Code: Select all
<!-- Action Fighter (FD1089A 317-0018) -->
<mamecheat version="1">
<cheat desc="no hit">
<script state="run">
<action>maincpu.ob@431E = 60</action> <!-- background -->
<action>maincpu.ob@4C12 = 60</action> <!-- gate -->
<action>maincpu.ob@8C40 = 60</action> <!-- bullet -->
<action>maincpu.ob@8CCA = 60</action> <!-- enemy -->
</script>
<script state="off">
<action>maincpu.ob@431E = 66</action>
<action>maincpu.ob@4C12 = 6D</action>
<action>maincpu.ob@8C40 = 6D</action>
<action>maincpu.ob@8CCA = 6D</action>
</script>
</cheat>
<cheat desc="rapid fire">
<script state="run">
<action>maincpu.ow@4250 = 4E71</action> <!-- main shot -->
<action>maincpu.ow@4292 = 4E71</action> <!-- sub weapon 1 -->
<action>maincpu.ow@42C0 = 4E71</action> <!-- sub weapon 2 -->
<action>maincpu.ow@42EE = 4E71</action> <!-- sub weapon 3 -->
</script>
<script state="off">
<action>maincpu.ow@4250 = 6D0E</action>
<action>maincpu.ow@4292 = 661A</action>
<action>maincpu.ow@42C0 = 661A</action>
<action>maincpu.ow@42EE = 661A</action>
</script>
</cheat>
<cheat desc="fuel speed">
<parameter>
<item value="0x007F">01 (slow)</item>
<item value="0x003F">02 </item>
<item value="0x001F">03 </item>
<item value="0x000F">04 </item>
<item value="0x0000">05 (fast)</item>
</parameter>
<script state="run">
<action>maincpu.oq@5F8C = 4EB90000FBB06700</action>
<action>maincpu.oq@FBB0 = 522E005F022E0000</action>
<action>maincpu.oq@FBB8 = 005F6704201F4E75</action>
<action>maincpu.oq@FBC0 = 302E003453404E75</action>
<action>maincpu.ow@FBB6 = param </action>
<!--
FBB0 | 522E 005F : addq.b #1, ($5f,A6)
FBB4 | 022E xxxx 005F : andi.b #$xx, ($5f,A6)
FBBA | 6704 : beq $fbc0
FBBC | 201F : move.l (A7)+, D0
FBBE | 4E75 : rts
FBC0 | 302E 0034 : move.w ($34,A6), D0
FBC4 | 5340 : subq.w #1, D0
FBC6 | 4E75 : rts
-->
</script>
<script state="off">
<action>maincpu.oq@5F8C = 302E003453406700</action>
<action>maincpu.oq@FBB0 = 0BFFA7F70BFFA7F7</action>
<action>maincpu.oq@FBB8 = F3B723B7F3B723B7</action>
<action>maincpu.oq@FBC0 = CFF7A7FFCFF7A7FF</action>
</script>
</cheat>
<cheat desc="display all maps">
<script state="run">
<action>maincpu.oq@61BE = 4EB90000FBC80640</action>
<action>maincpu.oq@FBC8 = 48E780024DF8D840</action>
<action>maincpu.oq@FBD0 = 70073F004EB81034</action>
<action>maincpu.oq@FBD8 = 301F9CFC006051C8</action>
<action>maincpu.oq@FBE0 = FFF24CDF4001D078</action>
<action>maincpu.oq@FBE8 = C12CE0484E75FFFF</action>
<!--
FBC8 | 48E7 8002 : movem.l D0/A6, -(A7)
FBCD | 4DF8 D840 : lea $d840.w, A6
FBD0 | 7007 : moveq #$7, D0
FBD2 | 3F00 : move.w D0, -(A7)
FBD4 | 4EB8 1034 : jsr $1034.w
FBD8 | 301F : move.w (A7)+, D0
FBDA | 9CFC 0060 : suba.w #$60, A6
FBDE | 51C8 FFF2 : dbra D0, $fbd2
FBE2 | 4CDF 4001 : movem.l (A7)+, D0/A6
FBE6 | D078 C12C : add.w $c12c.w, D0
FBFA | E048 : lsr.w #8, D0
FBFC | 4E75 : rts
-->
</script>
<script state="off">
<action>maincpu.oq@61BE = D078C12CE0480640</action>
<action>maincpu.oq@FBC8 = 73B747FF73B747FF</action>
<action>maincpu.oq@FBD0 = CFF7A7FFCFF7A7FF</action>
<action>maincpu.oq@FBD8 = 73B747FF73B747FF</action>
<action>maincpu.oq@FBE0 = 0BFFA7F70BFFA7F7</action>
<action>maincpu.oq@FBE8 = F3B723B7F3B723B7</action>
</script>
</cheat>
<cheat desc="sound test mode">
<comment>reset the game (F3) to enter sound test mode</comment>
<script state="run">
<!-- routine -->
<action>maincpu.ow@05AE = 0000 </action> <!-- disable title music -->
<action>maincpu.ow@05B4 = 08B9 </action> <!-- paint screen with black -->
<action>maincpu.oq@05CA = 4EF90000FBF06618</action>
<action>maincpu.oq@FBF0 = 41F8900043F900C4</action>
<action>maincpu.oq@FBF8 = 0001120010291002</action>
<action>maincpu.oq@FC00 = B20067F60C00007F</action>
<action>maincpu.oq@FC08 = 660253100C0000BF</action>
<action>maincpu.oq@FC10 = 660252100C0000EF</action>
<action>maincpu.oq@FC18 = 6604041000100C00</action>
<action>maincpu.oq@FC20 = 00DF660406100010</action>
<action>maincpu.oq@FC28 = 0C0000FD66081210</action>
<action>maincpu.oq@FC30 = 0001008012810C00</action>
<action>maincpu.oq@FC38 = 00FB6602421160BA</action>
<!--
FBF0 | 41F8 9000 : lea $9000.w, A0 // sound code address
FBF4 | 43F9 00C4 0001 : lea $c40001.l, A1 // sound latch address
FBFA | 1200 : move.b D0, D1
FBFC | 1029 1002 : move.b ($1002,A1), D0 // read input ($C41003)
FC00 | B200 : cmp.b D0, D1
FC02 | 67F6 : beq $fbfa
FC04 | 0C00 007F : cmpi.b #$7f, D0
FC08 | 6602 : bne $fc0c
FC0A | 5310 : subq.b #1, (A0) // decrease code -01
FC0C | 0C00 00BF : cmpi.b #-$41, D0
FC10 | 6602 : bne $fc14
FC12 | 5210 : addq.b #1, (A0) // increase code +01
FC14 | 0C00 00EF : cmpi.b #-$11, D0
FC18 | 6604 : bne $fc1e
FC1A | 0410 0010 : subi.b #$10, (A0) // decrease code -10
FC1E | 0C00 00DF : cmpi.b #-$21, D0
FC22 | 6604 : bne $fc28
FC24 | 0610 0010 : addi.b #$10, (A0) // increase code +10
FC28 | 0C00 00FD : cmpi.b #-$3, D0
FC2C | 6608 : bne $fc36
FC2E | 1210 : move.b (A0), D1 // play sound
FC30 | 0001 0080 : ori.b #$80, D1
FC34 | 1281 : move.b D1, (A1)
FC36 | 0C00 00FB : cmpi.b #-$5, D0
FC3A | 6602 : bne $fc3e
FC3C | 4211 : clr.b (A1) // stop sound
FC3E | 60BA : bra $fbfa
-->
<!-- display -->
<output format="----- sound test mode -----" line="10" align="center" />
<output format="left : decrease code -01" line="11" align="center" />
<output format="right : increase code +01" line="12" align="center" />
<output format="down : decrease code -10" line="13" align="center" />
<output format="up : increase code +10" line="14" align="center" />
<output format="button 1 : play sound" line="15" align="center" />
<output format="button 2 : stop sound" line="16" align="center" />
<output format="----------------------------" line="17" align="center" />
<output format="<< sound code %02X >>" line="19" align="center" >
<argument>maincpu.pb@FF9000</argument>
</output>
</script>
<script state="off">
<action>maincpu.ow@05AE = 00AE </action>
<action>maincpu.ow@05B4 = 08F9 </action>
<action>maincpu.oq@05CA = 4A3900C420016618</action>
<action>maincpu.oq@FBF0 = 0BFFA7F70BFFA7F7</action>
<action>maincpu.oq@FBF8 = F3B723B7F3B723B7</action>
<action>maincpu.oq@FC00 = A3BF53F7A3BF53F7</action>
<action>maincpu.oq@FC08 = 9BFF13FF9BFF13FF</action>
<action>maincpu.oq@FC10 = A3BF53F7A3BF53F7</action>
<action>maincpu.oq@FC18 = 9BFF13FF9BFF13FF</action>
<action>maincpu.oq@FC20 = FBFFABB7FBFFABB7</action>
<action>maincpu.oq@FC28 = CFF77BF7CFF77BF7</action>
<action>maincpu.oq@FC30 = FBFFABB7FBFFABB7</action>
<action>maincpu.oq@FC38 = CFF77BF7CFF77BF7</action>
</script>
</cheat>
</mamecheat>
Code: Select all
<!-- Action Fighter (unprotected) -->
<mamecheat version="1">
<cheat desc="no hit">
<script state="on">
<action>maincpu.mb@431E = 60</action> <!-- background -->
<action>maincpu.mb@4C12 = 60</action> <!-- gate -->
<action>maincpu.mb@8C40 = 60</action> <!-- bullet -->
<action>maincpu.mb@8CCA = 60</action> <!-- enemy -->
</script>
<script state="off">
<action>maincpu.mb@431E = 66</action>
<action>maincpu.mb@4C12 = 6D</action>
<action>maincpu.mb@8C40 = 6D</action>
<action>maincpu.mb@8CCA = 6D</action>
</script>
</cheat>
<cheat desc="rapid fire">
<script state="on">
<action>maincpu.mw@4250 = 4E71</action> <!-- main shot -->
<action>maincpu.mw@4292 = 4E71</action> <!-- sub weapon 1 -->
<action>maincpu.mw@42C0 = 4E71</action> <!-- sub weapon 2 -->
<action>maincpu.mw@42EE = 4E71</action> <!-- sub weapon 3 -->
</script>
<script state="off">
<action>maincpu.mw@4250 = 6D0E</action>
<action>maincpu.mw@4292 = 661A</action>
<action>maincpu.mw@42C0 = 661A</action>
<action>maincpu.mw@42EE = 661A</action>
</script>
</cheat>
<cheat desc="fuel speed">
<parameter>
<item value="0x007F">01 (slow)</item>
<item value="0x003F">02 </item>
<item value="0x001F">03 </item>
<item value="0x000F">04 </item>
<item value="0x0000">05 (fast)</item>
</parameter>
<script state="on">
<action>maincpu.mq@5F8C = 4EB90000FBB06700</action>
<action>maincpu.mq@FBB0 = 522E005F022E0000</action>
<action>maincpu.mq@FBB8 = 005F6704201F4E75</action>
<action>maincpu.mq@FBC0 = 302E003453404E75</action>
<!--
FBB0 | 522E 005F : addq.b #1, ($5f,A6)
FBB4 | 022E xxxx 005F : andi.b #$xx, ($5f,A6)
FBBA | 6704 : beq $fbc0
FBBC | 201F : move.l (A7)+, D0
FBBE | 4E75 : rts
FBC0 | 302E 0034 : move.w ($34,A6), D0
FBC4 | 5340 : subq.w #1, D0
FBC6 | 4E75 : rts
-->
</script>
<script state="change">
<action>maincpu.mw@FBB6 = param</action>
</script>
<script state="off">
<action>maincpu.mq@5F8C = 302E003453406700</action>
<action>maincpu.mq@FBB0 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@FBB8 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@FBC0 = FFFFFFFFFFFFFFFF</action>
</script>
</cheat>
<cheat desc="display all maps">
<script state="on">
<action>maincpu.mq@61BE = 4EB90000FBC80640</action>
<action>maincpu.mq@FBC8 = 48E780024DF8D840</action>
<action>maincpu.mq@FBD0 = 70073F004EB81034</action>
<action>maincpu.mq@FBD8 = 301F9CFC006051C8</action>
<action>maincpu.mq@FBE0 = FFF24CDF4001D078</action>
<action>maincpu.mq@FBE8 = C12CE0484E75FFFF</action>
<!--
FBC8 | 48E7 8002 : movem.l D0/A6, -(A7)
FBCD | 4DF8 D840 : lea $d840.w, A6
FBD0 | 7007 : moveq #$7, D0
FBD2 | 3F00 : move.w D0, -(A7)
FBD4 | 4EB8 1034 : jsr $1034.w
FBD8 | 301F : move.w (A7)+, D0
FBDA | 9CFC 0060 : suba.w #$60, A6
FBDE | 51C8 FFF2 : dbra D0, $fbd2
FBE2 | 4CDF 4001 : movem.l (A7)+, D0/A6
FBE6 | D078 C12C : add.w $c12c.w, D0
FBFA | E048 : lsr.w #8, D0
FBFC | 4E75 : rts
-->
</script>
<script state="off">
<action>maincpu.mq@61BE = D078C12CE0480640</action>
<action>maincpu.mq@FBC8 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@FBD0 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@FBD8 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@FBE0 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@FBE8 = FFFFFFFFFFFFFFFF</action>
</script>
</cheat>
<cheat desc="sound test mode">
<comment>reset the game (F3) to enter sound test mode</comment>
<script state="on">
<action>maincpu.mw@05AE = 0000 </action> <!-- disable title music -->
<action>maincpu.mw@05B4 = 08B9 </action> <!-- paint screen with black -->
<action>maincpu.mq@05CA = 4EF90000FBF06618</action>
<action>maincpu.mq@FBF0 = 41F8900043F900C4</action>
<action>maincpu.mq@FBF8 = 0001120010291002</action>
<action>maincpu.mq@FC00 = B20067F60C00007F</action>
<action>maincpu.mq@FC08 = 660253100C0000BF</action>
<action>maincpu.mq@FC10 = 660252100C0000EF</action>
<action>maincpu.mq@FC18 = 6604041000100C00</action>
<action>maincpu.mq@FC20 = 00DF660406100010</action>
<action>maincpu.mq@FC28 = 0C0000FD66081210</action>
<action>maincpu.mq@FC30 = 0001008012810C00</action>
<action>maincpu.mq@FC38 = 00FB6602421160BA</action>
<!--
FBF0 | 41F8 9000 : lea $9000.w, A0 // sound code address
FBF4 | 43F9 00C4 0001 : lea $c40001.l, A1 // sound latch address
FBFA | 1200 : move.b D0, D1
FBFC | 1029 1002 : move.b ($1002,A1), D0 // read input ($C41003)
FC00 | B200 : cmp.b D0, D1
FC02 | 67F6 : beq $fbfa
FC04 | 0C00 007F : cmpi.b #$7f, D0
FC08 | 6602 : bne $fc0c
FC0A | 5310 : subq.b #1, (A0) // decrease code -01
FC0C | 0C00 00BF : cmpi.b #-$41, D0
FC10 | 6602 : bne $fc14
FC12 | 5210 : addq.b #1, (A0) // increase code +01
FC14 | 0C00 00EF : cmpi.b #-$11, D0
FC18 | 6604 : bne $fc1e
FC1A | 0410 0010 : subi.b #$10, (A0) // decrease code -10
FC1E | 0C00 00DF : cmpi.b #-$21, D0
FC22 | 6604 : bne $fc28
FC24 | 0610 0010 : addi.b #$10, (A0) // increase code +10
FC28 | 0C00 00FD : cmpi.b #-$3, D0
FC2C | 6608 : bne $fc36
FC2E | 1210 : move.b (A0), D1 // play sound
FC30 | 0001 0080 : ori.b #$80, D1
FC34 | 1281 : move.b D1, (A1)
FC36 | 0C00 00FB : cmpi.b #-$5, D0
FC3A | 6602 : bne $fc3e
FC3C | 4211 : clr.b (A1) // stop sound
FC3E | 60BA : bra $fbfa
-->
</script>
<script state="run">
<output format="----- sound test mode -----" line="10" align="center" />
<output format="left : decrease code -01" line="11" align="center" />
<output format="right : increase code +01" line="12" align="center" />
<output format="down : decrease code -10" line="13" align="center" />
<output format="up : increase code +10" line="14" align="center" />
<output format="button 1 : play sound" line="15" align="center" />
<output format="button 2 : stop sound" line="16" align="center" />
<output format="----------------------------" line="17" align="center" />
<output format="<< sound code %02X >>" line="19" align="center" >
<argument>maincpu.pb@FF9000</argument>
</output>
</script>
<script state="off">
<action>maincpu.mw@05AE = 00AE </action>
<action>maincpu.mw@05B4 = 08F9 </action>
<action>maincpu.mq@05CA = 4A3900C420016618</action>
<action>maincpu.mq@FBF0 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@FBF8 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@FC00 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@FC08 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@FC10 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@FC18 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@FC20 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@FC28 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@FC30 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@FC38 = FFFFFFFFFFFFFFFF</action>
</script>
</cheat>
</mamecheat>
Code: Select all
<!-- Action Fighter (unprotected, analog controls) -->
<mamecheat version="1">
<cheat desc="no hit">
<script state="on">
<action>maincpu.mb@435E = 60</action> <!-- background -->
<action>maincpu.mb@4CCC = 60</action> <!-- gate -->
<action>maincpu.mb@8CFA = 60</action> <!-- bullet -->
<action>maincpu.mb@8D84 = 60</action> <!-- enemy -->
</script>
<script state="off">
<action>maincpu.mb@435E = 66</action>
<action>maincpu.mb@4CCC = 6D</action>
<action>maincpu.mb@8CFA = 6D</action>
<action>maincpu.mb@8D84 = 6D</action>
</script>
</cheat>
<cheat desc="rapid fire">
<script state="on">
<action>maincpu.mw@4290 = 4E71</action> <!-- main shot -->
<action>maincpu.mw@42D2 = 4E71</action> <!-- sub weapon 1 -->
<action>maincpu.mw@4300 = 4E71</action> <!-- sub weapon 2 -->
<action>maincpu.mw@432E = 4E71</action> <!-- sub weapon 3 -->
</script>
<script state="off">
<action>maincpu.mw@4290 = 6D0E</action>
<action>maincpu.mw@42D2 = 661A</action>
<action>maincpu.mw@4300 = 661A</action>
<action>maincpu.mw@432E = 661A</action>
</script>
</cheat>
<cheat desc="fuel speed">
<parameter>
<item value="0x007F">01 (slow)</item>
<item value="0x003F">02 </item>
<item value="0x001F">03 </item>
<item value="0x000F">04 </item>
<item value="0x0000">05 (fast)</item>
</parameter>
<script state="on">
<action>maincpu.mq@6046 = 4EB90000FBB06700</action>
<action>maincpu.mq@FBB0 = 522E005F022E0000</action>
<action>maincpu.mq@FBB8 = 005F6704201F4E75</action>
<action>maincpu.mq@FBC0 = 302E003453404E75</action>
<!--
FBB0 | 522E 005F : addq.b #1, ($5f,A6)
FBB4 | 022E xxxx 005F : andi.b #$xx, ($5f,A6)
FBBA | 6704 : beq $fbc0
FBBC | 201F : move.l (A7)+, D0
FBBE | 4E75 : rts
FBC0 | 302E 0034 : move.w ($34,A6), D0
FBC4 | 5340 : subq.w #1, D0
FBC6 | 4E75 : rts
-->
</script>
<script state="change">
<action>maincpu.mw@FBB6 = param</action>
</script>
<script state="off">
<action>maincpu.mq@6046 = 302E003453406700</action>
<action>maincpu.mq@FBB0 = 0000000000000000</action>
<action>maincpu.mq@FBB8 = 0000000000000000</action>
<action>maincpu.mq@FBC0 = 0000000000000000</action>
</script>
</cheat>
<cheat desc="display all maps">
<script state="on">
<action>maincpu.mq@6278 = 4EB90000FBC80640</action>
<action>maincpu.mq@FBC8 = 48E780024DF8D840</action>
<action>maincpu.mq@FBD0 = 70073F004EB81060</action>
<action>maincpu.mq@FBD8 = 301F9CFC006051C8</action>
<action>maincpu.mq@FBE0 = FFF24CDF4001D078</action>
<action>maincpu.mq@FBE8 = C12CE0484E75FFFF</action>
<!--
FBC8 | 48E7 8002 : movem.l D0/A6, -(A7)
FBCD | 4DF8 D840 : lea $d840.w, A6
FBD0 | 7007 : moveq #$7, D0
FBD2 | 3F00 : move.w D0, -(A7)
FBD4 | 4EB8 1060 : jsr $1060.w
FBD8 | 301F : move.w (A7)+, D0
FBDA | 9CFC 0060 : suba.w #$60, A6
FBDE | 51C8 FFF2 : dbra D0, $fbd2
FBE2 | 4CDF 4001 : movem.l (A7)+, D0/A6
FBE6 | D078 C12C : add.w $c12c.w, D0
FBEA | E048 : lsr.w #8, D0
FBEC | 4E75 : rts
-->
</script>
<script state="off">
<action>maincpu.mq@6278 = D078C12CE0480640</action>
<action>maincpu.mq@FBC8 = 0000000000000000</action>
<action>maincpu.mq@FBD0 = 0000000000000000</action>
<action>maincpu.mq@FBD8 = 0000000000000000</action>
<action>maincpu.mq@FBE0 = 0000000000000000</action>
<action>maincpu.mq@FBE8 = 0000000000000000</action>
</script>
</cheat>
<cheat desc="sound test mode">
<comment>reset the game (F3) to enter sound test mode</comment>
<script state="on">
<action>maincpu.mw@05AE = 0000 </action> <!-- disable title music -->
<action>maincpu.mw@05B4 = 08B9 </action> <!-- paint screen with black -->
<action>maincpu.mq@05CA = 4EF90000FBF06618</action>
<action>maincpu.mq@FBF0 = 41F8900043F900C4</action>
<action>maincpu.mq@FBF8 = 0001120042800C29</action>
<action>maincpu.mq@FC00 = 00FE1006640408C0</action>
<action>maincpu.mq@FC08 = 00000C2900FE1004</action>
<action>maincpu.mq@FC10 = 640408C000011429</action>
<action>maincpu.mq@FC18 = 100246028002B200</action>
<action>maincpu.mq@FC20 = 67D80C0000016602</action>
<action>maincpu.mq@FC28 = 53100C0000026602</action>
<action>maincpu.mq@FC30 = 52100C0000406604</action>
<action>maincpu.mq@FC38 = 041000100C000080</action>
<action>maincpu.mq@FC40 = 6604061000100C00</action>
<action>maincpu.mq@FC48 = 0010660812100001</action>
<action>maincpu.mq@FC50 = 008012810C000020</action>
<action>maincpu.mq@FC58 = 66024211609CFFFF</action>
<!--
FBF0 | 41F8 9000 : lea $9000.w, A0 // sound code address
FBF4 | 43F9 00C4 0001 : lea $c40001.l, A1 // sound latch address
FBFA | 1200 : move.b D0, D1
FBFC | 4280 : clr.l D0
FBFE | 0C29 00FE 1006 : cmpi.b #-$2, ($1006,A1) // read left ($C41007)
FC04 | 6404 : bcc $fc0a
FC06 | 08C0 0000 : bset #$0, D0
FC0A | 0C29 00FE 1004 : cmpi.b #-$2, ($1004,A1) // read right ($C41005)
FC10 | 6404 : bcc $fc16
FC12 | 08C0 0001 : bset #$1, D0
FC16 | 1429 1002 : move.b ($1002,A1), D2 // read other inputs ($C41003)
FC1A | 4602 : not.b D2
FC1C | 8002 : or.b D2, D0
FC1E | B200 : cmp.b D0, D1
FC20 | 67D8 : beq $fbfa
FC22 | 0C00 0001 : cmpi.b #$1, D0
FC26 | 6602 : bne $fc2a
FC28 | 5310 : subq.b #1, (A0) // decrease code -01
FC2A | 0C00 0002 : cmpi.b #$2, D0
FC2E | 6602 : bne $fc32
FC30 | 5210 : addq.b #1, (A0) // increase code +01
FC32 | 0C00 0040 : cmpi.b #$40, D0
FC36 | 6604 : bne $fc3c
FC38 | 0410 0010 : subi.b #$10, (A0) // decrease code -10
FC3C | 0C00 0080 : cmpi.b #-$80, D0
FC40 | 6604 : bne $fc46
FC42 | 0610 0010 : addi.b #$10, (A0) // increase code +10
FC46 | 0C00 0010 : cmpi.b #$10, D0
FC4A | 6608 : bne $fc54
FC4C | 1210 : move.b (A0), D1 // play sound
FC4E | 0001 0080 : ori.b #$80, D1
FC52 | 1281 : move.b D1, (A1)
FC54 | 0C00 0020 : cmpi.b #$20, D0
FC58 | 6602 : bne $fc5c
FC5A | 4211 : clr.b (A1) // stop sound
FC5C | 609C : bra $fbfa
-->
</script>
<script state="run">
<output format="----- sound test mode -----" line="10" align="center" />
<output format="left : decrease code -01" line="11" align="center" />
<output format="right : increase code +01" line="12" align="center" />
<output format="button 3 : decrease code -10" line="13" align="center" />
<output format="button 4 : increase code +10" line="14" align="center" />
<output format="button 1 : play sound" line="15" align="center" />
<output format="button 2 : stop sound" line="16" align="center" />
<output format="----------------------------" line="17" align="center" />
<output format="<< sound code %02X >>" line="19" align="center" >
<argument>maincpu.pb@FF9000</argument>
</output>
</script>
<script state="off">
<action>maincpu.mw@05AE = 00AE </action>
<action>maincpu.mw@05B4 = 08F9 </action>
<action>maincpu.mq@05CA = 4A3900C420016618</action>
<action>maincpu.mq@FBF0 = 0000000000000000</action>
<action>maincpu.mq@FBF8 = 0000000000000000</action>
<action>maincpu.mq@FC00 = 0000FFFFFFFFFFFF</action>
<action>maincpu.mq@FC08 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@FC10 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@FC18 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@FC20 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@FC28 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@FC30 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@FC38 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@FC40 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@FC48 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@FC50 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@FC58 = FFFFFFFFFFFFFFFF</action>
</script>
</cheat>
</mamecheat>
Code: Select all
<!-- Action Fighter (FD1089B 317-unknown) -->
<mamecheat version="1">
<cheat desc="no hit">
<script state="run">
<action>maincpu.ob@431E = 60</action> <!-- background -->
<action>maincpu.ob@4C12 = 60</action> <!-- gate -->
<action>maincpu.ob@8C40 = 60</action> <!-- bullet -->
<action>maincpu.ob@8CCA = 60</action> <!-- enemy -->
</script>
<script state="off">
<action>maincpu.ob@431E = 66</action>
<action>maincpu.ob@4C12 = 6D</action>
<action>maincpu.ob@8C40 = 6D</action>
<action>maincpu.ob@8CCA = 6D</action>
</script>
</cheat>
<cheat desc="rapid fire">
<script state="run">
<action>maincpu.ow@4250 = 4E71</action> <!-- main shot -->
<action>maincpu.ow@4292 = 4E71</action> <!-- sub weapon 1 -->
<action>maincpu.ow@42C0 = 4E71</action> <!-- sub weapon 2 -->
<action>maincpu.ow@42EE = 4E71</action> <!-- sub weapon 3 -->
</script>
<script state="off">
<action>maincpu.ow@4250 = 6D0E</action>
<action>maincpu.ow@4292 = 661A</action>
<action>maincpu.ow@42C0 = 661A</action>
<action>maincpu.ow@42EE = 661A</action>
</script>
</cheat>
<cheat desc="fuel speed">
<parameter>
<item value="0x007F">01 (slow)</item>
<item value="0x003F">02 </item>
<item value="0x001F">03 </item>
<item value="0x000F">04 </item>
<item value="0x0000">05 (fast)</item>
</parameter>
<script state="run">
<action>maincpu.oq@5F8C = 4EB90000FBB06700</action>
<action>maincpu.oq@FBB0 = 522E005F022E0000</action>
<action>maincpu.oq@FBB8 = 005F6704201F4E75</action>
<action>maincpu.oq@FBC0 = 302E003453404E75</action>
<action>maincpu.ow@FBB6 = param </action>
<!--
FBB0 | 522E 005F : addq.b #1, ($5f,A6)
FBB4 | 022E xxxx 005F : andi.b #$xx, ($5f,A6)
FBBA | 6704 : beq $fbc0
FBBC | 201F : move.l (A7)+, D0
FBBE | 4E75 : rts
FBC0 | 302E 0034 : move.w ($34,A6), D0
FBC4 | 5340 : subq.w #1, D0
FBC6 | 4E75 : rts
-->
</script>
<script state="off">
<action>maincpu.oq@5F8C = 302E003453406700</action>
<action>maincpu.oq@FBB0 = C7FF73B7C7FF73B7</action>
<action>maincpu.oq@FBB8 = 97B7DBB797B7DBB7</action>
<action>maincpu.oq@FBC0 = 3FFF2FF73FFF2FF7</action>
</script>
</cheat>
<cheat desc="display all maps">
<script state="run">
<action>maincpu.oq@61BE = 4EB90000FBC80640</action>
<action>maincpu.oq@FBC8 = 48E780024DF8D840</action>
<action>maincpu.oq@FBD0 = 70073F004EB81034</action>
<action>maincpu.oq@FBD8 = 301F9CFC006051C8</action>
<action>maincpu.oq@FBE0 = FFF24CDF4001D078</action>
<action>maincpu.oq@FBE8 = C12CE0484E75FFFF</action>
<!--
FBC8 | 48E7 8002 : movem.l D0/A6, -(A7)
FBCD | 4DF8 D840 : lea $d840.w, A6
FBD0 | 7007 : moveq #$7, D0
FBD2 | 3F00 : move.w D0, -(A7)
FBD4 | 4EB8 1034 : jsr $1034.w
FBD8 | 301F : move.w (A7)+, D0
FBDA | 9CFC 0060 : suba.w #$60, A6
FBDE | 51C8 FFF2 : dbra D0, $fbd2
FBE2 | 4CDF 4001 : movem.l (A7)+, D0/A6
FBE6 | D078 C12C : add.w $c12c.w, D0
FBFA | E048 : lsr.w #8, D0
FBFC | 4E75 : rts
-->
</script>
<script state="off">
<action>maincpu.oq@61BE = D078C12CE0480640</action>
<action>maincpu.oq@FBC8 = 7FBF3FFF7FBF3FFF</action>
<action>maincpu.oq@FBD0 = 3FFF2FF73FFF2FF7</action>
<action>maincpu.oq@FBD8 = 7FBF3FFF7FBF3FFF</action>
<action>maincpu.oq@FBE0 = C7FF73B7C7FF73B7</action>
<action>maincpu.oq@FBE8 = 97B7DBB797B7DBB7</action>
</script>
</cheat>
<cheat desc="sound test mode">
<comment>reset the game (F3) to enter sound test mode</comment>
<script state="run">
<!-- routine -->
<action>maincpu.ow@05AE = 0000 </action> <!-- disable title music -->
<action>maincpu.ow@05B4 = 08B9 </action> <!-- paint screen with black -->
<action>maincpu.oq@05CA = 4EF90000FBF06618</action>
<action>maincpu.oq@FBF0 = 41F8900043F900C4</action>
<action>maincpu.oq@FBF8 = 0001120010291002</action>
<action>maincpu.oq@FC00 = B20067F60C00007F</action>
<action>maincpu.oq@FC08 = 660253100C0000BF</action>
<action>maincpu.oq@FC10 = 660252100C0000EF</action>
<action>maincpu.oq@FC18 = 6604041000100C00</action>
<action>maincpu.oq@FC20 = 00DF660406100010</action>
<action>maincpu.oq@FC28 = 0C0000FD66081210</action>
<action>maincpu.oq@FC30 = 0001008012810C00</action>
<action>maincpu.oq@FC38 = 00FB6602421160BA</action>
<!--
FBF0 | 41F8 9000 : lea $9000.w, A0 // sound code address
FBF4 | 43F9 00C4 0001 : lea $c40001.l, A1 // sound latch address
FBFA | 1200 : move.b D0, D1
FBFC | 1029 1002 : move.b ($1002,A1), D0 // read input ($C41003)
FC00 | B200 : cmp.b D0, D1
FC02 | 67F6 : beq $fbfa
FC04 | 0C00 007F : cmpi.b #$7f, D0
FC08 | 6602 : bne $fc0c
FC0A | 5310 : subq.b #1, (A0) // decrease code -01
FC0C | 0C00 00BF : cmpi.b #-$41, D0
FC10 | 6602 : bne $fc14
FC12 | 5210 : addq.b #1, (A0) // increase code +01
FC14 | 0C00 00EF : cmpi.b #-$11, D0
FC18 | 6604 : bne $fc1e
FC1A | 0410 0010 : subi.b #$10, (A0) // decrease code -10
FC1E | 0C00 00DF : cmpi.b #-$21, D0
FC22 | 6604 : bne $fc28
FC24 | 0610 0010 : addi.b #$10, (A0) // increase code +10
FC28 | 0C00 00FD : cmpi.b #-$3, D0
FC2C | 6608 : bne $fc36
FC2E | 1210 : move.b (A0), D1 // play sound
FC30 | 0001 0080 : ori.b #$80, D1
FC34 | 1281 : move.b D1, (A1)
FC36 | 0C00 00FB : cmpi.b #-$5, D0
FC3A | 6602 : bne $fc3e
FC3C | 4211 : clr.b (A1) // stop sound
FC3E | 60BA : bra $fbfa
-->
<!-- display -->
<output format="----- sound test mode -----" line="10" align="center" />
<output format="left : decrease code -01" line="11" align="center" />
<output format="right : increase code +01" line="12" align="center" />
<output format="down : decrease code -10" line="13" align="center" />
<output format="up : increase code +10" line="14" align="center" />
<output format="button 1 : play sound" line="15" align="center" />
<output format="button 2 : stop sound" line="16" align="center" />
<output format="----------------------------" line="17" align="center" />
<output format="<< sound code %02X >>" line="19" align="center" >
<argument>maincpu.pb@FF9000</argument>
</output>
</script>
<script state="off">
<action>maincpu.ow@05AE = 00AE </action>
<action>maincpu.ow@05B4 = 08F9 </action>
<action>maincpu.oq@05CA = 4A3900C420016618</action>
<action>maincpu.oq@FBF0 = C7FF73B7C7FF73B7</action>
<action>maincpu.oq@FBF8 = 97B7DBB797B7DBB7</action>
<action>maincpu.oq@FC00 = DFB787F7DFB787F7</action>
<action>maincpu.oq@FC08 = 4FFFA7B74FFFA7B7</action>
<action>maincpu.oq@FC10 = DFB787F7DFB787F7</action>
<action>maincpu.oq@FC18 = 4FFFA7B74FFFA7B7</action>
<action>maincpu.oq@FC20 = 4FFFABF74FFFABF7</action>
<action>maincpu.oq@FC28 = FBF7EBF7FBF7EBF7</action>
<action>maincpu.oq@FC30 = 4FFFABF74FFFABF7</action>
<action>maincpu.oq@FC38 = FBF7EBF7FBF7EBF7</action>
</script>
</cheat>
</mamecheat>
Code: Select all
<!-- Action Fighter (FD1089B 317-unknown, analog controls) -->
<mamecheat version="1">
<cheat desc="no hit">
<script state="run">
<action>maincpu.ob@435E = 60</action> <!-- background -->
<action>maincpu.ob@4CCC = 60</action> <!-- gate -->
<action>maincpu.ob@8CFA = 60</action> <!-- bullet -->
<action>maincpu.ob@8D84 = 60</action> <!-- enemy -->
</script>
<script state="off">
<action>maincpu.ob@435E = 66</action>
<action>maincpu.ob@4CCC = 6D</action>
<action>maincpu.ob@8CFA = 6D</action>
<action>maincpu.ob@8D84 = 6D</action>
</script>
</cheat>
<cheat desc="rapid fire">
<script state="run">
<action>maincpu.ow@4290 = 4E71</action> <!-- main shot -->
<action>maincpu.ow@42D2 = 4E71</action> <!-- sub weapon 1 -->
<action>maincpu.ow@4300 = 4E71</action> <!-- sub weapon 2 -->
<action>maincpu.ow@432E = 4E71</action> <!-- sub weapon 3 -->
</script>
<script state="off">
<action>maincpu.ow@4290 = 6D0E</action>
<action>maincpu.ow@42D2 = 661A</action>
<action>maincpu.ow@4300 = 661A</action>
<action>maincpu.ow@432E = 661A</action>
</script>
</cheat>
<cheat desc="fuel speed">
<parameter>
<item value="0x007F">01 (slow)</item>
<item value="0x003F">02 </item>
<item value="0x001F">03 </item>
<item value="0x000F">04 </item>
<item value="0x0000">05 (fast)</item>
</parameter>
<script state="run">
<action>maincpu.oq@6046 = 4EB90000FBB06700</action>
<action>maincpu.oq@FBB0 = 522E005F022E0000</action>
<action>maincpu.oq@FBB8 = 005F6704201F4E75</action>
<action>maincpu.oq@FBC0 = 302E003453404E75</action>
<action>maincpu.ow@FBB6 = param </action>
<!--
FBB0 | 522E 005F : addq.b #1, ($5f,A6)
FBB4 | 022E xxxx 005F : andi.b #$xx, ($5f,A6)
FBBA | 6704 : beq $fbc0
FBBC | 201F : move.l (A7)+, D0
FBBE | 4E75 : rts
FBC0 | 302E 0034 : move.w ($34,A6), D0
FBC4 | 5340 : subq.w #1, D0
FBC6 | 4E75 : rts
-->
</script>
<script state="off">
<action>maincpu.oq@6046 = 302E003453406700</action>
<action>maincpu.oq@FBB0 = F8401840F8401840</action>
<action>maincpu.oq@FBB8 = 8C08D4008C08D400</action>
<action>maincpu.oq@FBC0 = 90001C4890001C48</action>
</script>
</cheat>
<cheat desc="display all maps">
<script state="run">
<action>maincpu.oq@6278 = 4EB90000FBC80640</action>
<action>maincpu.oq@FBC8 = 48E780024DF8D840</action>
<action>maincpu.oq@FBD0 = 70073F004EB81060</action>
<action>maincpu.oq@FBD8 = 301F9CFC006051C8</action>
<action>maincpu.oq@FBE0 = FFF24CDF4001D078</action>
<action>maincpu.oq@FBE8 = C12CE0484E75FFFF</action>
<!--
FBC8 | 48E7 8002 : movem.l D0/A6, -(A7)
FBCD | 4DF8 D840 : lea $d840.w, A6
FBD0 | 7007 : moveq #$7, D0
FBD2 | 3F00 : move.w D0, -(A7)
FBD4 | 4EB8 1060 : jsr $1060.w
FBD8 | 301F : move.w (A7)+, D0
FBDA | 9CFC 0060 : suba.w #$60, A6
FBDE | 51C8 FFF2 : dbra D0, $fbd2
FBE2 | 4CDF 4001 : movem.l (A7)+, D0/A6
FBE6 | D078 C12C : add.w $c12c.w, D0
FBEA | E048 : lsr.w #8, D0
FBEC | 4E75 : rts
-->
</script>
<script state="off">
<action>maincpu.oq@6278 = D078C12CE0480640</action>
<action>maincpu.oq@FBC8 = 7C0090007C009000</action>
<action>maincpu.oq@FBD0 = 90001C4890001C48</action>
<action>maincpu.oq@FBD8 = 7C0090007C009000</action>
<action>maincpu.oq@FBE0 = F8401840F8401840</action>
<action>maincpu.oq@FBE8 = 8C08D4008C08D400</action>
</script>
</cheat>
<cheat desc="sound test mode">
<comment>reset the game (F3) to enter sound test mode</comment>
<script state="run">
<!-- routine -->
<action>maincpu.ow@05AE = 0000 </action> <!-- disable title music -->
<action>maincpu.ow@05B4 = 08B9 </action> <!-- paint screen with black -->
<action>maincpu.oq@05CA = 4EF90000FBF06618</action>
<action>maincpu.oq@FBF0 = 41F8900043F900C4</action>
<action>maincpu.oq@FBF8 = 0001120042800C29</action>
<action>maincpu.oq@FC00 = 00FE1006640408C0</action>
<action>maincpu.oq@FC08 = 00000C2900FE1004</action>
<action>maincpu.oq@FC10 = 640408C000011429</action>
<action>maincpu.oq@FC18 = 100246028002B200</action>
<action>maincpu.oq@FC20 = 67D80C0000016602</action>
<action>maincpu.oq@FC28 = 53100C0000026602</action>
<action>maincpu.oq@FC30 = 52100C0000406604</action>
<action>maincpu.oq@FC38 = 041000100C000080</action>
<action>maincpu.oq@FC40 = 6604061000100C00</action>
<action>maincpu.oq@FC48 = 0010660812100001</action>
<action>maincpu.oq@FC50 = 008012810C000020</action>
<action>maincpu.oq@FC58 = 66024211609CFFFF</action>
<!--
FBF0 | 41F8 9000 : lea $9000.w, A0 // sound code address
FBF4 | 43F9 00C4 0001 : lea $c40001.l, A1 // sound latch address
FBFA | 1200 : move.b D0, D1
FBFC | 4280 : clr.l D0
FBFE | 0C29 00FE 1006 : cmpi.b #-$2, ($1006,A1) // read left ($C41007)
FC04 | 6404 : bcc $fc0a
FC06 | 08C0 0000 : bset #$0, D0
FC0A | 0C29 00FE 1004 : cmpi.b #-$2, ($1004,A1) // read right ($C41005)
FC10 | 6404 : bcc $fc16
FC12 | 08C0 0001 : bset #$1, D0
FC16 | 1429 1002 : move.b ($1002,A1), D2 // read other inputs ($C41003)
FC1A | 4602 : not.b D2
FC1C | 8002 : or.b D2, D0
FC1E | B200 : cmp.b D0, D1
FC20 | 67D8 : beq $fbfa
FC22 | 0C00 0001 : cmpi.b #$1, D0
FC26 | 6602 : bne $fc2a
FC28 | 5310 : subq.b #1, (A0) // decrease code -01
FC2A | 0C00 0002 : cmpi.b #$2, D0
FC2E | 6602 : bne $fc32
FC30 | 5210 : addq.b #1, (A0) // increase code +01
FC32 | 0C00 0040 : cmpi.b #$40, D0
FC36 | 6604 : bne $fc3c
FC38 | 0410 0010 : subi.b #$10, (A0) // decrease code -10
FC3C | 0C00 0080 : cmpi.b #-$80, D0
FC40 | 6604 : bne $fc46
FC42 | 0610 0010 : addi.b #$10, (A0) // increase code +10
FC46 | 0C00 0010 : cmpi.b #$10, D0
FC4A | 6608 : bne $fc54
FC4C | 1210 : move.b (A0), D1 // play sound
FC4E | 0001 0080 : ori.b #$80, D1
FC52 | 1281 : move.b D1, (A1)
FC54 | 0C00 0020 : cmpi.b #$20, D0
FC58 | 6602 : bne $fc5c
FC5A | 4211 : clr.b (A1) // stop sound
FC5C | 609C : bra $fbfa
-->
<!-- display -->
<output format="----- sound test mode -----" line="10" align="center" />
<output format="left : decrease code -01" line="11" align="center" />
<output format="right : increase code +01" line="12" align="center" />
<output format="button 3 : decrease code -10" line="13" align="center" />
<output format="button 4 : increase code +10" line="14" align="center" />
<output format="button 1 : play sound" line="15" align="center" />
<output format="button 2 : stop sound" line="16" align="center" />
<output format="----------------------------" line="17" align="center" />
<output format="<< sound code %02X >>" line="19" align="center" >
<argument>maincpu.pb@FF9000</argument>
</output>
</script>
<script state="off">
<action>maincpu.ow@05AE = 00AE </action>
<action>maincpu.ow@05B4 = 08F9 </action>
<action>maincpu.oq@05CA = 4A3900C420016618</action>
<action>maincpu.oq@FBF0 = F8401840F8401840</action>
<action>maincpu.oq@FBF8 = 8C08D4008C08D400</action>
<action>maincpu.oq@FC00 = D80087F7DFB787F7</action>
<action>maincpu.oq@FC08 = 4FFFA7B74FFFA7B7</action>
<action>maincpu.oq@FC10 = DFB787F7DFB787F7</action>
<action>maincpu.oq@FC18 = 4FFFA7B74FFFA7B7</action>
<action>maincpu.oq@FC20 = 4FFFABF74FFFABF7</action>
<action>maincpu.oq@FC28 = FBF7EBF7FBF7EBF7</action>
<action>maincpu.oq@FC30 = 4FFFABF74FFFABF7</action>
<action>maincpu.oq@FC38 = FBF7EBF7FBF7EBF7</action>
<action>maincpu.oq@FC40 = DFB787F7DFB787F7</action>
<action>maincpu.oq@FC48 = 4FFFA7B74FFFA7B7</action>
<action>maincpu.oq@FC50 = DFB787F7DFB787F7</action>
<action>maincpu.oq@FC58 = 4FFFA7B74FFFA7B7</action>
</script>
</cheat>
</mamecheat>