cninja.xml
Code: Select all
<!-- Caveman Ninja (World ver 4) -->
<mamecheat version="1">
<cheat desc="no hit">
<script state="on">
<action>maincpu.mq@11FD6 = 4EB9000477D01147</action>
<action>maincpu.mq@477D0 = 4EB9000120B4B3FC</action>
<action>maincpu.mq@477D8 = 00184E966E084A47</action>
<action>maincpu.mq@477E0 = 67044CDF00804E75</action>
<!--
477D0 | 4EB9 0001 20B4 : jsr $120b4.l
477D6 | B3FC 0018 4E96 : cmpa.l #$184e96, A1 // check player or weapon
477DC | 6E08 : bgt $477e6
477DE | 4A47 : tst.w D7
477E0 | 6704 : beq $477e6
477E2 | 4CDF 0080 : movem.l (A7)+, D7
477E6 | 4E75 : rts
-->
</script>
<script state="off">
<action>maincpu.mq@11FD6 = 4EBA00DC4E711147</action>
<action>maincpu.mq@477D0 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@477D8 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@477E0 = FFFFFFFFFFFFFFFF</action>
</script>
</cheat>
<cheat desc="auto fire">
<script state="on">
<!-- normal -->
<action>maincpu.mq@FE8E = 4EB9000477F01E39</action> <!-- P1 -->
<action>maincpu.mq@FF0E = 4EB9000477FC1E39</action> <!-- P2 -->
<!-- ride on dinosaur -->
<action>maincpu.mq@0FFC0 = 4EB9000477F013F9</action> <!-- P1 -->
<action>maincpu.mq@10052 = 4EB9000477FC33FC</action> <!-- P2 -->
<!-- ride on bird -->
<action>maincpu.mq@10116 = 4EB9000477F013F9</action> <!-- P1 -->
<action>maincpu.mq@1017C = 4EB9000477FC33FC</action> <!-- P2 -->
<!-- main routine -->
<action>maincpu.mq@477F0 = 48E7008041F90018</action>
<action>maincpu.mq@477F8 = 4C45600A48E70080</action>
<action>maincpu.mq@47800 = 41F900184C440839</action>
<action>maincpu.mq@47808 = 000000184D276710</action>
<action>maincpu.mq@47810 = 08100004670A0890</action>
<action>maincpu.mq@47818 = 000408E800040004</action>
<action>maincpu.mq@47820 = 1C104CDF01004E75</action>
<!--
477F0 | 48E7 0080 : movem.l A0, -(A7) // P1
477F4 | 41F9 0018 4C45 : lea $184c45.l, A0
477FA | 600A : bra $47806
477FC | 48E7 0080 : movem.l A0, -(A7) // P2
47800 | 41F9 0018 4C44 : lea $184c44.l, A0
47806 | 0839 0000 0018 4D27 : btst #$0, $184d27.l
4780E | 6710 : beq $47820
47810 | 0810 0004 : btst #$4, (A0)
47814 | 670A : beq $47820
47816 | 0890 0004 : bclr #$4, (A0)
4781A | 08E8 0004 0004 : bset #$4, ($4,A0)
47820 | 1C10 : move.b (A0), D6
47822 | 4CDF 0100 : movem.l (A7)+, A0
47826 | 4E75 : rts
-->
</script>
<script state="off">
<action>maincpu.mq@0FE8E = 1C3900184C451E39</action>
<action>maincpu.mq@0FF0E = 1C3900184C441E39</action>
<action>maincpu.mq@0FFC0 = 1C3900184C4513F9</action>
<action>maincpu.mq@10052 = 1C3900184C4433FC</action>
<action>maincpu.mq@10116 = 1C3900184C4513F9</action>
<action>maincpu.mq@1017C = 1C3900184C4433FC</action>
<action>maincpu.mq@477F0 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@477F8 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@47800 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@47808 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@47810 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@47818 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@47820 = FFFFFFFFFFFFFFFF</action>
</script>
</cheat>
<cheat desc="sound test mode">
<comment>reset the game (F3) to enter sound test mode</comment>
<script state="on">
<action>maincpu.md@2139A = 00047830 </action>
<action>maincpu.mq@47830 = 41F90018400043F9</action>
<action>maincpu.mq@47838 = 001BC0A912001029</action>
<action>maincpu.mq@47840 = 0184B20067F60C00</action>
<action>maincpu.mq@47848 = 00FB660253100C00</action>
<action>maincpu.mq@47850 = 00F7660252100C00</action>
<action>maincpu.mq@47858 = 00FD660404100010</action>
<action>maincpu.mq@47860 = 0C0000FE66040610</action>
<action>maincpu.mq@47868 = 00100C0000EF6602</action>
<action>maincpu.mq@47870 = 12900C0000DF6604</action>
<action>maincpu.mq@47878 = 12BC000160BEFFFF</action>
<!--
47830 | 41F9 0018 4000 : lea $184000.l, A0 // sound code address
47836 | 43F9 001B C0A9 : lea $1bc0a9.l, A1 // sound latch address
4783C | 1200 : move.b D0, D1
4783E | 1029 0184 : move.b ($184,A1), D0 // read input ($1bc22d)
47842 | B200 : cmp.b D0, D1
47844 | 67F6 : beq $4783c
47846 | 0C00 00FB : cmpi.b #-$5, D0
4784A | 6602 : bne $4784e
4784C | 5310 : subq.b #1, (A0) // decrease code -01
4784E | 0C00 00F7 : cmpi.b #-$9, D0
47852 | 6602 : bne $47856
47854 | 5210 : addq.b #1, (A0) // increase code +01
47856 | 0C00 00FD : cmpi.b #-$3, D0
4785A | 6604 : bne $47860
4785C | 0410 0010 : subi.b #$10, (A0) // decrease code -10
47860 | 0C00 00FE : cmpi.b #-$2, D0
47864 | 6604 : bne $4786a
47866 | 0610 0010 : addi.b #$10, (A0) // increase code +10
4786A | 0C00 00EF : cmpi.b #-$11, D0
4786E | 6602 : bne $47872
47870 | 1290 : move.b (A0), (A1) // play sound
47872 | 0C00 00DF : cmpi.b #-$21, D0
47876 | 6604 : bne $4787c
47878 | 12BC 0001 : move.b #$1, (A1) // stop sound
4787C | 60BE : bra $4783c
-->
</script>
<script state="run">
<output format="----- caveman ninja sound test mode -----" line="10" align="center" />
<output format="left : decrease code -01" line="11" align="center" />
<output format="right : increase code +01" line="12" align="center" />
<output format="down : decrease code -10" line="13" align="center" />
<output format="up : increase code +10" line="14" align="center" />
<output format="button 1 : play sound" line="15" align="center" />
<output format="button 2 : stop sound" line="16" align="center" />
<output format="----------------------------" line="17" align="center" />
<output format="<< sound code %02X >>" line="19" align="center" >
<argument>maincpu.pb@184000</argument>
</output>
</script>
<script state="off">
<action>maincpu.md@2139A = 0000044E </action>
<action>maincpu.mq@47830 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@47838 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@47840 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@47848 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@47850 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@47858 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@47860 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@47868 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@47870 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@47878 = FFFFFFFFFFFFFFFF</action>
</script>
</cheat>
</mamecheat>
cninja1.xml
Code: Select all
<!-- Caveman Ninja (World ver 1) -->
<mamecheat version="1">
<cheat desc="no hit">
<script state="on">
<action>maincpu.mq@11E02 = 4EB9000475901147</action>
<action>maincpu.mq@47590 = 4EB900011EE0B3FC</action>
<action>maincpu.mq@47598 = 00184E966E084A47</action>
<action>maincpu.mq@475A0 = 67044CDF00804E75</action>
<!--
47590 | 4EB9 0001 1EE0 : jsr $11ee0.l
47596 | B3FC 0018 4E96 : cmpa.l #$184e96, A1 // check player or weapon
4759C | 6E08 : bgt $475a6
4759E | 4A47 : tst.w D7
475A0 | 6704 : beq $475a6
475A2 | 4CDF 0080 : movem.l (A7)+, D7
475A6 | 4E75 : rts
-->
</script>
<script state="off">
<action>maincpu.mq@11E02 = 4EBA00DC4E711147</action>
<action>maincpu.mq@47590 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@47598 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@475A0 = FFFFFFFFFFFFFFFF</action>
</script>
</cheat>
<cheat desc="auto fire">
<script state="on">
<!-- normal -->
<action>maincpu.mq@FD8A = 4EB9000475B01E39</action> <!-- P1 -->
<action>maincpu.mq@FE02 = 4EB9000475BC1E39</action> <!-- P2 -->
<!-- ride on dinosaur -->
<action>maincpu.mq@FEAC = 4EB9000475B013F9</action> <!-- P1 -->
<action>maincpu.mq@FF3E = 4EB9000475BC33FC</action> <!-- P2 -->
<!-- ride on bird -->
<action>maincpu.mq@10002 = 4EB9000475B013F9</action> <!-- P1 -->
<action>maincpu.mq@10068 = 4EB9000475BC33FC</action> <!-- P2 -->
<!-- main routine -->
<action>maincpu.mq@475B0 = 48E7008041F90018</action>
<action>maincpu.mq@475B8 = 4C45600A48E70080</action>
<action>maincpu.mq@475C0 = 41F900184C440839</action>
<action>maincpu.mq@475C8 = 000000184D276710</action>
<action>maincpu.mq@475D0 = 08100004670A0890</action>
<action>maincpu.mq@475D8 = 000408E800040004</action>
<action>maincpu.mq@475E0 = 1C104CDF01004E75</action>
<!--
475B0 | 48E7 0080 : movem.l A0, -(A7) // P1
475B4 | 41F9 0018 4C45 : lea $184c45.l, A0
475BA | 600A : bra $475c6
475BC | 48E7 0080 : movem.l A0, -(A7) // P2
475C0 | 41F9 0018 4C44 : lea $184c44.l, A0
475C6 | 0839 0000 0018 4D27 : btst #$0, $184d27.l
475CE | 6710 : beq $475e0
475D0 | 0810 0004 : btst #$4, (A0)
475D4 | 670A : beq $475e0
475D6 | 0890 0004 : bclr #$4, (A0)
475DA | 08E8 0004 0004 : bset #$4, ($4,A0)
475E0 | 1C10 : move.b (A0), D6
475E2 | 4CDF 0100 : movem.l (A7)+, A0
475E6 | 4E75 : rts
-->
</script>
<script state="off">
<action>maincpu.mq@0FD8A = 1C3900184C451E39</action>
<action>maincpu.mq@0FE02 = 1C3900184C441E39</action>
<action>maincpu.mq@0FEAC = 1C3900184C4513F9</action>
<action>maincpu.mq@0FF3E = 1C3900184C4433FC</action>
<action>maincpu.mq@10002 = 1C3900184C4513F9</action>
<action>maincpu.mq@10068 = 1C3900184C4433FC</action>
<action>maincpu.mq@475B0 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@475B8 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@475C0 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@475C8 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@475D0 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@475D8 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@475E0 = FFFFFFFFFFFFFFFF</action>
</script>
</cheat>
<cheat desc="sound test mode">
<comment>reset the game (F3) to enter sound test mode</comment>
<script state="on">
<action>maincpu.md@211B4 = 000475F0 </action>
<action>maincpu.mq@475F0 = 41F90018400043F9</action>
<action>maincpu.mq@475F8 = 001BC0A912001029</action>
<action>maincpu.mq@47600 = 0184B20067F60C00</action>
<action>maincpu.mq@47608 = 00FB660253100C00</action>
<action>maincpu.mq@47610 = 00F7660252100C00</action>
<action>maincpu.mq@47618 = 00FD660404100010</action>
<action>maincpu.mq@47620 = 0C0000FE66040610</action>
<action>maincpu.mq@47628 = 00100C0000EF6602</action>
<action>maincpu.mq@47630 = 12900C0000DF6604</action>
<action>maincpu.mq@47638 = 12BC000160BEFFFF</action>
<!--
475F0 | 41F9 0018 4000 : lea $184000.l, A0 // sound code address
475F6 | 43F9 001B C0A9 : lea $1bc0a9.l, A1 // sound latch address
475FC | 1200 : move.b D0, D1
475FE | 1029 0184 : move.b ($184,A1), D0 // read input ($1bc22d)
47602 | B200 : cmp.b D0, D1
47604 | 67F6 : beq $475fc
47606 | 0C00 00FB : cmpi.b #-$5, D0
4760A | 6602 : bne $4760e
4760C | 5310 : subq.b #1, (A0) // decrease code -01
4760E | 0C00 00F7 : cmpi.b #-$9, D0
47612 | 6602 : bne $47616
47614 | 5210 : addq.b #1, (A0) // increase code +01
47616 | 0C00 00FD : cmpi.b #-$3, D0
4761A | 6604 : bne $47620
4761C | 0410 0010 : subi.b #$10, (A0) // decrease code -10
47620 | 0C00 00FE : cmpi.b #-$2, D0
47624 | 6604 : bne $4762a
47626 | 0610 0010 : addi.b #$10, (A0) // increase code +10
4762A | 0C00 00EF : cmpi.b #-$11, D0
4762E | 6602 : bne $47632
47630 | 1290 : move.b (A0), (A1) // play sound
47632 | 0C00 00DF : cmpi.b #-$21, D0
47636 | 6604 : bne $4763c
47638 | 12BC 0001 : move.b #$1, (A1) // stop sound
4763C | 60BE : bra $475fc
-->
</script>
<script state="run">
<output format="----- caveman ninja sound test mode -----" line="10" align="center" />
<output format="left : decrease code -01" line="11" align="center" />
<output format="right : increase code +01" line="12" align="center" />
<output format="down : decrease code -10" line="13" align="center" />
<output format="up : increase code +10" line="14" align="center" />
<output format="button 1 : play sound" line="15" align="center" />
<output format="button 2 : stop sound" line="16" align="center" />
<output format="----------------------------" line="17" align="center" />
<output format="<< sound code %02X >>" line="19" align="center" >
<argument>maincpu.pb@184000</argument>
</output>
</script>
<script state="off">
<action>maincpu.md@211B4 = 0000044E </action>
<action>maincpu.mq@475F0 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@475F8 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@47600 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@47608 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@47610 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@47618 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@47620 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@47628 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@47630 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@47638 = FFFFFFFFFFFFFFFF</action>
</script>
</cheat>
</mamecheat>
cninjau.xml
Code: Select all
<!-- Caveman Ninja (US ver 4) -->
<mamecheat version="1">
<cheat desc="no hit">
<script state="on">
<action>maincpu.mq@11FD6 = 4EB9000478901147</action>
<action>maincpu.mq@47890 = 4EB9000120B4B3FC</action>
<action>maincpu.mq@47898 = 00184E966E084A47</action>
<action>maincpu.mq@478A0 = 67044CDF00804E75</action>
<!--
47890 | 4EB9 0001 20B4 : jsr $120b4.l
47896 | B3FC 0018 4E96 : cmpa.l #$184e96, A1 // check player or weapon
4789C | 6E08 : bgt $478a6
4789E | 4A47 : tst.w D7
478A0 | 6704 : beq $478a6
478A2 | 4CDF 0080 : movem.l (A7)+, D7
478A6 | 4E75 : rts
-->
</script>
<script state="off">
<action>maincpu.mq@11FD6 = 4EBA00DC4E711147</action>
<action>maincpu.mq@47890 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@47898 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@478A0 = FFFFFFFFFFFFFFFF</action>
</script>
</cheat>
<cheat desc="auto fire">
<script state="on">
<!-- normal -->
<action>maincpu.mq@FE8E = 4EB9000478B01E39</action> <!-- P1 -->
<action>maincpu.mq@FF0E = 4EB9000478BC1E39</action> <!-- P2 -->
<!-- ride on dinosaur -->
<action>maincpu.mq@0FFC0 = 4EB9000478B013F9</action> <!-- P1 -->
<action>maincpu.mq@10052 = 4EB9000478BC33FC</action> <!-- P2 -->
<!-- ride on bird -->
<action>maincpu.mq@10116 = 4EB9000478B013F9</action> <!-- P1 -->
<action>maincpu.mq@1017C = 4EB9000478BC33FC</action> <!-- P2 -->
<!-- main routine -->
<action>maincpu.mq@478B0 = 48E7008041F90018</action>
<action>maincpu.mq@478B8 = 4C45600A48E70080</action>
<action>maincpu.mq@478C0 = 41F900184C440839</action>
<action>maincpu.mq@478C8 = 000000184D276710</action>
<action>maincpu.mq@478D0 = 08100004670A0890</action>
<action>maincpu.mq@478D8 = 000408E800040004</action>
<action>maincpu.mq@478E0 = 1C104CDF01004E75</action>
<!--
478B0 | 48E7 0080 : movem.l A0, -(A7) // P1
478B4 | 41F9 0018 4C45 : lea $184c45.l, A0
478BA | 600A : bra $478c6
478BC | 48E7 0080 : movem.l A0, -(A7) // P2
478C0 | 41F9 0018 4C44 : lea $184c44.l, A0
478C6 | 0839 0000 0018 4D27 : btst #$0, $184d27.l
478CE | 6710 : beq $478e0
478D0 | 0810 0004 : btst #$4, (A0)
478D4 | 670A : beq $478e0
478D6 | 0890 0004 : bclr #$4, (A0)
478DA | 08E8 0004 0004 : bset #$4, ($4,A0)
478E0 | 1C10 : move.b (A0), D6
478E2 | 4CDF 0100 : movem.l (A7)+, A0
478E6 | 4E75 : rts
-->
</script>
<script state="off">
<action>maincpu.mq@0FE8E = 1C3900184C451E39</action>
<action>maincpu.mq@0FF0E = 1C3900184C441E39</action>
<action>maincpu.mq@0FFC0 = 1C3900184C4513F9</action>
<action>maincpu.mq@10052 = 1C3900184C4433FC</action>
<action>maincpu.mq@10116 = 1C3900184C4513F9</action>
<action>maincpu.mq@1017C = 1C3900184C4433FC</action>
<action>maincpu.mq@478B0 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@478B8 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@478C0 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@478C8 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@478D0 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@478D8 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@478E0 = FFFFFFFFFFFFFFFF</action>
</script>
</cheat>
<cheat desc="sound test mode">
<comment>reset the game (F3) to enter sound test mode</comment>
<script state="on">
<action>maincpu.md@213A0 = 000478F0 </action>
<action>maincpu.mq@478F0 = 41F90018400043F9</action>
<action>maincpu.mq@478F8 = 001BC0A912001029</action>
<action>maincpu.mq@47900 = 0184B20067F60C00</action>
<action>maincpu.mq@47908 = 00FB660253100C00</action>
<action>maincpu.mq@47910 = 00F7660252100C00</action>
<action>maincpu.mq@47918 = 00FD660404100010</action>
<action>maincpu.mq@47920 = 0C0000FE66040610</action>
<action>maincpu.mq@47928 = 00100C0000EF6602</action>
<action>maincpu.mq@47930 = 12900C0000DF6604</action>
<action>maincpu.mq@47938 = 12BC000160BEFFFF</action>
<!--
478F0 | 41F9 0018 4000 : lea $184000.l, A0 // sound code address
478F6 | 43F9 001B C0A9 : lea $1bc0a9.l, A1 // sound latch address
478FC | 1200 : move.b D0, D1
478FE | 1029 0184 : move.b ($184,A1), D0 // read input ($1bc22d)
47902 | B200 : cmp.b D0, D1
47904 | 67F6 : beq $478fc
47906 | 0C00 00FB : cmpi.b #-$5, D0
4790A | 6602 : bne $4790e
4790C | 5310 : subq.b #1, (A0) // decrease code -01
4790E | 0C00 00F7 : cmpi.b #-$9, D0
47912 | 6602 : bne $47916
47914 | 5210 : addq.b #1, (A0) // increase code +01
47916 | 0C00 00FD : cmpi.b #-$3, D0
4791A | 6604 : bne $47920
4791C | 0410 0010 : subi.b #$10, (A0) // decrease code -10
47920 | 0C00 00FE : cmpi.b #-$2, D0
47924 | 6604 : bne $4792a
47926 | 0610 0010 : addi.b #$10, (A0) // increase code +10
4792A | 0C00 00EF : cmpi.b #-$11, D0
4792E | 6602 : bne $47932
47930 | 1290 : move.b (A0), (A1) // play sound
47932 | 0C00 00DF : cmpi.b #-$21, D0
47936 | 6604 : bne $4793c
47938 | 12BC 0001 : move.b #$1, (A1) // stop sound
4793C | 60BE : bra $478fc
-->
</script>
<script state="run">
<output format="----- caveman ninja sound test mode -----" line="10" align="center" />
<output format="left : decrease code -01" line="11" align="center" />
<output format="right : increase code +01" line="12" align="center" />
<output format="down : decrease code -10" line="13" align="center" />
<output format="up : increase code +10" line="14" align="center" />
<output format="button 1 : play sound" line="15" align="center" />
<output format="button 2 : stop sound" line="16" align="center" />
<output format="----------------------------" line="17" align="center" />
<output format="<< sound code %02X >>" line="19" align="center" >
<argument>maincpu.pb@184000</argument>
</output>
</script>
<script state="off">
<action>maincpu.md@213A0 = 0000044E </action>
<action>maincpu.mq@478F0 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@478F8 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@47900 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@47908 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@47910 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@47918 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@47920 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@47928 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@47930 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@47938 = FFFFFFFFFFFFFFFF</action>
</script>
</cheat>
</mamecheat>
joemac.xml
Code: Select all
<!-- Tatakae Genshizin Joe & Mac (Japan ver 1) -->
<mamecheat version="1">
<cheat desc="no hit">
<script state="on">
<action>maincpu.mq@11FCA = 4EB9000477C01147</action>
<action>maincpu.mq@477C0 = 4EB9000120A8B3FC</action>
<action>maincpu.mq@477C8 = 00184E966E084A47</action>
<action>maincpu.mq@477D0 = 67044CDF00804E75</action>
<!--
477C0 | 4EB9 0001 20A8 : jsr $120a8.l
477C6 | B3FC 0018 4E96 : cmpa.l #$184e96, A1 // check player or weapon
477CC | 6E08 : bgt $477d6
477CE | 4A47 : tst.w D7
477D0 | 6704 : beq $477d6
477D2 | 4CDF 0080 : movem.l (A7)+, D7
477D6 | 4E75 : rts
-->
</script>
<script state="off">
<action>maincpu.mq@11FCA = 4EBA00DC4E711147</action>
<action>maincpu.mq@477C0 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@477C8 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@477D0 = FFFFFFFFFFFFFFFF</action>
</script>
</cheat>
<cheat desc="auto fire">
<script state="on">
<!-- normal -->
<action>maincpu.mq@FE82 = 4EB9000477E01E39</action> <!-- P1 -->
<action>maincpu.mq@FF02 = 4EB9000477EC1E39</action> <!-- P2 -->
<!-- ride on dinosaur -->
<action>maincpu.mq@0FFB4 = 4EB9000477E013F9</action> <!-- P1 -->
<action>maincpu.mq@10046 = 4EB9000477EC33FC</action> <!-- P2 -->
<!-- ride on bird -->
<action>maincpu.mq@1010A = 4EB9000477E013F9</action> <!-- P1 -->
<action>maincpu.mq@10170 = 4EB9000477EC33FC</action> <!-- P2 -->
<!-- main routine -->
<action>maincpu.mq@477E0 = 48E7008041F90018</action>
<action>maincpu.mq@477E8 = 4C45600A48E70080</action>
<action>maincpu.mq@477F0 = 41F900184C440839</action>
<action>maincpu.mq@477F8 = 000000184D276710</action>
<action>maincpu.mq@47800 = 08100004670A0890</action>
<action>maincpu.mq@47808 = 000408E800040004</action>
<action>maincpu.mq@47810 = 1C104CDF01004E75</action>
<!--
477E0 | 48E7 0080 : movem.l A0, -(A7) // P1
477E4 | 41F9 0018 4C45 : lea $184c45.l, A0
477EA | 600A : bra $477f6
477EC | 48E7 0080 : movem.l A0, -(A7) // P2
477F0 | 41F9 0018 4C44 : lea $184c44.l, A0
477F6 | 0839 0000 0018 4D27 : btst #$0, $184d27.l
477FE | 6710 : beq $47810
47800 | 0810 0004 : btst #$4, (A0)
47804 | 670A : beq $47810
47806 | 0890 0004 : bclr #$4, (A0)
4780A | 08E8 0004 0004 : bset #$4, ($4,A0)
47810 | 1C10 : move.b (A0), D6
47812 | 4CDF 0100 : movem.l (A7)+, A0
47816 | 4E75 : rts
-->
</script>
<script state="off">
<action>maincpu.mq@0FE82 = 1C3900184C451E39</action>
<action>maincpu.mq@0FF02 = 1C3900184C441E39</action>
<action>maincpu.mq@0FFB4 = 1C3900184C4513F9</action>
<action>maincpu.mq@10046 = 1C3900184C4433FC</action>
<action>maincpu.mq@1010A = 1C3900184C4513F9</action>
<action>maincpu.mq@10170 = 1C3900184C4433FC</action>
<action>maincpu.mq@477E0 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@477E8 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@477F0 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@477F8 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@47800 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@47808 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@47810 = FFFFFFFFFFFFFFFF</action>
</script>
</cheat>
<cheat desc="sound test mode">
<comment>reset the game (F3) to enter sound test mode</comment>
<script state="on">
<action>maincpu.md@2138C = 00047820 </action>
<action>maincpu.mq@47820 = 41F90018400043F9</action>
<action>maincpu.mq@47828 = 001BC0A912001029</action>
<action>maincpu.mq@47830 = 0184B20067F60C00</action>
<action>maincpu.mq@47838 = 00FB660253100C00</action>
<action>maincpu.mq@47840 = 00F7660252100C00</action>
<action>maincpu.mq@47848 = 00FD660404100010</action>
<action>maincpu.mq@47850 = 0C0000FE66040610</action>
<action>maincpu.mq@47858 = 00100C0000EF6602</action>
<action>maincpu.mq@47860 = 12900C0000DF6604</action>
<action>maincpu.mq@47868 = 12BC000160BEFFFF</action>
<!--
47820 | 41F9 0018 4000 : lea $184000.l, A0 // sound code address
47826 | 43F9 001B C0A9 : lea $1bc0a9.l, A1 // sound latch address
4782C | 1200 : move.b D0, D1
4782E | 1029 0184 : move.b ($184,A1), D0 // read input ($1bc22d)
47832 | B200 : cmp.b D0, D1
47834 | 67F6 : beq $4782c
47836 | 0C00 00FB : cmpi.b #-$5, D0
4783A | 6602 : bne $4783e
4783C | 5310 : subq.b #1, (A0) // decrease code -01
4783E | 0C00 00F7 : cmpi.b #-$9, D0
47842 | 6602 : bne $47846
47844 | 5210 : addq.b #1, (A0) // increase code +01
47846 | 0C00 00FD : cmpi.b #-$3, D0
4784A | 6604 : bne $47850
4784C | 0410 0010 : subi.b #$10, (A0) // decrease code -10
47850 | 0C00 00FE : cmpi.b #-$2, D0
47854 | 6604 : bne $4785a
47856 | 0610 0010 : addi.b #$10, (A0) // increase code +10
4785A | 0C00 00EF : cmpi.b #-$11, D0
4785E | 6602 : bne $47862
47860 | 1290 : move.b (A0), (A1) // play sound
47862 | 0C00 00DF : cmpi.b #-$21, D0
47866 | 6604 : bne $4786c
47868 | 12BC 0001 : move.b #$1, (A1) // stop sound
4786C | 60BE : bra $4782c
-->
</script>
<script state="run">
<output format="----- joe & mac sound test mode -----" line="10" align="center" />
<output format="left : decrease code -01" line="11" align="center" />
<output format="right : increase code +01" line="12" align="center" />
<output format="down : decrease code -10" line="13" align="center" />
<output format="up : increase code +10" line="14" align="center" />
<output format="button 1 : play sound" line="15" align="center" />
<output format="button 2 : stop sound" line="16" align="center" />
<output format="----------------------------" line="17" align="center" />
<output format="<< sound code %02X >>" line="19" align="center" >
<argument>maincpu.pb@184000</argument>
</output>
</script>
<script state="off">
<action>maincpu.md@2138C = 0000044E </action>
<action>maincpu.mq@47820 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@47828 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@47830 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@47838 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@47840 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@47848 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@47850 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@47858 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@47860 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@47868 = FFFFFFFFFFFFFFFF</action>
</script>
</cheat>
</mamecheat>
stoneage.xml
Code: Select all
<!-- Stoneage (bootleg of Caveman Ninja) -->
<mamecheat version="1">
<cheat desc="no hit">
<script state="on">
<action>maincpu.mq@11E02 = 4EB9000475901147</action>
<action>maincpu.mq@47590 = 4EB900011EE0B3FC</action>
<action>maincpu.mq@47598 = 00184E966E084A47</action>
<action>maincpu.mq@475A0 = 67044CDF00804E75</action>
<!--
47590 | 4EB9 0001 1EE0 : jsr $11ee0.l
47596 | B3FC 0018 4E96 : cmpa.l #$184e96, A1 // check player or weapon
4759C | 6E08 : bgt $475a6
4759E | 4A47 : tst.w D7
475A0 | 6704 : beq $475a6
475A2 | 4CDF 0080 : movem.l (A7)+, D7
475A6 | 4E75 : rts
-->
</script>
<script state="off">
<action>maincpu.mq@11E02 = 4EBA00DC4E711147</action>
<action>maincpu.mq@47590 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@47598 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@475A0 = FFFFFFFFFFFFFFFF</action>
</script>
</cheat>
<cheat desc="auto fire">
<script state="on">
<!-- normal -->
<action>maincpu.mq@FD8A = 4EB9000475B01E39</action> <!-- P1 -->
<action>maincpu.mq@FE02 = 4EB9000475BC1E39</action> <!-- P2 -->
<!-- ride on dinosaur -->
<action>maincpu.mq@FEAC = 4EB9000475B013F9</action> <!-- P1 -->
<action>maincpu.mq@FF3E = 4EB9000475BC33FC</action> <!-- P2 -->
<!-- ride on bird -->
<action>maincpu.mq@10002 = 4EB9000475B013F9</action> <!-- P1 -->
<action>maincpu.mq@10068 = 4EB9000475BC33FC</action> <!-- P2 -->
<!-- main routine -->
<action>maincpu.mq@475B0 = 48E7008041F90018</action>
<action>maincpu.mq@475B8 = 4C45600A48E70080</action>
<action>maincpu.mq@475C0 = 41F900184C440839</action>
<action>maincpu.mq@475C8 = 000000184D276710</action>
<action>maincpu.mq@475D0 = 08100004670A0890</action>
<action>maincpu.mq@475D8 = 000408E800040004</action>
<action>maincpu.mq@475E0 = 1C104CDF01004E75</action>
<!--
475B0 | 48E7 0080 : movem.l A0, -(A7) // P1
475B4 | 41F9 0018 4C45 : lea $184c45.l, A0
475BA | 600A : bra $475c6
475BC | 48E7 0080 : movem.l A0, -(A7) // P2
475C0 | 41F9 0018 4C44 : lea $184c44.l, A0
475C6 | 0839 0000 0018 4D27 : btst #$0, $184d27.l
475CE | 6710 : beq $475e0
475D0 | 0810 0004 : btst #$4, (A0)
475D4 | 670A : beq $475e0
475D6 | 0890 0004 : bclr #$4, (A0)
475DA | 08E8 0004 0004 : bset #$4, ($4,A0)
475E0 | 1C10 : move.b (A0), D6
475E2 | 4CDF 0100 : movem.l (A7)+, A0
475E6 | 4E75 : rts
-->
</script>
<script state="off">
<action>maincpu.mq@0FD8A = 1C3900184C451E39</action>
<action>maincpu.mq@0FE02 = 1C3900184C441E39</action>
<action>maincpu.mq@0FEAC = 1C3900184C4513F9</action>
<action>maincpu.mq@0FF3E = 1C3900184C4433FC</action>
<action>maincpu.mq@10002 = 1C3900184C4513F9</action>
<action>maincpu.mq@10068 = 1C3900184C4433FC</action>
<action>maincpu.mq@475B0 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@475B8 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@475C0 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@475C8 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@475D0 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@475D8 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@475E0 = FFFFFFFFFFFFFFFF</action>
</script>
</cheat>
<cheat desc="sound test mode">
<comment>reset the game (F3) to enter sound test mode</comment>
<script state="on">
<action>maincpu.mq@21152 = 4EF9000475F04EBA</action>
<action>maincpu.mq@475F0 = 41F90018400043F9</action>
<action>maincpu.mq@475F8 = 001BC0A912001029</action>
<action>maincpu.mq@47600 = 0184B20067F60C00</action>
<action>maincpu.mq@47608 = 00FB660253100C00</action>
<action>maincpu.mq@47610 = 00F7660252100C00</action>
<action>maincpu.mq@47618 = 00FD660404100010</action>
<action>maincpu.mq@47620 = 0C0000FE66040610</action>
<action>maincpu.mq@47628 = 00100C0000EF6602</action>
<action>maincpu.mq@47630 = 12900C0000DF6604</action>
<action>maincpu.mq@47638 = 12BC000160BEFFFF</action>
<!--
475F0 | 41F9 0018 4000 : lea $184000.l, A0 // sound code address
475F6 | 43F9 001B C0A9 : lea $1bc0a9.l, A1 // sound latch address
475FC | 1200 : move.b D0, D1
475FE | 1029 0184 : move.b ($184,A1), D0 // read input ($1bc22d)
47602 | B200 : cmp.b D0, D1
47604 | 67F6 : beq $475fc
47606 | 0C00 00FB : cmpi.b #-$5, D0
4760A | 6602 : bne $4760e
4760C | 5310 : subq.b #1, (A0) // decrease code -01
4760E | 0C00 00F7 : cmpi.b #-$9, D0
47612 | 6602 : bne $47616
47614 | 5210 : addq.b #1, (A0) // increase code +01
47616 | 0C00 00FD : cmpi.b #-$3, D0
4761A | 6604 : bne $47620
4761C | 0410 0010 : subi.b #$10, (A0) // decrease code -10
47620 | 0C00 00FE : cmpi.b #-$2, D0
47624 | 6604 : bne $4762a
47626 | 0610 0010 : addi.b #$10, (A0) // increase code +10
4762A | 0C00 00EF : cmpi.b #-$11, D0
4762E | 6602 : bne $47632
47630 | 1290 : move.b (A0), (A1) // play sound
47632 | 0C00 00DF : cmpi.b #-$21, D0
47636 | 6604 : bne $4763c
47638 | 12BC 0001 : move.b #$1, (A1) // stop sound
4763C | 60BE : bra $475fc
-->
</script>
<script state="run">
<output format="----- stoneage sound test mode -----" line="10" align="center" />
<output format="left : decrease code -01" line="11" align="center" />
<output format="right : increase code +01" line="12" align="center" />
<output format="down : decrease code -10" line="13" align="center" />
<output format="up : increase code +10" line="14" align="center" />
<output format="button 1 : play sound" line="15" align="center" />
<output format="button 2 : stop sound" line="16" align="center" />
<output format="----------------------------" line="17" align="center" />
<output format="<< sound code %02X >>" line="19" align="center" >
<argument>maincpu.pb@184000</argument>
</output>
</script>
<script state="off">
<action>maincpu.mq@21152 = 4E714E714E714EBA</action>
<action>maincpu.mq@475F0 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@475F8 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@47600 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@47608 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@47610 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@47618 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@47620 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@47628 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@47630 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@47638 = FFFFFFFFFFFFFFFF</action>
</script>
</cheat>
</mamecheat>
cninjabl.xml
Code: Select all
<!-- Caveman Ninja (bootleg) -->
<mamecheat version="1">
<cheat desc="no hit">
<script state="on">
<action>maincpu.mq@11E02 = 4EB9000475901147</action>
<action>maincpu.mq@47590 = 4EB900011EE0B3FC</action>
<action>maincpu.mq@47598 = 00184E966E084A47</action>
<action>maincpu.mq@475A0 = 67044CDF00804E75</action>
<!--
47590 | 4EB9 0001 1EE0 : jsr $11ee0.l
47596 | B3FC 0018 4E96 : cmpa.l #$184e96, A1 // check player or weapon
4759C | 6E08 : bgt $475a6
4759E | 4A47 : tst.w D7
475A0 | 6704 : beq $475a6
475A2 | 4CDF 0080 : movem.l (A7)+, D7
475A6 | 4E75 : rts
-->
</script>
<script state="off">
<action>maincpu.mq@11E02 = 4EBA00DC4E711147</action>
<action>maincpu.mq@47590 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@47598 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@475A0 = FFFFFFFFFFFFFFFF</action>
</script>
</cheat>
<cheat desc="auto fire">
<script state="on">
<!-- normal -->
<action>maincpu.mq@FD8A = 4EB9000475B01E39</action> <!-- P1 -->
<action>maincpu.mq@FE02 = 4EB9000475BC1E39</action> <!-- P2 -->
<!-- ride on dinosaur -->
<action>maincpu.mq@FEAC = 4EB9000475B013F9</action> <!-- P1 -->
<action>maincpu.mq@FF3E = 4EB9000475BC33FC</action> <!-- P2 -->
<!-- ride on bird -->
<action>maincpu.mq@10002 = 4EB9000475B013F9</action> <!-- P1 -->
<action>maincpu.mq@10068 = 4EB9000475BC33FC</action> <!-- P2 -->
<!-- main routine -->
<action>maincpu.mq@475B0 = 48E7008041F90018</action>
<action>maincpu.mq@475B8 = 4C45600A48E70080</action>
<action>maincpu.mq@475C0 = 41F900184C440839</action>
<action>maincpu.mq@475C8 = 000000184D276710</action>
<action>maincpu.mq@475D0 = 08100004670A0890</action>
<action>maincpu.mq@475D8 = 000408E800040004</action>
<action>maincpu.mq@475E0 = 1C104CDF01004E75</action>
<!--
475B0 | 48E7 0080 : movem.l A0, -(A7) // P1
475B4 | 41F9 0018 4C45 : lea $184c45.l, A0
475BA | 600A : bra $475c6
475BC | 48E7 0080 : movem.l A0, -(A7) // P2
475C0 | 41F9 0018 4C44 : lea $184c44.l, A0
475C6 | 0839 0000 0018 4D27 : btst #$0, $184d27.l
475CE | 6710 : beq $475e0
475D0 | 0810 0004 : btst #$4, (A0)
475D4 | 670A : beq $475e0
475D6 | 0890 0004 : bclr #$4, (A0)
475DA | 08E8 0004 0004 : bset #$4, ($4,A0)
475E0 | 1C10 : move.b (A0), D6
475E2 | 4CDF 0100 : movem.l (A7)+, A0
475E6 | 4E75 : rts
-->
</script>
<script state="off">
<action>maincpu.mq@0FD8A = 1C3900184C451E39</action>
<action>maincpu.mq@0FE02 = 1C3900184C441E39</action>
<action>maincpu.mq@0FEAC = 1C3900184C4513F9</action>
<action>maincpu.mq@0FF3E = 1C3900184C4433FC</action>
<action>maincpu.mq@10002 = 1C3900184C4513F9</action>
<action>maincpu.mq@10068 = 1C3900184C4433FC</action>
<action>maincpu.mq@475B0 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@475B8 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@475C0 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@475C8 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@475D0 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@475D8 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@475E0 = FFFFFFFFFFFFFFFF</action>
</script>
</cheat>
<cheat desc="sound test mode">
<comment>reset the game (F3) to enter sound test mode</comment>
<script state="on">
<action>maincpu.mq@21152 = 4EF9000475F04EBA</action>
<action>maincpu.mq@475F0 = 41F90018400043F9</action>
<action>maincpu.mq@475F8 = 0017FF2B12001029</action>
<action>maincpu.mq@47600 = 0002B20067F60C00</action>
<action>maincpu.mq@47608 = 00FB660253100C00</action>
<action>maincpu.mq@47610 = 00F7660252100C00</action>
<action>maincpu.mq@47618 = 00FD660404100010</action>
<action>maincpu.mq@47620 = 0C0000FE66040610</action>
<action>maincpu.mq@47628 = 00100C0000EF6602</action>
<action>maincpu.mq@47630 = 12900C0000DF6604</action>
<action>maincpu.mq@47638 = 12BC000160BEFFFF</action>
<!--
475F0 | 41F9 0018 4000 : lea $184000.l, A0 // sound code address
475F6 | 43F9 0017 FF2B : lea $17ff2b.l, A1 // sound latch address
475FC | 1200 : move.b D0, D1
475FE | 1029 0002 : move.b ($2,A1), D0 // read input ($17ff2d)
47602 | B200 : cmp.b D0, D1
47604 | 67F6 : beq $475fc
47606 | 0C00 00FB : cmpi.b #-$5, D0
4760A | 6602 : bne $4760e
4760C | 5310 : subq.b #1, (A0) // decrease code -01
4760E | 0C00 00F7 : cmpi.b #-$9, D0
47612 | 6602 : bne $47616
47614 | 5210 : addq.b #1, (A0) // increase code +01
47616 | 0C00 00FD : cmpi.b #-$3, D0
4761A | 6604 : bne $47620
4761C | 0410 0010 : subi.b #$10, (A0) // decrease code -10
47620 | 0C00 00FE : cmpi.b #-$2, D0
47624 | 6604 : bne $4762a
47626 | 0610 0010 : addi.b #$10, (A0) // increase code +10
4762A | 0C00 00EF : cmpi.b #-$11, D0
4762E | 6602 : bne $47632
47630 | 1290 : move.b (A0), (A1) // play sound
47632 | 0C00 00DF : cmpi.b #-$21, D0
47636 | 6604 : bne $4763c
47638 | 12BC 0001 : move.b #$1, (A1) // stop sound
4763C | 60BE : bra $475fc
-->
</script>
<script state="run">
<output format="----- caveman ninja sound test mode -----" line="10" align="center" />
<output format="left : decrease code -01" line="11" align="center" />
<output format="right : increase code +01" line="12" align="center" />
<output format="down : decrease code -10" line="13" align="center" />
<output format="up : increase code +10" line="14" align="center" />
<output format="button 1 : play sound" line="15" align="center" />
<output format="button 2 : stop sound" line="16" align="center" />
<output format="----------------------------" line="17" align="center" />
<output format="<< sound code %02X >>" line="19" align="center" >
<argument>maincpu.pb@184000</argument>
</output>
</script>
<script state="off">
<action>maincpu.mq@21152 = 4E714E714E714EBA</action>
<action>maincpu.mq@475F0 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@475F8 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@47600 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@47608 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@47610 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@47618 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@47620 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@47628 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@47630 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@47638 = FFFFFFFFFFFFFFFF</action>
</script>
</cheat>
</mamecheat>
cninjabl2.xml
Code: Select all
<!-- Tatakae Genshizin Joe & Mac (Japan, bootleg) -->
<mamecheat version="1">
<cheat desc="no hit">
<script state="on">
<action>maincpu.mq@11FCA = 4EB9000477C01147</action>
<action>maincpu.mq@477C0 = 4EB9000120A8B3FC</action>
<action>maincpu.mq@477C8 = 00184E966E084A47</action>
<action>maincpu.mq@477D0 = 67044CDF00804E75</action>
<!--
477C0 | 4EB9 0001 20A8 : jsr $120a8.l
477C6 | B3FC 0018 4E96 : cmpa.l #$184e96, A1 // check player or weapon
477CC | 6E08 : bgt $477d6
477CE | 4A47 : tst.w D7
477D0 | 6704 : beq $477d6
477D2 | 4CDF 0080 : movem.l (A7)+, D7
477D6 | 4E75 : rts
-->
</script>
<script state="off">
<action>maincpu.mq@11FCA = 4EBA00DC4E711147</action>
<action>maincpu.mq@477C0 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@477C8 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@477D0 = FFFFFFFFFFFFFFFF</action>
</script>
</cheat>
<cheat desc="auto fire">
<script state="on">
<!-- normal -->
<action>maincpu.mq@FE82 = 4EB9000477E01E39</action> <!-- P1 -->
<action>maincpu.mq@FF02 = 4EB9000477EC1E39</action> <!-- P2 -->
<!-- ride on dinosaur -->
<action>maincpu.mq@0FFB4 = 4EB9000477E013F9</action> <!-- P1 -->
<action>maincpu.mq@10046 = 4EB9000477EC33FC</action> <!-- P2 -->
<!-- ride on bird -->
<action>maincpu.mq@1010A = 4EB9000477E013F9</action> <!-- P1 -->
<action>maincpu.mq@10170 = 4EB9000477EC33FC</action> <!-- P2 -->
<!-- main routine -->
<action>maincpu.mq@477E0 = 48E7008041F90018</action>
<action>maincpu.mq@477E8 = 4C45600A48E70080</action>
<action>maincpu.mq@477F0 = 41F900184C440839</action>
<action>maincpu.mq@477F8 = 000000184D276710</action>
<action>maincpu.mq@47800 = 08100004670A0890</action>
<action>maincpu.mq@47808 = 000408E800040004</action>
<action>maincpu.mq@47810 = 1C104CDF01004E75</action>
<!--
477E0 | 48E7 0080 : movem.l A0, -(A7) // P1
477E4 | 41F9 0018 4C45 : lea $184c45.l, A0
477EA | 600A : bra $477f6
477EC | 48E7 0080 : movem.l A0, -(A7) // P2
477F0 | 41F9 0018 4C44 : lea $184c44.l, A0
477F6 | 0839 0000 0018 4D27 : btst #$0, $184d27.l
477FE | 6710 : beq $47810
47800 | 0810 0004 : btst #$4, (A0)
47804 | 670A : beq $47810
47806 | 0890 0004 : bclr #$4, (A0)
4780A | 08E8 0004 0004 : bset #$4, ($4,A0)
47810 | 1C10 : move.b (A0), D6
47812 | 4CDF 0100 : movem.l (A7)+, A0
47816 | 4E75 : rts
-->
</script>
<script state="off">
<action>maincpu.mq@0FE82 = 1C3900184C451E39</action>
<action>maincpu.mq@0FF02 = 1C3900184C441E39</action>
<action>maincpu.mq@0FFB4 = 1C3900184C4513F9</action>
<action>maincpu.mq@10046 = 1C3900184C4433FC</action>
<action>maincpu.mq@1010A = 1C3900184C4513F9</action>
<action>maincpu.mq@10170 = 1C3900184C4433FC</action>
<action>maincpu.mq@477E0 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@477E8 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@477F0 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@477F8 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@47800 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@47808 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@47810 = FFFFFFFFFFFFFFFF</action>
</script>
</cheat>
<cheat desc="sound test mode">
<comment>reset the game (F3) to enter sound test mode</comment>
<script state="on">
<action>maincpu.md@2138C = 00047820 </action>
<action>maincpu.mq@47820 = 41F90018000043F9</action>
<action>maincpu.mq@47828 = 001BC0A912001029</action>
<action>maincpu.mq@47830 = 0184B20067F60C00</action>
<action>maincpu.mq@47838 = 00FB660253100C00</action>
<action>maincpu.mq@47840 = 00F7660252100C00</action>
<action>maincpu.mq@47848 = 00FD660404100010</action>
<action>maincpu.mq@47850 = 0C0000FE66040610</action>
<action>maincpu.mq@47858 = 00100C0000EF6602</action>
<action>maincpu.mq@47860 = 12900C0000DF6604</action>
<action>maincpu.mq@47868 = 12BC000160BEFFFF</action>
<!--
47820 | 41F9 0018 0000 : lea $180000.l, A0 // sound code address
47826 | 43F9 001B C0A9 : lea $1bc0a9.l, A1 // sound latch address
4782C | 1200 : move.b D0, D1
4782E | 1029 0184 : move.b ($184,A1), D0 // read input ($1bc22d)
47832 | B200 : cmp.b D0, D1
47834 | 67F6 : beq $4782c
47836 | 0C00 00FB : cmpi.b #-$5, D0
4783A | 6602 : bne $4783e
4783C | 5310 : subq.b #1, (A0) // decrease code -01
4783E | 0C00 00F7 : cmpi.b #-$9, D0
47842 | 6602 : bne $47846
47844 | 5210 : addq.b #1, (A0) // increase code +01
47846 | 0C00 00FD : cmpi.b #-$3, D0
4784A | 6604 : bne $47850
4784C | 0410 0010 : subi.b #$10, (A0) // decrease code -10
47850 | 0C00 00FE : cmpi.b #-$2, D0
47854 | 6604 : bne $4785a
47856 | 0610 0010 : addi.b #$10, (A0) // increase code +10
4785A | 0C00 00EF : cmpi.b #-$11, D0
4785E | 6602 : bne $47862
47860 | 1290 : move.b (A0), (A1) // play sound
47862 | 0C00 00DF : cmpi.b #-$21, D0
47866 | 6604 : bne $4786c
47868 | 12BC 0001 : move.b #$1, (A1) // stop sound
4786C | 60BE : bra $4782c
-->
</script>
<script state="run">
<output format="----- joe & mac sound test mode -----" line="10" align="center" />
<output format="left : decrease code -01" line="11" align="center" />
<output format="right : increase code +01" line="12" align="center" />
<output format="down : decrease code -10" line="13" align="center" />
<output format="up : increase code +10" line="14" align="center" />
<output format="button 1 : play sound" line="15" align="center" />
<output format="button 2 : stop sound" line="16" align="center" />
<output format="----------------------------" line="17" align="center" />
<output format="<< sound code %02X >>" line="19" align="center" >
<argument>maincpu.pb@180000</argument>
</output>
</script>
<script state="off">
<action>maincpu.md@2138C = 0000044E </action>
<action>maincpu.mq@47820 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@47828 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@47830 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@47838 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@47840 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@47848 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@47850 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@47858 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@47860 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@47868 = FFFFFFFFFFFFFFFF</action>
</script>
</cheat>
</mamecheat>