[battlnts]+ Battlantis

This forum is for posting M.A.M.E. Work In Progress "Arcade"cheats that are not quite ready for the prime time. If the cheats are buggy or the cheat descriptions are non-standard then please post them here. Help maybe given but there are no guarantees and they will only be added to the cheat file when the cheat file maintainer is happy with them.
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jman
Posts: 1315
Joined: Tue Dec 01, 2020 1:24 pm
Been thanked: 9 times

[battlnts]+ Battlantis

Post by jman »

battlnts.xml

Code: Select all

<!-- Battlantis (version G) -->
<mamecheat version="1">

    <cheat desc="invincibility">
        <script state="on">
            <action>maincpu.mb@A2D5 = 20  </action> <!-- bullet -->
            <action>maincpu.mb@A312 = 20  </action> <!-- alien (alien boss) -->
            <action>maincpu.mb@A36D = 20  </action> <!-- tongue (frog boss) -->
            <action>maincpu.mw@D1A2 = 1216</action> <!-- enemy -->
        </script>
        <script state="off">
            <action>maincpu.mb@A2D5 = 27  </action>
            <action>maincpu.mb@A312 = 27  </action>
            <action>maincpu.mb@A36D = 27  </action>
            <action>maincpu.mw@D1A2 = 1027</action>
        </script>
    </cheat>

    <cheat desc="rapid fire">
        <script state="on">
            <action>maincpu.mb@9C49 = 10</action>
        </script>
        <script state="off">
            <action>maincpu.mb@9C49 = 00</action>
        </script>
    </cheat>

    <cheat desc="player speed">
        <parameter>
            <item value="0x0080">01 (slow)</item>
            <item value="0x0180">02       </item>
            <item value="0x0280">03       </item>
            <item value="0x0380">04       </item>
            <item value="0x0480">05 (fast)</item>
        </parameter>
        <script state="change">
            <!-- normal -->
            <action>maincpu.mw@F1EE =  param</action>
            <action>maincpu.mw@F1F2 = -param</action>
            <!-- speed up -->
            <action>maincpu.mw@F1F4 =  param</action>
            <action>maincpu.mw@F1F8 = -param</action>
        </script>
        <script state="off">
            <action>maincpu.mw@F1EE = 0140</action>
            <action>maincpu.mw@F1F2 = FEC0</action>
            <action>maincpu.mw@F1F4 = 01C0</action>
            <action>maincpu.mw@F1F8 = FE40</action>
        </script>
    </cheat>

    <cheat desc="bullet speed">
        <parameter>
            <item value="0x0100">01 (slow)</item>
            <item value="0x0500">02       </item>
            <item value="0x0700">03       </item>
            <item value="0x0900">04       </item>
            <item value="0x0B00">05 (fast)</item>
        </parameter>
        <script state="change">
            <action>maincpu.mw@9D56 = -param</action> <!-- shot -->
            <action>maincpu.mw@9D9A = -param</action> <!-- machine gun -->
            <action>maincpu.mw@9DAB = -param</action> <!-- harpoon -->
        </script>
        <script state="off">
            <action>maincpu.mw@9D56 = FB00</action>
            <action>maincpu.mw@9D9A = FB00</action>
            <action>maincpu.mw@9DAB = FB00</action>
        </script>
    </cheat>

    <cheat desc="weapon">
        <parameter>
            <item value="0xC600">normal shot</item>
            <item value="0xC602">machine gun</item>
            <item value="0xC603">harpoon    </item>
            <item value="0xC607">bomb       </item>
            <item value="0xC608">side shot  </item>
        </parameter>
        <script state="change">
            <action>maincpu.mw@9BB0 = param</action>
        </script>
        <script state="off">
            <action>maincpu.mw@9BB0 = E609</action>
        </script>
    </cheat>

    <cheat desc="max bullets up">
        <script state="on">
            <action>maincpu.mb@9C74 = 04</action>
        </script>
        <script state="off">
            <action>maincpu.mb@9C74 = 02</action>
        </script>
    </cheat>

    <cheat desc="short hit mark">
        <script state="on">
            <action>maincpu.mb@9D8C = 00</action>
        </script>
        <script state="off">
            <action>maincpu.mb@9D8C = 02</action>
        </script>
    </cheat>

    <cheat desc="sound test mode">
        <comment>set &quot;skip ram/rom check&quot; then reset the game (F3)</comment>
        <script state="on">
            <action>maincpu.mw@EC9F = FEE0            </action>
            <action>maincpu.mq@FEE0 = B62E034384084848</action>
            <action>maincpu.mq@FEE8 = 97C2B62E0243841F</action>
            <action>maincpu.mq@FEF0 = 9AC291C1272BD6C0</action>
            <action>maincpu.mq@FEF8 = 810126015A810226</action>
            <action>maincpu.mq@FF00 = 015C81082602C010</action>
            <action>maincpu.mq@FF08 = 81042602CB10D7C0</action>
            <action>maincpu.mq@FF10 = 8110270581202609</action>
            <action>maincpu.mq@FF18 = 5FF72E14C601F72E</action>
            <action>maincpu.mq@FF20 = 1897C139FFFFFFFF</action>
            <!--
            FEE0 | B6 2E 03 : LDA    $2E03 // read start button
            FEE3 | 43       : COMA
            FEE4 | 84 08    : ANDA   #$08
            FEE6 | 48       : ASLA
            FEE7 | 48       : ASLA
            FEE8 | 97 C2    : STA    <$C2
            FEEA | B6 2E 02 : LDA    $2E02 // read other inputs
            FEED | 43       : COMA
            FEEE | 84 1F    : ANDA   #$1F
            FEF0 | 9A C2    : ORA    <$C2
            FEF2 | 91 C1    : CMPA   <$C1
            FEF4 | 27 2B    : BEQ    $FF21
            FEF6 | D6 C0    : LDB    <$C0
            FEF8 | 81 01    : CMPA   #$01
            FEFA | 26 01    : BNE    $FEFD
            FEFC | 5A       : DECB         // decrease code -01
            FEFD | 81 02    : CMPA   #$02
            FEFF | 26 01    : BNE    $FF02
            FF01 | 5C       : INCB         // increase code +01
            FF02 | 81 08    : CMPA   #$08
            FF04 | 26 02    : BNE    $FF08
            FF06 | C0 10    : SUBB   #$10  // decrease code -10
            FF08 | 81 04    : CMPA   #$04
            FF0A | 26 02    : BNE    $FF0E
            FF0C | CB 10    : ADDB   #$10  // increase code +10
            FF0E | D7 C0    : STB    <$C0
            FF10 | 81 10    : CMPA   #$10
            FF12 | 27 05    : BEQ    $FF19 // play sound
            FF14 | 81 20    : CMPA   #$20
            FF16 | 26 09    : BNE    $FF21
            FF18 | 5F       : CLRB         // stop sound
            FF19 | F7 2E 14 : STB    $2E14 // send sound code
            FF1C | C6 01    : LDB    #$01
            FF1E | F7 2E 18 : STB    $2E18 // sound cpu trigger
            FF21 | 97 C1    : STA    <$C1
            FF23 | 39       : RTS
            -->
        </script>
        <script state="run">
            <output format="----- sound test mode -----"       line="10" align="center" />
            <output format="left : decrease code -01"          line="11" align="center" />
            <output format="right : increase code +01"         line="12" align="center" />
            <output format="down : decrease code -10"          line="13" align="center" />
            <output format="up : increase code +10"            line="14" align="center" />
            <output format="button 1 : play sound"             line="15" align="center" />
            <output format="1P start : stop sound"             line="16" align="center" />
            <output format="----------------------------"      line="17" align="center" />
            <output format="&lt;&lt; sound code %02X &gt;&gt;" line="19" align="center"  >
                <argument>maincpu.pb@10C0</argument>
            </output>
        </script>
        <script state="off">
            <action>maincpu.mw@EC9F = 86A4            </action>
            <action>maincpu.mq@FEE0 = FFFFFFFFFFFFFFFF</action>
            <action>maincpu.mq@FEE8 = FFFFFFFFFFFFFFFF</action>
            <action>maincpu.mq@FEF0 = FFFFFFFFFFFFFFFF</action>
            <action>maincpu.mq@FEF8 = FFFFFFFFFFFFFFFF</action>
            <action>maincpu.mq@FF00 = FFFFFFFFFFFFFFFF</action>
            <action>maincpu.mq@FF08 = FFFFFFFFFFFFFFFF</action>
            <action>maincpu.mq@FF10 = FFFFFFFFFFFFFFFF</action>
            <action>maincpu.mq@FF18 = FFFFFFFFFFFFFFFF</action>
            <action>maincpu.mq@FF20 = FFFFFFFFFFFFFFFF</action>
        </script>
    </cheat>

    <cheat desc="skip ram/rom check">
        <script state="on">
            <action>maincpu.md@8053 = 1603978E</action>
        </script>
        <script state="off">
            <action>maincpu.md@8053 = CE10008E</action>
        </script>
    </cheat>

</mamecheat>
battlntsa.xml

Code: Select all

<!-- Battlantis (version F) -->
<mamecheat version="1">

    <cheat desc="invincibility">
        <script state="on">
            <action>maincpu.mb@A303 = 20  </action> <!-- bullet -->
            <action>maincpu.mb@A340 = 20  </action> <!-- alien (alien boss) -->
            <action>maincpu.mb@A39B = 20  </action> <!-- tongue (frog boss) -->
            <action>maincpu.mw@D1CB = 1216</action> <!-- enemy -->
        </script>
        <script state="off">
            <action>maincpu.mb@A303 = 27  </action>
            <action>maincpu.mb@A340 = 27  </action>
            <action>maincpu.mb@A39B = 27  </action>
            <action>maincpu.mw@D1CB = 1027</action>
        </script>
    </cheat>

    <cheat desc="rapid fire">
        <script state="on">
            <action>maincpu.mb@9C77 = 10</action>
        </script>
        <script state="off">
            <action>maincpu.mb@9C77 = 00</action>
        </script>
    </cheat>

    <cheat desc="player speed">
        <parameter>
            <item value="0x0080">01 (slow)</item>
            <item value="0x0180">02       </item>
            <item value="0x0280">03       </item>
            <item value="0x0380">04       </item>
            <item value="0x0480">05 (fast)</item>
        </parameter>
        <script state="change">
            <!-- normal -->
            <action>maincpu.mw@F1EE =  param</action>
            <action>maincpu.mw@F1F2 = -param</action>
            <!-- speed up -->
            <action>maincpu.mw@F1F4 =  param</action>
            <action>maincpu.mw@F1F8 = -param</action>
        </script>
        <script state="off">
            <action>maincpu.mw@F1EE = 0140</action>
            <action>maincpu.mw@F1F2 = FEC0</action>
            <action>maincpu.mw@F1F4 = 01C0</action>
            <action>maincpu.mw@F1F8 = FE40</action>
        </script>
    </cheat>

    <cheat desc="bullet speed">
        <parameter>
            <item value="0x0100">01 (slow)</item>
            <item value="0x0500">02       </item>
            <item value="0x0700">03       </item>
            <item value="0x0900">04       </item>
            <item value="0x0B00">05 (fast)</item>
        </parameter>
        <script state="change">
            <action>maincpu.mw@9D84 = -param</action> <!-- shot -->
            <action>maincpu.mw@9DC8 = -param</action> <!-- machine gun -->
            <action>maincpu.mw@9DD9 = -param</action> <!-- harpoon -->
        </script>
        <script state="off">
            <action>maincpu.mw@9D84 = FC00</action>
            <action>maincpu.mw@9DC8 = FC00</action>
            <action>maincpu.mw@9DD9 = FC00</action>
        </script>
    </cheat>

    <cheat desc="weapon">
        <parameter>
            <item value="0xC600">normal shot</item>
            <item value="0xC602">machine gun</item>
            <item value="0xC603">harpoon    </item>
            <item value="0xC607">bomb       </item>
            <item value="0xC608">side shot  </item>
        </parameter>
        <script state="change">
            <action>maincpu.mw@9BDE = param</action>
        </script>
        <script state="off">
            <action>maincpu.mw@9BDE = E609</action>
        </script>
    </cheat>

    <cheat desc="max bullets up">
        <script state="on">
            <action>maincpu.mb@9CA2 = 04</action>
        </script>
        <script state="off">
            <action>maincpu.mb@9CA2 = 02</action>
        </script>
    </cheat>

    <cheat desc="short hit mark">
        <script state="on">
            <action>maincpu.mb@9DBA = 00</action>
        </script>
        <script state="off">
            <action>maincpu.mb@9DBA = 02</action>
        </script>
    </cheat>

    <cheat desc="sound test mode">
        <comment>set &quot;skip ram/rom check&quot; then reset the game (F3)</comment>
        <script state="on">
            <action>maincpu.mw@EC9F = FEA0            </action>
            <action>maincpu.mq@FEA0 = B62E034384084848</action>
            <action>maincpu.mq@FEA8 = 97C2B62E0243841F</action>
            <action>maincpu.mq@FEB0 = 9AC291C1272BD6C0</action>
            <action>maincpu.mq@FEB8 = 810126015A810226</action>
            <action>maincpu.mq@FEC0 = 015C81082602C010</action>
            <action>maincpu.mq@FEC8 = 81042602CB10D7C0</action>
            <action>maincpu.mq@FED0 = 8110270581202609</action>
            <action>maincpu.mq@FED8 = 5FF72E14C601F72E</action>
            <action>maincpu.mq@FEE0 = 1897C139FFFFFFFF</action>
            <!--
            FEA0 | B6 2E 03 : LDA    $2E03 // read start button
            FEA3 | 43       : COMA
            FEA4 | 84 08    : ANDA   #$08
            FEA6 | 48       : ASLA
            FEA7 | 48       : ASLA
            FEA8 | 97 C2    : STA    <$C2
            FEAA | B6 2E 02 : LDA    $2E02 // read other inputs
            FEAD | 43       : COMA
            FEAE | 84 1F    : ANDA   #$1F
            FEB0 | 9A C2    : ORA    <$C2
            FEB2 | 91 C1    : CMPA   <$C1
            FEB4 | 27 2B    : BEQ    $FEE1
            FEB6 | D6 C0    : LDB    <$C0
            FEB8 | 81 01    : CMPA   #$01
            FEBA | 26 01    : BNE    $FEBD
            FEBC | 5A       : DECB         // decrease code -01
            FEBD | 81 02    : CMPA   #$02
            FEBF | 26 01    : BNE    $FEC2
            FEC1 | 5C       : INCB         // increase code +01
            FEC2 | 81 08    : CMPA   #$08
            FEC4 | 26 02    : BNE    $FEC8
            FEC6 | C0 10    : SUBB   #$10  // decrease code -10
            FEC8 | 81 04    : CMPA   #$04
            FECA | 26 02    : BNE    $FECE
            FECC | CB 10    : ADDB   #$10  // increase code +10
            FECE | D7 C0    : STB    <$C0
            FED0 | 81 10    : CMPA   #$10
            FED2 | 27 05    : BEQ    $FED9 // play sound
            FED4 | 81 20    : CMPA   #$20
            FED6 | 26 09    : BNE    $FEE1
            FED8 | 5F       : CLRB         // stop sound
            FED9 | F7 2E 14 : STB    $2E14 // send sound code
            FEDC | C6 01    : LDB    #$01
            FEDE | F7 2E 18 : STB    $2E18 // sound cpu trigger
            FEE1 | 97 C1    : STA    <$C1
            FEE3 | 39       : RTS
            -->
        </script>
        <script state="run">
            <output format="----- sound test mode -----"       line="10" align="center" />
            <output format="left : decrease code -01"          line="11" align="center" />
            <output format="right : increase code +01"         line="12" align="center" />
            <output format="down : decrease code -10"          line="13" align="center" />
            <output format="up : increase code +10"            line="14" align="center" />
            <output format="button 1 : play sound"             line="15" align="center" />
            <output format="1P start : stop sound"             line="16" align="center" />
            <output format="----------------------------"      line="17" align="center" />
            <output format="&lt;&lt; sound code %02X &gt;&gt;" line="19" align="center"  >
                <argument>maincpu.pb@10C0</argument>
            </output>
        </script>
        <script state="off">
            <action>maincpu.mw@EC9F = 86A4            </action>
            <action>maincpu.mq@FEA0 = FFFFFFFFFFFFFFFF</action>
            <action>maincpu.mq@FEA8 = FFFFFFFFFFFFFFFF</action>
            <action>maincpu.mq@FEB0 = FFFFFFFFFFFFFFFF</action>
            <action>maincpu.mq@FEB8 = FFFFFFFFFFFFFFFF</action>
            <action>maincpu.mq@FEC0 = FFFFFFFFFFFFFFFF</action>
            <action>maincpu.mq@FEC8 = FFFFFFFFFFFFFFFF</action>
            <action>maincpu.mq@FED0 = FFFFFFFFFFFFFFFF</action>
            <action>maincpu.mq@FED8 = FFFFFFFFFFFFFFFF</action>
            <action>maincpu.mq@FEE0 = FFFFFFFFFFFFFFFF</action>
        </script>
    </cheat>

    <cheat desc="skip ram/rom check">
        <script state="on">
            <action>maincpu.md@8053 = 1603978E</action>
        </script>
        <script state="off">
            <action>maincpu.md@8053 = CE10008E</action>
        </script>
    </cheat>

</mamecheat>
battlntsj.xml

Code: Select all

<!-- Battlantis (Japan, version E) -->
<mamecheat version="1">

    <cheat desc="invincibility">
        <script state="on">
            <action>maincpu.mb@A331 = 20  </action> <!-- bullet -->
            <action>maincpu.mb@A36E = 20  </action> <!-- alien (alien boss) -->
            <action>maincpu.mb@A3C9 = 20  </action> <!-- tongue (frog boss) -->
            <action>maincpu.mw@D1FE = 1216</action> <!-- enemy -->
        </script>
        <script state="off">
            <action>maincpu.mb@A331 = 27  </action>
            <action>maincpu.mb@A36E = 27  </action>
            <action>maincpu.mb@A3C9 = 27  </action>
            <action>maincpu.mw@D1FE = 1027</action>
        </script>
    </cheat>

    <cheat desc="rapid fire">
        <script state="on">
            <action>maincpu.mb@9CA5 = 10</action>
        </script>
        <script state="off">
            <action>maincpu.mb@9CA5 = 00</action>
        </script>
    </cheat>

    <cheat desc="player speed">
        <parameter>
            <item value="0x0080">01 (slow)</item>
            <item value="0x0180">02       </item>
            <item value="0x0280">03       </item>
            <item value="0x0380">04       </item>
            <item value="0x0480">05 (fast)</item>
        </parameter>
        <script state="change">
            <!-- normal -->
            <action>maincpu.mw@F2E8 =  param</action>
            <action>maincpu.mw@F2EC = -param</action>
            <!-- speed up -->
            <action>maincpu.mw@F2EE =  param</action>
            <action>maincpu.mw@F2F2 = -param</action>
        </script>
        <script state="off">
            <action>maincpu.mw@F2E8 = 0140</action>
            <action>maincpu.mw@F2EC = FEC0</action>
            <action>maincpu.mw@F2EE = 01C0</action>
            <action>maincpu.mw@F2F2 = FE40</action>
        </script>
    </cheat>

    <cheat desc="bullet speed">
        <parameter>
            <item value="0x0100">01 (slow)</item>
            <item value="0x0500">02       </item>
            <item value="0x0700">03       </item>
            <item value="0x0900">04       </item>
            <item value="0x0B00">05 (fast)</item>
        </parameter>
        <script state="change">
            <action>maincpu.mw@9DB2 = -param</action> <!-- shot -->
            <action>maincpu.mw@9DF6 = -param</action> <!-- machine gun -->
            <action>maincpu.mw@9E07 = -param</action> <!-- harpoon -->
        </script>
        <script state="off">
            <action>maincpu.mw@9DB2 = FB00</action>
            <action>maincpu.mw@9DF6 = FB00</action>
            <action>maincpu.mw@9E07 = FB00</action>
        </script>
    </cheat>

    <cheat desc="weapon">
        <parameter>
            <item value="0xC600">normal shot</item>
            <item value="0xC602">machine gun</item>
            <item value="0xC603">harpoon    </item>
            <item value="0xC607">bomb       </item>
            <item value="0xC608">side shot  </item>
        </parameter>
        <script state="change">
            <action>maincpu.mw@9C0C = param</action>
        </script>
        <script state="off">
            <action>maincpu.mw@9C0C = E609</action>
        </script>
    </cheat>

    <cheat desc="max bullets up">
        <script state="on">
            <action>maincpu.mb@9CD0 = 04</action>
        </script>
        <script state="off">
            <action>maincpu.mb@9CD0 = 02</action>
        </script>
    </cheat>

    <cheat desc="short hit mark">
        <script state="on">
            <action>maincpu.mb@9DE8 = 00</action>
        </script>
        <script state="off">
            <action>maincpu.mb@9DE8 = 02</action>
        </script>
    </cheat>

    <cheat desc="sound test mode">
        <comment>set &quot;skip ram/rom check&quot; then reset the game (F3)</comment>
        <script state="on">
            <action>maincpu.mw@ED9F = EB60            </action>
            <action>maincpu.mq@EB60 = B62E034384084848</action>
            <action>maincpu.mq@EB68 = 97C2B62E0243841F</action>
            <action>maincpu.mq@EB70 = 9AC291C1272BD6C0</action>
            <action>maincpu.mq@EB78 = 810126015A810226</action>
            <action>maincpu.mq@EB80 = 015C81082602C010</action>
            <action>maincpu.mq@EB88 = 81042602CB10D7C0</action>
            <action>maincpu.mq@EB90 = 8110270581202609</action>
            <action>maincpu.mq@EB98 = 5FF72E14C601F72E</action>
            <action>maincpu.mq@EBA0 = 1897C139FFFFFFFF</action>
            <!--
            EB60 | B6 2E 03 : LDA    $2E03 // read start button
            EB63 | 43       : COMA
            EB64 | 84 08    : ANDA   #$08
            EB66 | 48       : ASLA
            EB67 | 48       : ASLA
            EB68 | 97 C2    : STA    <$C2
            EB6A | B6 2E 02 : LDA    $2E02 // read other inputs
            EB6D | 43       : COMA
            EB6E | 84 1F    : ANDA   #$1F
            EB70 | 9A C2    : ORA    <$C2
            EB72 | 91 C1    : CMPA   <$C1
            EB74 | 27 2B    : BEQ    $FF21
            EB76 | D6 C0    : LDB    <$C0
            EB78 | 81 01    : CMPA   #$01
            EB7A | 26 01    : BNE    $FEFD
            EB7C | 5A       : DECB         // decrease code -01
            EB7D | 81 02    : CMPA   #$02
            EB7F | 26 01    : BNE    $FF02
            EB81 | 5C       : INCB         // increase code +01
            EB82 | 81 08    : CMPA   #$08
            EB84 | 26 02    : BNE    $FF08
            EB86 | C0 10    : SUBB   #$10  // decrease code -10
            EB88 | 81 04    : CMPA   #$04
            EB8A | 26 02    : BNE    $FF0E
            EB8C | CB 10    : ADDB   #$10  // increase code +10
            EB8E | D7 C0    : STB    <$C0
            EB90 | 81 10    : CMPA   #$10
            EB92 | 27 05    : BEQ    $FF19 // play sound
            EB94 | 81 20    : CMPA   #$20
            EB96 | 26 09    : BNE    $FF21
            EB98 | 5F       : CLRB         // stop sound
            EB99 | F7 2E 14 : STB    $2E14 // send sound code
            EB9C | C6 01    : LDB    #$01
            EB9E | F7 2E 18 : STB    $2E18 // sound cpu trigger
            EBA1 | 97 C1    : STA    <$C1
            EBA3 | 39       : RTS
            -->
        </script>
        <script state="run">
            <output format="----- sound test mode -----"       line="10" align="center" />
            <output format="left : decrease code -01"          line="11" align="center" />
            <output format="right : increase code +01"         line="12" align="center" />
            <output format="down : decrease code -10"          line="13" align="center" />
            <output format="up : increase code +10"            line="14" align="center" />
            <output format="button 1 : play sound"             line="15" align="center" />
            <output format="1P start : stop sound"             line="16" align="center" />
            <output format="----------------------------"      line="17" align="center" />
            <output format="&lt;&lt; sound code %02X &gt;&gt;" line="19" align="center"  >
                <argument>maincpu.pb@10C0</argument>
            </output>
        </script>
        <script state="off">
            <action>maincpu.mw@ED9F = 86A4            </action>
            <action>maincpu.mq@EB60 = FFFFFFFFFFFFFFFF</action>
            <action>maincpu.mq@EB68 = FFFFFFFFFFFFFFFF</action>
            <action>maincpu.mq@EB70 = FFFFFFFFFFFFFFFF</action>
            <action>maincpu.mq@EB78 = FFFFFFFFFFFFFFFF</action>
            <action>maincpu.mq@EB80 = FFFFFFFFFFFFFFFF</action>
            <action>maincpu.mq@EB88 = FFFFFFFFFFFFFFFF</action>
            <action>maincpu.mq@EB90 = FFFFFFFFFFFFFFFF</action>
            <action>maincpu.mq@EB98 = FFFFFFFFFFFFFFFF</action>
            <action>maincpu.mq@EBA0 = FFFFFFFFFFFFFFFF</action>
        </script>
    </cheat>

    <cheat desc="skip ram/rom check">
        <script state="on">
            <action>maincpu.md@8053 = 1603978E</action>
        </script>
        <script state="off">
            <action>maincpu.md@8053 = CE10008E</action>
        </script>
    </cheat>

</mamecheat>
  • "invincibility" : It's not "no hit". Because the game is stuck in stage 6 in case of "no hit".
  • "bullet speed" : Front shot only. Bomb and side shot doesn't change.
  • "max bullets up" : Front shot only. Maximum bullets on screen are 4. You can't throw bomb when the bullets on screen are 4. No effect in case of side shot.
jman

my wip cheat database back-up (06/01/2025 ver.)
https://u3.getuploader.com/...../download/58
downloadpass : jman2020
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