Mystic Riders+

This forum is the archive of arcade cheats that have already been added to the current or the next release of the cheat file.
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red
Posts: 39
Joined: Tue Nov 04, 2003 4:09 pm
Location: England

Mystic Riders+

Post by red »

Code: Select all

;[ Mystic Riders (World) ]
:mysticri:00000000:E34DC:000000A1:FFFFFFFF:Invincibility PL1
:mysticri:00000000:E33DC:000000A1:FFFFFFFF:Invincibility PL2

;[ Gun Hohki (Japan) ]
:gunhohki:00000000:E355C:000000A1:FFFFFFFF:Invincibility PL1
:gunhohki:00000000:E345C:000000A1:FFFFFFFF:Invincibility PL2
Working invincibility cheats as requested.
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Pugsy
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Post by Pugsy »

I'm afraid you've fallen into the old trap of finding cheats for a game which uses RAM in a dynamic manner, if you try those cheats again there is a good chance that they won't work. I made the ROM cheats which are in the cheat file for this game (+ it's clone) a few years back to overcome the problem before we had the relative cheat type. The original cheat still works the same as it always did....the comment to the cheat explains it's short comings, but it does work.

From the cheat file:-

Code: Select all

mysticri:0:06E1C:00:100:Invincibility:You must die to activate it - The Bells occasionally still kill you on a two player game and possibly other very large objects.
Pugsy

Servicing your cheating needs since 1985 8)

Grab the latest cheat collection:
MAME 0.264 XML cheat collection (3 APRIL 2024) from http://www.mamecheat.co.uk or direct from:-
https://mega.nz/file/SxsQUJoT#jBdz6GLm_ ... QzFGSMms2c (ZIP Archive 3.8 MB)
red
Posts: 39
Joined: Tue Nov 04, 2003 4:09 pm
Location: England

Post by red »

Bah, sorry about that. Is there an easy way to spot when a game uses ram dynamicly? Or is it simply a case of shutting down mame, reloading the game and seeing if the cheats still work?
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Pugsy
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Post by Pugsy »

Yes, basically you have to do that. The other case is that you can find cheats that will always work on one level, but won't work on other levels.

The dynamic RAM allocation only really occurs on 68000 games (mainly certain neo-geo fighters) and V30 games (like this one). It occurs in the case of the 68000 because chunks of the game code has been written in C/C++ and then compiled which becomes obvious when you debug them because the code is ugly, hard to trace and doesn't use specific locations. I think the V30 is a similar situation...but I don't know enough V30 to be able to say it's compiled C/C++., but the fact the game uses the registers in the way that it does would imply it.

I wouldn't worry about it too much though...the number of games it affects is only just in double figures.
Pugsy

Servicing your cheating needs since 1985 8)

Grab the latest cheat collection:
MAME 0.264 XML cheat collection (3 APRIL 2024) from http://www.mamecheat.co.uk or direct from:-
https://mega.nz/file/SxsQUJoT#jBdz6GLm_ ... QzFGSMms2c (ZIP Archive 3.8 MB)
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