow@4372 = 4E71</action> <!-- sub weapon 3 -->
        </script>
        <script state="off">
            <action>maincpu.ow@42D4 = 6D0E</action>
            <action>maincpu.ow@4316 = 661A</action>
            <action>maincpu.ow@4344 = 661A</action>
            <action>maincpu.ow@4372 = 661A</action>
        </script>
    </cheat>

    <cheat desc="fuel speed">
        <parameter>
            <item value="0x007F">01 (slow)</item>
            <item value="0x003F">02       </item>
            <item value="0x001F">03       </item>
            <item value="0x000F">04       </item>
            <item value="0x0000">05 (fast)</item>
        </parameter>
        <script state="run">
            <action>maincpu.oq@5FCC = 4EB90000FE906700</action>
            <action>maincpu.oq@FE90 = 522E005F022E0000</action>
            <action>maincpu.oq@FE98 = 005F6704201F4E75</action>
            <action>maincpu.oq@FEA0 = 302E003453404E75</action>
            <action>maincpu.ow@FE96 = param           </action>
            <!--
            FE90 | 522E 005F      : addq.b  #1, ($5f,A6)
            FE94 | 022E xxxx 005F : andi.b  #$xx, ($5f,A6)
            FE9A | 6704           : beq     $fea0
            FE9C | 201F           : move.l  (A7)+, D0
            FE9E | 4E75           : rts
            FEA0 | 302E 0034      : move.w  ($34,A6), D0
            FEA4 | 5340           : subq.w  #1, D0
            FEA6 | 4E75           : rts
            -->
        </script>
        <script state="off">
            <action>maincpu.oq@6046 = 302E003453406700</action>
            <action>maincpu.oq@FE90 = 3FFF2FF73FFF2FF7</action>
            <action>maincpu.oq@FE98 = 7FBF3FFF7FBF3FFF</action>
            <action>maincpu.oq@FEA0 = C7FF73B7C7FF73B7</action>
        </script>
    </cheat>

    <cheat desc="display all maps">
        <script state="run">
            <action>maincpu.oq@61DE = 4EB90000FEA80640</action>
            <action>maincpu.oq@FEA8 = 48E780024DF8E5C0</action>
            <action>maincpu.oq@FEB0 = 70073F004EB81092</action>
            <action>maincpu.oq@FEB8 = 301F9CFC006051C8</action>
            <action>maincpu.oq@FEC0 = FFF24CDF4001D078</action>
            <action>maincpu.oq@FEC8 = C12CE0484E75FFFF</action>
            <!--
            FEA8 | 48E7 8002 : movem.l D0/A6, -(A7)
            FEAD | 4DF8 E5C0 : lea     $e5c0.w, A6
            FEB0 | 7007      : moveq   #$7, D0
            FEB2 | 3F00      : move.w  D0, -(A7)
            FEB4 | 4EB8 1092 : jsr     $1092.w
            FEB8 | 301F      : move.w  (A7)+, D0
            FEBA | 9CFC 0060 : suba.w  #$60, A6
            FEBE | 51C8 FFF2 : dbra    D0, $feb2
            FEC2 | 4CDF 4001 : movem.l (A7)+, D0/A6
            FEC6 | D078 C12C : add.w   $c12c.w, D0
            FECA | E048      : lsr.w   #8, D0
            FECC | 4E75      : rts
            -->
        </script>
        <script state="off">
            <action>maincpu.oq@61DE = D078C12CE0480640</action>
            <action>maincpu.oq@FEA8 = 97B7DBB797B7DBB7</action>
            <action>maincpu.oq@FEB0 = C7FF73B7C7FF73B7</action>
            <action>maincpu.oq@FEB8 = 97B7DBB797B7DBB7</action>
            <action>maincpu.oq@FEC0 = 3FFF2FF73FFF2FF7</action>
            <action>maincpu.oq@FEC8 = 7FBF3FFF7FBF3FFF</action>
        </script>
    </cheat>

    <cheat desc="sound test mode">
        <comment>reset the game (F3) to enter sound test mode</comment>
        <script state="run">
            <!-- routine -->
            <action>maincpu.ow@0590 = 0000            </action> <!-- disable title music -->
            <action>maincpu.ow@0596 = 08B9            </action> <!-- paint screen with black -->
            <action>maincpu.oq@05AC = 4EF90000FED06618</action>
            <action>maincpu.oq@FED0 = 41F8900043F900C0</action>
            <action>maincpu.oq@FED8 = 0007120042800C39</action>
            <action>maincpu.oq@FEE0 = 00FE00C410076404</action>
            <action>maincpu.oq@FEE8 = 08C000000C3900FE</action>
            <action>maincpu.oq@FEF0 = 00C41005640408C0</action>
            <action>maincpu.oq@FEF8 = 0001143900C41003</action>
            <action>maincpu.oq@FF00 = 46028002B20067D2</action>
            <action>maincpu.oq@FF08 = 0C00000166025310</action>
            <action>maincpu.oq@FF10 = 0C00000266025210</action>
            <action>maincpu.oq@FF18 = 0C00004066040410</action>
            <action>maincpu.oq@FF20 = 00100C0000806604</action>
            <action>maincpu.oq@FF28 = 061000100C000010</action>
            <action>maincpu.oq@FF30 = 6608121000010080</action>
            <action>maincpu.oq@FF38 = 12810C0000206602</action>
            <action>maincpu.oq@FF40 = 42116096FFFFFFFF</action>
            <!--
            FED0 | 41F8 9000           : lea     $9000.w, A0     // sound code address
            FED4 | 43F9 00C0 0007      : lea     $c00007.l, A1   // sound latch address
            FEDA | 1200                : move.b  D0, D1
            FEDC | 4280                : clr.l   D0
            FEDE | 0C39 00FE 00C4 1007 : cmpi.b  #-$2, $c41007.l // read left
            FEE6 | 6404                : bcc     $feec
            FEE8 | 08C0 0000           : bset    #$0, D0
            FEEC | 0C39 00FE 00C4 1005 : cmpi.b  #-$2, $c41005.l // read right
            FEF4 | 6404                : bcc     $fefa
            FEF6 | 08C0 0001           : bset    #$1, D0
            FEFA | 1439 00C4 1003      : move.b  $c41003.l, D2   // read other inputs
            FF00 | 4602                : not.b   D2
            FF02 | 8002                : or.b    D2, D0
            FF04 | B200                : cmp.b   D0, D1
            FF06 | 67D2                : beq     $feda
            FF08 | 0C00 0001           : cmpi.b  #$1, D0
            FF0C | 6602                : bne     $ff10
            FF0E | 5310                : subq.b  #1, (A0)        // decrease code -01
            FF10 | 0C00 0002           : cmpi.b  #$2, D0
            FF14 | 6602                : bne     $ff18
            FF16 | 5210                : addq.b  #1, (A0)        // increase code +01
            FF18 | 0C00 0040           : cmpi.b  #$40, D0
            FF1C | 6604                : bne     $ff22
            FF1E | 0410 0010           : subi.b  #$10, (A0)      // decrease code -10
            FF22 | 0C00 0080           : cmpi.b  #-$80, D0
            FF26 | 6604                : bne     $ff2c
            FF28 | 0610 0010           : addi.b  #$10, (A0)      // increase code +10
            FF2C | 0C00 0010           : cmpi.b  #$10, D0
            FF30 | 6608                : bne     $ff3a
            FF32 | 1210                : move.b  (A0), D1        // play sound
            FF34 | 0001 0080           : ori.b   #$80, D1
            FF38 | 1281                : move.b  D1, (A1)
            FF3A | 0C00 0020           : cmpi.b  #$20, D0
            FF3E | 6602                : bne     $ff42
            FF40 | 4211                : clr.b   (A1)            // stop sound
            FF42 | 6096                : bra     $feda
            -->
            <!-- display -->
            <output format="----- sound test mode -----"       line="10" align="center" />
            <output format="left : decrease code -01"          line="11" align="center" />
            <output format="right : increase code +01"         line="12" align="center" />
            <output format="button 3 : decrease code -10"      line="13" align="center" />
            <output format="button 4 : increase code +10"      line="14" align="center" />
            <output format="button 1 : play sound"             line="15" align="center" />
            <output format="button 2 : stop sound"             line="16" align="center" />
            <output format="----------------------------"      line="17" align="center" />
            <output format="&lt;&lt; sound code %02X &gt;&gt;" line="19" align="center"  >
                <argument>maincpu.pb@FF9000</argument>
            </output>
        </script>
        <script state="off">
            <action>maincpu.ow@0590 = 00AE            </action>
            <action>maincpu.ow@0596 = 08F9            </action>
            <action>maincpu.oq@05AC = 4A3900C420036618</action>
            <action>maincpu.oq@FED0 = 3FFF2FF73FFF2FF7</action>
            <action>maincpu.oq@FED8 = 7FBF3FFF7FBF3FFF</action>
            <action>maincpu.oq@FEE0 = C7FF73B7C7FF73B7</action>
            <action>maincpu.oq@FEE8 = 97B7DBB797B7DBB7</action>
            <action>maincpu.oq@FEF0 = C7FF73B7C7FF73B7</action>
            <action>maincpu.oq@FEF8 = 97B7DBB797B7DBB7</action>
            <action>maincpu.oq@FF00 = 3FFF2FF73FFF2FF7</action>
            <action>maincpu.oq@FF08 = 7FBF3FFF7FBF3FFF</action>
            <action>maincpu.oq@FF10 = 3FFF2FF73FFF2FF7</action>
            <action>maincpu.oq@FF18 = 7FBF3FFF7FBF3FFF</action>
            <action>maincpu.oq@FF20 = C7FF73B7C7FF73B7</action>
            <action>maincpu.oq@FF28 = 97B7DBB797B7DBB7</action>
            <action>maincpu.oq@FF30 = C7FF73B7C7FF73B7</action>
            <action>maincpu.oq@FF38 = 97B7DBB797B7DBB7</action>
            <action>maincpu.oq@FF40 = 3FFF2FF73FFF2FF7</action>
        </script>
    </cheat>

</mamecheat>
afighterg.xml

Code: Select all

<!-- Action Fighter (System 16B, FD1089B 317-unknown) -->
<mamecheat version="1">

    <cheat desc="no hit">
        <script state="run">
            <action>maincpu.ob@43C2 = 60</action> <!-- background -->
            <action>maincpu.ob@4C5E = 60</action> <!-- gate -->
            <action>maincpu.ob@8BAE = 60</action> <!-- bullet -->
            <action>maincpu.ob@8C38 = 60</action> <!-- enemy -->
        </script>
        <script state="off">
            <action>maincpu.ob@43C2 = 66</action>
            <action>maincpu.ob@4C5E = 6D</action>
            <action>maincpu.ob@8BAE = 6D</action>
            <action>maincpu.ob@8C38 = 6D</action>
        </script>
    </cheat>

    <cheat desc="rapid fire">
        <script state="run">
            <action>maincpu.ow@42F4 = 4E71</action> <!-- main shot -->
            <action>maincpu.ow@4336 = 4E71</action> <!-- sub weapon 1 -->
            <action>maincpu.ow@4364 = 4E71</action> <!-- sub weapon 2 -->
            <action>maincpu.ow@4392 = 4E71</action> <!-- sub weapon 3 -->
        </script>
        <script state="off">
            <action>maincpu.ow@42F4 = 6D0E</action>
            <action>maincpu.ow@4336 = 661A</action>
            <action>maincpu.ow@4364 = 661A</action>
            <action>maincpu.ow@4392 = 661A</action>
        </script>
    </cheat>

    <cheat desc="fuel speed">
        <parameter>
            <item value="0x007F">01 (slow)</item>
            <item value="0x003F">02       </item>
            <item value="0x001F">03       </item>
            <item value="0x000F">04       </item>
            <item value="0x0000">05 (fast)</item>
        </parameter>
        <script state="run">
            <action>maincpu.oq@5F74 = 4EB90000FE906700</action>
            <action>maincpu.oq@FE90 = 522E005F022E0000</action>
            <action>maincpu.oq@FE98 = 005F6704201F4E75</action>
            <action>maincpu.oq@FEA0 = 302E003453404E75</action>
            <action>maincpu.ow@FE96 = param           </action>
            <!--
            FE90 | 522E 005F      : addq.b  #1, ($5f,A6)
            FE94 | 022E xxxx 005F : andi.b  #$xx, ($5f,A6)
            FE9A | 6704           : beq     $fea0
            FE9C | 201F           : move.l  (A7)+, D0
            FE9E | 4E75           : rts
            FEA0 | 302E 0034      : move.w  ($34,A6), D0
            FEA4 | 5340           : subq.w  #1, D0
            FEA6 | 4E75           : rts
            -->
        </script>
        <script state="off">
            <action>maincpu.oq@5F74 = 302E003453406700</action>
            <action>maincpu.oq@FE90 = 3FFF2FF73FFF2FF7</action>
            <action>maincpu.oq@FE98 = 7FBF3FFF7FBF3FFF</action>
            <action>maincpu.oq@FEA0 = C7FF73B7C7FF73B7</action>
        </script>
    </cheat>

    <cheat desc="display all maps">
        <script state="run">
            <action>maincpu.oq@6186 = 4EB90000FEA80640</action>
            <action>maincpu.oq@FEA8 = 48E780024DF8E5C0</action>
            <action>maincpu.oq@FEB0 = 70073F004EB81092</action>
            <action>maincpu.oq@FEB8 = 301F9CFC006051C8</action>
            <action>maincpu.oq@FEC0 = FFF24CDF4001D078</action>
            <action>maincpu.oq@FEC8 = C12CE0484E75FFFF</action>
            <!--
            FEA8 | 48E7 8002 : movem.l D0/A6, -(A7)
            FEAD | 4DF8 E5C0 : lea     $e5c0.w, A6
            FEB0 | 7007      : moveq   #$7, D0
            FEB2 | 3F00      : move.w  D0, -(A7)
            FEB4 | 4EB8 1092 : jsr     $1092.w
            FEB8 | 301F      : move.w  (A7)+, D0
            FEBA | 9CFC 0060 : suba.w  #$60, A6
            FEBE | 51C8 FFF2 : dbra    D0, $feb2
            FEC2 | 4CDF 4001 : movem.l (A7)+, D0/A6
            FEC6 | D078 C12C : add.w   $c12c.w, D0
            FECA | E048      : lsr.w   #8, D0
            FECC | 4E75      : rts
            -->
        </script>
        <script state="off">
            <action>maincpu.oq@6186 = D078C12CE0480640</action>
            <action>maincpu.oq@FEA8 = 97B7DBB797B7DBB7</action>
            <action>maincpu.oq@FEB0 = C7FF73B7C7FF73B7</action>
            <action>maincpu.oq@FEB8 = 97B7DBB797B7DBB7</action>
            <action>maincpu.oq@FEC0 = 3FFF2FF73FFF2FF7</action>
            <action>maincpu.oq@FEC8 = 7FBF3FFF7FBF3FFF</action>
        </script>
    </cheat>

    <cheat desc="sound test mode">
        <comment>reset the game (F3) to enter sound test mode</comment>
        <script state="run">
            <!-- routine -->
            <action>maincpu.ow@0590 = 0000            </action> <!-- disable title music -->
            <action>maincpu.ow@0596 = 08B9            </action> <!-- paint screen with black -->
            <action>maincpu.oq@05AC = 4EF90000FED06618</action>
            <action>maincpu.oq@FED0 = 41F8900043F900C0</action>
            <action>maincpu.oq@FED8 = 00071200103900C4</action>
            <action>maincpu.oq@FEE0 = 1003B20067F40C00</action>
            <action>maincpu.oq@FEE8 = 007F660253100C00</action>
            <action>maincpu.oq@FEF0 = 00BF660252100C00</action>
            <action>maincpu.oq@FEF8 = 00EF660404100010</action>
            <action>maincpu.oq@FF00 = 0C0000DF66040610</action>
            <action>maincpu.oq@FF08 = 00100C0000FD6608</action>
            <action>maincpu.oq@FF10 = 1210000100801281</action>
            <action>maincpu.oq@FF18 = 0C0000FB66024211</action>
            <action>maincpu.oq@FF20 = 60B8FFFFFFFFFFFF</action>
            <!--
            FED0 | 41F8 9000      : lea     $9000.w, A0   // sound code address
            FED4 | 43F9 00C0 0007 : lea     $c00007.l, A1 // sound latch address
            FEDA | 1200           : move.b  D0, D1
            FEDC | 1039 00C4 1003 : move.b  $c41003.l, D0 // read input
            FEE2 | B200           : cmp.b   D0, D1
            FEE4 | 67F4           : beq     $feda
            FEE6 | 0C00 007F      : cmpi.b  #$7f, D0
            FEEA | 6602           : bne     $feee
            FEEC | 5310           : subq.b  #1, (A0)      // decrease code -01
            FEEE | 0C00 00BF      : cmpi.b  #-$41, D0
            FEF2 | 6602           : bne     $fef6
            FEF4 | 5210           : addq.b  #1, (A0)      // increase code +01
            FEF6 | 0C00 00EF      : cmpi.b  #-$11, D0
            FEFA | 6604           : bne     $ff00
            FEFC | 0410 0010      : subi.b  #$10, (A0)    // decrease code -10
            FF00 | 0C00 00DF      : cmpi.b  #-$21, D0
            FF04 | 6604           : bne     $ff0a
            FF06 | 0610 0010      : addi.b  #$10, (A0)    // increase code +10
            FF0A | 0C00 00FD      : cmpi.b  #-$3, D0
            FF0E | 6608           : bne     $ff18
            FF10 | 1210           : move.b  (A0), D1      // play sound
            FF12 | 0001 0080      : ori.b   #$80, D1
            FF16 | 1281           : move.b  D1, (A1)
            FF18 | 0C00 00FB      : cmpi.b  #-$5, D0
            FF1C | 6602           : bne     $ff20
            FF1E | 4211           : clr.b   (A1)          // stop sound
            FF20 | 60B8           : bra     $feda
            -->
            <!-- display -->
            <output format="----- sound test mode -----"       line="10" align="center" />
            <output format="left : decrease code -01"          line="11" align="center" />
            <output format="right : increase code +01"         line="12" align="center" />
            <output format="down : decrease code -10"          line="13" align="center" />
            <output format="up : increase code +10"            line="14" align="center" />
            <output format="button 1 : play sound"             line="15" align="center" />
            <output format="button 2 : stop sound"             line="16" align="center" />
            <output format="----------------------------"      line="17" align="center" />
            <output format="&lt;&lt; sound code %02X &gt;&gt;" line="19" align="center"  >
                <argument>maincpu.pb@FF9000</argument>
            </output>
        </script>
        <script state="off">
            <action>maincpu.ow@0590 = 00AE            </action>
            <action>maincpu.ow@0596 = 08F9            </action>
            <action>maincpu.oq@05AC = 4A3900C420036618</action>
            <action>maincpu.oq@FED0 = 3FFF2FF73FFF2FF7</action>
            <action>maincpu.oq@FED8 = 7FBF3FFF7FBF3FFF</action>
            <action>maincpu.oq@FEE0 = C7FF73B7C7FF73B7</action>
            <action>maincpu.oq@FEE8 = 97B7DBB797B7DBB7</action>
            <action>maincpu.oq@FEF0 = C7FF73B7C7FF73B7</action>
            <action>maincpu.oq@FEF8 = 97B7DBB797B7DBB7</action>
            <action>maincpu.oq@FF00 = 3FFF2FF73FFF2FF7</action>
            <action>maincpu.oq@FF08 = 7FBF3FFF7FBF3FFF</action>
            <action>maincpu.oq@FF10 = 3FFF2FF73FFF2FF7</action>
            <action>maincpu.oq@FF18 = 7FBF3FFF7FBF3FFF</action>
            <action>maincpu.oq@FF20 = C7FF73B7C7FF73B7</action>
        </script>
    </cheat>

</mamecheat>
afighterh.xml

Code: Select all

<!-- Action Fighter (System 16B, FD1089A 317-0018) -->
<mamecheat version="1">

    <cheat desc="no hit">
        <script state="run">
            <action>maincpu.ob@43C2 = 60</action> <!-- background -->
            <action>maincpu.ob@4C5E = 60</action> <!-- gate -->
            <action>maincpu.ob@8BAE = 60</action> <!-- bullet -->
            <action>maincpu.ob@8C38 = 60</action> <!-- enemy -->
        </script>
        <script state="off">
            <action>maincpu.ob@43C2 = 66</action>
            <action>maincpu.ob@4C5E = 6D</action>
            <action>maincpu.ob@8BAE = 6D</action>
            <action>maincpu.ob@8C38 = 6D</action>
        </script>
    </cheat>

    <cheat desc="rapid fire">
        <script state="run">
            <action>maincpu.ow@42F4 = 4E71</action> <!-- main shot -->
            <action>maincpu.ow@4336 = 4E71</action> <!-- sub weapon 1 -->
            <action>maincpu.ow@4364 = 4E71</action> <!-- sub weapon 2 -->
            <action>maincpu.ow@4392 = 4E71</action> <!-- sub weapon 3 -->
        </script>
        <script state="off">
            <action>maincpu.ow@42F4 = 6D0E</action>
            <action>maincpu.ow@4336 = 661A</action>
            <action>maincpu.ow@4364 = 661A</action>
            <action>maincpu.ow@4392 = 661A</action>
        </script>
    </cheat>

    <cheat desc="fuel speed">
        <parameter>
            <item value="0x007F">01 (slow)</item>
            <item value="0x003F">02       </item>
            <item value="0x001F">03       </item>
            <item value="0x000F">04       </item>
            <item value="0x0000">05 (fast)</item>
        </parameter>
        <script state="run">
            <action>maincpu.oq@5F74 = 4EB90000FE906700</action>
            <action>maincpu.oq@FE90 = 522E005F022E0000</action>
            <action>maincpu.oq@FE98 = 005F6704201F4E75</action>
            <action>maincpu.oq@FEA0 = 302E003453404E75</action>
            <action>maincpu.ow@FE96 = param           </action>
            <!--
            FE90 | 522E 005F      : addq.b  #1, ($5f,A6)
            FE94 | 022E xxxx 005F : andi.b  #$xx, ($5f,A6)
            FE9A | 6704           : beq     $fea0
            FE9C | 201F           : move.l  (A7)+, D0
            FE9E | 4E75           : rts
            FEA0 | 302E 0034      : move.w  ($34,A6), D0
            FEA4 | 5340           : subq.w  #1, D0
            FEA6 | 4E75           : rts
            -->
        </script>
        <script state="off">
            <action>maincpu.oq@5F74 = 302E003453406700</action>
            <action>maincpu.oq@FE90 = CFF7A7FFCFF7A7FF</action>
            <action>maincpu.oq@FE98 = 73B747FF73B747FF</action>
            <action>maincpu.oq@FEA0 = 0BFFA7F70BFFA7F7</action>
        </script>
    </cheat>

    <cheat desc="display all maps">
        <script state="run">
            <action>maincpu.oq@6186 = 4EB90000FEA80640</action>
            <action>maincpu.oq@FEA8 = 48E780024DF8E5C0</action>
            <action>maincpu.oq@FEB0 = 70073F004EB81092</action>
            <action>maincpu.oq@FEB8 = 301F9CFC006051C8</action>
            <action>maincpu.oq@FEC0 = FFF24CDF4001D078</action>
            <action>maincpu.oq@FEC8 = C12CE0484E75FFFF</action>
            <!--
            FEA8 | 48E7 8002 : movem.l D0/A6, -(A7)
            FEAD | 4DF8 E5C0 : lea     $e5c0.w, A6
            FEB0 | 7007      : moveq   #$7, D0
            FEB2 | 3F00      : move.w  D0, -(A7)
            FEB4 | 4EB8 1092 : jsr     $1092.w
            FEB8 | 301F      : move.w  (A7)+, D0
            FEBA | 9CFC 0060 : suba.w  #$60, A6
            FEBE | 51C8 FFF2 : dbra    D0, $feb2
            FEC2 | 4CDF 4001 : movem.l (A7)+, D0/A6
            FEC6 | D078 C12C : add.w   $c12c.w, D0
            FECA | E048      : lsr.w   #8, D0
            FECC | 4E75      : rts
            -->
        </script>
        <script state="off">
            <action>maincpu.oq@6186 = D078C12CE0480640</action>
            <action>maincpu.oq@FEA8 = F3B723B7F3B723B7</action>
            <action>maincpu.oq@FEB0 = 0BFFA7F70BFFA7F7</action>
            <action>maincpu.oq@FEB8 = F3B723B7F3B723B7</action>
            <action>maincpu.oq@FEC0 = CFF7A7FFCFF7A7FF</action>
            <action>maincpu.oq@FEC8 = 73B747FF73B747FF</action>
        </script>
    </cheat>

    <cheat desc="sound test mode">
        <comment>reset the game (F3) to enter sound test mode</comment>
        <script state="run">
            <!-- routine -->
            <action>maincpu.ow@0590 = 0000            </action> <!-- disable title music -->
            <action>maincpu.ow@0596 = 08B9            </action> <!-- paint screen with black -->
            <action>maincpu.oq@05AC = 4EF90000FED06618</action>
            <action>maincpu.oq@FED0 = 41F8900043F900C0</action>
            <action>maincpu.oq@FED8 = 00071200103900C4</action>
            <action>maincpu.oq@FEE0 = 1003B20067F40C00</action>
            <action>maincpu.oq@FEE8 = 007F660253100C00</action>
            <action>maincpu.oq@FEF0 = 00BF660252100C00</action>
            <action>maincpu.oq@FEF8 = 00EF660404100010</action>
            <action>maincpu.oq@FF00 = 0C0000DF66040610</action>
            <action>maincpu.oq@FF08 = 00100C0000FD6608</action>
            <action>maincpu.oq@FF10 = 1210000100801281</action>
            <action>maincpu.oq@FF18 = 0C0000FB66024211</action>
            <action>maincpu.oq@FF20 = 60B8FFFFFFFFFFFF</action>
            <!--
            FED0 | 41F8 9000      : lea     $9000.w, A0   // sound code address
            FED4 | 43F9 00C0 0007 : lea     $c00007.l, A1 // sound latch address
            FEDA | 1200           : move.b  D0, D1
            FEDC | 1039 00C4 1003 : move.b  $c41003.l, D0 // read input
            FEE2 | B200           : cmp.b   D0, D1
            FEE4 | 67F4           : beq     $feda
            FEE6 | 0C00 007F      : cmpi.b  #$7f, D0
            FEEA | 6602           : bne     $feee
            FEEC | 5310           : subq.b  #1, (A0)      // decrease code -01
            FEEE | 0C00 00BF      : cmpi.b  #-$41, D0
            FEF2 | 6602           : bne     $fef6
            FEF4 | 5210           : addq.b  #1, (A0)      // increase code +01
            FEF6 | 0C00 00EF      : cmpi.b  #-$11, D0
            FEFA | 6604           : bne     $ff00
            FEFC | 0410 0010      : subi.b  #$10, (A0)    // decrease code -10
            FF00 | 0C00 00DF      : cmpi.b  #-$21, D0
            FF04 | 6604           : bne     $ff0a
            FF06 | 0610 0010      : addi.b  #$10, (A0)    // increase code +10
            FF0A | 0C00 00FD      : cmpi.b  #-$3, D0
            FF0E | 6608           : bne     $ff18
            FF10 | 1210           : move.b  (A0), D1      // play sound
            FF12 | 0001 0080      : ori.b   #$80, D1
            FF16 | 1281           : move.b  D1, (A1)
            FF18 | 0C00 00FB      : cmpi.b  #-$5, D0
            FF1C | 6602           : bne     $ff20
            FF1E | 4211           : clr.b   (A1)          // stop sound
            FF20 | 60B8           : bra     $feda
            -->
            <!-- display -->
            <output format="----- sound test mode -----"       line="10" align="center" />
            <output format="left : decrease code -01"          line="11" align="center" />
            <output format="right : increase code +01"         line="12" align="center" />
            <output format="down : decrease code -10"          line="13" align="center" />
            <output format="up : increase code +10"            line="14" align="center" />
            <output format="button 1 : play sound"             line="15" align="center" />
            <output format="button 2 : stop sound"             line="16" align="center" />
            <output format="----------------------------"      line="17" align="center" />
            <output format="&lt;&lt; sound code %02X &gt;&gt;" line="19" align="center"  >
                <argument>maincpu.pb@FF9000</argument>
            </output>
        </script>
        <script state="off">
            <action>maincpu.ow@0590 = 00AE            </action>
            <action>maincpu.ow@0596 = 08F9            </action>
            <action>maincpu.oq@05AC = 4A3900C420036618</action>
            <action>maincpu.oq@FED0 = CFF7A7FFCFF7A7FF</action>
            <action>maincpu.oq@FED8 = 73B747FF73B747FF</action>
            <action>maincpu.oq@FEE0 = 0BFFA7F70BFFA7F7</action>
            <action>maincpu.oq@FEE8 = F3B723B7F3B723B7</action>
            <action>maincpu.oq@FEF0 = 0BFFA7F70BFFA7F7</action>
            <action>maincpu.oq@FEF8 = F3B723B7F3B723B7</action>
            <action>maincpu.oq@FF00 = CFF7A7FFCFF7A7FF</action>
            <action>maincpu.oq@FF08 = 73B747FF73B747FF</action>
            <action>maincpu.oq@FF10 = CFF7A7FFCFF7A7FF</action>
            <action>maincpu.oq@FF18 = 73B747FF73B747FF</action>
            <action>maincpu.oq@FF20 = 0BFFA7F70BFFA7F7</action>
        </script>
    </cheat>

</mamecheat>
jman

my wip cheat database back-up (06/01/2025 ver.)
https://u3.getuploader.com/...../download/58
downloadpass : jman2020
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