Code: Select all
; [ ALPHA FIGHTER / HEAD ON ]
alphaho:0:85D9:03:000:1UP Unlimited lives (Alpha F)
alphaho:0:85DB:03:000:2UP Unlimited lives (Alpha F)
;----------------------------------------------------------------------------
alphaho:0:85BE:03:000:1UP Unlimited lives (Head on)
alphaho:0:85BF:03:000:1UP Unlimited lives (Head on)
;============================================================================
; [ SEI SENSHI AMATELASS ]
amatelas:0:040CBD:03:000:1UP Unlimited lives
amatelas:0:040CCD:03:000:2UP Unlimited lives
; Bombs are coded on 1 byte (00-05)
amatelas:0:040CF3:05:000:*UP Unlimited bombs
;============================================================================
; [ SOLDIER GIRL AMAZON ]
amazon:0:040CBD:03:000:1UP Unlimited lives
amazon:0:040CCD:03:000:2UP Unlimited lives
; Bombs are coded on 1 byte (00-05)
amazon:0:040CF2:05:000:*UP Unlimited bombs
;============================================================================
; [ AREA 51 ]
; Energy is coded on 1 byte (00-0Ah)
area51:0:A04273:0A:000:1UP Unlimited energy
area51:0:A0431B:0A:000:2UP Unlimited energy
; Bullets are coded on 1 byte (00-08)
area51:0:A04247:08:000:1UP Unlimited bullets
area51:0:A042EF:08:000:2UP Unlimited bullets
;============================================================================
; [ ASYLUM (PROTOTYPE) ]
asylum:0:E253:03:000:1UP Unlimited lives
asylum:0:E153:03:000:2UP Unlimited lives
asylum:0:E353:03:000:3UP Unlimited lives
;============================================================================
; [ BOUNCING BALLS ]
bballs:0:0FC59F:03:000:1UP Unlimited lives
bballs:0:0FC5FF:03:000:2UP Unlimited lives
; Zaps are coded on 1 byte (00-02)
bballs:0:0FC5B9:02:000:1UP Unlimited zaps
bballs:0:0FC619:02:000:2UP Unlimited zaps
;============================================================================
; [ BEST BOUT BOXING ]
; When in 1 player game, CPU is other player
; Time is coded on 1 byte (00-63h)
bbbxing:0:FEE03900:63:000:*UP Unlimited time
; Energy is coded on 1 byte (00-78)
bbbxing:0:FEE035C4:78:000:1UP Unlimited energy
bbbxing:0:FEE036C4:78:000:2UP Unlimited energy
;----------------------------------------------------------------------------
bbbxing:0:FEE035C4:00:000:1UP Energy set to 0 (P)
bbbxing:0:FEE036C4:00:000:2UP Energy set to 0 (P)
;----------------------------------------------------------------------------
; Use these pokes only when you are playing
bbbxing:0:FEE035C4:00:001:1UP Energy set to 0 (T)
bbbxing:0:FEE036C4:00:001:2UP Energy set to 0 (T)
;============================================================================
; [ BEAM INVADER ]
beaminv:0:1847:03:000:*UP Unlimited lives
;============================================================================
; [ CRUIS'N USA (REV L2.1) ]
; Time is coded on 4 bytes (00000000-7FFFFFFFh) , but disp. should be limited
; to 9999 (0000270Fh) :
; 003DDA4h (LSB) - 003DDA5h - 003DDA6h - 003DDA7h (MSB)
crusnu21:0:003DDA4:0F:000:1UP Unlimited time (1/4)
crusnu21:0:003DDA5:27:500:1UP Unlimited time (2/4)
crusnu21:0:003DDA6:00:500:1UP Unlimited time (3/4)
crusnu21:0:003DDA7:00:500:1UP Unlimited time (4/4)
;============================================================================
; [ CRUIS'N USA (REV L4.0) ]
; Time is coded on 4 bytes (00000000-7FFFFFFFh) , but disp. should be limited
; to 9999 (0000270Fh) :
; 0039870h (LSB) - 0039871h - 0039872h - 0039873h (MSB)
crusnu40:0:0039870:0F:000:1UP Unlimited time (1/4)
crusnu40:0:0039871:27:500:1UP Unlimited time (2/4)
crusnu40:0:0039872:00:500:1UP Unlimited time (3/4)
crusnu40:0:0039873:00:500:1UP Unlimited time (4/4)
;============================================================================
; [ CRUIS'N USA (REV L4.1) ]
; Time is coded on 4 bytes (00000000-7FFFFFFFh) , but disp. should be limited
; to 9999 (0000270Fh) :
; 0039810h (LSB) - 0039811h - 0039812h - 0039813h (MSB)
crusnusa:0:0039810:0F:000:1UP Unlimited time (1/4)
crusnusa:0:0039811:27:500:1UP Unlimited time (2/4)
crusnusa:0:0039812:00:500:1UP Unlimited time (3/4)
crusnusa:0:0039813:00:500:1UP Unlimited time (4/4)
;============================================================================
; [ CRUIS'N WORLD (REV L2.3) ]
; Time is coded on 4 bytes (00000000-7FFFFFFFh) , but disp. should be limited
; to 9999 (0000270Fh) :
; 003AF88h (LSB) - 003AF89h - 003AF8Ah - 003AF8Bh (MSB)
crusnwld:0:003AF88:0F:000:1UP Unlimited time (1/4)
crusnwld:0:003AF89:27:500:1UP Unlimited time (2/4)
crusnwld:0:003AF8A:00:500:1UP Unlimited time (3/4)
crusnwld:0:003AF8B:00:500:1UP Unlimited time (4/4)
;============================================================================
; [ CYVERN (JAPAN) ]
; Invulnerability is a timer coded on 1 byte (01-E0h then 00 when OFF)
cyvern:00:0600011B:E0:000:1UP Invulnerability ON
cyvern:00:0600011B:01:001:1UP Invulnerability OFF
cyvern:00:0600021B:E0:000:2UP Invulnerability ON
cyvern:00:0600021B:01:001:2UP Invulnerability OFF
;----------------------------------------------------------------------------
cyvern:00:0604D50B:03:000:1UP Unlimited lives
cyvern:00:0604D553:03:000:2UP Unlimited lives
; Bombs are coded on 1 byte (00-08)
cyvern:00:0604D507:08:000:1UP Unlimited bombs
cyvern:00:0604D54F:08:000:2UP Unlimited bombs
; "Banish" is coded on 1 byte (00-3Fh)
cyvern:00:0604D501:3F:000:1UP Unlimited "Banish"
cyvern:00:0604D549:3F:000:2UP Unlimited "Banish"
;----------------------------------------------------------------------------
; Fire power is coded on 1 byte , but 08 is enough to have full power-up
cyvern:00:0604D4FF:08:000:1UP Maximum fire power
cyvern:00:0604D547:08:000:2UP Maximum fire power
;============================================================================
; [ DAIOH ]
; Invulnerability is coded on 2 bytes :
; - timer (105CDDh) is coded on 1 byte (01-77h then 00 when OFF)
; - switch (bit 1 at address 105CCBh) is coded on 1 bit (0 OFF or 1 ON)
; Bit 4 at address 105CCBh determines if the ship is visible (0 YES or 1 NO)
daioh:0:105CDD:01:000:1UP Invulnerability ON (1/2)
daioh:0:105CCB:01:500:1UP Invulnerability ON (2/2)
daioh:0:105CDD:00:001:1UP Invulnerability OFF (1/2)
daioh:0:105CCB:00:501:1UP Invulnerability OFF (2/2)
; Invulnerability is coded on 2 bytes :
; - timer (105D1Dh) is coded on 1 byte (01-77h then 00 when OFF)
; - switch (bit 1 at address 105D0Bh) is coded on 1 bit (0 OFF or 1 ON)
; Bit 4 at address 105D0Bh determines if the ship is visible (0 YES or 1 NO)
daioh:0:105D1D:01:000:2UP Invulnerability ON (1/2)
daioh:0:105D0B:01:500:2UP Invulnerability ON (2/2)
daioh:0:105D1D:00:001:2UP Invulnerability OFF (1/2)
daioh:0:105D0B:00:501:2UP Invulnerability OFF (2/2)
;----------------------------------------------------------------------------
daioh:0:10754D:03:000:1UP Unlimited lives
daioh:0:10754F:03:000:2UP Unlimited lives
; Bombs are coded on 1 byte (00-14h)
daioh:0:107551:14:000:1UP Unlimited bombs
daioh:0:107553:14:000:2UP Unlimited bombs
;----------------------------------------------------------------------------
; Speed is coded on 1 byte (00-03)
daioh:0:1075AF:03:000:1UP Maximum speed
daioh:0:1075B1:03:000:2UP Maximum speed
; Fire power is coded on 2 bytes (00-03 * 2)
daioh:0:10753F:03:000:1UP Maximum fire power (1/2)
daioh:0:107555:03:500:1UP Maximum fire power (2/2)
daioh:0:107541:03:000:2UP Maximum fire power (1/2)
daioh:0:107557:03:500:2UP Maximum fire power (2/2)
;============================================================================
; [ DRAGONBALL Z 2 SUPER BATTLE ]
; When in 1 player game, CPU is other player
; Time is coded on 1 byte (00-63h)
dbz2:0:48752D:63:000:*UP Unlimited time
; Player's energy is coded on 1 byte (00-78h)
dbz2:0:4862A9:78:000:1UP Unlimited energy
dbz2:0:4864A9:78:000:2UP Unlimited energy
;----------------------------------------------------------------------------
dbz2:0:4862A9:00:000:1UP Energy set to 0 (P)
dbz2:0:4864A9:00:000:2UP Energy set to 0 (P)
;----------------------------------------------------------------------------
; Use these pokes only when you are playing
dbz2:0:4862A9:00:001:1UP Energy set to 0 (T)
dbz2:0:4864A9:00:001:2UP Energy set to 0 (T)
;============================================================================
; [ DESERT WAR ]
; Maximum armor (which depends on the Dip Switch) is coded on 1 byte (02-04)
; at address FEE1C009h
; Armor is coded on 1 byte (00-04) , but display should be limited to 02
; to match all the possibilities
desertwr:0:FEE00236:02:000:1UP Unlimited armor
desertwr:0:FEE002B6:02:000:2UP Unlimited armor
; Fuel is coded on 1 byte (00-86h)
desertwr:0:FEE1B014:86:000:*UP Unlimited fuel
;============================================================================
; [ DIVER BOY ]
; Invulnerability is a switch coded on 1 byte (00 OFF or 01 ON)
diverboy:0:04C628:01:000:1UP Invulnerability ON
diverboy:0:04C628:00:001:1UP Invulnerability OFF
diverboy:0:04C676:01:000:2UP Invulnerability ON
diverboy:0:04C676:00:001:2UP Invulnerability OFF
;----------------------------------------------------------------------------
diverboy:0:04C621:03:000:1UP Unlimited lives
diverboy:0:04C66F:03:000:2UP Unlimited lives
;============================================================================
; [ DRAGON WORLD II (VER. 100C, CHINA) ]
; Backs are coded on 1 byte (00-03)
dragwld2:0:81138E:03:000:1UP Unlimited backs
; Helps are coded on 1 byte (00-03)
dragwld2:0:81138F:03:000:1UP Unlimited helps
; Bombs are coded on 1 byte (00-04)
dragwld2:0:811390:03:000:1UP Unlimited bombs
; This value is good, but it the timer bar won't be correctly displayed
; Time is coded on 1 byte (00-F0h)
dragwld2:0:814271:F0:000:1UP Unlimited time
;============================================================================
; [ ESCAPE KIDS (JAPAN 2 PLAYERS) ]
; Super jumps are coded on 1 byte (00-63h)
esckids:0:0410:63:000:1UP Unlimited super jumps
esckids:0:0470:63:000:2UP Unlimited super jumps
; Time is coded on 2 bytes (00-63h * 2) :
; 0651h (seconds) - 0652h (hundredths)
esckids:0:0651:00:000:*UP Unlimited time (1/2)
esckids:0:0652:00:500:*UP Unlimited time (2/2)
;============================================================================
; [ FANTASIA II ]
fantsia2:0:F82662:03:000:1UP Unlimited lives
fantsia2:0:F82663:03:000:2UP Unlimited lives
; Time is coded on 2 bytes (00-09 & 00-3Bh) :
; F82674h (minutes) - F82675h (seconds)
fantsia2:0:F82675:3B:000:*UP Unlimited time
; Energy is coded on 2 bytes (00-14h & ??h-??h) :
; F8261Bh (value) - ??????h (display)
fantsia2:0:F8261B:14:000:*UP Unlimited energy:Display isn't good
;----------------------------------------------------------------------------
; Percentage is coded on 2 bytes (00-64h & 00-63h) :
; F82761h (percentage) - F82763h (hundredths of percent)
fantsia2:0:F82761:64:001:*UP End round with 100% (1/2)
fantsia2:0:F82763:00:501:*UP End round with 100% (2/2)
;============================================================================
; [ FIT OF FIGHTING ]
; Time is coded on 2 bytes (00-09 * 2) :
; E05425h (LSB) - E05425h (MSB)
fitfight:0:E05425:09:000:*UP Unlimited time
; Energy is coded on 1 byte (00-64h)
fitfight:0:E05525:64:000:1UP Unlimited energy
fitfight:0:E05631:64:000:2UP Unlimited energy
;----------------------------------------------------------------------------
fitfight:0:E05525:00:000:1UP Energy set to 0 (P)
fitfight:0:E05631:00:000:2UP Energy set to 0 (P)
;----------------------------------------------------------------------------
; Use these pokes only when you are playing
fitfight:0:E05525:00:001:1UP Energy set to 0 (T)
fitfight:0:E05631:00:001:2UP Energy set to 0 (T)
;----------------------------------------------------------------------------
; Power is coded on 1 byte (00-64h)
fitfight:0:E05531:62:000:1UP Maximum power
fitfight:0:E0563D:62:000:2UP Maximum power
;----------------------------------------------------------------------------
fitfight:0:E05531:00:000:1UP Power set to 0 (P)
fitfight:0:E0563D:00:000:2UP Power set to 0 (P)
;----------------------------------------------------------------------------
; Use these pokes only when you are playing
fitfight:0:E05531:00:001:1UP Power set to 0 (T)
fitfight:0:E0563D:00:001:2UP Power set to 0 (T)
;============================================================================
; [ FLOWER ]
flower:0:C62C:03:000:*UP Unlimited lives
;----------------------------------------------------------------------------
; Speed is coded on 1 byte (00-78h)
flower:0:C631:78:000:*UP Maximum speed
; Missiles are coded on 1 byte (00-78h)
flower:0:C632:78:000:*UP Maximum missiles
; Laser is coded on 1 byte (00-78h)
flower:0:C633:78:000:*UP Maximum laser
; Cutter is coded on 1 byte (00-78h)
flower:0:C634:78:000:*UP Maximum cutter
; Options are coded on 1 byte :
; 00h 0 option
; 28h 1 option
; 50h 2 options
; 78h 3 options
flower:0:C635:78:000:*UP Maximum options
;============================================================================
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