Code: Select all
<!-- Kid Niki - Radical Ninja (World) -->
<mamecheat version="1">
<cheat desc="no hit">
<script state="on">
<action>maincpu.mw@33BD = 2310</action>
</script>
<script state="off">
<action>maincpu.mw@33BD = 1817</action>
</script>
</cheat>
<cheat desc="rapid fire">
<script state="on">
<action>maincpu.md@0194C = 7E93E0CD </action>
<action>maincpu.mq@113E0 = FEE0003A4FE10521</action>
<action>maincpu.mq@113E8 = 7ECBC878CBC07905</action>
<action>maincpu.mq@113F0 = FFFFFFFFC9BECBC8</action>
<!--
93E0 | 21 05 E1 : ld hl,$E105
93E3 | 4F : ld c,a
93E4 | 3A 00 E0 : ld a,($E000)
93E7 | FE 05 : cp $05
93E9 | 79 : ld a,c
93EA | C0 : ret nz
93EB | CB 78 : bit 7,b
93ED | C8 : ret z
93EE | CB 7E : bit 7,(hl)
93F0 | C8 : ret z
93F1 | CB BE : res 7,(hl)
93F3 | C9 : ret
-->
</script>
<script state="off">
<action>maincpu.md@0194C = 7EE10521 </action>
<action>maincpu.mq@113E0 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@113E8 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@113F0 = FFFFFFFFFFFFFFFF</action>
</script>
</cheat>
<cheat desc="multiple jump">
<script state="on">
<action>maincpu.md@01721 = CF9400CD </action>
<action>maincpu.mq@11400 = DD2D2005FEE0003A</action>
<action>maincpu.mq@11408 = FE7DDD2720E5FE7C</action>
<action>maincpu.mq@11410 = 6FCBE1043A212000</action>
<action>maincpu.mq@11418 = CBE1053A041E1A28</action>
<action>maincpu.mq@11420 = 4FCB0618AF032847</action>
<action>maincpu.mq@11428 = 1E0877DD013E0728</action>
<action>maincpu.mq@11430 = C9005EDD0073DD0B</action>
<!--
9400 | 3A 00 E0 : ld a,($E000) // is playing the game?
9403 | FE 05 : cp $05
9405 | 20 2D : jr nz,$9434
9407 | DD 7C : ld a,ixh // is player?
9409 | FE E5 : cp $E5
940B | 20 27 : jr nz,$9434
940D | DD 7D : ld a,ixl
940F | FE 00 : cp $00
9411 | 20 21 : jr nz,$9434
9413 | 3A 04 E1 : ld a,($E104) // is pressed jump button?
9416 | CB 6F : bit 5,a
9418 | 28 1A : jr z,$9434
941A | 1E 04 : ld e,$04
941C | 3A 05 E1 : ld a,($E105) // is pressed left/right key?
941F | CB 47 : bit 0,a
9421 | 28 03 : jr z,$9426
9423 | AF : xor a // right
9424 | 18 06 : jr $942C
9426 | CB 4F : bit 1,a
9428 | 28 07 : jr z,$9431
942A | 3E 01 : ld a,$01 // left
942C | DD 77 08 : ld (ix+$08),a // set direction
942F | 1E 0B : ld e,$0B
9431 | DD 73 00 : ld (ix+$00),e
9434 | DD 5E 00 : ld e,(ix+$00)
9437 | C9 : ret
-->
</script>
<script state="off">
<action>maincpu.md@01721 = CF005EDD </action>
<action>maincpu.mq@11400 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@11408 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@11410 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@11418 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@11420 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@11428 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@11430 = FFFFFFFFFFFFFFFF</action>
</script>
</cheat>
<cheat desc="timer speed">
<parameter>
<item value="0xFF">01 (slow)</item>
<item value="0x80">02 </item>
<item value="0x40">03 </item>
<item value="0x20">04 </item>
<item value="0x00">01 (fast)</item>
</parameter>
<script state="change">
<action>maincpu.pb@E123 = 00 </action> <!-- initialize sub timer -->
<action>maincpu.mb@0C70 = param</action>
</script>
<script state="off">
<action>maincpu.pb@E123 = 00</action>
<action>maincpu.mb@0C70 = 12</action>
</script>
</cheat>
<cheat desc="sound test mode">
<script state="on">
<action>maincpu.mb@005A7 = 00 </action> <!-- disable next sequence -->
<action>maincpu.md@005B5 = E59440C3 </action>
<action>maincpu.mq@11440 = 2847B801DBE80021</action>
<action>maincpu.mq@11448 = FEFE350120FDFEFA</action>
<action>maincpu.mq@11450 = 3E0420FBFE340120</action>
<action>maincpu.mq@11458 = 3E0520F7FE0618F0</action>
<action>maincpu.mq@11460 = 03207FFE78778610</action>
<action>maincpu.mq@11468 = AF0420DFFE05187E</action>
<action>maincpu.mq@11470 = FFFFFFCE181AD8CD</action>
<!--
9440 | 21 00 E8 : ld hl,$E800 // sound code address
9443 | DB 01 : in a,($01) // read input
9445 | B8 : cp b
9446 | 47 : ld b,a
9447 | 28 FA : jr z,$9443
9449 | FE FD : cp $FD
944B | 20 01 : jr nz,$944E
944D | 35 : dec (hl) // decrease code -01
944E | FE FE : cp $FE
9450 | 20 01 : jr nz,$9453
9452 | 34 : inc (hl) // increase code +01
9453 | FE FB : cp $FB
9455 | 20 04 : jr nz,$945B
9457 | 3E F0 : ld a,$F0 // decrease code -10
9459 | 18 06 : jr $9461
945B | FE F7 : cp $F7
945D | 20 05 : jr nz,$9464
945F | 3E 10 : ld a,$10 // increase code +10
9461 | 86 : add a,(hl)
9462 | 77 : ld (hl),a
9463 | 78 : ld a,b
9464 | FE 7F : cp $7F
9466 | 20 03 : jr nz,$946B
9468 | 7E : ld a,(hl) // play sound
9469 | 18 05 : jr $9470
946B | FE DF : cp $DF
946D | 20 04 : jr nz,$9473
946F | AF : xor a // stop sound
9470 | CD D8 1A : call $1AD8 // send sound code
9473 | 18 CE : jr $9443
-->
</script>
<script state="run">
<output format="----- sound test mode -----" line="10" align="center" />
<output format="left : decrease code -01" line="11" align="center" />
<output format="right : increase code +01" line="12" align="center" />
<output format="down : decrease code -10" line="13" align="center" />
<output format="up : increase code +10" line="14" align="center" />
<output format="button 1 : play sound" line="15" align="center" />
<output format="button 2 : stop sound" line="16" align="center" />
<output format="----------------------------" line="17" align="center" />
<output format="<< sound code %02X >>" line="19" align="center" >
<argument>maincpu.pb@E800</argument>
</output>
</script>
<script state="off">
<action>maincpu.mb@005A7 = 03 </action>
<action>maincpu.md@005B5 = E505B521 </action>
<action>maincpu.mq@11440 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@11448 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@11450 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@11458 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@11460 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@11468 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@11470 = FFFFFFFFFFFFFFFF</action>
</script>
</cheat>
</mamecheat>
Code: Select all
<!-- Kid Niki - Radical Ninja (US) -->
<mamecheat version="1">
<cheat desc="no hit">
<script state="on">
<action>maincpu.mw@33BD = 2310</action>
</script>
<script state="off">
<action>maincpu.mw@33BD = 1817</action>
</script>
</cheat>
<cheat desc="rapid fire">
<script state="on">
<action>maincpu.md@0194C = 7E93E0CD </action>
<action>maincpu.mq@113E0 = FEE0003A4FE10521</action>
<action>maincpu.mq@113E8 = 7ECBC878CBC07905</action>
<action>maincpu.mq@113F0 = FFFFFFFFC9BECBC8</action>
<!--
93E0 | 21 05 E1 : ld hl,$E105
93E3 | 4F : ld c,a
93E4 | 3A 00 E0 : ld a,($E000)
93E7 | FE 05 : cp $05
93E9 | 79 : ld a,c
93EA | C0 : ret nz
93EB | CB 78 : bit 7,b
93ED | C8 : ret z
93EE | CB 7E : bit 7,(hl)
93F0 | C8 : ret z
93F1 | CB BE : res 7,(hl)
93F3 | C9 : ret
-->
</script>
<script state="off">
<action>maincpu.md@0194C = 7EE10521 </action>
<action>maincpu.mq@113E0 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@113E8 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@113F0 = FFFFFFFFFFFFFFFF</action>
</script>
</cheat>
<cheat desc="multiple jump">
<script state="on">
<action>maincpu.md@01721 = CF9400CD </action>
<action>maincpu.mq@11400 = DD2D2005FEE0003A</action>
<action>maincpu.mq@11408 = FE7DDD2720E5FE7C</action>
<action>maincpu.mq@11410 = 6FCBE1043A212000</action>
<action>maincpu.mq@11418 = CBE1053A041E1A28</action>
<action>maincpu.mq@11420 = 4FCB0618AF032847</action>
<action>maincpu.mq@11428 = 1E0877DD013E0728</action>
<action>maincpu.mq@11430 = C9005EDD0073DD0B</action>
<!--
9400 | 3A 00 E0 : ld a,($E000) // is playing the game?
9403 | FE 05 : cp $05
9405 | 20 2D : jr nz,$9434
9407 | DD 7C : ld a,ixh // is player?
9409 | FE E5 : cp $E5
940B | 20 27 : jr nz,$9434
940D | DD 7D : ld a,ixl
940F | FE 00 : cp $00
9411 | 20 21 : jr nz,$9434
9413 | 3A 04 E1 : ld a,($E104) // is pressed jump button?
9416 | CB 6F : bit 5,a
9418 | 28 1A : jr z,$9434
941A | 1E 04 : ld e,$04
941C | 3A 05 E1 : ld a,($E105) // is pressed left/right key?
941F | CB 47 : bit 0,a
9421 | 28 03 : jr z,$9426
9423 | AF : xor a // right
9424 | 18 06 : jr $942C
9426 | CB 4F : bit 1,a
9428 | 28 07 : jr z,$9431
942A | 3E 01 : ld a,$01 // left
942C | DD 77 08 : ld (ix+$08),a // set direction
942F | 1E 0B : ld e,$0B
9431 | DD 73 00 : ld (ix+$00),e
9434 | DD 5E 00 : ld e,(ix+$00)
9437 | C9 : ret
-->
</script>
<script state="off">
<action>maincpu.md@01721 = CF005EDD </action>
<action>maincpu.mq@11400 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@11408 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@11410 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@11418 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@11420 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@11428 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@11430 = FFFFFFFFFFFFFFFF</action>
</script>
</cheat>
<cheat desc="timer speed">
<parameter>
<item value="0xFF">01 (slow)</item>
<item value="0x80">02 </item>
<item value="0x40">03 </item>
<item value="0x20">04 </item>
<item value="0x00">01 (fast)</item>
</parameter>
<script state="change">
<action>maincpu.pb@E123 = 00 </action> <!-- initialize sub timer -->
<action>maincpu.mb@0C70 = param</action>
</script>
<script state="off">
<action>maincpu.pb@E123 = 00</action>
<action>maincpu.mb@0C70 = 12</action>
</script>
</cheat>
<cheat desc="sound test mode">
<script state="on">
<action>maincpu.mb@005A7 = 00 </action> <!-- disable next sequence -->
<action>maincpu.md@005B5 = E59440C3 </action>
<action>maincpu.mq@11440 = 2847B801DBE80021</action>
<action>maincpu.mq@11448 = FEFE350120FDFEFA</action>
<action>maincpu.mq@11450 = 3E0420FBFE340120</action>
<action>maincpu.mq@11458 = 3E0520F7FE0618F0</action>
<action>maincpu.mq@11460 = 03207FFE78778610</action>
<action>maincpu.mq@11468 = AF0420DFFE05187E</action>
<action>maincpu.mq@11470 = FFFFFFCE181AD8CD</action>
<!--
9440 | 21 00 E8 : ld hl,$E800 // sound code address
9443 | DB 01 : in a,($01) // read input
9445 | B8 : cp b
9446 | 47 : ld b,a
9447 | 28 FA : jr z,$9443
9449 | FE FD : cp $FD
944B | 20 01 : jr nz,$944E
944D | 35 : dec (hl) // decrease code -01
944E | FE FE : cp $FE
9450 | 20 01 : jr nz,$9453
9452 | 34 : inc (hl) // increase code +01
9453 | FE FB : cp $FB
9455 | 20 04 : jr nz,$945B
9457 | 3E F0 : ld a,$F0 // decrease code -10
9459 | 18 06 : jr $9461
945B | FE F7 : cp $F7
945D | 20 05 : jr nz,$9464
945F | 3E 10 : ld a,$10 // increase code +10
9461 | 86 : add a,(hl)
9462 | 77 : ld (hl),a
9463 | 78 : ld a,b
9464 | FE 7F : cp $7F
9466 | 20 03 : jr nz,$946B
9468 | 7E : ld a,(hl) // play sound
9469 | 18 05 : jr $9470
946B | FE DF : cp $DF
946D | 20 04 : jr nz,$9473
946F | AF : xor a // stop sound
9470 | CD D8 1A : call $1AD8 // send sound code
9473 | 18 CE : jr $9443
-->
</script>
<script state="run">
<output format="----- sound test mode -----" line="10" align="center" />
<output format="left : decrease code -01" line="11" align="center" />
<output format="right : increase code +01" line="12" align="center" />
<output format="down : decrease code -10" line="13" align="center" />
<output format="up : increase code +10" line="14" align="center" />
<output format="button 1 : play sound" line="15" align="center" />
<output format="button 2 : stop sound" line="16" align="center" />
<output format="----------------------------" line="17" align="center" />
<output format="<< sound code %02X >>" line="19" align="center" >
<argument>maincpu.pb@E800</argument>
</output>
</script>
<script state="off">
<action>maincpu.mb@005A7 = 03 </action>
<action>maincpu.md@005B5 = E505B521 </action>
<action>maincpu.mq@11440 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@11448 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@11450 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@11458 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@11460 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@11468 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@11470 = FFFFFFFFFFFFFFFF</action>
</script>
</cheat>
</mamecheat>
Code: Select all
<!-- Kid Niki (bootleg) -->
<mamecheat version="1">
<cheat desc="no hit">
<script state="on">
<action>maincpu.mw@31BB = 188F</action>
</script>
<script state="off">
<action>maincpu.mw@31BB = 166C</action>
</script>
</cheat>
<cheat desc="rapid fire">
<script state="on">
<action>maincpu.md@017A1 = 7E9FA8CD </action>
<action>maincpu.mq@11FA8 = FEE0003A4FE10521</action>
<action>maincpu.mq@11FB0 = 7ECBC878CBC07905</action>
<action>maincpu.mq@11FB8 = FFFFFFFFC9BECBC8</action>
<!--
9FA8 | 21 05 E1 : ld hl,$E105
9FAB | 4F : ld c,a
9FAC | 3A 00 E0 : ld a,($E000)
9FAF | FE 05 : cp $05
9FB1 | 79 : ld a,c
9FB2 | C0 : ret nz
9FB3 | CB 78 : bit 7,b
9FB5 | C8 : ret z
9FB6 | CB 7E : bit 7,(hl)
9FB8 | C8 : ret z
9FB9 | CB BE : res 7,(hl)
9FBB | C9 : ret
-->
</script>
<script state="off">
<action>maincpu.md@017A1 = 7EE10521 </action>
<action>maincpu.mq@11FA8 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@11FB0 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@11FB8 = FFFFFFFFFFFFFFFF</action>
</script>
</cheat>
<cheat desc="multiple jump">
<script state="on">
<action>maincpu.md@0159B = CF9FC0CD </action>
<action>maincpu.mq@11FC0 = DD2D2005FEE0003A</action>
<action>maincpu.mq@11FC8 = FE7DDD2720E5FE7C</action>
<action>maincpu.mq@11FD0 = 6FCBE1043A212000</action>
<action>maincpu.mq@11FD8 = CBE1053A041E1A28</action>
<action>maincpu.mq@11FE0 = 4FCB0618AF032847</action>
<action>maincpu.mq@11FE8 = 1E0877DD013E0728</action>
<action>maincpu.mq@11FF0 = C9005EDD0073DD0B</action>
<!--
9FC0 | 3A 00 E0 : ld a,($E000) // is playing the game?
9FC3 | FE 05 : cp $05
9FC5 | 20 2D : jr nz,$9FF4
9FC7 | DD 7C : ld a,ixh // is player?
9FC9 | FE E5 : cp $E5
9FCB | 20 27 : jr nz,$9FF4
9FCD | DD 7D : ld a,ixl
9FCF | FE 00 : cp $00
9FD1 | 20 21 : jr nz,$9FF4
9FD3 | 3A 04 E1 : ld a,($E104) // is pressed jump button?
9FD6 | CB 6F : bit 5,a
9FD8 | 28 1A : jr z,$9FF4
9FDA | 1E 04 : ld e,$04
9FDC | 3A 05 E1 : ld a,($E105) // is pressed left/right key?
9FDF | CB 47 : bit 0,a
9FE1 | 28 03 : jr z,$9FE6
9FE3 | AF : xor a // right
9FE4 | 18 06 : jr $9FEC
9FE6 | CB 4F : bit 1,a
9FE8 | 28 07 : jr z,$9FF1
9FEA | 3E 01 : ld a,$01 // left
9FEC | DD 77 08 : ld (ix+$08),a // set direction
9FEF | 1E 0B : ld e,$0B
9FF1 | DD 73 00 : ld (ix+$00),e
9FF4 | DD 5E 00 : ld e,(ix+$00)
9FF7 | C9 : ret
-->
</script>
<script state="off">
<action>maincpu.md@0159B = CF005EDD </action>
<action>maincpu.mq@11FC0 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@11FC8 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@11FD0 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@11FD8 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@11FE0 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@11FE8 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@11FF0 = FFFFFFFFFFFFFFFF</action>
</script>
</cheat>
<cheat desc="timer speed">
<parameter>
<item value="0xFF">01 (slow)</item>
<item value="0x80">02 </item>
<item value="0x40">03 </item>
<item value="0x20">04 </item>
<item value="0x00">01 (fast)</item>
</parameter>
<script state="change">
<action>maincpu.pb@E123 = 00 </action> <!-- initialize sub timer -->
<action>maincpu.mb@0B6D = param</action>
</script>
<script state="off">
<action>maincpu.pb@E123 = 00</action>
<action>maincpu.mb@0B6D = 12</action>
</script>
</cheat>
<cheat desc="sound test mode">
<script state="on">
<action>maincpu.mb@00551 = 00 </action> <!-- disable next sequence -->
<action>maincpu.mq@0055F = C3E0613285D3013E</action>
<action>maincpu.mq@00567 = E02832FF3E009FC0</action>
<!--
055F | 3E 01 : ld a,$01
0561 | D3 85 : out ($85),a // set bank
0563 | 32 61 E0 : ld ($E061),a // set bank at return from interrupt
0566 | C3 C0 9F : jp $9FC0
-->
<action>maincpu.mq@13FC0 = 2847B801DBE80021</action>
<action>maincpu.mq@13FC8 = FEFE350120FDFEFA</action>
<action>maincpu.mq@13FD0 = 3E0420FBFE340120</action>
<action>maincpu.mq@13FD8 = 3E0520F7FE0618F0</action>
<action>maincpu.mq@13FE0 = 03207FFE78778610</action>
<action>maincpu.mq@13FE8 = AF0420DFFE05187E</action>
<action>maincpu.mq@13FF0 = FFFFFFCE18192DCD</action>
<!--
9FC0 | 21 00 E8 : ld hl,$E800 // sound code address
9FC3 | DB 01 : in a,($01) // read input
9FC5 | B8 : cp b
9FC6 | 47 : ld b,a
9FC7 | 28 FA : jr z,$9FC3
9FC9 | FE FD : cp $FD
9FCB | 20 01 : jr nz,$9FCE
9FCD | 35 : dec (hl) // decrease code -01
9FCE | FE FE : cp $FE
9FD0 | 20 01 : jr nz,$9FD3
9FD2 | 34 : inc (hl) // increase code +01
9FD3 | FE FB : cp $FB
9FD5 | 20 04 : jr nz,$9FDB
9FD7 | 3E F0 : ld a,$F0 // decrease code -10
9FD9 | 18 06 : jr $9FE1
9FDB | FE F7 : cp $F7
9FDD | 20 05 : jr nz,$9FE4
9FDF | 3E 10 : ld a,$10 // increase code +10
9FE1 | 86 : add a,(hl)
9FE2 | 77 : ld (hl),a
9FE3 | 78 : ld a,b
9FE4 | FE 7F : cp $7F
9FE6 | 20 03 : jr nz,$9FEB
9FE8 | 7E : ld a,(hl) // play sound
9FE9 | 18 05 : jr $9FF0
9FEB | FE DF : cp $DF
9FED | 20 04 : jr nz,$9FF3
9FEF | AF : xor a // stop sound
9FF0 | CD 2D 19 : call $192D // send sound code
9FF3 | 18 CE : jr $9FC3
-->
</script>
<script state="run">
<output format="----- sound test mode -----" line="10" align="center" />
<output format="left : decrease code -01" line="11" align="center" />
<output format="right : increase code +01" line="12" align="center" />
<output format="down : decrease code -10" line="13" align="center" />
<output format="up : increase code +10" line="14" align="center" />
<output format="button 1 : play sound" line="15" align="center" />
<output format="button 2 : stop sound" line="16" align="center" />
<output format="----------------------------" line="17" align="center" />
<output format="<< sound code %02X >>" line="19" align="center" >
<argument>maincpu.pb@E800</argument>
</output>
</script>
<script state="off">
<action>maincpu.mb@00551 = 03 </action>
<action>maincpu.mq@0055F = 7DE0262AE5055F21</action>
<action>maincpu.mq@00567 = E02832FF3E2828BC</action>
<action>maincpu.mq@13FC0 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@13FC8 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@13FD0 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@13FD8 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@13FE0 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@13FE8 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@13FF0 = FFFFFFFFFFFFFFFF</action>
</script>
</cheat>
</mamecheat>
Code: Select all
<!-- Kaiketsu Yanchamaru (Japan) -->
<mamecheat version="1">
<cheat desc="no hit">
<script state="on">
<action>maincpu.mw@31BB = 188F</action>
</script>
<script state="off">
<action>maincpu.mw@31BB = 166C</action>
</script>
</cheat>
<cheat desc="rapid fire">
<script state="on">
<action>maincpu.md@017A1 = 7E9FA8CD </action>
<action>maincpu.mq@11FA8 = FEE0003A4FE10521</action>
<action>maincpu.mq@11FB0 = 7ECBC878CBC07905</action>
<action>maincpu.mq@11FB8 = FFFFFFFFC9BECBC8</action>
<!--
9FA8 | 21 05 E1 : ld hl,$E105
9FAB | 4F : ld c,a
9FAC | 3A 00 E0 : ld a,($E000)
9FAF | FE 05 : cp $05
9FB1 | 79 : ld a,c
9FB2 | C0 : ret nz
9FB3 | CB 78 : bit 7,b
9FB5 | C8 : ret z
9FB6 | CB 7E : bit 7,(hl)
9FB8 | C8 : ret z
9FB9 | CB BE : res 7,(hl)
9FBB | C9 : ret
-->
</script>
<script state="off">
<action>maincpu.md@017A1 = 7EE10521 </action>
<action>maincpu.mq@11FA8 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@11FB0 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@11FB8 = FFFFFFFFFFFFFFFF</action>
</script>
</cheat>
<cheat desc="multiple jump">
<script state="on">
<action>maincpu.md@0159B = CF9FC0CD </action>
<action>maincpu.mq@11FC0 = DD2D2005FEE0003A</action>
<action>maincpu.mq@11FC8 = FE7DDD2720E5FE7C</action>
<action>maincpu.mq@11FD0 = 6FCBE1043A212000</action>
<action>maincpu.mq@11FD8 = CBE1053A041E1A28</action>
<action>maincpu.mq@11FE0 = 4FCB0618AF032847</action>
<action>maincpu.mq@11FE8 = 1E0877DD013E0728</action>
<action>maincpu.mq@11FF0 = C9005EDD0073DD0B</action>
<!--
9FC0 | 3A 00 E0 : ld a,($E000) // is playing the game?
9FC3 | FE 05 : cp $05
9FC5 | 20 2D : jr nz,$9FF4
9FC7 | DD 7C : ld a,ixh // is player?
9FC9 | FE E5 : cp $E5
9FCB | 20 27 : jr nz,$9FF4
9FCD | DD 7D : ld a,ixl
9FCF | FE 00 : cp $00
9FD1 | 20 21 : jr nz,$9FF4
9FD3 | 3A 04 E1 : ld a,($E104) // is pressed jump button?
9FD6 | CB 6F : bit 5,a
9FD8 | 28 1A : jr z,$9FF4
9FDA | 1E 04 : ld e,$04
9FDC | 3A 05 E1 : ld a,($E105) // is pressed left/right key?
9FDF | CB 47 : bit 0,a
9FE1 | 28 03 : jr z,$9FE6
9FE3 | AF : xor a // right
9FE4 | 18 06 : jr $9FEC
9FE6 | CB 4F : bit 1,a
9FE8 | 28 07 : jr z,$9FF1
9FEA | 3E 01 : ld a,$01 // left
9FEC | DD 77 08 : ld (ix+$08),a // set direction
9FEF | 1E 0B : ld e,$0B
9FF1 | DD 73 00 : ld (ix+$00),e
9FF4 | DD 5E 00 : ld e,(ix+$00)
9FF7 | C9 : ret
-->
</script>
<script state="off">
<action>maincpu.md@0159B = CF005EDD </action>
<action>maincpu.mq@11FC0 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@11FC8 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@11FD0 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@11FD8 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@11FE0 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@11FE8 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@11FF0 = FFFFFFFFFFFFFFFF</action>
</script>
</cheat>
<cheat desc="timer speed">
<parameter>
<item value="0xFF">01 (slow)</item>
<item value="0x80">02 </item>
<item value="0x40">03 </item>
<item value="0x20">04 </item>
<item value="0x00">01 (fast)</item>
</parameter>
<script state="change">
<action>maincpu.pb@E123 = 00 </action> <!-- initialize sub timer -->
<action>maincpu.mb@0B6D = param</action>
</script>
<script state="off">
<action>maincpu.pb@E123 = 00</action>
<action>maincpu.mb@0B6D = 12</action>
</script>
</cheat>
<cheat desc="sound test mode">
<script state="on">
<action>maincpu.mb@00551 = 00 </action> <!-- disable next sequence -->
<action>maincpu.mq@0055F = C3E0613285D3013E</action>
<action>maincpu.mq@00567 = E02832FF3E009FC0</action>
<!--
055F | 3E 01 : ld a,$01
0561 | D3 85 : out ($85),a // set bank
0563 | 32 61 E0 : ld ($E061),a // set bank at return from interrupt
0566 | C3 C0 9F : jp $9FC0
-->
<action>maincpu.mq@13FC0 = 2847B801DBE80021</action>
<action>maincpu.mq@13FC8 = FEFE350120FDFEFA</action>
<action>maincpu.mq@13FD0 = 3E0420FBFE340120</action>
<action>maincpu.mq@13FD8 = 3E0520F7FE0618F0</action>
<action>maincpu.mq@13FE0 = 03207FFE78778610</action>
<action>maincpu.mq@13FE8 = AF0420DFFE05187E</action>
<action>maincpu.mq@13FF0 = FFFFFFCE18192DCD</action>
<!--
9FC0 | 21 00 E8 : ld hl,$E800 // sound code address
9FC3 | DB 01 : in a,($01) // read input
9FC5 | B8 : cp b
9FC6 | 47 : ld b,a
9FC7 | 28 FA : jr z,$9FC3
9FC9 | FE FD : cp $FD
9FCB | 20 01 : jr nz,$9FCE
9FCD | 35 : dec (hl) // decrease code -01
9FCE | FE FE : cp $FE
9FD0 | 20 01 : jr nz,$9FD3
9FD2 | 34 : inc (hl) // increase code +01
9FD3 | FE FB : cp $FB
9FD5 | 20 04 : jr nz,$9FDB
9FD7 | 3E F0 : ld a,$F0 // decrease code -10
9FD9 | 18 06 : jr $9FE1
9FDB | FE F7 : cp $F7
9FDD | 20 05 : jr nz,$9FE4
9FDF | 3E 10 : ld a,$10 // increase code +10
9FE1 | 86 : add a,(hl)
9FE2 | 77 : ld (hl),a
9FE3 | 78 : ld a,b
9FE4 | FE 7F : cp $7F
9FE6 | 20 03 : jr nz,$9FEB
9FE8 | 7E : ld a,(hl) // play sound
9FE9 | 18 05 : jr $9FF0
9FEB | FE DF : cp $DF
9FED | 20 04 : jr nz,$9FF3
9FEF | AF : xor a // stop sound
9FF0 | CD 2D 19 : call $192D // send sound code
9FF3 | 18 CE : jr $9FC3
-->
</script>
<script state="run">
<output format="----- sound test mode -----" line="10" align="center" />
<output format="left : decrease code -01" line="11" align="center" />
<output format="right : increase code +01" line="12" align="center" />
<output format="down : decrease code -10" line="13" align="center" />
<output format="up : increase code +10" line="14" align="center" />
<output format="button 1 : play sound" line="15" align="center" />
<output format="button 2 : stop sound" line="16" align="center" />
<output format="----------------------------" line="17" align="center" />
<output format="<< sound code %02X >>" line="19" align="center" >
<argument>maincpu.pb@E800</argument>
</output>
</script>
<script state="off">
<action>maincpu.mb@00551 = 03 </action>
<action>maincpu.mq@0055F = 7DE0262AE5055F21</action>
<action>maincpu.mq@00567 = E02832FF3E2828BC</action>
<action>maincpu.mq@13FC0 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@13FC8 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@13FD0 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@13FD8 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@13FE0 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@13FE8 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@13FF0 = FFFFFFFFFFFFFFFF</action>
</script>
</cheat>
</mamecheat>
Code: Select all
<!-- Little Hero -->
<mamecheat version="1">
<cheat desc="no hit">
<script state="on">
<action>maincpu.mw@31BB = 188F</action>
</script>
<script state="off">
<action>maincpu.mw@31BB = 166C</action>
</script>
</cheat>
<cheat desc="rapid fire">
<script state="on">
<action>maincpu.md@017A1 = 7E9FA8CD </action>
<action>maincpu.mq@11FA8 = FEE0003A4FE10521</action>
<action>maincpu.mq@11FB0 = 7ECBC878CBC07905</action>
<action>maincpu.mq@11FB8 = FFFFFFFFC9BECBC8</action>
<!--
9FA8 | 21 05 E1 : ld hl,$E105
9FAB | 4F : ld c,a
9FAC | 3A 00 E0 : ld a,($E000)
9FAF | FE 05 : cp $05
9FB1 | 79 : ld a,c
9FB2 | C0 : ret nz
9FB3 | CB 78 : bit 7,b
9FB5 | C8 : ret z
9FB6 | CB 7E : bit 7,(hl)
9FB8 | C8 : ret z
9FB9 | CB BE : res 7,(hl)
9FBB | C9 : ret
-->
</script>
<script state="off">
<action>maincpu.md@017A1 = 7EE10521 </action>
<action>maincpu.mq@11FA8 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@11FB0 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@11FB8 = FFFFFFFFFFFFFFFF</action>
</script>
</cheat>
<cheat desc="multiple jump">
<script state="on">
<action>maincpu.md@0159B = CF9FC0CD </action>
<action>maincpu.mq@11FC0 = DD2D2005FEE0003A</action>
<action>maincpu.mq@11FC8 = FE7DDD2720E5FE7C</action>
<action>maincpu.mq@11FD0 = 6FCBE1043A212000</action>
<action>maincpu.mq@11FD8 = CBE1053A041E1A28</action>
<action>maincpu.mq@11FE0 = 4FCB0618AF032847</action>
<action>maincpu.mq@11FE8 = 1E0877DD013E0728</action>
<action>maincpu.mq@11FF0 = C9005EDD0073DD0B</action>
<!--
9FC0 | 3A 00 E0 : ld a,($E000) // is playing the game?
9FC3 | FE 05 : cp $05
9FC5 | 20 2D : jr nz,$9FF4
9FC7 | DD 7C : ld a,ixh // is player?
9FC9 | FE E5 : cp $E5
9FCB | 20 27 : jr nz,$9FF4
9FCD | DD 7D : ld a,ixl
9FCF | FE 00 : cp $00
9FD1 | 20 21 : jr nz,$9FF4
9FD3 | 3A 04 E1 : ld a,($E104) // is pressed jump button?
9FD6 | CB 6F : bit 5,a
9FD8 | 28 1A : jr z,$9FF4
9FDA | 1E 04 : ld e,$04
9FDC | 3A 05 E1 : ld a,($E105) // is pressed left/right key?
9FDF | CB 47 : bit 0,a
9FE1 | 28 03 : jr z,$9FE6
9FE3 | AF : xor a // right
9FE4 | 18 06 : jr $9FEC
9FE6 | CB 4F : bit 1,a
9FE8 | 28 07 : jr z,$9FF1
9FEA | 3E 01 : ld a,$01 // left
9FEC | DD 77 08 : ld (ix+$08),a // set direction
9FEF | 1E 0B : ld e,$0B
9FF1 | DD 73 00 : ld (ix+$00),e
9FF4 | DD 5E 00 : ld e,(ix+$00)
9FF7 | C9 : ret
-->
</script>
<script state="off">
<action>maincpu.md@0159B = CF005EDD </action>
<action>maincpu.mq@11FC0 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@11FC8 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@11FD0 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@11FD8 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@11FE0 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@11FE8 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@11FF0 = FFFFFFFFFFFFFFFF</action>
</script>
</cheat>
<cheat desc="timer speed">
<parameter>
<item value="0xFF">01 (slow)</item>
<item value="0x80">02 </item>
<item value="0x40">03 </item>
<item value="0x20">04 </item>
<item value="0x00">01 (fast)</item>
</parameter>
<script state="change">
<action>maincpu.pb@E123 = 00 </action> <!-- initialize sub timer -->
<action>maincpu.mb@0B6D = param</action>
</script>
<script state="off">
<action>maincpu.pb@E123 = 00</action>
<action>maincpu.mb@0B6D = 12</action>
</script>
</cheat>
<cheat desc="sound test mode">
<script state="on">
<action>maincpu.mb@00551 = 00 </action> <!-- disable next sequence -->
<action>maincpu.mq@0055F = C3E0613285D3013E</action>
<action>maincpu.mq@00567 = E02832FF3E009FC0</action>
<!--
055F | 3E 01 : ld a,$01
0561 | D3 85 : out ($85),a // set bank
0563 | 32 61 E0 : ld ($E061),a // set bank at return from interrupt
0566 | C3 C0 9F : jp $9FC0
-->
<action>maincpu.mq@13FC0 = 2847B801DBE80021</action>
<action>maincpu.mq@13FC8 = FEFE350120FDFEFA</action>
<action>maincpu.mq@13FD0 = 3E0420FBFE340120</action>
<action>maincpu.mq@13FD8 = 3E0520F7FE0618F0</action>
<action>maincpu.mq@13FE0 = 03207FFE78778610</action>
<action>maincpu.mq@13FE8 = AF0420DFFE05187E</action>
<action>maincpu.mq@13FF0 = FFFFFFCE18192DCD</action>
<!--
9FC0 | 21 00 E8 : ld hl,$E800 // sound code address
9FC3 | DB 01 : in a,($01) // read input
9FC5 | B8 : cp b
9FC6 | 47 : ld b,a
9FC7 | 28 FA : jr z,$9FC3
9FC9 | FE FD : cp $FD
9FCB | 20 01 : jr nz,$9FCE
9FCD | 35 : dec (hl) // decrease code -01
9FCE | FE FE : cp $FE
9FD0 | 20 01 : jr nz,$9FD3
9FD2 | 34 : inc (hl) // increase code +01
9FD3 | FE FB : cp $FB
9FD5 | 20 04 : jr nz,$9FDB
9FD7 | 3E F0 : ld a,$F0 // decrease code -10
9FD9 | 18 06 : jr $9FE1
9FDB | FE F7 : cp $F7
9FDD | 20 05 : jr nz,$9FE4
9FDF | 3E 10 : ld a,$10 // increase code +10
9FE1 | 86 : add a,(hl)
9FE2 | 77 : ld (hl),a
9FE3 | 78 : ld a,b
9FE4 | FE 7F : cp $7F
9FE6 | 20 03 : jr nz,$9FEB
9FE8 | 7E : ld a,(hl) // play sound
9FE9 | 18 05 : jr $9FF0
9FEB | FE DF : cp $DF
9FED | 20 04 : jr nz,$9FF3
9FEF | AF : xor a // stop sound
9FF0 | CD 2D 19 : call $192D // send sound code
9FF3 | 18 CE : jr $9FC3
-->
</script>
<script state="run">
<output format="----- sound test mode -----" line="10" align="center" />
<output format="left : decrease code -01" line="11" align="center" />
<output format="right : increase code +01" line="12" align="center" />
<output format="down : decrease code -10" line="13" align="center" />
<output format="up : increase code +10" line="14" align="center" />
<output format="button 1 : play sound" line="15" align="center" />
<output format="button 2 : stop sound" line="16" align="center" />
<output format="----------------------------" line="17" align="center" />
<output format="<< sound code %02X >>" line="19" align="center" >
<argument>maincpu.pb@E800</argument>
</output>
</script>
<script state="off">
<action>maincpu.mb@00551 = 03 </action>
<action>maincpu.mq@0055F = 7DE0262AE5055F21</action>
<action>maincpu.mq@00567 = E02832FF3E2828BC</action>
<action>maincpu.mq@13FC0 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@13FC8 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@13FD0 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@13FD8 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@13FE0 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@13FE8 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@13FF0 = FFFFFFFFFFFFFFFF</action>
</script>
</cheat>
</mamecheat>