[sams64] Samurai Shodown 64

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mezdap
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[sams64] Samurai Shodown 64

Post by mezdap »

sams64.xml

Infinite Character Select Time:

Code: Select all

  <cheat desc="Infinite Character Select Time">
    <script state="on">
      <action>maincpu.pw@8006A87E=0258</action>
    </script>
    <script state="run">
      <action condition="(maincpu.pw@8006A87E GT 1) AND (maincpu.pw@8006A87E LT 0258)">maincpu.pw@8006A87E=0258</action>
    </script>
  </cheat>

P1 Select Playing Style:

Code: Select all

  <cheat desc="P1 Select Playing Style">
    <parameter>
      <item value="0x00">Slash</item>
      <item value="0x01">Bust</item>
    </parameter>
    <script state="run">
      <action>maincpu.pb@8006A89B=param</action>
    </script>
  </cheat>

P2 Select Playing Style:

Code: Select all

  <cheat desc="P2 Select Playing Style">
    <parameter>
      <item value="0x00">Slash</item>
      <item value="0x01">Bust</item>
    </parameter>
    <script state="run">
      <action>maincpu.pb@8006A89F=param</action>
    </script>
  </cheat>

P1 Select Character:

Code: Select all

  <cheat desc="P1 Select Character">
    <parameter>
      <item value="0x00">Haohmaru</item>
      <item value="0x01">Nakoruru</item>
      <item value="0x02">Genjuro</item>
      <item value="0x03">Ukyo</item>
      <item value="0x04">Galford</item>
      <item value="0x05">Hanzo</item>
      <item value="0x06">Kazuki</item>
      <item value="0x07">Sogetsu</item>
      <item value="0x08">Hanma</item>
      <item value="0x09">Shiki</item>
      <item value="0x0A">Rimururu</item>
      <item value="0x0B">Yuga</item>
      <item value="0x0C">Gandara(Slash)/Kuroko(Bust)</item>
      <item value="0x0D">Poppy(Slash)/Deku(Bust)</item>
      <item value="0x0E">Poppy(Slash)/Dekuina(Bust)</item>
    </parameter>
    <script state="run">
      <action>maincpu.pb@8006A863=param</action>
    </script>
  </cheat>

P2 Select Character:

Code: Select all

  <cheat desc="P2 Select Character">
    <parameter>
      <item value="0x00">Haohmaru</item>
      <item value="0x01">Nakoruru</item>
      <item value="0x02">Genjuro</item>
      <item value="0x03">Ukyo</item>
      <item value="0x04">Galford</item>
      <item value="0x05">Hanzo</item>
      <item value="0x06">Kazuki</item>
      <item value="0x07">Sogetsu</item>
      <item value="0x08">Hanma</item>
      <item value="0x09">Shiki</item>
      <item value="0x0A">Rimururu</item>
      <item value="0x0B">Yuga</item>
      <item value="0x0C">Gandara(Slash)/Kuroko(Bust)</item>
      <item value="0x0D">Poppy(Slash)/Deku(Bust)</item>
      <item value="0x0E">Poppy(Slash)/Dekuina(Bust)</item>
    </parameter>
    <script state="run">
      <action>maincpu.pb@8006A867=param</action>
    </script>
  </cheat>
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MrNelman
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MrNelman
Posts: 6
Joined: Mon Nov 08, 2021 6:19 am
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Re: [sams64] Samurai Shodown 64

Post by MrNelman »

thanks for the cheat codes, but can you find the Character Selection cheat codes for Samurai Shodown 64 Warriors Rage / Samurai Spirits 2 Asura Zanmaden?
karl_eichholtz_13
Posts: 112
Joined: Tue May 15, 2007 6:04 pm
Location: Leipzig, Germany

Re: [sams64] Samurai Shodown 64

Post by karl_eichholtz_13 »

You managed to find a way to get two of the game's villains Yuga and Gandara playable.

But it looks like Deku and Dekuina are not possible. They have almost the same moves as Haohmaru and Shiki.
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