Code: Select all
<!-- Block Gal (MC-8123B, 317-0029) -->
<mamecheat version="1">
<cheat desc="no hit">
<script state="on">
<action>maincpu.ob@1413 = CD </action>
<action>maincpu.mw@1414 = 8000 </action>
<action>maincpu.mq@8000 = FE03281AFE087EDD</action>
<action>maincpu.mq@8008 = C9E5142F21E1C01B</action>
<!--
8000 | DD 7E 08 : ld a,(ix+$08)
8003 | FE 1A : cp $1A
8005 | 28 03 : jr z,$800A
8007 | FE 1B : cp $1B
8009 | C0 : ret nz
800A | E1 : pop hl
800B | 21 2F 14 : ld hl,$142F
800E | E5 : push hl
800F | C9 : ret
-->
</script>
<script state="off">
<action>maincpu.ob@1413 = DD </action>
<action>maincpu.mw@1414 = 08B4 </action>
<action>maincpu.mq@8000 = 0000000000000000</action>
<action>maincpu.mq@8008 = 0000000000000000</action>
</script>
</cheat>
<cheat desc="keep a ball">
<script state="on">
<action>maincpu.ob@0D9A = C3 </action>
<action>maincpu.mw@0D9B = 8010 </action>
<action>maincpu.mq@8010 = E5097EDDCE0236DD</action>
<action>maincpu.mq@8018 = 77DD7E6F85802521</action>
<action>maincpu.mq@8020 = 0201000DB0C3E109</action>
<action>maincpu.mq@8028 = 0304050606050403</action>
<action>maincpu.mq@8030 = 000000000E0E0102</action>
<!--
8010 | DD 36 02 CE : ld (ix+$02),$CE // set ball position
8014 | DD 7E 09 : ld a,(ix+$09)
8017 | E5 : push hl
8018 | 21 25 80 : ld hl,$8025
801B | 85 : add a,l
801C | 6F : ld l,a
801D | 7E : ld a,(hl)
801E | DD 77 09 : ld (ix+$09),a // set ball direction
8021 | E1 : pop hl
8022 | C3 B0 0D : jp $0DB0
8025 - 8033 : ball direction conversion table
-->
</script>
<script state="off">
<action>maincpu.ob@0D9A = 3E </action>
<action>maincpu.mw@0D9B = 3497 </action>
<action>maincpu.mq@8010 = 0000000000000000</action>
<action>maincpu.mq@8018 = 0000000000000000</action>
<action>maincpu.mq@8020 = 0000000000000000</action>
<action>maincpu.mq@8028 = 0000000000000000</action>
<action>maincpu.mq@8030 = 0000000000000000</action>
</script>
</cheat>
<cheat desc="control a ball">
<script state="on">
<action>maincpu.ob@16C3 = CD </action>
<action>maincpu.mw@16C4 = 8038 </action>
<action>maincpu.mq@8038 = 90C01F3A47C01E3A</action>
<action>maincpu.mq@8040 = 210338806D212728</action>
<action>maincpu.mq@8048 = CE0021DDE5DD807D</action>
<action>maincpu.mq@8050 = 28A7097EDDE50206</action>
<action>maincpu.mq@8058 = 110977DD7E6F8506</action>
<action>maincpu.mq@8060 = DDEB10E119DD000C</action>
<action>maincpu.mq@8068 = 020100C9C20F3AE1</action>
<action>maincpu.mq@8070 = 0A0A0B0C01020303</action>
<action>maincpu.mq@8078 = 05060000020B0C0B</action>
<action>maincpu.mq@8080 = 0909080706050404</action>
<action>maincpu.mq@8088 = 0000000005080708</action>
<!--
8038 | 3A 1E C0 : ld a,($C01E) // check input
803B | 47 : ld b,a
803C | 3A 1F C0 : ld a,($C01F)
803F | 90 : sub b
8040 | 28 27 : jr z,$8069
8042 | 21 6D 80 : ld hl,$806D // right
8045 | 38 03 : jr c,$804A
8047 | 21 7D 80 : ld hl,$807D // left
804A | DD E5 : push ix
804C | DD 21 00 CE : ld ix,$CE00 // iterate over balls
8050 | 06 02 : ld b,$02
8052 | E5 : push hl
8053 | DD 7E 09 : ld a,(ix+$09) // read current ball direction
8056 | A7 : and a
8057 | 28 06 : jr z,$805F
8059 | 85 : add a,l // calculate conversion table address
805A | 6F : ld l,a
805B | 7E : ld a,(hl)
805C | DD 77 09 : ld (ix+$09),a // set new ball direction
805F | 11 0C 00 : ld de,$000C
8062 | DD 19 : add ix,de
8064 | E1 : pop hl
8065 | 10 EB : djnz $8052
8067 | DD E1 : pop ix
8069 | 3A 0F C2 : ld a,($C20F)
806C | C9 : ret
806D - 808C : ball direction conversion table
-->
</script>
<script state="off">
<action>maincpu.ob@16C3 = 3A </action>
<action>maincpu.mw@16C4 = C20F </action>
<action>maincpu.mq@8038 = 0000000000000000</action>
<action>maincpu.mq@8040 = 0000000000000000</action>
<action>maincpu.mq@8048 = 0000000000000000</action>
<action>maincpu.mq@8050 = 0000000000000000</action>
<action>maincpu.mq@8058 = 0000000000000000</action>
<action>maincpu.mq@8060 = 0000000000000000</action>
<action>maincpu.mq@8068 = 0000000000000000</action>
<action>maincpu.mq@8070 = 0000000000000000</action>
<action>maincpu.mq@8078 = 0000000000000000</action>
<action>maincpu.mq@8080 = 0000000000000000</action>
<action>maincpu.mq@8088 = 0000000000000000</action>
</script>
</cheat>
<cheat desc="sound test mode">
<comment>reset the game (F3) to enter sound test mode</comment>
<script state="on">
<action>maincpu.mw@019A = 8090 </action>
<action>maincpu.mq@8090 = 0136C20E215F00DB</action>
<action>maincpu.mq@8098 = 0121F3FC20A77EFB</action>
<action>maincpu.mq@80A0 = 925F00DB53000EC0</action>
<action>maincpu.mq@80A8 = 0A38141800360420</action>
<action>maincpu.mq@80B0 = 010E01360A204ECB</action>
<action>maincpu.mq@80B8 = 0236F82046CB0818</action>
<action>maincpu.mq@80C0 = B150E62F08DB020E</action>
<action>maincpu.mq@80C8 = 2001FE2BC72847B8</action>
<action>maincpu.mq@80D0 = FE34012002FE3501</action>
<action>maincpu.mq@80D8 = 051880F67E052040</action>
<action>maincpu.mq@80E0 = 1818D3AF032010FE</action>
<action>maincpu.mq@80E8 = 00000000000000AA</action>
<!--
8090 | DB 00 : in a,($00) // initialize temporary input
8092 | 5F : ld e,a
8093 | 21 0E C2 : ld hl,$C20E // wait interrupt
8096 | 36 01 : ld (hl),$01
8098 | FB : ei
8099 | 7E : ld a,(hl)
809A | A7 : and a
809B | 20 FC : jr nz,$8099
809D | F3 : di
809E | 21 01 C0 : ld hl,$C001 // dial input flag address
80A1 | 0E 00 : ld c,$00
80A3 | 53 : ld d,e
80A4 | DB 00 : in a,($00) // read dial
80A6 | 5F : ld e,a
80A7 | 92 : sub d
80A8 | 20 04 : jr nz,$80AE
80AA | 36 00 : ld (hl),$00
80AC | 18 14 : jr $80C2
80AE | 38 0A : jr c,$80BA
80B0 | CB 4E : bit 1,(hl) // left
80B2 | 20 0A : jr nz,$80BE
80B4 | 36 01 : ld (hl),$01
80B6 | 0E 01 : ld c,$01
80B8 | 18 08 : jr $80C2
80BA | CB 46 : bit 0,(hl) // right
80BC | 20 F8 : jr nz,$80B6
80BE | 36 02 : ld (hl),$02
80C0 | 0E 02 : ld c,$02
80C2 | DB 08 : in a,($08) // read other inputs
80C4 | 2F : cpl
80C5 | E6 50 : and $50
80C7 | B1 : or c
80C8 | B8 : cp b
80C9 | 47 : ld b,a
80CA | 28 C7 : jr z,$8093
80CC | 2B : dec hl // sound code address ($C000)
80CD | FE 01 : cp $01
80CF | 20 01 : jr nz,$80D2
80D1 | 35 : dec (hl) // decrease code -01
80D2 | FE 02 : cp $02
80D4 | 20 01 : jr nz,$80D7
80D6 | 34 : inc (hl) // increase code +01
80D7 | FE 40 : cp $40
80D9 | 20 05 : jr nz,$80E0
80DB | 7E : ld a,(hl) // play sound
80DC | F6 80 : or $80
80DE | 18 05 : jr $80E5
80E0 | FE 10 : cp $10
80E2 | 20 03 : jr nz,$80E7
80E4 | AF : xor a // stop sound
80E5 | D3 18 : out ($18),a // send sound code
80E7 | 18 AA : jr $8093
-->
</script>
<script state="run">
<output format="----- sound test mode -----" line="10" align="center" />
<output format="left : decrease code -01" line="11" align="center" />
<output format="right : increase code +01" line="12" align="center" />
<output format="button 1 : play sound" line="13" align="center" />
<output format="1P start : stop sound" line="14" align="center" />
<output format="----------------------------" line="15" align="center" />
<output format="<< sound code %02X >>" line="17" align="center" >
<argument>maincpu.pb@C000</argument>
</output>
</script>
<script state="off">
<action>maincpu.mw@019A = 2EAB </action>
<action>maincpu.mq@8090 = 0000000000000000</action>
<action>maincpu.mq@8098 = 0000000000000000</action>
<action>maincpu.mq@80A0 = 0000000000000000</action>
<action>maincpu.mq@80A8 = 0000000000000000</action>
<action>maincpu.mq@80B0 = 0000000000000000</action>
<action>maincpu.mq@80B8 = 0000000000000000</action>
<action>maincpu.mq@80C0 = 0000000000000000</action>
<action>maincpu.mq@80C8 = 0000000000000000</action>
<action>maincpu.mq@80D0 = 0000000000000000</action>
<action>maincpu.mq@80D8 = 0000000000000000</action>
<action>maincpu.mq@80E0 = 0000000000000000</action>
<action>maincpu.mq@80E8 = 0000000000000000</action>
</script>
</cheat>
<cheat desc="quick boot">
<script state="on">
<action>maincpu.mw@013C = 2ED7</action>
</script>
<script state="off">
<action>maincpu.mw@013C = 2ED8</action>
</script>
</cheat>
</mamecheat>
Code: Select all
<!-- Block Gal (bootleg) -->
<mamecheat version="1">
<cheat desc="no hit">
<script state="on">
<action>maincpu.ob@1440 = CD </action>
<action>maincpu.mw@1441 = 5C30 </action>
<action>maincpu.oq@5C30 = FEFF28FFFEFF7EDD</action>
<action>maincpu.mq@5C30 = FF03FF1AFF08FFFF</action>
<action>maincpu.oq@5C38 = C9E5FFFF21E1C0FF</action>
<action>maincpu.mq@5C38 = FFFF145CFFFFFF1B</action>
<!--
5C30 | DD 7E 08 : ld a,(ix+$08)
5C33 | FE 1A : cp $1A
5C35 | 28 03 : jr z,$5C3A
5C37 | FE 1B : cp $1B
5C39 | C0 : ret nz
5C3A | E1 : pop hl
5C3B | 21 5C 14 : ld hl,$145C
5C3E | E5 : push hl
5C3F | C9 : ret
-->
</script>
<script state="off">
<action>maincpu.ob@1440 = DD </action>
<action>maincpu.mw@1441 = 08B4 </action>
<action>maincpu.oq@5C30 = 3E610D21C6E06D63</action>
<action>maincpu.mq@5C30 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.oq@5C38 = 3E610D21C6E06D63</action>
<action>maincpu.mq@5C38 = 0000000000000000</action>
</script>
</cheat>
<cheat desc="keep a ball">
<script state="on">
<action>maincpu.ob@0DC7 = C3 </action>
<action>maincpu.mw@0DC8 = 5C40 </action>
<action>maincpu.oq@5C40 = E5FF7EDDFFFF36DD</action>
<action>maincpu.mq@5C40 = FF09FFFFC802FFFF</action>
<action>maincpu.oq@5C48 = 77DD7E6F85FFFF21</action>
<action>maincpu.mq@5C48 = FFFFFFFFFF5C55FF</action>
<action>maincpu.oq@5C50 = FFFFFFFFFFC3E1FF</action>
<action>maincpu.mq@5C50 = 0201000DDDFFFF09</action>
<action>maincpu.oq@5C58 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@5C58 = 0304050606050403</action>
<action>maincpu.oq@5C60 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@5C60 = FFFFFFFF0E0E0102</action>
<!--
5C40 | DD 36 02 C8 : ld (ix+$02),$C8 // set ball position
5C44 | DD 7E 09 : ld a,(ix+$09)
5C47 | E5 : push hl
5C48 | 21 25 80 : ld hl,$5C55
5C4B | 85 : add a,l
5C4C | 6F : ld l,a
5C4D | 7E : ld a,(hl)
5C4E | DD 77 09 : ld (ix+$09),a // set ball direction
5C51 | E1 : pop hl
5C52 | C3 B0 0D : jp $0DDD
5C55 - 5C63 : ball direction conversion table
-->
</script>
<script state="off">
<action>maincpu.ob@0DC7 = 3E </action>
<action>maincpu.mw@0DC8 = 2E97 </action>
<action>maincpu.oq@5C40 = DBA94C6045590DCB</action>
<action>maincpu.mq@5C40 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.oq@5C48 = DBA94C6045590DCB</action>
<action>maincpu.mq@5C48 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.oq@5C50 = D7A1F91EBCA89CDF</action>
<action>maincpu.mq@5C50 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.oq@5C58 = D7A1F91EBCA89CDF</action>
<action>maincpu.mq@5C58 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.oq@5C60 = DBA94C6045590DCB</action>
<action>maincpu.mq@5C60 = FFFFFFFFFFFFFFFF</action>
</script>
</cheat>
<cheat desc="control a ball">
<script state="on">
<action>maincpu.ob@16F0 = CD </action>
<action>maincpu.mw@16F1 = 5C68 </action>
<action>maincpu.oq@5C68 = 90FFFF3A47FFFF3A</action>
<action>maincpu.mq@5C68 = FFC01FFFFFC01EFF</action>
<action>maincpu.oq@5C70 = 21FF38FFFF21FF28</action>
<action>maincpu.mq@5C70 = FF03FF5C9DFF27FF</action>
<action>maincpu.oq@5C78 = FFFF21DDE5DDFFFF</action>
<action>maincpu.mq@5C78 = CE00FFFFFFFF5CAD</action>
<action>maincpu.oq@5C80 = 28A7FF7EDDE5FF06</action>
<action>maincpu.mq@5C80 = FFFF09FFFFFF02FF</action>
<action>maincpu.oq@5C88 = 11FF77DD7E6F85FF</action>
<action>maincpu.mq@5C88 = FF09FFFFFFFFFF06</action>
<action>maincpu.oq@5C90 = DDFF10E119DDFFFF</action>
<action>maincpu.mq@5C90 = FFEBFFFFFFFF000C</action>
<action>maincpu.oq@5C98 = FFFFFFC9FFFF3AE1</action>
<action>maincpu.mq@5C98 = 020100FFC20FFFFF</action>
<action>maincpu.oq@5CA0 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@5CA0 = 0A0A0B0C01020303</action>
<action>maincpu.oq@5CA8 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@5CA8 = 05060000020B0C0B</action>
<action>maincpu.oq@5CB0 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@5CB0 = 0909080706050404</action>
<action>maincpu.oq@5CB8 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@5CB8 = FFFFFF0005080708</action>
<!--
5C68 | 3A 1E C0 : ld a,($C01E) // check input
5C6B | 47 : ld b,a
5C6C | 3A 1F C0 : ld a,($C01F)
5C6F | 90 : sub b
5C70 | 28 27 : jr z,$5C99
5C72 | 21 9D 5C : ld hl,$5C9D // right
5C75 | 38 03 : jr c,$5C7A
5C77 | 21 AD 5C : ld hl,$5CAD // left
5C7A | DD E5 : push ix
5C7C | DD 21 00 CE : ld ix,$CE00 // iterate over balls
5C80 | 06 02 : ld b,$02
5C82 | E5 : push hl
5C83 | DD 7E 09 : ld a,(ix+$09) // read current ball direction
5C86 | A7 : and a
5C87 | 28 06 : jr z,$5C8F
5C89 | 85 : add a,l // calculate conversion table address
5C8A | 6F : ld l,a
5C8B | 7E : ld a,(hl)
5C8C | DD 77 09 : ld (ix+$09),a // set new ball direction
5C8F | 11 0C 00 : ld de,$000C
5C92 | DD 19 : add ix,de
5C94 | E1 : pop hl
5C95 | 10 EB : djnz $5C82
5C97 | DD E1 : pop ix
5C99 | 3A 0F C2 : ld a,($C20F)
5C9C | C9 : ret
5C9D - 5CBC : ball direction conversion table
-->
</script>
<script state="off">
<action>maincpu.ob@16F0 = 3A </action>
<action>maincpu.mw@16F1 = C20F </action>
<action>maincpu.oq@5C68 = DBA94C6045590DCB</action>
<action>maincpu.mq@5C68 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.oq@5C70 = D7A1F91EBCA89CDF</action>
<action>maincpu.mq@5C70 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.oq@5C78 = D7A1F91EBCA89CDF</action>
<action>maincpu.mq@5C78 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.oq@5C80 = E046F78503EA7B27</action>
<action>maincpu.mq@5C80 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.oq@5C88 = E046F78503EA7B27</action>
<action>maincpu.mq@5C88 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.oq@5C90 = 3E610D21C6E06D63</action>
<action>maincpu.mq@5C90 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.oq@5C98 = 3E610D21C6E06D63</action>
<action>maincpu.mq@5C98 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.oq@5CA0 = E046F78503EA7B27</action>
<action>maincpu.mq@5CA0 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.oq@5CA8 = E046F78503EA7B27</action>
<action>maincpu.mq@5CA8 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.oq@5CB0 = 3E610D21C6E06D63</action>
<action>maincpu.mq@5CB0 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.oq@5CB8 = 3E610D21C6E06D63</action>
<action>maincpu.mq@5CB8 = FFFFFFFFFFFFFFFF</action>
</script>
</cheat>
<cheat desc="sound test mode">
<comment>reset the game (F3) to enter sound test mode</comment>
<script state="on">
<action>maincpu.mw@0197 = 5CC0 </action>
<action>maincpu.oq@5CC0 = FF36FFFF215FFFDB</action>
<action>maincpu.mq@5CC0 = 01FFC20EFFFF00FF</action>
<action>maincpu.oq@5CC8 = FF21F3FF20A77EFB</action>
<action>maincpu.mq@5CC8 = 01FFFFFCFFFFFFFF</action>
<action>maincpu.oq@5CD0 = 925FFFDB53000EFF</action>
<action>maincpu.mq@5CD0 = FFFF00FFFF00FFC0</action>
<action>maincpu.oq@5CD8 = FF38FF18FF36FF20</action>
<action>maincpu.mq@5CD8 = 0AFF14FF00FF04FF</action>
<action>maincpu.oq@5CE0 = FF0EFF36FF204ECB</action>
<action>maincpu.mq@5CE0 = 01FF01FF0AFFFFFF</action>
<action>maincpu.oq@5CE8 = FF36FF2046CBFF18</action>
<action>maincpu.mq@5CE8 = 02FFF8FFFFFF08FF</action>
<action>maincpu.oq@5CF0 = B1FFE62FFFDBFF0E</action>
<action>maincpu.mq@5CF0 = FF50FFFF08FF02FF</action>
<action>maincpu.oq@5CF8 = 20FFFE2BFF2847B8</action>
<action>maincpu.mq@5CF8 = FF01FFFFC7FFFFFF</action>
<action>maincpu.oq@5D00 = FE34FF20FFFE35FF</action>
<action>maincpu.mq@5D00 = FFFF01FF02FFFF01</action>
<action>maincpu.oq@5D08 = FF18FFF67EFF20FF</action>
<action>maincpu.mq@5D08 = 05FF80FFFF05FF40</action>
<action>maincpu.oq@5D10 = 18FFD3AFFF20FFFE</action>
<action>maincpu.mq@5D10 = FF14FFFF03FF10FF</action>
<action>maincpu.oq@5D18 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@5D18 = FFFFFFFFFFFFFFAA</action>
<!--
5CC0 | DB 00 : in a,($00) // initialize temporary input
5CC2 | 5F : ld e,a
5CC3 | 21 0E C2 : ld hl,$C20E // wait interrupt
5CC6 | 36 01 : ld (hl),$01
5CC8 | FB : ei
5CC9 | 7E : ld a,(hl)
5CCA | A7 : and a
5CCB | 20 FC : jr nz,$5CC9
5CCD | F3 : di
5CCE | 21 01 C0 : ld hl,$C001 // dial input flag address
5CD1 | 0E 00 : ld c,$00
5CD3 | 53 : ld d,e
5CD4 | DB 00 : in a,($00) // read dial
5CD6 | 5F : ld e,a
5CD7 | 92 : sub d
5CD8 | 20 04 : jr nz,$5CDE
5CDA | 36 00 : ld (hl),$00
5CDC | 18 14 : jr $5CF2
5CDE | 38 0A : jr c,$5CEA
5CE0 | CB 4E : bit 1,(hl) // left
5CE2 | 20 0A : jr nz,$5CEE
5CE4 | 36 01 : ld (hl),$01
5CE6 | 0E 01 : ld c,$01
5CE8 | 18 08 : jr $5CF2
5CEA | CB 46 : bit 0,(hl) // right
5CEC | 20 F8 : jr nz,$5CE6
5CEE | 36 02 : ld (hl),$02
5CF0 | 0E 02 : ld c,$02
5CF2 | DB 08 : in a,($08) // read other inputs
5CF4 | 2F : cpl
5CF5 | E6 50 : and $50
5CF7 | B1 : or c
5CF8 | B8 : cp b
5CF9 | 47 : ld b,a
5CFA | 28 C7 : jr z,$5CC3
5CFC | 2B : dec hl // sound code address ($C000)
5CFD | FE 01 : cp $01
5CFF | 20 01 : jr nz,$5D02
5D01 | 35 : dec (hl) // decrease code -01
5D02 | FE 02 : cp $02
5D04 | 20 01 : jr nz,$5D07
5D06 | 34 : inc (hl) // increase code +01
5D07 | FE 40 : cp $40
5D09 | 20 05 : jr nz,$5D10
5D0B | 7E : ld a,(hl) // play sound
5D0C | F6 80 : or $80
5D0E | 18 05 : jr $5D15
5D10 | FE 10 : cp $10
5D12 | 20 03 : jr nz,$5D17
5D14 | AF : xor a // stop sound
5D15 | D3 14 : out ($14),a // send sound code
5D17 | 18 AA : jr $5CC3
-->
</script>
<script state="run">
<output format="----- sound test mode -----" line="10" align="center" />
<output format="left : decrease code -01" line="11" align="center" />
<output format="right : increase code +01" line="12" align="center" />
<output format="button 1 : play sound" line="13" align="center" />
<output format="1P start : stop sound" line="14" align="center" />
<output format="----------------------------" line="15" align="center" />
<output format="<< sound code %02X >>" line="17" align="center" >
<argument>maincpu.pb@C000</argument>
</output>
</script>
<script state="off">
<action>maincpu.mw@0197 = 2EDD </action>
<action>maincpu.oq@5CC0 = DBA94C6045590DCB</action>
<action>maincpu.mq@5CC0 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.oq@5CC8 = DBA94C6045590DCB</action>
<action>maincpu.mq@5CC8 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.oq@5CD0 = D7A1F91EBCA89CDF</action>
<action>maincpu.mq@5CD0 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.oq@5CD8 = D7A1F91EBCA89CDF</action>
<action>maincpu.mq@5CD8 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.oq@5CE0 = DBA94C6045590DCB</action>
<action>maincpu.mq@5CE0 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.oq@5CE8 = DBA94C6045590DCB</action>
<action>maincpu.mq@5CE8 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.oq@5CF0 = D7A1F91EBCA89CDF</action>
<action>maincpu.mq@5CF0 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.oq@5CF8 = D7A1F91EBCA89CDF</action>
<action>maincpu.mq@5CF8 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.oq@5D00 = 88088E4B462CEF16</action>
<action>maincpu.mq@5D00 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.oq@5D08 = 88088E4B462CEF16</action>
<action>maincpu.mq@5D08 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.oq@5D10 = 08A146EFF1330580</action>
<action>maincpu.mq@5D10 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.oq@5D18 = 08A146EFF1330580</action>
<action>maincpu.mq@5D18 = FFFFFFFFFFFFFFFF</action>
</script>
</cheat>
<cheat desc="quick boot">
<script state="on">
<action>maincpu.mw@0139 = 2F09</action>
</script>
<script state="off">
<action>maincpu.mw@0139 = 2F0A</action>
</script>
</cheat>
</mamecheat>
- "no hit" : A devil doesn't catch your balls.
- "control a ball" : You can control balls by dial (left or right).