[kidniki]+ Kid Niki/Yanchamaru

This forum is for posting M.A.M.E. Work In Progress "Arcade"cheats that are not quite ready for the prime time. If the cheats are buggy or the cheat descriptions are non-standard then please post them here. Help maybe given but there are no guarantees and they will only be added to the cheat file when the cheat file maintainer is happy with them.
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jman
Posts: 1271
Joined: Tue Dec 01, 2020 1:24 pm
Been thanked: 9 times

[kidniki]+ Kid Niki/Yanchamaru

Post by jman »

kidniki.xml

Code: Select all

<!-- Kid Niki - Radical Ninja (World) -->
<mamecheat version="1">

    <cheat desc="no hit">
        <script state="on">
            <action>maincpu.mw@33BD = 2310</action>
        </script>
        <script state="off">
            <action>maincpu.mw@33BD = 1817</action>
        </script>
    </cheat>

    <cheat desc="rapid fire">
        <script state="on">
            <action>maincpu.md@0194C = 7E93E0CD        </action>
            <action>maincpu.mq@113E0 = FEE0003A4FE10521</action>
            <action>maincpu.mq@113E8 = 7ECBC878CBC07905</action>
            <action>maincpu.mq@113F0 = FFFFFFFFC9BECBC8</action>
            <!--
            93E0 | 21 05 E1 : ld   hl,$E105
            93E3 | 4F       : ld   c,a
            93E4 | 3A 00 E0 : ld   a,($E000)
            93E7 | FE 05    : cp   $05
            93E9 | 79       : ld   a,c
            93EA | C0       : ret  nz
            93EB | CB 78    : bit  7,b
            93ED | C8       : ret  z
            93EE | CB 7E    : bit  7,(hl)
            93F0 | C8       : ret  z
            93F1 | CB BE    : res  7,(hl)
            93F3 | C9       : ret
            -->
        </script>
        <script state="off">
            <action>maincpu.md@0194C = 7EE10521        </action>
            <action>maincpu.mq@113E0 = FFFFFFFFFFFFFFFF</action>
            <action>maincpu.mq@113E8 = FFFFFFFFFFFFFFFF</action>
            <action>maincpu.mq@113F0 = FFFFFFFFFFFFFFFF</action>
        </script>
    </cheat>

    <cheat desc="multiple jump">
        <script state="on">
            <action>maincpu.md@01721 = CF9400CD        </action>
            <action>maincpu.mq@11400 = DD2D2005FEE0003A</action>
            <action>maincpu.mq@11408 = FE7DDD2720E5FE7C</action>
            <action>maincpu.mq@11410 = 6FCBE1043A212000</action>
            <action>maincpu.mq@11418 = CBE1053A041E1A28</action>
            <action>maincpu.mq@11420 = 4FCB0618AF032847</action>
            <action>maincpu.mq@11428 = 1E0877DD013E0728</action>
            <action>maincpu.mq@11430 = C9005EDD0073DD0B</action>
            <!--
            9400 | 3A 00 E0 : ld   a,($E000)  // is playing the game?
            9403 | FE 05    : cp   $05
            9405 | 20 2D    : jr   nz,$9434
            9407 | DD 7C    : ld   a,ixh      // is player?
            9409 | FE E5    : cp   $E5
            940B | 20 27    : jr   nz,$9434
            940D | DD 7D    : ld   a,ixl
            940F | FE 00    : cp   $00
            9411 | 20 21    : jr   nz,$9434
            9413 | 3A 04 E1 : ld   a,($E104)  // is pressed jump button?
            9416 | CB 6F    : bit  5,a
            9418 | 28 1A    : jr   z,$9434
            941A | 1E 04    : ld   e,$04
            941C | 3A 05 E1 : ld   a,($E105)  // is pressed left/right key?
            941F | CB 47    : bit  0,a
            9421 | 28 03    : jr   z,$9426
            9423 | AF       : xor  a          // right
            9424 | 18 06    : jr   $942C
            9426 | CB 4F    : bit  1,a
            9428 | 28 07    : jr   z,$9431
            942A | 3E 01    : ld   a,$01      // left
            942C | DD 77 08 : ld   (ix+$08),a // set direction
            942F | 1E 0B    : ld   e,$0B
            9431 | DD 73 00 : ld   (ix+$00),e
            9434 | DD 5E 00 : ld   e,(ix+$00)
            9437 | C9       : ret
            -->
        </script>
        <script state="off">
            <action>maincpu.md@01721 = CF005EDD        </action>
            <action>maincpu.mq@11400 = FFFFFFFFFFFFFFFF</action>
            <action>maincpu.mq@11408 = FFFFFFFFFFFFFFFF</action>
            <action>maincpu.mq@11410 = FFFFFFFFFFFFFFFF</action>
            <action>maincpu.mq@11418 = FFFFFFFFFFFFFFFF</action>
            <action>maincpu.mq@11420 = FFFFFFFFFFFFFFFF</action>
            <action>maincpu.mq@11428 = FFFFFFFFFFFFFFFF</action>
            <action>maincpu.mq@11430 = FFFFFFFFFFFFFFFF</action>
        </script>
    </cheat>

    <cheat desc="timer speed">
        <parameter>
            <item value="0xFF">01 (slow)</item>
            <item value="0x80">02       </item>
            <item value="0x40">03       </item>
            <item value="0x20">04       </item>
            <item value="0x00">01 (fast)</item>
        </parameter>
        <script state="change">
            <action>maincpu.pb@E123 = 00   </action> <!-- initialize sub timer -->
            <action>maincpu.mb@0C70 = param</action>
        </script>
        <script state="off">
            <action>maincpu.pb@E123 = 00</action>
            <action>maincpu.mb@0C70 = 12</action>
        </script>
    </cheat>

    <cheat desc="sound test mode">
        <script state="on">
            <action>maincpu.mb@005A7 = 00              </action> <!-- disable next sequence -->
            <action>maincpu.md@005B5 = E59440C3        </action>
            <action>maincpu.mq@11440 = 2847B801DBE80021</action>
            <action>maincpu.mq@11448 = FEFE350120FDFEFA</action>
            <action>maincpu.mq@11450 = 3E0420FBFE340120</action>
            <action>maincpu.mq@11458 = 3E0520F7FE0618F0</action>
            <action>maincpu.mq@11460 = 03207FFE78778610</action>
            <action>maincpu.mq@11468 = AF0420DFFE05187E</action>
            <action>maincpu.mq@11470 = FFFFFFCE181AD8CD</action>
            <!--
            9440 | 21 00 E8 : ld   hl,$E800 // sound code address
            9443 | DB 01    : in   a,($01)  // read input
            9445 | B8       : cp   b
            9446 | 47       : ld   b,a
            9447 | 28 FA    : jr   z,$9443
            9449 | FE FD    : cp   $FD
            944B | 20 01    : jr   nz,$944E
            944D | 35       : dec  (hl)     // decrease code -01
            944E | FE FE    : cp   $FE
            9450 | 20 01    : jr   nz,$9453
            9452 | 34       : inc  (hl)     // increase code +01
            9453 | FE FB    : cp   $FB
            9455 | 20 04    : jr   nz,$945B
            9457 | 3E F0    : ld   a,$F0    // decrease code -10
            9459 | 18 06    : jr   $9461
            945B | FE F7    : cp   $F7
            945D | 20 05    : jr   nz,$9464
            945F | 3E 10    : ld   a,$10    // increase code +10
            9461 | 86       : add  a,(hl)
            9462 | 77       : ld   (hl),a
            9463 | 78       : ld   a,b
            9464 | FE 7F    : cp   $7F
            9466 | 20 03    : jr   nz,$946B
            9468 | 7E       : ld   a,(hl)   // play sound
            9469 | 18 05    : jr   $9470
            946B | FE DF    : cp   $DF
            946D | 20 04    : jr   nz,$9473
            946F | AF       : xor  a        // stop sound
            9470 | CD D8 1A : call $1AD8    // send sound code
            9473 | 18 CE    : jr   $9443
            -->
        </script>
        <script state="run">
            <output format="----- sound test mode -----"       line="10" align="center" />
            <output format="left : decrease code -01"          line="11" align="center" />
            <output format="right : increase code +01"         line="12" align="center" />
            <output format="down : decrease code -10"          line="13" align="center" />
            <output format="up : increase code +10"            line="14" align="center" />
            <output format="button 1 : play sound"             line="15" align="center" />
            <output format="button 2 : stop sound"             line="16" align="center" />
            <output format="----------------------------"      line="17" align="center" />
            <output format="&lt;&lt; sound code %02X &gt;&gt;" line="19" align="center"  >
                <argument>maincpu.pb@E800</argument>
            </output>
        </script>
        <script state="off">
            <action>maincpu.mb@005A7 = 03              </action>
            <action>maincpu.md@005B5 = E505B521        </action>
            <action>maincpu.mq@11440 = FFFFFFFFFFFFFFFF</action>
            <action>maincpu.mq@11448 = FFFFFFFFFFFFFFFF</action>
            <action>maincpu.mq@11450 = FFFFFFFFFFFFFFFF</action>
            <action>maincpu.mq@11458 = FFFFFFFFFFFFFFFF</action>
            <action>maincpu.mq@11460 = FFFFFFFFFFFFFFFF</action>
            <action>maincpu.mq@11468 = FFFFFFFFFFFFFFFF</action>
            <action>maincpu.mq@11470 = FFFFFFFFFFFFFFFF</action>
        </script>
    </cheat>

</mamecheat>
kidnikiu.xml

Code: Select all

<!-- Kid Niki - Radical Ninja (US) -->
<mamecheat version="1">

    <cheat desc="no hit">
        <script state="on">
            <action>maincpu.mw@33BD = 2310</action>
        </script>
        <script state="off">
            <action>maincpu.mw@33BD = 1817</action>
        </script>
    </cheat>

    <cheat desc="rapid fire">
        <script state="on">
            <action>maincpu.md@0194C = 7E93E0CD        </action>
            <action>maincpu.mq@113E0 = FEE0003A4FE10521</action>
            <action>maincpu.mq@113E8 = 7ECBC878CBC07905</action>
            <action>maincpu.mq@113F0 = FFFFFFFFC9BECBC8</action>
            <!--
            93E0 | 21 05 E1 : ld   hl,$E105
            93E3 | 4F       : ld   c,a
            93E4 | 3A 00 E0 : ld   a,($E000)
            93E7 | FE 05    : cp   $05
            93E9 | 79       : ld   a,c
            93EA | C0       : ret  nz
            93EB | CB 78    : bit  7,b
            93ED | C8       : ret  z
            93EE | CB 7E    : bit  7,(hl)
            93F0 | C8       : ret  z
            93F1 | CB BE    : res  7,(hl)
            93F3 | C9       : ret
            -->
        </script>
        <script state="off">
            <action>maincpu.md@0194C = 7EE10521        </action>
            <action>maincpu.mq@113E0 = FFFFFFFFFFFFFFFF</action>
            <action>maincpu.mq@113E8 = FFFFFFFFFFFFFFFF</action>
            <action>maincpu.mq@113F0 = FFFFFFFFFFFFFFFF</action>
        </script>
    </cheat>

    <cheat desc="multiple jump">
        <script state="on">
            <action>maincpu.md@01721 = CF9400CD        </action>
            <action>maincpu.mq@11400 = DD2D2005FEE0003A</action>
            <action>maincpu.mq@11408 = FE7DDD2720E5FE7C</action>
            <action>maincpu.mq@11410 = 6FCBE1043A212000</action>
            <action>maincpu.mq@11418 = CBE1053A041E1A28</action>
            <action>maincpu.mq@11420 = 4FCB0618AF032847</action>
            <action>maincpu.mq@11428 = 1E0877DD013E0728</action>
            <action>maincpu.mq@11430 = C9005EDD0073DD0B</action>
            <!--
            9400 | 3A 00 E0 : ld   a,($E000)  // is playing the game?
            9403 | FE 05    : cp   $05
            9405 | 20 2D    : jr   nz,$9434
            9407 | DD 7C    : ld   a,ixh      // is player?
            9409 | FE E5    : cp   $E5
            940B | 20 27    : jr   nz,$9434
            940D | DD 7D    : ld   a,ixl
            940F | FE 00    : cp   $00
            9411 | 20 21    : jr   nz,$9434
            9413 | 3A 04 E1 : ld   a,($E104)  // is pressed jump button?
            9416 | CB 6F    : bit  5,a
            9418 | 28 1A    : jr   z,$9434
            941A | 1E 04    : ld   e,$04
            941C | 3A 05 E1 : ld   a,($E105)  // is pressed left/right key?
            941F | CB 47    : bit  0,a
            9421 | 28 03    : jr   z,$9426
            9423 | AF       : xor  a          // right
            9424 | 18 06    : jr   $942C
            9426 | CB 4F    : bit  1,a
            9428 | 28 07    : jr   z,$9431
            942A | 3E 01    : ld   a,$01      // left
            942C | DD 77 08 : ld   (ix+$08),a // set direction
            942F | 1E 0B    : ld   e,$0B
            9431 | DD 73 00 : ld   (ix+$00),e
            9434 | DD 5E 00 : ld   e,(ix+$00)
            9437 | C9       : ret
            -->
        </script>
        <script state="off">
            <action>maincpu.md@01721 = CF005EDD        </action>
            <action>maincpu.mq@11400 = FFFFFFFFFFFFFFFF</action>
            <action>maincpu.mq@11408 = FFFFFFFFFFFFFFFF</action>
            <action>maincpu.mq@11410 = FFFFFFFFFFFFFFFF</action>
            <action>maincpu.mq@11418 = FFFFFFFFFFFFFFFF</action>
            <action>maincpu.mq@11420 = FFFFFFFFFFFFFFFF</action>
            <action>maincpu.mq@11428 = FFFFFFFFFFFFFFFF</action>
            <action>maincpu.mq@11430 = FFFFFFFFFFFFFFFF</action>
        </script>
    </cheat>

    <cheat desc="timer speed">
        <parameter>
            <item value="0xFF">01 (slow)</item>
            <item value="0x80">02       </item>
            <item value="0x40">03       </item>
            <item value="0x20">04       </item>
            <item value="0x00">01 (fast)</item>
        </parameter>
        <script state="change">
            <action>maincpu.pb@E123 = 00   </action> <!-- initialize sub timer -->
            <action>maincpu.mb@0C70 = param</action>
        </script>
        <script state="off">
            <action>maincpu.pb@E123 = 00</action>
            <action>maincpu.mb@0C70 = 12</action>
        </script>
    </cheat>

    <cheat desc="sound test mode">
        <script state="on">
            <action>maincpu.mb@005A7 = 00              </action> <!-- disable next sequence -->
            <action>maincpu.md@005B5 = E59440C3        </action>
            <action>maincpu.mq@11440 = 2847B801DBE80021</action>
            <action>maincpu.mq@11448 = FEFE350120FDFEFA</action>
            <action>maincpu.mq@11450 = 3E0420FBFE340120</action>
            <action>maincpu.mq@11458 = 3E0520F7FE0618F0</action>
            <action>maincpu.mq@11460 = 03207FFE78778610</action>
            <action>maincpu.mq@11468 = AF0420DFFE05187E</action>
            <action>maincpu.mq@11470 = FFFFFFCE181AD8CD</action>
            <!--
            9440 | 21 00 E8 : ld   hl,$E800 // sound code address
            9443 | DB 01    : in   a,($01)  // read input
            9445 | B8       : cp   b
            9446 | 47       : ld   b,a
            9447 | 28 FA    : jr   z,$9443
            9449 | FE FD    : cp   $FD
            944B | 20 01    : jr   nz,$944E
            944D | 35       : dec  (hl)     // decrease code -01
            944E | FE FE    : cp   $FE
            9450 | 20 01    : jr   nz,$9453
            9452 | 34       : inc  (hl)     // increase code +01
            9453 | FE FB    : cp   $FB
            9455 | 20 04    : jr   nz,$945B
            9457 | 3E F0    : ld   a,$F0    // decrease code -10
            9459 | 18 06    : jr   $9461
            945B | FE F7    : cp   $F7
            945D | 20 05    : jr   nz,$9464
            945F | 3E 10    : ld   a,$10    // increase code +10
            9461 | 86       : add  a,(hl)
            9462 | 77       : ld   (hl),a
            9463 | 78       : ld   a,b
            9464 | FE 7F    : cp   $7F
            9466 | 20 03    : jr   nz,$946B
            9468 | 7E       : ld   a,(hl)   // play sound
            9469 | 18 05    : jr   $9470
            946B | FE DF    : cp   $DF
            946D | 20 04    : jr   nz,$9473
            946F | AF       : xor  a        // stop sound
            9470 | CD D8 1A : call $1AD8    // send sound code
            9473 | 18 CE    : jr   $9443
            -->
        </script>
        <script state="run">
            <output format="----- sound test mode -----"       line="10" align="center" />
            <output format="left : decrease code -01"          line="11" align="center" />
            <output format="right : increase code +01"         line="12" align="center" />
            <output format="down : decrease code -10"          line="13" align="center" />
            <output format="up : increase code +10"            line="14" align="center" />
            <output format="button 1 : play sound"             line="15" align="center" />
            <output format="button 2 : stop sound"             line="16" align="center" />
            <output format="----------------------------"      line="17" align="center" />
            <output format="&lt;&lt; sound code %02X &gt;&gt;" line="19" align="center"  >
                <argument>maincpu.pb@E800</argument>
            </output>
        </script>
        <script state="off">
            <action>maincpu.mb@005A7 = 03              </action>
            <action>maincpu.md@005B5 = E505B521        </action>
            <action>maincpu.mq@11440 = FFFFFFFFFFFFFFFF</action>
            <action>maincpu.mq@11448 = FFFFFFFFFFFFFFFF</action>
            <action>maincpu.mq@11450 = FFFFFFFFFFFFFFFF</action>
            <action>maincpu.mq@11458 = FFFFFFFFFFFFFFFF</action>
            <action>maincpu.mq@11460 = FFFFFFFFFFFFFFFF</action>
            <action>maincpu.mq@11468 = FFFFFFFFFFFFFFFF</action>
            <action>maincpu.mq@11470 = FFFFFFFFFFFFFFFF</action>
        </script>
    </cheat>

</mamecheat>
kidnikib.xml

Code: Select all

<!-- Kid Niki (bootleg) -->
<mamecheat version="1">

    <cheat desc="no hit">
        <script state="on">
            <action>maincpu.mw@31BB = 188F</action>
        </script>
        <script state="off">
            <action>maincpu.mw@31BB = 166C</action>
        </script>
    </cheat>

    <cheat desc="rapid fire">
        <script state="on">
            <action>maincpu.md@017A1 = 7E9FA8CD        </action>
            <action>maincpu.mq@11FA8 = FEE0003A4FE10521</action>
            <action>maincpu.mq@11FB0 = 7ECBC878CBC07905</action>
            <action>maincpu.mq@11FB8 = FFFFFFFFC9BECBC8</action>
            <!--
            9FA8 | 21 05 E1 : ld   hl,$E105
            9FAB | 4F       : ld   c,a
            9FAC | 3A 00 E0 : ld   a,($E000)
            9FAF | FE 05    : cp   $05
            9FB1 | 79       : ld   a,c
            9FB2 | C0       : ret  nz
            9FB3 | CB 78    : bit  7,b
            9FB5 | C8       : ret  z
            9FB6 | CB 7E    : bit  7,(hl)
            9FB8 | C8       : ret  z
            9FB9 | CB BE    : res  7,(hl)
            9FBB | C9       : ret
            -->
        </script>
        <script state="off">
            <action>maincpu.md@017A1 = 7EE10521        </action>
            <action>maincpu.mq@11FA8 = FFFFFFFFFFFFFFFF</action>
            <action>maincpu.mq@11FB0 = FFFFFFFFFFFFFFFF</action>
            <action>maincpu.mq@11FB8 = FFFFFFFFFFFFFFFF</action>
        </script>
    </cheat>

    <cheat desc="multiple jump">
        <script state="on">
            <action>maincpu.md@0159B = CF9FC0CD        </action>
            <action>maincpu.mq@11FC0 = DD2D2005FEE0003A</action>
            <action>maincpu.mq@11FC8 = FE7DDD2720E5FE7C</action>
            <action>maincpu.mq@11FD0 = 6FCBE1043A212000</action>
            <action>maincpu.mq@11FD8 = CBE1053A041E1A28</action>
            <action>maincpu.mq@11FE0 = 4FCB0618AF032847</action>
            <action>maincpu.mq@11FE8 = 1E0877DD013E0728</action>
            <action>maincpu.mq@11FF0 = C9005EDD0073DD0B</action>
            <!--
            9FC0 | 3A 00 E0 : ld   a,($E000)  // is playing the game?
            9FC3 | FE 05    : cp   $05
            9FC5 | 20 2D    : jr   nz,$9FF4
            9FC7 | DD 7C    : ld   a,ixh      // is player?
            9FC9 | FE E5    : cp   $E5
            9FCB | 20 27    : jr   nz,$9FF4
            9FCD | DD 7D    : ld   a,ixl
            9FCF | FE 00    : cp   $00
            9FD1 | 20 21    : jr   nz,$9FF4
            9FD3 | 3A 04 E1 : ld   a,($E104)  // is pressed jump button?
            9FD6 | CB 6F    : bit  5,a
            9FD8 | 28 1A    : jr   z,$9FF4
            9FDA | 1E 04    : ld   e,$04
            9FDC | 3A 05 E1 : ld   a,($E105)  // is pressed left/right key?
            9FDF | CB 47    : bit  0,a
            9FE1 | 28 03    : jr   z,$9FE6
            9FE3 | AF       : xor  a          // right
            9FE4 | 18 06    : jr   $9FEC
            9FE6 | CB 4F    : bit  1,a
            9FE8 | 28 07    : jr   z,$9FF1
            9FEA | 3E 01    : ld   a,$01      // left
            9FEC | DD 77 08 : ld   (ix+$08),a // set direction
            9FEF | 1E 0B    : ld   e,$0B
            9FF1 | DD 73 00 : ld   (ix+$00),e
            9FF4 | DD 5E 00 : ld   e,(ix+$00)
            9FF7 | C9       : ret
            -->
        </script>
        <script state="off">
            <action>maincpu.md@0159B = CF005EDD        </action>
            <action>maincpu.mq@11FC0 = FFFFFFFFFFFFFFFF</action>
            <action>maincpu.mq@11FC8 = FFFFFFFFFFFFFFFF</action>
            <action>maincpu.mq@11FD0 = FFFFFFFFFFFFFFFF</action>
            <action>maincpu.mq@11FD8 = FFFFFFFFFFFFFFFF</action>
            <action>maincpu.mq@11FE0 = FFFFFFFFFFFFFFFF</action>
            <action>maincpu.mq@11FE8 = FFFFFFFFFFFFFFFF</action>
            <action>maincpu.mq@11FF0 = FFFFFFFFFFFFFFFF</action>
        </script>
    </cheat>

    <cheat desc="timer speed">
        <parameter>
            <item value="0xFF">01 (slow)</item>
            <item value="0x80">02       </item>
            <item value="0x40">03       </item>
            <item value="0x20">04       </item>
            <item value="0x00">01 (fast)</item>
        </parameter>
        <script state="change">
            <action>maincpu.pb@E123 = 00   </action> <!-- initialize sub timer -->
            <action>maincpu.mb@0B6D = param</action>
        </script>
        <script state="off">
            <action>maincpu.pb@E123 = 00</action>
            <action>maincpu.mb@0B6D = 12</action>
        </script>
    </cheat>

    <cheat desc="sound test mode">
        <script state="on">
            <action>maincpu.mb@00551 = 00              </action> <!-- disable next sequence -->
            <action>maincpu.mq@0055F = C3E0613285D3013E</action>
            <action>maincpu.mq@00567 = E02832FF3E009FC0</action>
            <!--
            055F | 3E 01    : ld   a,$01
            0561 | D3 85    : out  ($85),a   // set bank
            0563 | 32 61 E0 : ld   ($E061),a // set bank at return from interrupt
            0566 | C3 C0 9F : jp   $9FC0
            -->
            <action>maincpu.mq@13FC0 = 2847B801DBE80021</action>
            <action>maincpu.mq@13FC8 = FEFE350120FDFEFA</action>
            <action>maincpu.mq@13FD0 = 3E0420FBFE340120</action>
            <action>maincpu.mq@13FD8 = 3E0520F7FE0618F0</action>
            <action>maincpu.mq@13FE0 = 03207FFE78778610</action>
            <action>maincpu.mq@13FE8 = AF0420DFFE05187E</action>
            <action>maincpu.mq@13FF0 = FFFFFFCE18192DCD</action>
            <!--
            9FC0 | 21 00 E8 : ld   hl,$E800 // sound code address
            9FC3 | DB 01    : in   a,($01)  // read input
            9FC5 | B8       : cp   b
            9FC6 | 47       : ld   b,a
            9FC7 | 28 FA    : jr   z,$9FC3
            9FC9 | FE FD    : cp   $FD
            9FCB | 20 01    : jr   nz,$9FCE
            9FCD | 35       : dec  (hl)     // decrease code -01
            9FCE | FE FE    : cp   $FE
            9FD0 | 20 01    : jr   nz,$9FD3
            9FD2 | 34       : inc  (hl)     // increase code +01
            9FD3 | FE FB    : cp   $FB
            9FD5 | 20 04    : jr   nz,$9FDB
            9FD7 | 3E F0    : ld   a,$F0    // decrease code -10
            9FD9 | 18 06    : jr   $9FE1
            9FDB | FE F7    : cp   $F7
            9FDD | 20 05    : jr   nz,$9FE4
            9FDF | 3E 10    : ld   a,$10    // increase code +10
            9FE1 | 86       : add  a,(hl)
            9FE2 | 77       : ld   (hl),a
            9FE3 | 78       : ld   a,b
            9FE4 | FE 7F    : cp   $7F
            9FE6 | 20 03    : jr   nz,$9FEB
            9FE8 | 7E       : ld   a,(hl)   // play sound
            9FE9 | 18 05    : jr   $9FF0
            9FEB | FE DF    : cp   $DF
            9FED | 20 04    : jr   nz,$9FF3
            9FEF | AF       : xor  a        // stop sound
            9FF0 | CD 2D 19 : call $192D    // send sound code
            9FF3 | 18 CE    : jr   $9FC3
            -->
        </script>
        <script state="run">
            <output format="----- sound test mode -----"       line="10" align="center" />
            <output format="left : decrease code -01"          line="11" align="center" />
            <output format="right : increase code +01"         line="12" align="center" />
            <output format="down : decrease code -10"          line="13" align="center" />
            <output format="up : increase code +10"            line="14" align="center" />
            <output format="button 1 : play sound"             line="15" align="center" />
            <output format="button 2 : stop sound"             line="16" align="center" />
            <output format="----------------------------"      line="17" align="center" />
            <output format="&lt;&lt; sound code %02X &gt;&gt;" line="19" align="center"  >
                <argument>maincpu.pb@E800</argument>
            </output>
        </script>
        <script state="off">
            <action>maincpu.mb@00551 = 03              </action>
            <action>maincpu.mq@0055F = 7DE0262AE5055F21</action>
            <action>maincpu.mq@00567 = E02832FF3E2828BC</action>
            <action>maincpu.mq@13FC0 = FFFFFFFFFFFFFFFF</action>
            <action>maincpu.mq@13FC8 = FFFFFFFFFFFFFFFF</action>
            <action>maincpu.mq@13FD0 = FFFFFFFFFFFFFFFF</action>
            <action>maincpu.mq@13FD8 = FFFFFFFFFFFFFFFF</action>
            <action>maincpu.mq@13FE0 = FFFFFFFFFFFFFFFF</action>
            <action>maincpu.mq@13FE8 = FFFFFFFFFFFFFFFF</action>
            <action>maincpu.mq@13FF0 = FFFFFFFFFFFFFFFF</action>
        </script>
    </cheat>

</mamecheat>
yanchamr.xml

Code: Select all

<!-- Kaiketsu Yanchamaru (Japan) -->
<mamecheat version="1">

    <cheat desc="no hit">
        <script state="on">
            <action>maincpu.mw@31BB = 188F</action>
        </script>
        <script state="off">
            <action>maincpu.mw@31BB = 166C</action>
        </script>
    </cheat>

    <cheat desc="rapid fire">
        <script state="on">
            <action>maincpu.md@017A1 = 7E9FA8CD        </action>
            <action>maincpu.mq@11FA8 = FEE0003A4FE10521</action>
            <action>maincpu.mq@11FB0 = 7ECBC878CBC07905</action>
            <action>maincpu.mq@11FB8 = FFFFFFFFC9BECBC8</action>
            <!--
            9FA8 | 21 05 E1 : ld   hl,$E105
            9FAB | 4F       : ld   c,a
            9FAC | 3A 00 E0 : ld   a,($E000)
            9FAF | FE 05    : cp   $05
            9FB1 | 79       : ld   a,c
            9FB2 | C0       : ret  nz
            9FB3 | CB 78    : bit  7,b
            9FB5 | C8       : ret  z
            9FB6 | CB 7E    : bit  7,(hl)
            9FB8 | C8       : ret  z
            9FB9 | CB BE    : res  7,(hl)
            9FBB | C9       : ret
            -->
        </script>
        <script state="off">
            <action>maincpu.md@017A1 = 7EE10521        </action>
            <action>maincpu.mq@11FA8 = FFFFFFFFFFFFFFFF</action>
            <action>maincpu.mq@11FB0 = FFFFFFFFFFFFFFFF</action>
            <action>maincpu.mq@11FB8 = FFFFFFFFFFFFFFFF</action>
        </script>
    </cheat>

    <cheat desc="multiple jump">
        <script state="on">
            <action>maincpu.md@0159B = CF9FC0CD        </action>
            <action>maincpu.mq@11FC0 = DD2D2005FEE0003A</action>
            <action>maincpu.mq@11FC8 = FE7DDD2720E5FE7C</action>
            <action>maincpu.mq@11FD0 = 6FCBE1043A212000</action>
            <action>maincpu.mq@11FD8 = CBE1053A041E1A28</action>
            <action>maincpu.mq@11FE0 = 4FCB0618AF032847</action>
            <action>maincpu.mq@11FE8 = 1E0877DD013E0728</action>
            <action>maincpu.mq@11FF0 = C9005EDD0073DD0B</action>
            <!--
            9FC0 | 3A 00 E0 : ld   a,($E000)  // is playing the game?
            9FC3 | FE 05    : cp   $05
            9FC5 | 20 2D    : jr   nz,$9FF4
            9FC7 | DD 7C    : ld   a,ixh      // is player?
            9FC9 | FE E5    : cp   $E5
            9FCB | 20 27    : jr   nz,$9FF4
            9FCD | DD 7D    : ld   a,ixl
            9FCF | FE 00    : cp   $00
            9FD1 | 20 21    : jr   nz,$9FF4
            9FD3 | 3A 04 E1 : ld   a,($E104)  // is pressed jump button?
            9FD6 | CB 6F    : bit  5,a
            9FD8 | 28 1A    : jr   z,$9FF4
            9FDA | 1E 04    : ld   e,$04
            9FDC | 3A 05 E1 : ld   a,($E105)  // is pressed left/right key?
            9FDF | CB 47    : bit  0,a
            9FE1 | 28 03    : jr   z,$9FE6
            9FE3 | AF       : xor  a          // right
            9FE4 | 18 06    : jr   $9FEC
            9FE6 | CB 4F    : bit  1,a
            9FE8 | 28 07    : jr   z,$9FF1
            9FEA | 3E 01    : ld   a,$01      // left
            9FEC | DD 77 08 : ld   (ix+$08),a // set direction
            9FEF | 1E 0B    : ld   e,$0B
            9FF1 | DD 73 00 : ld   (ix+$00),e
            9FF4 | DD 5E 00 : ld   e,(ix+$00)
            9FF7 | C9       : ret
            -->
        </script>
        <script state="off">
            <action>maincpu.md@0159B = CF005EDD        </action>
            <action>maincpu.mq@11FC0 = FFFFFFFFFFFFFFFF</action>
            <action>maincpu.mq@11FC8 = FFFFFFFFFFFFFFFF</action>
            <action>maincpu.mq@11FD0 = FFFFFFFFFFFFFFFF</action>
            <action>maincpu.mq@11FD8 = FFFFFFFFFFFFFFFF</action>
            <action>maincpu.mq@11FE0 = FFFFFFFFFFFFFFFF</action>
            <action>maincpu.mq@11FE8 = FFFFFFFFFFFFFFFF</action>
            <action>maincpu.mq@11FF0 = FFFFFFFFFFFFFFFF</action>
        </script>
    </cheat>

    <cheat desc="timer speed">
        <parameter>
            <item value="0xFF">01 (slow)</item>
            <item value="0x80">02       </item>
            <item value="0x40">03       </item>
            <item value="0x20">04       </item>
            <item value="0x00">01 (fast)</item>
        </parameter>
        <script state="change">
            <action>maincpu.pb@E123 = 00   </action> <!-- initialize sub timer -->
            <action>maincpu.mb@0B6D = param</action>
        </script>
        <script state="off">
            <action>maincpu.pb@E123 = 00</action>
            <action>maincpu.mb@0B6D = 12</action>
        </script>
    </cheat>

    <cheat desc="sound test mode">
        <script state="on">
            <action>maincpu.mb@00551 = 00              </action> <!-- disable next sequence -->
            <action>maincpu.mq@0055F = C3E0613285D3013E</action>
            <action>maincpu.mq@00567 = E02832FF3E009FC0</action>
            <!--
            055F | 3E 01    : ld   a,$01
            0561 | D3 85    : out  ($85),a   // set bank
            0563 | 32 61 E0 : ld   ($E061),a // set bank at return from interrupt
            0566 | C3 C0 9F : jp   $9FC0
            -->
            <action>maincpu.mq@13FC0 = 2847B801DBE80021</action>
            <action>maincpu.mq@13FC8 = FEFE350120FDFEFA</action>
            <action>maincpu.mq@13FD0 = 3E0420FBFE340120</action>
            <action>maincpu.mq@13FD8 = 3E0520F7FE0618F0</action>
            <action>maincpu.mq@13FE0 = 03207FFE78778610</action>
            <action>maincpu.mq@13FE8 = AF0420DFFE05187E</action>
            <action>maincpu.mq@13FF0 = FFFFFFCE18192DCD</action>
            <!--
            9FC0 | 21 00 E8 : ld   hl,$E800 // sound code address
            9FC3 | DB 01    : in   a,($01)  // read input
            9FC5 | B8       : cp   b
            9FC6 | 47       : ld   b,a
            9FC7 | 28 FA    : jr   z,$9FC3
            9FC9 | FE FD    : cp   $FD
            9FCB | 20 01    : jr   nz,$9FCE
            9FCD | 35       : dec  (hl)     // decrease code -01
            9FCE | FE FE    : cp   $FE
            9FD0 | 20 01    : jr   nz,$9FD3
            9FD2 | 34       : inc  (hl)     // increase code +01
            9FD3 | FE FB    : cp   $FB
            9FD5 | 20 04    : jr   nz,$9FDB
            9FD7 | 3E F0    : ld   a,$F0    // decrease code -10
            9FD9 | 18 06    : jr   $9FE1
            9FDB | FE F7    : cp   $F7
            9FDD | 20 05    : jr   nz,$9FE4
            9FDF | 3E 10    : ld   a,$10    // increase code +10
            9FE1 | 86       : add  a,(hl)
            9FE2 | 77       : ld   (hl),a
            9FE3 | 78       : ld   a,b
            9FE4 | FE 7F    : cp   $7F
            9FE6 | 20 03    : jr   nz,$9FEB
            9FE8 | 7E       : ld   a,(hl)   // play sound
            9FE9 | 18 05    : jr   $9FF0
            9FEB | FE DF    : cp   $DF
            9FED | 20 04    : jr   nz,$9FF3
            9FEF | AF       : xor  a        // stop sound
            9FF0 | CD 2D 19 : call $192D    // send sound code
            9FF3 | 18 CE    : jr   $9FC3
            -->
        </script>
        <script state="run">
            <output format="----- sound test mode -----"       line="10" align="center" />
            <output format="left : decrease code -01"          line="11" align="center" />
            <output format="right : increase code +01"         line="12" align="center" />
            <output format="down : decrease code -10"          line="13" align="center" />
            <output format="up : increase code +10"            line="14" align="center" />
            <output format="button 1 : play sound"             line="15" align="center" />
            <output format="button 2 : stop sound"             line="16" align="center" />
            <output format="----------------------------"      line="17" align="center" />
            <output format="&lt;&lt; sound code %02X &gt;&gt;" line="19" align="center"  >
                <argument>maincpu.pb@E800</argument>
            </output>
        </script>
        <script state="off">
            <action>maincpu.mb@00551 = 03              </action>
            <action>maincpu.mq@0055F = 7DE0262AE5055F21</action>
            <action>maincpu.mq@00567 = E02832FF3E2828BC</action>
            <action>maincpu.mq@13FC0 = FFFFFFFFFFFFFFFF</action>
            <action>maincpu.mq@13FC8 = FFFFFFFFFFFFFFFF</action>
            <action>maincpu.mq@13FD0 = FFFFFFFFFFFFFFFF</action>
            <action>maincpu.mq@13FD8 = FFFFFFFFFFFFFFFF</action>
            <action>maincpu.mq@13FE0 = FFFFFFFFFFFFFFFF</action>
            <action>maincpu.mq@13FE8 = FFFFFFFFFFFFFFFF</action>
            <action>maincpu.mq@13FF0 = FFFFFFFFFFFFFFFF</action>
        </script>
    </cheat>

</mamecheat>
lithero.xml

Code: Select all

<!-- Little Hero -->
<mamecheat version="1">

    <cheat desc="no hit">
        <script state="on">
            <action>maincpu.mw@31BB = 188F</action>
        </script>
        <script state="off">
            <action>maincpu.mw@31BB = 166C</action>
        </script>
    </cheat>

    <cheat desc="rapid fire">
        <script state="on">
            <action>maincpu.md@017A1 = 7E9FA8CD        </action>
            <action>maincpu.mq@11FA8 = FEE0003A4FE10521</action>
            <action>maincpu.mq@11FB0 = 7ECBC878CBC07905</action>
            <action>maincpu.mq@11FB8 = FFFFFFFFC9BECBC8</action>
            <!--
            9FA8 | 21 05 E1 : ld   hl,$E105
            9FAB | 4F       : ld   c,a
            9FAC | 3A 00 E0 : ld   a,($E000)
            9FAF | FE 05    : cp   $05
            9FB1 | 79       : ld   a,c
            9FB2 | C0       : ret  nz
            9FB3 | CB 78    : bit  7,b
            9FB5 | C8       : ret  z
            9FB6 | CB 7E    : bit  7,(hl)
            9FB8 | C8       : ret  z
            9FB9 | CB BE    : res  7,(hl)
            9FBB | C9       : ret
            -->
        </script>
        <script state="off">
            <action>maincpu.md@017A1 = 7EE10521        </action>
            <action>maincpu.mq@11FA8 = FFFFFFFFFFFFFFFF</action>
            <action>maincpu.mq@11FB0 = FFFFFFFFFFFFFFFF</action>
            <action>maincpu.mq@11FB8 = FFFFFFFFFFFFFFFF</action>
        </script>
    </cheat>

    <cheat desc="multiple jump">
        <script state="on">
            <action>maincpu.md@0159B = CF9FC0CD        </action>
            <action>maincpu.mq@11FC0 = DD2D2005FEE0003A</action>
            <action>maincpu.mq@11FC8 = FE7DDD2720E5FE7C</action>
            <action>maincpu.mq@11FD0 = 6FCBE1043A212000</action>
            <action>maincpu.mq@11FD8 = CBE1053A041E1A28</action>
            <action>maincpu.mq@11FE0 = 4FCB0618AF032847</action>
            <action>maincpu.mq@11FE8 = 1E0877DD013E0728</action>
            <action>maincpu.mq@11FF0 = C9005EDD0073DD0B</action>
            <!--
            9FC0 | 3A 00 E0 : ld   a,($E000)  // is playing the game?
            9FC3 | FE 05    : cp   $05
            9FC5 | 20 2D    : jr   nz,$9FF4
            9FC7 | DD 7C    : ld   a,ixh      // is player?
            9FC9 | FE E5    : cp   $E5
            9FCB | 20 27    : jr   nz,$9FF4
            9FCD | DD 7D    : ld   a,ixl
            9FCF | FE 00    : cp   $00
            9FD1 | 20 21    : jr   nz,$9FF4
            9FD3 | 3A 04 E1 : ld   a,($E104)  // is pressed jump button?
            9FD6 | CB 6F    : bit  5,a
            9FD8 | 28 1A    : jr   z,$9FF4
            9FDA | 1E 04    : ld   e,$04
            9FDC | 3A 05 E1 : ld   a,($E105)  // is pressed left/right key?
            9FDF | CB 47    : bit  0,a
            9FE1 | 28 03    : jr   z,$9FE6
            9FE3 | AF       : xor  a          // right
            9FE4 | 18 06    : jr   $9FEC
            9FE6 | CB 4F    : bit  1,a
            9FE8 | 28 07    : jr   z,$9FF1
            9FEA | 3E 01    : ld   a,$01      // left
            9FEC | DD 77 08 : ld   (ix+$08),a // set direction
            9FEF | 1E 0B    : ld   e,$0B
            9FF1 | DD 73 00 : ld   (ix+$00),e
            9FF4 | DD 5E 00 : ld   e,(ix+$00)
            9FF7 | C9       : ret
            -->
        </script>
        <script state="off">
            <action>maincpu.md@0159B = CF005EDD        </action>
            <action>maincpu.mq@11FC0 = FFFFFFFFFFFFFFFF</action>
            <action>maincpu.mq@11FC8 = FFFFFFFFFFFFFFFF</action>
            <action>maincpu.mq@11FD0 = FFFFFFFFFFFFFFFF</action>
            <action>maincpu.mq@11FD8 = FFFFFFFFFFFFFFFF</action>
            <action>maincpu.mq@11FE0 = FFFFFFFFFFFFFFFF</action>
            <action>maincpu.mq@11FE8 = FFFFFFFFFFFFFFFF</action>
            <action>maincpu.mq@11FF0 = FFFFFFFFFFFFFFFF</action>
        </script>
    </cheat>

    <cheat desc="timer speed">
        <parameter>
            <item value="0xFF">01 (slow)</item>
            <item value="0x80">02       </item>
            <item value="0x40">03       </item>
            <item value="0x20">04       </item>
            <item value="0x00">01 (fast)</item>
        </parameter>
        <script state="change">
            <action>maincpu.pb@E123 = 00   </action> <!-- initialize sub timer -->
            <action>maincpu.mb@0B6D = param</action>
        </script>
        <script state="off">
            <action>maincpu.pb@E123 = 00</action>
            <action>maincpu.mb@0B6D = 12</action>
        </script>
    </cheat>

    <cheat desc="sound test mode">
        <script state="on">
            <action>maincpu.mb@00551 = 00              </action> <!-- disable next sequence -->
            <action>maincpu.mq@0055F = C3E0613285D3013E</action>
            <action>maincpu.mq@00567 = E02832FF3E009FC0</action>
            <!--
            055F | 3E 01    : ld   a,$01
            0561 | D3 85    : out  ($85),a   // set bank
            0563 | 32 61 E0 : ld   ($E061),a // set bank at return from interrupt
            0566 | C3 C0 9F : jp   $9FC0
            -->
            <action>maincpu.mq@13FC0 = 2847B801DBE80021</action>
            <action>maincpu.mq@13FC8 = FEFE350120FDFEFA</action>
            <action>maincpu.mq@13FD0 = 3E0420FBFE340120</action>
            <action>maincpu.mq@13FD8 = 3E0520F7FE0618F0</action>
            <action>maincpu.mq@13FE0 = 03207FFE78778610</action>
            <action>maincpu.mq@13FE8 = AF0420DFFE05187E</action>
            <action>maincpu.mq@13FF0 = FFFFFFCE18192DCD</action>
            <!--
            9FC0 | 21 00 E8 : ld   hl,$E800 // sound code address
            9FC3 | DB 01    : in   a,($01)  // read input
            9FC5 | B8       : cp   b
            9FC6 | 47       : ld   b,a
            9FC7 | 28 FA    : jr   z,$9FC3
            9FC9 | FE FD    : cp   $FD
            9FCB | 20 01    : jr   nz,$9FCE
            9FCD | 35       : dec  (hl)     // decrease code -01
            9FCE | FE FE    : cp   $FE
            9FD0 | 20 01    : jr   nz,$9FD3
            9FD2 | 34       : inc  (hl)     // increase code +01
            9FD3 | FE FB    : cp   $FB
            9FD5 | 20 04    : jr   nz,$9FDB
            9FD7 | 3E F0    : ld   a,$F0    // decrease code -10
            9FD9 | 18 06    : jr   $9FE1
            9FDB | FE F7    : cp   $F7
            9FDD | 20 05    : jr   nz,$9FE4
            9FDF | 3E 10    : ld   a,$10    // increase code +10
            9FE1 | 86       : add  a,(hl)
            9FE2 | 77       : ld   (hl),a
            9FE3 | 78       : ld   a,b
            9FE4 | FE 7F    : cp   $7F
            9FE6 | 20 03    : jr   nz,$9FEB
            9FE8 | 7E       : ld   a,(hl)   // play sound
            9FE9 | 18 05    : jr   $9FF0
            9FEB | FE DF    : cp   $DF
            9FED | 20 04    : jr   nz,$9FF3
            9FEF | AF       : xor  a        // stop sound
            9FF0 | CD 2D 19 : call $192D    // send sound code
            9FF3 | 18 CE    : jr   $9FC3
            -->
        </script>
        <script state="run">
            <output format="----- sound test mode -----"       line="10" align="center" />
            <output format="left : decrease code -01"          line="11" align="center" />
            <output format="right : increase code +01"         line="12" align="center" />
            <output format="down : decrease code -10"          line="13" align="center" />
            <output format="up : increase code +10"            line="14" align="center" />
            <output format="button 1 : play sound"             line="15" align="center" />
            <output format="button 2 : stop sound"             line="16" align="center" />
            <output format="----------------------------"      line="17" align="center" />
            <output format="&lt;&lt; sound code %02X &gt;&gt;" line="19" align="center"  >
                <argument>maincpu.pb@E800</argument>
            </output>
        </script>
        <script state="off">
            <action>maincpu.mb@00551 = 03              </action>
            <action>maincpu.mq@0055F = 7DE0262AE5055F21</action>
            <action>maincpu.mq@00567 = E02832FF3E2828BC</action>
            <action>maincpu.mq@13FC0 = FFFFFFFFFFFFFFFF</action>
            <action>maincpu.mq@13FC8 = FFFFFFFFFFFFFFFF</action>
            <action>maincpu.mq@13FD0 = FFFFFFFFFFFFFFFF</action>
            <action>maincpu.mq@13FD8 = FFFFFFFFFFFFFFFF</action>
            <action>maincpu.mq@13FE0 = FFFFFFFFFFFFFFFF</action>
            <action>maincpu.mq@13FE8 = FFFFFFFFFFFFFFFF</action>
            <action>maincpu.mq@13FF0 = FFFFFFFFFFFFFFFF</action>
        </script>
    </cheat>

</mamecheat>
jman

my wip cheat database back-up (2024/12/01 ver.)
https://u3.getuploader.com/...../download/47
downloadpass : jman2020
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