(... continue)
I obtained a fantastic effect actually because the fireballs are never stopped (they pass you trough because the check routine is skipped) , but this is a
brute simplification. The correct code should be like a ...
Code: Select all
:xmcota:A0B00000:003668:001B2DC0:FFFFFFFF:Mastercode
:xmcota:A0910000:1B2DC4:0000660E:FFFFFFFF:Mastercode:Not works (completely wrong!!!) , it's a test for future mastercode
:xmcota:A0B10000:1B2DC6:4A2DC055:FFFFFFFF:Mastercode
:xmcota:A0910000:1B2DCA:00006606:FFFFFFFF:Mastercode
:xmcota:A0B10000:1B2DCC:4EB90001:FFFFFFFF:Mastercode
:xmcota:A0910000:1B2DD0:00004F4A:FFFFFFFF:Mastercode
:xmcota:A0910000:1B2DD2:00004E75:FFFFFFFF:Mastercode
:xmcota:A0B10000:1B2DD4:4A2DC455:FFFFFFFF:Mastercode
:xmcota:A0910000:1B2DD8:00006606:FFFFFFFF:Mastercode
:xmcota:A0310000:1B2DDA:4EB90001:FFFFFFFF:Mastercode
:xmcota:A0910000:1B2DDE:00004F4A:FFFFFFFF:Mastercode
:xmcota:A0910000:1B2DE0:00004E75:FFFFFFFF:Mastercode
:xmcota:A0B10000:1B2DC0:4A2DCB29:FFFFFFFF:Mastercode
;add code for catch here...
:xmcota:00800000:FF4055:000000FF:FFFFFFFF:Invincibility PL1:Use with mastercode
:xmcota:00800000:FF4455:000000FF:FFFFFFFF:Invincibility PL2:Use with mastercode
With separate check for an invincibility flag P1/P2.
But the jmp must be in the correct place, and probably it must be followed by a flag reset routine.
Will work another (simpler?) code like ^^, universal for the various catches?
And really Akuma Alpha Counter needs another code?
Does the (main) code work for Cyclops ? Huh, we need to do pgm space cheats due to encr.d ROM for sure.
(Cyclops has a move - RUNNING NECKBREAKER CATCH or sthg like - that skips the 2nd part of my code (probaby, I need more testing))
WHY CATCHES CAN'T BE ENTIRELY ABORTED? If you try you can't attack AT ALL!
![:oops:](./images/smilies/icon_redface.gif)