
MKII: Eliminate Jax, Lui Kang reduce 2 second hold...
MKII: Eliminate Jax, Lui Kang reduce 2 second hold...
Hi UGETB. I was wondering...can you look into the possibility of making a code that will significantly reduce the time needed to hold down and execute the low kick button for Jax's earthquake move and Lui Kang's bicycle kick moves? Reduce it to say, half a second or maybe 25 milliseconds? It would be pretty cool 

I will commit seppuku if Team Marubaku does not upload replay video footage of OutRun 2SP by the end of July!
Code: Select all
:mk2:39800000:00D348:000000F8:000000FF:Low Time for Jax's Ground Smash:Allows you to perform the move as soon as the Low-Kick attack is done. ROM Hack
:mk2:39800000:00C992:000000F8:000000FF:Low Time for Liu Kang's Bicycle Kick:Allows you to perform the move as soon as the Low-Kick attack is done. ROM Hack
I generally want to stay away from MAME tasks, for a variety of reasons.
If you want other moves done, ask ShimaPong, as he's the real mame hacker around these parts.
To make his life easier, should you ask him for such a thing...
Trace Point for Move Times(It should work for all single-button-hold attacks. Just run past the RETS, and you'll find the comparison to change. See existing codes for method of changing):
0FF841DC0
Thanks man!! You continue to rock these boards!
Hmm, going from your comments, it appears you're not too fond of hacking mame roms anymore? If so, what emu has been getting your attention lately? Kawax? Final Burn? Zsnes? GBAdvance?
Hmm, going from your comments, it appears you're not too fond of hacking mame roms anymore? If so, what emu has been getting your attention lately? Kawax? Final Burn? Zsnes? GBAdvance?
I will commit seppuku if Team Marubaku does not upload replay video footage of OutRun 2SP by the end of July!
O.K. I just tested them and they work great! Damn this makes using Jax and Lui Kang a WHOLE LOT more fun!!
Oh by the way....can you tell me if there is a way to have MAME automatically load and activate the last cheats you used upon booting the rom? I tried to look for this but couldn't find it. The closest thing I could find was "toggle cheat list"

Oh by the way....can you tell me if there is a way to have MAME automatically load and activate the last cheats you used upon booting the rom? I tried to look for this but couldn't find it. The closest thing I could find was "toggle cheat list"
I will commit seppuku if Team Marubaku does not upload replay video footage of OutRun 2SP by the end of July!
- Pugsy
- Posts: 3686
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- Location: North Wales, UK.
- Has thanked: 1 time
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No there's no way of doing that. Closest way would be to use Pre-Enable cheats to automatically enable certain cheats when you load a game.isamu wrote:Oh by the way....can you tell me if there is a way to have MAME automatically load and activate the last cheats you used upon booting the rom? I tried to look for this but couldn't find it. The closest thing I could find was "toggle cheat list"
Code: Select all
; Pre-Enable: (01100100 -------- -1------ --------) 0x64004000
;
; Enables a cheat on startup. Put the index of the cheat you want to enable in the address field.
;
; Example: to activate the eleventh cheat in the cheat list, add this cheat to the file:
; :gamename:64004000:0000000A:00000000:00000000:
;
; Actual Example: For the game Marble Madness, add this to the end of your cheat file
; it must be the end of the cheat file or it won't work!
;
; :marble:64004000:00000004:00000000:00000000:
; :marble:64004000:00000007:00000000:00000000:
;
; If you've done it correctly the above two lines will automatically enable cheat
; lines 5 and 8 for that game which at the time of writing will give Infinite Time
; for both players.
;
; NOTE: The cheat lines are counted in hexadecimal not in decimal and the first cheat line
; is 0, the 9th is 08, 11th is 0A etc. You should ignore all other cheats in a linked list or
; linked cheat other than the first cheat. All other cheats including comment cheats should be
; counted though
Pugsy
Servicing your cheating needs since 1985
Grab the latest cheat collection:
MAME 0.264 XML cheat collection (3 APRIL 2024) from http://www.mamecheat.co.uk or direct from:-
https://mega.nz/file/SxsQUJoT#jBdz6GLm_ ... QzFGSMms2c (ZIP Archive 3.8 MB)
Servicing your cheating needs since 1985

Grab the latest cheat collection:
MAME 0.264 XML cheat collection (3 APRIL 2024) from http://www.mamecheat.co.uk or direct from:-
https://mega.nz/file/SxsQUJoT#jBdz6GLm_ ... QzFGSMms2c (ZIP Archive 3.8 MB)
I'd say one of the bigger reasons I'm staying away from mame is that it's less forgiving than NES, SNES, Gameboy, Gameboy Advance, and occasionally Genesis. The data files are huge, the data structures are inconsistent, and my competition is a step above me in determination. Along with this, is the fact that systems such as NES, SNES, and Gameboy are more hackable, but few people are able or willing to make unusual codes, whether due to hardware complications(see SNES SA1 games), or a lack of proper tools(like controlled save-state file corruption tools) to make weird codes, like the ones you asked for. I also have a taste for glory and a little backbone now, which wouldn't mix well with this place.
- Pugsy
- Posts: 3686
- Joined: Fri Aug 17, 2001 12:59 am
- Location: North Wales, UK.
- Has thanked: 1 time
- Been thanked: 19 times
- Contact:
Nowt wrong with glory - after all cheat finding on any system is a challenge. The 'backbone' comment I find a mite confusing - I didn't think 'this place' was unfriendly/strict....ugetab wrote:I also have a taste for glory and a little backbone now, which wouldn't mix well with this place.
Pugsy
Servicing your cheating needs since 1985
Grab the latest cheat collection:
MAME 0.264 XML cheat collection (3 APRIL 2024) from http://www.mamecheat.co.uk or direct from:-
https://mega.nz/file/SxsQUJoT#jBdz6GLm_ ... QzFGSMms2c (ZIP Archive 3.8 MB)
Servicing your cheating needs since 1985

Grab the latest cheat collection:
MAME 0.264 XML cheat collection (3 APRIL 2024) from http://www.mamecheat.co.uk or direct from:-
https://mega.nz/file/SxsQUJoT#jBdz6GLm_ ... QzFGSMms2c (ZIP Archive 3.8 MB)
I feel that, community-wise, this place is doing better than any other site's forums I visit. As for the 'backbone' comment, I mean I'm a bit more stringent about my views than a mere month ago, and feel less likely to allow someone else to spout nonsense, or even get away with holding an alternative opinion to mine, if I think those opinions are unfounded. The reason it wouldn't fit well on these forums is that one doesn't need that strong a character if the environment of the community is good.
O.K. that totally confused me LOL.Pugsy wrote:
No there's no way of doing that. Closest way would be to use Pre-Enable cheats to automatically enable certain cheats when you load a game.
*snip*


How about this instead:
There are four cheats that are "set" cheats in UMK3 that are required to activate before each round. they are the follwing:
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:umk3:00000001:0020C55C:00000001:000000FF:No Throwing
:umk3:00000001:0020C560:00000001:000000FF:No Blocking
:umk3:00000001:0020C57E:00000001:000000FF:Unlimited Run
:umk3:00000001:0020C57C:00000001:000000FF:Fast Uppercut Recovery

By the way ugetab, all the codes work great, thanks, but I am noticing that the AI in UMK3 still throws me even with the no throwing code activated:
Code: Select all
:umk3:00000001:0020C55C:00000001:000000FF:No Throwing

I will commit seppuku if Team Marubaku does not upload replay video footage of OutRun 2SP by the end of July!